Compare commits

...

158 Commits

Author SHA1 Message Date
JustArchi
33df54365a Add !help + code review 2016-03-26 02:47:25 +01:00
JustArchi
4a6ae3064a Put NetHook2 in it's own directory + add small readme 2016-03-25 12:42:34 +01:00
JustArchi
84857e060b Add !pause + misc 2016-03-24 14:18:07 +01:00
JustArchi
3311f2a703 Make number of hours human-readable 2016-03-24 08:14:26 +01:00
JustArchi
5666ebf891 Bump 2016-03-23 19:04:27 +01:00
JustArchi
0ded4f3b80 Bump 2016-03-23 18:53:51 +01:00
JustArchi
4c9354308c Improve UI a little 2016-03-23 18:38:19 +01:00
JustArchi
0bcf2f35b7 Misc 2016-03-23 13:59:54 +01:00
JustArchi
b93d5187d6 Misc 2016-03-23 13:48:59 +01:00
JustArchi
1426922854 Misc 2016-03-23 13:42:16 +01:00
JustArchi
d8925f9409 Sync ConfigGenerator 2016-03-23 13:39:56 +01:00
JustArchi
4302029bee Be consistent 2016-03-23 13:31:11 +01:00
JustArchi
01a7800a44 Final touch on travis + readme 2016-03-23 13:26:03 +01:00
JustArchi
ab3cf5b8d0 Add travis build status 2016-03-23 13:13:04 +01:00
JustArchi
2ab9741fa8 Add travis integration 2016-03-23 13:09:17 +01:00
JustArchi
f1c3339764 Misc 2016-03-23 12:18:16 +01:00
JustArchi
da01d4eab3 Use self-compiled ILRepack 2016-03-23 12:09:26 +01:00
JustArchi
cd9bd5f0dd Misc 2016-03-22 20:20:04 +01:00
JustArchi
2602ac3623 Improve Start/Stop mechanisms 2016-03-22 20:18:47 +01:00
JustArchi
2fe8db712e Enable enhanced logging when Debug is enabled, #176 2016-03-22 18:45:30 +01:00
JustArchi
687b20bcb5 Misc 2016-03-22 17:33:08 +01:00
JustArchi
23d9dcffe7 Enable AccountPlayingDelay of 0, WCFHostname of null and add code for fixing fuckups 2016-03-22 17:26:39 +01:00
JustArchi
42623ffb5a Misc 2016-03-22 16:49:17 +01:00
JustArchi
214003edbd Misc 2016-03-22 16:42:53 +01:00
JustArchi
c21333b6e9 Further code optimizations 2016-03-22 16:41:17 +01:00
JustArchi
630f1c008c Bump 2016-03-22 16:09:33 +01:00
JustArchi
68977b7907 Code review 2016-03-22 16:04:15 +01:00
JustArchi
6dade5440e Greatly enhance Complex algorithm by reading hours from pages directly 2016-03-22 15:52:27 +01:00
JustArchi
10fcfae171 Misc 2016-03-22 13:02:31 +01:00
JustArchi
320055680b Bump 2016-03-22 11:39:20 +01:00
JustArchi
84a99c3696 Never load example and minimal configs
I'm getting tired of people not reading wiki
2016-03-22 11:28:59 +01:00
JustArchi
df415c8db5 Code review 2016-03-22 11:21:45 +01:00
JustArchi
9bc04640a1 Closes #175 2016-03-22 11:10:34 +01:00
JustArchi
d6c1bdb9b5 Misc 2016-03-22 09:01:12 +01:00
JustArchi
7276350f74 Fix rare restart issue 2016-03-22 08:53:55 +01:00
JustArchi
7d3c05088a Code review 2016-03-21 16:31:59 +01:00
JustArchi
41c2bd9131 Fix WCF in client mode 2016-03-21 06:34:26 +01:00
JustArchi
514a9f38c8 Don't allow to !farm when bot is not connected 2016-03-21 03:39:35 +01:00
JustArchi
5cc884639f Add tutorial and le voila 2016-03-20 10:01:04 +01:00
JustArchi
f77cb6d33b First nice version 2016-03-20 08:29:27 +01:00
JustArchi
b642f4b240 Fix fuckups 2016-03-20 06:42:19 +01:00
JustArchi
6de721089c Starts looking good 2016-03-20 06:41:12 +01:00
JustArchi
4bd48c399a Bump 2016-03-20 05:47:45 +01:00
JustArchi
2b3a5ff337 Work on extra GUI app 2016-03-20 05:27:30 +01:00
JustArchi
0387eb3746 Misc 2016-03-19 15:33:07 +01:00
JustArchi
3ebc6d618a Misc 2016-03-19 15:31:54 +01:00
JustArchi
92d9e10cb8 Bump 2016-03-19 12:03:39 +01:00
JustArchi
d0d670f1a5 Add warning for invalid protocols 2016-03-19 11:48:51 +01:00
JustArchi
3597c8f138 Make it possible to run steam client with UDP 2016-03-19 11:33:39 +01:00
JustArchi
8a8ec29b41 Fix OnBotShutdown() firing too fast 2016-03-18 20:56:23 +01:00
JustArchi
a3352d032d Bump 2016-03-18 20:45:31 +01:00
JustArchi
d5f8647fcc Misc 2016-03-18 20:36:13 +01:00
JustArchi
79a700d786 Fix group chat commands, #165 2016-03-18 20:35:42 +01:00
JustArchi
bc223f0644 Misc 2016-03-18 14:54:42 +01:00
JustArchi
2b0d82453b Speedup login by doing independent tasks in parallel 2016-03-18 14:47:52 +01:00
JustArchi
fa0150e745 Code review 2016-03-18 14:39:59 +01:00
JustArchi
c95d11ef66 Actually do not respond to non-authorized users at all 2016-03-18 14:13:04 +01:00
JustArchi
63b268f9c4 Bump 2016-03-18 14:09:24 +01:00
JustArchi
03d38f8a2a Fix derp, #165 2016-03-18 14:05:18 +01:00
JustArchi
c88d9bf123 Implement SteamOwnerID 2016-03-18 09:02:09 +01:00
JustArchi
053ebe15bb Prepare for SteamOwnerID 2016-03-18 03:52:36 +01:00
JustArchi
b03bfb6bbc Don't touch old log when disabled 2016-03-18 03:48:00 +01:00
JustArchi
e48867000e Add LogToFile, closes #168 2016-03-18 03:45:59 +01:00
JustArchi
e08cdbd74d Bump 2016-03-16 19:58:21 +01:00
JustArchi
0b4c585a58 Bump 2016-03-16 19:55:16 +01:00
JustArchi
6213e77fab Time to sleep 2016-03-15 07:09:30 +01:00
JustArchi
fccca6a4fc Misc 2016-03-15 07:04:31 +01:00
JustArchi
d4f4ec3401 Misc 2016-03-15 05:16:22 +01:00
JustArchi
b23dd3612d Misc 2016-03-15 05:15:22 +01:00
JustArchi
ca4fa4ac27 Packages update 2016-03-15 05:03:50 +01:00
JustArchi
5e53a208d5 Misc 2016-03-15 04:51:51 +01:00
JustArchi
895c69642d Add !owns, closes #159 2016-03-15 04:20:28 +01:00
JustArchi
765f9d29bb Fix version comparison bug (and bump to 2.0.1.0 to fix legacy versions) 2016-03-14 22:40:19 +01:00
JustArchi
99af5c86a5 Bump 2016-03-14 22:20:06 +01:00
JustArchi
0bb2b3ed5f Add UnobservedTaskExceptionHandler, thank you @Netshroud 2016-03-14 20:51:29 +01:00
JustArchi
4181f3ba21 Add workaround for broken GenerateMachineID(), #154 2016-03-14 20:38:17 +01:00
JustArchi
c189b398c0 Improve readability 2016-03-14 18:24:03 +01:00
JustArchi
de4fbf8b04 Accept only trade confirmations when dealing with trades 2016-03-14 18:13:33 +01:00
JustArchi
f91a558314 Bump 2016-03-13 22:58:52 +01:00
JustArchi
7587ff024c Add more debugging for SK2 2016-03-13 21:22:52 +01:00
JustArchi
06778c9bb0 Misc 2016-03-13 20:56:23 +01:00
JustArchi
7a97045412 Add ForceHttp 2016-03-13 20:19:52 +01:00
JustArchi
5d9bedfd28 Misc 2016-03-13 18:16:43 +01:00
JustArchi
575992c25d Increase HttpTimeout to 60 2016-03-13 17:03:15 +01:00
JustArchi
72db5bc9f3 We don't need that delay anymore 2016-03-12 17:03:53 +01:00
JustArchi
b015720a3e Add workaround for Volvo fuckup, #135 2016-03-12 17:02:02 +01:00
JustArchi
84a6d4501b Bump 2016-03-12 06:39:08 +01:00
JustArchi
07049e71c0 Misc 2016-03-12 06:01:55 +01:00
JustArchi
4710d9c1eb Add support for WinAuth, #144 2016-03-12 05:58:51 +01:00
JustArchi
d08462745a I swear no more bumps tonight 2016-03-11 21:42:16 +01:00
JustArchi
eb4e9ee077 Fix remaining crash 2016-03-11 21:40:25 +01:00
JustArchi
601a486b13 Bump 2016-03-11 19:58:03 +01:00
JustArchi
14867f470d Derp 2016-03-11 19:49:52 +01:00
JustArchi
187f0800b2 Add !update 2016-03-11 19:48:14 +01:00
JustArchi
3afa202d0b Misc 2016-03-11 19:42:15 +01:00
JustArchi
d33e76c8b0 Add !farm, closes #151 2016-03-11 19:39:25 +01:00
JustArchi
3061c55eaf Bump 2016-03-11 19:15:56 +01:00
JustArchi
621a1dc2cb Do not crash on bad configs 2016-03-11 18:49:29 +01:00
JustArchi
1a832780a2 Bump 2016-03-11 18:35:42 +01:00
JustArchi
ab531c80df Misc 2016-03-11 02:15:25 +01:00
JustArchi
f20ea0a87f Add FarmingPeriod 2016-03-11 02:07:20 +01:00
JustArchi
3e7f726afb Bump 2016-03-11 00:52:15 +01:00
JustArchi
d247515a03 Confirmations should be minutes-based 2016-03-10 22:54:59 +01:00
JustArchi
f084a3f219 Mark inventory on login if needed 2016-03-10 21:44:45 +01:00
JustArchi
4d3673c305 Forgot to add 2016-03-10 21:19:21 +01:00
JustArchi
0253c3bf7b Add AcceptConfirmationsPeriod 2016-03-10 21:17:48 +01:00
JustArchi
0eae895676 SteamAuth update 2016-03-10 21:11:54 +01:00
JustArchi
045acb362d Code review 2016-03-10 02:21:28 +01:00
JustArchi
ebd65da3ff Misc 2016-03-10 01:23:32 +01:00
JustArchi
1de3c5bec0 Code review 2016-03-10 01:20:17 +01:00
JustArchi
b334c939df Add !2faok 2016-03-10 00:40:30 +01:00
JustArchi
8e6100e236 Add MaxFarmingTime, FarmingDelay 2016-03-09 19:25:45 +01:00
JustArchi
8cb512b6e5 Add InventoryLimiterDelay, rename RequestLimiterDelay to LoginLimiterDelay 2016-03-09 18:58:14 +01:00
JustArchi
6a28946205 Refresh farming queue when farming is finished 2016-03-09 18:50:54 +01:00
JustArchi
c632c025cb Move Statistics to global config 2016-03-09 05:02:07 +01:00
JustArchi
1403ffe190 This actually DOES work on Mono, hooray! 2016-03-09 03:52:43 +01:00
JustArchi
71ae9a84da Fix misc bug, #48 2016-03-09 03:52:04 +01:00
JustArchi
a823471771 Bump version to test updates 2016-03-09 03:40:57 +01:00
JustArchi
dac057d242 World Domination is close 2016-03-09 03:28:05 +01:00
JustArchi
3d9fe36245 The end is near... #48 2016-03-09 03:10:33 +01:00
JustArchi
5c1da24def Misc 2016-03-08 03:29:48 +01:00
JustArchi
1e961a5945 Add CustomGamePlayedWhileIdle 2016-03-08 03:18:50 +01:00
JustArchi
84898146d2 Add more debugging tools 2016-03-08 02:22:00 +01:00
JustArchi
552613e977 Add AccountPlayingDelay, closes #122 2016-03-07 23:10:07 +01:00
JustArchi
07687df91f Add debugging and NetHookAnalyzer 2016-03-07 18:12:05 +01:00
JustArchi
1a4d941a2c Fix derp, #141 2016-03-07 16:40:34 +01:00
JustArchi
cfbd880995 Add more support for SDA 2016-03-07 15:53:46 +01:00
JustArchi
09abe77495 Support SDA files 2016-03-07 15:42:38 +01:00
JustArchi
ac9943ff94 Misc 2016-03-07 14:48:59 +01:00
JustArchi
741dd2adb7 Add Holiday Sale 2013 to blacklist 2016-03-07 14:47:28 +01:00
JustArchi
1ad5d3676f Add GlobalDatabase 2016-03-07 02:39:55 +01:00
JustArchi
27254aa31e Copy ASF.json to out 2016-03-06 23:34:46 +01:00
JustArchi
bb90dc1c01 Bugfixes 2016-03-06 23:32:17 +01:00
JustArchi
292ec97b1c Work on GlobalConfig, #131 2016-03-06 23:28:56 +01:00
JustArchi
238cc2ad46 Code review 2016-03-06 22:14:02 +01:00
JustArchi
b9064bbfda Fix awaiting null tasks, closes #128 2016-03-06 21:49:34 +01:00
Łukasz Domeradzki
eddcc2816a Update README.md 2016-03-06 21:17:21 +01:00
JustArchi
52360a682a Add DismissInventoryNotifications, closes #132 2016-03-06 14:15:59 +01:00
JustArchi
709ce6489b Add only enabled bots to collection, closes #139 2016-03-06 14:09:08 +01:00
JustArchi
220a9baa7d More bugfixes 2016-03-06 02:27:43 +01:00
JustArchi
a7f2dd99c3 Minify minimal.json as it should be 2016-03-06 02:22:19 +01:00
JustArchi
3481adb3c5 ASF: Big revolution #131 2016-03-06 02:21:03 +01:00
Łukasz Domeradzki
9f5197a426 Update README.md 2016-03-05 20:32:51 +01:00
Łukasz Domeradzki
f6a631a33a Update README.md 2016-03-05 20:14:31 +01:00
Łukasz Domeradzki
9dc04ff5a0 Update README.md 2016-03-05 19:39:39 +01:00
Łukasz Domeradzki
248d200764 Update README.md 2016-03-05 19:36:03 +01:00
JustArchi
e3d08eca3f Closes #138 2016-03-05 18:56:24 +01:00
JustArchi
dc5d2483c1 Merge branch 'master' of https://github.com/JustArchi/ArchiSteamFarm 2016-03-03 16:12:01 +01:00
JustArchi
93aacad350 Closes #135 2016-03-03 16:11:46 +01:00
Łukasz Domeradzki
1b822bee91 Update README.md 2016-03-03 03:35:10 +01:00
JustArchi
c65d6fee5a Final fix for #130 2016-02-28 21:24:50 +01:00
JustArchi
6bc715575f Add GamesPlayedWhileIdle, closes #121 2016-02-28 04:15:52 +01:00
JustArchi
335044e38a Misc 2016-02-28 03:43:01 +01:00
JustArchi
6a6232b655 Mark inventory after item drops, #130
Mark is untested yet
2016-02-28 03:40:59 +01:00
JustArchi
75ff6b4f11 Bump 2016-02-26 22:43:10 +01:00
JustArchi
9cea6e35e4 Misc 2016-02-26 22:39:03 +01:00
JustArchi
52d8dc88d2 Don't sign assemblies yet, #129
I'll sign them with stable releases manually for now
2016-02-26 22:29:01 +01:00
JustArchi
1d5a50bcca Sign the application + bump, #127 2016-02-25 03:43:13 +01:00
93 changed files with 10710 additions and 1164 deletions

11
.gitignore vendored
View File

@@ -4,11 +4,16 @@
# Ignore all config files, apart from ones we want to include
ArchiSteamFarm/config/*
!ArchiSteamFarm/config/example.xml
!ArchiSteamFarm/config/minimal.xml
!ArchiSteamFarm/config/ASF.json
!ArchiSteamFarm/config/example.json
!ArchiSteamFarm/config/minimal.json
# Ignore local debugging log file
# Ignore local debugging
ArchiSteamFarm/log.txt
ArchiSteamFarm/debug/*
# Ignore out
out/
#################
## Eclipse

10
.travis.yml Normal file
View File

@@ -0,0 +1,10 @@
sudo: false
language: csharp
solution: ArchiSteamFarm.sln
git:
depth: 10
mono:
- weekly
- latest

View File

@@ -1,12 +1,17 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{35AF7887-08B9-40E8-A5EA-797D8B60B30C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth\SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigGenerator", "ConfigGenerator\ConfigGenerator.csproj", "{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}"
ProjectSection(ProjectDependencies) = postProject
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -21,6 +26,10 @@ Global
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -24,9 +24,11 @@
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiHandler : ClientMsgHandler {
@@ -41,12 +43,18 @@ namespace ArchiSteamFarm {
internal sealed class NotificationsCallback : CallbackMsg {
internal sealed class Notification {
internal enum ENotificationType {
internal enum ENotificationType : uint {
Unknown = 0,
Trading = 1,
// Only custom below, different than ones available as user_notification_type
Items = 514
}
internal ENotificationType NotificationType { get; set; }
internal readonly ENotificationType NotificationType;
internal Notification(ENotificationType notificationType) {
NotificationType = notificationType;
}
}
internal readonly List<Notification> Notifications;
@@ -54,15 +62,27 @@ namespace ArchiSteamFarm {
internal NotificationsCallback(JobID jobID, CMsgClientUserNotifications msg) {
JobID = jobID;
if (msg == null || msg.notifications == null) {
return;
}
Notifications = new List<Notification>(msg.notifications.Count);
foreach (var notification in msg.notifications) {
Notifications.Add(new Notification((Notification.ENotificationType) notification.user_notification_type));
}
}
internal NotificationsCallback(JobID jobID, CMsgClientItemAnnouncements msg) {
JobID = jobID;
if (msg == null) {
return;
}
Notifications = new List<Notification>();
foreach (var notification in msg.notifications) {
Notifications.Add(new Notification {
NotificationType = (Notification.ENotificationType) notification.user_notification_type
});
if (msg.count_new_items > 0) {
Notifications = new List<Notification>(1) {
new Notification(Notification.ENotificationType.Items)
};
}
}
}
@@ -84,7 +104,7 @@ namespace ArchiSteamFarm {
}
internal sealed class PurchaseResponseCallback : CallbackMsg {
internal enum EPurchaseResult {
internal enum EPurchaseResult : int {
Unknown = -1,
OK = 0,
AlreadyOwned = 9,
@@ -110,6 +130,10 @@ namespace ArchiSteamFarm {
Result = (EResult) msg.eresult;
PurchaseResult = (EPurchaseResult) msg.purchase_result_details;
if (msg.purchase_receipt_info == null) {
return;
}
ReceiptInfo = new KeyValue();
using (MemoryStream ms = new MemoryStream(msg.purchase_receipt_info)) {
if (!ReceiptInfo.TryReadAsBinary(ms)) {
@@ -162,6 +186,27 @@ namespace ArchiSteamFarm {
Client.Send(request);
}
internal void PlayGame(string gameName) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
var gamePlayed = new CMsgClientGamesPlayed.GamePlayed();
if (!string.IsNullOrEmpty(gameName)) {
gamePlayed.game_id = new GameID() {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
};
gamePlayed.game_extra_info = gameName;
}
request.Body.games_played.Add(gamePlayed);
Client.Send(request);
}
internal void PlayGames(params uint[] gameIDs) {
if (!Client.IsConnected) {
return;
@@ -182,7 +227,7 @@ namespace ArchiSteamFarm {
}
internal void PlayGames(ICollection<uint> gameIDs) {
if (gameIDs == null || gameIDs.Count == 0 || !Client.IsConnected) {
if (gameIDs == null || !Client.IsConnected) {
return;
}
@@ -200,7 +245,7 @@ namespace ArchiSteamFarm {
Client.Send(request);
}
internal AsyncJob<PurchaseResponseCallback> RedeemKey(string key) {
internal async Task<PurchaseResponseCallback> RedeemKey(string key) {
if (string.IsNullOrEmpty(key) || !Client.IsConnected) {
return null;
}
@@ -212,7 +257,42 @@ namespace ArchiSteamFarm {
request.Body.key = key;
Client.Send(request);
return new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
}
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
internal void HackedLogOn(SteamUser.LogOnDetails details) {
if (!Client.IsConnected) {
return;
}
SteamID steamID = new SteamID(details.AccountID, details.AccountInstance, Client.ConnectedUniverse, EAccountType.Individual);
var logon = new ClientMsgProtobuf<CMsgClientLogon>(EMsg.ClientLogon);
logon.Body.obfustucated_private_ip = details.LoginID.Value;
logon.ProtoHeader.client_sessionid = 0;
logon.ProtoHeader.steamid = steamID.ConvertToUInt64();
logon.Body.account_name = details.Username;
logon.Body.password = details.Password;
logon.Body.should_remember_password = details.ShouldRememberPassword;
logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
logon.Body.client_os_type = (uint) details.ClientOSType;
logon.Body.client_language = details.ClientLanguage;
logon.Body.cell_id = details.CellID;
logon.Body.steam2_ticket_request = details.RequestSteam2Ticket;
logon.Body.client_package_version = 1771;
logon.Body.auth_code = details.AuthCode;
logon.Body.two_factor_code = details.TwoFactorCode;
logon.Body.login_key = details.LoginKey;
logon.Body.sha_sentryfile = details.SentryFileHash;
logon.Body.eresult_sentryfile = (int) (details.SentryFileHash != null ? EResult.OK : EResult.FileNotFound);
Client.Send(logon);
}
/*
@@ -233,6 +313,9 @@ namespace ArchiSteamFarm {
case EMsg.ClientFSOfflineMessageNotification:
HandleFSOfflineMessageNotification(packetMsg);
break;
case EMsg.ClientItemAnnouncements:
HandleItemAnnouncements(packetMsg);
break;
case EMsg.ClientPurchaseResponse:
HandlePurchaseResponse(packetMsg);
break;
@@ -251,6 +334,15 @@ namespace ArchiSteamFarm {
Client.PostCallback(new OfflineMessageCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleItemAnnouncements(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;

View File

@@ -12,6 +12,7 @@
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@@ -26,7 +27,6 @@
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -36,7 +36,7 @@
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -60,13 +60,23 @@
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<ItemGroup>
<Reference Include="HtmlAgilityPack, Version=1.4.9.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
@@ -91,16 +101,18 @@
<Compile Include="ArchiHandler.cs" />
<Compile Include="ArchiWebHandler.cs" />
<Compile Include="Bot.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="GlobalDatabase.cs" />
<Compile Include="BotDatabase.cs" />
<Compile Include="CardsFarmer.cs" />
<Compile Include="CMsgClientClanInviteAction.cs" />
<Compile Include="CMsgs\CMsgClientClanInviteAction.cs" />
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="JSON\GitHub.cs" />
<Compile Include="JSON\Steam.cs" />
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SteamItem.cs" />
<Compile Include="SteamItemList.cs" />
<Compile Include="SteamTradeOffer.cs" />
<Compile Include="SteamTradeOfferRequest.cs" />
<Compile Include="Trading.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="WCF.cs" />
@@ -108,6 +120,15 @@
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="config\ASF.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\example.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\minimal.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
@@ -124,12 +145,6 @@
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
<Content Include="config\example.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="config\minimal.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SteamAuth\SteamAuth.csproj">
@@ -137,6 +152,7 @@
<Name>SteamAuth</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
@@ -144,18 +160,20 @@
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.xml" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(TargetDir)out\ASF.exe.config"
mkdir "$(SolutionDir)out\config"
copy "$(TargetDir)config\ASF.json" "$(SolutionDir)out\config"
copy "$(TargetDir)config\example.json" "$(SolutionDir)out\config"
copy "$(TargetDir)config\minimal.json" "$(SolutionDir)out\config"
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir -p "$(TargetDir)out" "$(TargetDir)out/config"
cp "$(TargetDir)config/example.xml" "$(TargetDir)out/config"
cp "$(TargetDir)config/minimal.xml" "$(TargetDir)out/config"
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(TargetDir)out/ASF.exe.config"
mkdir -p "$(SolutionDir)out/config"
cp "$(TargetDir)config/ASF.json" "$(SolutionDir)out/config"
cp "$(TargetDir)config/example.json" "$(SolutionDir)out/config"
cp "$(TargetDir)config/minimal.json" "$(SolutionDir)out/config"
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

View File

@@ -31,23 +31,32 @@ using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ArchiSteamFarm {
internal sealed class ArchiWebHandler {
private const int Timeout = 1000 * WebBrowser.HttpTimeout; // In miliseconds
private const string SteamCommunity = "steamcommunity.com";
private static string SteamCommunityURL = "https://" + SteamCommunity;
private static int Timeout = 30 * 1000;
private readonly Bot Bot;
private readonly string ApiKey;
private readonly Dictionary<string, string> Cookie = new Dictionary<string, string>(3);
private readonly Dictionary<string, string> Cookie = new Dictionary<string, string>(4);
private ulong SteamID;
internal ArchiWebHandler(Bot bot, string apiKey) {
Bot = bot;
internal static void Init() {
Timeout = Program.GlobalConfig.HttpTimeout * 1000;
SteamCommunityURL = (Program.GlobalConfig.ForceHttp ? "http://" : "https://") + SteamCommunity;
}
if (!string.IsNullOrEmpty(apiKey) && !apiKey.Equals("null")) {
ApiKey = apiKey;
internal ArchiWebHandler(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
}
internal async Task<bool> Init(SteamClient steamClient, string webAPIUserNonce, string parentalPin) {
@@ -63,7 +72,7 @@ namespace ArchiSteamFarm {
byte[] sessionKey = CryptoHelper.GenerateRandomBlock(32);
// RSA encrypt it with the public key for the universe we're on
byte[] cryptedSessionKey = null;
byte[] cryptedSessionKey;
using (RSACrypto rsa = new RSACrypto(KeyDictionary.GetPublicKey(steamClient.ConnectedUniverse))) {
cryptedSessionKey = rsa.Encrypt(sessionKey);
}
@@ -88,7 +97,7 @@ namespace ArchiSteamFarm {
sessionkey: Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedSessionKey, 0, cryptedSessionKey.Length)),
encrypted_loginkey: Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedLoginKey, 0, cryptedLoginKey.Length)),
method: WebRequestMethods.Http.Post,
secure: true
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
@@ -109,6 +118,9 @@ namespace ArchiSteamFarm {
Cookie["steamLogin"] = steamLogin;
Cookie["steamLoginSecure"] = steamLoginSecure;
// The below is used for display purposes only
Cookie["webTradeEligibility"] = "{\"allowed\":0,\"reason\":0,\"allowed_at_time\":0,\"steamguard_required_days\":0,\"sales_this_year\":0,\"max_sales_per_year\":0,\"forms_requested\":0}";
await UnlockParentalAccount(parentalPin).ConfigureAwait(false);
return true;
}
@@ -120,7 +132,7 @@ namespace ArchiSteamFarm {
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/my/profile", Cookie).ConfigureAwait(false);
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/my/profile", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
@@ -136,20 +148,65 @@ namespace ArchiSteamFarm {
bool? isLoggedIn = await IsLoggedIn().ConfigureAwait(false);
if (isLoggedIn.HasValue && !isLoggedIn.Value) {
Logging.LogGenericInfo("Reconnecting because our sessionID expired!", Bot.BotName);
var restart = Task.Run(async () => await Bot.Restart().ConfigureAwait(false));
Bot.RestartIfRunning().Forget();
return true;
}
return false;
}
internal List<SteamTradeOffer> GetTradeOffers() {
if (ApiKey == null) {
internal async Task<Dictionary<uint, string>> GetOwnedGames() {
if (SteamID == 0) {
return null;
}
string request = SteamCommunityURL + "/profiles/" + SteamID + "/games/?xml=1";
XmlDocument response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlGetToXML(request, Cookie).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
XmlNodeList xmlNodeList = response.SelectNodes("gamesList/games/game");
if (xmlNodeList == null || xmlNodeList.Count == 0) {
return null;
}
Dictionary<uint, string> result = new Dictionary<uint, string>(xmlNodeList.Count);
foreach (XmlNode xmlNode in xmlNodeList) {
XmlNode appNode = xmlNode.SelectSingleNode("appID");
if (appNode == null) {
continue;
}
uint appID;
if (!uint.TryParse(appNode.InnerText, out appID)) {
continue;
}
XmlNode nameNode = xmlNode.SelectSingleNode("name");
if (nameNode == null) {
continue;
}
result[appID] = nameNode.InnerText;
}
return result;
}
internal List<Steam.TradeOffer> GetTradeOffers() {
if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return null;
}
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", ApiKey)) {
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
@@ -157,7 +214,7 @@ namespace ArchiSteamFarm {
response = iEconService.GetTradeOffers(
get_received_offers: 1,
active_only: 1,
secure: true
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
@@ -170,15 +227,15 @@ namespace ArchiSteamFarm {
return null;
}
List<SteamTradeOffer> result = new List<SteamTradeOffer>();
List<Steam.TradeOffer> result = new List<Steam.TradeOffer>();
foreach (KeyValue trade in response["trade_offers_received"].Children) {
SteamTradeOffer tradeOffer = new SteamTradeOffer {
Steam.TradeOffer tradeOffer = new Steam.TradeOffer {
tradeofferid = trade["tradeofferid"].AsString(),
accountid_other = trade["accountid_other"].AsInteger(),
trade_offer_state = trade["trade_offer_state"].AsEnum<SteamTradeOffer.ETradeOfferState>()
accountid_other = (uint) trade["accountid_other"].AsUnsignedLong(), // TODO: Correct this when SK2 with https://github.com/SteamRE/SteamKit/pull/255 gets released
trade_offer_state = trade["trade_offer_state"].AsEnum<Steam.TradeOffer.ETradeOfferState>()
};
foreach (KeyValue item in trade["items_to_give"].Children) {
tradeOffer.items_to_give.Add(new SteamItem {
tradeOffer.items_to_give.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
@@ -188,7 +245,7 @@ namespace ArchiSteamFarm {
});
}
foreach (KeyValue item in trade["items_to_receive"].Children) {
tradeOffer.items_to_receive.Add(new SteamItem {
tradeOffer.items_to_receive.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
@@ -213,7 +270,7 @@ namespace ArchiSteamFarm {
return false;
}
string request = "https://steamcommunity.com/gid/" + clanID;
string request = SteamCommunityURL + "/gid/" + clanID;
Dictionary<string, string> data = new Dictionary<string, string>(2) {
{"sessionID", sessionID},
@@ -243,7 +300,7 @@ namespace ArchiSteamFarm {
return false;
}
string referer = "https://steamcommunity.com/tradeoffer/" + tradeID;
string referer = SteamCommunityURL + "/tradeoffer/" + tradeID;
string request = referer + "/accept";
Dictionary<string, string> data = new Dictionary<string, string>(3) {
@@ -266,12 +323,12 @@ namespace ArchiSteamFarm {
}
internal bool DeclineTradeOffer(ulong tradeID) {
if (tradeID == 0 || ApiKey == null) {
if (tradeID == 0 || string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return false;
}
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", ApiKey)) {
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
@@ -279,7 +336,7 @@ namespace ArchiSteamFarm {
response = iEconService.DeclineTradeOffer(
tradeofferid: tradeID.ToString(),
method: WebRequestMethods.Http.Post,
secure: true
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
@@ -295,10 +352,10 @@ namespace ArchiSteamFarm {
return true;
}
internal async Task<List<SteamItem>> GetMyTradableInventory() {
internal async Task<List<Steam.Item>> GetMyTradableInventory() {
JObject jObject = null;
for (byte i = 0; i < WebBrowser.MaxRetries && jObject == null; i++) {
jObject = await WebBrowser.UrlGetToJObject("https://steamcommunity.com/my/inventory/json/753/6?trading=1", Cookie).ConfigureAwait(false);
jObject = await WebBrowser.UrlGetToJObject(SteamCommunityURL + "/my/inventory/json/753/6?trading=1", Cookie).ConfigureAwait(false);
}
if (jObject == null) {
@@ -312,10 +369,10 @@ namespace ArchiSteamFarm {
return null;
}
List<SteamItem> result = new List<SteamItem>();
List<Steam.Item> result = new List<Steam.Item>();
foreach (JToken jToken in jTokens) {
try {
result.Add(JsonConvert.DeserializeObject<SteamItem>(jToken.ToString()));
result.Add(JsonConvert.DeserializeObject<Steam.Item>(jToken.ToString()));
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
}
@@ -324,7 +381,7 @@ namespace ArchiSteamFarm {
return result;
}
internal async Task<bool> SendTradeOffer(List<SteamItem> inventory, ulong partnerID, string token = null) {
internal async Task<bool> SendTradeOffer(List<Steam.Item> inventory, ulong partnerID, string token = null) {
if (inventory == null || inventory.Count == 0 || partnerID == 0) {
return false;
}
@@ -334,21 +391,21 @@ namespace ArchiSteamFarm {
return false;
}
List<SteamTradeOfferRequest> trades = new List<SteamTradeOfferRequest>(1 + inventory.Count / Trading.MaxItemsPerTrade);
List<Steam.TradeOfferRequest> trades = new List<Steam.TradeOfferRequest>(1 + inventory.Count / Trading.MaxItemsPerTrade);
SteamTradeOfferRequest singleTrade = null;
Steam.TradeOfferRequest singleTrade = null;
for (ushort i = 0; i < inventory.Count; i++) {
if (i % Trading.MaxItemsPerTrade == 0) {
if (trades.Count >= Trading.MaxTradesPerAccount) {
break;
}
singleTrade = new SteamTradeOfferRequest();
singleTrade = new Steam.TradeOfferRequest();
trades.Add(singleTrade);
}
SteamItem item = inventory[i];
singleTrade.me.assets.Add(new SteamItem() {
Steam.Item item = inventory[i];
singleTrade.me.assets.Add(new Steam.Item() {
appid = "753",
contextid = "6",
amount = item.amount,
@@ -356,17 +413,17 @@ namespace ArchiSteamFarm {
});
}
string referer = "https://steamcommunity.com/tradeoffer/new";
string referer = SteamCommunityURL + "/tradeoffer/new";
string request = referer + "/send";
foreach (SteamTradeOfferRequest trade in trades) {
foreach (Steam.TradeOfferRequest trade in trades) {
Dictionary<string, string> data = new Dictionary<string, string>(6) {
{"sessionid", sessionID},
{"serverid", "1"},
{"partner", partnerID.ToString()},
{"tradeoffermessage", "Sent by ASF"},
{"json_tradeoffer", JsonConvert.SerializeObject(trade)},
{"trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : string.Format("{{ \"trade_offer_access_token\":\"{0}\" }}", token)} // TODO: This should be rewrote
{"trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : $"{{\"trade_offer_access_token\":\"{token}\"}}"}
};
HttpResponseMessage response = null;
@@ -390,7 +447,7 @@ namespace ArchiSteamFarm {
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/profiles/" + SteamID + "/badges?l=english&p=" + page, Cookie).ConfigureAwait(false);
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/profiles/" + SteamID + "/badges?l=english&p=" + page, Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
@@ -408,7 +465,7 @@ namespace ArchiSteamFarm {
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/profiles/" + SteamID + "/gamecards/" + appID + "?l=english", Cookie).ConfigureAwait(false);
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/profiles/" + SteamID + "/gamecards/" + appID + "?l=english", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
@@ -419,6 +476,24 @@ namespace ArchiSteamFarm {
return htmlDocument;
}
internal async Task<bool> MarkInventory() {
if (SteamID == 0) {
return false;
}
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlGet(SteamCommunityURL + "/profiles/" + SteamID + "/inventory", Cookie).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
return true;
}
private async Task UnlockParentalAccount(string parentalPin) {
if (string.IsNullOrEmpty(parentalPin) || parentalPin.Equals("0")) {
return;
@@ -429,9 +504,12 @@ namespace ArchiSteamFarm {
{ "pin", parentalPin }
};
string referer = SteamCommunityURL;
string request = referer + "/parental/ajaxunlock";
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost("https://steamcommunity.com/parental/ajaxunlock", data, Cookie, "https://steamcommunity.com/").ConfigureAwait(false);
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
@@ -446,13 +524,20 @@ namespace ArchiSteamFarm {
}
foreach (string setCookieValue in setCookieValues) {
if (setCookieValue.Contains("steamparental=")) {
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=") + 14);
setCookie = setCookie.Substring(0, setCookie.IndexOf(';'));
Cookie["steamparental"] = setCookie;
Logging.LogGenericInfo("Success!", Bot.BotName);
return;
if (!setCookieValue.Contains("steamparental=")) {
continue;
}
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=", StringComparison.Ordinal) + 14);
int index = setCookie.IndexOf(';');
if (index > 0) {
setCookie = setCookie.Substring(0, index);
}
Cookie["steamparental"] = setCookie;
Logging.LogGenericInfo("Success!", Bot.BotName);
return;
}
Logging.LogGenericWarning("Failed to unlock parental account!", Bot.BotName);

File diff suppressed because it is too large Load Diff

258
ArchiSteamFarm/BotConfig.cs Normal file
View File

@@ -0,0 +1,258 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace ArchiSteamFarm {
internal sealed class BotConfig {
[JsonProperty(Required = Required.DisallowNull)]
internal bool Enabled { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool StartOnLaunch { get; private set; } = true;
[JsonProperty]
internal string SteamLogin { get; set; } = null;
[JsonProperty]
internal string SteamPassword { get; set; } = null;
[JsonProperty]
internal string SteamParentalPIN { get; set; } = "0";
[JsonProperty]
internal string SteamApiKey { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterClanID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal bool CardDropsRestricted { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DismissInventoryNotifications { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool FarmOffline { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool HandleOfflineMessages { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForwardKeysToOtherBots { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DistributeKeys { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool UseAsfAsMobileAuthenticator { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool SendOnFarmingFinished { get; private set; } = false;
[JsonProperty]
internal string SteamTradeToken { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal byte SendTradePeriod { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AcceptConfirmationsPeriod { get; private set; } = 0;
[JsonProperty]
internal string CustomGamePlayedWhileIdle { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> GamesPlayedWhileIdle { get; private set; } = new HashSet<uint>() { 0 };
internal static BotConfig Load(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(path));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return botConfig;
}
// TODO: This should be removed soon
internal static BotConfig LoadOldFormat(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig = new BotConfig();
try {
using (XmlReader reader = XmlReader.Create(path)) {
while (reader.Read()) {
if (reader.NodeType != XmlNodeType.Element) {
continue;
}
string key = reader.Name;
if (string.IsNullOrEmpty(key)) {
continue;
}
string value = reader.GetAttribute("value");
if (string.IsNullOrEmpty(value)) {
continue;
}
switch (key) {
case "Enabled":
botConfig.Enabled = bool.Parse(value);
break;
case "SteamLogin":
botConfig.SteamLogin = value;
break;
case "SteamPassword":
botConfig.SteamPassword = value;
break;
case "SteamApiKey":
botConfig.SteamApiKey = value;
break;
case "SteamTradeToken":
botConfig.SteamTradeToken = value;
break;
case "SteamParentalPIN":
botConfig.SteamParentalPIN = value;
break;
case "SteamMasterID":
botConfig.SteamMasterID = ulong.Parse(value);
break;
case "SteamMasterClanID":
botConfig.SteamMasterClanID = ulong.Parse(value);
break;
case "StartOnLaunch":
botConfig.StartOnLaunch = bool.Parse(value);
break;
case "UseAsfAsMobileAuthenticator":
botConfig.UseAsfAsMobileAuthenticator = bool.Parse(value);
break;
case "CardDropsRestricted":
botConfig.CardDropsRestricted = bool.Parse(value);
break;
case "FarmOffline":
botConfig.FarmOffline = bool.Parse(value);
break;
case "HandleOfflineMessages":
botConfig.HandleOfflineMessages = bool.Parse(value);
break;
case "ForwardKeysToOtherBots":
botConfig.ForwardKeysToOtherBots = bool.Parse(value);
break;
case "DistributeKeys":
botConfig.DistributeKeys = bool.Parse(value);
break;
case "ShutdownOnFarmingFinished":
botConfig.ShutdownOnFarmingFinished = bool.Parse(value);
break;
case "SendOnFarmingFinished":
botConfig.SendOnFarmingFinished = bool.Parse(value);
break;
case "SendTradePeriod":
botConfig.SendTradePeriod = byte.Parse(value);
break;
case "GamesPlayedWhileIdle":
botConfig.GamesPlayedWhileIdle.Clear();
foreach (string appID in value.Split(',')) {
botConfig.GamesPlayedWhileIdle.Add(uint.Parse(appID));
}
break;
case "Statistics":
case "Blacklist":
case "SteamNickname":
break;
default:
Logging.LogGenericWarning("Unrecognized config value: " + key + "=" + value);
break;
}
}
}
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericError("Your config for this bot instance is invalid, it won't run!");
return null;
}
// Fixups for new format
if (botConfig.SteamLogin != null && botConfig.SteamLogin.Equals("null")) {
botConfig.SteamLogin = null;
}
if (botConfig.SteamPassword != null && botConfig.SteamPassword.Equals("null")) {
botConfig.SteamPassword = null;
}
if (botConfig.SteamApiKey != null && botConfig.SteamApiKey.Equals("null")) {
botConfig.SteamApiKey = null;
}
if (botConfig.SteamParentalPIN != null && botConfig.SteamParentalPIN.Equals("null")) {
botConfig.SteamParentalPIN = null;
}
if (botConfig.SteamTradeToken != null && botConfig.SteamTradeToken.Equals("null")) {
botConfig.SteamTradeToken = null;
}
return botConfig;
}
// This constructor is used only by deserializer
private BotConfig() { }
// TODO: This should be removed soon
internal bool Convert(string path) {
try {
File.WriteAllText(path, JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
Logging.LogGenericWarning("Your config was converted to new ASF V2.0 format");
return true;
}
}
}

View File

@@ -0,0 +1,104 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamAuth;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class BotDatabase {
internal string LoginKey {
get {
return _LoginKey;
}
set {
if (_LoginKey == value) {
return;
}
_LoginKey = value;
Save();
}
}
internal SteamGuardAccount SteamGuardAccount {
get {
return _SteamGuardAccount;
}
set {
if (_SteamGuardAccount == value) {
return;
}
_SteamGuardAccount = value;
Save();
}
}
[JsonProperty]
private string _LoginKey;
[JsonProperty]
private SteamGuardAccount _SteamGuardAccount;
private string FilePath;
internal static BotDatabase Load(string filePath) {
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase botDatabase;
try {
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
// This constructor is used when creating new database
private BotDatabase(string filePath) {
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
private BotDatabase() { }
internal void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -27,68 +27,45 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class CardsFarmer {
private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
private const ushort MaxFarmingTime = 600; // In minutes, how long ASF is allowed to farm one game in solo mode
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
internal readonly List<uint> CurrentGamesFarming = new List<uint>();
internal readonly HashSet<uint> CurrentGamesFarming = new HashSet<uint>();
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly Timer Timer;
private bool ManualMode = false;
private bool NowFarming = false;
internal bool ManualMode { get; private set; }
private bool NowFarming;
internal CardsFarmer(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromMinutes(15), // Delay
TimeSpan.FromMinutes(60) // Period
);
if (Program.GlobalConfig.IdleFarmingPeriod > 0) {
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod) // Period
);
}
}
internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
List<uint> result = new List<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
}
}
return result;
}
internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return 0;
}
foreach (uint appID in gamesToFarm.Keys) {
return appID;
}
return 0;
}
internal async Task<bool> SwitchToManualMode(bool manualMode) {
internal async Task SwitchToManualMode(bool manualMode) {
if (ManualMode == manualMode) {
return false;
return;
}
ManualMode = manualMode;
@@ -98,76 +75,25 @@ namespace ArchiSteamFarm {
await StopFarming().ConfigureAwait(false);
} else {
Logging.LogGenericInfo("Now running in Automatic Farming mode", Bot.BotName);
var start = Task.Run(async () => await StartFarming().ConfigureAwait(false));
StartFarming().Forget();
}
return true;
}
internal bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
if (appIDs.Count == 0) {
return true;
}
float maxHour = 0;
foreach (float hour in appIDs.Values) {
if (hour > maxHour) {
maxHour = hour;
}
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
foreach (uint appID in appIDs.Keys) {
CurrentGamesFarming.Add(appID);
}
Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
if (Farm(maxHour, appIDs.Keys)) {
CurrentGamesFarming.Clear();
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task<bool> FarmSolo(uint appID) {
if (appID == 0) {
return true;
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
if (await Farm(appID).ConfigureAwait(false)) {
float hours;
GamesToFarm.TryRemove(appID, out hours);
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task RestartFarming() {
await StopFarming().ConfigureAwait(false);
await StartFarming().ConfigureAwait(false);
}
internal async Task StartFarming() {
if (NowFarming || ManualMode) {
return;
}
await Semaphore.WaitAsync().ConfigureAwait(false);
if (ManualMode) {
if (NowFarming || ManualMode) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
return;
}
if (!await IsAnythingToFarm().ConfigureAwait(false)) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
Logging.LogGenericInfo("We don't have anything to farm on this account!", Bot.BotName);
return;
}
@@ -178,16 +104,15 @@ namespace ArchiSteamFarm {
bool farmedSomething = false;
// Now the algorithm used for farming depends on whether account is restricted or not
if (Bot.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
HashSet<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo[0];
uint appID = gamesToFarmSolo.First();
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
gamesToFarmSolo.Remove(appID);
gamesToFarmSolo.TrimExcess();
} else {
@@ -196,8 +121,7 @@ namespace ArchiSteamFarm {
}
}
} else {
if (FarmMultiple(GamesToFarm)) {
farmedSomething = true;
if (FarmMultiple()) {
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;
@@ -208,10 +132,9 @@ namespace ArchiSteamFarm {
} else { // If we have unrestricted card drops, we use simple algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
while (GamesToFarm.Count > 0) {
uint appID = GetAnyGameToFarm(GamesToFarm);
uint appID = GamesToFarm.Keys.FirstOrDefault();
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
} else {
NowFarming = false;
return;
@@ -222,11 +145,23 @@ namespace ArchiSteamFarm {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
NowFarming = false;
// We finished our queue for now, make sure that everything is indeed farmed before proceeding further
// Some games could be added in the meantime
if (await IsAnythingToFarm().ConfigureAwait(false)) {
StartFarming().Forget();
return;
}
Logging.LogGenericInfo("Farming finished!", Bot.BotName);
await Bot.OnFarmingFinished(farmedSomething).ConfigureAwait(false);
}
internal async Task StopFarming() {
if (!NowFarming) {
return;
}
await Semaphore.WaitAsync().ConfigureAwait(false);
if (!NowFarming) {
@@ -236,18 +171,44 @@ namespace ArchiSteamFarm {
Logging.LogGenericInfo("Sending signal to stop farming", Bot.BotName);
FarmResetEvent.Set();
for (byte i = 0; i < 5 && NowFarming; i++) {
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
for (byte i = 0; i < Program.GlobalConfig.HttpTimeout && NowFarming; i++) {
await Utilities.SleepAsync(1000).ConfigureAwait(false);
}
if (NowFarming) {
Logging.LogGenericWarning("Timed out!", Bot.BotName);
}
FarmResetEvent.Reset();
Logging.LogGenericInfo("Farming stopped!", Bot.BotName);
Semaphore.Release();
}
internal async Task RestartFarming() {
await StopFarming().ConfigureAwait(false);
await StartFarming().ConfigureAwait(false);
}
private static HashSet<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
HashSet<uint> result = new HashSet<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
}
}
return result;
}
private async Task<bool> IsAnythingToFarm() {
if (NowFarming) {
return false;
return true;
}
if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
@@ -284,23 +245,13 @@ namespace ArchiSteamFarm {
CheckPage(htmlDocument); // Because we fetched page number 1 already
} else {
byte currentPage = page; // We need a copy of variable being passed when in for loops
tasks.Add(Task.Run(async () => await CheckPage(currentPage).ConfigureAwait(false)));
tasks.Add(CheckPage(currentPage));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
if (GamesToFarm.Count == 0) {
return true;
}
// If we have restricted card drops, actually do check hours of all games that are left to farm
if (Bot.CardDropsRestricted) {
tasks = new List<Task>(GamesToFarm.Keys.Count);
Logging.LogGenericInfo("Checking hours...", Bot.BotName);
foreach (uint appID in GamesToFarm.Keys) {
tasks.Add(Task.Run(async () => await CheckHours(appID).ConfigureAwait(false)));
}
await Task.WhenAll(tasks).ConfigureAwait(false);
return false;
}
return true;
@@ -311,28 +262,55 @@ namespace ArchiSteamFarm {
return;
}
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (htmlNodeCollection == null) {
HtmlNodeCollection htmlNodes = htmlDocument.DocumentNode.SelectNodes("//div[@class='badge_title_stats']");
if (htmlNodes == null) {
return;
}
foreach (HtmlNode htmlNode in htmlNodeCollection) {
string steamLink = htmlNode.GetAttributeValue("href", null);
if (steamLink == null) {
foreach (HtmlNode htmlNode in htmlNodes) {
HtmlNode farmingNode = htmlNode.SelectSingleNode(".//a[@class='btn_green_white_innerfade btn_small_thin']");
if (farmingNode == null) {
continue; // This game is not needed for farming
}
string steamLink = farmingNode.GetAttributeValue("href", null);
if (string.IsNullOrEmpty(steamLink)) {
Logging.LogNullError("steamLink", Bot.BotName);
continue;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
Logging.LogNullError("appID", Bot.BotName);
continue;
}
if (Bot.GlobalBlacklist.Contains(appID) || Bot.Blacklist.Contains(appID)) {
if (GlobalConfig.GlobalBlacklist.Contains(appID) || Program.GlobalConfig.Blacklist.Contains(appID)) {
continue;
}
// We assume that every game has at least 2 hours played, until we actually check them
GamesToFarm[appID] = 2;
HtmlNode timeNode = htmlNode.SelectSingleNode(".//div[@class='badge_title_stats_playtime']");
if (timeNode == null) {
Logging.LogNullError("timeNode", Bot.BotName);
continue;
}
string hoursString = timeNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError("hoursString", Bot.BotName);
continue;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
float hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
}
}
@@ -349,50 +327,15 @@ namespace ArchiSteamFarm {
CheckPage(htmlDocument);
}
private async Task CheckHours(uint appID) {
if (appID == 0) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogNullError("htmlDocument", Bot.BotName);
return;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
if (htmlNode == null) {
Logging.LogNullError("htmlNode", Bot.BotName);
return;
}
string hoursString = htmlNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError("hoursString", Bot.BotName);
return;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
float hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
}
private async Task CheckGamesForFarming() {
if (NowFarming || ManualMode || GamesToFarm.Count > 0 || !Bot.SteamClient.IsConnected) {
if (NowFarming || ManualMode || !Bot.SteamClient.IsConnected) {
return;
}
await StartFarming().ConfigureAwait(false);
}
private async Task<bool?> ShouldFarm(ulong appID) {
private async Task<bool?> ShouldFarm(uint appID) {
if (appID == 0) {
return false;
}
@@ -411,27 +354,95 @@ namespace ArchiSteamFarm {
return !htmlNode.InnerText.Contains("No card drops");
}
private bool FarmMultiple() {
if (GamesToFarm.Count == 0) {
return true;
}
float maxHour = 0;
foreach (KeyValuePair<uint, float> game in GamesToFarm) {
CurrentGamesFarming.Add(game.Key);
if (game.Value > maxHour) {
maxHour = game.Value;
}
}
if (maxHour >= 2) {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
return true;
}
Logging.LogGenericInfo("Now farming: " + string.Join(", ", CurrentGamesFarming), Bot.BotName);
if (FarmHours(maxHour, CurrentGamesFarming)) {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
return true;
} else {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
return false;
}
}
private async Task<bool> FarmSolo(uint appID) {
if (appID == 0) {
return true;
}
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
if (await Farm(appID).ConfigureAwait(false)) {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
float hours;
if (GamesToFarm.TryRemove(appID, out hours)) {
TimeSpan timeSpan = TimeSpan.FromHours(hours);
Logging.LogGenericInfo("Done farming: " + appID + " after " + timeSpan.ToString(@"hh\:mm") + " hours of playtime!", Bot.BotName);
}
return true;
} else {
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
return false;
}
}
private async Task<bool> Farm(uint appID) {
if (appID == 0) {
return false;
}
Bot.ArchiHandler.PlayGames(appID);
bool success = true;
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
for (ushort farmingTime = 0; farmingTime <= MaxFarmingTime && (!keepFarming.HasValue || keepFarming.Value); farmingTime += StatusCheckSleep) {
Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
for (ushort farmingTime = 0; farmingTime <= 60 * Program.GlobalConfig.MaxFarmingTime && keepFarming.GetValueOrDefault(true); farmingTime += Program.GlobalConfig.FarmingDelay) {
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
// Don't forget to update our GamesToFarm hours
float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
GamesToFarm[appID] += timePlayed;
keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
}
Bot.ArchiHandler.PlayGames(0);
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + appID, Bot.BotName);
return success;
}
private bool Farm(float maxHour, ICollection<uint> appIDs) {
private bool FarmHours(float maxHour, HashSet<uint> appIDs) {
if (maxHour < 0 || appIDs == null || appIDs.Count == 0) {
return false;
}
if (maxHour >= 2) {
return true;
}
@@ -440,26 +451,22 @@ namespace ArchiSteamFarm {
bool success = true;
while (maxHour < 2) {
Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
// Don't forget to update our GamesToFarm hours
float timePlayed = StatusCheckSleep / 60.0F;
foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
if (!appIDs.Contains(gameToFarm.Key)) {
continue;
}
GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
foreach (uint appID in appIDs) {
GamesToFarm[appID] += timePlayed;
}
maxHour += timePlayed;
Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
}
Bot.ArchiHandler.PlayGames(0);
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + string.Join(", ", appIDs), Bot.BotName);
return success;
}

View File

@@ -22,6 +22,10 @@
*/
using SteamKit2;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal static class Debugging {
#if DEBUG
@@ -31,5 +35,29 @@ namespace ArchiSteamFarm {
#endif
internal static bool IsReleaseBuild => !IsDebugBuild;
internal static bool NetHookAlreadyInitialized { get; set; } = false;
internal sealed class DebugListener : IDebugListener {
private readonly string FilePath;
internal DebugListener(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
return;
}
FilePath = filePath;
}
public void WriteLine(string category, string msg) {
lock (FilePath) {
try {
File.AppendAllText(FilePath, category + " | " + msg + Environment.NewLine);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}
}

View File

@@ -0,0 +1,161 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
namespace ArchiSteamFarm {
internal sealed class GlobalConfig {
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
private const byte DefaultMaxFarmingTime = 10;
private const byte DefaultFarmingDelay = 5;
private const byte DefaultHttpTimeout = 60;
private const ushort DefaultWCFPort = 1242;
private static readonly ProtocolType DefaultSteamProtocol = ProtocolType.Tcp;
// This is hardcoded blacklist which should not be possible to change
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
[JsonProperty(Required = Required.DisallowNull)]
internal bool Debug { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoUpdates { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
internal ProtocolType SteamProtocol { get; private set; } = DefaultSteamProtocol;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamOwnerID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal byte MaxFarmingTime { get; private set; } = DefaultMaxFarmingTime;
[JsonProperty(Required = Required.DisallowNull)]
internal byte IdleFarmingPeriod { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingDelay { get; private set; } = DefaultFarmingDelay;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AccountPlayingDelay { get; private set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
internal byte LoginLimiterDelay { get; private set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
internal byte InventoryLimiterDelay { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForceHttp { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal byte HttpTimeout { get; private set; } = DefaultHttpTimeout;
[JsonProperty]
internal string WCFHostname { get; set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
internal ushort WCFPort { get; private set; } = DefaultWCFPort;
[JsonProperty(Required = Required.DisallowNull)]
internal bool LogToFile { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Statistics { get; private set; } = true;
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
[JsonProperty(Required = Required.DisallowNull)]
internal bool HackIgnoreMachineID { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint>(GlobalBlacklist);
internal static GlobalConfig Load() {
string filePath = Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile);
if (!File.Exists(filePath)) {
return null;
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
// SK2 supports only TCP and UDP steam protocols
// Ensure that user can't screw this up
switch (globalConfig.SteamProtocol) {
case ProtocolType.Tcp:
case ProtocolType.Udp:
break;
default:
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ". Value of " + DefaultSteamProtocol + " will be used instead");
globalConfig.SteamProtocol = DefaultSteamProtocol;
break;
}
// User might not know what he's doing
// Ensure that he can't screw core ASF variables
if (globalConfig.MaxFarmingTime == 0) {
Logging.LogGenericWarning("Configured MaxFarmingTime is invalid: " + globalConfig.MaxFarmingTime + ". Value of " + DefaultMaxFarmingTime + " will be used instead");
globalConfig.MaxFarmingTime = DefaultMaxFarmingTime;
}
if (globalConfig.FarmingDelay == 0) {
Logging.LogGenericWarning("Configured FarmingDelay is invalid: " + globalConfig.FarmingDelay + ". Value of " + DefaultFarmingDelay + " will be used instead");
globalConfig.FarmingDelay = DefaultFarmingDelay;
}
if (globalConfig.HttpTimeout == 0) {
Logging.LogGenericWarning("Configured HttpTimeout is invalid: " + globalConfig.HttpTimeout + ". Value of " + DefaultHttpTimeout + " will be used instead");
globalConfig.HttpTimeout = DefaultHttpTimeout;
}
if (globalConfig.WCFPort == 0) {
Logging.LogGenericWarning("Configured WCFPort is invalid: " + globalConfig.WCFPort + ". Value of " + DefaultWCFPort + " will be used instead");
globalConfig.WCFPort = DefaultWCFPort;
}
return globalConfig;
}
// This constructor is used only by deserializer
private GlobalConfig() { }
}
}

View File

@@ -0,0 +1,79 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase {
private static readonly string FilePath = Path.Combine(Program.ConfigDirectory, Program.GlobalDatabaseFile);
internal uint CellID {
get {
return _CellID;
}
set {
if (_CellID == value) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID = 0;
internal static GlobalDatabase Load() {
if (!File.Exists(FilePath)) {
return new GlobalDatabase();
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(FilePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return globalDatabase;
}
// This constructor is used only by deserializer
private GlobalDatabase() { }
private void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -23,19 +23,24 @@
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOfferRequest {
[JsonProperty(Required = Required.Always)]
internal bool newversion { get; } = true;
internal static class GitHub {
internal sealed class Asset {
[JsonProperty(PropertyName = "name", Required = Required.Always)]
internal string Name { get; private set; }
[JsonProperty(Required = Required.Always)]
internal int version { get; } = 2;
[JsonProperty(PropertyName = "browser_download_url", Required = Required.Always)]
internal string DownloadURL { get; private set; }
}
[JsonProperty(Required = Required.Always)]
internal SteamItemList me { get; } = new SteamItemList();
internal sealed class ReleaseResponse {
[JsonProperty(PropertyName = "tag_name", Required = Required.Always)]
internal string Tag { get; private set; }
[JsonProperty(Required = Required.Always)]
internal SteamItemList them { get; } = new SteamItemList();
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
internal List<Asset> Assets { get; private set; }
}
}
}

View File

@@ -0,0 +1,122 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal static class Steam {
internal sealed class Item {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
[JsonProperty(Required = Required.DisallowNull)]
internal string appid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string contextid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string assetid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string id {
get { return assetid; }
set { assetid = value; }
}
[JsonProperty(Required = Required.AllowNull)]
internal string classid { get; set; }
[JsonProperty(Required = Required.AllowNull)]
internal string instanceid { get; set; }
[JsonProperty(Required = Required.Always)]
internal string amount { get; set; }
}
internal sealed class ItemList {
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> assets { get; } = new List<Steam.Item>();
}
internal sealed class TradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
[JsonProperty(Required = Required.Always)]
internal string tradeofferid { get; set; }
[JsonProperty(Required = Required.Always)]
internal uint accountid_other { get; set; }
[JsonProperty(Required = Required.Always)]
internal ETradeOfferState trade_offer_state { get; set; }
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_give { get; } = new List<Steam.Item>();
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_receive { get; } = new List<Steam.Item>();
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID(accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
internal sealed class TradeOfferRequest {
[JsonProperty(Required = Required.Always)]
internal bool newversion { get; } = true;
[JsonProperty(Required = Required.Always)]
internal int version { get; } = 2;
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList me { get; } = new Steam.ItemList();
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList them { get; } = new Steam.ItemList();
}
}
}

View File

@@ -31,17 +31,18 @@ namespace ArchiSteamFarm {
internal static class Logging {
private static readonly object FileLock = new object();
internal static bool LogToFile { get; set; } = false;
private static bool LogToFile = false;
internal static void Init() {
lock (FileLock) {
try {
File.Delete(Program.LogFile);
} catch (Exception e) {
bool logToFile = LogToFile;
LogToFile = false;
LogGenericException(e);
LogToFile = logToFile;
LogToFile = Program.GlobalConfig.LogToFile;
if (LogToFile) {
lock (FileLock) {
try {
File.Delete(Program.LogFile);
} catch (Exception e) {
LogGenericException(e);
}
}
}
}
@@ -68,11 +69,10 @@ namespace ArchiSteamFarm {
}
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message);
Log("[!] StackTrace: " + exception.StackTrace);
Log("[!] StackTrace:" + Environment.NewLine + exception.StackTrace);
Exception innerException = exception.InnerException;
if (innerException != null) {
LogGenericException(innerException, botName, previousMethodName);
if (exception.InnerException != null) {
LogGenericException(exception.InnerException, botName, previousMethodName);
}
}
@@ -118,7 +118,9 @@ namespace ArchiSteamFarm {
// Write on console only when not awaiting response from user
if (!Program.ConsoleIsBusy) {
Console.Write(loggedMessage);
try {
Console.Write(loggedMessage);
} catch { }
}
if (LogToFile) {
@@ -126,10 +128,8 @@ namespace ArchiSteamFarm {
try {
File.AppendAllText(Program.LogFile, loggedMessage);
} catch (Exception e) {
bool logToFile = LogToFile;
LogToFile = false;
LogGenericException(e);
LogToFile = logToFile;
}
}
}

View File

@@ -22,9 +22,12 @@
*/
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
@@ -32,6 +35,8 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Program {
internal enum EUserInputType : byte {
Unknown,
DeviceID,
Login,
Password,
PhoneNumber,
@@ -40,106 +45,267 @@ namespace ArchiSteamFarm {
SteamParentalPIN,
RevocationCode,
TwoFactorAuthentication,
WCFHostname
}
internal enum EMode : byte {
Unknown,
Normal, // Standard most common usage
Client, // WCF client only
Server // Normal + WCF server
}
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
internal const string ASF = "ASF";
internal const string ConfigDirectory = "config";
internal const string DebugDirectory = "debug";
internal const string LogFile = "log.txt";
internal const string GithubRepo = "JustArchi/ArchiSteamFarm";
internal const string GlobalConfigFile = ASF + ".json";
internal const string GlobalDatabaseFile = ASF + ".db";
private const string GithubReleaseURL = "https://api.github.com/repos/" + GithubRepo + "/releases"; // GitHub API is HTTPS only
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
internal static readonly Version Version = Assembly.GetName().Version;
private static readonly object ConsoleLock = new object();
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
private static readonly string ExecutableFile = Assembly.Location;
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
private static readonly WCF WCF = new WCF();
internal static readonly string Version = Assembly.GetName().Version.ToString();
private static EMode Mode;
internal static GlobalConfig GlobalConfig { get; private set; }
internal static GlobalDatabase GlobalDatabase { get; private set; }
internal static bool ConsoleIsBusy { get; private set; } = false;
private static async Task CheckForUpdate() {
JObject response = await WebBrowser.UrlGetToJObject(LatestGithubReleaseURL).ConfigureAwait(false);
if (response == null) {
private static Timer AutoUpdatesTimer;
private static EMode Mode = EMode.Normal;
internal static async Task CheckForUpdate() {
string oldExeFile = ExecutableFile + ".old";
// We booted successfully so we can now remove old exe file
if (File.Exists(oldExeFile)) {
try {
File.Delete(oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
}
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Unknown) {
return;
}
string remoteVersion = response["tag_name"].ToString();
if (string.IsNullOrEmpty(remoteVersion)) {
string releaseURL = GithubReleaseURL;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
releaseURL += "/latest";
}
string response = null;
Logging.LogGenericInfo("Checking new version...");
for (byte i = 0; i < WebBrowser.MaxRetries && string.IsNullOrEmpty(response); i++) {
response = await WebBrowser.UrlGetToContent(releaseURL).ConfigureAwait(false);
}
if (string.IsNullOrEmpty(response)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
string localVersion = Version;
GitHub.ReleaseResponse releaseResponse;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
try {
releaseResponse = JsonConvert.DeserializeObject<GitHub.ReleaseResponse>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
} else {
List<GitHub.ReleaseResponse> releases;
try {
releases = JsonConvert.DeserializeObject<List<GitHub.ReleaseResponse>>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericInfo("Local version: " + localVersion);
Logging.LogGenericInfo("Remote version: " + remoteVersion);
if (releases == null || releases.Count == 0) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
int comparisonResult = localVersion.CompareTo(remoteVersion);
if (comparisonResult < 0) {
releaseResponse = releases[0];
}
if (string.IsNullOrEmpty(releaseResponse.Tag)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
Version newVersion = new Version(releaseResponse.Tag);
Logging.LogGenericInfo("Local version: " + Version + " | Remote version: " + newVersion);
if (Version.CompareTo(newVersion) >= 0) { // If local version is the same or newer than remote version
if (AutoUpdatesTimer == null && GlobalConfig.AutoUpdates) {
Logging.LogGenericInfo("ASF will automatically check for new versions every 24 hours");
AutoUpdatesTimer = new Timer(
async e => await CheckForUpdate().ConfigureAwait(false),
null,
TimeSpan.FromDays(1), // Delay
TimeSpan.FromDays(1) // Period
);
}
return;
}
if (!GlobalConfig.AutoUpdates) {
Logging.LogGenericInfo("New version is available!");
Logging.LogGenericInfo("Consider updating yourself!");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
} else if (comparisonResult > 0) {
Logging.LogGenericInfo("You're currently using pre-release version!");
Logging.LogGenericInfo("Be careful!");
return;
}
}
internal static void Exit(int exitCode = 0) {
Environment.Exit(exitCode);
// Auto update logic starts here
if (releaseResponse.Assets == null) {
Logging.LogGenericWarning("Could not proceed with update because that version doesn't include assets!");
return;
}
GitHub.Asset binaryAsset = null;
foreach (var asset in releaseResponse.Assets) {
if (string.IsNullOrEmpty(asset.Name) || !asset.Name.Equals(ExecutableName)) {
continue;
}
binaryAsset = asset;
break;
}
if (binaryAsset == null) {
Logging.LogGenericWarning("Could not proceed with update because there is no asset that relates to currently running binary!");
return;
}
if (string.IsNullOrEmpty(binaryAsset.DownloadURL)) {
Logging.LogGenericWarning("Could not proceed with update because download URL is empty!");
return;
}
Logging.LogGenericInfo("Downloading new version...");
Stream newExe = await WebBrowser.UrlGetToStream(binaryAsset.DownloadURL).ConfigureAwait(false);
if (newExe == null) {
Logging.LogGenericWarning("Could not download new version!");
return;
}
// We start deep update logic here
string newExeFile = ExecutableFile + ".new";
// Firstly we create new exec
try {
using (FileStream fileStream = File.Open(newExeFile, FileMode.Create)) {
await newExe.CopyToAsync(fileStream).ConfigureAwait(false);
}
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
// Now we move current -> old
try {
File.Move(ExecutableFile, oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Delete(newExeFile);
} catch { }
return;
}
// Now we move new -> current
try {
File.Move(newExeFile, ExecutableFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Move(oldExeFile, ExecutableFile);
File.Delete(newExeFile);
} catch { }
return;
}
Logging.LogGenericInfo("Update process is finished! ASF will now restart itself...");
await Utilities.SleepAsync(5000);
Restart();
}
internal static void Restart() {
System.Diagnostics.Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs()));
Exit();
try {
Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1)));
Environment.Exit(0);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
internal static async Task LimitSteamRequestsAsync() {
await SteamSemaphore.WaitAsync().ConfigureAwait(false);
var releaseLater = Task.Run(async () => {
await Utilities.SleepAsync(7000).ConfigureAwait(false); // We must add some delay to not get caught by Steam rate limiter
Task.Run(async () => {
await Utilities.SleepAsync(GlobalConfig.LoginLimiterDelay * 1000).ConfigureAwait(false);
SteamSemaphore.Release();
});
}).Forget();
}
internal static string GetUserInput(string botLogin, EUserInputType userInputType, string extraInformation = null) {
internal static string GetUserInput(EUserInputType userInputType, string botName = null, string extraInformation = null) {
if (userInputType == EUserInputType.Unknown) {
return null;
}
string result;
lock (ConsoleLock) {
ConsoleIsBusy = true;
switch (userInputType) {
case EUserInputType.DeviceID:
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your Device ID (including \"android:\"): ");
break;
case EUserInputType.Login:
Console.Write("<" + botLogin + "> Please enter your login: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your login: ");
break;
case EUserInputType.Password:
Console.Write("<" + botLogin + "> Please enter your password: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your password: ");
break;
case EUserInputType.PhoneNumber:
Console.Write("<" + botLogin + "> Please enter your full phone number (e.g. +1234567890): ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your full phone number (e.g. +1234567890): ");
break;
case EUserInputType.SMS:
Console.Write("<" + botLogin + "> Please enter SMS code sent on your mobile: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter SMS code sent on your mobile: ");
break;
case EUserInputType.SteamGuard:
Console.Write("<" + botLogin + "> Please enter the auth code sent to your email: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter the auth code sent to your email: ");
break;
case EUserInputType.SteamParentalPIN:
Console.Write("<" + botLogin + "> Please enter steam parental PIN: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter steam parental PIN: ");
break;
case EUserInputType.RevocationCode:
Console.WriteLine("<" + botLogin + "> PLEASE WRITE DOWN YOUR REVOCATION CODE: " + extraInformation);
Console.WriteLine("<" + botLogin + "> THIS IS THE ONLY WAY TO NOT GET LOCKED OUT OF YOUR ACCOUNT!");
Console.Write("<" + botLogin + "> Hit enter once ready...");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "PLEASE WRITE DOWN YOUR REVOCATION CODE: " + extraInformation);
Console.Write("Hit enter once ready...");
break;
case EUserInputType.TwoFactorAuthentication:
Console.Write("<" + botLogin + "> Please enter your 2 factor auth code from your authenticator app: ");
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your 2 factor auth code from your authenticator app: ");
break;
case EUserInputType.WCFHostname:
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter your WCF hostname: ");
break;
default:
Console.Write((string.IsNullOrEmpty(botName) ? "" : "<" + botName + "> ") + "Please enter not documented yet value of \"" + userInputType + "\": ");
break;
}
result = Console.ReadLine();
@@ -147,7 +313,7 @@ namespace ArchiSteamFarm {
ConsoleIsBusy = false;
}
return result.Trim(); // Get rid of all whitespace characters
return string.IsNullOrEmpty(result) ? null : result.Trim();
}
internal static void OnBotShutdown() {
@@ -162,12 +328,28 @@ namespace ArchiSteamFarm {
}
Logging.LogGenericInfo("No bots are running, exiting");
Thread.Sleep(5000);
ShutdownResetEvent.Set();
}
private static void InitServices() {
Logging.Init();
GlobalConfig = GlobalConfig.Load();
if (GlobalConfig == null) {
Logging.LogGenericError("Global config could not be loaded, please make sure that ASF.json exists and is valid!");
Thread.Sleep(5000);
Environment.Exit(1);
}
GlobalDatabase = GlobalDatabase.Load();
if (GlobalDatabase == null) {
Logging.LogGenericError("Global database could not be loaded!");
Thread.Sleep(5000);
Environment.Exit(1);
}
ArchiWebHandler.Init();
WebBrowser.Init();
WCF.Init();
}
private static void ParseArgs(string[] args) {
@@ -175,13 +357,6 @@ namespace ArchiSteamFarm {
switch (arg) {
case "--client":
Mode = EMode.Client;
Logging.LogToFile = false;
break;
case "--log":
Logging.LogToFile = true;
break;
case "--no-log":
Logging.LogToFile = false;
break;
case "--server":
Mode = EMode.Server;
@@ -198,10 +373,10 @@ namespace ArchiSteamFarm {
continue;
}
Logging.LogGenericInfo("Command sent: \"" + arg + "\"");
Logging.LogGenericInfo("Command sent: " + arg);
// We intentionally execute this async block synchronously
Logging.LogGenericInfo("Response received: \"" + WCF.SendCommand(arg) + "\"");
Logging.LogGenericInfo("Response received: " + WCF.SendCommand(arg));
/*
Task.Run(async () => {
Logging.LogGenericNotice("WCF", "Response received: " + await WCF.SendCommand(arg).ConfigureAwait(false));
@@ -220,8 +395,17 @@ namespace ArchiSteamFarm {
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void Main(string[] args) {
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException(args.Exception);
}
private static void Init(string[] args) {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
Logging.LogGenericInfo("Archi's Steam Farm, version " + Version);
Directory.SetCurrentDirectory(ExecutableDirectory);
@@ -244,48 +428,86 @@ namespace ArchiSteamFarm {
}
}
// By default we're operating on normal mode
Mode = EMode.Normal;
Logging.LogToFile = true;
// If debugging is on, we prepare debug directory prior to running
if (GlobalConfig.Debug) {
if (Directory.Exists(DebugDirectory)) {
Directory.Delete(DebugDirectory, true);
Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
}
Directory.CreateDirectory(DebugDirectory);
// But that can be overriden by arguments
SteamKit2.DebugLog.AddListener(new Debugging.DebugListener(Path.Combine(Program.DebugDirectory, "debug.txt")));
SteamKit2.DebugLog.Enabled = true;
}
// Parse args
ParseArgs(args);
// If we ran ASF as a client, we're done by now
if (Mode == EMode.Client) {
return;
Environment.Exit(0);
}
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
// From now on it's server mode
Logging.Init();
if (!Directory.Exists(ConfigDirectory)) {
Logging.LogGenericError("Config directory doesn't exist!");
Thread.Sleep(5000);
Exit(1);
Environment.Exit(1);
}
// Before attempting to connect, initialize our list of CMs
Bot.RefreshCMs().Wait();
CheckForUpdate().Wait();
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.xml")) {
// Before attempting to connect, initialize our list of CMs
Bot.RefreshCMs(GlobalDatabase.CellID).Wait();
bool isRunning = false;
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
switch (botName) {
case ASF:
case "example":
case "minimal":
continue;
}
Bot bot = new Bot(botName);
if (!bot.Enabled) {
if (bot.BotConfig != null && bot.BotConfig.Enabled) {
isRunning = true;
} else {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION START
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Logging.LogGenericWarning("Found legacy " + botName + ".xml config file, it will now be converted to new ASF V2.0 format!");
Bot bot = new Bot(botName);
if (bot.BotConfig != null && bot.BotConfig.Enabled) {
isRunning = true;
} else {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION END
// Check if we got any bots running
OnBotShutdown();
if (!isRunning) {
OnBotShutdown();
}
}
private static void Main(string[] args) {
Init(args);
// Wait for signal to shutdown
ShutdownResetEvent.WaitOne();
// We got a signal to shutdown, consider giving user some time to read the message
Thread.Sleep(5000);
// This is over, cleanup only now
WCF.StopServer();
// We got a signal to shutdown
Environment.Exit(0);
}
}
}

View File

@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArchiSteamFarm")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.6.0.0")]
[assembly: AssemblyFileVersion("1.6.0.0")]
[assembly: AssemblyVersion("2.0.2.0")]
[assembly: AssemblyFileVersion("2.0.2.0")]

View File

@@ -1,74 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
[JsonProperty(Required = Required.Always)]
internal string tradeofferid { get; set; }
[JsonProperty(Required = Required.Always)]
internal int accountid_other { get; set; }
[JsonProperty(Required = Required.Always)]
internal ETradeOfferState trade_offer_state { get; set; }
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> items_to_give { get; } = new List<SteamItem>();
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> items_to_receive { get; } = new List<SteamItem>();
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
}

View File

@@ -22,6 +22,7 @@
*/
using SteamAuth;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
@@ -34,51 +35,67 @@ namespace ArchiSteamFarm {
private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private volatile byte ParsingTasks = 0;
private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1);
private byte ParsingTasks = 0;
internal static async Task LimitInventoryRequestsAsync() {
await InventorySemaphore.WaitAsync().ConfigureAwait(false);
var releaseLater = Task.Run(async () => {
await Utilities.SleepAsync(3000).ConfigureAwait(false); // We must add some delay to not get caught by Steam rate limiter
Task.Run(async () => {
await Utilities.SleepAsync(Program.GlobalConfig.InventoryLimiterDelay * 1000).ConfigureAwait(false);
InventorySemaphore.Release();
});
}).Forget();
}
internal Trading(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
}
internal async void CheckTrades() {
if (ParsingTasks < 2) {
ParsingTasks++;
internal async Task CheckTrades() {
bool shouldRun = false;
lock (TradesSemaphore) {
if (ParsingTasks < 2) {
ParsingTasks++;
shouldRun = true;
}
}
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
if (!shouldRun) {
return;
}
await TradesSemaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
lock (TradesSemaphore) {
ParsingTasks--;
}
TradesSemaphore.Release();
}
private async Task ParseActiveTrades() {
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
List<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
if (tradeOffers == null) {
return;
}
List<Task> tasks = new List<Task>();
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
foreach (Steam.TradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == Steam.TradeOffer.ETradeOfferState.Active) {
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
await Bot.AcceptAllConfirmations().ConfigureAwait(false);
await Bot.AcceptConfirmations(Confirmation.ConfirmationType.Trade).ConfigureAwait(false);
}
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
private async Task ParseTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
return;
}
@@ -88,7 +105,7 @@ namespace ArchiSteamFarm {
return;
}
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.SteamMasterID) {
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID) {
Logging.LogGenericInfo("Accepting trade: " + tradeID, Bot.BotName);
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
} else {

View File

@@ -27,6 +27,8 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Utilities {
internal static void Forget(this Task task) { }
internal static async Task SleepAsync(int miliseconds) {
await Task.Delay(miliseconds).ConfigureAwait(false);
}

View File

@@ -23,6 +23,7 @@
*/
using System;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
@@ -35,11 +36,19 @@ namespace ArchiSteamFarm {
internal sealed class WCF : IWCF {
private const string URL = "http://localhost:1242/ASF"; // 1242 = 1024 + A(65) + S(83) + F(70)
private static string URL = "http://localhost:1242/ASF";
private ServiceHost ServiceHost;
private Client Client;
internal static void Init() {
if (string.IsNullOrEmpty(Program.GlobalConfig.WCFHostname)) {
Program.GlobalConfig.WCFHostname = Program.GetUserInput(Program.EUserInputType.WCFHostname);
}
URL = "http://" + Program.GlobalConfig.WCFHostname + ":" + Program.GlobalConfig.WCFPort + "/ASF";
}
internal bool IsServerRunning() {
return ServiceHost != null;
}
@@ -96,7 +105,7 @@ namespace ArchiSteamFarm {
if (args.Length > 1) { // If we have args[1] provided, use given botName
botName = args[1];
} else { // If not, just pick first one
botName = Bot.GetAnyBotName();
botName = Bot.Bots.Keys.FirstOrDefault();
}
if (string.IsNullOrEmpty(botName)) {
@@ -108,12 +117,12 @@ namespace ArchiSteamFarm {
return "ERROR: Couldn't find any bot named: " + botName;
}
Logging.LogGenericInfo("Received command: \"" + input + "\"");
Logging.LogGenericInfo("Received command: " + input);
string command = '!' + input;
string output = bot.HandleMessage(command).Result; // TODO: This should be asynchronous
string output = bot.Response(Program.GlobalConfig.SteamOwnerID, command).Result; // TODO: This should be asynchronous
Logging.LogGenericInfo("Answered to command: \"" + input + "\" with: \"" + output + "\"");
Logging.LogGenericInfo("Answered to command: " + input + " with: " + output);
return output;
}
}

View File

@@ -26,26 +26,30 @@ using HtmlAgilityPack;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ArchiSteamFarm {
internal static class WebBrowser {
internal const byte HttpTimeout = 180; // In seconds, how long we can wait for server's response
internal const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
internal const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
internal const byte MaxRetries = 5; // Defines maximum number of retries, UrlRequest() does not handle retry by itself (it's app responsibility)
private const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
private const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
private static readonly string DefaultUserAgent = "ArchiSteamFarm/" + Program.Version;
private static readonly HttpClient HttpClient = new HttpClient(new HttpClientHandler {
UseCookies = false
}) {
Timeout = TimeSpan.FromSeconds(HttpTimeout)
Timeout = TimeSpan.FromSeconds(60)
};
internal static void Init() {
HttpClient.Timeout = TimeSpan.FromSeconds(Program.GlobalConfig.HttpTimeout);
// Most web services expect that UserAgent is set, so we declare it globally
// Any request can override that on as-needed basis (see: RequestOptions.FakeUserAgent)
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd(DefaultUserAgent);
@@ -80,7 +84,7 @@ namespace ArchiSteamFarm {
return await UrlRequest(request, HttpMethod.Post, data, cookies, referer).ConfigureAwait(false);
}
internal static async Task<string> UrlGetToContent(string request, Dictionary<string, string> cookies, string referer = null) {
internal static async Task<string> UrlGetToContent(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
@@ -90,12 +94,28 @@ namespace ArchiSteamFarm {
return null;
}
HttpContent httpContent = httpResponse.Content;
if (httpContent == null) {
if (httpResponse.Content == null) {
return null;
}
return await httpContent.ReadAsStringAsync().ConfigureAwait(false);
return await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false);
}
internal static async Task<Stream> UrlGetToStream(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
}
if (httpResponse.Content == null) {
return null;
}
return await httpResponse.Content.ReadAsStreamAsync().ConfigureAwait(false);
}
internal static async Task<HtmlDocument> UrlGetToHtmlDocument(string request, Dictionary<string, string> cookies = null, string referer = null) {
@@ -137,6 +157,28 @@ namespace ArchiSteamFarm {
return jObject;
}
internal static async Task<XmlDocument> UrlGetToXML(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
XmlDocument xmlDocument = new XmlDocument();
try {
xmlDocument.LoadXml(content);
} catch (XmlException e) {
Logging.LogGenericException(e);
return null;
}
return xmlDocument;
}
private static async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request) || httpMethod == null) {
return null;
@@ -144,7 +186,7 @@ namespace ArchiSteamFarm {
HttpResponseMessage responseMessage;
using (HttpRequestMessage requestMessage = new HttpRequestMessage(httpMethod, request)) {
if (data != null) {
if (data != null && data.Count > 0) {
try {
requestMessage.Content = new FormUrlEncodedContent(data);
} catch (UriFormatException e) {
@@ -161,7 +203,7 @@ namespace ArchiSteamFarm {
requestMessage.Headers.Add("Cookie", cookieHeader.ToString());
}
if (referer != null) {
if (!string.IsNullOrEmpty(referer)) {
requestMessage.Headers.Referrer = new Uri(referer);
}
@@ -172,7 +214,16 @@ namespace ArchiSteamFarm {
}
}
if (responseMessage == null || !responseMessage.IsSuccessStatusCode) {
if (responseMessage == null) {
return null;
}
if (!responseMessage.IsSuccessStatusCode) {
if (Program.GlobalConfig.Debug) {
Logging.LogGenericError("Request: " + request + "failed!");
Logging.LogGenericError("Status code: " + responseMessage.StatusCode);
Logging.LogGenericError("Content: " + await responseMessage.Content.ReadAsStringAsync().ConfigureAwait(false));
}
return null;
}

View File

@@ -0,0 +1,27 @@
{
"Debug": false,
"AutoUpdates": true,
"UpdateChannel": 1,
"SteamProtocol": 6,
"SteamOwnerID": 0,
"MaxFarmingTime": 10,
"IdleFarmingPeriod": 3,
"FarmingDelay": 5,
"AccountPlayingDelay": 5,
"LoginLimiterDelay": 7,
"InventoryLimiterDelay": 3,
"ForceHttp": false,
"HttpTimeout": 60,
"WCFHostname": "localhost",
"WCFPort": 1242,
"LogToFile": true,
"Statistics": true,
"HackIgnoreMachineID": false,
"Blacklist": [
267420,
303700,
335590,
368020,
425280
]
}

View File

@@ -0,0 +1,26 @@
{
"Enabled": false,
"StartOnLaunch": true,
"SteamLogin": null,
"SteamPassword": null,
"SteamParentalPIN": "0",
"SteamApiKey": null,
"SteamMasterID": 0,
"SteamMasterClanID": 0,
"CardDropsRestricted": false,
"DismissInventoryNotifications": true,
"FarmOffline": false,
"HandleOfflineMessages": false,
"ForwardKeysToOtherBots": false,
"DistributeKeys": false,
"UseAsfAsMobileAuthenticator": false,
"ShutdownOnFarmingFinished": false,
"SendOnFarmingFinished": false,
"SteamTradeToken": null,
"SendTradePeriod": 0,
"AcceptConfirmationsPeriod": 0,
"CustomGamePlayedWhileIdle": null,
"GamesPlayedWhileIdle": [
0
]
}

View File

@@ -1,153 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<!-- This is full-fledged example config, you may be also interested in minimal.xml for bare minimum one -->
<!-- This config includes all user-switchable properties that you may want to change on per-bot basis -->
<!-- Default values used in config match default ASF values when given config property is not found -->
<!-- In other words, if given property is not defined, ASF will assume default pre-programmed value -->
<!-- Notice, if you use special characters reserved for XML, you should escape them -->
<!-- Escape table: [& - &amp;] | [" - &quot;] | [' - &apos;] | [< - &lt;] | [> - &gt;] -->
<!-- So e.g. if your SteamPassword is "foo&" you should write value="foo&amp;" -->
<!-- Type of the property is a tip for you that defines what values you can use -->
<!-- bool - Boolean value that can be only "true" or "false" -->
<!-- string - Any sequence of characters, unless stated otherwise (keep in mind escape table above), with special treatment of "null" value -->
<!-- byte - 8-bit unsigned integer, used mostly for small numbers (0-255) -->
<!-- uint - 32-bit unsigned integer, used mostly for steam appID -->
<!-- ulong - 64-bit unsigned (long) integer, used mostly for representing steamID64 -->
<!-- HashSet(uint) - Comma-separated list of unique 32-bit unsigned integers -->
<!-- Master switch to turn account on and off, set to "true" after you're done -->
<!-- This bot instance won't run unless below switch is set to "true" -->
<Enabled type="bool" value="false"/>
<!-- This is your steam login, the one you use for logging in to steam -->
<!-- You can use "null" if you wish to enter login on every startup -->
<SteamLogin type="string" value="null"/>
<!-- This is your steam password, the one you use for logging in to steam -->
<!-- You can use "null" if you wish to enter password on every startup -->
<SteamPassword type="string" value="null"/>
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
<!-- You can use "null" if you wish to preserve your actual nickname, and this is what you want most likely -->
<SteamNickname type="string" value="null"/>
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as a bot, domain doesn't matter -->
<!-- Remember that each account should have unique API key generated through above link, wrong API key will make all API-based functionalities to fail -->
<!-- API key is useless for primary accounts, as they're not using trading feature, you can leave it at "null" if you're configuring a primary account -->
<!-- When at "null", it will disable all ASF API-based functionalities such as trading -->
<SteamApiKey type="string" value="null"/>
<!-- This is your parental PIN if you use steam parental functionality -->
<!-- Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN, and this is probably what you want -->
<SteamParentalPIN type="string" value="0"/>
<!-- This is steamID64 of the bot-master - you, for example "76561198006963719" -->
<!-- You can get one e.g. by logging in to http://steamrep.com/ -->
<!-- If you're configuring primary account, you can safely leave it at "0", as you're master yourself -->
<!-- When at "0", bot won't accept any commands, including steam cd-keys or trades" -->
<SteamMasterID type="ulong" value="0"/>
<!-- This is steamID64 of the master clan (group). If defined, bot will join the group and the chat automatically after logging in -->
<!-- The easiest way to get one is to check groups on your profile: http://steamcommunity.com/my/profile" -->
<!-- Then copying the URL of "Leave group" link, it will look like this: javascript:leaveGroupPrompt('103582791440160998','Archi\'s SC Farm') -->
<!-- The steamID64 we're looking for is there, in above example: "103582791440160998" -->
<!-- Remember that joining a group and the chat requires having non-restricted access to steam community, which is not always the case with alts -->
<!-- If you don't have your own farming group, most likely you don't want to change it, 0 means there is no master group defined -->
<SteamMasterClanID type="ulong" value="0"/>
<!-- This switch defines if bot should automatically start when ASF process is launched -->
<!-- Some people might want to avoid that, as they may prefer to issue "!start" command themselves -->
<!-- Most likely you want to keep this switch enabled, unless you have a reason -->
<StartOnLaunch type="bool" value="true"/>
<!-- This switch defines if you want to use built-in ASF two-factor-authentication (ASF 2FA) for this account -->
<!-- The one and only purpose for this function is automating steam logins and steam trades, so you won't need to enter 2FA codes all the time -->
<!-- This however defeats the whole purpose of two-factor-auth, and should be used on alt accounts ONLY -->
<!-- You should read full documentation, along with explanation here: https://github.com/JustArchi/ArchiSteamFarm/wiki/Escrow -->
<!-- Personally I suggest switching this to "true" ONLY for alts -->
<!-- WARNING, this option can potentially LOCK OUT YOUR ACCOUNT! If you don't fully understand this feature, DON'T USE IT! -->
<UseAsfAsMobileAuthenticator type="bool" value="false"/>
<!-- This switch defines if the account has card drops restricted -->
<!-- Restricted card drops means that the account doesn't receive any steam cards until it plays the game for at least 2 hours -->
<!-- There is no magical way to detect it by ASF, I made this option config-based switch -->
<!-- Based on our observations, it looks like most accounts that never issued a refund have non-restricted card drops, and this is what default value assumes -->
<!-- However, if you noticed that your cards never drop until you hit 2 hours played mark, consider setting it as "true" -->
<!-- Guessing "wrong" won't have any real consequences, ASF will just work in non-optimal way, and everybody wants to drop cards fast, right? -->
<!-- Based on this parameter, ASF will try to choose the most optimal cards farming algorithm for this account -->
<CardDropsRestricted type="bool" value="false"/>
<!-- This switch defines if the account should stay as "Offline" after logging in to Steam. This has several advantages and disadvantages -->
<!-- Personally I find it extremely useful for primary accounts, as your status will remain "Online" and not "In-Game" when ASF is farming -->
<!-- Thanks to that, your friends will never ask you again if you're playing or farming the game. Your status will now nicely reflect that -->
<!-- However, it's less useful for alt accounts, as you won't be able to interact with bots and check what they're doing - they'll appear as "Offline" -->
<!-- Personally I suggest switching this to "true" for primary accounts, and leaving it at "false" for alt accounts -->
<!-- Bot won't be able to receive and answer to your commands, unless you set "HandleOfflineMessages" below to "true" as well -->
<FarmOffline type="bool" value="false"/>
<!-- This switch defines if bot should handle offline messages when it sees them -->
<!-- Basically it should be used only when "FarmOffline" property above is true, so bot can handle offline messages -->
<!-- Reading offline messages will also mark them as received, therefore it should not be used if you want to keep them for later -->
<!-- Personally I suggest keeping this on "false" for primary accounts, and considering switching to "true" for alts, if "FarmOffline" above is set to true as well -->
<HandleOfflineMessages type="bool" value="false"/>
<!-- This switch defines if bot should try to forward key to the other bot in case of failing to redeem on his own account -->
<!-- This can be useful if you want to send key to your farm and you don't care which account redeems it -->
<!-- When "true", bot will try redeeming "AlreadyOwned", "BaseGameRequired", "OnCooldown" and "RegionLocked" keys on other available accounts -->
<!-- By default this option is disabled, as not everyone might want to redeem keys on other configured accounts -->
<!-- WARNING: Remember that Steam issues temporary ban on too many failed key activations (OnCooldown status) -->
<!-- Therefore, be careful when it comes to multiple keys activations, this option is supposed to help you, not make you lazy -->
<ForwardKeysToOtherBots type="bool" value="false"/>
<!-- This switch defines bot's behaviour on getting multiple keys -->
<!-- When "false", bot will try to redeem all keys on it's own account, when "true", keys will be distributed on "one bot, one key" basis -->
<!-- Keep in mind that "ForwardKeysToOtherBots" property defined above affects this switch as well -->
<!-- When "ForwardKeysToOtherBots" is "true", bot will try redeeming "AlreadyOwned", "BaseGameRequired", "OnCooldown" and "RegionLocked" keys on other available accounts -->
<!-- If "ForwardKeysToOtherBots" is set to "false", bot will keep unused keys for itself -->
<!-- By default this option is disabled, as not everyone might want to alter the multiple keys redeeming behaviour -->
<!-- Switch this to "true" only if you prefer to use "one bot, one key" behaviour, instead of default one, which is to redeem all keys only on one account -->
<DistributeKeys type="bool" value="false"/>
<!-- This switch defines if bot should disconnect once farming is finished -->
<!-- Keep in mind that when no bots are active, ASF will shutdown as well -->
<!-- You may want to disconnect the bot after he's done, if that's the case, set below to "true" -->
<!-- However, you may instead want to keep it online for the whole time, in this case, leave it at "false" -->
<!-- Even when bot is not farming anything, he'll keep checking badges from time to time, if there is anything new to farm -->
<!-- Personally I suggest leaving it at "false", unless you have a reason to close the process after all bots finished farming -->
<ShutdownOnFarmingFinished type="bool" value="false"/>
<!-- This switch defines if bot should send you all the items it farmed after farming is finished -->
<!-- Remember that in order to use this feature, SteamMasterID must be defined above -->
<!-- If SteamMasterID is not a friend of this bot, SteamTradeToken will also be needed to set below -->
<SendOnFarmingFinished type="bool" value="false"/>
<!-- This is a SteamTradeToken of SteamMasterID, which is required if bot doesn't have SteamMasterID on friend list -->
<!-- You can get the token here: http://steamcommunity.com/id/me/tradeoffers/privacy while being logged in as SteamMasterID -->
<!-- The token has 8 characters and is written in the last part of trade URL link, starting after "&token=" -->
<SteamTradeToken type="string" value="null"/>
<!-- This switch defines if bot should send you trade offer with all farmed cards on regular basis -->
<!-- This can become useful if you have lots of games to farm and you don't want to wait for all of them to be farmed -->
<!-- However, if you have many bots running, it may become a bit spammy/intrusive, so it's not enabled by default -->
<!-- Remember that there is also "SendOnFarmingFinished" switch above, which is far less intrusive and can be used instead -->
<!-- This property defines how often bot should send you a trade offer, in hours -->
<!-- For example, setting this to "24" will result in a trade offer being sent once per day (24 hours) -->
<!-- Default value of "0" disables that feature -->
<SendTradePeriod type="byte" value="0"/>
<!-- This is comma-separated list of IDs that should not be considered for farming -->
<!-- Default value includes appIDs that are wrongly appearing on the profile, e.g. Summer Sale, Winter Sale or Monster Summer Game -->
<!-- In addition to blacklist defined here, ASF also has global blacklist, which is being updated on as-needed basis, so you don't need to update this entry -->
<!-- You probably don't want to change anything here -->
<Blacklist type="HashSet(uint)" value="303700,335590,368020,425280"/>
<!-- This switch enables statistics for me - bot will join Archi's SC Farm group and chat on steam -->
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
<!-- Such information directly affects my willings to work on the project, as I can see how many users are actually using it -->
<!-- So if you want to see new versions coming up, bugs being fixed, and new features getting implemented, consider leaving it at "true" -->
<!-- You can find the group, along with all the statistics here: http://steamcommunity.com/groups/ascfarm -->
<Statistics type="bool" value="true"/>
</configuration>

View File

@@ -0,0 +1,5 @@
{
"Enabled": false,
"SteamLogin": null,
"SteamPassword": null
}

View File

@@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<!-- This is minimalistic config "just to make ASF work". For full-fledged config, please take a look at example.xml -->
<!-- Full-fledged config includes some neat features such as offline farming or cards farming algorithm selection -->
<!-- ASF will use default values for missing properties, check example.xml to see all of them -->
<Enabled type="bool" value="false"/>
<SteamLogin type="string" value="null"/>
<SteamPassword type="string" value="null"/>
</configuration>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HtmlAgilityPack" version="1.4.9" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net451" />
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
<package id="SteamKit2" version="1.7.0" targetFramework="net452" />
</packages>

View File

@@ -0,0 +1,86 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace ConfigGenerator {
internal class ASFConfig {
internal static HashSet<ASFConfig> ASFConfigs = new HashSet<ASFConfig>();
internal string FilePath { get; set; }
protected ASFConfig() {
ASFConfigs.Add(this);
}
protected ASFConfig(string filePath) : this() {
FilePath = filePath;
}
internal virtual void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this, Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
internal virtual void Remove() {
string queryPath = Path.GetFileNameWithoutExtension(FilePath);
lock (FilePath) {
foreach (var configFile in Directory.EnumerateFiles(Program.ConfigDirectory, queryPath + ".*")) {
try {
File.Delete(configFile);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
ASFConfigs.Remove(this);
}
internal virtual void Rename(string botName) {
if (string.IsNullOrEmpty(botName)) {
return;
}
string queryPath = Path.GetFileNameWithoutExtension(FilePath);
lock (FilePath) {
foreach (var file in Directory.EnumerateFiles(Program.ConfigDirectory, queryPath + ".*")) {
try {
File.Move(file, Path.Combine(Program.ConfigDirectory, botName + Path.GetExtension(file)));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
FilePath = Path.Combine(Program.ConfigDirectory, botName + ".json");
}
}
}
}

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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1" />
</startup>
</configuration>

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@@ -0,0 +1,130 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace ConfigGenerator {
internal sealed class BotConfig : ASFConfig {
[JsonProperty(Required = Required.DisallowNull)]
public bool Enabled { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool StartOnLaunch { get; set; } = true;
[JsonProperty]
public string SteamLogin { get; set; } = null;
[JsonProperty]
public string SteamPassword { get; set; } = null;
[JsonProperty]
public string SteamParentalPIN { get; set; } = "0";
[JsonProperty]
public string SteamApiKey { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamMasterID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamMasterClanID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public bool CardDropsRestricted { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool DismissInventoryNotifications { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool FarmOffline { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool HandleOfflineMessages { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool ForwardKeysToOtherBots { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool DistributeKeys { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool UseAsfAsMobileAuthenticator { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool ShutdownOnFarmingFinished { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool SendOnFarmingFinished { get; set; } = false;
[JsonProperty]
public string SteamTradeToken { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public byte SendTradePeriod { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public byte AcceptConfirmationsPeriod { get; set; } = 0;
[JsonProperty]
public string CustomGamePlayedWhileIdle { get; set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
public List<uint> GamesPlayedWhileIdle { get; set; } = new List<uint>();
internal static BotConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
return null;
}
if (!File.Exists(filePath)) {
return new BotConfig(filePath);
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return new BotConfig(filePath);
}
botConfig.FilePath = filePath;
return botConfig;
}
// This constructor is used only by deserializer
private BotConfig() : base() { }
private BotConfig(string filePath) : base(filePath) {
FilePath = filePath;
GamesPlayedWhileIdle.Add(0);
Save();
}
}
}

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@@ -0,0 +1,128 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ConfigGenerator</RootNamespace>
<AssemblyName>ConfigGenerator</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="ASFConfig.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="DialogBox.cs" />
<Compile Include="EnhancedPropertyGrid.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="ConfigPage.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Logging.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tutorial.cs" />
<EmbeddedResource Include="ConfigPage.resx">
<DependentUpon>ConfigPage.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(SolutionDir)out\ASF-GUI.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(SolutionDir)out/ASF-GUI.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -22,34 +22,36 @@
*/
using Newtonsoft.Json;
using System.IO;
using System.Windows.Forms;
namespace ArchiSteamFarm {
internal sealed class SteamItem {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
namespace ConfigGenerator {
internal class ConfigPage : TabPage {
[JsonProperty(Required = Required.DisallowNull)]
internal string appid { get; set; }
internal readonly ASFConfig ASFConfig;
[JsonProperty(Required = Required.DisallowNull)]
internal string contextid { get; set; }
private EnhancedPropertyGrid EnhancedPropertyGrid;
[JsonProperty(Required = Required.DisallowNull)]
internal string assetid { get; set; }
internal ConfigPage(ASFConfig config) : base() {
if (config == null) {
return;
}
[JsonProperty(Required = Required.DisallowNull)]
internal string id {
get { return assetid; }
set { assetid = value; }
ASFConfig = config;
RefreshText();
EnhancedPropertyGrid = new EnhancedPropertyGrid(config);
Controls.Add(EnhancedPropertyGrid);
}
[JsonProperty(Required = Required.AllowNull)]
internal string classid { get; set; }
internal void RefreshText() {
Text = Path.GetFileNameWithoutExtension(ASFConfig.FilePath);
}
[JsonProperty(Required = Required.AllowNull)]
internal string instanceid { get; set; }
[JsonProperty(Required = Required.Always)]
internal string amount { get; set; }
private void InitializeComponent() {
SuspendLayout();
ResumeLayout(false);
}
}
}

View File

@@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>False</value>
</metadata>
</root>

View File

@@ -22,12 +22,14 @@
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace ConfigGenerator {
internal static class Debugging {
#if DEBUG
internal static readonly bool IsDebugBuild = true;
#else
internal static readonly bool IsDebugBuild = false;
#endif
namespace ArchiSteamFarm {
internal sealed class SteamItemList {
[JsonProperty(Required = Required.Always)]
internal List<SteamItem> assets { get; } = new List<SteamItem>();
internal static bool IsReleaseBuild => !IsDebugBuild;
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Drawing;
using System.Windows.Forms;
namespace ConfigGenerator {
class DialogBox {
public static DialogResult InputBox(string title, string promptText, out string value) {
if (string.IsNullOrEmpty(title) || string.IsNullOrEmpty(promptText)) {
value = null;
return DialogResult.Abort;
}
Form form = new Form();
Label label = new Label();
TextBox textBox = new TextBox();
textBox.Width = 1000;
Button buttonOk = new Button();
Button buttonCancel = new Button();
form.Text = title;
label.Text = promptText;
buttonOk.Text = "OK";
buttonCancel.Text = "Cancel";
buttonOk.DialogResult = DialogResult.OK;
buttonCancel.DialogResult = DialogResult.Cancel;
label.SetBounds(9, 20, 372, 13);
textBox.SetBounds(12, 36, 372, 20);
buttonOk.SetBounds(228, 72, 75, 23);
buttonCancel.SetBounds(309, 72, 75, 23);
label.AutoSize = true;
textBox.Anchor = textBox.Anchor | AnchorStyles.Right;
buttonOk.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
form.ClientSize = new Size(396, 107);
form.Controls.AddRange(new Control[] { label, textBox, buttonOk, buttonCancel });
form.ClientSize = new Size(Math.Max(300, label.Right + 10), form.ClientSize.Height);
form.FormBorderStyle = FormBorderStyle.FixedDialog;
form.StartPosition = FormStartPosition.CenterScreen;
form.MinimizeBox = false;
form.MaximizeBox = false;
form.AcceptButton = buttonOk;
form.CancelButton = buttonCancel;
DialogResult dialogResult = form.ShowDialog();
value = textBox.Text;
return dialogResult;
}
public static DialogResult YesNoBox(string title, string promptText) {
if (string.IsNullOrEmpty(title) || string.IsNullOrEmpty(promptText)) {
return DialogResult.Abort;
}
Form form = new Form();
Label label = new Label();
Button buttonOk = new Button();
Button buttonCancel = new Button();
form.Text = title;
label.Text = promptText;
buttonOk.Text = "Yes";
buttonCancel.Text = "No";
buttonOk.DialogResult = DialogResult.Yes;
buttonCancel.DialogResult = DialogResult.No;
label.SetBounds(9, 20, 372, 13);
buttonOk.SetBounds(228, 50, 75, 23);
buttonCancel.SetBounds(309, 50, 75, 23);
label.AutoSize = true;
buttonOk.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonCancel.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
form.ClientSize = new Size(396, 80);
form.Controls.AddRange(new Control[] { label, buttonOk, buttonCancel });
form.ClientSize = new Size(Math.Max(300, label.Right + 10), form.ClientSize.Height);
form.FormBorderStyle = FormBorderStyle.FixedDialog;
form.StartPosition = FormStartPosition.CenterScreen;
form.MinimizeBox = false;
form.MaximizeBox = false;
form.AcceptButton = buttonOk;
form.CancelButton = buttonCancel;
DialogResult dialogResult = form.ShowDialog();
return dialogResult;
}
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System.Windows.Forms;
namespace ConfigGenerator {
internal sealed class EnhancedPropertyGrid : PropertyGrid {
private ASFConfig ASFConfig;
internal EnhancedPropertyGrid(ASFConfig config) : base() {
if (config == null) {
return;
}
ASFConfig = config;
SelectedObject = config;
Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top;
Dock = DockStyle.Fill;
HelpVisible = false;
ToolbarVisible = false;
}
protected override void OnPropertyValueChanged(PropertyValueChangedEventArgs e) {
if (e == null) {
return;
}
base.OnPropertyValueChanged(e);
ASFConfig.Save();
BotConfig botConfig = ASFConfig as BotConfig;
if (botConfig != null) {
if (botConfig.Enabled) {
Tutorial.OnAction(Tutorial.EPhase.BotEnabled);
if (!string.IsNullOrEmpty(botConfig.SteamLogin) && !string.IsNullOrEmpty(botConfig.SteamPassword)) {
Tutorial.OnAction(Tutorial.EPhase.BotReady);
}
}
return;
}
GlobalConfig globalConfig = ASFConfig as GlobalConfig;
if (globalConfig != null) {
if (globalConfig.SteamOwnerID != 0) {
Tutorial.OnAction(Tutorial.EPhase.GlobalConfigReady);
}
return;
}
}
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net.Sockets;
namespace ConfigGenerator {
internal sealed class GlobalConfig : ASFConfig {
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
private const byte DefaultMaxFarmingTime = 10;
private const byte DefaultFarmingDelay = 5;
private const byte DefaultHttpTimeout = 60;
private const ushort DefaultWCFPort = 1242;
private static readonly ProtocolType DefaultSteamProtocol = ProtocolType.Tcp;
// This is hardcoded blacklist which should not be possible to change
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
[JsonProperty(Required = Required.DisallowNull)]
public bool Debug { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool AutoUpdates { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public EUpdateChannel UpdateChannel { get; set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
public ProtocolType SteamProtocol { get; set; } = DefaultSteamProtocol;
[JsonProperty(Required = Required.DisallowNull)]
public ulong SteamOwnerID { get; set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
public byte MaxFarmingTime { get; set; } = DefaultMaxFarmingTime;
[JsonProperty(Required = Required.DisallowNull)]
public byte IdleFarmingPeriod { get; set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
public byte FarmingDelay { get; set; } = DefaultFarmingDelay;
[JsonProperty(Required = Required.DisallowNull)]
public byte AccountPlayingDelay { get; set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
public byte LoginLimiterDelay { get; set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
public byte InventoryLimiterDelay { get; set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
public bool ForceHttp { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public byte HttpTimeout { get; set; } = DefaultHttpTimeout;
[JsonProperty]
public string WCFHostname { get; set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
public ushort WCFPort { get; set; } = DefaultWCFPort;
[JsonProperty(Required = Required.DisallowNull)]
public bool LogToFile { get; set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
public bool Statistics { get; set; } = true;
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
[JsonProperty(Required = Required.DisallowNull)]
public bool HackIgnoreMachineID { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public List<uint> Blacklist { get; set; } = new List<uint>();
internal static GlobalConfig Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
return null;
}
if (!File.Exists(filePath)) {
return new GlobalConfig(filePath);
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return new GlobalConfig(filePath);
}
globalConfig.FilePath = filePath;
// SK2 supports only TCP and UDP steam protocols
// Ensure that user can't screw this up
switch (globalConfig.SteamProtocol) {
case ProtocolType.Tcp:
case ProtocolType.Udp:
break;
default:
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ". Value of " + DefaultSteamProtocol + " will be used instead");
globalConfig.SteamProtocol = DefaultSteamProtocol;
break;
}
// User might not know what he's doing
// Ensure that he can't screw core ASF variables
if (globalConfig.MaxFarmingTime == 0) {
Logging.LogGenericWarning("Configured MaxFarmingTime is invalid: " + globalConfig.MaxFarmingTime + ". Value of " + DefaultMaxFarmingTime + " will be used instead");
globalConfig.MaxFarmingTime = DefaultMaxFarmingTime;
}
if (globalConfig.FarmingDelay == 0) {
Logging.LogGenericWarning("Configured FarmingDelay is invalid: " + globalConfig.FarmingDelay + ". Value of " + DefaultFarmingDelay + " will be used instead");
globalConfig.FarmingDelay = DefaultFarmingDelay;
}
if (globalConfig.HttpTimeout == 0) {
Logging.LogGenericWarning("Configured HttpTimeout is invalid: " + globalConfig.HttpTimeout + ". Value of " + DefaultHttpTimeout + " will be used instead");
globalConfig.HttpTimeout = DefaultHttpTimeout;
}
if (globalConfig.WCFPort == 0) {
Logging.LogGenericWarning("Configured WCFPort is invalid: " + globalConfig.WCFPort + ". Value of " + DefaultWCFPort + " will be used instead");
globalConfig.WCFPort = DefaultWCFPort;
}
return globalConfig;
}
// This constructor is used only by deserializer
private GlobalConfig() : base() { }
private GlobalConfig(string filePath) : base(filePath) {
FilePath = filePath;
Blacklist.AddRange(GlobalBlacklist);
Save();
}
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Windows.Forms;
namespace ConfigGenerator {
internal static class Logging {
internal static void LogGenericInfo(string message) {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(message, "Information", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
internal static void LogGenericWTF(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "WTF", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
internal static void LogGenericError(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
internal static void LogGenericException(Exception exception, [CallerMemberName] string previousMethodName = "") {
if (exception == null) {
return;
}
MessageBox.Show(previousMethodName + "() " + exception.Message + Environment.NewLine + exception.StackTrace, "Exception", MessageBoxButtons.OK, MessageBoxIcon.Error);
if (exception.InnerException != null) {
LogGenericException(exception.InnerException, previousMethodName);
}
}
internal static void LogGenericWarning(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
}
internal static void LogNullError(string nullObjectName, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(nullObjectName)) {
return;
}
LogGenericError(nullObjectName + " is null!", previousMethodName);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string message, [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
MessageBox.Show(previousMethodName + "() " + message, "Debug", MessageBoxButtons.OK, MessageBoxIcon.Information);
}
}
}

78
ConfigGenerator/MainForm.Designer.cs generated Normal file
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namespace ConfigGenerator {
partial class MainForm {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent() {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(MainForm));
this.MainTab = new System.Windows.Forms.TabControl();
this.SuspendLayout();
//
// MainTab
//
this.MainTab.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.MainTab.Appearance = System.Windows.Forms.TabAppearance.Buttons;
this.MainTab.Font = new System.Drawing.Font("Segoe UI", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
this.MainTab.HotTrack = true;
this.MainTab.Location = new System.Drawing.Point(14, 14);
this.MainTab.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
this.MainTab.Multiline = true;
this.MainTab.Name = "MainTab";
this.MainTab.SelectedIndex = 0;
this.MainTab.Size = new System.Drawing.Size(854, 745);
this.MainTab.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
this.MainTab.TabIndex = 1;
this.MainTab.Selected += new System.Windows.Forms.TabControlEventHandler(this.MainTab_Selected);
this.MainTab.Deselecting += new System.Windows.Forms.TabControlCancelEventHandler(this.MainTab_Deselecting);
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 17F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.AutoScroll = true;
this.ClientSize = new System.Drawing.Size(882, 774);
this.Controls.Add(this.MainTab);
this.Cursor = System.Windows.Forms.Cursors.Default;
this.DoubleBuffered = true;
this.Font = new System.Drawing.Font("Segoe UI", 9.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(238)));
this.HelpButton = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Margin = new System.Windows.Forms.Padding(4, 4, 4, 4);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "MainForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "ASF Config Generator";
this.HelpButtonClicked += new System.ComponentModel.CancelEventHandler(this.MainForm_HelpButtonClicked);
this.Load += new System.EventHandler(this.MainForm_Load);
this.Shown += new System.EventHandler(this.MainForm_Shown);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TabControl MainTab;
}
}

200
ConfigGenerator/MainForm.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Diagnostics;
using System.IO;
using System.Windows.Forms;
namespace ConfigGenerator {
public partial class MainForm : Form {
private const byte ReservedTabs = 3;
private ConfigPage ASFTab;
private TabPage RemoveTab = new TabPage() {
Text = "-",
};
private TabPage RenameTab = new TabPage() {
Text = "~",
};
private TabPage NewTab = new TabPage() {
Text = "+",
};
private TabPage OldTab;
public MainForm() {
InitializeComponent();
}
private void MainForm_Load(object sender, EventArgs e) {
if (sender == null || e == null) {
return;
}
ASFTab = new ConfigPage(GlobalConfig.Load(Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile)));
MainTab.TabPages.Add(ASFTab);
foreach (var configFile in Directory.EnumerateFiles(Program.ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
switch (botName) {
case Program.ASF:
case "example":
case "minimal":
continue;
}
MainTab.TabPages.Add(new ConfigPage(BotConfig.Load(configFile)));
Tutorial.Enabled = false;
}
MainTab.TabPages.AddRange(new TabPage[] { RemoveTab, RenameTab, NewTab });
Tutorial.OnAction(Tutorial.EPhase.Start);
}
private void MainTab_Selected(object sender, TabControlEventArgs e) {
if (sender == null || e == null) {
return;
}
if (e.TabPage == RemoveTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
if (configPage == ASFTab) {
MainTab.SelectedTab = ASFTab;
Logging.LogGenericError("You can't remove global config!");
return;
}
MainTab.SelectedTab = configPage;
if (DialogBox.YesNoBox("Removal", "Do you really want to remove this config?") != DialogResult.Yes) {
return;
}
MainTab.SelectedIndex = 0;
configPage.ASFConfig.Remove();
MainTab.TabPages.Remove(configPage);
} else if (e.TabPage == RenameTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
if (configPage == ASFTab) {
MainTab.SelectedTab = ASFTab;
Logging.LogGenericError("You can't rename global config!");
return;
}
MainTab.SelectedTab = configPage;
string input;
if (DialogBox.InputBox("Rename", "Your new bot name:", out input) != DialogResult.OK) {
return;
}
if (string.IsNullOrEmpty(input)) {
Logging.LogGenericError("Your bot name is empty!");
return;
}
configPage.ASFConfig.Rename(input);
configPage.RefreshText();
} else if (e.TabPage == NewTab) {
ConfigPage configPage = OldTab as ConfigPage;
if (configPage == null) {
MainTab.SelectedIndex = -1;
return;
}
MainTab.SelectedTab = configPage;
Tutorial.OnAction(Tutorial.EPhase.BotNickname);
string input;
if (DialogBox.InputBox("New", "Your new bot name:", out input) != DialogResult.OK) {
return;
}
if (string.IsNullOrEmpty(input)) {
Logging.LogGenericError("Your bot name is empty!");
return;
}
foreach (ASFConfig config in ASFConfig.ASFConfigs) {
if (Path.GetFileNameWithoutExtension(config.FilePath).Equals(input)) {
Logging.LogGenericError("Bot with such name exists already!");
return;
}
}
input = Path.Combine(Program.ConfigDirectory, input + ".json");
ConfigPage newConfigPage = new ConfigPage(BotConfig.Load(input));
MainTab.TabPages.Insert(MainTab.TabPages.Count - ReservedTabs, newConfigPage);
MainTab.SelectedTab = newConfigPage;
Tutorial.OnAction(Tutorial.EPhase.BotNicknameFinished);
} else if (e.TabPage == ASFTab) {
Tutorial.OnAction(Tutorial.EPhase.GlobalConfigOpened);
}
}
private void MainTab_Deselecting(object sender, TabControlCancelEventArgs e) {
if (sender == null || e == null) {
return;
}
OldTab = e.TabPage;
}
private void MainForm_Shown(object sender, EventArgs e) {
if (sender == null || e == null) {
return;
}
Tutorial.OnAction(Tutorial.EPhase.Shown);
}
private void MainForm_HelpButtonClicked(object sender, System.ComponentModel.CancelEventArgs e) {
if (sender == null || e == null) {
return;
}
e.Cancel = true;
Tutorial.OnAction(Tutorial.EPhase.Help);
Process.Start("https://github.com/JustArchi/ArchiSteamFarm/wiki/Configuration");
Tutorial.OnAction(Tutorial.EPhase.HelpFinished);
}
}
}

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101
ConfigGenerator/Program.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.IO;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ConfigGenerator {
internal static class Program {
internal const string ASF = "ASF";
internal const string ConfigDirectory = "config";
internal const string GlobalConfigFile = ASF + ".json";
private const string ASFDirectory = "ArchiSteamFarm";
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
private static readonly string ExecutableFile = Assembly.Location;
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
private static void Main() {
Init();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
private static void Init() {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
Directory.SetCurrentDirectory(ExecutableDirectory);
// Allow loading configs from source tree if it's a debug build
if (Debugging.IsDebugBuild) {
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
for (byte i = 0; i < 4; i++) {
Directory.SetCurrentDirectory("..");
if (Directory.Exists(ASFDirectory)) {
Directory.SetCurrentDirectory(ASFDirectory);
break;
}
}
// If config directory doesn't exist after our adjustment, abort all of that
if (!Directory.Exists(ConfigDirectory)) {
Directory.SetCurrentDirectory(ExecutableDirectory);
}
}
if (!Directory.Exists(ConfigDirectory)) {
Logging.LogGenericError("Config directory could not be found!");
Environment.Exit(1);
}
}
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException(args.Exception);
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ConfigGenerator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConfigGenerator")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c3f6fe68-5e75-415e-bea1-1e7c16d6a433")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ConfigGenerator.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ConfigGenerator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ConfigGenerator.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings) (global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

View File

@@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

View File

@@ -0,0 +1,97 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
namespace ConfigGenerator {
internal static class Tutorial {
internal enum EPhase : byte {
Unknown,
Start,
Shown,
Help,
HelpFinished,
BotNickname,
BotNicknameFinished,
BotEnabled,
BotReady,
GlobalConfigOpened,
GlobalConfigReady,
}
internal static bool Enabled { get; set; } = true;
private static EPhase NextPhase = EPhase.Start;
internal static void OnAction(EPhase phase) {
if (!Enabled || phase != NextPhase) {
return;
}
switch (phase) {
case EPhase.Unknown:
break;
case EPhase.Start:
Logging.LogGenericInfo("Hello there! I noticed that you're using ASF Config Generator for the first time, so let me help you a bit.");
break;
case EPhase.Shown:
Logging.LogGenericInfo("You can now notice the main ASF Config Generator screen, it's really easy to use!");
Logging.LogGenericInfo("At the top of the window you can notice currently loaded configs, and 3 extra buttons for removing, renaming and adding new ones.");
Logging.LogGenericInfo("In the middle of the window you will be able to configure all config properties that are available for you.");
Logging.LogGenericInfo("In the top right corner you can find help button [?] which will redirect you to ASF wiki where you can find more information.");
Logging.LogGenericInfo("Please click the help button to continue.");
break;
case EPhase.Help:
Logging.LogGenericInfo("That's right! On ASF wiki you can find detailed help about every config property you're going to configure in a moment.");
break;
case EPhase.HelpFinished:
Logging.LogGenericInfo("Alright, let's start configuring our ASF. Click on the plus [+] button to add your first steam account to ASF!");
break;
case EPhase.BotNickname:
Logging.LogGenericInfo("That's right! You'll be asked for your bot name now. A good example would be a nickname that you're using for the steam account you're configuring right now, or any other name of your choice which will be easy for you to connect with bot instance that is being configured.");
break;
case EPhase.BotNicknameFinished:
Logging.LogGenericInfo("As you can see your bot config is now ready to configure!");
Logging.LogGenericInfo("First thing that you want to do is switching \"Enabled\" property from False to True, try it!");
break;
case EPhase.BotEnabled:
Logging.LogGenericInfo("That's right! Now your bot instance is enabled. You need to configure at least 2 more config properties - \"SteamLogin\" and \"SteamPassword\". The tutorial will continue after you're done with it. Remember to visit ASF wiki by clicking the help icon if you're unsure how given property should be configured!");
break;
case EPhase.BotReady:
Logging.LogGenericInfo("If the data you put is proper, then your bot is ready to run! We need to do only one more thing now. Visit global ASF config, which is labelled as \"ASF\" on your config tab.");
break;
case EPhase.GlobalConfigOpened:
Logging.LogGenericInfo("While bot config affects only given bot instance you're configuring, global config affects whole ASF process, including all configured bots.");
Logging.LogGenericInfo("In order to fully configure your ASF, I suggest to fill \"SteamOwnerID\" property. Remember, if you don't know what to put, help button is always there for you!");
break;
case EPhase.GlobalConfigReady:
Logging.LogGenericInfo("Your ASF is now ready! Simply launch ASF process by double-clicking ASF.exe binary and if you did everything properly, you should now notice that ASF logs in on your account and starts farming. If you have SteamGuard or 2FA authorization enabled, ASF will ask you for that once");
Logging.LogGenericInfo("Congratulations! You've done everything that is needed in order to make ASF \"work\". I highly recommend reading the wiki now, as ASF offers some really neat features for you to configure, such as offline farming or deciding upon most efficient cards farming algorithm.");
Logging.LogGenericInfo("If you'd like to add another steam account for farming, simply click the plus [+] button and add another instance. You can also rename bots and remove them with 2 other buttons. Good luck!");
Enabled = false;
break;
}
NextPhase++;
}
}
}

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net451" />
</packages>

View File

@@ -1,6 +1,15 @@
ArchiSteamFarm
===================
[![Build Status (Windows)](https://img.shields.io/appveyor/ci/JustArchi/ArchiSteamFarm.svg?label=Windows)](https://ci.appveyor.com/project/JustArchi/ArchiSteamFarm)
[![Build Status (Mono)](https://img.shields.io/travis/JustArchi/ArchiSteamFarm.svg?label=Mono)](https://travis-ci.org/JustArchi/ArchiSteamFarm)
[![GitHub Release](https://img.shields.io/github/release/JustArchi/ArchiSteamFarm.svg?label=Latest)](https://github.com/JustArchi/ArchiSteamFarm/releases/latest)
[![Github All Releases](https://img.shields.io/github/downloads/JustArchi/ArchiSteamFarm/total.svg?label=Downloads)](https://github.com/JustArchi/ArchiSteamFarm/releases)
[![Paypal Donate](https://img.shields.io/badge/Paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4)
[![Steam Donate](https://img.shields.io/badge/Steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
---
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike idle master which works only on one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to [SteamKit2](https://github.com/SteamRE/SteamKit).
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it no longer requires exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for farming the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible.

View File

@@ -8,8 +8,29 @@ namespace SteamAuth
{
public class Confirmation
{
public string ConfirmationID;
public string ConfirmationKey;
public string ConfirmationDescription;
public string ID;
public string Key;
public string Description;
public ConfirmationType ConfType
{
get
{
if (String.IsNullOrEmpty(Description)) return ConfirmationType.Unknown;
if (Description.StartsWith("Confirm ")) return ConfirmationType.GenericConfirmation;
if (Description.StartsWith("Trade with ")) return ConfirmationType.Trade;
if (Description.StartsWith("Sell -")) return ConfirmationType.MarketSellTransaction;
return ConfirmationType.Unknown;
}
}
public enum ConfirmationType
{
GenericConfirmation,
Trade,
MarketSellTransaction,
Unknown
}
}
}

View File

@@ -33,7 +33,7 @@
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />

View File

@@ -71,7 +71,7 @@ namespace SteamAuth
if (removeResponse == null || removeResponse.Response == null || !removeResponse.Response.Success) return false;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
@@ -115,7 +115,7 @@ namespace SteamAuth
codePoint /= steamGuardCodeTranslations.Length;
}
}
catch (Exception e)
catch (Exception)
{
return null; //Change later, catch-alls are bad!
}
@@ -162,9 +162,9 @@ namespace SteamAuth
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
@@ -212,9 +212,9 @@ namespace SteamAuth
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
@@ -268,7 +268,7 @@ namespace SteamAuth
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
@@ -300,7 +300,7 @@ namespace SteamAuth
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
@@ -308,7 +308,7 @@ namespace SteamAuth
private ConfirmationDetailsResponse _getConfirmationDetails(Confirmation conf)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ConfirmationID + "?";
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ID + "?";
string queryString = GenerateConfirmationQueryParams("details");
url += queryString;
@@ -329,7 +329,7 @@ namespace SteamAuth
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
string queryString = "?op=" + op + "&";
queryString += GenerateConfirmationQueryParams(op);
queryString += "&cid=" + conf.ConfirmationID + "&ck=" + conf.ConfirmationKey;
queryString += "&cid=" + conf.ID + "&ck=" + conf.Key;
url += queryString;
CookieContainer cookies = new CookieContainer();
@@ -401,7 +401,7 @@ namespace SteamAuth
string hash = WebUtility.UrlEncode(encodedData);
return hash;
}
catch (Exception e)
catch (Exception)
{
return null; //Fix soon: catch-all is BAD!
}

View File

@@ -161,8 +161,6 @@ namespace SteamAuth
this.LoggedIn = true;
return LoginResult.LoginOkay;
}
return LoginResult.GeneralFailure;
}
private class LoginResponse

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net451" />
</packages>

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@@ -604,6 +604,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -1058,6 +1064,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeArrayHandling">
<summary>
Specifies how JSON arrays are merged together.
@@ -1075,6 +1087,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.JPropertyDescriptor">
<summary>
Represents a view of a <see cref="T:Newtonsoft.Json.Linq.JProperty"/>.
@@ -3511,9 +3538,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -6646,7 +6673,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="!:DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="!:DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="!:DataContractAttribute"/>.
</summary>
</member>

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@@ -627,6 +627,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -1190,6 +1196,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeArrayHandling">
<summary>
Specifies how JSON arrays are merged together.
@@ -1207,6 +1219,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.JRaw">
<summary>
Represents a raw JSON string.
@@ -3605,9 +3632,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -5688,7 +5715,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="T:System.Runtime.Serialization.DataContractAttribute"/>.
</summary>
</member>

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@@ -699,6 +699,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -1173,6 +1179,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeArrayHandling">
<summary>
Specifies how JSON arrays are merged together.
@@ -1190,6 +1202,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.JRaw">
<summary>
Represents a raw JSON string.
@@ -3715,9 +3742,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -5896,7 +5923,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="T:System.Runtime.Serialization.DataContractAttribute"/>.
</summary>
</member>

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@@ -778,6 +778,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -5094,6 +5100,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JProperty">
<summary>
Represents a JSON property.
@@ -6670,9 +6682,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -6821,6 +6833,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.MemberSerialization">
<summary>
Specifies the member serialization options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
@@ -6834,7 +6861,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="T:System.Runtime.Serialization.DataContractAttribute"/>.
</summary>
</member>

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@@ -610,6 +610,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -4588,6 +4594,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JToken">
<summary>
Represents an abstract JSON token.
@@ -5961,9 +5973,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -6086,6 +6098,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.MemberSerialization">
<summary>
Specifies the member serialization options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
@@ -6099,7 +6126,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="T:System.Runtime.Serialization.DataContractAttribute"/>.
</summary>
</member>

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@@ -650,6 +650,12 @@
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.#ctor(System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Converters.StringEnumConverter"/> class.
</summary>
<param name="camelCaseText"><c>true</c> if the written enum text will be camel case; otherwise, <c>false</c>.</param>
</member>
<member name="M:Newtonsoft.Json.Converters.StringEnumConverter.WriteJson(Newtonsoft.Json.JsonWriter,System.Object,Newtonsoft.Json.JsonSerializer)">
<summary>
Writes the JSON representation of the object.
@@ -4858,6 +4864,12 @@
</summary>
<value>The method used when merging JSON arrays.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonMergeSettings.MergeNullValueHandling">
<summary>
Gets or sets how how null value properties are merged.
</summary>
<value>How null value properties are merged.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JToken">
<summary>
Represents an abstract JSON token.
@@ -6249,9 +6261,9 @@
</member>
<member name="M:Newtonsoft.Json.Linq.JValue.CreateUndefined">
<summary>
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.
Creates a <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.
</summary>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> null value.</returns>
<returns>A <see cref="T:Newtonsoft.Json.Linq.JValue"/> undefined value.</returns>
</member>
<member name="P:Newtonsoft.Json.Linq.JValue.Type">
<summary>
@@ -6383,6 +6395,21 @@
<member name="F:Newtonsoft.Json.Linq.MergeArrayHandling.Merge">
<summary>Merge array items together, matched by index.</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.MergeNullValueHandling">
<summary>
Specifies how null value properties are merged.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Ignore">
<summary>
The content's null value properties will be ignored during merging.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.MergeNullValueHandling.Merge">
<summary>
The content's null value properties will be merged.
</summary>
</member>
<member name="T:Newtonsoft.Json.MemberSerialization">
<summary>
Specifies the member serialization options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
@@ -6396,7 +6423,7 @@
</member>
<member name="F:Newtonsoft.Json.MemberSerialization.OptIn">
<summary>
Only members must be marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
Only members marked with <see cref="T:Newtonsoft.Json.JsonPropertyAttribute"/> or <see cref="T:System.Runtime.Serialization.DataMemberAttribute"/> are serialized.
This member serialization mode can also be set by marking the class with <see cref="T:System.Runtime.Serialization.DataContractAttribute"/>.
</summary>
</member>

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tools/ILRepack/ILRepack.exe Normal file

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tools/NetHook2/NetHook2.dll Normal file

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tools/NetHook2/README.md Normal file
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@@ -0,0 +1,17 @@
NetHook2
===================
This tool is used for reverse-engineering of Steam client. It's capable of hooking and recording network traffic sent/received by the client. If you're not trying to implement missing SK2 functionality in ASF, then please do not proceed.
1. Launch Steam client
2. Execute ```hook.bat```
3. Reproduce the functionality you're trying to add
4. Execute ```unhook.bat```
5. Use ```NetHookAnalyzer2.exe``` for analyzing recorded log (which can be found in your Steam directory)
- Source of the ```NetHook2.dll``` can be found **[here](https://github.com/SteamRE/SteamKit/tree/master/Resources/NetHook2)**
- Source of the ```NetHookAnalyzer2.exe``` can be found **[here](https://github.com/SteamRE/SteamKit/tree/master/Resources/NetHookAnalyzer2)**
===================
There is absolutely no guarantee that this will even work for you, not to mention the consequences from hooking the external DLL into steam client. You're on your own.

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tools/NetHook2/hook.bat Normal file
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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Inject

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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Eject