I've just received trade offer from Endorlight game which used different combinations of classID/instanceID for the same items, such as <1450080555, 246376127> and <1450080555, 0> for Birdy trading card. This is the first time I've seen something like that, as up to this point all classID + instanceID matched nicely. It's not good because it results in possibly wrong results regarding numbers of the same cards. It's not any major problem scamming-wise, as ASF does other checks (including appID checks) so in worst case we could accept a trade that is not neutral+ for us, such as 1 -> 2 dupes one. This commit fixes wrong logic for that particular trade I've encountered, and many similar ones, but I have no idea if we can really base key on classID only. Number seems big enough to fit all steam items, but if there ever happens item that will have same classID as other one, we'll be in deep sh*t. I ran a test on my Steam account with 7.5k+ items and didn't find any item which could cause such conflict, so I can at least assume that the issue doesn't exist for majority of Steam users. Sadly there doesn't seem to be any good way to solve it either, as if such conflicts happens, then we will have 3 items such as <7, 1>, <7, 4> and <7, 0>. We can't know if 0 should be 1 or 4 (thanks GabeN). This seems to be best solution for that problem, and until we find clasID conflict, we can sleep in peace.
ArchiSteamFarm
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to SteamKit2.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it no longer requires exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for farming the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible.
Core features
- Automatic farming of available games with card drops using any number of active accounts
- No requirement of running or even having official Steam client installed
- Guarantee of being VAC-free
- Complex error-reporting mechanism, allowing ASF to be smart and resume farming even in case of Steam or networking problems
- Customizable cards farming algorithm which will push performance of cards farming to the maximum
- Offline farming, allowing you to skip in-game status and not confuse your friends anymore
- Advanced support for alt accounts, including ability to redeem keys, redeem gifts, accept trades and more through a simple Steam chat
- Support for latest Steam security features, including SteamGuard, SteamParental and Two-Factor authentication
- Unique ASF 2FA mechanism allowing ASF to act as a mobile authenticator (if needed)
- StreamTradeMatcher integration allowing ASF to help you in completing your steam badges by accepting dupe trades
- Full Mono support, cross-OS compatibility, official support for Windows, Linux and OS X
- ...and many more!
Setting up / Help
Detailed guide regarding setting up and using ASF is available on our wiki.
Supported / Tested operating systems:
ASF officially supports Windows, Linux and OS X operating systems, including following tested variants:
- Windows 10 (Native)
- Windows 8.1 (Native)
- Windows 7 (Native)
- Windows Vista (Native)
- Debian 9 Stretch (Mono)
- Debian 8 Jessie (Mono)
- Ubuntu 16.04 (Mono)
- OS X 10.11 (Mono)
- OS X 10.7 (Mono)
However, any currently supported Windows should run ASF flawlessly (with latest .NET framework), as well as any Mono-powered OS (with latest Mono).