This commit is contained in:
JustArchi
2016-03-11 02:15:25 +01:00
parent f20ea0a87f
commit ab531c80df
3 changed files with 10 additions and 10 deletions

View File

@@ -35,7 +35,7 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class CardsFarmer {
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
internal readonly List<uint> CurrentGamesFarming = new List<uint>();
internal readonly HashSet<uint> CurrentGamesFarming = new HashSet<uint>();
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
@@ -53,22 +53,22 @@ namespace ArchiSteamFarm {
Bot = bot;
if (Program.GlobalConfig.FarmingPeriod > 0 && Timer == null) {
if (Program.GlobalConfig.IdleFarmingPeriod > 0 && Timer == null) {
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromHours(Program.GlobalConfig.FarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.FarmingPeriod) // Period
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod) // Period
);
}
}
internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
internal static HashSet<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
List<uint> result = new List<uint>();
HashSet<uint> result = new HashSet<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
@@ -181,10 +181,10 @@ namespace ArchiSteamFarm {
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
HashSet<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo[0];
uint appID = gamesToFarmSolo.First();
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
@@ -197,7 +197,6 @@ namespace ArchiSteamFarm {
}
} else {
if (FarmMultiple(GamesToFarm)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;

View File

@@ -51,7 +51,7 @@ namespace ArchiSteamFarm {
internal byte MaxFarmingTime { get; private set; } = 10;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingPeriod { get; private set; } = 3;
internal byte IdleFarmingPeriod { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingDelay { get; private set; } = 5;

View File

@@ -3,6 +3,7 @@
"AutoUpdates": true,
"UpdateChannel": 1,
"MaxFarmingTime": 10,
"IdleFarmingPeriod": 3,
"FarmingDelay": 5,
"AccountPlayingDelay": 5,
"LoginLimiterDelay": 7,