mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Further code optimizations
This commit is contained in:
@@ -113,7 +113,6 @@ namespace ArchiSteamFarm {
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uint appID = gamesToFarmSolo.First();
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if (await FarmSolo(appID).ConfigureAwait(false)) {
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farmedSomething = true;
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Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
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gamesToFarmSolo.Remove(appID);
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gamesToFarmSolo.TrimExcess();
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} else {
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@@ -122,7 +121,7 @@ namespace ArchiSteamFarm {
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}
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}
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} else {
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if (FarmMultiple(GamesToFarm)) {
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if (FarmMultiple()) {
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Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
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} else {
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NowFarming = false;
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@@ -133,10 +132,9 @@ namespace ArchiSteamFarm {
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} else { // If we have unrestricted card drops, we use simple algorithm
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Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
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while (GamesToFarm.Count > 0) {
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uint appID = GetAnyGameToFarm(GamesToFarm);
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uint appID = GamesToFarm.Keys.FirstOrDefault();
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if (await FarmSolo(appID).ConfigureAwait(false)) {
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farmedSomething = true;
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Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
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} else {
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NowFarming = false;
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return;
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@@ -208,14 +206,6 @@ namespace ArchiSteamFarm {
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return result;
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}
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private static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
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if (gamesToFarm == null) {
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return 0;
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}
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return gamesToFarm.Keys.FirstOrDefault();
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}
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private async Task<bool> IsAnythingToFarm() {
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if (NowFarming) {
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return true;
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@@ -364,24 +354,25 @@ namespace ArchiSteamFarm {
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return !htmlNode.InnerText.Contains("No card drops");
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}
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private bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
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if (appIDs.Count == 0) {
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private bool FarmMultiple() {
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if (GamesToFarm.Count == 0) {
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return true;
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}
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float maxHour = 0;
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foreach (float hour in appIDs.Values) {
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if (hour > maxHour) {
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maxHour = hour;
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foreach (KeyValuePair<uint, float> game in GamesToFarm) {
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CurrentGamesFarming.Add(game.Key);
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if (game.Value > maxHour) {
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maxHour = game.Value;
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}
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}
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foreach (uint appID in appIDs.Keys) {
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CurrentGamesFarming.Add(appID);
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if (maxHour >= 2) {
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return true;
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}
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Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
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if (FarmHours(maxHour, appIDs.Keys)) {
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Logging.LogGenericInfo("Now farming: " + string.Join(", ", CurrentGamesFarming), Bot.BotName);
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if (FarmHours(maxHour, CurrentGamesFarming)) {
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CurrentGamesFarming.Clear();
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CurrentGamesFarming.TrimExcess();
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return true;
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@@ -403,8 +394,10 @@ namespace ArchiSteamFarm {
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if (await Farm(appID).ConfigureAwait(false)) {
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CurrentGamesFarming.Clear();
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CurrentGamesFarming.TrimExcess();
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float ignored;
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GamesToFarm.TryRemove(appID, out ignored);
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float hours;
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if (GamesToFarm.TryRemove(appID, out hours)) {
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Logging.LogGenericInfo("Done farming: " + appID + " after " + hours + " hours of playtime!", Bot.BotName);
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}
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return true;
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} else {
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CurrentGamesFarming.Clear();
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@@ -428,6 +421,11 @@ namespace ArchiSteamFarm {
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success = false;
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break;
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}
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// Don't forget to update our GamesToFarm hours
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float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
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GamesToFarm[appID] += timePlayed;
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keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
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Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
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}
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@@ -437,7 +435,7 @@ namespace ArchiSteamFarm {
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return success;
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}
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private bool FarmHours(float maxHour, ICollection<uint> appIDs) {
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private bool FarmHours(float maxHour, HashSet<uint> appIDs) {
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if (maxHour < 0 || appIDs == null || appIDs.Count == 0) {
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return false;
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}
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@@ -450,7 +448,6 @@ namespace ArchiSteamFarm {
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bool success = true;
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while (maxHour < 2) {
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Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
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if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
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success = false;
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break;
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@@ -458,15 +455,12 @@ namespace ArchiSteamFarm {
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// Don't forget to update our GamesToFarm hours
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float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
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foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
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if (!appIDs.Contains(gameToFarm.Key)) {
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continue;
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}
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GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
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foreach (uint appID in appIDs) {
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GamesToFarm[appID] += timePlayed;
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}
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maxHour += timePlayed;
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Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
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}
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Bot.ResetGamesPlayed();
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