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396 Commits

Author SHA1 Message Date
JustArchi
ad63432645 I must stop forgetting about bot identifiers 2016-06-20 12:53:17 +02:00
JustArchi
f36681ea18 Be more verbose on progress 2016-06-20 12:52:28 +02:00
JustArchi
ce94035d98 Bump 2016-06-20 08:37:31 +02:00
JustArchi
7583e50cf3 Bump 2016-06-20 08:35:47 +02:00
JustArchi
687de60476 Final performance improvements of new ASF 2FA 2016-06-20 06:51:42 +02:00
JustArchi
e181eb354b Revert "Closes #253"
This reverts commit 4e5ddefac9.

I didn't like the new format.
2016-06-20 06:32:40 +02:00
JustArchi
4e5ddefac9 Closes #253 2016-06-19 22:25:53 +02:00
JustArchi
e588ba3d2c Misc 2016-06-19 15:03:42 +02:00
JustArchi
6d087a9ac9 Misc 2016-06-19 13:59:56 +02:00
JustArchi
529d366b6c Revert "Try to fix Travis"
This reverts commit 4657d00d11.
2016-06-19 12:53:04 +02:00
JustArchi
4657d00d11 Try to fix Travis 2016-06-19 12:47:27 +02:00
JustArchi
3a5edab651 Code review 2016-06-19 12:20:12 +02:00
JustArchi
d662d9dd6a Misc 2016-06-19 09:34:09 +02:00
JustArchi
e508e99d14 Be smarter ASF 2016-06-19 07:37:31 +02:00
JustArchi
fdc705e955 Further enhance new 2FA, closes #161 2016-06-19 07:25:02 +02:00
JustArchi
38f48841bd Time to break things, closes #169 2016-06-19 05:57:29 +02:00
JustArchi
2ebce59ee7 WIP: Gigantic work on #252
TODO: Market confirmations, cleanup, code review, shitload of tests...
2016-06-19 05:40:46 +02:00
JustArchi
adefa6446d Fix SteamAuth memory leak
I'll need to rewrite the entire module sooner or later anyway...
2016-06-18 22:45:44 +02:00
JustArchi
f18c3b301e Uh 2016-06-15 03:39:16 +02:00
JustArchi
b79265e74a Misc 2016-06-15 03:38:51 +02:00
JustArchi
50853d8d7e Add license badge 2016-06-15 03:36:50 +02:00
JustArchi
7e084bf50b Code review 2016-06-13 18:08:19 +02:00
JustArchi
60a02a4c6a Misc 2016-06-12 23:01:17 +02:00
JustArchi
fcfdbdd220 Bump 2016-06-12 03:06:31 +02:00
JustArchi
ac10f32431 Forward ArchiBoT logic of trade holds for steam sale cards 2016-06-12 02:18:18 +02:00
JustArchi
5d7e0290d7 Bump 2016-06-11 03:42:53 +02:00
JustArchi
f170f16919 Catch SendAsync() exception when debugging 2016-06-11 03:39:25 +02:00
JustArchi
96d9ea6056 Bump 2016-06-11 02:02:01 +02:00
JustArchi
d8bf424ac3 Make STM accept trading cards only, #245 2016-06-11 00:45:07 +02:00
JustArchi
95d2860afd Add AppVeyor/Travis notifications to ASF chat 2016-06-10 21:45:51 +02:00
JustArchi
a75ed7047b Misc 2016-06-10 21:11:18 +02:00
JustArchi
d627570cc9 Bump 2016-06-10 21:10:43 +02:00
JustArchi
4e22d7fcd1 Disgusting fix for broken Mono 2016-06-10 20:51:10 +02:00
JustArchi
bb05f4c67a Misc 2016-06-10 17:40:37 +02:00
JustArchi
238838b0fd Misc 2016-06-10 17:06:20 +02:00
JustArchi
ae8413b72b Add chat link 2016-06-10 16:48:46 +02:00
JustArchi
027e301420 Turns out to be mono bug, hooray! 2016-06-10 01:27:07 +02:00
JustArchi
1a6c5a3cff Fix trades with non-steam items 2016-06-10 01:16:05 +02:00
JustArchi
378a87bc86 Fix broken tabs 2016-06-10 00:49:44 +02:00
JustArchi
27635d260b Code review + some extra debug 2016-06-10 00:47:38 +02:00
JustArchi
8f99620598 Bump 2016-06-09 23:53:21 +02:00
JustArchi
bb285512d1 Update ILRepack to another self-compiled version, #243 2016-06-09 23:49:01 +02:00
JustArchi
88690d8c09 Bump 2016-06-09 19:20:06 +02:00
JustArchi
0ff442e3e1 Bump 2016-06-09 19:16:51 +02:00
JustArchi
fedc3268b6 Misc 2016-06-09 19:13:20 +02:00
JustArchi
fc0d0abaaf Update blacklist, closes #232 2016-06-09 19:12:16 +02:00
JustArchi
95df9057c2 Update NetHook2 tool
Especially because 189d066cd5
2016-06-09 18:50:26 +02:00
JustArchi
ed6e35da85 Misc 2016-06-09 18:23:29 +02:00
JustArchi
64f424e474 Misc 2016-06-09 03:18:56 +02:00
JustArchi
7b67755932 Improve cards farming restart module logic 2016-06-09 03:13:35 +02:00
JustArchi
a5f7e7988c Change default FarmingDelay from 5 to 15
Now that we have event-based mechanism, we don't need to check that often, but still keep fuckups in mind
2016-06-09 01:15:48 +02:00
JustArchi
80ed0e66bb Never restart cards farming module
There is enough logic to handle games added in the meantime already
2016-06-09 00:49:52 +02:00
JustArchi
5529a8e1f0 Fix more regressions 2016-06-09 00:35:54 +02:00
JustArchi
496bea5ac5 Fix regression 2016-06-09 00:01:13 +02:00
JustArchi
52f3a86255 EXPERIMENTAL: Closes #238
Needs further tests
2016-06-08 23:26:37 +02:00
Łukasz Domeradzki
7d205cfa42 Update README.md 2016-06-08 19:02:34 +02:00
JustArchi
c4f47c56da Misc 2016-06-08 13:01:41 +02:00
JustArchi
546440d9dc Bump 2016-06-06 18:09:50 +02:00
JustArchi
ffa6548594 Reset games played also OnFarmingStopped() 2016-06-06 17:38:21 +02:00
JustArchi
53d59ce2a9 Add !version 2016-06-06 05:27:11 +02:00
JustArchi
b966db5845 Misc 2016-06-05 16:40:23 +02:00
JustArchi
aae41d5c1f Add IsBotAccount + misc 2016-06-04 22:02:38 +02:00
JustArchi
8ace0d7782 Bump 2016-06-03 00:57:15 +02:00
JustArchi
fadb9c4ea8 Fix harmless error 2016-06-03 00:52:15 +02:00
JustArchi
bcd31035b7 Bump 2016-06-03 00:47:44 +02:00
JustArchi
85dea3ab70 Mono: Prefer performance over memory
Every user can further fine-tune it however he wishes with https://github.com/JustArchi/ArchiSteamFarm/wiki/Low-memory-setup
2016-06-03 00:16:31 +02:00
JustArchi
aa9d78af95 Misc 2016-06-03 00:06:13 +02:00
JustArchi
550effd7c1 EXPERIMENTAL: Base key on classID only
I've just received trade offer from Endorlight game which used different combinations of classID/instanceID for the same items, such as <1450080555, 246376127> and <1450080555, 0> for Birdy trading card.
This is the first time I've seen something like that, as up to this point all classID + instanceID matched nicely. It's not good because it results in possibly wrong results regarding numbers of the same cards.
It's not any major problem scamming-wise, as ASF does other checks (including appID checks) so in worst case we could accept a trade that is not neutral+ for us, such as 1 -> 2 dupes one.

This commit fixes wrong logic for that particular trade I've encountered, and many similar ones, but I have no idea if we can really base key on classID only.
Number seems big enough to fit all steam items, but if there ever happens item that will have same classID as other one, we'll be in deep sh*t.

I ran a test on my Steam account with 7.5k+ items and didn't find any item which could cause such conflict, so I can at least assume that the issue doesn't exist for majority of Steam users.
Sadly there doesn't seem to be any good way to solve it either, as if such conflicts happens, then we will have 3 items such as <7, 1>, <7, 4> and <7, 0>. We can't know if 0 should be 1 or 4 (thanks GabeN).
This seems to be best solution for that problem, and until we find clasID conflict, we can sleep in peace.
2016-06-02 23:56:59 +02:00
JustArchi
548146cb65 Closes #240 2016-06-02 08:21:44 +02:00
JustArchi
4ca39da1f2 Misc 2016-06-01 22:45:51 +02:00
JustArchi
f406034c63 Mono: Prefer more aggressive GC 2016-06-01 22:43:11 +02:00
JustArchi
2b5b38aa07 Packages update 2016-06-01 14:37:50 +02:00
JustArchi
b8dbddd6f4 Misc 2016-06-01 02:34:38 +02:00
JustArchi
8ce70889d7 Misc 2016-06-01 02:19:22 +02:00
JustArchi
93d235c1b2 Bump 2016-05-30 23:30:00 +02:00
JustArchi
73af6b369a Fix ASF accidentally dismissing profile notifications 2016-05-30 23:25:50 +02:00
JustArchi
2d91a1ed26 Misc 2016-05-30 13:13:24 +02:00
JustArchi
7af0027c66 Correct custom games played while idle with new event-based mechanism 2016-05-30 13:12:22 +02:00
JustArchi
2ce54d9d0a Correct debug leftovers 2016-05-30 13:11:29 +02:00
JustArchi
88d722c14b Fix mono quirks
At least it already works on nightly...
2016-05-30 02:24:56 +02:00
JustArchi
5c46069c67 Bump 2016-05-30 02:11:23 +02:00
JustArchi
c2a1c160e0 Misc 2016-05-30 02:06:04 +02:00
JustArchi
ff971f7615 Misc 2016-05-30 02:03:33 +02:00
JustArchi
cdcaa9b06c Code review 2016-05-30 01:57:06 +02:00
JustArchi
9403985b14 LoggedInElsewhere improvements
Previously we had rather half-blind mechanism of trying to play given games, expecting a disconnect, and reconnecting in AccountPlayingDelay minutes. Now instead we have proper event-based handling - ASF listens on each PlayingSessionState event and updates availability of farming accordingly, not only resuming farming immediately after it's possible, but also limiting number of reconnects and other issues which could be caused by previous approach.

I bet this can be even further improved to not receive LoggedInElsewhere and disconnect error when user starts playing a game, but that's misc compared to gigantic improvement in this commit
2016-05-30 00:09:42 +02:00
JustArchi
a0215d2ac4 Misc 2016-05-28 13:20:42 +02:00
JustArchi
2ef99461d6 Packages update 2016-05-28 13:10:32 +02:00
JustArchi
8e91031510 Slightly improve logic of games played while idle 2016-05-28 13:08:53 +02:00
Łukasz Domeradzki
254cd3843e Mono doesn't support Windows XP anymore 2016-05-25 10:11:41 +02:00
Łukasz Domeradzki
450fc579f7 Update README.md 2016-05-23 07:32:58 +02:00
JustArchi
98f9e716d2 Readme update 2016-05-22 12:25:30 +02:00
JustArchi
86c8aa9b74 Bump 2016-05-18 05:03:51 +02:00
JustArchi
33e0675177 Skip first shutdown in ShutdownOnFarmingFinished, #229 2016-05-18 04:33:17 +02:00
JustArchi
f840f28657 Run debug version with Mono debug 2016-05-18 02:46:29 +02:00
JustArchi
64eb4a51b6 Misc 2016-05-18 02:26:29 +02:00
JustArchi
97affa7b54 Closes #229 2016-05-18 02:25:31 +02:00
JustArchi
65f1d790da Misc 2016-05-16 21:40:20 +02:00
JustArchi
0107185f2a Misc optimization 2016-05-16 03:14:57 +02:00
JustArchi
b8e98f58ac Misc 2016-05-14 00:11:41 +02:00
JustArchi
be9217f493 Bump 2016-05-13 19:51:44 +02:00
JustArchi
b60b864aca Misc 2016-05-13 19:43:48 +02:00
JustArchi
4c64141462 Misc 2016-05-13 19:40:55 +02:00
JustArchi
4b50596709 Enhance concurrent access with ArchiBoT concurrent hashset 2016-05-13 19:39:54 +02:00
JustArchi
622f060575 Prefer flags over comments 2016-05-13 19:20:24 +02:00
JustArchi
20038e8c86 Derp 2016-05-13 06:33:25 +02:00
JustArchi
b8faca2517 Gigantic code review (with ReSharper) 2016-05-13 06:32:42 +02:00
JustArchi
6f93139a18 Bump 2016-05-13 01:43:21 +02:00
JustArchi
50b5c7b87f Correct STM algorithm when overpaying with cards from the same game
us: X X Y
them: Y Y Z

trade:
Y -> X + Z

New:
toGive: 1
toReceive: 2 + 0 -> 0 + 2

diff: 1 - 0 = 1
1 > 0 ? True

Old:
toGive: 1
toReceive: 2

1 > 2 ? False
2016-05-13 01:35:17 +02:00
JustArchi
b60448ef4c Bump 2016-05-12 19:00:26 +02:00
JustArchi
fad08a1fa9 Fix linking new authenticator with null password 2016-05-12 16:32:04 +02:00
JustArchi
a180c100c6 Make use of CellID, closes #223 2016-05-08 15:52:57 +02:00
JustArchi
9d97ca16e8 Misc WCF code review 2016-05-07 15:24:09 +02:00
JustArchi
e833415718 Closes #221 2016-05-07 15:08:24 +02:00
JustArchi
6bb296a674 Bump 2016-05-06 23:58:50 +02:00
JustArchi
f1e5874868 Misc 2016-05-06 23:54:47 +02:00
JustArchi
38e2088d09 Misc 2016-05-06 23:48:33 +02:00
JustArchi
8447e07aa0 Allow overpaying also in steam cards 2016-05-06 23:38:22 +02:00
JustArchi
fbe4e4bc6d Allow STM overpaying 2016-05-06 23:31:00 +02:00
JustArchi
f1213607ce Don't react in any way to failed commands sent by non-owner 2016-05-06 18:07:03 +02:00
JustArchi
de832c530b Misc 2016-05-04 16:43:16 +02:00
JustArchi
0c872b17e2 Misc 2016-05-04 16:41:00 +02:00
JustArchi
5fcbb85b4c Bump 2016-05-03 15:54:26 +02:00
JustArchi
3cdc93d373 Cut SendOnFarmingFinished spam
Allow only one trade to be sent if we didn't farm anything
2016-05-03 15:37:11 +02:00
JustArchi
36e99d9139 Code review 2016-05-03 07:26:41 +02:00
JustArchi
7bee2d468b Bump 2016-04-29 16:52:57 +02:00
JustArchi
8630cc40c8 Small WebBrowser enhancements, closes #212 2016-04-29 16:37:42 +02:00
JustArchi
3683195a0e Misc 2016-04-29 15:47:07 +02:00
JustArchi
7f5b946645 Use API is possible in GetOwnedGames, closes #213 2016-04-29 15:44:11 +02:00
JustArchi
fdb194fe67 Misc 2016-04-27 20:28:36 +02:00
JustArchi
9063b9206b Derp 2016-04-27 20:06:49 +02:00
JustArchi
8d300894e5 Add add proper notice if it still fails 2016-04-27 20:06:17 +02:00
JustArchi
3a0d3c444e Make ASF 2FA less prone to steam fuckups 2016-04-27 20:03:48 +02:00
JustArchi
8118fe0690 Misc 2016-04-26 22:05:58 +02:00
JustArchi
344c2ad23d Misc 2016-04-26 18:01:19 +02:00
JustArchi
d1a6613541 Use asterisks for password field 2016-04-26 14:23:44 +02:00
JustArchi
3dc88c65aa Revert recent trades
When steam is going crazy we're also forgetting trades that simply failed to accept
Also, trade that is not valid currently, might be valid in future, especially STM
2016-04-25 14:34:21 +02:00
JustArchi
46384829c9 Misc 2016-04-25 11:42:46 +02:00
JustArchi
415ee8cc57 Misc 2016-04-25 11:10:39 +02:00
JustArchi
351d45e049 Fix more regressions 2016-04-25 10:46:29 +02:00
JustArchi
f81bbc60c5 Fix regression 2016-04-25 10:40:36 +02:00
JustArchi
eb6e93a172 Code review 2016-04-24 23:32:23 +02:00
JustArchi
e17c3ecf2a Enhance status, closes #207 2016-04-23 19:14:31 +02:00
JustArchi
048b0fb538 Misc 2016-04-23 16:36:43 +02:00
JustArchi
ac7ecb6bb4 Misc 2016-04-23 16:34:00 +02:00
JustArchi
fcaf038dac Bump 2016-04-23 16:24:39 +02:00
JustArchi
f3da5d6afc Fix small regression caused by d0cc10f3c6 2016-04-23 16:21:12 +02:00
JustArchi
84f33fcef4 Bump 2016-04-23 16:12:57 +02:00
JustArchi
22f0d423a3 Closes #205 2016-04-23 14:47:39 +02:00
JustArchi
f1d7609796 Send trades also when we didn't farm anything
Previously I avoided that because of !loot looting entire steam EQ, but now when we loot only cards and boosters, that shouldn't be as annoying as before
2016-04-23 02:15:01 +02:00
JustArchi
77386ecae5 Misc 2016-04-22 17:51:13 +02:00
JustArchi
4e86d21ef8 Misc 2016-04-22 17:50:01 +02:00
JustArchi
044fc87691 Closes #201 2016-04-21 20:14:15 +02:00
JustArchi
79fad62a4d Bump 2016-04-21 19:26:47 +02:00
JustArchi
6622d3b147 Misc 2016-04-21 14:48:24 +02:00
JustArchi
6b6d5429ad Fix 1+1 -> 0+2, #84 2016-04-21 04:50:57 +02:00
JustArchi
d59d0a8415 Misc 2016-04-21 02:37:40 +02:00
JustArchi
e3100d3938 Implement super-smart STM calculations, #84
It's excellent now, also fixed inventory not returning all of my 6k items (sigh)
2016-04-21 02:32:36 +02:00
JustArchi
42c020e552 Add AppVeyor config 2016-04-21 01:09:52 +02:00
JustArchi
554273833b Make travis less annoying 2016-04-21 01:02:07 +02:00
JustArchi
093a29df62 Loot only steam cards and boosters, closes #111 2016-04-21 00:56:15 +02:00
JustArchi
31aa6b2e4a Remove my debug 2016-04-21 00:51:55 +02:00
JustArchi
9f7ecdf054 Add support for inventory descriptions, #111 2016-04-21 00:51:22 +02:00
JustArchi
7c4c74bf84 Bump 2016-04-20 23:57:06 +02:00
JustArchi
b8f03abd8b Fix fuckups 2016-04-20 23:48:33 +02:00
JustArchi
47f846540b Closes #200, thanks to @GUiHKX 2016-04-20 23:44:20 +02:00
JustArchi
bc14713079 Bump 2016-04-20 23:22:16 +02:00
JustArchi
770a8fee66 But keep trading only of cards + foils 2016-04-20 23:16:15 +02:00
JustArchi
1df9af08e6 Bugfixes + other types for STM 2016-04-20 23:02:02 +02:00
JustArchi
27464f6120 Add recent trades optimization 2016-04-20 22:19:31 +02:00
JustArchi
dfd45c6e25 Bump 2016-04-20 21:40:08 +02:00
JustArchi
adc1759cee Misc 2016-04-20 21:34:40 +02:00
JustArchi
88369ec71a Put massive amount of work into STM integration, #84 2016-04-20 21:27:57 +02:00
JustArchi
a5d8ae53dd Bump 2016-04-19 19:54:39 +02:00
JustArchi
cd7b65868a Misc 2016-04-19 12:24:07 +02:00
JustArchi
7575704a01 Misc 2016-04-19 12:23:24 +02:00
JustArchi
b6ce8f435c Use more optimized Slim manual reset events 2016-04-18 18:43:58 +02:00
JustArchi
565acca9fb Add AutoRestart property 2016-04-18 18:38:48 +02:00
JustArchi
610954ba73 Alter logic of key distribution, closes #199 2016-04-18 18:01:49 +02:00
JustArchi
74a748b03f Bump 2016-04-17 00:47:30 +02:00
JustArchi
585a075ec9 Closes #198
It was possible that we initiated a loop for bot that was connected, and it got disconnected shortly after, which could result in infinite loop if DistributeKeys was disabled (and nothing would change that bot to other one)
2016-04-17 00:36:38 +02:00
JustArchi
891d40afe1 Fix potential bug found by zinnerz
We might !stop account waiting in invalid password or game playing condition, which will then initiate connect without checking if it's still valid to do so
2016-04-16 19:24:04 +02:00
JustArchi
387f0dd1c7 Bump 2016-04-15 21:33:58 +02:00
JustArchi
8b4d3c219c Remove GUI app from final zip until I'm happy with the way how it works 2016-04-15 21:29:27 +02:00
JustArchi
365877ec89 Misc 2016-04-15 15:08:50 +02:00
JustArchi
f03a43d573 Misc 2016-04-15 00:32:55 +02:00
JustArchi
d15a9cbfca Misc 2016-04-15 00:18:24 +02:00
JustArchi
acfad624fb Bump 2016-04-14 22:44:35 +02:00
JustArchi
03a7d5f4ac Fix my tests 2016-04-14 22:25:10 +02:00
JustArchi
0f96d84d36 Fix disposed streams for ASF update 2016-04-14 22:23:37 +02:00
JustArchi
0edc9f4ff6 Bump 2016-04-14 21:30:17 +02:00
JustArchi
d11e141ece Misc 2016-04-14 21:16:44 +02:00
JustArchi
9ff3834ed7 Setting cookie should no longer be needed with new WebBrowser 2016-04-14 20:58:33 +02:00
JustArchi
9806703cfa Closes #196 2016-04-14 19:50:53 +02:00
JustArchi
ca0857abd1 Derp 2016-04-13 21:48:49 +02:00
JustArchi
d32d3bfd36 Bump 2016-04-13 21:40:11 +02:00
JustArchi
6efb07eada Properly detect dev environment 2016-04-13 21:30:56 +02:00
JustArchi
2b28f01b1c Restructurize 2016-04-13 21:20:21 +02:00
JustArchi
fb350fe792 Launch shutdown event also when there's nothing to farm 2016-04-13 20:56:37 +02:00
JustArchi
5e73d18cd2 #195 fixes 2016-04-13 16:48:11 +02:00
Łukasz Domeradzki
3ff95995b9 Merge pull request #195 from KlappPc/master
GUI (WCF Client)
2016-04-13 16:24:20 +02:00
tscherub
17b2bc2259 GUI Project and a small change to ASF (Console.Clear goes boom, when output is redirected).
Frontend docu: http://tscherub.de/ASFGUI.html
2016-04-13 15:36:10 +02:00
JustArchi
4a36345635 Code review 2016-04-12 19:12:45 +02:00
JustArchi
e9d8f271a2 Fix collections not triggering save 2016-04-12 18:42:16 +02:00
JustArchi
6c84f8eb4f Bump 2016-04-12 17:17:50 +02:00
JustArchi
54ad58a22d Misc 2016-04-12 17:09:57 +02:00
JustArchi
790e6baf46 ASF-specific WebBrowser enhancements, closes #192 2016-04-12 16:58:45 +02:00
JustArchi
c8fb715558 Fix for new code 2016-04-12 16:37:49 +02:00
JustArchi
2ab5e6013d Misc 2016-04-12 16:36:09 +02:00
JustArchi
3e0c34e62c Misc 2016-04-12 07:44:59 +02:00
JustArchi
65b31e5537 Bring in latest ArchiBoT WebBrowser
Highlights include: Support for automatic decompression via GZip/Deflate, more aggressive disposal of response messages, rewrite of cookie handling from dictionary to cookiecontainer, debug log of also timed out messages and more.
We sacrifice the performance and scalability of single HttpClient doing the work for being less error prone on eventual steam fuckups (CookieContainer can adapt to always changing structure)
2016-04-12 07:40:02 +02:00
JustArchi
62a6e38e47 Misc 2016-04-10 18:25:22 +02:00
JustArchi
0b50a45336 Checking update does not depend on old binary removal error 2016-04-09 22:15:04 +02:00
JustArchi
8d1d162b02 Misc 2016-04-09 22:11:11 +02:00
JustArchi
dbe13a1965 Bump 2016-04-09 00:06:39 +02:00
JustArchi
fc13633f5e Misc 2016-04-08 17:33:00 +02:00
JustArchi
d0cc10f3c6 Always provide 2FA code when ASF 2FA is enabled 2016-04-08 17:12:08 +02:00
JustArchi
567931a4cc Misc 2016-04-08 04:30:51 +02:00
JustArchi
396dc17ab2 Bump 2016-04-08 04:22:41 +02:00
JustArchi
288cc29338 Be consistent 2016-04-08 03:58:46 +02:00
JustArchi
844ca7da94 Enhance !owns command
Now doesn't only support multiple games for querying, but also a mixed combination of appIDs and strings
2016-04-08 03:57:03 +02:00
JustArchi
b14b9f87c7 Handle really long messages properly 2016-04-07 03:14:49 +02:00
JustArchi
8aa086cc27 Fix rare crash 2016-04-07 01:45:08 +02:00
JustArchi
cf00989d84 Misc 2016-04-07 01:39:02 +02:00
JustArchi
8f2f85282c Bump 2016-04-06 17:05:49 +02:00
JustArchi
fa12ffd9d0 Add headlness mode 2016-04-06 16:37:45 +02:00
JustArchi
ecb27adedd Bump 2016-04-06 15:37:55 +02:00
JustArchi
6e9be09944 Misc 2016-04-06 15:30:03 +02:00
JustArchi
6a79a89a10 Allow offline bot to handle keys redeeming as well 2016-04-06 15:28:28 +02:00
JustArchi
d67be4f092 Fix ResponseRedeem() and make it possible to redeem multiple keys 2016-04-06 15:25:52 +02:00
JustArchi
a8e1039e32 Add !2fano 2016-04-05 03:41:59 +02:00
JustArchi
2ad9d9e197 Bump 2016-04-03 17:00:40 +02:00
JustArchi
fd6e2c72d7 Major cleanup & code review of ResponseRedeem() 2016-04-02 19:23:09 +02:00
JustArchi
1eed0f7647 Misc 2016-04-02 13:41:53 +02:00
JustArchi
c018c08260 Misc WCF enhancements 2016-04-02 13:41:08 +02:00
JustArchi
72fa98cb89 Improve exit/restart 2016-04-02 13:08:43 +02:00
JustArchi
71215d695e Bump 2016-04-02 12:33:41 +02:00
JustArchi
75b785d4b6 Misc 2016-04-01 20:19:17 +02:00
JustArchi
12e32692cb Code review 2016-04-01 20:18:21 +02:00
JustArchi
6158a9268d Misc 2016-04-01 17:14:03 +02:00
JustArchi
a48e53585a Pretty sure those are no longer needed 2016-03-30 13:10:00 +02:00
JustArchi
33383633ea Fix ultra rare crash 2016-03-30 01:41:53 +02:00
JustArchi
3f7359c608 Misc 2016-03-29 23:32:12 +02:00
JustArchi
d8b59c6889 Add Linux scripts 2016-03-29 22:58:18 +02:00
JustArchi
0f71b788cb Use /my/ steamcommunity trick 2016-03-29 14:48:31 +02:00
JustArchi
d012255a21 EXPERIMENTAL: Steam session improvements
1. Make sure that every call to steamcommunity has active session
2. Move whole userspace logic for session handling to ArchiWebHandler (and Bot)
3. Implement session caching and TTL so we won't send IsLoggedIn() on each ArchiWebHandler call
4. Instead of restarting whole steam account, just refresh the session via ArchiWebHandler instead
2016-03-29 14:33:05 +02:00
JustArchi
8fc39a44cd Misc 2016-03-28 15:34:59 +02:00
JustArchi
c6fe424fcc Refuse to handle https requests when ForceHttp is true 2016-03-28 15:34:10 +02:00
JustArchi
12488dafd3 Misc 2016-03-28 13:11:02 +02:00
JustArchi
3b53491567 Bump 2016-03-28 00:18:07 +02:00
JustArchi
e337bd3856 Derp 2016-03-27 23:38:49 +02:00
JustArchi
cc47c0a764 Add new property to config generator 2016-03-27 23:27:02 +02:00
JustArchi
22e4c0cd40 Misc 2016-03-27 23:18:01 +02:00
JustArchi
20b47e1787 Correct config property 2016-03-27 23:09:17 +02:00
JustArchi
941da0658d Misc 2016-03-27 23:07:37 +02:00
JustArchi
8048d4a7aa Add a feature of accepting steam gifts, closes #18 2016-03-27 23:07:00 +02:00
JustArchi
2554794daa Code review 2016-03-27 15:08:43 +02:00
JustArchi
4fcee90b99 Code review 2016-03-26 22:51:19 +01:00
JustArchi
761d73eb90 Remove old converter, closes #153
Decided to remove it faster
2016-03-26 22:23:35 +01:00
JustArchi
c163e5e2f3 Bump 2016-03-26 22:13:24 +01:00
JustArchi
8fd41cc587 Fix broken bot databases 2016-03-26 22:12:55 +01:00
JustArchi
f195563ba5 Misc 2016-03-26 19:39:46 +01:00
JustArchi
33df54365a Add !help + code review 2016-03-26 02:47:25 +01:00
JustArchi
4a6ae3064a Put NetHook2 in it's own directory + add small readme 2016-03-25 12:42:34 +01:00
JustArchi
84857e060b Add !pause + misc 2016-03-24 14:18:07 +01:00
JustArchi
3311f2a703 Make number of hours human-readable 2016-03-24 08:14:26 +01:00
JustArchi
5666ebf891 Bump 2016-03-23 19:04:27 +01:00
JustArchi
0ded4f3b80 Bump 2016-03-23 18:53:51 +01:00
JustArchi
4c9354308c Improve UI a little 2016-03-23 18:38:19 +01:00
JustArchi
0bcf2f35b7 Misc 2016-03-23 13:59:54 +01:00
JustArchi
b93d5187d6 Misc 2016-03-23 13:48:59 +01:00
JustArchi
1426922854 Misc 2016-03-23 13:42:16 +01:00
JustArchi
d8925f9409 Sync ConfigGenerator 2016-03-23 13:39:56 +01:00
JustArchi
4302029bee Be consistent 2016-03-23 13:31:11 +01:00
JustArchi
01a7800a44 Final touch on travis + readme 2016-03-23 13:26:03 +01:00
JustArchi
ab3cf5b8d0 Add travis build status 2016-03-23 13:13:04 +01:00
JustArchi
2ab9741fa8 Add travis integration 2016-03-23 13:09:17 +01:00
JustArchi
f1c3339764 Misc 2016-03-23 12:18:16 +01:00
JustArchi
da01d4eab3 Use self-compiled ILRepack 2016-03-23 12:09:26 +01:00
JustArchi
cd9bd5f0dd Misc 2016-03-22 20:20:04 +01:00
JustArchi
2602ac3623 Improve Start/Stop mechanisms 2016-03-22 20:18:47 +01:00
JustArchi
2fe8db712e Enable enhanced logging when Debug is enabled, #176 2016-03-22 18:45:30 +01:00
JustArchi
687b20bcb5 Misc 2016-03-22 17:33:08 +01:00
JustArchi
23d9dcffe7 Enable AccountPlayingDelay of 0, WCFHostname of null and add code for fixing fuckups 2016-03-22 17:26:39 +01:00
JustArchi
42623ffb5a Misc 2016-03-22 16:49:17 +01:00
JustArchi
214003edbd Misc 2016-03-22 16:42:53 +01:00
JustArchi
c21333b6e9 Further code optimizations 2016-03-22 16:41:17 +01:00
JustArchi
630f1c008c Bump 2016-03-22 16:09:33 +01:00
JustArchi
68977b7907 Code review 2016-03-22 16:04:15 +01:00
JustArchi
6dade5440e Greatly enhance Complex algorithm by reading hours from pages directly 2016-03-22 15:52:27 +01:00
JustArchi
10fcfae171 Misc 2016-03-22 13:02:31 +01:00
JustArchi
320055680b Bump 2016-03-22 11:39:20 +01:00
JustArchi
84a99c3696 Never load example and minimal configs
I'm getting tired of people not reading wiki
2016-03-22 11:28:59 +01:00
JustArchi
df415c8db5 Code review 2016-03-22 11:21:45 +01:00
JustArchi
9bc04640a1 Closes #175 2016-03-22 11:10:34 +01:00
JustArchi
d6c1bdb9b5 Misc 2016-03-22 09:01:12 +01:00
JustArchi
7276350f74 Fix rare restart issue 2016-03-22 08:53:55 +01:00
JustArchi
7d3c05088a Code review 2016-03-21 16:31:59 +01:00
JustArchi
41c2bd9131 Fix WCF in client mode 2016-03-21 06:34:26 +01:00
JustArchi
514a9f38c8 Don't allow to !farm when bot is not connected 2016-03-21 03:39:35 +01:00
JustArchi
5cc884639f Add tutorial and le voila 2016-03-20 10:01:04 +01:00
JustArchi
f77cb6d33b First nice version 2016-03-20 08:29:27 +01:00
JustArchi
b642f4b240 Fix fuckups 2016-03-20 06:42:19 +01:00
JustArchi
6de721089c Starts looking good 2016-03-20 06:41:12 +01:00
JustArchi
4bd48c399a Bump 2016-03-20 05:47:45 +01:00
JustArchi
2b3a5ff337 Work on extra GUI app 2016-03-20 05:27:30 +01:00
JustArchi
0387eb3746 Misc 2016-03-19 15:33:07 +01:00
JustArchi
3ebc6d618a Misc 2016-03-19 15:31:54 +01:00
JustArchi
92d9e10cb8 Bump 2016-03-19 12:03:39 +01:00
JustArchi
d0d670f1a5 Add warning for invalid protocols 2016-03-19 11:48:51 +01:00
JustArchi
3597c8f138 Make it possible to run steam client with UDP 2016-03-19 11:33:39 +01:00
JustArchi
8a8ec29b41 Fix OnBotShutdown() firing too fast 2016-03-18 20:56:23 +01:00
JustArchi
a3352d032d Bump 2016-03-18 20:45:31 +01:00
JustArchi
d5f8647fcc Misc 2016-03-18 20:36:13 +01:00
JustArchi
79a700d786 Fix group chat commands, #165 2016-03-18 20:35:42 +01:00
JustArchi
bc223f0644 Misc 2016-03-18 14:54:42 +01:00
JustArchi
2b0d82453b Speedup login by doing independent tasks in parallel 2016-03-18 14:47:52 +01:00
JustArchi
fa0150e745 Code review 2016-03-18 14:39:59 +01:00
JustArchi
c95d11ef66 Actually do not respond to non-authorized users at all 2016-03-18 14:13:04 +01:00
JustArchi
63b268f9c4 Bump 2016-03-18 14:09:24 +01:00
JustArchi
03d38f8a2a Fix derp, #165 2016-03-18 14:05:18 +01:00
JustArchi
c88d9bf123 Implement SteamOwnerID 2016-03-18 09:02:09 +01:00
JustArchi
053ebe15bb Prepare for SteamOwnerID 2016-03-18 03:52:36 +01:00
JustArchi
b03bfb6bbc Don't touch old log when disabled 2016-03-18 03:48:00 +01:00
JustArchi
e48867000e Add LogToFile, closes #168 2016-03-18 03:45:59 +01:00
JustArchi
e08cdbd74d Bump 2016-03-16 19:58:21 +01:00
JustArchi
0b4c585a58 Bump 2016-03-16 19:55:16 +01:00
JustArchi
6213e77fab Time to sleep 2016-03-15 07:09:30 +01:00
JustArchi
fccca6a4fc Misc 2016-03-15 07:04:31 +01:00
JustArchi
d4f4ec3401 Misc 2016-03-15 05:16:22 +01:00
JustArchi
b23dd3612d Misc 2016-03-15 05:15:22 +01:00
JustArchi
ca4fa4ac27 Packages update 2016-03-15 05:03:50 +01:00
JustArchi
5e53a208d5 Misc 2016-03-15 04:51:51 +01:00
JustArchi
895c69642d Add !owns, closes #159 2016-03-15 04:20:28 +01:00
JustArchi
765f9d29bb Fix version comparison bug (and bump to 2.0.1.0 to fix legacy versions) 2016-03-14 22:40:19 +01:00
JustArchi
99af5c86a5 Bump 2016-03-14 22:20:06 +01:00
JustArchi
0bb2b3ed5f Add UnobservedTaskExceptionHandler, thank you @Netshroud 2016-03-14 20:51:29 +01:00
JustArchi
4181f3ba21 Add workaround for broken GenerateMachineID(), #154 2016-03-14 20:38:17 +01:00
JustArchi
c189b398c0 Improve readability 2016-03-14 18:24:03 +01:00
JustArchi
de4fbf8b04 Accept only trade confirmations when dealing with trades 2016-03-14 18:13:33 +01:00
JustArchi
f91a558314 Bump 2016-03-13 22:58:52 +01:00
JustArchi
7587ff024c Add more debugging for SK2 2016-03-13 21:22:52 +01:00
JustArchi
06778c9bb0 Misc 2016-03-13 20:56:23 +01:00
JustArchi
7a97045412 Add ForceHttp 2016-03-13 20:19:52 +01:00
JustArchi
5d9bedfd28 Misc 2016-03-13 18:16:43 +01:00
JustArchi
575992c25d Increase HttpTimeout to 60 2016-03-13 17:03:15 +01:00
JustArchi
72db5bc9f3 We don't need that delay anymore 2016-03-12 17:03:53 +01:00
JustArchi
b015720a3e Add workaround for Volvo fuckup, #135 2016-03-12 17:02:02 +01:00
JustArchi
84a6d4501b Bump 2016-03-12 06:39:08 +01:00
JustArchi
07049e71c0 Misc 2016-03-12 06:01:55 +01:00
JustArchi
4710d9c1eb Add support for WinAuth, #144 2016-03-12 05:58:51 +01:00
JustArchi
d08462745a I swear no more bumps tonight 2016-03-11 21:42:16 +01:00
JustArchi
eb4e9ee077 Fix remaining crash 2016-03-11 21:40:25 +01:00
JustArchi
601a486b13 Bump 2016-03-11 19:58:03 +01:00
JustArchi
14867f470d Derp 2016-03-11 19:49:52 +01:00
JustArchi
187f0800b2 Add !update 2016-03-11 19:48:14 +01:00
JustArchi
3afa202d0b Misc 2016-03-11 19:42:15 +01:00
JustArchi
d33e76c8b0 Add !farm, closes #151 2016-03-11 19:39:25 +01:00
JustArchi
3061c55eaf Bump 2016-03-11 19:15:56 +01:00
JustArchi
621a1dc2cb Do not crash on bad configs 2016-03-11 18:49:29 +01:00
JustArchi
1a832780a2 Bump 2016-03-11 18:35:42 +01:00
JustArchi
ab531c80df Misc 2016-03-11 02:15:25 +01:00
JustArchi
f20ea0a87f Add FarmingPeriod 2016-03-11 02:07:20 +01:00
JustArchi
3e7f726afb Bump 2016-03-11 00:52:15 +01:00
JustArchi
d247515a03 Confirmations should be minutes-based 2016-03-10 22:54:59 +01:00
JustArchi
f084a3f219 Mark inventory on login if needed 2016-03-10 21:44:45 +01:00
JustArchi
4d3673c305 Forgot to add 2016-03-10 21:19:21 +01:00
JustArchi
0253c3bf7b Add AcceptConfirmationsPeriod 2016-03-10 21:17:48 +01:00
JustArchi
0eae895676 SteamAuth update 2016-03-10 21:11:54 +01:00
JustArchi
045acb362d Code review 2016-03-10 02:21:28 +01:00
JustArchi
ebd65da3ff Misc 2016-03-10 01:23:32 +01:00
JustArchi
1de3c5bec0 Code review 2016-03-10 01:20:17 +01:00
JustArchi
b334c939df Add !2faok 2016-03-10 00:40:30 +01:00
JustArchi
8e6100e236 Add MaxFarmingTime, FarmingDelay 2016-03-09 19:25:45 +01:00
JustArchi
8cb512b6e5 Add InventoryLimiterDelay, rename RequestLimiterDelay to LoginLimiterDelay 2016-03-09 18:58:14 +01:00
JustArchi
6a28946205 Refresh farming queue when farming is finished 2016-03-09 18:50:54 +01:00
JustArchi
c632c025cb Move Statistics to global config 2016-03-09 05:02:07 +01:00
JustArchi
1403ffe190 This actually DOES work on Mono, hooray! 2016-03-09 03:52:43 +01:00
JustArchi
71ae9a84da Fix misc bug, #48 2016-03-09 03:52:04 +01:00
JustArchi
a823471771 Bump version to test updates 2016-03-09 03:40:57 +01:00
JustArchi
dac057d242 World Domination is close 2016-03-09 03:28:05 +01:00
JustArchi
3d9fe36245 The end is near... #48 2016-03-09 03:10:33 +01:00
JustArchi
5c1da24def Misc 2016-03-08 03:29:48 +01:00
JustArchi
1e961a5945 Add CustomGamePlayedWhileIdle 2016-03-08 03:18:50 +01:00
JustArchi
84898146d2 Add more debugging tools 2016-03-08 02:22:00 +01:00
JustArchi
552613e977 Add AccountPlayingDelay, closes #122 2016-03-07 23:10:07 +01:00
JustArchi
07687df91f Add debugging and NetHookAnalyzer 2016-03-07 18:12:05 +01:00
JustArchi
1a4d941a2c Fix derp, #141 2016-03-07 16:40:34 +01:00
JustArchi
cfbd880995 Add more support for SDA 2016-03-07 15:53:46 +01:00
JustArchi
09abe77495 Support SDA files 2016-03-07 15:42:38 +01:00
JustArchi
ac9943ff94 Misc 2016-03-07 14:48:59 +01:00
JustArchi
741dd2adb7 Add Holiday Sale 2013 to blacklist 2016-03-07 14:47:28 +01:00
JustArchi
1ad5d3676f Add GlobalDatabase 2016-03-07 02:39:55 +01:00
JustArchi
27254aa31e Copy ASF.json to out 2016-03-06 23:34:46 +01:00
JustArchi
bb90dc1c01 Bugfixes 2016-03-06 23:32:17 +01:00
JustArchi
292ec97b1c Work on GlobalConfig, #131 2016-03-06 23:28:56 +01:00
JustArchi
238cc2ad46 Code review 2016-03-06 22:14:02 +01:00
130 changed files with 38562 additions and 4742 deletions

7
.gitignore vendored
View File

@@ -4,11 +4,16 @@
# Ignore all config files, apart from ones we want to include
ArchiSteamFarm/config/*
!ArchiSteamFarm/config/ASF.json
!ArchiSteamFarm/config/example.json
!ArchiSteamFarm/config/minimal.json
# Ignore local debugging log file
# Ignore local debugging
ArchiSteamFarm/log.txt
ArchiSteamFarm/debug/*
# Ignore out
out/
#################
## Eclipse

18
.travis.yml Normal file
View File

@@ -0,0 +1,18 @@
language: csharp
solution: ArchiSteamFarm.sln
git:
depth: 10
mono:
- weekly
- latest
notifications:
email: false
webhooks:
urls:
- https://webhooks.gitter.im/e/df82484f12510c3f2516
on_success: always # options: [always|never|change] default: always
on_failure: always # options: [always|never|change] default: always
on_start: never # options: [always|never|change] default: always

View File

@@ -1,11 +1,19 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{35AF7887-08B9-40E8-A5EA-797D8B60B30C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth\SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigGenerator", "ConfigGenerator\ConfigGenerator.csproj", "{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}"
ProjectSection(ProjectDependencies) = postProject
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GUI", "GUI\GUI.csproj", "{599121A9-5887-4522-A3D6-61470B90BAD4}"
ProjectSection(ProjectDependencies) = postProject
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -17,10 +25,14 @@ Global
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Release|Any CPU.Build.0 = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.Build.0 = Release|Any CPU
{599121A9-5887-4522-A3D6-61470B90BAD4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{599121A9-5887-4522-A3D6-61470B90BAD4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{599121A9-5887-4522-A3D6-61470B90BAD4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{599121A9-5887-4522-A3D6-61470B90BAD4}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -0,0 +1,18 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=API/@EntryIndexedValue">API</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ASF/@EntryIndexedValue">ASF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FA/@EntryIndexedValue">FA</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=FS/@EntryIndexedValue">FS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=OK/@EntryIndexedValue">OK</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=PIN/@EntryIndexedValue">PIN</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SC/@EntryIndexedValue">SC</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=SMS/@EntryIndexedValue">SMS</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=TTL/@EntryIndexedValue">TTL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=URL/@EntryIndexedValue">URL</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=WCF/@EntryIndexedValue">WCF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=WTF/@EntryIndexedValue">WTF</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=XML/@EntryIndexedValue">XML</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateInstanceFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="AaBb" /&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=PrivateStaticFields/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="_" Suffix="" Style="aaBb" /&gt;&lt;/Policy&gt;</s:String></wpf:ResourceDictionary>

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>

View File

@@ -26,12 +26,24 @@ using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiHandler : ClientMsgHandler {
private readonly Bot Bot;
internal ArchiHandler(Bot bot) {
if (bot == null) {
throw new ArgumentNullException(nameof(bot));
}
Bot = bot;
}
/*
____ _ _ _ _
/ ___| __ _ | || || |__ __ _ ___ | | __ ___
@@ -42,67 +54,75 @@ namespace ArchiSteamFarm {
*/
internal sealed class NotificationsCallback : CallbackMsg {
internal sealed class Notification {
internal enum ENotificationType : uint {
Unknown = 0,
Trading = 1,
// Only custom below, different than ones available as user_notification_type
Items = 514
}
internal ENotificationType NotificationType { get; set; }
internal enum ENotification : byte {
[SuppressMessage("ReSharper", "UnusedMember.Global")]
Unknown = 0,
Trading = 1,
// Only custom below, different than ones available as user_notification_type
Items = 254
}
internal readonly List<Notification> Notifications;
internal readonly HashSet<ENotification> Notifications;
internal NotificationsCallback(JobID jobID, CMsgClientUserNotifications msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
if (msg == null || msg.notifications == null) {
if (msg.notifications.Count == 0) {
return;
}
Notifications = new List<Notification>(msg.notifications.Count);
foreach (var notification in msg.notifications) {
Notifications.Add(new Notification {
NotificationType = (Notification.ENotificationType) notification.user_notification_type
});
Notifications = new HashSet<ENotification>();
foreach (CMsgClientUserNotifications.Notification notification in msg.notifications) {
Notifications.Add((ENotification) notification.user_notification_type);
}
}
internal NotificationsCallback(JobID jobID, CMsgClientItemAnnouncements msg) {
JobID = jobID;
if (msg == null) {
return;
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
if (msg.count_new_items > 0) {
Notifications = new List<Notification>(1) {
new Notification { NotificationType = Notification.ENotificationType.Items }
};
Notifications = new HashSet<ENotification> { ENotification.Items };
}
}
}
internal sealed class OfflineMessageCallback : CallbackMsg {
internal readonly uint OfflineMessages;
internal readonly List<uint> Users;
internal readonly uint OfflineMessagesCount;
internal OfflineMessageCallback(JobID jobID, CMsgClientOfflineMessageNotification msg) {
JobID = jobID;
if (msg == null) {
return;
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
OfflineMessages = msg.offline_messages;
Users = msg.friends_with_offline_messages;
JobID = jobID;
OfflineMessagesCount = msg.offline_messages;
}
}
internal sealed class PlayingSessionStateCallback : CallbackMsg {
internal readonly bool PlayingBlocked;
internal PlayingSessionStateCallback(JobID jobID, CMsgClientPlayingSessionState msg) {
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
JobID = jobID;
PlayingBlocked = msg.playing_blocked;
}
}
internal sealed class PurchaseResponseCallback : CallbackMsg {
internal enum EPurchaseResult {
internal enum EPurchaseResult : sbyte {
[SuppressMessage("ReSharper", "UnusedMember.Global")]
Unknown = -1,
OK = 0,
AlreadyOwned = 9,
@@ -113,35 +133,36 @@ namespace ArchiSteamFarm {
OnCooldown = 53
}
internal readonly EResult Result;
internal readonly EPurchaseResult PurchaseResult;
internal readonly KeyValue ReceiptInfo;
internal readonly Dictionary<uint, string> Items;
internal PurchaseResponseCallback(JobID jobID, CMsgClientPurchaseResponse msg) {
JobID = jobID;
if ((jobID == null) || (msg == null)) {
throw new ArgumentNullException(nameof(jobID) + " || " + nameof(msg));
}
if (msg == null) {
JobID = jobID;
PurchaseResult = (EPurchaseResult) msg.purchase_result_details;
if (msg.purchase_receipt_info == null) {
return;
}
Result = (EResult) msg.eresult;
PurchaseResult = (EPurchaseResult) msg.purchase_result_details;
ReceiptInfo = new KeyValue();
KeyValue receiptInfo = new KeyValue();
using (MemoryStream ms = new MemoryStream(msg.purchase_receipt_info)) {
if (!ReceiptInfo.TryReadAsBinary(ms)) {
if (!receiptInfo.TryReadAsBinary(ms)) {
Logging.LogNullError(nameof(ms));
return;
}
List<KeyValue> lineItems = ReceiptInfo["lineitems"].Children;
List<KeyValue> lineItems = receiptInfo["lineitems"].Children;
Items = new Dictionary<uint, string>(lineItems.Count);
foreach (KeyValue lineItem in lineItems) {
uint appID = (uint) lineItem["PackageID"].AsUnsignedLong();
string gameName = lineItem["ItemDescription"].AsString();
gameName = WebUtility.UrlDecode(gameName); // Apparently steam expects client to decode sent HTML
Items.Add(appID, gameName);
string gameName = lineItem["ItemDescription"].Value;
gameName = WebUtility.HtmlDecode(gameName); // Apparently steam expects client to decode sent HTML
Items[appID] = gameName;
}
}
}
@@ -156,62 +177,47 @@ namespace ArchiSteamFarm {
*/
internal void AcceptClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = true;
Client.Send(request);
}
internal void DeclineClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = false;
Client.Send(request);
}
internal void PlayGames(params uint[] gameIDs) {
internal void PlayGame(string gameName) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
continue;
}
ClientMsgProtobuf<CMsgClientGamesPlayed> request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
if (!string.IsNullOrEmpty(gameName)) {
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
game_id = new GameID(gameID),
game_extra_info = gameName,
game_id = new GameID {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
}
});
}
Client.Send(request);
}
internal void PlayGames(ICollection<uint> gameIDs) {
if (gameIDs == null || gameIDs.Count == 0 || !Client.IsConnected) {
internal void PlayGames(uint gameID) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
continue;
}
PlayGames(new HashSet<uint> { gameID });
}
internal void PlayGames(ICollection<uint> gameIDs) {
if (gameIDs == null) {
Logging.LogNullError(nameof(gameIDs), Bot.BotName);
return;
}
if (!Client.IsConnected) {
return;
}
ClientMsgProtobuf<CMsgClientGamesPlayed> request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs.Where(gameID => gameID != 0)) {
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
game_id = new GameID(gameID),
game_id = new GameID(gameID)
});
}
@@ -219,25 +225,64 @@ namespace ArchiSteamFarm {
}
internal async Task<PurchaseResponseCallback> RedeemKey(string key) {
if (string.IsNullOrEmpty(key) || !Client.IsConnected) {
if (string.IsNullOrEmpty(key)) {
Logging.LogNullError(nameof(key), Bot.BotName);
return null;
}
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey) {
if (!Client.IsConnected) {
return null;
}
ClientMsgProtobuf<CMsgClientRegisterKey> request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey) {
SourceJobID = Client.GetNextJobID()
};
request.Body.key = key;
Client.Send(request);
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericException(e, Bot.BotName);
return null;
}
}
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
internal void HackedLogOn(SteamUser.LogOnDetails details) {
if (!Client.IsConnected) {
return;
}
SteamID steamID = new SteamID(details.AccountID, details.AccountInstance, Client.ConnectedUniverse, EAccountType.Individual);
ClientMsgProtobuf<CMsgClientLogon> logon = new ClientMsgProtobuf<CMsgClientLogon>(EMsg.ClientLogon);
if (details.LoginID != null) {
logon.Body.obfustucated_private_ip = details.LoginID.Value;
}
logon.ProtoHeader.client_sessionid = 0;
logon.ProtoHeader.steamid = steamID.ConvertToUInt64();
logon.Body.account_name = details.Username;
logon.Body.password = details.Password;
logon.Body.should_remember_password = details.ShouldRememberPassword;
logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
logon.Body.client_os_type = (uint) details.ClientOSType;
logon.Body.client_language = details.ClientLanguage;
logon.Body.cell_id = details.CellID;
logon.Body.steam2_ticket_request = details.RequestSteam2Ticket;
logon.Body.client_package_version = 1771;
logon.Body.auth_code = details.AuthCode;
logon.Body.two_factor_code = details.TwoFactorCode;
logon.Body.login_key = details.LoginKey;
logon.Body.sha_sentryfile = details.SentryFileHash;
logon.Body.eresult_sentryfile = (int) (details.SentryFileHash != null ? EResult.OK : EResult.FileNotFound);
Client.Send(logon);
}
/*
_ _ _ _
| | | | __ _ _ __ __| || | ___ _ __ ___
@@ -249,6 +294,7 @@ namespace ArchiSteamFarm {
public override void HandleMsg(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
@@ -259,6 +305,9 @@ namespace ArchiSteamFarm {
case EMsg.ClientItemAnnouncements:
HandleItemAnnouncements(packetMsg);
break;
case EMsg.ClientPlayingSessionState:
HandlePlayingSessionState(packetMsg);
break;
case EMsg.ClientPurchaseResponse:
HandlePurchaseResponse(packetMsg);
break;
@@ -270,37 +319,51 @@ namespace ArchiSteamFarm {
private void HandleFSOfflineMessageNotification(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
var response = new ClientMsgProtobuf<CMsgClientOfflineMessageNotification>(packetMsg);
ClientMsgProtobuf<CMsgClientOfflineMessageNotification> response = new ClientMsgProtobuf<CMsgClientOfflineMessageNotification>(packetMsg);
Client.PostCallback(new OfflineMessageCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleItemAnnouncements(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
var response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
ClientMsgProtobuf<CMsgClientItemAnnouncements> response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePlayingSessionState(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
ClientMsgProtobuf<CMsgClientPlayingSessionState> response = new ClientMsgProtobuf<CMsgClientPlayingSessionState>(packetMsg);
Client.PostCallback(new PlayingSessionStateCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
var response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
ClientMsgProtobuf<CMsgClientPurchaseResponse> response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
Client.PostCallback(new PurchaseResponseCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleUserNotifications(IPacketMsg packetMsg) {
if (packetMsg == null) {
Logging.LogNullError(nameof(packetMsg), Bot.BotName);
return;
}
var response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
ClientMsgProtobuf<CMsgClientUserNotifications> response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
}

View File

@@ -9,9 +9,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ArchiSteamFarm</RootNamespace>
<AssemblyName>ArchiSteamFarm</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@@ -26,7 +27,6 @@
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -75,8 +75,8 @@
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
@@ -90,10 +90,7 @@
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
@@ -102,17 +99,21 @@
<Compile Include="ArchiWebHandler.cs" />
<Compile Include="Bot.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="ConcurrentEnumerator.cs" />
<Compile Include="ConcurrentHashSet.cs" />
<Compile Include="GlobalDatabase.cs" />
<Compile Include="BotDatabase.cs" />
<Compile Include="CardsFarmer.cs" />
<Compile Include="CMsgClientClanInviteAction.cs" />
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="JSON\GitHub.cs" />
<Compile Include="JSON\Steam.cs" />
<Compile Include="Logging.cs" />
<Compile Include="MobileAuthenticator.cs" />
<Compile Include="Mono.cs" />
<Compile Include="ObsoleteSteamGuardAccount.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SteamItem.cs" />
<Compile Include="SteamItemList.cs" />
<Compile Include="SteamTradeOffer.cs" />
<Compile Include="SteamTradeOfferRequest.cs" />
<Compile Include="Trading.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="WCF.cs" />
@@ -120,6 +121,9 @@
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="config\ASF.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\example.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -143,12 +147,6 @@
<ItemGroup>
<Content Include="cirno.ico" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SteamAuth\SteamAuth.csproj">
<Project>{5ad0934e-f6c4-4ae5-83af-c788313b2a87}</Project>
<Name>SteamAuth</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
@@ -157,18 +155,20 @@
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.json" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.json" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(TargetDir)out\ASF.exe.config"
mkdir "$(SolutionDir)out\config"
copy "$(TargetDir)config\ASF.json" "$(SolutionDir)out\config"
copy "$(TargetDir)config\example.json" "$(SolutionDir)out\config"
copy "$(TargetDir)config\minimal.json" "$(SolutionDir)out\config"
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir -p "$(TargetDir)out" "$(TargetDir)out/config"
cp "$(TargetDir)config/example.json" "$(TargetDir)out/config"
cp "$(TargetDir)config/minimal.json" "$(TargetDir)out/config"
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(TargetDir)out/ASF.exe.config"
mkdir -p "$(SolutionDir)out/config"
cp "$(TargetDir)config/ASF.json" "$(SolutionDir)out/config"
cp "$(TargetDir)config/example.json" "$(SolutionDir)out/config"
cp "$(TargetDir)config/minimal.json" "$(SolutionDir)out/config"
mono --llvm --server -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -25,13 +25,13 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Xml;
namespace ArchiSteamFarm {
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
internal sealed class BotConfig {
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 303700, 335590, 368020, 425280 };
[JsonProperty(Required = Required.DisallowNull)]
internal bool Enabled { get; private set; } = false;
@@ -39,10 +39,10 @@ namespace ArchiSteamFarm {
internal bool StartOnLaunch { get; private set; } = true;
[JsonProperty]
internal string SteamLogin { get; set; } = null;
internal string SteamLogin { get; set; }
[JsonProperty]
internal string SteamPassword { get; set; } = null;
internal string SteamPassword { get; set; }
[JsonProperty]
internal string SteamParentalPIN { get; set; } = "0";
@@ -68,15 +68,21 @@ namespace ArchiSteamFarm {
[JsonProperty(Required = Required.DisallowNull)]
internal bool HandleOfflineMessages { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AcceptGifts { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool IsBotAccount { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool SteamTradeMatcher { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForwardKeysToOtherBots { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DistributeKeys { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool UseAsfAsMobileAuthenticator { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
@@ -90,20 +96,29 @@ namespace ArchiSteamFarm {
internal byte SendTradePeriod { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> GamesPlayedWhileIdle { get; private set; } = new HashSet<uint>() { 0 };
internal byte AcceptConfirmationsPeriod { get; private set; } = 0;
[JsonProperty]
internal string CustomGamePlayedWhileIdle { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Statistics { get; private set; } = true;
internal HashSet<uint> GamesPlayedWhileIdle { get; private set; } = new HashSet<uint> { 0 };
internal static BotConfig Load(string path) {
if (!File.Exists(path)) {
internal static BotConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return null;
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(path));
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
@@ -112,148 +127,7 @@ namespace ArchiSteamFarm {
return botConfig;
}
// TODO: This should be removed soon
internal static BotConfig LoadOldFormat(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig = new BotConfig();
try {
using (XmlReader reader = XmlReader.Create(path)) {
while (reader.Read()) {
if (reader.NodeType != XmlNodeType.Element) {
continue;
}
string key = reader.Name;
if (string.IsNullOrEmpty(key)) {
continue;
}
string value = reader.GetAttribute("value");
if (string.IsNullOrEmpty(value)) {
continue;
}
switch (key) {
case "Enabled":
botConfig.Enabled = bool.Parse(value);
break;
case "SteamLogin":
botConfig.SteamLogin = value;
break;
case "SteamPassword":
botConfig.SteamPassword = value;
break;
case "SteamApiKey":
botConfig.SteamApiKey = value;
break;
case "SteamTradeToken":
botConfig.SteamTradeToken = value;
break;
case "SteamParentalPIN":
botConfig.SteamParentalPIN = value;
break;
case "SteamMasterID":
botConfig.SteamMasterID = ulong.Parse(value);
break;
case "SteamMasterClanID":
botConfig.SteamMasterClanID = ulong.Parse(value);
break;
case "StartOnLaunch":
botConfig.StartOnLaunch = bool.Parse(value);
break;
case "UseAsfAsMobileAuthenticator":
botConfig.UseAsfAsMobileAuthenticator = bool.Parse(value);
break;
case "CardDropsRestricted":
botConfig.CardDropsRestricted = bool.Parse(value);
break;
case "FarmOffline":
botConfig.FarmOffline = bool.Parse(value);
break;
case "HandleOfflineMessages":
botConfig.HandleOfflineMessages = bool.Parse(value);
break;
case "ForwardKeysToOtherBots":
botConfig.ForwardKeysToOtherBots = bool.Parse(value);
break;
case "DistributeKeys":
botConfig.DistributeKeys = bool.Parse(value);
break;
case "ShutdownOnFarmingFinished":
botConfig.ShutdownOnFarmingFinished = bool.Parse(value);
break;
case "SendOnFarmingFinished":
botConfig.SendOnFarmingFinished = bool.Parse(value);
break;
case "SendTradePeriod":
botConfig.SendTradePeriod = byte.Parse(value);
break;
case "GamesPlayedWhileIdle":
botConfig.GamesPlayedWhileIdle.Clear();
foreach (string appID in value.Split(',')) {
botConfig.GamesPlayedWhileIdle.Add(uint.Parse(appID));
}
break;
case "Statistics":
botConfig.Statistics = bool.Parse(value);
break;
case "Blacklist":
case "SteamNickname":
break;
default:
Logging.LogGenericWarning("Unrecognized config value: " + key + "=" + value);
break;
}
}
}
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericError("Your config for this bot instance is invalid, it won't run!");
return null;
}
// Fixups for new format
if (botConfig.SteamLogin != null && botConfig.SteamLogin.Equals("null")) {
botConfig.SteamLogin = null;
}
if (botConfig.SteamPassword != null && botConfig.SteamPassword.Equals("null")) {
botConfig.SteamPassword = null;
}
if (botConfig.SteamApiKey != null && botConfig.SteamApiKey.Equals("null")) {
botConfig.SteamApiKey = null;
}
if (botConfig.SteamParentalPIN != null && botConfig.SteamParentalPIN.Equals("null")) {
botConfig.SteamParentalPIN = null;
}
if (botConfig.SteamTradeToken != null && botConfig.SteamTradeToken.Equals("null")) {
botConfig.SteamTradeToken = null;
}
return botConfig;
}
// This constructor is used only by deserializer
private BotConfig() { }
// TODO: This should be removed soon
internal bool Convert(string path) {
try {
File.WriteAllText(path, JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
Logging.LogGenericWarning("Your config was converted to new ASF V2.0 format");
return true;
}
}
}

View File

@@ -23,46 +23,78 @@
*/
using Newtonsoft.Json;
using SteamAuth;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class BotDatabase {
[JsonProperty]
private string _LoginKey;
internal string LoginKey {
get {
return _LoginKey;
}
set {
if (_LoginKey == value) {
return;
}
_LoginKey = value;
Save();
}
}
internal SteamGuardAccount SteamGuardAccount {
[JsonProperty]
private MobileAuthenticator _MobileAuthenticator;
internal MobileAuthenticator MobileAuthenticator {
get {
return _MobileAuthenticator;
}
set {
if (_MobileAuthenticator == value) {
return;
}
_MobileAuthenticator = value;
Save();
}
}
// TODO: Converter code will be removed soon
[JsonProperty]
private ObsoleteSteamGuardAccount _SteamGuardAccount;
internal ObsoleteSteamGuardAccount SteamGuardAccount {
get {
return _SteamGuardAccount;
}
set {
if (_SteamGuardAccount == value) {
return;
}
_SteamGuardAccount = value;
Save();
}
}
[JsonProperty(Required = Required.AllowNull)]
private string _LoginKey;
[JsonProperty(Required = Required.AllowNull)]
private SteamGuardAccount _SteamGuardAccount;
private string FilePath;
internal static BotDatabase Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase botDatabase;
try {
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
@@ -70,20 +102,30 @@ namespace ArchiSteamFarm {
return null;
}
if (botDatabase == null) {
Logging.LogNullError(nameof(botDatabase));
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
// This constructor is used when creating new database
private BotDatabase(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private BotDatabase() { }
private void Save() {
internal void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));

View File

@@ -27,68 +27,45 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class CardsFarmer {
private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
private const ushort MaxFarmingTime = 600; // In minutes, how long ASF is allowed to farm one game in solo mode
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
internal readonly List<uint> CurrentGamesFarming = new List<uint>();
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
internal readonly ConcurrentHashSet<uint> CurrentGamesFarming = new ConcurrentHashSet<uint>();
private readonly ManualResetEventSlim FarmResetEvent = new ManualResetEventSlim(false);
private readonly SemaphoreSlim FarmingSemaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly Timer Timer;
private bool ManualMode = false;
private bool NowFarming = false;
internal bool ManualMode { get; private set; }
private bool KeepFarming, NowFarming;
internal CardsFarmer(Bot bot) {
if (bot == null) {
throw new ArgumentNullException(nameof(bot));
}
Bot = bot;
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromMinutes(15), // Delay
TimeSpan.FromMinutes(60) // Period
);
if ((Timer == null) && (Program.GlobalConfig.IdleFarmingPeriod > 0)) {
Timer = new Timer(
e => CheckGamesForFarming(),
null,
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod) // Period
);
}
}
internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
List<uint> result = new List<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
}
}
return result;
}
internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return 0;
}
foreach (uint appID in gamesToFarm.Keys) {
return appID;
}
return 0;
}
internal async Task<bool> SwitchToManualMode(bool manualMode) {
internal async Task SwitchToManualMode(bool manualMode) {
if (ManualMode == manualMode) {
return false;
return;
}
ManualMode = manualMode;
@@ -98,162 +75,156 @@ namespace ArchiSteamFarm {
await StopFarming().ConfigureAwait(false);
} else {
Logging.LogGenericInfo("Now running in Automatic Farming mode", Bot.BotName);
var start = Task.Run(async () => await StartFarming().ConfigureAwait(false));
StartFarming().Forget();
}
return true;
}
internal bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
if (appIDs.Count == 0) {
return true;
}
float maxHour = 0;
foreach (float hour in appIDs.Values) {
if (hour > maxHour) {
maxHour = hour;
}
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
foreach (uint appID in appIDs.Keys) {
CurrentGamesFarming.Add(appID);
}
Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
if (Farm(maxHour, appIDs.Keys)) {
CurrentGamesFarming.Clear();
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task<bool> FarmSolo(uint appID) {
if (appID == 0) {
return true;
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
if (await Farm(appID).ConfigureAwait(false)) {
float hours;
GamesToFarm.TryRemove(appID, out hours);
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task RestartFarming() {
await StopFarming().ConfigureAwait(false);
await StartFarming().ConfigureAwait(false);
}
internal async Task StartFarming() {
await Semaphore.WaitAsync().ConfigureAwait(false);
if (NowFarming || ManualMode || Bot.PlayingBlocked) {
return;
}
if (ManualMode) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
await FarmingSemaphore.WaitAsync().ConfigureAwait(false);
if (NowFarming || ManualMode || Bot.PlayingBlocked) {
FarmingSemaphore.Release(); // We have nothing to do, don't forget to release semaphore
return;
}
if (!await IsAnythingToFarm().ConfigureAwait(false)) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
FarmingSemaphore.Release(); // We have nothing to do, don't forget to release semaphore
Logging.LogGenericInfo("We don't have anything to farm on this account!", Bot.BotName);
await Bot.OnFarmingFinished(false).ConfigureAwait(false);
return;
}
Logging.LogGenericInfo("We have a total of " + GamesToFarm.Count + " games to farm on this account...", Bot.BotName);
NowFarming = true;
Semaphore.Release(); // From this point we allow other calls to shut us down
bool farmedSomething = false;
// This is the last moment for final check if we can farm
if (Bot.PlayingBlocked) {
Logging.LogGenericInfo("But account is currently occupied, so farming is stopped!", Bot.BotName);
FarmingSemaphore.Release(); // We have nothing to do, don't forget to release semaphore
return;
}
// Now the algorithm used for farming depends on whether account is restricted or not
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo[0];
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
gamesToFarmSolo.Remove(appID);
gamesToFarmSolo.TrimExcess();
KeepFarming = NowFarming = true;
FarmingSemaphore.Release(); // From this point we allow other calls to shut us down
do {
// Now the algorithm used for farming depends on whether account is restricted or not
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
HashSet<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo.First();
if (await FarmSolo(appID).ConfigureAwait(false)) {
gamesToFarmSolo.Remove(appID);
gamesToFarmSolo.TrimExcess();
} else {
NowFarming = false;
return;
}
}
} else {
if (FarmMultiple()) {
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;
return;
}
}
} else {
if (FarmMultiple(GamesToFarm)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;
return;
}
}
}
} else { // If we have unrestricted card drops, we use simple algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
while (GamesToFarm.Count > 0) {
uint appID = GetAnyGameToFarm(GamesToFarm);
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
} else {
} else { // If we have unrestricted card drops, we use simple algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
while (GamesToFarm.Count > 0) {
uint appID = GamesToFarm.Keys.FirstOrDefault();
if (await FarmSolo(appID).ConfigureAwait(false)) {
continue;
}
NowFarming = false;
return;
}
}
}
} while (await IsAnythingToFarm().ConfigureAwait(false));
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
CurrentGamesFarming.ClearAndTrim();
NowFarming = false;
Logging.LogGenericInfo("Farming finished!", Bot.BotName);
await Bot.OnFarmingFinished(farmedSomething).ConfigureAwait(false);
await Bot.OnFarmingFinished(true).ConfigureAwait(false);
}
internal async Task StopFarming() {
await Semaphore.WaitAsync().ConfigureAwait(false);
if (!NowFarming) {
return;
}
await FarmingSemaphore.WaitAsync().ConfigureAwait(false);
if (!NowFarming) {
Semaphore.Release();
FarmingSemaphore.Release();
return;
}
Logging.LogGenericInfo("Sending signal to stop farming", Bot.BotName);
KeepFarming = false;
FarmResetEvent.Set();
for (byte i = 0; i < 5 && NowFarming; i++) {
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
for (byte i = 0; (i < 5) && NowFarming; i++) {
await Utilities.SleepAsync(1000).ConfigureAwait(false);
}
FarmResetEvent.Reset();
if (NowFarming) {
Logging.LogGenericWarning("Timed out!", Bot.BotName);
}
Logging.LogGenericInfo("Farming stopped!", Bot.BotName);
Semaphore.Release();
Bot.OnFarmingStopped();
FarmingSemaphore.Release();
}
internal void OnNewItemsNotification() {
if (!NowFarming) {
return;
}
FarmResetEvent.Set();
}
internal async Task OnNewGameAdded() {
if (!NowFarming) {
// If we're not farming yet, obviously it's worth it to make a check
StartFarming().Forget();
return;
}
if (Bot.BotConfig.CardDropsRestricted && (GamesToFarm.Count > 0) && (GamesToFarm.Values.Min() < 2)) {
// If we have Complex algorithm and some games to boost, it's also worth to make a check
// That's because we would check for new games after our current round anyway
await StopFarming().ConfigureAwait(false);
StartFarming().Forget();
}
}
private static HashSet<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
Logging.LogNullError(nameof(gamesToFarm));
return null;
}
HashSet<uint> result = new HashSet<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm.Where(keyValue => keyValue.Value >= 2)) {
result.Add(keyValue.Key);
}
return result;
}
private async Task<bool> IsAnythingToFarm() {
if (NowFarming) {
return false;
}
if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
return false;
}
Logging.LogGenericInfo("Checking badges...", Bot.BotName);
// Find the number of badge pages
@@ -265,79 +236,116 @@ namespace ArchiSteamFarm {
}
byte maxPages = 1;
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
if (htmlNodeCollection != null && htmlNodeCollection.Count > 0) {
HtmlNode htmlNode = htmlNodeCollection[htmlNodeCollection.Count - 1];
if (!byte.TryParse(htmlNode.InnerText, out maxPages)) {
maxPages = 1; // Should never happen
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("(//a[@class='pagelink'])[last()]");
if (htmlNode != null) {
string lastPage = htmlNode.InnerText;
if (string.IsNullOrEmpty(lastPage)) {
Logging.LogNullError(nameof(lastPage), Bot.BotName);
return false;
}
if (!byte.TryParse(lastPage, out maxPages) || (maxPages == 0)) {
Logging.LogNullError(nameof(maxPages), Bot.BotName);
return false;
}
}
GamesToFarm.Clear();
CheckPage(htmlDocument);
if (maxPages == 1) {
return GamesToFarm.Count > 0;
}
// Find APPIDs we need to farm
Logging.LogGenericInfo("Checking other pages...", Bot.BotName);
List<Task> tasks = new List<Task>(maxPages - 1);
for (byte page = 1; page <= maxPages; page++) {
if (page == 1) {
CheckPage(htmlDocument); // Because we fetched page number 1 already
} else {
byte currentPage = page; // We need a copy of variable being passed when in for loops
tasks.Add(Task.Run(async () => await CheckPage(currentPage).ConfigureAwait(false)));
}
for (byte page = 2; page <= maxPages; page++) {
byte currentPage = page; // We need a copy of variable being passed when in for loops, as loop will proceed before task is launched
tasks.Add(CheckPage(currentPage));
}
await Task.WhenAll(tasks).ConfigureAwait(false);
if (GamesToFarm.Count == 0) {
return true;
}
// If we have restricted card drops, actually do check hours of all games that are left to farm
if (Bot.BotConfig.CardDropsRestricted) {
tasks = new List<Task>(GamesToFarm.Keys.Count);
Logging.LogGenericInfo("Checking hours...", Bot.BotName);
foreach (uint appID in GamesToFarm.Keys) {
tasks.Add(Task.Run(async () => await CheckHours(appID).ConfigureAwait(false)));
}
await Task.WhenAll(tasks).ConfigureAwait(false);
}
return true;
return GamesToFarm.Count > 0;
}
private void CheckPage(HtmlDocument htmlDocument) {
if (htmlDocument == null) {
Logging.LogNullError(nameof(htmlDocument), Bot.BotName);
return;
}
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (htmlNodeCollection == null) {
HtmlNodeCollection htmlNodes = htmlDocument.DocumentNode.SelectNodes("//div[@class='badge_title_stats']");
if (htmlNodes == null) { // For example a page full of non-games badges
return;
}
foreach (HtmlNode htmlNode in htmlNodeCollection) {
string steamLink = htmlNode.GetAttributeValue("href", null);
if (steamLink == null) {
foreach (HtmlNode htmlNode in htmlNodes) {
HtmlNode farmingNode = htmlNode.SelectSingleNode(".//a[@class='btn_green_white_innerfade btn_small_thin']");
if (farmingNode == null) {
continue; // This game is not needed for farming
}
string steamLink = farmingNode.GetAttributeValue("href", null);
if (string.IsNullOrEmpty(steamLink)) {
Logging.LogNullError(nameof(steamLink), Bot.BotName);
continue;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
int index = steamLink.LastIndexOf('/');
if (index < 0) {
Logging.LogNullError(nameof(index), Bot.BotName);
continue;
}
if (BotConfig.GlobalBlacklist.Contains(appID)) {
index++;
if (steamLink.Length <= index) {
Logging.LogNullError(nameof(steamLink.Length), Bot.BotName);
continue;
}
// We assume that every game has at least 2 hours played, until we actually check them
GamesToFarm[appID] = 2;
steamLink = steamLink.Substring(index);
uint appID;
if (!uint.TryParse(steamLink, out appID) || (appID == 0)) {
Logging.LogNullError(nameof(appID), Bot.BotName);
continue;
}
if (GlobalConfig.GlobalBlacklist.Contains(appID) || Program.GlobalConfig.Blacklist.Contains(appID)) {
continue;
}
HtmlNode timeNode = htmlNode.SelectSingleNode(".//div[@class='badge_title_stats_playtime']");
if (timeNode == null) {
Logging.LogNullError(nameof(timeNode), Bot.BotName);
continue;
}
string hoursString = timeNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError(nameof(hoursString), Bot.BotName);
continue;
}
float hours = 0;
Match match = Regex.Match(hoursString, @"[0-9\.,]+");
if (match.Success) {
if (!float.TryParse(match.Value, NumberStyles.Number, CultureInfo.InvariantCulture, out hours)) {
Logging.LogNullError(nameof(hours), Bot.BotName);
continue;
}
}
GamesToFarm[appID] = hours;
}
}
private async Task CheckPage(byte page) {
if (page == 0) {
Logging.LogNullError(nameof(page), Bot.BotName);
return;
}
@@ -349,51 +357,17 @@ namespace ArchiSteamFarm {
CheckPage(htmlDocument);
}
private async Task CheckHours(uint appID) {
if (appID == 0) {
private void CheckGamesForFarming() {
if (NowFarming || ManualMode || !Bot.SteamClient.IsConnected) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogNullError("htmlDocument", Bot.BotName);
return;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
if (htmlNode == null) {
Logging.LogNullError("htmlNode", Bot.BotName);
return;
}
string hoursString = htmlNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError("hoursString", Bot.BotName);
return;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
float hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
StartFarming().Forget();
}
private async Task CheckGamesForFarming() {
if (NowFarming || ManualMode || GamesToFarm.Count > 0 || !Bot.SteamClient.IsConnected) {
return;
}
await StartFarming().ConfigureAwait(false);
}
private async Task<bool?> ShouldFarm(ulong appID) {
private async Task<bool?> ShouldFarm(uint appID) {
if (appID == 0) {
Logging.LogNullError(nameof(appID), Bot.BotName);
return false;
}
@@ -404,34 +378,113 @@ namespace ArchiSteamFarm {
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//span[@class='progress_info_bold']");
if (htmlNode == null) {
await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false);
Logging.LogNullError(nameof(htmlNode), Bot.BotName);
return null;
}
return !htmlNode.InnerText.Contains("No card drops");
string progress = htmlNode.InnerText;
if (string.IsNullOrEmpty(progress)) {
Logging.LogNullError(nameof(progress), Bot.BotName);
return null;
}
Logging.LogGenericInfo("Status for " + appID + ": " + progress, Bot.BotName);
return progress.Equals("No card drops remaining");
}
private bool FarmMultiple() {
if (GamesToFarm.Count == 0) {
return true;
}
float maxHour = 0;
foreach (KeyValuePair<uint, float> game in GamesToFarm) {
CurrentGamesFarming.Add(game.Key);
if (game.Value > maxHour) {
maxHour = game.Value;
}
}
if (maxHour >= 2) {
CurrentGamesFarming.ClearAndTrim();
return true;
}
Logging.LogGenericInfo("Now farming: " + string.Join(", ", CurrentGamesFarming), Bot.BotName);
bool result = FarmHours(maxHour, CurrentGamesFarming);
CurrentGamesFarming.ClearAndTrim();
return result;
}
private async Task<bool> FarmSolo(uint appID) {
if (appID == 0) {
Logging.LogNullError(nameof(appID), Bot.BotName);
return true;
}
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
bool result = await Farm(appID).ConfigureAwait(false);
CurrentGamesFarming.ClearAndTrim();
if (!result) {
return false;
}
float hours;
if (!GamesToFarm.TryRemove(appID, out hours)) {
return false;
}
TimeSpan timeSpan = TimeSpan.FromHours(hours);
Logging.LogGenericInfo("Done farming: " + appID + " after " + timeSpan.ToString(@"hh\:mm") + " hours of playtime!", Bot.BotName);
return true;
}
private async Task<bool> Farm(uint appID) {
if (appID == 0) {
Logging.LogNullError(nameof(appID), Bot.BotName);
return false;
}
Bot.ArchiHandler.PlayGames(appID);
DateTime endFarmingDate = DateTime.Now.AddHours(Program.GlobalConfig.MaxFarmingTime);
bool success = true;
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
for (ushort farmingTime = 0; farmingTime <= MaxFarmingTime && (!keepFarming.HasValue || keepFarming.Value); farmingTime += StatusCheckSleep) {
while (keepFarming.GetValueOrDefault(true) && (DateTime.Now < endFarmingDate)) {
Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
success = false;
DateTime startFarmingPeriod = DateTime.Now;
if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
FarmResetEvent.Reset();
success = KeepFarming;
}
// Don't forget to update our GamesToFarm hours
GamesToFarm[appID] += (float) DateTime.Now.Subtract(startFarmingPeriod).TotalHours;
if (!success) {
break;
}
keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
}
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + appID, Bot.BotName);
return success;
}
private bool Farm(float maxHour, ICollection<uint> appIDs) {
private bool FarmHours(float maxHour, ConcurrentHashSet<uint> appIDs) {
if ((maxHour < 0) || (appIDs == null) || (appIDs.Count == 0)) {
Logging.LogNullError(nameof(maxHour) + " || " + nameof(appIDs) + " || " + nameof(appIDs.Count), Bot.BotName);
return false;
}
if (maxHour >= 2) {
return true;
}
@@ -441,25 +494,26 @@ namespace ArchiSteamFarm {
bool success = true;
while (maxHour < 2) {
Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
success = false;
break;
DateTime startFarmingPeriod = DateTime.Now;
if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
FarmResetEvent.Reset();
success = KeepFarming;
}
// Don't forget to update our GamesToFarm hours
float timePlayed = StatusCheckSleep / 60.0F;
foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
if (!appIDs.Contains(gameToFarm.Key)) {
continue;
}
float timePlayed = (float) DateTime.Now.Subtract(startFarmingPeriod).TotalHours;
foreach (uint appID in appIDs) {
GamesToFarm[appID] += timePlayed;
}
GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
if (!success) {
break;
}
maxHour += timePlayed;
}
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + string.Join(", ", appIDs), Bot.BotName);
return success;
}

View File

@@ -22,34 +22,38 @@
*/
using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace ArchiSteamFarm {
internal sealed class SteamItem {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
public T Current => Enumerator.Current;
[JsonProperty(Required = Required.DisallowNull)]
internal string appid { get; set; }
object IEnumerator.Current => Current;
[JsonProperty(Required = Required.DisallowNull)]
internal string contextid { get; set; }
private readonly IEnumerator<T> Enumerator;
private readonly ReaderWriterLockSlim Lock;
[JsonProperty(Required = Required.DisallowNull)]
internal string assetid { get; set; }
internal ConcurrentEnumerator(ICollection<T> collection, ReaderWriterLockSlim @lock) {
if ((collection == null) || (@lock == null)) {
throw new ArgumentNullException(nameof(collection) + " || " + nameof(@lock));
}
[JsonProperty(Required = Required.DisallowNull)]
internal string id {
get { return assetid; }
set { assetid = value; }
@lock.EnterReadLock();
Lock = @lock;
Enumerator = collection.GetEnumerator();
}
[JsonProperty(Required = Required.AllowNull)]
internal string classid { get; set; }
public bool MoveNext() => Enumerator.MoveNext();
public void Reset() => Enumerator.Reset();
[JsonProperty(Required = Required.AllowNull)]
internal string instanceid { get; set; }
[JsonProperty(Required = Required.Always)]
internal string amount { get; set; }
public void Dispose() {
if (Lock != null) {
Lock.ExitReadLock();
}
}
}
}

View File

@@ -0,0 +1,123 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
namespace ArchiSteamFarm {
internal sealed class ConcurrentHashSet<T> : ICollection<T>, IDisposable {
private readonly HashSet<T> HashSet = new HashSet<T>();
private readonly ReaderWriterLockSlim Lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);
public bool IsReadOnly => false;
public IEnumerator<T> GetEnumerator() => new ConcurrentEnumerator<T>(HashSet, Lock);
public int Count {
get {
Lock.EnterReadLock();
try {
return HashSet.Count;
} finally {
Lock.ExitReadLock();
}
}
}
[SuppressMessage("ReSharper", "UnusedMethodReturnValue.Global")]
public bool Add(T item) {
Lock.EnterWriteLock();
try {
return HashSet.Add(item);
} finally {
Lock.ExitWriteLock();
}
}
public void Clear() {
Lock.EnterWriteLock();
try {
HashSet.Clear();
} finally {
Lock.ExitWriteLock();
}
}
public void ClearAndTrim() {
Lock.EnterWriteLock();
try {
HashSet.Clear();
HashSet.TrimExcess();
} finally {
Lock.ExitWriteLock();
}
}
public bool Contains(T item) {
Lock.EnterReadLock();
try {
return HashSet.Contains(item);
} finally {
Lock.ExitReadLock();
}
}
public bool Remove(T item) {
Lock.EnterWriteLock();
try {
return HashSet.Remove(item);
} finally {
Lock.ExitWriteLock();
}
}
public void Dispose() {
if (Lock != null) {
Lock.Dispose();
}
}
public void CopyTo(T[] array, int arrayIndex) {
Lock.EnterReadLock();
try {
HashSet.CopyTo(array, arrayIndex);
} finally {
Lock.ExitReadLock();
}
}
void ICollection<T>.Add(T item) => Add(item);
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
}
}

View File

@@ -22,14 +22,48 @@
*/
using SteamKit2;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace ArchiSteamFarm {
internal static class Debugging {
#if DEBUG
[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
internal static readonly bool IsDebugBuild = true;
#else
[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
internal static readonly bool IsDebugBuild = false;
#endif
internal static bool IsReleaseBuild => !IsDebugBuild;
internal static bool NetHookAlreadyInitialized { get; set; }
internal sealed class DebugListener : IDebugListener {
private readonly string FilePath;
internal DebugListener(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
}
public void WriteLine(string category, string msg) {
if (string.IsNullOrEmpty(category) && string.IsNullOrEmpty(msg)) {
Logging.LogNullError(nameof(category) + " && " + nameof(msg));
return;
}
lock (FilePath) {
try {
File.AppendAllText(FilePath, category + " | " + msg + Environment.NewLine);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}
}

View File

@@ -0,0 +1,185 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Net.Sockets;
namespace ArchiSteamFarm {
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
internal sealed class GlobalConfig {
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
internal const byte DefaultHttpTimeout = 60;
private const byte DefaultMaxFarmingTime = 10;
private const byte DefaultFarmingDelay = 15;
private const ushort DefaultWCFPort = 1242;
private const ProtocolType DefaultSteamProtocol = ProtocolType.Tcp;
// This is hardcoded blacklist which should not be possible to change
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280, 480730 };
[JsonProperty(Required = Required.DisallowNull)]
internal bool Debug { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Headless { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoUpdates { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoRestart { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
internal ProtocolType SteamProtocol { get; private set; } = DefaultSteamProtocol;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamOwnerID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal byte MaxFarmingTime { get; private set; } = DefaultMaxFarmingTime;
[JsonProperty(Required = Required.DisallowNull)]
internal byte IdleFarmingPeriod { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingDelay { get; private set; } = DefaultFarmingDelay;
[JsonProperty(Required = Required.DisallowNull)]
internal byte LoginLimiterDelay { get; private set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
internal byte InventoryLimiterDelay { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForceHttp { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal byte HttpTimeout { get; private set; } = DefaultHttpTimeout;
[JsonProperty]
internal string WCFHostname { get; set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
internal ushort WCFPort { get; private set; } = DefaultWCFPort;
[JsonProperty(Required = Required.DisallowNull)]
internal bool LogToFile { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Statistics { get; private set; } = true;
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
[JsonProperty(Required = Required.DisallowNull)]
internal bool HackIgnoreMachineID { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint>(GlobalBlacklist);
internal static GlobalConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return null;
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
if (globalConfig == null) {
Logging.LogNullError(nameof(globalConfig));
return null;
}
// SK2 supports only TCP and UDP steam protocols
// Ensure that user can't screw this up
switch (globalConfig.SteamProtocol) {
case ProtocolType.Tcp:
case ProtocolType.Udp:
break;
default:
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ". Value of " + DefaultSteamProtocol + " will be used instead");
globalConfig.SteamProtocol = DefaultSteamProtocol;
break;
}
// User might not know what he's doing
// Ensure that he can't screw core ASF variables
if (globalConfig.MaxFarmingTime == 0) {
Logging.LogGenericWarning("Configured MaxFarmingTime is invalid: " + globalConfig.MaxFarmingTime + ". Value of " + DefaultMaxFarmingTime + " will be used instead");
globalConfig.MaxFarmingTime = DefaultMaxFarmingTime;
}
if (globalConfig.FarmingDelay == 0) {
Logging.LogGenericWarning("Configured FarmingDelay is invalid: " + globalConfig.FarmingDelay + ". Value of " + DefaultFarmingDelay + " will be used instead");
globalConfig.FarmingDelay = DefaultFarmingDelay;
}
if ((globalConfig.FarmingDelay > 5) && Mono.RequiresWorkaroundForBug41701()) {
Logging.LogGenericWarning("Your Mono runtime is affected by bug 41701, FarmingDelay of " + globalConfig.FarmingDelay + " is not possible - value of 5 will be used instead");
globalConfig.FarmingDelay = 5;
}
if (globalConfig.HttpTimeout == 0) {
Logging.LogGenericWarning("Configured HttpTimeout is invalid: " + globalConfig.HttpTimeout + ". Value of " + DefaultHttpTimeout + " will be used instead");
globalConfig.HttpTimeout = DefaultHttpTimeout;
}
if (globalConfig.WCFPort != 0) {
return globalConfig;
}
Logging.LogGenericWarning("Configured WCFPort is invalid: " + globalConfig.WCFPort + ". Value of " + DefaultWCFPort + " will be used instead");
globalConfig.WCFPort = DefaultWCFPort;
return globalConfig;
}
// This constructor is used only by deserializer
private GlobalConfig() { }
}
}

View File

@@ -0,0 +1,103 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase {
internal uint CellID {
get {
return _CellID;
}
set {
if (_CellID == value) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID;
private string FilePath;
internal static GlobalDatabase Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new GlobalDatabase(filePath);
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
if (globalDatabase == null) {
Logging.LogNullError(nameof(globalDatabase));
return null;
}
globalDatabase.FilePath = filePath;
return globalDatabase;
}
// This constructor is used when creating new database
private GlobalDatabase(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private GlobalDatabase() { }
private void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -0,0 +1,49 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json;
namespace ArchiSteamFarm.JSON {
internal static class GitHub {
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local")]
internal sealed class ReleaseResponse {
internal sealed class Asset {
[JsonProperty(PropertyName = "name", Required = Required.Always)]
internal string Name { get; private set; }
[JsonProperty(PropertyName = "browser_download_url", Required = Required.Always)]
internal string DownloadURL { get; private set; }
}
[JsonProperty(PropertyName = "tag_name", Required = Required.Always)]
internal string Tag { get; private set; }
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
internal List<Asset> Assets { get; private set; }
}
}
}

View File

@@ -0,0 +1,498 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net;
using HtmlAgilityPack;
using Newtonsoft.Json;
using SteamKit2;
namespace ArchiSteamFarm.JSON {
internal static class Steam {
internal sealed class Item { // REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
internal const ushort SteamAppID = 753;
internal const byte SteamContextID = 6;
internal enum EType : byte {
Unknown,
BoosterPack,
Coupon,
Gift,
SteamGems,
Emoticon,
FoilTradingCard,
ProfileBackground,
TradingCard
}
internal uint AppID { get; set; }
[JsonProperty(PropertyName = "appid", Required = Required.DisallowNull)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string AppIDString {
get {
return AppID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
uint result;
if (!uint.TryParse(value, out result)) {
return;
}
AppID = result;
}
}
internal ulong ContextID { get; set; }
[JsonProperty(PropertyName = "contextid", Required = Required.DisallowNull)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string ContextIDString {
get {
return ContextID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
ulong result;
if (!ulong.TryParse(value, out result)) {
return;
}
ContextID = result;
}
}
internal ulong AssetID { get; set; }
[JsonProperty(PropertyName = "assetid", Required = Required.DisallowNull)]
private string AssetIDString {
get {
return AssetID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
ulong result;
if (!ulong.TryParse(value, out result)) {
return;
}
AssetID = result;
}
}
[JsonProperty(PropertyName = "id", Required = Required.DisallowNull)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string ID {
get { return AssetIDString; }
set { AssetIDString = value; }
}
internal ulong ClassID { get; set; }
[JsonProperty(PropertyName = "classid", Required = Required.DisallowNull)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string ClassIDString {
get {
return ClassID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
ulong result;
if (!ulong.TryParse(value, out result)) {
return;
}
ClassID = result;
}
}
internal ulong InstanceID { private get; set; }
[JsonProperty(PropertyName = "instanceid", Required = Required.DisallowNull)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string InstanceIDString {
get {
return InstanceID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
ulong result;
if (!ulong.TryParse(value, out result)) {
return;
}
InstanceID = result;
}
}
internal uint Amount { get; set; }
[JsonProperty(PropertyName = "amount", Required = Required.Always)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string AmountString {
get {
return Amount.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
uint result;
if (!uint.TryParse(value, out result)) {
return;
}
Amount = result;
}
}
internal uint RealAppID { get; set; }
internal EType Type { get; set; }
}
internal sealed class TradeOffer { // REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
internal ulong TradeOfferID { get; set; }
[JsonProperty(PropertyName = "tradeofferid", Required = Required.Always)]
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private string TradeOfferIDString {
get {
return TradeOfferID.ToString();
}
set {
if (string.IsNullOrEmpty(value)) {
return;
}
ulong result;
if (!ulong.TryParse(value, out result)) {
return;
}
TradeOfferID = result;
}
}
[JsonProperty(PropertyName = "accountid_other", Required = Required.Always)]
internal uint OtherSteamID3 { private get; set; }
[JsonProperty(PropertyName = "trade_offer_state", Required = Required.Always)]
internal ETradeOfferState State { get; set; }
[JsonProperty(PropertyName = "items_to_give", Required = Required.Always)]
internal HashSet<Item> ItemsToGive { get; } = new HashSet<Item>();
[JsonProperty(PropertyName = "items_to_receive", Required = Required.Always)]
internal HashSet<Item> ItemsToReceive { get; } = new HashSet<Item>();
// Extra
internal ulong OtherSteamID64 => OtherSteamID3 == 0 ? 0 : new SteamID(OtherSteamID3, EUniverse.Public, EAccountType.Individual);
internal bool IsSteamCardsOnlyTradeForUs() => ItemsToGive.All(item => (item.AppID == Item.SteamAppID) && (item.ContextID == Item.SteamContextID) && (item.Type == Item.EType.TradingCard));
internal bool IsPotentiallyDupesTradeForUs() {
Dictionary<uint, Dictionary<Item.EType, uint>> itemsToGivePerGame = new Dictionary<uint, Dictionary<Item.EType, uint>>();
foreach (Item item in ItemsToGive) {
Dictionary<Item.EType, uint> itemsPerType;
if (!itemsToGivePerGame.TryGetValue(item.RealAppID, out itemsPerType)) {
itemsPerType = new Dictionary<Item.EType, uint> { [item.Type] = item.Amount };
itemsToGivePerGame[item.RealAppID] = itemsPerType;
} else {
uint amount;
if (itemsPerType.TryGetValue(item.Type, out amount)) {
itemsPerType[item.Type] = amount + item.Amount;
} else {
itemsPerType[item.Type] = item.Amount;
}
}
}
Dictionary<uint, Dictionary<Item.EType, uint>> itemsToReceivePerGame = new Dictionary<uint, Dictionary<Item.EType, uint>>();
foreach (Item item in ItemsToReceive) {
Dictionary<Item.EType, uint> itemsPerType;
if (!itemsToReceivePerGame.TryGetValue(item.RealAppID, out itemsPerType)) {
itemsPerType = new Dictionary<Item.EType, uint> { [item.Type] = item.Amount };
itemsToReceivePerGame[item.RealAppID] = itemsPerType;
} else {
uint amount;
if (itemsPerType.TryGetValue(item.Type, out amount)) {
itemsPerType[item.Type] = amount + item.Amount;
} else {
itemsPerType[item.Type] = item.Amount;
}
}
}
// Ensure that amount of items to give is at least amount of items to receive (per game and per type)
foreach (KeyValuePair<uint, Dictionary<Item.EType, uint>> itemsPerGame in itemsToGivePerGame) {
Dictionary<Item.EType, uint> otherItemsPerType;
if (!itemsToReceivePerGame.TryGetValue(itemsPerGame.Key, out otherItemsPerType)) {
return false;
}
foreach (KeyValuePair<Item.EType, uint> itemsPerType in itemsPerGame.Value) {
uint otherAmount;
if (!otherItemsPerType.TryGetValue(itemsPerType.Key, out otherAmount)) {
return false;
}
if (itemsPerType.Value > otherAmount) {
return false;
}
}
}
return true;
}
}
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal sealed class TradeOfferRequest {
internal sealed class ItemList {
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
internal HashSet<Item> Assets { get; } = new HashSet<Item>();
}
[JsonProperty(PropertyName = "newversion", Required = Required.Always)]
internal bool NewVersion { get; } = true;
[JsonProperty(PropertyName = "version", Required = Required.Always)]
internal byte Version { get; } = 2;
[JsonProperty(PropertyName = "me", Required = Required.Always)]
internal ItemList ItemsToGive { get; } = new ItemList();
[JsonProperty(PropertyName = "them", Required = Required.Always)]
internal ItemList ItemsToReceive { get; } = new ItemList();
}
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local")]
internal sealed class ConfirmationResponse {
[JsonProperty(PropertyName = "success", Required = Required.Always)]
internal bool Success { get; private set; }
}
[SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")]
[SuppressMessage("ReSharper", "UnusedAutoPropertyAccessor.Local")]
internal sealed class ConfirmationDetails {
internal enum EType : byte {
Unknown,
Trade,
Market,
Other
}
internal uint ConfirmationID { get; set; }
[JsonProperty(PropertyName = "success", Required = Required.Always)]
internal bool Success { get; private set; }
private EType _Type;
private EType Type {
get {
if (_Type != EType.Unknown) {
return _Type;
}
if (HtmlDocument == null) {
return EType.Unknown;
}
HtmlNode testNode = HtmlDocument.DocumentNode.SelectSingleNode("//div[@class='mobileconf_listing_prices']");
if (testNode != null) {
_Type = EType.Market;
return _Type;
}
testNode = HtmlDocument.DocumentNode.SelectSingleNode("//div[@class='mobileconf_trade_area']");
if (testNode != null) {
_Type = EType.Trade;
return _Type;
}
_Type = EType.Other;
return _Type;
}
}
private ulong _TradeOfferID;
internal ulong TradeOfferID {
get {
if (_TradeOfferID != 0) {
return _TradeOfferID;
}
if ((Type != EType.Trade) || (HtmlDocument == null)) {
return 0;
}
HtmlNode htmlNode = HtmlDocument.DocumentNode.SelectSingleNode("//div[@class='tradeoffer']");
if (htmlNode == null) {
Logging.LogNullError(nameof(htmlNode));
return 0;
}
string id = htmlNode.GetAttributeValue("id", null);
if (string.IsNullOrEmpty(id)) {
Logging.LogNullError(nameof(id));
return 0;
}
int index = id.IndexOf('_');
if (index < 0) {
Logging.LogNullError(nameof(index));
return 0;
}
index++;
if (id.Length <= index) {
Logging.LogNullError(nameof(id.Length));
return 0;
}
id = id.Substring(index);
if (ulong.TryParse(id, out _TradeOfferID) && (_TradeOfferID != 0)) {
return _TradeOfferID;
}
Logging.LogNullError(nameof(_TradeOfferID));
return 0;
}
}
private ulong _OtherSteamID64;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 != 0) {
return _OtherSteamID64;
}
if ((Type != EType.Trade) || (OtherSteamID3 == 0)) {
return 0;
}
_OtherSteamID64 = new SteamID(OtherSteamID3, EUniverse.Public, EAccountType.Individual);
return _OtherSteamID64;
}
}
[JsonProperty(PropertyName = "html")]
private string HTML;
private uint _OtherSteamID3;
private uint OtherSteamID3 {
get {
if (_OtherSteamID3 != 0) {
return _OtherSteamID3;
}
if ((Type != EType.Trade) || (HtmlDocument == null)) {
return 0;
}
HtmlNode htmlNode = HtmlDocument.DocumentNode.SelectSingleNode("//a/@data-miniprofile");
if (htmlNode == null) {
Logging.LogNullError(nameof(htmlNode));
return 0;
}
string miniProfile = htmlNode.GetAttributeValue("data-miniprofile", null);
if (string.IsNullOrEmpty(miniProfile)) {
Logging.LogNullError(nameof(miniProfile));
return 0;
}
if (uint.TryParse(miniProfile, out _OtherSteamID3) && (_OtherSteamID3 != 0)) {
return _OtherSteamID3;
}
Logging.LogNullError(nameof(_OtherSteamID3));
return 0;
}
}
private HtmlDocument _HtmlDocument;
private HtmlDocument HtmlDocument {
get {
if (_HtmlDocument != null) {
return _HtmlDocument;
}
if (string.IsNullOrEmpty(HTML)) {
return null;
}
_HtmlDocument = new HtmlDocument();
_HtmlDocument.LoadHtml(WebUtility.HtmlDecode(HTML));
return _HtmlDocument;
}
}
}
}
}

View File

@@ -24,6 +24,7 @@
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Runtime.CompilerServices;
@@ -31,78 +32,100 @@ namespace ArchiSteamFarm {
internal static class Logging {
private static readonly object FileLock = new object();
internal static bool LogToFile { get; set; } = false;
private static bool LogToFile;
internal static void Init() {
LogToFile = Program.GlobalConfig.LogToFile;
if (!LogToFile) {
return;
}
lock (FileLock) {
if (!LogToFile) {
return;
}
try {
File.Delete(Program.LogFile);
} catch (Exception e) {
bool logToFile = LogToFile;
LogToFile = false;
LogGenericException(e);
LogToFile = logToFile;
}
}
}
internal static void LogGenericWTF(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericWTF(string message, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message), botName);
return;
}
Log("[!!] WTF: " + previousMethodName + "() <" + botName + "> " + message + ", WTF?");
}
internal static void LogGenericError(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericError(string message, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message), botName);
return;
}
Log("[!!] ERROR: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericException(Exception exception, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (exception == null) {
return;
}
internal static void LogGenericException(Exception exception, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
while (true) {
if (exception == null) {
LogNullError(nameof(exception), botName);
return;
}
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message);
Log("[!] StackTrace: " + exception.StackTrace);
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message + Environment.NewLine + "StackTrace:" + Environment.NewLine + exception.StackTrace);
if (exception.InnerException != null) {
exception = exception.InnerException;
continue;
}
Exception innerException = exception.InnerException;
if (innerException != null) {
LogGenericException(innerException, botName, previousMethodName);
break;
}
}
internal static void LogGenericWarning(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericWarning(string message, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message), botName);
return;
}
Log("[!] WARNING: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericInfo(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericInfo(string message, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message), botName);
return;
}
Log("[*] INFO: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogNullError(string nullObjectName, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(nullObjectName)) {
return;
}
[SuppressMessage("ReSharper", "ExplicitCallerInfoArgument")]
internal static void LogNullError(string nullObjectName, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
while (true) {
if (string.IsNullOrEmpty(nullObjectName)) {
nullObjectName = nameof(nullObjectName);
continue;
}
LogGenericError(nullObjectName + " is null!", botName, previousMethodName);
LogGenericError(nullObjectName + " is null!", botName, previousMethodName);
break;
}
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal static void LogGenericDebug(string message, string botName = "Main", [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message), botName);
return;
}
@@ -111,6 +134,7 @@ namespace ArchiSteamFarm {
private static void Log(string message) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message));
return;
}
@@ -118,19 +142,27 @@ namespace ArchiSteamFarm {
// Write on console only when not awaiting response from user
if (!Program.ConsoleIsBusy) {
Console.Write(loggedMessage);
try {
Console.Write(loggedMessage);
} catch {
// Ignored
}
}
if (LogToFile) {
lock (FileLock) {
try {
File.AppendAllText(Program.LogFile, loggedMessage);
} catch (Exception e) {
bool logToFile = LogToFile;
LogToFile = false;
LogGenericException(e);
LogToFile = logToFile;
}
if (!LogToFile) {
return;
}
lock (FileLock) {
if (!LogToFile) {
return;
}
try {
File.AppendAllText(Program.LogFile, loggedMessage);
} catch (Exception e) {
LogToFile = false;
LogGenericException(e);
}
}
}

View File

@@ -0,0 +1,294 @@
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.JSON;
using HtmlAgilityPack;
using Newtonsoft.Json;
namespace ArchiSteamFarm {
internal sealed class MobileAuthenticator {
internal sealed class Confirmation {
internal readonly uint ID;
internal readonly ulong Key;
internal readonly Steam.ConfirmationDetails.EType Type;
internal Confirmation(uint id, ulong key, Steam.ConfirmationDetails.EType type) {
if ((id == 0) || (key == 0) || (type == Steam.ConfirmationDetails.EType.Unknown)) {
throw new ArgumentNullException(nameof(id) + " || " + nameof(key) + " || " + nameof(type));
}
ID = id;
Key = key;
Type = type;
}
}
private static readonly byte[] TokenCharacters = { 50, 51, 52, 53, 54, 55, 56, 57, 66, 67, 68, 70, 71, 72, 74, 75, 77, 78, 80, 81, 82, 84, 86, 87, 88, 89 };
private static readonly SemaphoreSlim TimeSemaphore = new SemaphoreSlim(1);
private static short SteamTimeDifference;
internal bool HasDeviceID => !string.IsNullOrEmpty(DeviceID);
[JsonProperty(PropertyName = "shared_secret", Required = Required.DisallowNull)]
private string SharedSecret;
[JsonProperty(PropertyName = "identity_secret", Required = Required.DisallowNull)]
private string IdentitySecret;
[JsonProperty(PropertyName = "device_id")]
private string DeviceID;
private Bot Bot;
internal static MobileAuthenticator LoadFromSteamGuardAccount(ObsoleteSteamGuardAccount sga) {
if (sga != null) {
return new MobileAuthenticator {
SharedSecret = sga.SharedSecret,
IdentitySecret = sga.IdentitySecret,
DeviceID = sga.DeviceID
};
}
Logging.LogNullError(nameof(sga));
return null;
}
private MobileAuthenticator() {
}
internal void Init(Bot bot) {
if (bot == null) {
throw new ArgumentNullException(nameof(bot));
}
Bot = bot;
}
internal void CorrectDeviceID(string deviceID) {
if (string.IsNullOrEmpty(deviceID)) {
Logging.LogNullError(nameof(deviceID), Bot.BotName);
return;
}
DeviceID = deviceID;
}
internal async Task<bool> HandleConfirmation(Confirmation confirmation, bool accept) {
if (confirmation == null) {
Logging.LogNullError(nameof(confirmation), Bot.BotName);
return false;
}
uint time = await GetSteamTime().ConfigureAwait(false);
if (time == 0) {
Logging.LogNullError(nameof(time), Bot.BotName);
return false;
}
string confirmationHash = GenerateConfirmationKey(time, "conf");
if (!string.IsNullOrEmpty(confirmationHash)) {
return await Bot.ArchiWebHandler.HandleConfirmation(DeviceID, confirmationHash, time, confirmation.ID, confirmation.Key, accept).ConfigureAwait(false);
}
Logging.LogNullError(nameof(confirmationHash), Bot.BotName);
return false;
}
internal async Task<Steam.ConfirmationDetails> GetConfirmationDetails(Confirmation confirmation) {
if (confirmation == null) {
Logging.LogNullError(nameof(confirmation), Bot.BotName);
return null;
}
uint time = await GetSteamTime().ConfigureAwait(false);
if (time == 0) {
Logging.LogNullError(nameof(time), Bot.BotName);
return null;
}
string confirmationHash = GenerateConfirmationKey(time, "conf");
if (string.IsNullOrEmpty(confirmationHash)) {
Logging.LogNullError(nameof(confirmationHash), Bot.BotName);
return null;
}
Steam.ConfirmationDetails response = await Bot.ArchiWebHandler.GetConfirmationDetails(DeviceID, confirmationHash, time, confirmation.ID).ConfigureAwait(false);
if ((response == null) || !response.Success) {
return null;
}
return response;
}
internal async Task<string> GenerateToken() {
uint time = await GetSteamTime().ConfigureAwait(false);
if (time != 0) {
return GenerateTokenForTime(time);
}
Logging.LogNullError(nameof(time), Bot.BotName);
return null;
}
internal async Task<HashSet<Confirmation>> GetConfirmations() {
uint time = await GetSteamTime().ConfigureAwait(false);
if (time == 0) {
Logging.LogNullError(nameof(time), Bot.BotName);
return null;
}
string confirmationHash = GenerateConfirmationKey(time, "conf");
if (string.IsNullOrEmpty(confirmationHash)) {
Logging.LogNullError(nameof(confirmationHash), Bot.BotName);
return null;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetConfirmations(DeviceID, confirmationHash, time).ConfigureAwait(false);
if (htmlDocument == null) {
return null;
}
HtmlNodeCollection confirmationNodes = htmlDocument.DocumentNode.SelectNodes("//div[@class='mobileconf_list_entry']");
if (confirmationNodes == null) {
return null;
}
HashSet<Confirmation> result = new HashSet<Confirmation>();
foreach (HtmlNode confirmationNode in confirmationNodes) {
string idString = confirmationNode.GetAttributeValue("data-confid", null);
if (string.IsNullOrEmpty(idString)) {
Logging.LogNullError(nameof(idString), Bot.BotName);
continue;
}
uint id;
if (!uint.TryParse(idString, out id) || (id == 0)) {
Logging.LogNullError(nameof(id), Bot.BotName);
continue;
}
string keyString = confirmationNode.GetAttributeValue("data-key", null);
if (string.IsNullOrEmpty(keyString)) {
Logging.LogNullError(nameof(keyString), Bot.BotName);
continue;
}
ulong key;
if (!ulong.TryParse(keyString, out key) || (key == 0)) {
Logging.LogNullError(nameof(key), Bot.BotName);
continue;
}
HtmlNode descriptionNode = confirmationNode.SelectSingleNode(".//div[@class='mobileconf_list_entry_description']/div");
if (descriptionNode == null) {
Logging.LogNullError(nameof(descriptionNode), Bot.BotName);
continue;
}
Steam.ConfirmationDetails.EType type;
string description = descriptionNode.InnerText;
if (description.Equals("Sell - Market Listing")) {
type = Steam.ConfirmationDetails.EType.Market;
} else if (description.StartsWith("Trade with ", StringComparison.Ordinal)) {
type = Steam.ConfirmationDetails.EType.Trade;
} else {
type = Steam.ConfirmationDetails.EType.Other;
}
result.Add(new Confirmation(id, key, type));
}
return result;
}
internal async Task<uint> GetSteamTime() {
if (SteamTimeDifference != 0) {
return (uint) (Utilities.GetUnixTime() + SteamTimeDifference);
}
await TimeSemaphore.WaitAsync().ConfigureAwait(false);
if (SteamTimeDifference == 0) {
uint serverTime = Bot.ArchiWebHandler.GetServerTime();
if (serverTime != 0) {
SteamTimeDifference = (short) (serverTime - Utilities.GetUnixTime());
}
}
TimeSemaphore.Release();
return (uint) (Utilities.GetUnixTime() + SteamTimeDifference);
}
private string GenerateTokenForTime(long time) {
if (time == 0) {
Logging.LogNullError(nameof(time), Bot.BotName);
return null;
}
byte[] sharedSecretArray = Convert.FromBase64String(SharedSecret);
byte[] timeArray = new byte[8];
time /= 30L;
for (int i = 8; i > 0; i--) {
timeArray[i - 1] = (byte) time;
time >>= 8;
}
byte[] hashedData;
using (HMACSHA1 hmacGenerator = new HMACSHA1(sharedSecretArray, true)) {
hashedData = hmacGenerator.ComputeHash(timeArray);
}
byte b = (byte) (hashedData[19] & 0xF);
int codePoint = ((hashedData[b] & 0x7F) << 24) | ((hashedData[b + 1] & 0xFF) << 16) | ((hashedData[b + 2] & 0xFF) << 8) | (hashedData[b + 3] & 0xFF);
byte[] codeArray = new byte[5];
for (int i = 0; i < 5; ++i) {
codeArray[i] = TokenCharacters[codePoint % TokenCharacters.Length];
codePoint /= TokenCharacters.Length;
}
return Encoding.UTF8.GetString(codeArray);
}
private string GenerateConfirmationKey(uint time, string tag = null) {
if (time == 0) {
Logging.LogNullError(nameof(time), Bot.BotName);
return null;
}
byte[] b64Secret = Convert.FromBase64String(IdentitySecret);
int bufferSize = 8;
if (string.IsNullOrEmpty(tag) == false) {
bufferSize += Math.Min(32, tag.Length);
}
byte[] buffer = new byte[bufferSize];
byte[] timeArray = BitConverter.GetBytes((long) time);
if (BitConverter.IsLittleEndian) {
Array.Reverse(timeArray);
}
Array.Copy(timeArray, buffer, 8);
if (string.IsNullOrEmpty(tag) == false) {
Array.Copy(Encoding.UTF8.GetBytes(tag), 0, buffer, 8, bufferSize - 8);
}
byte[] hash;
using (HMACSHA1 hmac = new HMACSHA1(b64Secret, true)) {
hash = hmac.ComputeHash(buffer);
}
return Convert.ToBase64String(hash, Base64FormattingOptions.None);
}
}
}

75
ArchiSteamFarm/Mono.cs Normal file
View File

@@ -0,0 +1,75 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Reflection;
namespace ArchiSteamFarm {
internal static class Mono {
internal static bool RequiresWorkaroundForBug41701() {
// https://bugzilla.xamarin.com/show_bug.cgi?id=41701
Version version = GetMonoVersion();
if (version == null) {
return false;
}
return version >= new Version(4, 4);
}
private static Version GetMonoVersion() {
Type type = Type.GetType("Mono.Runtime");
if (type == null) {
return null; // OK, not Mono
}
MethodInfo displayName = type.GetMethod("GetDisplayName", BindingFlags.NonPublic | BindingFlags.Static);
if (displayName == null) {
Logging.LogNullError(nameof(displayName));
return null;
}
string versionString = (string) displayName.Invoke(null, null);
if (string.IsNullOrEmpty(versionString)) {
Logging.LogNullError(nameof(versionString));
return null;
}
int index = versionString.IndexOf(' ');
if (index <= 0) {
Logging.LogNullError(nameof(index));
return null;
}
versionString = versionString.Substring(0, index);
Version version;
if (Version.TryParse(versionString, out version)) {
return version;
}
Logging.LogNullError(nameof(version));
return null;
}
}
}

View File

@@ -0,0 +1,43 @@
using Newtonsoft.Json;
namespace ArchiSteamFarm {
// TODO: This will be completely removed soon
public class ObsoleteSteamGuardAccount {
[JsonProperty("shared_secret")]
public string SharedSecret { get; set; }
[JsonProperty("serial_number")]
public string SerialNumber { get; set; }
[JsonProperty("revocation_code")]
public string RevocationCode { get; set; }
[JsonProperty("uri")]
public string URI { get; set; }
[JsonProperty("server_time")]
public long ServerTime { get; set; }
[JsonProperty("account_name")]
public string AccountName { get; set; }
[JsonProperty("token_gid")]
public string TokenGID { get; set; }
[JsonProperty("identity_secret")]
public string IdentitySecret { get; set; }
[JsonProperty("secret_1")]
public string Secret1 { get; set; }
[JsonProperty("status")]
public int Status { get; set; }
[JsonProperty("device_id")]
public string DeviceID { get; set; }
[JsonProperty("fully_enrolled")]
public bool FullyEnrolled { get; set; }
}
}

View File

@@ -22,16 +22,23 @@
*/
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.JSON;
namespace ArchiSteamFarm {
internal static class Program {
internal enum EUserInputType : byte {
Unknown,
DeviceID,
Login,
Password,
PhoneNumber,
@@ -40,121 +47,295 @@ namespace ArchiSteamFarm {
SteamParentalPIN,
RevocationCode,
TwoFactorAuthentication,
WCFHostname
}
internal enum EMode : byte {
private enum EMode : byte {
[SuppressMessage("ReSharper", "UnusedMember.Local")]
Unknown,
Normal, // Standard most common usage
Client, // WCF client only
Server // Normal + WCF server
}
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
internal const string ConfigDirectory = "config";
internal const string DebugDirectory = "debug";
internal const string LogFile = "log.txt";
internal const string GithubRepo = "JustArchi/ArchiSteamFarm";
private const string ASF = "ASF";
private const string GithubReleaseURL = "https://api.github.com/repos/" + GithubRepo + "/releases"; // GitHub API is HTTPS only
private const string GlobalConfigFile = ASF + ".json";
private const string GlobalDatabaseFile = ASF + ".db";
internal static readonly Version Version = Assembly.GetEntryAssembly().GetName().Version;
private static readonly object ConsoleLock = new object();
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
private static readonly string ExecutableFile = Assembly.Location;
private static readonly ManualResetEventSlim ShutdownResetEvent = new ManualResetEventSlim(false);
private static readonly string ExecutableFile = Assembly.GetEntryAssembly().Location;
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
private static readonly WCF WCF = new WCF();
internal static readonly string Version = Assembly.GetName().Version.ToString();
internal static GlobalConfig GlobalConfig { get; private set; }
internal static GlobalDatabase GlobalDatabase { get; private set; }
internal static bool ConsoleIsBusy { get; private set; }
private static EMode Mode;
private static Timer AutoUpdatesTimer;
private static EMode Mode = EMode.Normal;
private static WebBrowser WebBrowser;
internal static bool ConsoleIsBusy { get; private set; } = false;
internal static async Task CheckForUpdate(bool updateOverride = false) {
string oldExeFile = ExecutableFile + ".old";
private static async Task CheckForUpdate() {
JObject response = await WebBrowser.UrlGetToJObject(LatestGithubReleaseURL).ConfigureAwait(false);
if (response == null) {
// We booted successfully so we can now remove old exe file
if (File.Exists(oldExeFile)) {
// It's entirely possible that old process is still running, allow at least a second before trying to remove the file
await Utilities.SleepAsync(1000).ConfigureAwait(false);
try {
File.Delete(oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericError("Could not remove old ASF binary, please remove " + oldExeFile + " manually in order for update function to work!");
}
}
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Unknown) {
return;
}
string remoteVersion = response["tag_name"].ToString();
if (string.IsNullOrEmpty(remoteVersion)) {
string releaseURL = GithubReleaseURL;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
releaseURL += "/latest";
}
Logging.LogGenericInfo("Checking new version...");
string response = await WebBrowser.UrlGetToContentRetry(releaseURL).ConfigureAwait(false);
if (string.IsNullOrEmpty(response)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
string localVersion = Version;
GitHub.ReleaseResponse releaseResponse;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
try {
releaseResponse = JsonConvert.DeserializeObject<GitHub.ReleaseResponse>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
} else {
List<GitHub.ReleaseResponse> releases;
try {
releases = JsonConvert.DeserializeObject<List<GitHub.ReleaseResponse>>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericInfo("Local version: " + localVersion);
Logging.LogGenericInfo("Remote version: " + remoteVersion);
if ((releases == null) || (releases.Count == 0)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
int comparisonResult = localVersion.CompareTo(remoteVersion);
if (comparisonResult < 0) {
releaseResponse = releases[0];
}
if (string.IsNullOrEmpty(releaseResponse.Tag)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
Version newVersion = new Version(releaseResponse.Tag);
Logging.LogGenericInfo("Local version: " + Version + " | Remote version: " + newVersion);
if (Version.CompareTo(newVersion) >= 0) { // If local version is the same or newer than remote version
if ((AutoUpdatesTimer != null) || !GlobalConfig.AutoUpdates) {
return;
}
Logging.LogGenericInfo("ASF will automatically check for new versions every 24 hours");
AutoUpdatesTimer = new Timer(
async e => await CheckForUpdate().ConfigureAwait(false),
null,
TimeSpan.FromDays(1), // Delay
TimeSpan.FromDays(1) // Period
);
return;
}
if (!updateOverride && !GlobalConfig.AutoUpdates) {
Logging.LogGenericInfo("New version is available!");
Logging.LogGenericInfo("Consider updating yourself!");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
} else if (comparisonResult > 0) {
Logging.LogGenericInfo("You're currently using pre-release version!");
Logging.LogGenericInfo("Be careful!");
return;
}
if (File.Exists(oldExeFile)) {
Logging.LogGenericWarning("Refusing to proceed with auto update as old " + oldExeFile + " binary could not be removed, please remove it manually");
return;
}
// Auto update logic starts here
if (releaseResponse.Assets == null) {
Logging.LogGenericWarning("Could not proceed with update because that version doesn't include assets!");
return;
}
GitHub.ReleaseResponse.Asset binaryAsset = releaseResponse.Assets.FirstOrDefault(asset => !string.IsNullOrEmpty(asset.Name) && asset.Name.Equals(ExecutableName, StringComparison.OrdinalIgnoreCase));
if (binaryAsset == null) {
Logging.LogGenericWarning("Could not proceed with update because there is no asset that relates to currently running binary!");
return;
}
if (string.IsNullOrEmpty(binaryAsset.DownloadURL)) {
Logging.LogGenericWarning("Could not proceed with update because download URL is empty!");
return;
}
byte[] result = await WebBrowser.UrlGetToBytesRetry(binaryAsset.DownloadURL).ConfigureAwait(false);
if (result == null) {
return;
}
string newExeFile = ExecutableFile + ".new";
// Firstly we create new exec
try {
File.WriteAllBytes(newExeFile, result);
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
// Now we move current -> old
try {
File.Move(ExecutableFile, oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Delete(newExeFile);
} catch {
// Ignored
}
return;
}
// Now we move new -> current
try {
File.Move(newExeFile, ExecutableFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Move(oldExeFile, ExecutableFile);
File.Delete(newExeFile);
} catch {
// Ignored
}
return;
}
Logging.LogGenericInfo("Update process finished!");
if (GlobalConfig.AutoRestart) {
Logging.LogGenericInfo("Restarting...");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
Restart();
} else {
Logging.LogGenericInfo("Exiting...");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
Exit();
}
}
internal static void Exit(int exitCode = 0) {
WCF.StopServer();
Environment.Exit(exitCode);
}
internal static void Restart() {
System.Diagnostics.Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs()));
try {
Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1)));
} catch (Exception e) {
Logging.LogGenericException(e);
}
Exit();
}
internal static async Task LimitSteamRequestsAsync() {
await SteamSemaphore.WaitAsync().ConfigureAwait(false);
var releaseLater = Task.Run(async () => {
await Utilities.SleepAsync(7000).ConfigureAwait(false); // We must add some delay to not get caught by Steam rate limiter
SteamSemaphore.Release();
});
}
internal static string GetUserInput(EUserInputType userInputType, string botName = "Main", string extraInformation = null) {
if (userInputType == EUserInputType.Unknown) {
return null;
}
if (GlobalConfig.Headless) {
Logging.LogGenericWarning("Received a request for user input, but process is running in headless mode!");
return null;
}
internal static string GetUserInput(string botLogin, EUserInputType userInputType, string extraInformation = null) {
string result;
lock (ConsoleLock) {
ConsoleIsBusy = true;
switch (userInputType) {
case EUserInputType.DeviceID:
Console.Write("<" + botName + "> Please enter your Device ID (including \"android:\"): ");
break;
case EUserInputType.Login:
Console.Write("<" + botLogin + "> Please enter your login: ");
Console.Write("<" + botName + "> Please enter your login: ");
break;
case EUserInputType.Password:
Console.Write("<" + botLogin + "> Please enter your password: ");
Console.Write("<" + botName + "> Please enter your password: ");
break;
case EUserInputType.PhoneNumber:
Console.Write("<" + botLogin + "> Please enter your full phone number (e.g. +1234567890): ");
Console.Write("<" + botName + "> Please enter your full phone number (e.g. +1234567890): ");
break;
case EUserInputType.SMS:
Console.Write("<" + botLogin + "> Please enter SMS code sent on your mobile: ");
Console.Write("<" + botName + "> Please enter SMS code sent on your mobile: ");
break;
case EUserInputType.SteamGuard:
Console.Write("<" + botLogin + "> Please enter the auth code sent to your email: ");
Console.Write("<" + botName + "> Please enter the auth code sent to your email: ");
break;
case EUserInputType.SteamParentalPIN:
Console.Write("<" + botLogin + "> Please enter steam parental PIN: ");
Console.Write("<" + botName + "> Please enter steam parental PIN: ");
break;
case EUserInputType.RevocationCode:
Console.WriteLine("<" + botLogin + "> PLEASE WRITE DOWN YOUR REVOCATION CODE: " + extraInformation);
Console.WriteLine("<" + botLogin + "> THIS IS THE ONLY WAY TO NOT GET LOCKED OUT OF YOUR ACCOUNT!");
Console.Write("<" + botLogin + "> Hit enter once ready...");
Console.WriteLine("<" + botName + "> PLEASE WRITE DOWN YOUR REVOCATION CODE: " + extraInformation);
Console.Write("<" + botName + "> Hit enter once ready...");
break;
case EUserInputType.TwoFactorAuthentication:
Console.Write("<" + botLogin + "> Please enter your 2 factor auth code from your authenticator app: ");
Console.Write("<" + botName + "> Please enter your 2 factor auth code from your authenticator app: ");
break;
case EUserInputType.WCFHostname:
Console.Write("<" + botName + "> Please enter your WCF hostname: ");
break;
default:
Console.Write("<" + botName + "> Please enter not documented yet value of \"" + userInputType + "\": ");
break;
}
result = Console.ReadLine();
Console.Clear(); // For security purposes
if (!Console.IsOutputRedirected) {
Console.Clear(); // For security purposes
}
ConsoleIsBusy = false;
}
return result.Trim(); // Get rid of all whitespace characters
return !string.IsNullOrEmpty(result) ? result.Trim() : null;
}
internal static void OnBotShutdown() {
foreach (Bot bot in Bot.Bots.Values) {
if (bot.KeepRunning) {
return;
}
if (Bot.Bots.Values.Any(bot => bot.KeepRunning)) {
return;
}
if (WCF.IsServerRunning()) {
@@ -162,33 +343,51 @@ namespace ArchiSteamFarm {
}
Logging.LogGenericInfo("No bots are running, exiting");
Thread.Sleep(5000);
ShutdownResetEvent.Set();
}
private static void InitServices() {
Logging.Init();
GlobalConfig = GlobalConfig.Load(Path.Combine(ConfigDirectory, GlobalConfigFile));
if (GlobalConfig == null) {
Logging.LogGenericError("Global config could not be loaded, please make sure that ASF.json exists and is valid!");
Thread.Sleep(5000);
Exit(1);
}
GlobalDatabase = GlobalDatabase.Load(Path.Combine(ConfigDirectory, GlobalDatabaseFile));
if (GlobalDatabase == null) {
Logging.LogGenericError("Global database could not be loaded!");
Thread.Sleep(5000);
Exit(1);
}
ArchiWebHandler.Init();
WebBrowser.Init();
WCF.Init();
WebBrowser = new WebBrowser("Main");
}
private static void ParseArgs(string[] args) {
private static void ParseArgs(IEnumerable<string> args) {
if (args == null) {
Logging.LogNullError(nameof(args));
return;
}
foreach (string arg in args) {
switch (arg) {
case "":
break;
case "--client":
Mode = EMode.Client;
Logging.LogToFile = false;
break;
case "--log":
Logging.LogToFile = true;
break;
case "--no-log":
Logging.LogToFile = false;
break;
case "--server":
Mode = EMode.Server;
WCF.StartServer();
break;
default:
if (arg.StartsWith("--")) {
if (arg.StartsWith("--", StringComparison.Ordinal)) {
Logging.LogGenericWarning("Unrecognized parameter: " + arg);
continue;
}
@@ -198,10 +397,10 @@ namespace ArchiSteamFarm {
continue;
}
Logging.LogGenericInfo("Command sent: \"" + arg + "\"");
Logging.LogGenericInfo("Command sent: " + arg);
// We intentionally execute this async block synchronously
Logging.LogGenericInfo("Response received: \"" + WCF.SendCommand(arg) + "\"");
Logging.LogGenericInfo("Response received: " + WCF.SendCommand(arg));
/*
Task.Run(async () => {
Logging.LogGenericNotice("WCF", "Response received: " + await WCF.SendCommand(arg).ConfigureAwait(false));
@@ -213,17 +412,28 @@ namespace ArchiSteamFarm {
}
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
if (sender == null || args == null) {
if ((sender == null) || (args == null) || (args.ExceptionObject == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args) + " || " + nameof(args.ExceptionObject));
return;
}
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void Main(string[] args) {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
if ((sender == null) || (args == null) || (args.Exception == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args) + " || " + nameof(args.Exception));
return;
}
Logging.LogGenericInfo("Archi's Steam Farm, version " + Version);
Logging.LogGenericException(args.Exception);
}
private static void Init(IEnumerable<string> args) {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
Logging.LogGenericInfo("ASF V" + Version);
Directory.SetCurrentDirectory(ExecutableDirectory);
InitServices();
@@ -231,7 +441,7 @@ namespace ArchiSteamFarm {
if (Debugging.IsDebugBuild) {
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
for (var i = 0; i < 4; i++) {
for (byte i = 0; i < 4; i++) {
Directory.SetCurrentDirectory("..");
if (Directory.Exists(ConfigDirectory)) {
break;
@@ -244,19 +454,30 @@ namespace ArchiSteamFarm {
}
}
// By default we're operating on normal mode
Mode = EMode.Normal;
Logging.LogToFile = true;
// If debugging is on, we prepare debug directory prior to running
if (GlobalConfig.Debug) {
if (Directory.Exists(DebugDirectory)) {
Directory.Delete(DebugDirectory, true);
Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
}
Directory.CreateDirectory(DebugDirectory);
// But that can be overriden by arguments
ParseArgs(args);
SteamKit2.DebugLog.AddListener(new Debugging.DebugListener(Path.Combine(DebugDirectory, "debug.txt")));
SteamKit2.DebugLog.Enabled = true;
}
// Parse args
if (args != null) {
ParseArgs(args);
}
// If we ran ASF as a client, we're done by now
if (Mode == EMode.Client) {
return;
Exit();
}
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
// From now on it's server mode
Logging.Init();
if (!Directory.Exists(ConfigDirectory)) {
Logging.LogGenericError("Config directory doesn't exist!");
@@ -264,39 +485,45 @@ namespace ArchiSteamFarm {
Exit(1);
}
CheckForUpdate().Wait();
// Before attempting to connect, initialize our list of CMs
Bot.RefreshCMs().Wait();
Bot.RefreshCMs(GlobalDatabase.CellID).Wait();
bool isRunning = false;
foreach (string botName in Directory.EnumerateFiles(ConfigDirectory, "*.json").Select(Path.GetFileNameWithoutExtension)) {
switch (botName) {
case ASF:
case "example":
case "minimal":
continue;
}
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Bot bot = new Bot(botName);
if (!bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
if ((bot.BotConfig == null) || !bot.BotConfig.Enabled) {
continue;
}
if (bot.BotConfig.StartOnLaunch) {
isRunning = true;
}
}
// CONVERSION START
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Logging.LogGenericWarning("Found legacy " + botName + ".xml config file, it will now be converted to new ASF V2.0 format!");
Bot bot = new Bot(botName);
if (!bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION END
// Check if we got any bots running
OnBotShutdown();
if (!isRunning) {
OnBotShutdown();
}
}
private static void Main(string[] args) {
Init(args);
// Wait for signal to shutdown
ShutdownResetEvent.WaitOne();
ShutdownResetEvent.Wait();
// We got a signal to shutdown, consider giving user some time to read the message
Thread.Sleep(5000);
// This is over, cleanup only now
WCF.StopServer();
// We got a signal to shutdown
Exit();
}
}
}

View File

@@ -1,8 +1,7 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ArchiSteamFarm")]
@@ -10,12 +9,12 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArchiSteamFarm")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
@@ -25,12 +24,12 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0.0")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: AssemblyVersion("2.1.0.2")]
[assembly: AssemblyFileVersion("2.1.0.2")]

View File

@@ -1,74 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
[JsonProperty(Required = Required.Always)]
internal string tradeofferid { get; set; }
[JsonProperty(Required = Required.Always)]
internal int accountid_other { get; set; }
[JsonProperty(Required = Required.Always)]
internal ETradeOfferState trade_offer_state { get; set; }
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> items_to_give { get; } = new List<SteamItem>();
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> items_to_receive { get; } = new List<SteamItem>();
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
}

View File

@@ -22,9 +22,12 @@
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ArchiSteamFarm.JSON;
namespace ArchiSteamFarm {
internal sealed class Trading {
@@ -34,66 +37,203 @@ namespace ArchiSteamFarm {
private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private volatile byte ParsingTasks = 0;
private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1);
private byte ParsingTasks;
internal static async Task LimitInventoryRequestsAsync() {
await InventorySemaphore.WaitAsync().ConfigureAwait(false);
var releaseLater = Task.Run(async () => {
await Utilities.SleepAsync(3000).ConfigureAwait(false); // We must add some delay to not get caught by Steam rate limiter
Task.Run(async () => {
await Utilities.SleepAsync(Program.GlobalConfig.InventoryLimiterDelay * 1000).ConfigureAwait(false);
InventorySemaphore.Release();
});
}).Forget();
}
internal Trading(Bot bot) {
if (bot == null) {
throw new ArgumentNullException(nameof(bot));
}
Bot = bot;
}
internal async void CheckTrades() {
if (ParsingTasks < 2) {
internal async Task CheckTrades() {
lock (TradesSemaphore) {
if (ParsingTasks >= 2) {
return;
}
ParsingTasks++;
}
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
await TradesSemaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
lock (TradesSemaphore) {
ParsingTasks--;
}
TradesSemaphore.Release();
}
private async Task ParseActiveTrades() {
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
if (tradeOffers == null) {
if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return;
}
List<Task> tasks = new List<Task>();
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
HashSet<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
return;
}
if (tradeOffers.RemoveWhere(tradeoffer => tradeoffer.State != Steam.TradeOffer.ETradeOfferState.Active) > 0) {
tradeOffers.TrimExcess();
if (tradeOffers.Count == 0) {
return;
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
await Bot.AcceptAllConfirmations().ConfigureAwait(false);
List<Task<bool>> tasks = tradeOffers.Select(ParseTrade).ToList();
bool[] results = await Task.WhenAll(tasks).ConfigureAwait(false);
if (results.Any(result => result)) {
HashSet<ulong> tradeIDs = new HashSet<ulong>(tradeOffers.Select(tradeOffer => tradeOffer.TradeOfferID));
await Bot.AcceptConfirmations(true, Steam.ConfirmationDetails.EType.Trade, 0, tradeIDs).ConfigureAwait(false);
}
}
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
private async Task<bool> ParseTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
return;
Logging.LogNullError(nameof(tradeOffer), Bot.BotName);
return false;
}
ulong tradeID;
if (!ulong.TryParse(tradeOffer.tradeofferid, out tradeID)) {
return;
if (tradeOffer.State != Steam.TradeOffer.ETradeOfferState.Active) {
return false;
}
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID) {
Logging.LogGenericInfo("Accepting trade: " + tradeID, Bot.BotName);
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
} else {
Logging.LogGenericInfo("Ignoring trade: " + tradeID, Bot.BotName);
if (await ShouldAcceptTrade(tradeOffer).ConfigureAwait(false)) {
Logging.LogGenericInfo("Accepting trade: " + tradeOffer.TradeOfferID, Bot.BotName);
return await Bot.ArchiWebHandler.AcceptTradeOffer(tradeOffer.TradeOfferID).ConfigureAwait(false);
}
if (Bot.BotConfig.IsBotAccount) {
Logging.LogGenericInfo("Rejecting trade: " + tradeOffer.TradeOfferID, Bot.BotName);
return Bot.ArchiWebHandler.DeclineTradeOffer(tradeOffer.TradeOfferID);
}
Logging.LogGenericInfo("Ignoring trade: " + tradeOffer.TradeOfferID, Bot.BotName);
return false;
}
private async Task<bool> ShouldAcceptTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
Logging.LogNullError(nameof(tradeOffer), Bot.BotName);
return false;
}
// Always accept trades when we're not losing anything
if (tradeOffer.ItemsToGive.Count == 0) {
// Unless it's steam fuckup and we're dealing with broken trade
return tradeOffer.ItemsToReceive.Count > 0;
}
// Always accept trades from SteamMasterID
if ((tradeOffer.OtherSteamID64 != 0) && (tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID)) {
return true;
}
// If we don't have SteamTradeMatcher enabled, this is the end for us
if (!Bot.BotConfig.SteamTradeMatcher) {
return false;
}
// Decline trade if we're giving more count-wise
if (tradeOffer.ItemsToGive.Count > tradeOffer.ItemsToReceive.Count) {
return false;
}
// Decline trade if we're losing anything but steam cards, or if it's non-dupes trade
if (!tradeOffer.IsSteamCardsOnlyTradeForUs() || !tradeOffer.IsPotentiallyDupesTradeForUs()) {
return false;
}
// At this point we're sure that STM trade is valid
// If we're dealing with special cards with short lifespan, accept the trade only if user doesn't have trade holds
if (tradeOffer.ItemsToGive.Any(item => GlobalConfig.GlobalBlacklist.Contains(item.RealAppID))) {
byte? holdDuration = await Bot.ArchiWebHandler.GetTradeHoldDuration(tradeOffer.TradeOfferID).ConfigureAwait(false);
if (holdDuration.GetValueOrDefault() > 0) {
return false;
}
}
// Now check if it's worth for us to do the trade
await LimitInventoryRequestsAsync().ConfigureAwait(false);
HashSet<Steam.Item> inventory = await Bot.ArchiWebHandler.GetMyInventory(false).ConfigureAwait(false);
if ((inventory == null) || (inventory.Count == 0)) {
return true; // OK, assume that this trade is valid, we can't check our EQ
}
// Get appIDs we're interested in
HashSet<uint> appIDs = new HashSet<uint>(tradeOffer.ItemsToGive.Select(item => item.RealAppID));
// Now remove from our inventory all items we're NOT interested in
inventory.RemoveWhere(item => !appIDs.Contains(item.RealAppID));
inventory.TrimExcess();
// If for some reason Valve is talking crap and we can't find mentioned items, assume OK
if (inventory.Count == 0) {
return true;
}
// Now let's create a map which maps items to their amount in our EQ
Dictionary<ulong, uint> amountMap = new Dictionary<ulong, uint>();
foreach (Steam.Item item in inventory) {
uint amount;
if (amountMap.TryGetValue(item.ClassID, out amount)) {
amountMap[item.ClassID] = amount + item.Amount;
} else {
amountMap[item.ClassID] = item.Amount;
}
}
// Calculate our value of items to give
List<uint> amountsToGive = new List<uint>(tradeOffer.ItemsToGive.Count);
foreach (ulong key in tradeOffer.ItemsToGive.Select(item => item.ClassID)) {
uint amount;
if (!amountMap.TryGetValue(key, out amount)) {
amountsToGive.Add(0);
continue;
}
amountsToGive.Add(amount);
}
// Sort it ascending
amountsToGive.Sort();
// Calculate our value of items to receive
List<uint> amountsToReceive = new List<uint>(tradeOffer.ItemsToReceive.Count);
foreach (ulong key in tradeOffer.ItemsToReceive.Select(item => item.ClassID)) {
uint amount;
if (!amountMap.TryGetValue(key, out amount)) {
amountsToReceive.Add(0);
continue;
}
amountsToReceive.Add(amount);
}
// Sort it ascending
amountsToReceive.Sort();
// Check actual difference
int difference = amountsToGive.Select((t, i) => (int) (t - amountsToReceive[i])).Sum();
// Trade is worth for us if the difference is greater than 0
return difference > 0;
}
}
}

View File

@@ -22,54 +22,45 @@
*/
using System.Text.RegularExpressions;
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Utilities {
internal static async Task SleepAsync(int miliseconds) {
await Task.Delay(miliseconds).ConfigureAwait(false);
}
[SuppressMessage("ReSharper", "UnusedParameter.Global")]
internal static void Forget(this Task task) { }
internal static ulong OnlyNumbers(string inputString) {
if (string.IsNullOrEmpty(inputString)) {
return 0;
}
string resultString = OnlyNumbersString(inputString);
if (string.IsNullOrEmpty(resultString)) {
return 0;
}
ulong result;
if (!ulong.TryParse(resultString, out result)) {
return 0;
}
return result;
}
internal static string OnlyNumbersString(string text) {
if (string.IsNullOrEmpty(text)) {
internal static string GetCookieValue(this CookieContainer cookieContainer, string url, string name) {
if (string.IsNullOrEmpty(url) || string.IsNullOrEmpty(name)) {
Logging.LogNullError(nameof(url) + " || " + nameof(name));
return null;
}
return Regex.Replace(text, @"[^\d]", "");
Uri uri;
try {
uri = new Uri(url);
} catch (UriFormatException e) {
Logging.LogGenericException(e);
return null;
}
CookieCollection cookies = cookieContainer.GetCookies(uri);
return cookies.Count == 0 ? null : (from Cookie cookie in cookies where cookie.Name.Equals(name) select cookie.Value).FirstOrDefault();
}
internal static uint GetCharCountInString(string s, char c) {
if (string.IsNullOrEmpty(s)) {
return 0;
internal static uint GetUnixTime() => (uint) DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;
internal static Task SleepAsync(int miliseconds) {
if (miliseconds >= 0) {
return Task.Delay(miliseconds);
}
uint count = 0;
foreach (char singleChar in s) {
if (singleChar == c) {
count++;
}
}
return count;
Logging.LogNullError(nameof(miliseconds));
return Task.FromResult(true);
}
}
}

View File

@@ -23,6 +23,7 @@
*/
using System;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
@@ -35,15 +36,24 @@ namespace ArchiSteamFarm {
internal sealed class WCF : IWCF {
private const string URL = "http://localhost:1242/ASF"; // 1242 = 1024 + A(65) + S(83) + F(70)
private static string URL = "http://localhost:1242/ASF";
private ServiceHost ServiceHost;
private Client Client;
internal bool IsServerRunning() {
return ServiceHost != null;
internal static void Init() {
if (string.IsNullOrEmpty(Program.GlobalConfig.WCFHostname)) {
Program.GlobalConfig.WCFHostname = Program.GetUserInput(Program.EUserInputType.WCFHostname);
if (string.IsNullOrEmpty(Program.GlobalConfig.WCFHostname)) {
return;
}
}
URL = "http://" + Program.GlobalConfig.WCFHostname + ":" + Program.GlobalConfig.WCFPort + "/ASF";
}
internal bool IsServerRunning() => ServiceHost != null;
internal void StartServer() {
if (ServiceHost != null) {
return;
@@ -77,6 +87,11 @@ namespace ArchiSteamFarm {
}
internal string SendCommand(string input) {
if (string.IsNullOrEmpty(input)) {
Logging.LogNullError(nameof(input));
return null;
}
if (Client == null) {
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
@@ -86,34 +101,23 @@ namespace ArchiSteamFarm {
public string HandleCommand(string input) {
if (string.IsNullOrEmpty(input)) {
Logging.LogNullError(nameof(input));
return null;
}
string[] args = input.Split(' ');
string botName;
if (args.Length > 1) { // If we have args[1] provided, use given botName
botName = args[1];
} else { // If not, just pick first one
botName = Bot.GetAnyBotName();
Bot bot = Bot.Bots.Values.FirstOrDefault();
if (bot == null) {
return "ERROR: No bots are enabled!";
}
if (string.IsNullOrEmpty(botName)) {
return "ERROR: Invalid botName: " + botName;
if (Program.GlobalConfig.SteamOwnerID == 0) {
return "Refusing to handle request because SteamOwnerID is not set!";
}
Bot bot;
if (!Bot.Bots.TryGetValue(botName, out bot)) {
return "ERROR: Couldn't find any bot named: " + botName;
}
string command = "!" + input;
string output = bot.Response(Program.GlobalConfig.SteamOwnerID, command).Result; // TODO: This should be asynchronous
Logging.LogGenericInfo("Received command: \"" + input + "\"");
string command = '!' + input;
string output = bot.HandleMessage(command).Result; // TODO: This should be asynchronous
Logging.LogGenericInfo("Answered to command: \"" + input + "\" with: \"" + output + "\"");
Logging.LogGenericInfo("Answered to command: " + input + " with: " + output);
return output;
}
}
@@ -122,6 +126,11 @@ namespace ArchiSteamFarm {
internal Client(Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input) {
if (string.IsNullOrEmpty(input)) {
Logging.LogNullError(nameof(input));
return null;
}
try {
return Channel.HandleCommand(input);
} catch (Exception e) {

View File

@@ -23,33 +23,30 @@
*/
using HtmlAgilityPack;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ArchiSteamFarm {
internal static class WebBrowser {
internal const byte HttpTimeout = 180; // In seconds, how long we can wait for server's response
internal const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
internal const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
internal sealed class WebBrowser {
internal const byte MaxRetries = 5; // Defines maximum number of retries, UrlRequest() does not handle retry by itself (it's app responsibility)
private const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
private const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
private static readonly string DefaultUserAgent = "ArchiSteamFarm/" + Program.Version;
private static readonly HttpClient HttpClient = new HttpClient(new HttpClientHandler {
UseCookies = false
}) {
Timeout = TimeSpan.FromSeconds(HttpTimeout)
};
internal readonly CookieContainer CookieContainer = new CookieContainer();
private readonly HttpClient HttpClient;
private readonly string Identifier;
internal static void Init() {
// Most web services expect that UserAgent is set, so we declare it globally
// Any request can override that on as-needed basis (see: RequestOptions.FakeUserAgent)
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd(DefaultUserAgent);
// Set max connection limit from default of 2 to desired value
ServicePointManager.DefaultConnectionLimit = MaxConnections;
@@ -59,68 +56,237 @@ namespace ArchiSteamFarm {
// Don't use Expect100Continue, we're sure about our POSTs, save some TCP packets
ServicePointManager.Expect100Continue = false;
// Reuse ports if possible
// TODO: Mono doesn't support that feature yet
#if !__MonoCS__
// Reuse ports if possible (since .NET 4.6+)
//ServicePointManager.ReusePort = true;
#endif
}
internal static async Task<HttpResponseMessage> UrlGet(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
internal WebBrowser(string identifier) {
if (string.IsNullOrEmpty(identifier)) {
throw new ArgumentNullException(nameof(identifier));
}
return await UrlRequest(request, HttpMethod.Get, null, cookies, referer).ConfigureAwait(false);
Identifier = identifier;
HttpClientHandler httpClientHandler = new HttpClientHandler {
AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip,
CookieContainer = CookieContainer
};
HttpClient = new HttpClient(httpClientHandler) {
Timeout = TimeSpan.FromSeconds(Program.GlobalConfig.HttpTimeout)
};
// Most web services expect that UserAgent is set, so we declare it globally
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd(DefaultUserAgent);
}
internal static async Task<HttpResponseMessage> UrlPost(string request, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
internal async Task<bool> UrlHeadRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
Logging.LogNullError(nameof(request), Identifier);
return false;
}
return await UrlRequest(request, HttpMethod.Post, data, cookies, referer).ConfigureAwait(false);
bool result = false;
for (byte i = 0; (i < MaxRetries) && !result; i++) {
result = await UrlHead(request, referer).ConfigureAwait(false);
}
if (result) {
return true;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return false;
}
internal static async Task<string> UrlGetToContent(string request, Dictionary<string, string> cookies, string referer = null) {
internal async Task<Uri> UrlHeadToUriRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
Uri result = null;
for (byte i = 0; (i < MaxRetries) && (result == null); i++) {
result = await UrlHeadToUri(request, referer).ConfigureAwait(false);
}
HttpContent httpContent = httpResponse.Content;
if (httpContent == null) {
return null;
if (result != null) {
return result;
}
return await httpContent.ReadAsStringAsync().ConfigureAwait(false);
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal static async Task<HtmlDocument> UrlGetToHtmlDocument(string request, Dictionary<string, string> cookies = null, string referer = null) {
internal async Task<byte[]> UrlGetToBytesRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
byte[] result = null;
for (byte i = 0; (i < MaxRetries) && (result == null); i++) {
result = await UrlGetToBytes(request, referer).ConfigureAwait(false);
}
if (result != null) {
return result;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal async Task<string> UrlGetToContentRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
string result = null;
for (byte i = 0; (i < MaxRetries) && string.IsNullOrEmpty(result); i++) {
result = await UrlGetToContent(request, referer).ConfigureAwait(false);
}
if (!string.IsNullOrEmpty(result)) {
return result;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal async Task<HtmlDocument> UrlGetToHtmlDocumentRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
HtmlDocument result = null;
for (byte i = 0; (i < MaxRetries) && (result == null); i++) {
result = await UrlGetToHtmlDocument(request, referer).ConfigureAwait(false);
}
if (result != null) {
return result;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal async Task<JObject> UrlGetToJObjectRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
JObject result = null;
for (byte i = 0; (i < MaxRetries) && (result == null); i++) {
result = await UrlGetToJObject(request, referer).ConfigureAwait(false);
}
if (result != null) {
return result;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal async Task<XmlDocument> UrlGetToXMLRetry(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
XmlDocument result = null;
for (byte i = 0; (i < MaxRetries) && (result == null); i++) {
result = await UrlGetToXML(request, referer).ConfigureAwait(false);
}
if (result != null) {
return result;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return null;
}
internal async Task<bool> UrlPostRetry(string request, Dictionary<string, string> data = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return false;
}
bool result = false;
for (byte i = 0; (i < MaxRetries) && !result; i++) {
result = await UrlPost(request, data, referer).ConfigureAwait(false);
}
if (result) {
return true;
}
Logging.LogGenericWTF("Request failed even after " + MaxRetries + " tries", Identifier);
return false;
}
private async Task<byte[]> UrlGetToBytes(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
using (HttpResponseMessage httpResponse = await UrlGetToResponse(request, referer).ConfigureAwait(false)) {
if (httpResponse == null) {
return null;
}
return await httpResponse.Content.ReadAsByteArrayAsync().ConfigureAwait(false);
}
}
private async Task<string> UrlGetToContent(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
using (HttpResponseMessage httpResponse = await UrlGetToResponse(request, referer).ConfigureAwait(false)) {
if (httpResponse == null) {
return null;
}
return await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false);
}
}
private async Task<HtmlDocument> UrlGetToHtmlDocument(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
string content = await UrlGetToContent(request, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
content = WebUtility.HtmlDecode(content);
HtmlDocument htmlDocument = new HtmlDocument();
htmlDocument.LoadHtml(content);
htmlDocument.LoadHtml(WebUtility.HtmlDecode(content));
return htmlDocument;
}
internal static async Task<JObject> UrlGetToJObject(string request, Dictionary<string, string> cookies = null, string referer = null) {
private async Task<JObject> UrlGetToJObject(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
string content = await UrlGetToContent(request, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
@@ -129,54 +295,150 @@ namespace ArchiSteamFarm {
try {
jObject = JObject.Parse(content);
} catch (Exception e) {
Logging.LogGenericException(e);
} catch (JsonException e) {
Logging.LogGenericException(e, Identifier);
return null;
}
return jObject;
}
private static async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request) || httpMethod == null) {
private async Task<HttpResponseMessage> UrlGetToResponse(string request, string referer = null) {
if (!string.IsNullOrEmpty(request)) {
return await UrlRequest(request, HttpMethod.Get, null, referer).ConfigureAwait(false);
}
Logging.LogNullError(nameof(request), Identifier);
return null;
}
private async Task<XmlDocument> UrlGetToXML(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
string content = await UrlGetToContent(request, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
XmlDocument xmlDocument = new XmlDocument();
try {
xmlDocument.LoadXml(content);
} catch (XmlException e) {
Logging.LogGenericException(e, Identifier);
return null;
}
return xmlDocument;
}
private async Task<bool> UrlHead(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return false;
}
using (HttpResponseMessage response = await UrlHeadToResponse(request, referer).ConfigureAwait(false)) {
return response != null;
}
}
private async Task<HttpResponseMessage> UrlHeadToResponse(string request, string referer = null) {
if (!string.IsNullOrEmpty(request)) {
return await UrlRequest(request, HttpMethod.Head, null, referer).ConfigureAwait(false);
}
Logging.LogNullError(nameof(request), Identifier);
return null;
}
private async Task<Uri> UrlHeadToUri(string request, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return null;
}
using (HttpResponseMessage response = await UrlHeadToResponse(request, referer).ConfigureAwait(false)) {
return response == null ? null : response.RequestMessage.RequestUri;
}
}
private async Task<bool> UrlPost(string request, Dictionary<string, string> data = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
Logging.LogNullError(nameof(request), Identifier);
return false;
}
using (HttpResponseMessage response = await UrlPostToResponse(request, data, referer).ConfigureAwait(false)) {
return response != null;
}
}
private async Task<HttpResponseMessage> UrlPostToResponse(string request, Dictionary<string, string> data = null, string referer = null) {
if (!string.IsNullOrEmpty(request)) {
return await UrlRequest(request, HttpMethod.Post, data, referer).ConfigureAwait(false);
}
Logging.LogNullError(nameof(request), Identifier);
return null;
}
private async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, string referer = null) {
if (string.IsNullOrEmpty(request) || (httpMethod == null)) {
Logging.LogNullError(nameof(request) + " || " + nameof(httpMethod), Identifier);
return null;
}
if (request.StartsWith("https://", StringComparison.Ordinal) && Program.GlobalConfig.ForceHttp) {
return null;
}
HttpResponseMessage responseMessage;
using (HttpRequestMessage requestMessage = new HttpRequestMessage(httpMethod, request)) {
if (data != null) {
if ((data != null) && (data.Count > 0)) {
try {
requestMessage.Content = new FormUrlEncodedContent(data);
} catch (UriFormatException e) {
Logging.LogGenericException(e);
Logging.LogGenericException(e, Identifier);
return null;
}
}
if (cookies != null && cookies.Count > 0) {
StringBuilder cookieHeader = new StringBuilder();
foreach (KeyValuePair<string, string> cookie in cookies) {
cookieHeader.Append(cookie.Key + "=" + cookie.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookieHeader.ToString());
}
if (referer != null) {
if (!string.IsNullOrEmpty(referer)) {
requestMessage.Headers.Referrer = new Uri(referer);
}
try {
responseMessage = await HttpClient.SendAsync(requestMessage).ConfigureAwait(false);
} catch { // Request failed, we don't need to know the exact reason, swallow exception
} catch (Exception e) {
// This exception is really common, don't bother with it unless debug mode is enabled
if (Debugging.IsDebugBuild || Program.GlobalConfig.Debug) {
Logging.LogGenericException(e, Identifier);
}
return null;
}
}
if (responseMessage == null || !responseMessage.IsSuccessStatusCode) {
if (responseMessage == null) {
return null;
}
return responseMessage;
if (responseMessage.IsSuccessStatusCode) {
return responseMessage;
}
if (Debugging.IsDebugBuild || Program.GlobalConfig.Debug) {
Logging.LogGenericError("Request: " + request + " failed!", Identifier);
Logging.LogGenericError("Status code: " + responseMessage.StatusCode, Identifier);
Logging.LogGenericError("Content: " + Environment.NewLine + await responseMessage.Content.ReadAsStringAsync().ConfigureAwait(false), Identifier);
}
responseMessage.Dispose();
return null;
}
}
}

View File

@@ -0,0 +1,29 @@
{
"Debug": false,
"Headless": false,
"AutoUpdates": true,
"AutoRestart": true,
"UpdateChannel": 1,
"SteamProtocol": 6,
"SteamOwnerID": 0,
"MaxFarmingTime": 10,
"IdleFarmingPeriod": 3,
"FarmingDelay": 15,
"LoginLimiterDelay": 7,
"InventoryLimiterDelay": 3,
"ForceHttp": false,
"HttpTimeout": 60,
"WCFHostname": "localhost",
"WCFPort": 1242,
"LogToFile": true,
"Statistics": true,
"HackIgnoreMachineID": false,
"Blacklist": [
267420,
303700,
335590,
368020,
425280,
480730
]
}

View File

@@ -11,15 +11,18 @@
"DismissInventoryNotifications": true,
"FarmOffline": false,
"HandleOfflineMessages": false,
"AcceptGifts": false,
"IsBotAccount": false,
"SteamTradeMatcher": false,
"ForwardKeysToOtherBots": false,
"DistributeKeys": false,
"UseAsfAsMobileAuthenticator": false,
"ShutdownOnFarmingFinished": false,
"SendOnFarmingFinished": false,
"SteamTradeToken": null,
"SendTradePeriod": 0,
"AcceptConfirmationsPeriod": 0,
"CustomGamePlayedWhileIdle": null,
"GamesPlayedWhileIdle": [
0
],
"Statistics": true
]
}

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HtmlAgilityPack" version="1.4.9" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
<package id="Newtonsoft.Json" version="9.0.1-beta1" targetFramework="net451" />
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
<package id="SteamKit2" version="1.7.0" targetFramework="net452" />
</packages>

View File

@@ -0,0 +1,93 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace ConfigGenerator {
internal abstract class ASFConfig {
internal static readonly HashSet<ASFConfig> ASFConfigs = new HashSet<ASFConfig>();
internal string FilePath { get; set; }
protected ASFConfig() {
ASFConfigs.Add(this);
}
protected ASFConfig(string filePath) : this() {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
}
internal void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this, Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
internal void Remove() {
string queryPath = Path.GetFileNameWithoutExtension(FilePath);
lock (FilePath) {
foreach (string botFile in Directory.EnumerateFiles(Program.ConfigDirectory, queryPath + ".*")) {
try {
File.Delete(botFile);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
ASFConfigs.Remove(this);
}
internal void Rename(string botName) {
if (string.IsNullOrEmpty(botName)) {
Logging.LogNullError(nameof(botName));
return;
}
string queryPath = Path.GetFileNameWithoutExtension(FilePath);
lock (FilePath) {
foreach (string botFile in Directory.EnumerateFiles(Program.ConfigDirectory, queryPath + ".*")) {
try {
File.Move(botFile, Path.Combine(Program.ConfigDirectory, botName + Path.GetExtension(botFile)));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
FilePath = Path.Combine(Program.ConfigDirectory, botName + ".json");
}
}
}
}

View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>

View File

@@ -0,0 +1,151 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.CodeAnalysis;
using System.IO;
namespace ConfigGenerator {
[SuppressMessage("ReSharper", "AutoPropertyCanBeMadeGetOnly.Global")]
[SuppressMessage("ReSharper", "CollectionNeverQueried.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal sealed class BotConfig : ASFConfig {
[JsonProperty(Required = Required.DisallowNull)]
public bool Enabled { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool StartOnLaunch { get; set; } = true;
[JsonProperty]
public string SteamLogin { get; set; } = null;
[JsonProperty]
[PasswordPropertyText(true)]
public string SteamPassword { get; set; } = null;
[JsonProperty]
public string SteamParentalPIN { get; set; } = "0";
[JsonProperty]
public string SteamApiKey { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamMasterID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamMasterClanID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public bool CardDropsRestricted { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool DismissInventoryNotifications { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool FarmOffline { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool HandleOfflineMessages { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool AcceptGifts { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool IsBotAccount { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool SteamTradeMatcher { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool ForwardKeysToOtherBots { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool DistributeKeys { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool ShutdownOnFarmingFinished { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool SendOnFarmingFinished { get; set; } = false;
[JsonProperty]
public string SteamTradeToken { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public byte SendTradePeriod { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public byte AcceptConfirmationsPeriod { get; set; } = 0;
[JsonProperty]
public string CustomGamePlayedWhileIdle { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public List<uint> GamesPlayedWhileIdle { get; set; } = new List<uint>();
internal static BotConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new BotConfig(filePath);
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return new BotConfig(filePath);
}
if (botConfig == null) {
return new BotConfig(filePath);
}
botConfig.FilePath = filePath;
return botConfig;
}
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private BotConfig() { }
private BotConfig(string filePath) : base(filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
GamesPlayedWhileIdle.Add(0);
Save();
}
}
}

View File

@@ -0,0 +1,124 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ConfigGenerator</RootNamespace>
<AssemblyName>ConfigGenerator</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1-beta1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="ASFConfig.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="DialogBox.cs" />
<Compile Include="EnhancedPropertyGrid.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="ConfigPage.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Logging.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tutorial.cs" />
<EmbeddedResource Include="ConfigPage.resx">
<DependentUpon>ConfigPage.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-ConfigGenerator.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mono --llvm --server -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-ConfigGenerator.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-ConfigGenerator.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -22,46 +22,27 @@
*/
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.IO;
using System.Windows.Forms;
namespace ArchiSteamFarm {
internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage {
internal ulong GroupID { get; set; } = 0;
internal bool AcceptInvite { get; set; } = true;
namespace ConfigGenerator {
internal sealed class ConfigPage : TabPage {
internal readonly ASFConfig ASFConfig;
EMsg ISteamSerializableMessage.GetEMsg() {
return EMsg.ClientAcknowledgeClanInvite;
internal ConfigPage(ASFConfig config) {
if (config == null) {
throw new ArgumentNullException(nameof(config));
}
ASFConfig = config;
RefreshText();
EnhancedPropertyGrid enhancedPropertyGrid = new EnhancedPropertyGrid(config);
Controls.Add(enhancedPropertyGrid);
}
void ISteamSerializable.Serialize(Stream stream) {
if (stream == null) {
return;
}
try {
BinaryWriter binaryWriter = new BinaryWriter(stream);
binaryWriter.Write(GroupID);
binaryWriter.Write(AcceptInvite);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
void ISteamSerializable.Deserialize(Stream stream) {
if (stream == null) {
return;
}
try {
BinaryReader binaryReader = new BinaryReader(stream);
GroupID = binaryReader.ReadUInt64();
AcceptInvite = binaryReader.ReadBoolean();
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
internal void RefreshText() => Text = Path.GetFileNameWithoutExtension(ASFConfig.FilePath);
}
}

View File

@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</metadata>
</root>

View File

@@ -22,20 +22,16 @@
*/
using Newtonsoft.Json;
using System.Diagnostics.CodeAnalysis;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOfferRequest {
[JsonProperty(Required = Required.Always)]
internal bool newversion { get; } = true;
[JsonProperty(Required = Required.Always)]
internal int version { get; } = 2;
[JsonProperty(Required = Required.Always)]
internal SteamItemList me { get; } = new SteamItemList();
[JsonProperty(Required = Required.Always)]
internal SteamItemList them { get; } = new SteamItemList();
namespace ConfigGenerator {
internal static class Debugging {
#if DEBUG
[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
internal static readonly bool IsDebugBuild = true;
#else
[SuppressMessage("ReSharper", "ConvertToConstant.Global")]
internal static readonly bool IsDebugBuild = false;
#endif
}
}

View File

@@ -0,0 +1,124 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
using ConfigGenerator.Properties;
namespace ConfigGenerator {
internal static class DialogBox {
internal static DialogResult InputBox(string title, string promptText, out string value) {
if (string.IsNullOrEmpty(title) || string.IsNullOrEmpty(promptText)) {
Logging.LogNullError(nameof(title) + " || " + nameof(promptText));
value = null;
return DialogResult.Abort;
}
TextBox textBox = new TextBox {
Anchor = AnchorStyles.Right,
Bounds = new Rectangle(12, 36, 372, 20),
Width = 1000
};
Button buttonOk = new Button {
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
Bounds = new Rectangle(228, 72, 75, 23),
DialogResult = DialogResult.OK,
Text = Resources.OK
};
Button buttonCancel = new Button {
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
Bounds = new Rectangle(309, 72, 75, 23),
DialogResult = DialogResult.Cancel,
Text = Resources.Cancel
};
Label label = new Label {
AutoSize = true,
Bounds = new Rectangle(9, 20, 372, 13),
Text = promptText
};
Form form = new Form {
AcceptButton = buttonOk,
CancelButton = buttonCancel,
ClientSize = new Size(Math.Max(300, label.Right + 10), 107),
Controls = { label, textBox, buttonOk, buttonCancel },
FormBorderStyle = FormBorderStyle.FixedDialog,
MinimizeBox = false,
MaximizeBox = false,
StartPosition = FormStartPosition.CenterScreen,
Text = title
};
DialogResult dialogResult = form.ShowDialog();
value = textBox.Text;
return dialogResult;
}
internal static DialogResult YesNoBox(string title, string promptText) {
if (string.IsNullOrEmpty(title) || string.IsNullOrEmpty(promptText)) {
Logging.LogNullError(nameof(title) + " || " + nameof(promptText));
return DialogResult.Abort;
}
Button buttonYes = new Button {
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
Bounds = new Rectangle(228, 72, 75, 23),
DialogResult = DialogResult.Yes,
Text = Resources.Yes
};
Button buttonNo = new Button {
Anchor = AnchorStyles.Bottom | AnchorStyles.Right,
Bounds = new Rectangle(309, 72, 75, 23),
DialogResult = DialogResult.No,
Text = Resources.No
};
Label label = new Label {
AutoSize = true,
Bounds = new Rectangle(9, 20, 372, 13),
Text = promptText
};
Form form = new Form {
AcceptButton = buttonYes,
CancelButton = buttonNo,
ClientSize = new Size(Math.Max(300, label.Right + 10), 107),
Controls = { label, buttonYes, buttonNo },
FormBorderStyle = FormBorderStyle.FixedDialog,
MinimizeBox = false,
MaximizeBox = false,
StartPosition = FormStartPosition.CenterScreen,
Text = title
};
DialogResult dialogResult = form.ShowDialog();
return dialogResult;
}
}
}

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@@ -0,0 +1,88 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Windows.Forms;
namespace ConfigGenerator {
internal sealed class EnhancedPropertyGrid : PropertyGrid {
private readonly ASFConfig ASFConfig;
internal EnhancedPropertyGrid(ASFConfig config) {
if (config == null) {
throw new ArgumentNullException(nameof(config));
}
ASFConfig = config;
SelectedObject = config;
Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top;
Dock = DockStyle.Fill;
HelpVisible = false;
ToolbarVisible = false;
}
protected override void OnPropertyValueChanged(PropertyValueChangedEventArgs args) {
if (args == null) {
Logging.LogNullError(nameof(args));
return;
}
base.OnPropertyValueChanged(args);
ASFConfig.Save();
BotConfig botConfig = ASFConfig as BotConfig;
if (botConfig != null) {
if (!botConfig.Enabled) {
return;
}
Tutorial.OnAction(Tutorial.EPhase.BotEnabled);
if (!string.IsNullOrEmpty(botConfig.SteamLogin) && !string.IsNullOrEmpty(botConfig.SteamPassword)) {
Tutorial.OnAction(Tutorial.EPhase.BotReady);
}
return;
}
GlobalConfig globalConfig = ASFConfig as GlobalConfig;
if (globalConfig == null) {
return;
}
if (globalConfig.SteamOwnerID != 0) {
Tutorial.OnAction(Tutorial.EPhase.GlobalConfigReady);
}
}
protected override void OnGotFocus(EventArgs args) {
if (args == null) {
Logging.LogNullError(nameof(args));
return;
}
base.OnGotFocus(args);
ASFConfig.Save();
}
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Net.Sockets;
namespace ConfigGenerator {
[SuppressMessage("ReSharper", "AutoPropertyCanBeMadeGetOnly.Global")]
[SuppressMessage("ReSharper", "CollectionNeverQueried.Global")]
[SuppressMessage("ReSharper", "MemberCanBePrivate.Global")]
[SuppressMessage("ReSharper", "UnusedMember.Global")]
internal sealed class GlobalConfig : ASFConfig {
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
private const byte DefaultMaxFarmingTime = 10;
private const byte DefaultFarmingDelay = 15;
private const byte DefaultHttpTimeout = 60;
private const ushort DefaultWCFPort = 1242;
private const ProtocolType DefaultSteamProtocol = ProtocolType.Tcp;
// This is hardcoded blacklist which should not be possible to change
private static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280, 480730 };
[JsonProperty(Required = Required.DisallowNull)]
public bool Debug { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool Headless { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool AutoUpdates { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool AutoRestart { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public EUpdateChannel UpdateChannel { get; set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
public ProtocolType SteamProtocol { get; set; } = DefaultSteamProtocol;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamOwnerID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public byte MaxFarmingTime { get; set; } = DefaultMaxFarmingTime;
[JsonProperty(Required = Required.DisallowNull)]
public byte IdleFarmingPeriod { get; set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
public byte FarmingDelay { get; set; } = DefaultFarmingDelay;
[JsonProperty(Required = Required.DisallowNull)]
public byte LoginLimiterDelay { get; set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
public byte InventoryLimiterDelay { get; set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
public bool ForceHttp { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public byte HttpTimeout { get; set; } = DefaultHttpTimeout;
[JsonProperty]
public string WCFHostname { get; set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
public ushort WCFPort { get; set; } = DefaultWCFPort;
[JsonProperty(Required = Required.DisallowNull)]
public bool LogToFile { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool Statistics { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool HackIgnoreMachineID { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public List<uint> Blacklist { get; set; } = new List<uint>();
internal static GlobalConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
Logging.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new GlobalConfig(filePath);
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return new GlobalConfig(filePath);
}
if (globalConfig == null) {
return new GlobalConfig(filePath);
}
globalConfig.FilePath = filePath;
// SK2 supports only TCP and UDP steam protocols
// Ensure that user can't screw this up
switch (globalConfig.SteamProtocol) {
case ProtocolType.Tcp:
case ProtocolType.Udp:
break;
default:
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ". Value of " + DefaultSteamProtocol + " will be used instead");
globalConfig.SteamProtocol = DefaultSteamProtocol;
break;
}
// User might not know what he's doing
// Ensure that he can't screw core ASF variables
if (globalConfig.MaxFarmingTime == 0) {
Logging.LogGenericWarning("Configured MaxFarmingTime is invalid: " + globalConfig.MaxFarmingTime + ". Value of " + DefaultMaxFarmingTime + " will be used instead");
globalConfig.MaxFarmingTime = DefaultMaxFarmingTime;
}
if (globalConfig.FarmingDelay == 0) {
Logging.LogGenericWarning("Configured FarmingDelay is invalid: " + globalConfig.FarmingDelay + ". Value of " + DefaultFarmingDelay + " will be used instead");
globalConfig.FarmingDelay = DefaultFarmingDelay;
}
if (globalConfig.HttpTimeout == 0) {
Logging.LogGenericWarning("Configured HttpTimeout is invalid: " + globalConfig.HttpTimeout + ". Value of " + DefaultHttpTimeout + " will be used instead");
globalConfig.HttpTimeout = DefaultHttpTimeout;
}
if (globalConfig.WCFPort != 0) {
return globalConfig;
}
Logging.LogGenericWarning("Configured WCFPort is invalid: " + globalConfig.WCFPort + ". Value of " + DefaultWCFPort + " will be used instead");
globalConfig.WCFPort = DefaultWCFPort;
return globalConfig;
}
[SuppressMessage("ReSharper", "UnusedMember.Local")]
private GlobalConfig() { }
private GlobalConfig(string filePath) : base(filePath) {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
Blacklist.AddRange(GlobalBlacklist);
Save();
}
}
}

100
ConfigGenerator/Logging.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
using ConfigGenerator.Properties;
namespace ConfigGenerator {
internal static class Logging {
internal static void LogGenericInfoWithoutStacktrace(string message) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message));
return;
}
MessageBox.Show(message, Resources.Information, MessageBoxButtons.OK, MessageBoxIcon.Information);
}
internal static void LogGenericErrorWithoutStacktrace(string message) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message));
return;
}
MessageBox.Show(message, Resources.Error, MessageBoxButtons.OK, MessageBoxIcon.Error);
}
internal static void LogGenericException(Exception exception, [CallerMemberName] string previousMethodName = null) {
while (true) {
if (exception == null) {
LogNullError(nameof(exception));
return;
}
MessageBox.Show(previousMethodName + @"() " + exception.Message + Environment.NewLine + exception.StackTrace, Resources.Exception, MessageBoxButtons.OK, MessageBoxIcon.Error);
if (exception.InnerException != null) {
exception = exception.InnerException;
continue;
}
break;
}
}
internal static void LogGenericWarning(string message, [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message));
return;
}
MessageBox.Show(previousMethodName + @"() " + message, Resources.Warning, MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
[SuppressMessage("ReSharper", "ExplicitCallerInfoArgument")]
internal static void LogNullError(string nullObjectName, [CallerMemberName] string previousMethodName = null) {
while (true) {
if (string.IsNullOrEmpty(nullObjectName)) {
nullObjectName = nameof(nullObjectName);
continue;
}
LogGenericError(nullObjectName + " is null!", previousMethodName);
break;
}
}
private static void LogGenericError(string message, [CallerMemberName] string previousMethodName = null) {
if (string.IsNullOrEmpty(message)) {
LogNullError(nameof(message));
return;
}
LogGenericErrorWithoutStacktrace(previousMethodName + @"() " + message);
}
}
}

78
ConfigGenerator/MainForm.Designer.cs generated Normal file
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namespace ConfigGenerator {
partial class MainForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.MainTab = new System.Windows.Forms.TabControl();
this.SuspendLayout();
//
// MainTab
//
this.MainTab.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.MainTab.Appearance = System.Windows.Forms.TabAppearance.Buttons;
this.MainTab.Font = new System.Drawing.Font("Segoe UI", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
this.MainTab.HotTrack = true;
this.MainTab.Location = new System.Drawing.Point(14, 14);
this.MainTab.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
this.MainTab.Multiline = true;
this.MainTab.Name = "MainTab";
this.MainTab.SelectedIndex = 0;
this.MainTab.Size = new System.Drawing.Size(854, 745);
this.MainTab.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
this.MainTab.TabIndex = 1;
this.MainTab.Selected += new System.Windows.Forms.TabControlEventHandler(this.MainTab_Selected);
this.MainTab.Deselecting += new System.Windows.Forms.TabControlCancelEventHandler(this.MainTab_Deselecting);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoScroll = true;
this.ClientSize = new System.Drawing.Size(882, 774);
this.Controls.Add(this.MainTab);
this.Cursor = System.Windows.Forms.Cursors.Default;
this.DoubleBuffered = true;
this.Font = new System.Drawing.Font("Segoe UI", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
this.HelpButton = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "ASF Config Generator";
this.HelpButtonClicked += new System.ComponentModel.CancelEventHandler(this.MainForm_HelpButtonClicked);
this.Load += new System.EventHandler(this.MainForm_Load);
this.Shown += new System.EventHandler(this.MainForm_Shown);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl MainTab;
}
}

203
ConfigGenerator/MainForm.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace ConfigGenerator {
internal sealed partial class MainForm : Form {
private const byte ReservedTabs = 3;
private readonly TabPage NewTab = new TabPage { Text = @"+" };
private readonly TabPage RemoveTab = new TabPage { Text = @"-" };
private readonly TabPage RenameTab = new TabPage { Text = @"~" };
private ConfigPage ASFTab;
private TabPage OldTab;
internal MainForm() {
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs args) {
if ((sender == null) || (args == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args));
return;
}
ASFTab = new ConfigPage(GlobalConfig.Load(Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile)));
MainTab.TabPages.Add(ASFTab);
foreach (string configFile in Directory.EnumerateFiles(Program.ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
switch (botName) {
case Program.ASF:
case "example":
case "minimal":
continue;
}
MainTab.TabPages.Add(new ConfigPage(BotConfig.Load(configFile)));
Tutorial.Enabled = false;
}
MainTab.TabPages.AddRange(new[] { RemoveTab, RenameTab, NewTab });
Tutorial.OnAction(Tutorial.EPhase.Start);
}
private void MainTab_Selected(object sender, TabControlEventArgs args) {
if ((sender == null) || (args == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args));
return;
}
if (args.TabPage == RemoveTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
if (configPage == ASFTab) {
MainTab.SelectedTab = ASFTab;
Logging.LogGenericErrorWithoutStacktrace("You can't remove global config!");
return;
}
MainTab.SelectedTab = configPage;
if (DialogBox.YesNoBox("Removal", "Do you really want to remove this config?") != DialogResult.Yes) {
return;
}
MainTab.SelectedIndex = 0;
configPage.ASFConfig.Remove();
MainTab.TabPages.Remove(configPage);
} else if (args.TabPage == RenameTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
if (configPage == ASFTab) {
MainTab.SelectedTab = ASFTab;
Logging.LogGenericErrorWithoutStacktrace("You can't rename global config!");
return;
}
MainTab.SelectedTab = configPage;
string input;
if (DialogBox.InputBox("Rename", "Your new bot name:", out input) != DialogResult.OK) {
return;
}
if (string.IsNullOrEmpty(input)) {
Logging.LogGenericErrorWithoutStacktrace("Your bot name is empty!");
return;
}
// Get rid of any potential whitespaces in bot name
input = Regex.Replace(input, @"\s+", "");
configPage.ASFConfig.Rename(input);
configPage.RefreshText();
} else if (args.TabPage == NewTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
MainTab.SelectedTab = configPage;
Tutorial.OnAction(Tutorial.EPhase.BotNickname);
string input;
if (DialogBox.InputBox("New", "Your new bot name:", out input) != DialogResult.OK) {
return;
}
if (string.IsNullOrEmpty(input)) {
Logging.LogGenericErrorWithoutStacktrace("Your bot name is empty!");
return;
}
// Get rid of any potential whitespaces in bot name
input = Regex.Replace(input, @"\s+", "");
if (ASFConfig.ASFConfigs.Select(config => Path.GetFileNameWithoutExtension(config.FilePath)).Any(fileNameWithoutExtension => (fileNameWithoutExtension == null) || fileNameWithoutExtension.Equals(input))) {
Logging.LogGenericErrorWithoutStacktrace("Bot with such name exists already!");
return;
}
input = Path.Combine(Program.ConfigDirectory, input + ".json");
ConfigPage newConfigPage = new ConfigPage(BotConfig.Load(input));
MainTab.TabPages.Insert(MainTab.TabPages.Count - ReservedTabs, newConfigPage);
MainTab.SelectedTab = newConfigPage;
Tutorial.OnAction(Tutorial.EPhase.BotNicknameFinished);
} else if (args.TabPage == ASFTab) {
Tutorial.OnAction(Tutorial.EPhase.GlobalConfigOpened);
}
}
private void MainTab_Deselecting(object sender, TabControlCancelEventArgs args) {
if ((sender == null) || (args == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args));
return;
}
OldTab = args.TabPage;
}
private void MainForm_Shown(object sender, EventArgs args) {
if ((sender == null) || (args == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args));
return;
}
Tutorial.OnAction(Tutorial.EPhase.Shown);
}
private void MainForm_HelpButtonClicked(object sender, CancelEventArgs args) {
if ((sender == null) || (args == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args));
return;
}
args.Cancel = true;
Tutorial.OnAction(Tutorial.EPhase.Help);
Process.Start("https://github.com/JustArchi/ArchiSteamFarm/wiki/Configuration");
Tutorial.OnAction(Tutorial.EPhase.HelpFinished);
}
}
}

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104
ConfigGenerator/Program.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ConfigGenerator {
internal static class Program {
internal const string ASF = "ASF";
internal const string ConfigDirectory = "config";
internal const string GlobalConfigFile = ASF + ".json";
private const string ASFDirectory = "ArchiSteamFarm";
private static readonly string ExecutableDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main() {
Init();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
private static void Init() {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
Directory.SetCurrentDirectory(ExecutableDirectory);
// Allow loading configs from source tree if it's a debug build
if (Debugging.IsDebugBuild) {
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
for (byte i = 0; i < 4; i++) {
Directory.SetCurrentDirectory("..");
if (!Directory.Exists(ASFDirectory)) {
continue;
}
Directory.SetCurrentDirectory(ASFDirectory);
break;
}
// If config directory doesn't exist after our adjustment, abort all of that
if (!Directory.Exists(ConfigDirectory)) {
Directory.SetCurrentDirectory(ExecutableDirectory);
}
}
if (Directory.Exists(ConfigDirectory)) {
return;
}
Logging.LogGenericErrorWithoutStacktrace("Config directory could not be found!");
Environment.Exit(1);
}
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
if ((sender == null) || (args == null) || (args.ExceptionObject == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args) + " || " + nameof(args.ExceptionObject));
return;
}
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
if ((sender == null) || (args == null) || (args.Exception == null)) {
Logging.LogNullError(nameof(sender) + " || " + nameof(args) + " || " + nameof(args.Exception));
return;
}
Logging.LogGenericException(args.Exception);
}
}
}

View File

@@ -1,35 +1,34 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SteamAuth")]
[assembly: AssemblyTitle("ConfigGenerator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SteamAuth")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyProduct("ConfigGenerator")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5ad0934e-f6c4-4ae5-83af-c788313b2a87")]
[assembly: Guid("c3f6fe68-5e75-415e-bea1-1e7c16d6a433")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]

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@@ -0,0 +1,135 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ConfigGenerator.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ConfigGenerator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to Cancel.
/// </summary>
internal static string Cancel {
get {
return ResourceManager.GetString("Cancel", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error.
/// </summary>
internal static string Error {
get {
return ResourceManager.GetString("Error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Exception.
/// </summary>
internal static string Exception {
get {
return ResourceManager.GetString("Exception", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Information.
/// </summary>
internal static string Information {
get {
return ResourceManager.GetString("Information", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No.
/// </summary>
internal static string No {
get {
return ResourceManager.GetString("No", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to OK.
/// </summary>
internal static string OK {
get {
return ResourceManager.GetString("OK", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Warning.
/// </summary>
internal static string Warning {
get {
return ResourceManager.GetString("Warning", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Yes.
/// </summary>
internal static string Yes {
get {
return ResourceManager.GetString("Yes", resourceCulture);
}
}
}
}

View File

@@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Information" xml:space="preserve">
<value>Information</value>
</data>
<data name="Error" xml:space="preserve">
<value>Error</value>
</data>
<data name="Exception" xml:space="preserve">
<value>Exception</value>
</data>
<data name="Warning" xml:space="preserve">
<value>Warning</value>
</data>
<data name="OK" xml:space="preserve">
<value>OK</value>
</data>
<data name="Cancel" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="Yes" xml:space="preserve">
<value>Yes</value>
</data>
<data name="No" xml:space="preserve">
<value>No</value>
</data>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ConfigGenerator.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,97 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
namespace ConfigGenerator {
internal static class Tutorial {
internal enum EPhase : byte {
Unknown,
Start,
Shown,
Help,
HelpFinished,
BotNickname,
BotNicknameFinished,
BotEnabled,
BotReady,
GlobalConfigOpened,
GlobalConfigReady
}
internal static bool Enabled { private get; set; } = true;
private static EPhase NextPhase = EPhase.Start;
internal static void OnAction(EPhase phase) {
if (!Enabled || (phase != NextPhase)) {
return;
}
switch (phase) {
case EPhase.Unknown:
break;
case EPhase.Start:
Logging.LogGenericInfoWithoutStacktrace("Hello there! I noticed that you're using ASF Config Generator for the first time, so let me help you a bit.");
break;
case EPhase.Shown:
Logging.LogGenericInfoWithoutStacktrace("You can now notice the main ASF Config Generator screen, it's really easy to use!");
Logging.LogGenericInfoWithoutStacktrace("At the top of the window you can notice currently loaded configs, and 3 extra buttons for removing, renaming and adding new ones.");
Logging.LogGenericInfoWithoutStacktrace("In the middle of the window you will be able to configure all config properties that are available for you.");
Logging.LogGenericInfoWithoutStacktrace("In the top right corner you can find help button [?] which will redirect you to ASF wiki where you can find more information.");
Logging.LogGenericInfoWithoutStacktrace("Please click the help button to continue.");
break;
case EPhase.Help:
Logging.LogGenericInfoWithoutStacktrace("Well done! On ASF wiki you can find detailed help about every config property you're going to configure in a moment.");
break;
case EPhase.HelpFinished:
Logging.LogGenericInfoWithoutStacktrace("Alright, let's start configuring our ASF. Click on the plus [+] button to add your first steam account to ASF!");
break;
case EPhase.BotNickname:
Logging.LogGenericInfoWithoutStacktrace("Good job! You'll be asked for your bot name now. A good example would be a nickname that you're using for the steam account you're configuring right now, or any other name of your choice which will be easy for you to connect with bot instance that is being configured. Please don't use spaces in the name.");
break;
case EPhase.BotNicknameFinished:
Logging.LogGenericInfoWithoutStacktrace("As you can see your bot config is now ready to configure!");
Logging.LogGenericInfoWithoutStacktrace("First thing that you want to do is switching \"Enabled\" property from False to True, try it!");
break;
case EPhase.BotEnabled:
Logging.LogGenericInfoWithoutStacktrace("Excellent! Now your bot instance is enabled. You need to configure at least 2 more config properties - \"SteamLogin\" and \"SteamPassword\". The tutorial will continue after you're done with it. Remember to visit ASF wiki by clicking the help icon if you're unsure how given property should be configured!");
break;
case EPhase.BotReady:
Logging.LogGenericInfoWithoutStacktrace("If the data you put is proper, then your bot is ready to run! We need to do only one more thing now. Visit global ASF config, which is labelled as \"ASF\" on your config tab.");
break;
case EPhase.GlobalConfigOpened:
Logging.LogGenericInfoWithoutStacktrace("While bot config affects only given bot instance you're configuring, global config affects whole ASF process, including all configured bots.");
Logging.LogGenericInfoWithoutStacktrace("In order to fully configure your ASF, I suggest to fill \"SteamOwnerID\" property. Remember, if you don't know what to put, help button is always there for you!");
break;
case EPhase.GlobalConfigReady:
Logging.LogGenericInfoWithoutStacktrace("Your ASF is now ready! Simply launch ASF process by double-clicking ASF.exe binary and if you did everything properly, you should now notice that ASF logs in on your account and starts farming. If you have SteamGuard or 2FA authorization enabled, ASF will ask you for that once");
Logging.LogGenericInfoWithoutStacktrace("Congratulations! You've done everything that is needed in order to make ASF \"work\". I highly recommend reading the wiki now, as ASF offers some really neat features for you to configure, such as offline farming or deciding upon most efficient cards farming algorithm.");
Logging.LogGenericInfoWithoutStacktrace("If you'd like to add another steam account for farming, simply click the plus [+] button and add another instance. You can also rename bots [~] and remove them [-]. Good luck!");
Enabled = false;
break;
}
NextPhase++;
}
}
}

BIN
ConfigGenerator/cirno.ico Normal file

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1-beta1" targetFramework="net451" />
</packages>

6
GUI/App.config Normal file
View File

@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>

View File

@@ -22,12 +22,14 @@
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace GUI {
internal static class Debugging {
#if DEBUG
internal static readonly bool IsDebugBuild = true;
#else
internal static readonly bool IsDebugBuild = false;
#endif
namespace ArchiSteamFarm {
internal sealed class SteamItemList {
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> assets { get; } = new List<SteamItem>();
internal static bool IsReleaseBuild => !IsDebugBuild;
}
}

513
GUI/Form1.Designer.cs generated Normal file
View File

@@ -0,0 +1,513 @@
namespace GUI {
partial class Form1 {
/// <summary>
/// Erforderliche Designervariable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Verwendete Ressourcen bereinigen.
/// </summary>
/// <param name="disposing">True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Vom Windows Form-Designer generierter Code
/// <summary>
/// Erforderliche Methode für die Designerunterstützung.
/// Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.
/// </summary>
private void InitializeComponent() {
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.button5 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button1 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.comboBox1 = new System.Windows.Forms.ComboBox();
this.checkBox3 = new System.Windows.Forms.CheckBox();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.ASFGUI = new System.Windows.Forms.NotifyIcon(this.components);
this.checkBox4 = new System.Windows.Forms.CheckBox();
this.button6 = new System.Windows.Forms.Button();
this.button7 = new System.Windows.Forms.Button();
this.button8 = new System.Windows.Forms.Button();
this.button9 = new System.Windows.Forms.Button();
this.button10 = new System.Windows.Forms.Button();
this.button11 = new System.Windows.Forms.Button();
this.button12 = new System.Windows.Forms.Button();
this.button13 = new System.Windows.Forms.Button();
this.button14 = new System.Windows.Forms.Button();
this.button15 = new System.Windows.Forms.Button();
this.button16 = new System.Windows.Forms.Button();
this.button17 = new System.Windows.Forms.Button();
this.button18 = new System.Windows.Forms.Button();
this.button19 = new System.Windows.Forms.Button();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.button20 = new System.Windows.Forms.Button();
this.label5 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button5
//
this.button5.Location = new System.Drawing.Point(86, 204);
this.button5.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(56, 19);
this.button5.TabIndex = 27;
this.button5.Text = "2fa ok";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.button5_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(26, 204);
this.button4.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(56, 19);
this.button4.TabIndex = 26;
this.button4.Text = "2fa code";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(26, 286);
this.button3.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(56, 19);
this.button3.TabIndex = 24;
this.button3.Text = "Redeem";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(26, 171);
this.button2.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(56, 19);
this.button2.TabIndex = 23;
this.button2.Text = "Loot";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button1
//
this.button1.Location = new System.Drawing.Point(169, 130);
this.button1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(56, 19);
this.button1.TabIndex = 22;
this.button1.Text = "Send";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(579, 13);
this.label2.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(39, 13);
this.label2.TabIndex = 21;
this.label2.Text = "Output";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(258, 39);
this.label1.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(31, 13);
this.label1.TabIndex = 20;
this.label1.Text = "Input";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(413, 34);
this.textBox2.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.textBox2.Multiline = true;
this.textBox2.Name = "textBox2";
this.textBox2.ReadOnly = true;
this.textBox2.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.textBox2.Size = new System.Drawing.Size(432, 370);
this.textBox2.TabIndex = 19;
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(169, 61);
this.textBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.textBox1.Multiline = true;
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(223, 65);
this.textBox1.TabIndex = 18;
//
// comboBox1
//
this.comboBox1.FormattingEnabled = true;
this.comboBox1.Location = new System.Drawing.Point(26, 116);
this.comboBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.comboBox1.Name = "comboBox1";
this.comboBox1.Size = new System.Drawing.Size(92, 21);
this.comboBox1.TabIndex = 17;
this.comboBox1.SelectedIndexChanged += new System.EventHandler(this.comboBox1_SelectedIndexChanged);
//
// checkBox3
//
this.checkBox3.AutoSize = true;
this.checkBox3.Location = new System.Drawing.Point(26, 94);
this.checkBox3.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.checkBox3.Name = "checkBox3";
this.checkBox3.Size = new System.Drawing.Size(102, 17);
this.checkBox3.TabIndex = 16;
this.checkBox3.Text = "Send to specific";
this.checkBox3.UseVisualStyleBackColor = true;
this.checkBox3.CheckedChanged += new System.EventHandler(this.checkBox3_CheckedChanged);
//
// checkBox2
//
this.checkBox2.AutoSize = true;
this.checkBox2.Location = new System.Drawing.Point(26, 72);
this.checkBox2.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(100, 17);
this.checkBox2.TabIndex = 15;
this.checkBox2.Text = "Send to all Bots";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Location = new System.Drawing.Point(107, 11);
this.checkBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(74, 17);
this.checkBox1.TabIndex = 14;
this.checkBox1.Text = "Safemode";
this.checkBox1.UseVisualStyleBackColor = true;
this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(26, 387);
this.textBox3.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(366, 20);
this.textBox3.TabIndex = 28;
this.textBox3.TextChanged += new System.EventHandler(this.textBox3_TextChanged);
//
// ASFGUI
//
this.ASFGUI.Text = "notifyIcon1";
this.ASFGUI.Visible = true;
this.ASFGUI.MouseDoubleClick += new System.Windows.Forms.MouseEventHandler(this.ASFGUI_MouseDoubleClick);
//
// checkBox4
//
this.checkBox4.AutoSize = true;
this.checkBox4.Location = new System.Drawing.Point(26, 11);
this.checkBox4.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.checkBox4.Name = "checkBox4";
this.checkBox4.Size = new System.Drawing.Size(83, 17);
this.checkBox4.TabIndex = 29;
this.checkBox4.Text = "Send to any";
this.checkBox4.UseVisualStyleBackColor = true;
this.checkBox4.CheckedChanged += new System.EventHandler(this.checkBox4_CheckedChanged);
//
// button6
//
this.button6.Location = new System.Drawing.Point(26, 41);
this.button6.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button6.Name = "button6";
this.button6.Size = new System.Drawing.Size(94, 27);
this.button6.TabIndex = 30;
this.button6.Text = "generate Botlist";
this.button6.UseVisualStyleBackColor = true;
this.button6.Click += new System.EventHandler(this.button6_Click);
//
// button7
//
this.button7.Location = new System.Drawing.Point(147, 204);
this.button7.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button7.Name = "button7";
this.button7.Size = new System.Drawing.Size(56, 19);
this.button7.TabIndex = 31;
this.button7.Text = "2fano";
this.button7.UseVisualStyleBackColor = true;
this.button7.Click += new System.EventHandler(this.button7_Click);
//
// button8
//
this.button8.Location = new System.Drawing.Point(87, 286);
this.button8.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button8.Name = "button8";
this.button8.Size = new System.Drawing.Size(56, 19);
this.button8.TabIndex = 32;
this.button8.Text = "2faoff";
this.button8.UseVisualStyleBackColor = true;
this.button8.Click += new System.EventHandler(this.button8_Click);
//
// button9
//
this.button9.Location = new System.Drawing.Point(148, 286);
this.button9.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button9.Name = "button9";
this.button9.Size = new System.Drawing.Size(56, 19);
this.button9.TabIndex = 33;
this.button9.Text = "exit";
this.button9.UseVisualStyleBackColor = true;
this.button9.Click += new System.EventHandler(this.button9_Click);
//
// button10
//
this.button10.Location = new System.Drawing.Point(86, 171);
this.button10.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button10.Name = "button10";
this.button10.Size = new System.Drawing.Size(56, 19);
this.button10.TabIndex = 34;
this.button10.Text = "farm";
this.button10.UseVisualStyleBackColor = true;
this.button10.Click += new System.EventHandler(this.button10_Click);
//
// button11
//
this.button11.Location = new System.Drawing.Point(147, 171);
this.button11.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button11.Name = "button11";
this.button11.Size = new System.Drawing.Size(56, 19);
this.button11.TabIndex = 35;
this.button11.Text = "help";
this.button11.UseVisualStyleBackColor = true;
this.button11.Click += new System.EventHandler(this.button11_Click);
//
// button12
//
this.button12.Location = new System.Drawing.Point(208, 171);
this.button12.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button12.Name = "button12";
this.button12.Size = new System.Drawing.Size(56, 19);
this.button12.TabIndex = 36;
this.button12.Text = "start";
this.button12.UseVisualStyleBackColor = true;
this.button12.Click += new System.EventHandler(this.button12_Click);
//
// button13
//
this.button13.Location = new System.Drawing.Point(268, 171);
this.button13.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button13.Name = "button13";
this.button13.Size = new System.Drawing.Size(56, 19);
this.button13.TabIndex = 37;
this.button13.Text = "stop";
this.button13.UseVisualStyleBackColor = true;
this.button13.Click += new System.EventHandler(this.button13_Click);
//
// button14
//
this.button14.Location = new System.Drawing.Point(329, 171);
this.button14.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button14.Name = "button14";
this.button14.Size = new System.Drawing.Size(56, 19);
this.button14.TabIndex = 38;
this.button14.Text = "pause";
this.button14.UseVisualStyleBackColor = true;
this.button14.Click += new System.EventHandler(this.button14_Click);
//
// button15
//
this.button15.Location = new System.Drawing.Point(268, 204);
this.button15.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button15.Name = "button15";
this.button15.Size = new System.Drawing.Size(56, 19);
this.button15.TabIndex = 39;
this.button15.Text = "status";
this.button15.UseVisualStyleBackColor = true;
this.button15.Click += new System.EventHandler(this.button15_Click);
//
// button16
//
this.button16.Location = new System.Drawing.Point(329, 204);
this.button16.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button16.Name = "button16";
this.button16.Size = new System.Drawing.Size(56, 19);
this.button16.TabIndex = 40;
this.button16.Text = "status all";
this.button16.UseVisualStyleBackColor = true;
this.button16.Click += new System.EventHandler(this.button16_Click);
//
// button17
//
this.button17.Location = new System.Drawing.Point(26, 318);
this.button17.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button17.Name = "button17";
this.button17.Size = new System.Drawing.Size(56, 19);
this.button17.TabIndex = 41;
this.button17.Text = "owns";
this.button17.UseVisualStyleBackColor = true;
this.button17.Click += new System.EventHandler(this.button17_Click);
//
// button18
//
this.button18.Location = new System.Drawing.Point(147, 318);
this.button18.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button18.Name = "button18";
this.button18.Size = new System.Drawing.Size(56, 19);
this.button18.TabIndex = 42;
this.button18.Text = "addlicense";
this.button18.UseVisualStyleBackColor = true;
this.button18.Click += new System.EventHandler(this.button18_Click);
//
// button19
//
this.button19.Location = new System.Drawing.Point(87, 318);
this.button19.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button19.Name = "button19";
this.button19.Size = new System.Drawing.Size(56, 19);
this.button19.TabIndex = 43;
this.button19.Text = "play";
this.button19.UseVisualStyleBackColor = true;
this.button19.Click += new System.EventHandler(this.button19_Click);
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(24, 245);
this.label3.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(235, 13);
this.label3.TabIndex = 44;
this.label3.Text = "The following do not work with \"Send to all\" and";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(24, 259);
this.label4.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(224, 13);
this.label4.TabIndex = 45;
this.label4.Text = "require confirmation even without \"Safemode\"";
//
// button20
//
this.button20.Location = new System.Drawing.Point(231, 130);
this.button20.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button20.Name = "button20";
this.button20.Size = new System.Drawing.Size(56, 19);
this.button20.TabIndex = 46;
this.button20.Text = "clear";
this.button20.UseVisualStyleBackColor = true;
this.button20.Click += new System.EventHandler(this.button20_Click);
//
// label5
//
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(29, 370);
this.label5.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(221, 13);
this.label5.TabIndex = 47;
this.label5.Text = "If you don\'t know what this is... Don\'t touch it!";
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(854, 414);
this.Controls.Add(this.label5);
this.Controls.Add(this.button20);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.button19);
this.Controls.Add(this.button18);
this.Controls.Add(this.button17);
this.Controls.Add(this.button16);
this.Controls.Add(this.button15);
this.Controls.Add(this.button14);
this.Controls.Add(this.button13);
this.Controls.Add(this.button12);
this.Controls.Add(this.button11);
this.Controls.Add(this.button10);
this.Controls.Add(this.button9);
this.Controls.Add(this.button8);
this.Controls.Add(this.button7);
this.Controls.Add(this.button6);
this.Controls.Add(this.checkBox4);
this.Controls.Add(this.textBox3);
this.Controls.Add(this.button5);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.comboBox1);
this.Controls.Add(this.checkBox3);
this.Controls.Add(this.checkBox2);
this.Controls.Add(this.checkBox1);
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "Form1";
this.Text = "Form1";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.ComboBox comboBox1;
private System.Windows.Forms.CheckBox checkBox3;
private System.Windows.Forms.CheckBox checkBox2;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.NotifyIcon ASFGUI;
private System.Windows.Forms.CheckBox checkBox4;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button7;
private System.Windows.Forms.Button button8;
private System.Windows.Forms.Button button9;
private System.Windows.Forms.Button button10;
private System.Windows.Forms.Button button11;
private System.Windows.Forms.Button button12;
private System.Windows.Forms.Button button13;
private System.Windows.Forms.Button button14;
private System.Windows.Forms.Button button15;
private System.Windows.Forms.Button button16;
private System.Windows.Forms.Button button17;
private System.Windows.Forms.Button button18;
private System.Windows.Forms.Button button19;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button button20;
private System.Windows.Forms.Label label5;
}
}

310
GUI/Form1.cs Normal file
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@@ -0,0 +1,310 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Windows.Forms;
using System.ServiceModel;
using System.IO;
namespace GUI {
public partial class Form1 : Form {
private bool safeMode = false;
private bool sendAll = false;
private bool sendAny = true;
private bool sendOne = false;
private string botName = "";
string[] botList;
private string URL = "";
ServerProcess proc;
private Client Client;
public Form1() {
InitializeComponent();
// So either the ASF.exe is in the same directory, or we assume development environment.
string ASF = "ASF.exe";
if (!File.Exists(ASF)) {
ASF = "../../../ArchiSteamFarm/bin/" + (Debugging.IsDebugBuild ? "Debug" : "Release") + "/ArchiSteamFarm.exe";
if (!File.Exists(ASF)) {
Logging.LogGenericError("ASF binary could not be found!");
Environment.Exit(1);
}
}
proc = new ServerProcess(ASF, "--server", textBox2);
proc.Start();
}
protected override void OnFormClosing(FormClosingEventArgs e) {
proc.Stop();
base.OnFormClosing(e);
}
/**
* Sends a single command. can be lead by a ! but it does not have to.
*/
private string sendCommand(string command) {
if (command.StartsWith("!")) {
command = command.Substring(1);
}
if (Client == null) {
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
return Client.HandleCommand(command);
}
/**
* Maximize again when double clicked on tray icon
*/
private void ASFGUI_MouseDoubleClick(object sender, MouseEventArgs e) {
this.Show();
this.WindowState = FormWindowState.Normal;
}
private void Form1_Load(object sender, System.EventArgs e) {
this.Resize += new System.EventHandler(this.Form1_Resize);
textBox2.ScrollBars = ScrollBars.Vertical;
textBox1.ScrollBars = ScrollBars.Vertical;
checkBox4.Checked = true;
textBox3.Text = "http://localhost:1242/ASF";
URL = "http://localhost:1242/ASF";
textBox2.Anchor = (AnchorStyles.Right | AnchorStyles.Left);
}
/**
* Minimize to tray instead of taskbar
*/
private void Form1_Resize(object sender, EventArgs e) {
if (FormWindowState.Minimized == this.WindowState) {
ASFGUI.Visible = true;
this.Hide();
} else if (FormWindowState.Normal == this.WindowState) {
ASFGUI.Visible = false;
}
}
/**
* generate a command from a simple command
* That means, adds a botName or makes multiple commands for multiple bots.
*/
private string generateCommand(string command, string arg = "") {
if (sendOne)
return command + " " + botName + " " + arg;
if (sendAll) {
string ret = "";
foreach (string str in botList) {
ret = ret + command + " " + str + " " + arg + "\r\n";
}
return ret;
}
return command + arg;
}
/**
* One of the simple buttons got pressed
*/
private void buttonPressed(string command) {
textBox1.Text = generateCommand(command);
if (!safeMode)
button1_Click(this, null);
}
/**
* One of the complicated buttons was pressed
* We get an argumentlist
*/
private void multiCommand(string command) {
if (sendAll)
return;
string[] arr = textBox1.Lines;
string cmd = "";
for (int i = 0; i < arr.Length; i++) {
if (!String.IsNullOrEmpty(arr[i].Trim())) {
cmd = cmd + generateCommand(command, arr[i].Trim()) + "\r\n";
}
}
textBox1.Text = cmd;
}
/**
* updates the WCF URL in case of custom URL
*/
private void textBox3_TextChanged(object sender, EventArgs e) {
URL = textBox3.Text;
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e) {
botName = comboBox1.SelectedItem.ToString();
}
//Ok, radiobuttons would have been better I guess, to lazy to change now.
private void checkBox3_CheckedChanged(object sender, EventArgs e) {
//specific
if (checkBox3.Checked) {
sendAll = false;
sendAny = false;
sendOne = true;
checkBox2.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox2_CheckedChanged(object sender, EventArgs e) {
//all
if (checkBox2.Checked) {
sendAll = true;
sendAny = false;
sendOne = false;
checkBox3.Checked = false;
checkBox4.Checked = false;
}
}
private void checkBox4_CheckedChanged(object sender, EventArgs e) {
//any
if (checkBox4.Checked) {
sendAll = false;
sendAny = true;
sendOne = false;
checkBox2.Checked = false;
checkBox3.Checked = false;
}
}
private void checkBox1_CheckedChanged(object sender, EventArgs e) {
safeMode = checkBox1.Checked;
}
/**
* Send command button.
*/
private void button1_Click(object sender, System.EventArgs e) {
for (int i = 0; i < textBox1.Lines.Length; i++) {
string command = textBox1.Lines[i];
if (!String.IsNullOrEmpty(command.Trim())) {
sendCommand(command);
}
}
}
/**
* Update /Generate Botlist button
*/
private void button6_Click(object sender, EventArgs e) {
string ret = sendCommand("statusall");
string[] arr = ret.Split('\n');
int botAmount = Convert.ToInt16(arr[arr.Length - 1].Split('/')[1].Trim().Split(' ')[0]);
botList = new string[botAmount];
for (int i = 0; i < botAmount; i++) {
botList[i] = arr[arr.Length - 2 - i].Substring(3).Trim().Split(' ')[0];
}
comboBox1.Items.AddRange(botList);
}
//The Rest are simple buttons.
private void button3_Click(object sender, EventArgs e) {
multiCommand("redeem");
}
private void button2_Click(object sender, EventArgs e) {
textBox1.Text = generateCommand("loot");
if (!safeMode)
button1_Click(this, null);
}
private void button4_Click(object sender, EventArgs e) {
//2fa
textBox1.Text = generateCommand("2fa");
if (!safeMode)
button1_Click(this, null);
}
private void button5_Click(object sender, EventArgs e) {
buttonPressed("2faok");
}
private void button7_Click(object sender, EventArgs e) {
buttonPressed("2fano");
}
private void button8_Click(object sender, EventArgs e) {
if (sendAll)
return;
textBox1.Text = generateCommand("2faoff");
}
private void button9_Click(object sender, EventArgs e) {
textBox1.Text = "exit";
}
private void button10_Click(object sender, EventArgs e) {
buttonPressed("farm");
}
private void button11_Click(object sender, EventArgs e) {
buttonPressed("help");
}
private void button12_Click(object sender, EventArgs e) {
buttonPressed("start");
}
private void button13_Click(object sender, EventArgs e) {
buttonPressed("stop");
}
private void button14_Click(object sender, EventArgs e) {
buttonPressed("pause");
}
private void button15_Click(object sender, EventArgs e) {
buttonPressed("status");
}
private void button16_Click(object sender, EventArgs e) {
textBox1.Text = "statusall";
if (!safeMode)
button1_Click(this, null);
}
private void button17_Click(object sender, EventArgs e) {
multiCommand("owns");
}
private void button18_Click(object sender, EventArgs e) {
multiCommand("addlicense");
}
private void button19_Click(object sender, EventArgs e) {
multiCommand("play");
}
private void button20_Click(object sender, EventArgs e) {
textBox1.Text = "";
}
}
//############### After this point copied from Archie's WCF ###################
[ServiceContract]
interface IWCF {
[OperationContract]
string HandleCommand(string input);
}
class Client : ClientBase<IWCF>, IWCF {
internal Client(System.ServiceModel.Channels.Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input) {
try {
return Channel.HandleCommand(input);
} catch (Exception e) {
//Logging.LogGenericException(e);
return null;
}
}
}
}

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namespace GUI {
partial class Form2 {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form2));
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(134, 93);
this.button1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(87, 28);
this.button1.TabIndex = 0;
this.button1.Text = "OK";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(12, 63);
this.textBox1.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(336, 20);
this.textBox1.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(10, 7);
this.label1.Margin = new System.Windows.Forms.Padding(2, 0, 2, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(35, 13);
this.label1.TabIndex = 2;
this.label1.Text = "label1";
//
// Form2
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(356, 132);
this.Controls.Add(this.label1);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button1);
this.Icon = ((System.Drawing.Icon) (resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(2, 2, 2, 2);
this.Name = "Form2";
this.Text = "Input";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
}
}

44
GUI/Form2.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Windows.Forms;
namespace GUI {
/**
* popup Message when Input is required
*/
public partial class Form2 : Form {
ServerProcess proc;
public Form2(ServerProcess proc, string msg) {
this.proc = proc;
InitializeComponent();
label1.Text = msg;
button1.DialogResult = DialogResult.OK;
}
private void button1_Click(object sender, EventArgs e) {
proc.Write(textBox1.Text);
}
}
}

6293
GUI/Form2.resx Normal file

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146
GUI/GUI.csproj Normal file
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{599121A9-5887-4522-A3D6-61470B90BAD4}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GUI</RootNamespace>
<AssemblyName>GUI</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationManifest>app.manifest</ApplicationManifest>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.ServiceModel.Web" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="Debugging.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Form2.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form2.Designer.cs">
<DependentUpon>Form2.cs</DependentUpon>
</Compile>
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerProcess.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Form2.resx">
<DependentUpon>Form2.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="app.manifest" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Service References\" />
</ItemGroup>
<ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5">
<Visible>False</Visible>
<ProductName>Microsoft .NET Framework 4.5 %28x86 and x64%29</ProductName>
<Install>true</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Client.3.5">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1 Client Profile</ProductName>
<Install>false</Install>
</BootstrapperPackage>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<Visible>False</Visible>
<ProductName>.NET Framework 3.5 SP1</ProductName>
<Install>false</Install>
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

93
GUI/Logging.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
namespace GUI {
internal static class Logging {
internal static void LogGenericInfo(string message) {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(message, "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
internal static void LogGenericWTF(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "WTF", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
internal static void LogGenericError(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
internal static void LogGenericException(Exception exception, [CallerMemberName] string previousMethodName = "") {
if (exception == null) {
return;
}
MessageBox.Show(previousMethodName + "() " + exception.Message + Environment.NewLine + exception.StackTrace, "Exception", MessageBoxButtons.OK, MessageBoxIcon.Error);
if (exception.InnerException != null) {
LogGenericException(exception.InnerException, previousMethodName);
}
}
internal static void LogGenericWarning(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
internal static void LogNullError(string nullObjectName, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(nullObjectName)) {
return;
}
LogGenericError(nullObjectName + " is null!", previousMethodName);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Debug", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
}

16
GUI/Program.cs Normal file
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@@ -0,0 +1,16 @@
using System;
using System.Windows.Forms;
namespace GUI {
static class Program {
/// <summary>
/// Der Haupteinstiegspunkt für die Anwendung.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Allgemeine Informationen über eine Assembly werden über die folgenden
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
// die mit einer Assembly verknüpft sind.
[assembly: AssemblyTitle("GUI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GUI")]
[assembly: AssemblyCopyright("Copyright © ArchiSteamFarm 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
[assembly: ComVisible(false)]
// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
[assembly: Guid("18b85645-1c80-4e25-9dcb-e01684a48fca")]
// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
//
// Hauptversion
// Nebenversion
// Buildnummer
// Revision
//
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

63
GUI/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GUI.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

26
GUI/Properties/Settings.Designer.cs generated Normal file
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@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace GUI.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

180
GUI/ServerProcess.cs Normal file
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@@ -0,0 +1,180 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Florian "KlappPC" Lang
Contact: ichhoeremusik@gmx.net
This file is mostly done by a friend who explicitly does not want to get mentioned in any way.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Threading;
using System.Diagnostics;
using System.Windows.Forms;
namespace GUI {
/*basically a class to run executables as controlled prozess in the background*/
public class ServerProcess {
//ASF.exe in our case
protected Process process;
//handling the output.
protected Thread outputThread;
protected bool stopping;
//the textbox from our Form, where we want to display output.
private TextBox output;
private object lockObj = new object();
/**
* New SeverProcess for filename with arguments and output to textBox.
* Console is hidden and IO redirected.
*/
public ServerProcess(string fileName, string argumants, TextBox textBox) {
output = textBox;
process = new System.Diagnostics.Process();
process.StartInfo.FileName = fileName;
process.StartInfo.Arguments = argumants;
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardInput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.CreateNoWindow = true;
}
//needed for realizing when input is needed.
private int dotcounter = 0;
/**
* I'm not quite happy with this. I could not figure a way to notice when input is required
* besides reading char by char and searching for keywords. Will stop working, if the "Please enter"
* lines gets changed.
* Only tested for "Enter Password."
*/
private void NewOutput(object sender, char e) {
MethodInvoker mi = delegate {
output.AppendText(e.ToString());
};
if (e == '.') {
dotcounter++;
} else if (e == ':') {
dotcounter = 3;
} else {
dotcounter = 0;
}
if (dotcounter == 3) {
string[] arr = output.Lines;
string str = arr[arr.Length - 1];
if (str.Contains("Hit enter")) {
str = arr[arr.Length - 2] + " | " + str;
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate { output.AppendText(e.ToString() + "\n"); };
}
if (str.Contains("Please enter")) {
Form f = new Form2(this, str);
f.ShowDialog();
mi = delegate { output.AppendText(e.ToString() + "\n"); };
}
dotcounter = 0;
}
output.Invoke(mi);
}
private void NewOutput(object sender, string e) {
MethodInvoker mi = delegate {
output.AppendText(e + "\n");
};
output.Invoke(mi);
}
private void printOutPut() {
char str;
int i;
string s;
while (!stopping) {
//thats ugly, but when using readline we can't catch input.
while (((i = process.StandardOutput.Read()) != 0)) {
str = System.Convert.ToChar(i);
NewOutput(this, str);
if (stopping)
break;
}
while (((s = process.StandardError.ReadLine()) != null)) {
NewOutput(this, s);
if (stopping)
break;
}
}
}
public void Write(string msg) {
process.StandardInput.WriteLine(msg);
process.StandardInput.Flush();
}
public void Stop() {
Thread stopThread = new Thread(StopProcess);
stopThread.Start();
}
private void StopProcess() {
if (process == null)
return;
stopping = true;
outputThread.Abort();
Thread.Sleep(1000);
if (process == null)
return;
if (process.HasExited)
process.Close();
else
process.Kill();
process = null;
}
/**
* starts the process and a second thread to listen for output.
*/
public void Start() {
outputThread = new Thread(printOutPut);
process.Start();
outputThread.Start();
}
public Process Process {
get {
return process;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<assemblyIdentity version="1.0.0.0" name="MyApplication.app"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!-- UAC-Manifestoptionen
Wenn Sie die Zugangsebene für das Windows-Benutzerkonto ändern möchten, ersetzen Sie den
requestedExecutionLevel-Knoten durch eines der folgenden Elemente.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
Durch Angeben des requestedExecutionLevel-Knotens wird die Datei- und Registrierungsvirtualisierung deaktiviert.
Wenn Sie Datei- und Registrierungsvirtualisierung für Abwärts-
kompatibilität verwenden möchten, löschen Sie den requestedExecutionLevel-Knoten.
-->
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Eine Liste aller Windows-Versionen, mit denen die Anwendung kompatibel ist.
Windows wählt automatisch die am stärksten kompatible Umgebung aus.-->
<!-- Wenn die Anwendung mit Windows Vista kompatibel ist, heben Sie die Auskommentierung des folgenden supportedOS-Knotens auf-->
<!--<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"></supportedOS>-->
<!-- Wenn die Anwendung mit Windows 7 kompatibel ist, heben Sie die Kommentierung des folgenden supportedOS-Knotens auf.-->
<!--<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>-->
<!-- Wenn die Anwendung mit Windows 8 kompatibel ist, heben Sie die Auskommentierung des folgenden supportedOS-Knotens auf-->
<!--<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"></supportedOS>-->
<!-- Wenn die Anwendung mit Windows 8.1 kompatibel ist, die Kommentierung des folgenden supportedOS-Knotens aufheben.-->
<!--<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>-->
</application>
</compatibility>
<!-- Designs für allgemeine Windows-Steuerelemente und -Dialogfelder (Windows XP und höher) aktivieren -->
<!-- <dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>-->
</asmv1:assembly>

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ArchiSteamFarm
===================
[![Build status](https://ci.appveyor.com/api/projects/status/yi0y25nipcb1j1yj?svg=true)](https://ci.appveyor.com/project/JustArchi/archisteamfarm) [![GitHub release](https://img.shields.io/github/release/JustArchi/ArchiSteamFarm.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases/latest) [![Github All Releases](https://img.shields.io/github/downloads/JustArchi/ArchiSteamFarm/total.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases) [![Paypal donate](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Steam donate](https://img.shields.io/badge/steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
[![Gitter](https://img.shields.io/gitter/room/JustArchi/ArchiSteamFarm.svg?label=Chat&maxAge=60)](https://gitter.im/JustArchi/ArchiSteamFarm)
[![Build Status (Windows)](https://img.shields.io/appveyor/ci/JustArchi/ArchiSteamFarm.svg?label=Windows&maxAge=60)](https://ci.appveyor.com/project/JustArchi/ArchiSteamFarm)
[![Build Status (Mono)](https://img.shields.io/travis/JustArchi/ArchiSteamFarm.svg?label=Mono&maxAge=60)](https://travis-ci.org/JustArchi/ArchiSteamFarm)
[![License](https://img.shields.io/github/license/JustArchi/ArchiSteamFarm.svg?label=License&maxAge=86400)](./LICENSE-2.0.txt)
[![GitHub Release](https://img.shields.io/github/release/JustArchi/ArchiSteamFarm.svg?label=Latest&maxAge=60)](https://github.com/JustArchi/ArchiSteamFarm/releases/latest)
[![Github All Releases](https://img.shields.io/github/downloads/JustArchi/ArchiSteamFarm/total.svg?label=Downloads&maxAge=60)](https://github.com/JustArchi/ArchiSteamFarm/releases)
[![Paypal Donate](https://img.shields.io/badge/PayPal-donate-yellow.svg)](https://www.paypal.me/JustArchi/1usd)
[![Steam Donate](https://img.shields.io/badge/Steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
---
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike idle master which works only on one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to [SteamKit2](https://github.com/SteamRE/SteamKit).
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to [SteamKit2](https://github.com/SteamRE/SteamKit).
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it no longer requires exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for farming the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible.
**Core features:**
**Core features**
- Automatically farm available games using any number of active accounts
- Automatically accept friend requests sent from master
- Automatically accept all trades coming from master
- Automatically accept all steam cd-keys sent via chat from master
- Possibility to choose the most efficient cards farming algorithm, based on given account
- SteamGuard / SteamParental / 2FA support
- Unique ASF 2FA mechanism allowing ASF to act as mobile authenticator (if needed)
- ASF update notifications
- Full Mono support, cross-OS compatibility
- Automatic farming of available games with card drops using any number of active accounts
- No requirement of running or even having official Steam client installed
- Guarantee of being VAC-free
- Complex error-reporting mechanism, allowing ASF to be smart and resume farming even in case of Steam or networking problems
- Customizable cards farming algorithm which will push performance of cards farming to the maximum
- Offline farming, allowing you to skip in-game status and not confuse your friends anymore
- Advanced support for alt accounts, including ability to redeem keys, redeem gifts, accept trades and more through a simple Steam chat
- Support for latest Steam security features, including SteamGuard, SteamParental and Two-Factor authentication
- Unique ASF 2FA mechanism allowing ASF to act as a mobile authenticator (if needed)
- StreamTradeMatcher integration allowing ASF to help you in completing your steam badges by accepting dupe trades
- Full Mono support, cross-OS compatibility, official support for Windows, Linux and OS X
- ...and many more!
**Setting up:**
**Setting up / Help**
Detailed setting up instructions are available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Setting-up)**.
Detailed guide regarding setting up and using ASF is available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki)**.
**Current Commands:**
**Supported / Tested operating systems:**
Detailed documentation of all available commands is available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Commands)**.
ASF officially supports Windows, Linux and OS X operating systems, including following tested variants:
> Commands can be executed via a private chat with your bot.
> Remember that bot accepts commands only from ```SteamMasterID```. That property can be configured in the config.
**Supported / Tested Operating-Systems:**
- Windows 10 Professional/Enterprise Edition (Native)
- Windows 8.1 Professional (Native)
- Windows 7 Ultimate (Native)
- Debian 9.0 Stretch (Mono)
- Debian 8.1 Jessie (Mono)
- OS X 10.11.1 (Mono)
- Windows 10 (Native)
- Windows 8.1 (Native)
- Windows 7 (Native)
- Windows Vista (Native)
- Debian 9 Stretch (Mono)
- Debian 8 Jessie (Mono)
- Ubuntu 16.04 (Mono)
- OS X 10.11 (Mono)
- OS X 10.7 (Mono)
However, any operating system [listed here](http://www.mono-project.com/docs/about-mono/supported-platforms/) should run ASF flawlessly.
**Need help or more info?**
Head over to our [wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki) then.
However, any **[currently supported Windows](http://windows.microsoft.com/en-us/windows/lifecycle)** should run ASF flawlessly (with latest .NET framework), as well as any **[Mono-powered OS](http://www.mono-project.com/docs/about-mono/supported-platforms/)** (with latest Mono).

View File

@@ -1,12 +0,0 @@
namespace SteamAuth
{
public static class APIEndpoints
{
public const string STEAMAPI_BASE = "https://api.steampowered.com";
public const string COMMUNITY_BASE = "https://steamcommunity.com";
public const string MOBILEAUTH_BASE = STEAMAPI_BASE + "/IMobileAuthService/%s/v0001";
public static string MOBILEAUTH_GETWGTOKEN = MOBILEAUTH_BASE.Replace("%s", "GetWGToken");
public const string TWO_FACTOR_BASE = STEAMAPI_BASE + "/ITwoFactorService/%s/v0001";
public static string TWO_FACTOR_TIME_QUERY = TWO_FACTOR_BASE.Replace("%s", "QueryTime");
}
}

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@@ -1,292 +0,0 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace SteamAuth
{
/// <summary>
/// Handles the linking process for a new mobile authenticator.
/// </summary>
public class AuthenticatorLinker
{
/// <summary>
/// Set to register a new phone number when linking. If a phone number is not set on the account, this must be set. If a phone number is set on the account, this must be null.
/// </summary>
public string PhoneNumber = null;
/// <summary>
/// Randomly-generated device ID. Should only be generated once per linker.
/// </summary>
public string DeviceID { get; private set; }
/// <summary>
/// After the initial link step, if successful, this will be the SteamGuard data for the account. PLEASE save this somewhere after generating it; it's vital data.
/// </summary>
public SteamGuardAccount LinkedAccount { get; private set; }
/// <summary>
/// True if the authenticator has been fully finalized.
/// </summary>
public bool Finalized = false;
private SessionData _session;
private CookieContainer _cookies;
public AuthenticatorLinker(SessionData session)
{
this._session = session;
this.DeviceID = GenerateDeviceID();
this._cookies = new CookieContainer();
session.AddCookies(_cookies);
}
public LinkResult AddAuthenticator()
{
bool hasPhone = _hasPhoneAttached();
if (hasPhone && PhoneNumber != null)
return LinkResult.MustRemovePhoneNumber;
if (!hasPhone && PhoneNumber == null)
return LinkResult.MustProvidePhoneNumber;
if (!hasPhone)
{
if (!_addPhoneNumber())
{
return LinkResult.GeneralFailure;
}
}
var postData = new NameValueCollection();
postData.Add("access_token", _session.OAuthToken);
postData.Add("steamid", _session.SteamID.ToString());
postData.Add("authenticator_type", "1");
postData.Add("device_identifier", this.DeviceID);
postData.Add("sms_phone_id", "1");
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/AddAuthenticator/v0001", "POST", postData);
if (response == null) return LinkResult.GeneralFailure;
var addAuthenticatorResponse = JsonConvert.DeserializeObject<AddAuthenticatorResponse>(response);
if (addAuthenticatorResponse == null || addAuthenticatorResponse.Response == null)
{
return LinkResult.GeneralFailure;
}
if (addAuthenticatorResponse.Response.Status == 29)
{
return LinkResult.AuthenticatorPresent;
}
if (addAuthenticatorResponse.Response.Status != 1)
{
return LinkResult.GeneralFailure;
}
this.LinkedAccount = addAuthenticatorResponse.Response;
LinkedAccount.Session = this._session;
LinkedAccount.DeviceID = this.DeviceID;
return LinkResult.AwaitingFinalization;
}
public FinalizeResult FinalizeAddAuthenticator(string smsCode)
{
//The act of checking the SMS code is necessary for Steam to finalize adding the phone number to the account.
//Of course, we only want to check it if we're adding a phone number in the first place...
if (!String.IsNullOrEmpty(this.PhoneNumber) && !this._checkSMSCode(smsCode))
{
return FinalizeResult.BadSMSCode;
}
var postData = new NameValueCollection();
postData.Add("steamid", _session.SteamID.ToString());
postData.Add("access_token", _session.OAuthToken);
postData.Add("activation_code", smsCode);
int tries = 0;
while (tries <= 30)
{
postData.Set("authenticator_code", LinkedAccount.GenerateSteamGuardCode());
postData.Set("authenticator_time", TimeAligner.GetSteamTime().ToString());
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001", "POST", postData);
if (response == null) return FinalizeResult.GeneralFailure;
var finalizeResponse = JsonConvert.DeserializeObject<FinalizeAuthenticatorResponse>(response);
if (finalizeResponse == null || finalizeResponse.Response == null)
{
return FinalizeResult.GeneralFailure;
}
if (finalizeResponse.Response.Status == 89)
{
return FinalizeResult.BadSMSCode;
}
if (finalizeResponse.Response.Status == 88)
{
if (tries >= 30)
{
return FinalizeResult.UnableToGenerateCorrectCodes;
}
}
if (!finalizeResponse.Response.Success)
{
return FinalizeResult.GeneralFailure;
}
if (finalizeResponse.Response.WantMore)
{
tries++;
continue;
}
this.LinkedAccount.FullyEnrolled = true;
return FinalizeResult.Success;
}
return FinalizeResult.GeneralFailure;
}
private bool _checkSMSCode(string smsCode)
{
var postData = new NameValueCollection();
postData.Add("op", "check_sms_code");
postData.Add("arg", smsCode);
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var addPhoneNumberResponse = JsonConvert.DeserializeObject<AddPhoneResponse>(response);
return addPhoneNumberResponse.Success;
}
private bool _addPhoneNumber()
{
var postData = new NameValueCollection();
postData.Add("op", "add_phone_number");
postData.Add("arg", PhoneNumber);
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var addPhoneNumberResponse = JsonConvert.DeserializeObject<AddPhoneResponse>(response);
return addPhoneNumberResponse.Success;
}
private bool _hasPhoneAttached()
{
var postData = new NameValueCollection();
postData.Add("op", "has_phone");
postData.Add("arg", "null");
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var hasPhoneResponse = JsonConvert.DeserializeObject<HasPhoneResponse>(response);
return hasPhoneResponse.HasPhone;
}
public enum LinkResult
{
MustProvidePhoneNumber, //No phone number on the account
MustRemovePhoneNumber, //A phone number is already on the account
AwaitingFinalization, //Must provide an SMS code
GeneralFailure, //General failure (really now!)
AuthenticatorPresent
}
public enum FinalizeResult
{
BadSMSCode,
UnableToGenerateCorrectCodes,
Success,
GeneralFailure
}
private class AddAuthenticatorResponse
{
[JsonProperty("response")]
public SteamGuardAccount Response { get; set; }
}
private class FinalizeAuthenticatorResponse
{
[JsonProperty("response")]
public FinalizeAuthenticatorInternalResponse Response { get; set; }
internal class FinalizeAuthenticatorInternalResponse
{
[JsonProperty("status")]
public int Status { get; set; }
[JsonProperty("server_time")]
public long ServerTime { get; set; }
[JsonProperty("want_more")]
public bool WantMore { get; set; }
[JsonProperty("success")]
public bool Success { get; set; }
}
}
private class HasPhoneResponse
{
[JsonProperty("has_phone")]
public bool HasPhone { get; set; }
}
private class AddPhoneResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
public static string GenerateDeviceID()
{
using (var sha1 = new SHA1Managed())
{
RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();
byte[] randomBytes = new byte[8];
secureRandom.GetBytes(randomBytes);
byte[] hashedBytes = sha1.ComputeHash(randomBytes);
string random32 = BitConverter.ToString(hashedBytes).Replace("-", "").Substring(0, 32).ToLower();
return "android:" + SplitOnRatios(random32, new[] { 8, 4, 4, 4, 12 }, "-");
}
}
private static string SplitOnRatios(string str, int[] ratios, string intermediate)
{
string result = "";
int pos = 0;
for (int index = 0; index < ratios.Length; index++)
{
result += str.Substring(pos, ratios[index]);
pos = ratios[index];
if (index < ratios.Length - 1)
result += intermediate;
}
return result;
}
}
}

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@@ -1,15 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SteamAuth
{
public class Confirmation
{
public string ConfirmationID;
public string ConfirmationKey;
public string ConfirmationDescription;
}
}

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@@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2015 Joshua Coffey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -1,40 +0,0 @@
using System.Net;
namespace SteamAuth
{
public class SessionData
{
public string SessionID { get; set; }
public string SteamLogin { get; set; }
public string SteamLoginSecure { get; set; }
public string WebCookie { get; set; }
public string OAuthToken { get; set; }
public ulong SteamID { get; set; }
public void AddCookies(CookieContainer cookies)
{
cookies.Add(new Cookie("mobileClientVersion", "0 (2.1.3)", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("mobileClient", "android", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("steamid", SteamID.ToString(), "/", ".steamcommunity.com"));
cookies.Add(new Cookie("steamLogin", SteamLogin, "/", ".steamcommunity.com")
{
HttpOnly = true
});
cookies.Add(new Cookie("steamLoginSecure", SteamLoginSecure, "/", ".steamcommunity.com")
{
HttpOnly = true,
Secure = true
});
cookies.Add(new Cookie("Steam_Language", "english", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("dob", "", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("sessionid", this.SessionID, "/", ".steamcommunity.com"));
}
}
}

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@@ -1,71 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SteamAuth</RootNamespace>
<AssemblyName>SteamAuth</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="APIEndpoints.cs" />
<Compile Include="AuthenticatorLinker.cs" />
<Compile Include="Confirmation.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SessionData.cs" />
<Compile Include="SteamGuardAccount.cs" />
<Compile Include="SteamWeb.cs" />
<Compile Include="TimeAligner.cs" />
<Compile Include="UserLogin.cs" />
<Compile Include="Util.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,28 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestBed", "..\TestBed\TestBed.csproj", "{8A732227-C090-4011-9F0A-51180CFE6271}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@@ -1,456 +0,0 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace SteamAuth
{
public class SteamGuardAccount
{
[JsonProperty("shared_secret")]
public string SharedSecret { get; set; }
[JsonProperty("serial_number")]
public string SerialNumber { get; set; }
[JsonProperty("revocation_code")]
public string RevocationCode { get; set; }
[JsonProperty("uri")]
public string URI { get; set; }
[JsonProperty("server_time")]
public long ServerTime { get; set; }
[JsonProperty("account_name")]
public string AccountName { get; set; }
[JsonProperty("token_gid")]
public string TokenGID { get; set; }
[JsonProperty("identity_secret")]
public string IdentitySecret { get; set; }
[JsonProperty("secret_1")]
public string Secret1 { get; set; }
[JsonProperty("status")]
public int Status { get; set; }
[JsonProperty("device_id")]
public string DeviceID { get; set; }
/// <summary>
/// Set to true if the authenticator has actually been applied to the account.
/// </summary>
[JsonProperty("fully_enrolled")]
public bool FullyEnrolled { get; set; }
public SessionData Session { get; set; }
private static byte[] steamGuardCodeTranslations = new byte[] { 50, 51, 52, 53, 54, 55, 56, 57, 66, 67, 68, 70, 71, 72, 74, 75, 77, 78, 80, 81, 82, 84, 86, 87, 88, 89 };
public bool DeactivateAuthenticator(int scheme = 2)
{
var postData = new NameValueCollection();
postData.Add("steamid", this.Session.SteamID.ToString());
postData.Add("steamguard_scheme", scheme.ToString());
postData.Add("revocation_code", this.RevocationCode);
postData.Add("access_token", this.Session.OAuthToken);
try
{
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/RemoveAuthenticator/v0001", "POST", postData);
var removeResponse = JsonConvert.DeserializeObject<RemoveAuthenticatorResponse>(response);
if (removeResponse == null || removeResponse.Response == null || !removeResponse.Response.Success) return false;
return true;
}
catch (Exception e)
{
return false;
}
}
public string GenerateSteamGuardCode()
{
return GenerateSteamGuardCodeForTime(TimeAligner.GetSteamTime());
}
public string GenerateSteamGuardCodeForTime(long time)
{
if (this.SharedSecret == null || this.SharedSecret.Length == 0)
{
return "";
}
byte[] sharedSecretArray = Convert.FromBase64String(this.SharedSecret);
byte[] timeArray = new byte[8];
time /= 30L;
for (int i = 8; i > 0; i--)
{
timeArray[i - 1] = (byte)time;
time >>= 8;
}
HMACSHA1 hmacGenerator = new HMACSHA1();
hmacGenerator.Key = sharedSecretArray;
byte[] hashedData = hmacGenerator.ComputeHash(timeArray);
byte[] codeArray = new byte[5];
try
{
byte b = (byte)(hashedData[19] & 0xF);
int codePoint = (hashedData[b] & 0x7F) << 24 | (hashedData[b + 1] & 0xFF) << 16 | (hashedData[b + 2] & 0xFF) << 8 | (hashedData[b + 3] & 0xFF);
for (int i = 0; i < 5; ++i)
{
codeArray[i] = steamGuardCodeTranslations[codePoint % steamGuardCodeTranslations.Length];
codePoint /= steamGuardCodeTranslations.Length;
}
}
catch (Exception e)
{
return null; //Change later, catch-alls are bad!
}
return Encoding.UTF8.GetString(codeArray);
}
public Confirmation[] FetchConfirmations()
{
string url = this.GenerateConfirmationURL();
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string response = SteamWeb.Request(url, "GET", null, cookies);
/*So you're going to see this abomination and you're going to be upset.
It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
I'm sorry. */
Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
{
if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
{
throw new WGTokenInvalidException();
}
return new Confirmation[0];
}
MatchCollection confIDs = confIDRegex.Matches(response);
MatchCollection confKeys = confKeyRegex.Matches(response);
MatchCollection confDescs = confDescRegex.Matches(response);
List<Confirmation> ret = new List<Confirmation>();
for (int i = 0; i < confIDs.Count; i++)
{
string confID = confIDs[i].Groups[1].Value;
string confKey = confKeys[i].Groups[1].Value;
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
};
ret.Add(conf);
}
return ret.ToArray();
}
public async Task<Confirmation[]> FetchConfirmationsAsync()
{
string url = this.GenerateConfirmationURL();
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string response = await SteamWeb.RequestAsync(url, "GET", null, cookies);
/*So you're going to see this abomination and you're going to be upset.
It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
I'm sorry. */
Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
{
if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
{
throw new WGTokenInvalidException();
}
return new Confirmation[0];
}
MatchCollection confIDs = confIDRegex.Matches(response);
MatchCollection confKeys = confKeyRegex.Matches(response);
MatchCollection confDescs = confDescRegex.Matches(response);
List<Confirmation> ret = new List<Confirmation>();
for (int i = 0; i < confIDs.Count; i++)
{
string confID = confIDs[i].Groups[1].Value;
string confKey = confKeys[i].Groups[1].Value;
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
};
ret.Add(conf);
}
return ret.ToArray();
}
public long GetConfirmationTradeOfferID(Confirmation conf)
{
var confDetails = _getConfirmationDetails(conf);
if (confDetails == null || !confDetails.Success) return -1;
Regex tradeOfferIDRegex = new Regex("<div class=\"tradeoffer\" id=\"tradeofferid_(\\d+)\" >");
if(!tradeOfferIDRegex.IsMatch(confDetails.HTML)) return -1;
return long.Parse(tradeOfferIDRegex.Match(confDetails.HTML).Groups[1].Value);
}
public bool AcceptConfirmation(Confirmation conf)
{
return _sendConfirmationAjax(conf, "allow");
}
public bool DenyConfirmation(Confirmation conf)
{
return _sendConfirmationAjax(conf, "cancel");
}
/// <summary>
/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
/// </summary>
/// <returns></returns>
public bool RefreshSession()
{
string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
NameValueCollection postData = new NameValueCollection();
postData.Add("access_token", this.Session.OAuthToken);
string response = SteamWeb.Request(url, "POST", postData);
if (response == null) return false;
try
{
var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
return false;
string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
this.Session.SteamLogin = token;
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
{
return false;
}
}
/// <summary>
/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
/// </summary>
/// <returns></returns>
public async Task<bool> RefreshSessionAsync()
{
string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
NameValueCollection postData = new NameValueCollection();
postData.Add("access_token", this.Session.OAuthToken);
string response = await SteamWeb.RequestAsync(url, "POST", postData);
if (response == null) return false;
try
{
var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
return false;
string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
this.Session.SteamLogin = token;
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
{
return false;
}
}
private ConfirmationDetailsResponse _getConfirmationDetails(Confirmation conf)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ConfirmationID + "?";
string queryString = GenerateConfirmationQueryParams("details");
url += queryString;
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string referer = GenerateConfirmationURL();
string response = SteamWeb.Request(url, "GET", null, cookies, null);
if (String.IsNullOrEmpty(response)) return null;
var confResponse = JsonConvert.DeserializeObject<ConfirmationDetailsResponse>(response);
if (confResponse == null) return null;
return confResponse;
}
private bool _sendConfirmationAjax(Confirmation conf, string op)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
string queryString = "?op=" + op + "&";
queryString += GenerateConfirmationQueryParams(op);
queryString += "&cid=" + conf.ConfirmationID + "&ck=" + conf.ConfirmationKey;
url += queryString;
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string referer = GenerateConfirmationURL();
string response = SteamWeb.Request(url, "GET", null, cookies, null);
if (response == null) return false;
SendConfirmationResponse confResponse = JsonConvert.DeserializeObject<SendConfirmationResponse>(response);
return confResponse.Success;
}
public string GenerateConfirmationURL(string tag = "conf")
{
string endpoint = APIEndpoints.COMMUNITY_BASE + "/mobileconf/conf?";
string queryString = GenerateConfirmationQueryParams(tag);
return endpoint + queryString;
}
public string GenerateConfirmationQueryParams(string tag)
{
if (String.IsNullOrEmpty(DeviceID))
throw new ArgumentException("Device ID is not present");
long time = TimeAligner.GetSteamTime();
return "p=" + this.DeviceID + "&a=" + this.Session.SteamID.ToString() + "&k=" + _generateConfirmationHashForTime(time, tag) + "&t=" + time + "&m=android&tag=" + tag;
}
private string _generateConfirmationHashForTime(long time, string tag)
{
byte[] decode = Convert.FromBase64String(this.IdentitySecret);
int n2 = 8;
if (tag != null)
{
if (tag.Length > 32)
{
n2 = 8 + 32;
}
else
{
n2 = 8 + tag.Length;
}
}
byte[] array = new byte[n2];
int n3 = 8;
while (true)
{
int n4 = n3 - 1;
if (n3 <= 0)
{
break;
}
array[n4] = (byte)time;
time >>= 8;
n3 = n4;
}
if (tag != null)
{
Array.Copy(Encoding.UTF8.GetBytes(tag), 0, array, 8, n2 - 8);
}
try
{
HMACSHA1 hmacGenerator = new HMACSHA1();
hmacGenerator.Key = decode;
byte[] hashedData = hmacGenerator.ComputeHash(array);
string encodedData = Convert.ToBase64String(hashedData, Base64FormattingOptions.None);
string hash = WebUtility.UrlEncode(encodedData);
return hash;
}
catch (Exception e)
{
return null; //Fix soon: catch-all is BAD!
}
}
//TODO: Determine how to detect an invalid session.
public class WGTokenInvalidException : Exception
{
}
private class RefreshSessionDataResponse
{
[JsonProperty("response")]
public RefreshSessionDataInternalResponse Response { get; set; }
internal class RefreshSessionDataInternalResponse
{
[JsonProperty("token")]
public string Token { get; set; }
[JsonProperty("token_secure")]
public string TokenSecure { get; set; }
}
}
private class RemoveAuthenticatorResponse
{
[JsonProperty("response")]
public RemoveAuthenticatorInternalResponse Response { get; set; }
internal class RemoveAuthenticatorInternalResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
}
private class SendConfirmationResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
private class ConfirmationDetailsResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("html")]
public string HTML { get; set; }
}
}
}

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@@ -1,137 +0,0 @@
using System;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace SteamAuth
{
public class SteamWeb
{
/// <summary>
/// Perform a mobile login request
/// </summary>
/// <param name="url">API url</param>
/// <param name="method">GET or POST</param>
/// <param name="data">Name-data pairs</param>
/// <param name="cookies">current cookie container</param>
/// <returns>response body</returns>
public static string MobileLoginRequest(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null)
{
return Request(url, method, data, cookies, headers, APIEndpoints.COMMUNITY_BASE + "/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client");
}
public static string Request(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null, string referer = APIEndpoints.COMMUNITY_BASE)
{
string query = (data == null ? string.Empty : string.Join("&", Array.ConvertAll(data.AllKeys, key => String.Format("{0}={1}", WebUtility.UrlEncode(key), WebUtility.UrlEncode(data[key])))));
if (method == "GET")
{
url += (url.Contains("?") ? "&" : "?") + query;
}
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = method;
request.Accept = "text/javascript, text/html, application/xml, text/xml, */*";
request.UserAgent = "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30";
request.AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip;
request.Referer = referer;
if (headers != null)
{
request.Headers.Add(headers);
}
if (cookies != null)
{
request.CookieContainer = cookies;
}
if (method == "POST")
{
request.ContentType = "application/x-www-form-urlencoded; charset=UTF-8";
request.ContentLength = query.Length;
StreamWriter requestStream = new StreamWriter(request.GetRequestStream());
requestStream.Write(query);
requestStream.Close();
}
try
{
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
if (response.StatusCode != HttpStatusCode.OK)
{
return null;
}
using (StreamReader responseStream = new StreamReader(response.GetResponseStream()))
{
string responseData = responseStream.ReadToEnd();
return responseData;
}
}
}
catch (WebException)
{
return null;
}
}
public static async Task<string> RequestAsync(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null, string referer = APIEndpoints.COMMUNITY_BASE)
{
string query = (data == null ? string.Empty : string.Join("&", Array.ConvertAll(data.AllKeys, key => String.Format("{0}={1}", WebUtility.UrlEncode(key), WebUtility.UrlEncode(data[key])))));
if (method == "GET")
{
url += (url.Contains("?") ? "&" : "?") + query;
}
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = method;
request.Accept = "text/javascript, text/html, application/xml, text/xml, */*";
request.UserAgent = "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30";
request.AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip;
request.Referer = referer;
if (headers != null)
{
request.Headers.Add(headers);
}
if (cookies != null)
{
request.CookieContainer = cookies;
}
if (method == "POST")
{
request.ContentType = "application/x-www-form-urlencoded; charset=UTF-8";
request.ContentLength = query.Length;
StreamWriter requestStream = new StreamWriter(request.GetRequestStream());
requestStream.Write(query);
requestStream.Close();
}
try
{
HttpWebResponse response = (HttpWebResponse) await request.GetResponseAsync();
if (response.StatusCode != HttpStatusCode.OK)
{
return null;
}
using (StreamReader responseStream = new StreamReader(response.GetResponseStream()))
{
string responseData = responseStream.ReadToEnd();
return responseData;
}
}
catch (WebException)
{
return null;
}
}
}
}

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@@ -1,84 +0,0 @@
using System;
using System.Threading.Tasks;
using System.Net;
using Newtonsoft.Json;
namespace SteamAuth
{
/// <summary>
/// Class to help align system time with the Steam server time. Not super advanced; probably not taking some things into account that it should.
/// Necessary to generate up-to-date codes. In general, this will have an error of less than a second, assuming Steam is operational.
/// </summary>
public class TimeAligner
{
private static bool _aligned = false;
private static int _timeDifference = 0;
public static long GetSteamTime()
{
if (!TimeAligner._aligned)
{
TimeAligner.AlignTime();
}
return Util.GetSystemUnixTime() + _timeDifference;
}
public static async Task<long> GetSteamTimeAsync()
{
if (!TimeAligner._aligned)
{
await TimeAligner.AlignTimeAsync();
}
return Util.GetSystemUnixTime() + _timeDifference;
}
public static void AlignTime()
{
long currentTime = Util.GetSystemUnixTime();
using (WebClient client = new WebClient())
{
try
{
string response = client.UploadString(APIEndpoints.TWO_FACTOR_TIME_QUERY, "steamid=0");
TimeQuery query = JsonConvert.DeserializeObject<TimeQuery>(response);
TimeAligner._timeDifference = (int)(query.Response.ServerTime - currentTime);
TimeAligner._aligned = true;
}
catch (WebException)
{
return;
}
}
}
public static async Task AlignTimeAsync()
{
long currentTime = Util.GetSystemUnixTime();
WebClient client = new WebClient();
try
{
string response = await client.UploadStringTaskAsync(new Uri(APIEndpoints.TWO_FACTOR_TIME_QUERY), "steamid=0");
TimeQuery query = JsonConvert.DeserializeObject<TimeQuery>(response);
TimeAligner._timeDifference = (int)(query.Response.ServerTime - currentTime);
TimeAligner._aligned = true;
}
catch (WebException)
{
return;
}
}
internal class TimeQuery
{
[JsonProperty("response")]
internal TimeQueryResponse Response { get; set; }
internal class TimeQueryResponse
{
[JsonProperty("server_time")]
public long ServerTime { get; set; }
}
}
}
}

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@@ -1,254 +0,0 @@
using Newtonsoft.Json;
using System;
using System.Collections.Specialized;
using System.Net;
using System.Security.Cryptography;
using System.Text;
namespace SteamAuth
{
/// <summary>
/// Handles logging the user into the mobile Steam website. Necessary to generate OAuth token and session cookies.
/// </summary>
public class UserLogin
{
public string Username;
public string Password;
public ulong SteamID;
public bool RequiresCaptcha;
public string CaptchaGID = null;
public string CaptchaText = null;
public bool RequiresEmail;
public string EmailDomain = null;
public string EmailCode = null;
public bool Requires2FA;
public string TwoFactorCode = null;
public SessionData Session = null;
public bool LoggedIn = false;
private CookieContainer _cookies = new CookieContainer();
public UserLogin(string username, string password)
{
this.Username = username;
this.Password = password;
}
public LoginResult DoLogin()
{
var postData = new NameValueCollection();
var cookies = _cookies;
string response = null;
if (cookies.Count == 0)
{
//Generate a SessionID
cookies.Add(new Cookie("mobileClientVersion", "0 (2.1.3)", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("mobileClient", "android", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("Steam_Language", "english", "/", ".steamcommunity.com"));
NameValueCollection headers = new NameValueCollection();
headers.Add("X-Requested-With", "com.valvesoftware.android.steam.community");
SteamWeb.MobileLoginRequest("https://steamcommunity.com/login?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client", "GET", null, cookies, headers);
}
postData.Add("username", this.Username);
response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/getrsakey", "POST", postData, cookies);
if (response == null || response.Contains("<BODY>\nAn error occurred while processing your request.")) return LoginResult.GeneralFailure;
var rsaResponse = JsonConvert.DeserializeObject<RSAResponse>(response);
if (!rsaResponse.Success)
{
return LoginResult.BadRSA;
}
RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();
byte[] encryptedPasswordBytes;
using (var rsaEncryptor = new RSACryptoServiceProvider())
{
var passwordBytes = Encoding.ASCII.GetBytes(this.Password);
var rsaParameters = rsaEncryptor.ExportParameters(false);
rsaParameters.Exponent = Util.HexStringToByteArray(rsaResponse.Exponent);
rsaParameters.Modulus = Util.HexStringToByteArray(rsaResponse.Modulus);
rsaEncryptor.ImportParameters(rsaParameters);
encryptedPasswordBytes = rsaEncryptor.Encrypt(passwordBytes, false);
}
string encryptedPassword = Convert.ToBase64String(encryptedPasswordBytes);
postData.Clear();
postData.Add("username", this.Username);
postData.Add("password", encryptedPassword);
postData.Add("twofactorcode", this.TwoFactorCode ?? "");
postData.Add("captchagid", this.RequiresCaptcha ? this.CaptchaGID : "-1");
postData.Add("captcha_text", this.RequiresCaptcha ? this.CaptchaText : "");
postData.Add("emailsteamid", (this.Requires2FA || this.RequiresEmail) ? this.SteamID.ToString() : "");
postData.Add("emailauth", this.RequiresEmail ? this.EmailCode : "");
postData.Add("rsatimestamp", rsaResponse.Timestamp);
postData.Add("remember_login", "false");
postData.Add("oauth_client_id", "DE45CD61");
postData.Add("oauth_scope", "read_profile write_profile read_client write_client");
postData.Add("loginfriendlyname", "#login_emailauth_friendlyname_mobile");
postData.Add("donotcache", Util.GetSystemUnixTime().ToString());
response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/dologin", "POST", postData, cookies);
if (response == null) return LoginResult.GeneralFailure;
var loginResponse = JsonConvert.DeserializeObject<LoginResponse>(response);
if (loginResponse.Message != null && loginResponse.Message.Contains("Incorrect login"))
{
return LoginResult.BadCredentials;
}
if (loginResponse.CaptchaNeeded)
{
this.RequiresCaptcha = true;
this.CaptchaGID = loginResponse.CaptchaGID;
return LoginResult.NeedCaptcha;
}
if (loginResponse.EmailAuthNeeded)
{
this.RequiresEmail = true;
this.SteamID = loginResponse.EmailSteamID;
return LoginResult.NeedEmail;
}
if (loginResponse.TwoFactorNeeded && !loginResponse.Success)
{
this.Requires2FA = true;
return LoginResult.Need2FA;
}
if (loginResponse.Message != null && loginResponse.Message.Contains("too many login failures"))
{
return LoginResult.TooManyFailedLogins;
}
if (loginResponse.OAuthData == null || loginResponse.OAuthData.OAuthToken == null || loginResponse.OAuthData.OAuthToken.Length == 0)
{
return LoginResult.GeneralFailure;
}
if (!loginResponse.LoginComplete)
{
return LoginResult.BadCredentials;
}
else
{
var readableCookies = cookies.GetCookies(new Uri("https://steamcommunity.com"));
var oAuthData = loginResponse.OAuthData;
SessionData session = new SessionData();
session.OAuthToken = oAuthData.OAuthToken;
session.SteamID = oAuthData.SteamID;
session.SteamLogin = session.SteamID + "%7C%7C" + oAuthData.SteamLogin;
session.SteamLoginSecure = session.SteamID + "%7C%7C" + oAuthData.SteamLoginSecure;
session.WebCookie = oAuthData.Webcookie;
session.SessionID = readableCookies["sessionid"].Value;
this.Session = session;
this.LoggedIn = true;
return LoginResult.LoginOkay;
}
return LoginResult.GeneralFailure;
}
private class LoginResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("login_complete")]
public bool LoginComplete { get; set; }
[JsonProperty("oauth")]
public string OAuthDataString { get; set; }
public OAuth OAuthData
{
get
{
return OAuthDataString != null ? JsonConvert.DeserializeObject<OAuth>(OAuthDataString) : null;
}
}
[JsonProperty("captcha_needed")]
public bool CaptchaNeeded { get; set; }
[JsonProperty("captcha_gid")]
public string CaptchaGID { get; set; }
[JsonProperty("emailsteamid")]
public ulong EmailSteamID { get; set; }
[JsonProperty("emailauth_needed")]
public bool EmailAuthNeeded { get; set; }
[JsonProperty("requires_twofactor")]
public bool TwoFactorNeeded { get; set; }
[JsonProperty("message")]
public string Message { get; set; }
internal class OAuth
{
[JsonProperty("steamid")]
public ulong SteamID { get; set; }
[JsonProperty("oauth_token")]
public string OAuthToken { get; set; }
[JsonProperty("wgtoken")]
public string SteamLogin { get; set; }
[JsonProperty("wgtoken_secure")]
public string SteamLoginSecure { get; set; }
[JsonProperty("webcookie")]
public string Webcookie { get; set; }
}
}
private class RSAResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("publickey_exp")]
public string Exponent { get; set; }
[JsonProperty("publickey_mod")]
public string Modulus { get; set; }
[JsonProperty("timestamp")]
public string Timestamp { get; set; }
[JsonProperty("steamid")]
public ulong SteamID { get; set; }
}
}
public enum LoginResult
{
LoginOkay,
GeneralFailure,
BadRSA,
BadCredentials,
NeedCaptcha,
Need2FA,
NeedEmail,
TooManyFailedLogins,
}
}

View File

@@ -1,24 +0,0 @@
using System;
using System.Net;
namespace SteamAuth
{
public class Util
{
public static long GetSystemUnixTime()
{
return (long)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
}
public static byte[] HexStringToByteArray(string hex)
{
int hexLen = hex.Length;
byte[] ret = new byte[hexLen / 2];
for (int i = 0; i < hexLen; i += 2)
{
ret[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
}
return ret;
}
}
}

View File

@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
</packages>

16
appveyor.yml Normal file
View File

@@ -0,0 +1,16 @@
version: 1.0.{build}-{branch}
image: Visual Studio 2015
configuration: Release
platform: Any CPU
clone_depth: 10
build:
project: ArchiSteamFarm.sln
parallel: true
verbosity: minimal
notifications:
- provider: Webhook
url: https://webhooks.gitter.im/e/6cc89e76555ee263cc11
method: POST
on_build_success: true
on_build_failure: true
on_build_status_changed: true

66
cc.sh Executable file
View File

@@ -0,0 +1,66 @@
#!/bin/bash
set -eu
BUILD="Release"
CLEAN=0
MONO_ARGS=("--aot" "--llvm" "--server" "-O=all")
XBUILD_ARGS=("/nologo")
BINARIES=("ArchiSteamFarm/bin/Release/ArchiSteamFarm.exe")
SOLUTION="ArchiSteamFarm.sln"
PRINT_USAGE() {
echo "Usage: $0 [--clean] [debug/release]"
exit 1
}
for ARG in "$@"; do
case "$ARG" in
release|Release) BUILD="Release" ;;
debug|Debug) BUILD="Debug" ;;
--clean) CLEAN=1 ;;
*) PRINT_USAGE
esac
done
XBUILD_ARGS+=("/p:Configuration=$BUILD")
cd "$(dirname "$(readlink -f "$0")")"
if [[ -d ".git" ]] && hash git &>/dev/null; then
git pull
fi
if [[ ! -f "$SOLUTION" ]]; then
echo "ERROR: $SOLUTION could not be found!"
exit 1
fi
if hash nuget &>/dev/null; then
nuget restore "$SOLUTION"
fi
if [[ "$CLEAN" -eq 1 ]]; then
rm -rf out
xbuild "${XBUILD_ARGS[@]}" "/t:Clean" "$SOLUTION"
fi
xbuild "${XBUILD_ARGS[@]}" "$SOLUTION"
if [[ ! -f "${BINARIES[0]}" ]]; then
echo "ERROR: ${BINARIES[0]} binary could not be found!"
fi
# If it's release build, use Mono AOT for output binaries
if [[ "$BUILD" = "Release" ]]; then
for BINARY in "${BINARIES[@]}"; do
if [[ ! -f "$BINARY" ]]; then
continue
fi
mono "${MONO_ARGS[@]}" "$BINARY"
done
fi
echo
echo "Compilation finished successfully! :)"

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