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293 Commits

Author SHA1 Message Date
JustArchi
0bb2b3ed5f Add UnobservedTaskExceptionHandler, thank you @Netshroud 2016-03-14 20:51:29 +01:00
JustArchi
4181f3ba21 Add workaround for broken GenerateMachineID(), #154 2016-03-14 20:38:17 +01:00
JustArchi
c189b398c0 Improve readability 2016-03-14 18:24:03 +01:00
JustArchi
de4fbf8b04 Accept only trade confirmations when dealing with trades 2016-03-14 18:13:33 +01:00
JustArchi
f91a558314 Bump 2016-03-13 22:58:52 +01:00
JustArchi
7587ff024c Add more debugging for SK2 2016-03-13 21:22:52 +01:00
JustArchi
06778c9bb0 Misc 2016-03-13 20:56:23 +01:00
JustArchi
7a97045412 Add ForceHttp 2016-03-13 20:19:52 +01:00
JustArchi
5d9bedfd28 Misc 2016-03-13 18:16:43 +01:00
JustArchi
575992c25d Increase HttpTimeout to 60 2016-03-13 17:03:15 +01:00
JustArchi
72db5bc9f3 We don't need that delay anymore 2016-03-12 17:03:53 +01:00
JustArchi
b015720a3e Add workaround for Volvo fuckup, #135 2016-03-12 17:02:02 +01:00
JustArchi
84a6d4501b Bump 2016-03-12 06:39:08 +01:00
JustArchi
07049e71c0 Misc 2016-03-12 06:01:55 +01:00
JustArchi
4710d9c1eb Add support for WinAuth, #144 2016-03-12 05:58:51 +01:00
JustArchi
d08462745a I swear no more bumps tonight 2016-03-11 21:42:16 +01:00
JustArchi
eb4e9ee077 Fix remaining crash 2016-03-11 21:40:25 +01:00
JustArchi
601a486b13 Bump 2016-03-11 19:58:03 +01:00
JustArchi
14867f470d Derp 2016-03-11 19:49:52 +01:00
JustArchi
187f0800b2 Add !update 2016-03-11 19:48:14 +01:00
JustArchi
3afa202d0b Misc 2016-03-11 19:42:15 +01:00
JustArchi
d33e76c8b0 Add !farm, closes #151 2016-03-11 19:39:25 +01:00
JustArchi
3061c55eaf Bump 2016-03-11 19:15:56 +01:00
JustArchi
621a1dc2cb Do not crash on bad configs 2016-03-11 18:49:29 +01:00
JustArchi
1a832780a2 Bump 2016-03-11 18:35:42 +01:00
JustArchi
ab531c80df Misc 2016-03-11 02:15:25 +01:00
JustArchi
f20ea0a87f Add FarmingPeriod 2016-03-11 02:07:20 +01:00
JustArchi
3e7f726afb Bump 2016-03-11 00:52:15 +01:00
JustArchi
d247515a03 Confirmations should be minutes-based 2016-03-10 22:54:59 +01:00
JustArchi
f084a3f219 Mark inventory on login if needed 2016-03-10 21:44:45 +01:00
JustArchi
4d3673c305 Forgot to add 2016-03-10 21:19:21 +01:00
JustArchi
0253c3bf7b Add AcceptConfirmationsPeriod 2016-03-10 21:17:48 +01:00
JustArchi
0eae895676 SteamAuth update 2016-03-10 21:11:54 +01:00
JustArchi
045acb362d Code review 2016-03-10 02:21:28 +01:00
JustArchi
ebd65da3ff Misc 2016-03-10 01:23:32 +01:00
JustArchi
1de3c5bec0 Code review 2016-03-10 01:20:17 +01:00
JustArchi
b334c939df Add !2faok 2016-03-10 00:40:30 +01:00
JustArchi
8e6100e236 Add MaxFarmingTime, FarmingDelay 2016-03-09 19:25:45 +01:00
JustArchi
8cb512b6e5 Add InventoryLimiterDelay, rename RequestLimiterDelay to LoginLimiterDelay 2016-03-09 18:58:14 +01:00
JustArchi
6a28946205 Refresh farming queue when farming is finished 2016-03-09 18:50:54 +01:00
JustArchi
c632c025cb Move Statistics to global config 2016-03-09 05:02:07 +01:00
JustArchi
1403ffe190 This actually DOES work on Mono, hooray! 2016-03-09 03:52:43 +01:00
JustArchi
71ae9a84da Fix misc bug, #48 2016-03-09 03:52:04 +01:00
JustArchi
a823471771 Bump version to test updates 2016-03-09 03:40:57 +01:00
JustArchi
dac057d242 World Domination is close 2016-03-09 03:28:05 +01:00
JustArchi
3d9fe36245 The end is near... #48 2016-03-09 03:10:33 +01:00
JustArchi
5c1da24def Misc 2016-03-08 03:29:48 +01:00
JustArchi
1e961a5945 Add CustomGamePlayedWhileIdle 2016-03-08 03:18:50 +01:00
JustArchi
84898146d2 Add more debugging tools 2016-03-08 02:22:00 +01:00
JustArchi
552613e977 Add AccountPlayingDelay, closes #122 2016-03-07 23:10:07 +01:00
JustArchi
07687df91f Add debugging and NetHookAnalyzer 2016-03-07 18:12:05 +01:00
JustArchi
1a4d941a2c Fix derp, #141 2016-03-07 16:40:34 +01:00
JustArchi
cfbd880995 Add more support for SDA 2016-03-07 15:53:46 +01:00
JustArchi
09abe77495 Support SDA files 2016-03-07 15:42:38 +01:00
JustArchi
ac9943ff94 Misc 2016-03-07 14:48:59 +01:00
JustArchi
741dd2adb7 Add Holiday Sale 2013 to blacklist 2016-03-07 14:47:28 +01:00
JustArchi
1ad5d3676f Add GlobalDatabase 2016-03-07 02:39:55 +01:00
JustArchi
27254aa31e Copy ASF.json to out 2016-03-06 23:34:46 +01:00
JustArchi
bb90dc1c01 Bugfixes 2016-03-06 23:32:17 +01:00
JustArchi
292ec97b1c Work on GlobalConfig, #131 2016-03-06 23:28:56 +01:00
JustArchi
238cc2ad46 Code review 2016-03-06 22:14:02 +01:00
JustArchi
b9064bbfda Fix awaiting null tasks, closes #128 2016-03-06 21:49:34 +01:00
Łukasz Domeradzki
eddcc2816a Update README.md 2016-03-06 21:17:21 +01:00
JustArchi
52360a682a Add DismissInventoryNotifications, closes #132 2016-03-06 14:15:59 +01:00
JustArchi
709ce6489b Add only enabled bots to collection, closes #139 2016-03-06 14:09:08 +01:00
JustArchi
220a9baa7d More bugfixes 2016-03-06 02:27:43 +01:00
JustArchi
a7f2dd99c3 Minify minimal.json as it should be 2016-03-06 02:22:19 +01:00
JustArchi
3481adb3c5 ASF: Big revolution #131 2016-03-06 02:21:03 +01:00
Łukasz Domeradzki
9f5197a426 Update README.md 2016-03-05 20:32:51 +01:00
Łukasz Domeradzki
f6a631a33a Update README.md 2016-03-05 20:14:31 +01:00
Łukasz Domeradzki
9dc04ff5a0 Update README.md 2016-03-05 19:39:39 +01:00
Łukasz Domeradzki
248d200764 Update README.md 2016-03-05 19:36:03 +01:00
JustArchi
e3d08eca3f Closes #138 2016-03-05 18:56:24 +01:00
JustArchi
dc5d2483c1 Merge branch 'master' of https://github.com/JustArchi/ArchiSteamFarm 2016-03-03 16:12:01 +01:00
JustArchi
93aacad350 Closes #135 2016-03-03 16:11:46 +01:00
Łukasz Domeradzki
1b822bee91 Update README.md 2016-03-03 03:35:10 +01:00
JustArchi
c65d6fee5a Final fix for #130 2016-02-28 21:24:50 +01:00
JustArchi
6bc715575f Add GamesPlayedWhileIdle, closes #121 2016-02-28 04:15:52 +01:00
JustArchi
335044e38a Misc 2016-02-28 03:43:01 +01:00
JustArchi
6a6232b655 Mark inventory after item drops, #130
Mark is untested yet
2016-02-28 03:40:59 +01:00
JustArchi
75ff6b4f11 Bump 2016-02-26 22:43:10 +01:00
JustArchi
9cea6e35e4 Misc 2016-02-26 22:39:03 +01:00
JustArchi
52d8dc88d2 Don't sign assemblies yet, #129
I'll sign them with stable releases manually for now
2016-02-26 22:29:01 +01:00
JustArchi
1d5a50bcca Sign the application + bump, #127 2016-02-25 03:43:13 +01:00
JustArchi
44a595c1df Code review 2016-02-24 06:20:35 +01:00
JustArchi
a528dee670 Add !rejoinchat, closes #123 2016-02-24 06:06:09 +01:00
JustArchi
b6e96d8711 Fix trading bugs 2016-02-24 05:57:30 +01:00
JustArchi
c6cc4e2c9d Misc 2016-02-23 12:58:58 +01:00
JustArchi
6974e51148 Improve SendOnFarmingFinished + increase farming interval 2016-02-22 20:18:31 +01:00
JustArchi
25da5fb650 Delay main RequestLimiter further, #115 2016-02-22 18:36:56 +01:00
JustArchi
a1e8af0660 Until Mono 4.3 stabilizes, use .NET 4.5.1 2016-02-22 18:35:27 +01:00
JustArchi
af61ad66c6 Big code review 2016-02-22 18:34:45 +01:00
JustArchi
a06af3402a Speedup 2016-02-21 22:21:17 +01:00
JustArchi
08b7f18796 Make Bot.RefreshCMs() not fatal
Works around latest nightly Mono fuckup by the way
2016-02-21 22:19:55 +01:00
JustArchi
6feb1a46cc Misc 2016-02-20 23:00:30 +01:00
JustArchi
3f8e6125d1 Misc 2016-02-20 17:07:05 +01:00
JustArchi
ff887196c3 Add some misc delay between restarts 2016-02-20 02:44:01 +01:00
JustArchi
3509b1be8c Fix rare unexpected exit 2016-02-20 02:41:43 +01:00
JustArchi
b27aa50083 Misc 2016-02-16 08:33:11 +01:00
JustArchi
45230a57ee Misc 2016-02-16 08:25:27 +01:00
JustArchi
b3e420d423 Bump to 1.6 2016-02-16 08:14:19 +01:00
JustArchi
65d9f4fbee SteamAuth sync 2016-02-16 08:11:07 +01:00
JustArchi
935e11ab2a Enhance !addlicense to multiple games, closes #108 2016-02-16 08:08:06 +01:00
JustArchi
c2cd7ca52d Make use only of trading items, closes #109 2016-02-16 07:58:01 +01:00
Łukasz Domeradzki
120691c6bf Update README.md 2016-02-13 23:41:45 +01:00
JustArchi
334d2df4ef Don't interrupt automatic farming with nonsense requests 2016-02-13 23:31:58 +01:00
JustArchi
1a2616c648 Make !play accept more than one game, #106 2016-02-13 23:21:47 +01:00
JustArchi
9858c0e0c1 Code review 2016-02-12 16:51:06 +01:00
JustArchi
7f19d04e93 Add !leave 2016-02-12 16:21:33 +01:00
JustArchi
8ba497855b Misc 2016-02-12 16:07:59 +01:00
JustArchi
7ef8b224eb Misc 2016-02-12 16:06:57 +01:00
JustArchi
a841b9494a Fix SteamParental crash 2016-02-10 02:42:05 +01:00
JustArchi
856351aea0 Fix infinite loop 2016-02-09 10:26:51 +01:00
JustArchi
6a172ce269 Schedule semaphore release in background 2016-02-05 20:15:28 +01:00
JustArchi
f86bc32f0d Misc fix 2016-02-05 20:11:04 +01:00
JustArchi
18800ff8d5 Major cleanup and improvements, closes #100 2016-02-05 20:10:15 +01:00
JustArchi
3b610432ec Decode game names, closes #99 2016-02-05 18:19:06 +01:00
JustArchi
b20423e415 Misc 2016-02-03 21:53:30 +01:00
JustArchi
e4189b2bc4 Don't bother with nice shutdown, closes #94
We really don't need any of that when we're exiting process anyway, framework does that better
2016-02-03 05:57:58 +01:00
JustArchi
c5ac0196de Do not shutdown when WCF is active 2016-02-03 05:46:44 +01:00
JustArchi
8934e004fb Add StartOnLaunch property 2016-02-03 05:43:50 +01:00
JustArchi
ed0fd3df78 Misc 2016-01-29 19:20:00 +01:00
JustArchi
bd19cc794a Use .NET 4.6.1 2016-01-29 00:53:35 +01:00
JustArchi
c52a4be7e7 EXPERIMENTAL: Use .NET 4.6 2016-01-28 23:58:41 +01:00
JustArchi
7ae29aa122 SteamAuth sync 2016-01-28 23:54:25 +01:00
JustArchi
49d213290f Limit inventory requests, #88 2016-01-26 23:05:53 +01:00
JustArchi
fc618cb24f This is redundant now 2016-01-25 20:10:13 +01:00
JustArchi
2826fdb475 Catch all exceptions instead, #85 2016-01-25 20:08:30 +01:00
JustArchi
b0e990f9f3 Misc 2016-01-25 19:17:01 +01:00
JustArchi
6a7a568e59 Misc style fixes 2016-01-25 19:15:22 +01:00
Łukasz Domeradzki
547be25b57 Merge pull request #87 from Ryzhehvost/distribute
Distribute keys among bots
2016-01-25 19:09:15 +01:00
Ryzhehvost
9559bcb3b8 Distribute keys among bots 2016-01-25 09:42:59 +02:00
JustArchi
049b78eb02 Rewrite logging a bit 2016-01-24 18:08:27 +01:00
JustArchi
d55c734718 CMs refresh has to be done only once 2016-01-24 17:38:45 +01:00
JustArchi
79b6fc8b17 Fix SteamDirectory crash, closes #85 2016-01-24 17:31:41 +01:00
JustArchi
8603e7a579 Only for loops need a copy
I knew something is fishy here, https://blogs.msdn.microsoft.com/ericlippert/2009/11/12/closing-over-the-loop-variable-considered-harmful/
2016-01-24 03:58:19 +01:00
JustArchi
ea1b401228 Derp, it's late 2016-01-24 00:00:27 +01:00
JustArchi
ee73a12440 Do not send more than 5 trade offers at once, #81 2016-01-23 23:57:46 +01:00
JustArchi
cad47368ac Bump to 1.5 2016-01-23 23:55:52 +01:00
JustArchi
50c7d32ed7 Bump to 1.4.1 2016-01-23 23:45:49 +01:00
JustArchi
eab136f635 Remove debug I added 2016-01-23 23:45:22 +01:00
JustArchi
ae829d7942 Fix .NET being too fast 2016-01-23 23:44:08 +01:00
JustArchi
a3ab01bf0e Set MaxItemsPerTrade correctly, closes #81 2016-01-23 22:23:38 +01:00
JustArchi
4913d6c0a0 Speedup mono a bit 2016-01-22 12:26:33 +01:00
JustArchi
8c1ffda944 Mono fixes 2016-01-22 11:59:39 +01:00
JustArchi
8d5d407c90 Mono fixes 2016-01-22 11:46:49 +01:00
JustArchi
af4117690f Derp 2016-01-22 11:41:39 +01:00
JustArchi
f02be5753c ILMerge -> ILRepack, closes #39
Should also work on Linux/OS X now, but I'm too lazy to check
2016-01-22 11:35:54 +01:00
JustArchi
691949eb08 General code review 2016-01-22 11:02:36 +01:00
JustArchi
42758eadc3 General code review 2016-01-22 11:01:33 +01:00
JustArchi
319822d1a1 Add licenses, closes #77 2016-01-22 10:56:06 +01:00
JustArchi
948787f8ba Implement manual farming, closes #78 2016-01-22 10:45:01 +01:00
JustArchi
73b5246a88 ArchiBoT codebase sync 2016-01-22 10:19:19 +01:00
JustArchi
670091c293 Limit EQ size requests, #81 2016-01-22 10:14:18 +01:00
Łukasz Domeradzki
1332d12087 Update README.md 2016-01-16 21:01:51 +01:00
JustArchi
55633c8d14 Redundant 2016-01-16 05:17:59 +01:00
JustArchi
42f47740db Actually call OnFarmingFinished() when there's nothing to farm 2016-01-16 05:17:03 +01:00
JustArchi
aaf10cf8f8 General: ArchiBoT codebase sync 2016-01-16 05:03:15 +01:00
JustArchi
3d54772da5 Hooray for 2016 2016-01-16 04:21:36 +01:00
JustArchi
1b552b305b We don't need double precision here 2016-01-16 04:17:51 +01:00
JustArchi
af93dc5b0e CardsFarmer: Greatly reduce time spent on checking pages and hours 2016-01-16 04:12:10 +01:00
JustArchi
63e1598ebf General: ArchiBoT codebase sync, closes #72 2016-01-14 20:37:01 +01:00
JustArchi
aa2cf6dbe4 General: ArchiBoT codebase sync 2016-01-14 02:48:56 +01:00
JustArchi
d507b40c97 Trading: Further improvements
I even merged some classes together, I'm magician
2016-01-14 02:24:55 +01:00
JustArchi
3df34ece61 Trading: Lots of cleanup and improvements 2016-01-14 01:46:44 +01:00
Łukasz Domeradzki
047af8912f Merge pull request #71 from Ryzhehvost/trade
Bot->Master trades
2016-01-14 00:11:04 +01:00
Ryzhehvost
fdef39887a you want it - you got it 2016-01-13 22:59:57 +02:00
Ryzhehvost
e0d944efc5 Bot->Master trades 2016-01-13 11:17:58 +02:00
JustArchi
74e416394a Validate only non-redeem commands, #69 2016-01-11 04:49:12 +01:00
JustArchi
35fb7c4e7f Improve valid cd-key checks, closes #69 2016-01-10 22:25:15 +01:00
JustArchi
8d06dd90d8 Do not attempt to try sending request to disconnected clients 2016-01-10 20:55:00 +01:00
JustArchi
254b0a7773 Include key in response 2016-01-10 20:53:32 +01:00
JustArchi
3fc51af261 Don't keep trying when key is Duplicated or Invalid 2016-01-10 20:45:53 +01:00
JustArchi
20ea58981d Implement multiple key activations + keys forwarding 2016-01-10 20:36:56 +01:00
JustArchi
f8c1582aeb Misc enhancements 2016-01-10 19:35:03 +01:00
JustArchi
13722ca8f8 Misc style fixes 2016-01-10 19:31:21 +01:00
Łukasz Domeradzki
da3537eba2 Merge pull request #68 from Ryzhehvost/status_all
command !status all to bring them all
2016-01-10 19:28:26 +01:00
Ryzhehvost
67f0b0f8e9 cleanup 2016-01-10 20:22:46 +02:00
Ryzhehvost
08a962e688 statusall 2016-01-10 19:39:12 +02:00
Ryzhehvost
5b711f158d remove excessive else 2016-01-10 18:50:17 +02:00
Ryzhehvost
0ddcf004c1 command !status all to bring them all 2016-01-10 18:34:30 +02:00
JustArchi
4997cc48ca SteamAuth sync 2016-01-09 19:58:50 +01:00
JustArchi
51bcf73e15 Version bump 2016-01-09 19:55:47 +01:00
JustArchi
d7b21ded96 Packages update 2016-01-09 19:55:32 +01:00
JustArchi
daf4efa054 Log also unhandled exceptions 2016-01-09 19:54:08 +01:00
JustArchi
6a12a26612 WCF: Make it possible to launch also non-targetted commands 2016-01-07 22:29:55 +01:00
JustArchi
533058aa3f Always initialize CM list from SteamDirectory, closes #65, thanks to @xPaw 2016-01-07 22:08:06 +01:00
JustArchi
804d1260f2 Misc 2016-01-07 05:46:31 +01:00
JustArchi
78fcf53606 Improve config help a little 2016-01-07 04:18:06 +01:00
JustArchi
ceb641d1fa WCF 2/2 2016-01-04 00:02:18 +01:00
JustArchi
47fdff2993 WCF 1.5/2 2016-01-03 22:23:30 +01:00
JustArchi
1a96a975f9 WCF 1/2
Server part done
2016-01-03 20:36:13 +01:00
JustArchi
cd460c5ec5 Sync more code with ArchiBoT 2016-01-02 17:31:55 +01:00
JustArchi
70b7f9d5dd Misc 2016-01-02 17:23:30 +01:00
JustArchi
f236d6c33f Sync with ArchiBoT, closes #58 2016-01-02 17:22:35 +01:00
JustArchi
356df9098e Update packages 2016-01-02 17:05:39 +01:00
JustArchi
9a8aa1e10d Misc 2016-01-01 12:49:41 +01:00
JustArchi
7aa985154f Always navigate to executable location first 2016-01-01 12:46:49 +01:00
JustArchi
d287674d69 Fix crash 2015-12-28 15:52:58 +01:00
JustArchi
40b1e8f4c2 Update packages 2015-12-28 11:35:14 +01:00
JustArchi
d38fde0359 Fix ASF not farming accounts with more than 6 pages 2015-12-28 11:30:48 +01:00
JustArchi
e6015ca999 Bump 2015-12-25 17:49:15 +01:00
JustArchi
3bcecc6256 Keep reconnecting if logging in to ISteamUserAuth fails 2015-12-25 17:49:00 +01:00
JustArchi
6cf264dcf7 Misc 2015-12-23 16:34:57 +01:00
JustArchi
b12db11956 Bump to 1.2.1 2015-12-23 11:02:54 +01:00
JustArchi
591d665d56 Fix #47 2015-12-23 10:58:14 +01:00
Łukasz Domeradzki
327cae955a Update README.md 2015-12-23 09:45:12 +01:00
JustArchi
9fa23ecddf Use Global Blacklist 2015-12-23 09:40:42 +01:00
JustArchi
ab3bfe2460 Misc 2015-12-22 19:13:04 +01:00
JustArchi
465ca2d4f9 Misc 2015-12-22 18:32:48 +01:00
JustArchi
21e892c042 Misc 2015-12-22 18:24:26 +01:00
JustArchi
98be9e1efd Rewrite core CF module 2015-12-22 16:51:37 +01:00
JustArchi
3081bfe814 Fix my fuckup 2015-12-22 12:44:14 +01:00
JustArchi
61e4461bc4 1.2 bump 2015-12-22 12:29:31 +01:00
JustArchi
5c2bcd551c Try to hunt down a bug 2015-12-22 12:29:14 +01:00
JustArchi
15f9eb4e80 Add support for chatrooms and invites 2015-12-21 19:28:59 +01:00
JustArchi
5038527c90 Handle offline messages, closes #42 2015-12-21 10:55:55 +01:00
JustArchi
e8370987ea State the origin of 0xBAADF00D clearly 2015-12-21 10:24:29 +01:00
JustArchi
3f7660526d Add internal logging, closes #44 2015-12-21 10:19:47 +01:00
JustArchi
f484b50ab3 Get rid of HackedLogOn, set shared LoginID, closes #35, closes #37 2015-12-21 10:06:37 +01:00
JustArchi
55000c7653 Remove debugging 2015-12-21 10:02:05 +01:00
JustArchi
4cd2444a1a SK2 1.7.0 2015-12-21 10:00:29 +01:00
JustArchi
4f23d2e874 Misc 2015-12-21 09:31:05 +01:00
JustArchi
76bdd898e1 Add extra logging 2015-12-21 09:28:59 +01:00
JustArchi
a45cf02d52 OCD 2015-12-20 19:50:54 +01:00
JustArchi
828c76e201 Prepare for offline messages 2015-12-20 19:48:58 +01:00
JustArchi
32e68f2be3 Add offline farming, closes #41 2015-12-20 19:01:05 +01:00
JustArchi
de3f3cd93b ILMerge 2.14.1208 2015-12-19 10:08:53 +01:00
JustArchi
31fb6fec08 ILMerge cleanup 2015-12-19 09:58:58 +01:00
JustArchi
cf2473a3d5 Revert "Get rid of ILMerge, use more friendly ILBundle"
This reverts commit 43264e77b2.

Doesn't work on Mono, sigh...
2015-12-19 08:58:31 +01:00
JustArchi
0d44379948 Bump to 1.1 2015-12-19 08:22:40 +01:00
JustArchi
43264e77b2 Get rid of ILMerge, use more friendly ILBundle 2015-12-19 08:22:17 +01:00
JustArchi
c09af9b937 Misc 2015-12-19 07:07:08 +01:00
JustArchi
c84565f091 Misc code review 2015-12-18 15:50:10 +01:00
JustArchi
d07f1c6852 Internal ASF modules should be readonly 2015-12-18 14:54:14 +01:00
JustArchi
754b52647b Do not attempt farming if steam client is not connected, closes #36 2015-12-18 14:46:28 +01:00
JustArchi
9f4ed24704 And copy it... 2015-12-18 07:01:03 +01:00
JustArchi
015c6b7bdf Add minimal.xml to VS project 2015-12-18 06:59:47 +01:00
JustArchi
a17c1fc35a VS please 2015-12-18 06:56:33 +01:00
JustArchi
19e46ce78d Misc 2015-12-18 06:54:53 +01:00
JustArchi
cf6ee3b60d Switch to new async methods 2015-12-17 22:04:13 +01:00
JustArchi
488003993f Do not wait longer than 5 sec 2015-12-17 22:00:24 +01:00
JustArchi
c64a6fabbc SteamAuth sync 2015-12-17 21:59:32 +01:00
JustArchi
eb2751861d Don't forget to reset status back to false after the test, closes #34 2015-12-17 20:57:03 +01:00
JustArchi
48a1cf1189 Handle expired StartFarming too 2015-12-16 22:14:53 +01:00
JustArchi
98e1d51a48 Handle expired sessionIDs for main accounts 2015-12-16 22:05:42 +01:00
JustArchi
5e22c832a2 Do not reject friend invites, group invites, and trades, by default, closes #33 2015-12-16 20:09:31 +01:00
JustArchi
6523b30f10 Always use LoginID, closes #32 2015-12-16 20:01:40 +01:00
JustArchi
8fefa7c5af Use random UniqueID for LoginID 2015-12-16 10:21:13 +01:00
JustArchi
b6a5b8942c Actually do not wait 25 minutes after expired login keys 2015-12-16 09:39:03 +01:00
JustArchi
cd622989d6 SteamAuth sync 2015-12-16 01:30:02 +01:00
JustArchi
8251274bf8 Version bump 2015-12-16 01:23:56 +01:00
JustArchi
dd63c97ced Clean it up a little 2015-12-16 01:20:54 +01:00
JustArchi
b17960096e Internal improvements 2015-12-16 01:18:58 +01:00
JustArchi
83934af041 Bump to 0.9.1 2015-12-13 21:06:08 +01:00
JustArchi
0421da30cd Fix derp, closes #30 2015-12-13 21:05:01 +01:00
Łukasz Domeradzki
bf084a1ffb Update README.md 2015-12-13 15:56:29 +01:00
JustArchi
f3868b9acc Misc 2015-12-13 15:28:03 +01:00
JustArchi
7c3d195fd4 Bugfixes, closes #28 2015-12-13 15:25:00 +01:00
JustArchi
4d7294feac Change a bit the logic of ASF 2FA to handle GeneralFailures, closes #27 2015-12-13 13:51:58 +01:00
JustArchi
6877abed6e Add workaround for expired login keys, closes #26 2015-12-13 13:00:23 +01:00
JustArchi
5353d755a0 Misc cleanup 2015-12-12 08:04:41 +01:00
JustArchi
d2dff449d1 Periodically check for new games to farm 2015-12-12 07:54:14 +01:00
JustArchi
d526c6c1ce Fix SMS problems, resync SteamAuth 2015-12-12 06:54:25 +01:00
JustArchi
49fc908f0f ToRevert: Add hacked LogOn, revert when pull request is accepted 2015-12-12 06:05:10 +01:00
JustArchi
b3162ce390 Squashed commit of ASF 2FA
Check https://github.com/JustArchi/ArchiSteamFarm/wiki/Escrow for more info
2015-12-11 22:53:28 +01:00
JustArchi
9a2a37f2fc Misc 2015-12-09 21:11:49 +01:00
JustArchi
a90b3afcdd Add some delay for LoggedInElsewhere 2015-12-09 20:55:43 +01:00
Łukasz Domeradzki
6c903b2433 Update README.md 2015-12-09 19:56:57 +01:00
JustArchi
00558441fe Misc 2015-12-06 20:12:44 +01:00
JustArchi
7e10e6ba81 Push 2FA requests ahead of queue 2015-12-06 19:38:09 +01:00
JustArchi
3995b3a083 Correct anti-captcha delay 2015-12-04 16:47:53 +01:00
JustArchi
e6c9c3f0a9 One more fix to #22 2015-12-02 17:17:47 +01:00
JustArchi
c8fc25111e Further optimize new web browser 2015-12-01 01:34:05 +01:00
JustArchi
6b3cf5e788 Add missing license notice 2015-11-29 00:13:03 +01:00
JustArchi
afbd8d12b4 Version bump 2015-11-28 20:47:32 +01:00
JustArchi
e8e393b320 Correct anti-captcha delay 2015-11-27 16:25:03 +01:00
JustArchi
84db370516 Try to implement some anty-captcha, #22 2015-11-26 01:22:56 +01:00
JustArchi
173148ce25 Add support for longer cd-keys 2015-11-25 16:49:01 +01:00
JustArchi
0fd0528fd0 Use global timeout 2015-11-25 16:35:09 +01:00
JustArchi
664a0e0758 Use new ArchiBoT's WebBrowser 2015-11-25 16:31:39 +01:00
JustArchi
6454e3ee12 Packages update 2015-11-25 05:35:14 +01:00
Łukasz Domeradzki
33f4a82dd5 Sometimes Git SHA1 hash is everything you need 2015-11-22 19:42:00 +01:00
Łukasz Domeradzki
9bd6532411 Update README.md 2015-11-22 01:50:17 +01:00
JustArchi
b89d2977f8 10 hours should be enough 2015-11-22 01:45:58 +01:00
JustArchi
25b557d5d1 Misc 2015-11-22 01:40:44 +01:00
JustArchi
3e34fabfaf Avoid possible steam network fuckups 2015-11-22 01:22:45 +01:00
Łukasz Domeradzki
fc49e8ffa7 Update README.md 2015-11-22 01:08:12 +01:00
JustArchi
48a5eeec29 Misc 2015-11-21 21:30:49 +01:00
JustArchi
7fa176ef7b Fix current status to match actual situation 2015-11-21 21:28:34 +01:00
JustArchi
bfaa99a8a9 Revolution is here 2015-11-21 21:00:46 +01:00
JustArchi
1ff4ed026e Prepare configs for future cards farm algorithms 2015-11-21 18:27:58 +01:00
JustArchi
1703bbfb68 Version bump 2015-11-20 19:08:55 +01:00
77 changed files with 17333 additions and 12501 deletions

10
.gitignore vendored
View File

@@ -2,9 +2,15 @@
## ArchiSteamFarm
#################
# Ignore all config files, apart from example.xml
# Ignore all config files, apart from ones we want to include
ArchiSteamFarm/config/*
!ArchiSteamFarm/config/example.xml
!ArchiSteamFarm/config/ASF.json
!ArchiSteamFarm/config/example.json
!ArchiSteamFarm/config/minimal.json
# Ignore local debugging
ArchiSteamFarm/log.txt
ArchiSteamFarm/debug/*
#################
## Eclipse

View File

@@ -5,6 +5,8 @@ VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{35AF7887-08B9-40E8-A5EA-797D8B60B30C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth\SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -15,6 +17,10 @@ Global
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35AF7887-08B9-40E8-A5EA-797D8B60B30C}.Release|Any CPU.Build.0 = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
</startup>
</configuration>
</configuration>

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -24,75 +24,196 @@
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiHandler : ClientMsgHandler {
/*
____ _ _ _ _
/ ___| __ _ | || || |__ __ _ ___ | | __ ___
| | / _` || || || '_ \ / _` | / __|| |/ // __|
| |___| (_| || || || |_) || (_| || (__ | < \__ \
\____|\__,_||_||_||_.__/ \__,_| \___||_|\_\|___/
*/
internal sealed class NotificationsCallback : CallbackMsg {
internal sealed class Notification {
internal enum ENotificationType : uint {
Unknown = 0,
Trading = 1,
// Only custom below, different than ones available as user_notification_type
Items = 514
}
internal readonly ENotificationType NotificationType;
internal Notification(ENotificationType notificationType) {
NotificationType = notificationType;
}
}
internal readonly List<Notification> Notifications;
internal NotificationsCallback(JobID jobID, CMsgClientUserNotifications msg) {
JobID = jobID;
if (msg == null || msg.notifications == null) {
return;
}
Notifications = new List<Notification>(msg.notifications.Count);
foreach (var notification in msg.notifications) {
Notifications.Add(new Notification((Notification.ENotificationType) notification.user_notification_type));
}
}
internal NotificationsCallback(JobID jobID, CMsgClientItemAnnouncements msg) {
JobID = jobID;
if (msg == null) {
return;
}
if (msg.count_new_items > 0) {
Notifications = new List<Notification>(1) {
new Notification(Notification.ENotificationType.Items)
};
}
}
}
internal sealed class OfflineMessageCallback : CallbackMsg {
internal readonly uint OfflineMessages;
internal readonly List<uint> Users;
internal OfflineMessageCallback(JobID jobID, CMsgClientOfflineMessageNotification msg) {
JobID = jobID;
if (msg == null) {
return;
}
OfflineMessages = msg.offline_messages;
Users = msg.friends_with_offline_messages;
}
}
internal sealed class PurchaseResponseCallback : CallbackMsg {
internal enum EPurchaseResult {
internal enum EPurchaseResult : int {
Unknown = -1,
OK = 0,
AlreadyOwned = 9,
RegionLockedKey = 13,
RegionLocked = 13,
InvalidKey = 14,
DuplicatedKey = 15,
BaseGameRequired = 24,
OnCooldown = 53
}
internal EResult Result { get; private set; }
internal EPurchaseResult PurchaseResult { get; private set; }
internal KeyValue ReceiptInfo { get; private set; } = new KeyValue();
internal Dictionary<uint, string> Items { get; private set; } = new Dictionary<uint, string>();
internal readonly EResult Result;
internal readonly EPurchaseResult PurchaseResult;
internal readonly KeyValue ReceiptInfo;
internal readonly Dictionary<uint, string> Items;
internal PurchaseResponseCallback(CMsgClientPurchaseResponse body) {
Result = (EResult) body.eresult;
PurchaseResult = (EPurchaseResult) body.purchase_result_details;
internal PurchaseResponseCallback(JobID jobID, CMsgClientPurchaseResponse msg) {
JobID = jobID;
using (MemoryStream ms = new MemoryStream(body.purchase_receipt_info)) {
if (msg == null) {
return;
}
Result = (EResult) msg.eresult;
PurchaseResult = (EPurchaseResult) msg.purchase_result_details;
if (msg.purchase_receipt_info == null) {
return;
}
ReceiptInfo = new KeyValue();
using (MemoryStream ms = new MemoryStream(msg.purchase_receipt_info)) {
if (!ReceiptInfo.TryReadAsBinary(ms)) {
return;
}
foreach (KeyValue lineItem in ReceiptInfo["lineitems"].Children) {
Items.Add((uint) lineItem["PackageID"].AsUnsignedLong(), lineItem["ItemDescription"].AsString());
List<KeyValue> lineItems = ReceiptInfo["lineitems"].Children;
Items = new Dictionary<uint, string>(lineItems.Count);
foreach (KeyValue lineItem in lineItems) {
uint appID = (uint) lineItem["PackageID"].AsUnsignedLong();
string gameName = lineItem["ItemDescription"].AsString();
gameName = WebUtility.UrlDecode(gameName); // Apparently steam expects client to decode sent HTML
Items.Add(appID, gameName);
}
}
}
}
internal sealed class NotificationCallback : CallbackMsg {
internal enum ENotificationType {
Unknown = 0,
Trading = 1,
}
/*
__ __ _ _ _
| \/ | ___ | |_ | |__ ___ __| | ___
| |\/| | / _ \| __|| '_ \ / _ \ / _` |/ __|
| | | || __/| |_ | | | || (_) || (_| |\__ \
|_| |_| \___| \__||_| |_| \___/ \__,_||___/
internal ENotificationType NotificationType { get; private set; }
internal NotificationCallback(CMsgClientUserNotifications.Notification body) {
NotificationType = (ENotificationType) body.user_notification_type;
}
}
*/
internal void AcceptClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = true;
Client.Send(request);
}
internal void DeclineClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = false;
Client.Send(request);
}
internal void PlayGames(params ulong[] gameIDs) {
internal void PlayGame(string gameName) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (ulong gameID in gameIDs) {
var gamePlayed = new CMsgClientGamesPlayed.GamePlayed();
if (!string.IsNullOrEmpty(gameName)) {
gamePlayed.game_id = new GameID() {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
};
gamePlayed.game_extra_info = gameName;
}
request.Body.games_played.Add(gamePlayed);
Client.Send(request);
}
internal void PlayGames(params uint[] gameIDs) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
continue;
}
@@ -101,22 +222,100 @@ namespace ArchiSteamFarm {
game_id = new GameID(gameID),
});
}
Client.Send(request);
}
// Will provide result in ClientPurchaseResponse, regardless if success or not
internal void RedeemKey(string key) {
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey);
internal void PlayGames(ICollection<uint> gameIDs) {
if (gameIDs == null || !Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
continue;
}
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
game_id = new GameID(gameID),
});
}
Client.Send(request);
}
internal async Task<PurchaseResponseCallback> RedeemKey(string key) {
if (string.IsNullOrEmpty(key) || !Client.IsConnected) {
return null;
}
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey) {
SourceJobID = Client.GetNextJobID()
};
request.Body.key = key;
Client.Send(request);
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
}
public sealed override void HandleMsg(IPacketMsg packetMsg) {
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
internal void HackedLogOn(SteamUser.LogOnDetails details) {
if (!Client.IsConnected) {
return;
}
SteamID steamID = new SteamID(details.AccountID, details.AccountInstance, Client.ConnectedUniverse, EAccountType.Individual);
var logon = new ClientMsgProtobuf<CMsgClientLogon>(EMsg.ClientLogon);
logon.Body.obfustucated_private_ip = details.LoginID.Value;
logon.ProtoHeader.client_sessionid = 0;
logon.ProtoHeader.steamid = steamID.ConvertToUInt64();
logon.Body.account_name = details.Username;
logon.Body.password = details.Password;
logon.Body.should_remember_password = details.ShouldRememberPassword;
logon.Body.protocol_version = MsgClientLogon.CurrentProtocol;
logon.Body.client_os_type = (uint) details.ClientOSType;
logon.Body.client_language = details.ClientLanguage;
logon.Body.cell_id = details.CellID;
logon.Body.steam2_ticket_request = details.RequestSteam2Ticket;
logon.Body.client_package_version = 1771;
logon.Body.auth_code = details.AuthCode;
logon.Body.two_factor_code = details.TwoFactorCode;
logon.Body.login_key = details.LoginKey;
logon.Body.sha_sentryfile = details.SentryFileHash;
logon.Body.eresult_sentryfile = (int) (details.SentryFileHash != null ? EResult.OK : EResult.FileNotFound);
Client.Send(logon);
}
/*
_ _ _ _
| | | | __ _ _ __ __| || | ___ _ __ ___
| |_| | / _` || '_ \ / _` || | / _ \| '__|/ __|
| _ || (_| || | | || (_| || || __/| | \__ \
|_| |_| \__,_||_| |_| \__,_||_| \___||_| |___/
*/
public override void HandleMsg(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
switch (packetMsg.MsgType) {
case EMsg.ClientFSOfflineMessageNotification:
HandleFSOfflineMessageNotification(packetMsg);
break;
case EMsg.ClientItemAnnouncements:
HandleItemAnnouncements(packetMsg);
break;
case EMsg.ClientPurchaseResponse:
HandlePurchaseResponse(packetMsg);
break;
@@ -126,16 +325,40 @@ namespace ArchiSteamFarm {
}
}
private void HandleFSOfflineMessageNotification(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientOfflineMessageNotification>(packetMsg);
Client.PostCallback(new OfflineMessageCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleItemAnnouncements(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
Client.PostCallback(new PurchaseResponseCallback(response.Body));
Client.PostCallback(new PurchaseResponseCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleUserNotifications(IPacketMsg packetMsg) {
var response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
foreach (var notification in response.Body.notifications) {
Client.PostCallback(new NotificationCallback(notification));
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
}
}

View File

@@ -9,9 +9,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ArchiSteamFarm</RootNamespace>
<AssemblyName>ArchiSteamFarm</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@@ -35,7 +36,7 @@
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -46,10 +47,12 @@
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<DocumentationFile>
</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
<GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
<UseVSHostingProcess>false</UseVSHostingProcess>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>cirno.ico</ApplicationIcon>
@@ -57,25 +60,36 @@
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<ItemGroup>
<Reference Include="HtmlAgilityPack, Version=1.4.9.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.1-beta2\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
<HintPath>..\packages\protobuf-net.2.0.0.668\lib\net40\protobuf-net.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SteamKit2, Version=1.6.5.29095, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SteamKit2.1.6.5\lib\net40\SteamKit2.dll</HintPath>
<Reference Include="SteamKit2, Version=1.7.0.33680, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SteamKit2.1.7.0\lib\net45\SteamKit2.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@@ -87,19 +101,34 @@
<Compile Include="ArchiHandler.cs" />
<Compile Include="ArchiWebHandler.cs" />
<Compile Include="Bot.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="GlobalDatabase.cs" />
<Compile Include="BotDatabase.cs" />
<Compile Include="CardsFarmer.cs" />
<Compile Include="CMsgClientClanInviteAction.cs" />
<Compile Include="CMsgs\CMsgClientClanInviteAction.cs" />
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="JSON\GitHub.cs" />
<Compile Include="JSON\Steam.cs" />
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SteamItem.cs" />
<Compile Include="SteamTradeOffer.cs" />
<Compile Include="Trading.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="WCF.cs" />
<Compile Include="WebBrowser.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="config\ASF.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\example.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\minimal.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
@@ -116,22 +145,36 @@
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
<Content Include="config\example.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SteamAuth\SteamAuth.csproj">
<Project>{5ad0934e-f6c4-4ae5-83af-c788313b2a87}</Project>
<Name>SteamAuth</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">if $(ConfigurationName) == Release (
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILMerge.exe" /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
del "$(TargetDir)out\ASF.pdb"
)</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\ASF.json" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.json" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.json" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(TargetDir)out\ASF.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir -p "$(TargetDir)out" "$(TargetDir)out/config"
cp "$(TargetDir)config/ASF.json" "$(TargetDir)out/config"
cp "$(TargetDir)config/example.json" "$(TargetDir)out/config"
cp "$(TargetDir)config/minimal.json" "$(TargetDir)out/config"
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(TargetDir)out/ASF.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -21,76 +21,72 @@
limitations under the License.
*/
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using HtmlAgilityPack;
using SteamKit2;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal class ArchiWebHandler {
private const int Timeout = 1000 * 30; // In miliseconds
internal sealed class ArchiWebHandler {
private const string SteamCommunity = "steamcommunity.com";
private static string SteamCommunityURL = "https://" + SteamCommunity;
private static int Timeout = 30 * 1000;
private readonly Bot Bot;
private readonly string ApiKey;
private readonly Dictionary<string, string> SteamCookieDictionary = new Dictionary<string, string>();
private readonly Dictionary<string, string> Cookie = new Dictionary<string, string>(4);
private ulong SteamID;
private string VanityURL;
// This is required because home_process request must be done on final URL
private string GetHomeProcess() {
if (!string.IsNullOrEmpty(VanityURL)) {
return "http://steamcommunity.com/id/" + VanityURL + "/home_process";
} else if (SteamID != 0) {
return "http://steamcommunity.com/profiles/" + SteamID + "/home_process";
} else {
return null;
}
internal static void Init() {
Timeout = Program.GlobalConfig.HttpTimeout * 1000;
SteamCommunityURL = (Program.GlobalConfig.ForceHttp ? "http://" : "https://") + SteamCommunity;
}
internal ArchiWebHandler(Bot bot, string apiKey) {
Bot = bot;
if (!string.IsNullOrEmpty(apiKey) && !apiKey.Equals("null")) {
ApiKey = apiKey;
}
}
internal async Task Init(SteamClient steamClient, string webAPIUserNonce, string vanityURL, string parentalPin) {
if (steamClient == null || steamClient.SteamID == null || string.IsNullOrEmpty(webAPIUserNonce)) {
internal ArchiWebHandler(Bot bot) {
if (bot == null) {
return;
}
SteamID = steamClient.SteamID;
VanityURL = vanityURL;
Bot = bot;
}
string sessionID = Convert.ToBase64String(Encoding.UTF8.GetBytes(SteamID.ToString(CultureInfo.InvariantCulture)));
internal async Task<bool> Init(SteamClient steamClient, string webAPIUserNonce, string parentalPin) {
if (steamClient == null || steamClient.SteamID == null || string.IsNullOrEmpty(webAPIUserNonce)) {
return false;
}
SteamID = steamClient.SteamID;
string sessionID = Convert.ToBase64String(Encoding.UTF8.GetBytes(SteamID.ToString()));
// Generate an AES session key
byte[] sessionKey = CryptoHelper.GenerateRandomBlock(32);
// RSA encrypt it with the public key for the universe we're on
byte[] cryptedSessionKey = null;
byte[] cryptedSessionKey;
using (RSACrypto rsa = new RSACrypto(KeyDictionary.GetPublicKey(steamClient.ConnectedUniverse))) {
cryptedSessionKey = rsa.Encrypt(sessionKey);
}
// Copy our login key
byte[] loginKey = new byte[20];
byte[] loginKey = new byte[webAPIUserNonce.Length];
Array.Copy(Encoding.ASCII.GetBytes(webAPIUserNonce), loginKey, webAPIUserNonce.Length);
// AES encrypt the loginkey with our session key
byte[] cryptedLoginKey = CryptoHelper.SymmetricEncrypt(loginKey, sessionKey);
// Send the magic
// Do the magic
Logging.LogGenericInfo("Logging in to ISteamUserAuth...", Bot.BotName);
KeyValue authResult;
Logging.LogGenericInfo(Bot.BotName, "Logging in to ISteamUserAuth...");
using (dynamic iSteamUserAuth = WebAPI.GetInterface("ISteamUserAuth")) {
iSteamUserAuth.Timeout = Timeout;
@@ -100,122 +96,116 @@ namespace ArchiSteamFarm {
sessionkey: Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedSessionKey, 0, cryptedSessionKey.Length)),
encrypted_loginkey: Encoding.ASCII.GetString(WebUtility.UrlEncodeToBytes(cryptedLoginKey, 0, cryptedLoginKey.Length)),
method: WebRequestMethods.Http.Post,
secure: true
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
steamClient.Disconnect(); // We may get 403 if we use the same webAPIUserNonce twice
return;
Logging.LogGenericException(e, Bot.BotName);
return false;
}
}
if (authResult == null) {
steamClient.Disconnect(); // Try again
return;
return false;
}
Logging.LogGenericInfo(Bot.BotName, "Success!");
Logging.LogGenericInfo("Success!", Bot.BotName);
string steamLogin = authResult["token"].AsString();
string steamLoginSecure = authResult["tokensecure"].AsString();
SteamCookieDictionary.Clear();
SteamCookieDictionary.Add("sessionid", sessionID);
SteamCookieDictionary.Add("steamLogin", steamLogin);
SteamCookieDictionary.Add("steamLoginSecure", steamLoginSecure);
SteamCookieDictionary.Add("birthtime", "-473356799"); // ( ͡° ͜ʖ ͡°)
Cookie["sessionid"] = sessionID;
Cookie["steamLogin"] = steamLogin;
Cookie["steamLoginSecure"] = steamLoginSecure;
if (!string.IsNullOrEmpty(parentalPin) && !parentalPin.Equals("0")) {
Logging.LogGenericInfo(Bot.BotName, "Unlocking parental account...");
Dictionary<string, string> postData = new Dictionary<string, string>() {
{"pin", parentalPin}
};
// The below is used for display purposes only
Cookie["webTradeEligibility"] = "{\"allowed\":0,\"reason\":0,\"allowed_at_time\":0,\"steamguard_required_days\":0,\"sales_this_year\":0,\"max_sales_per_year\":0,\"forms_requested\":0}";
HttpResponseMessage response = await Utilities.UrlPostRequestWithResponse("https://steamcommunity.com/parental/ajaxunlock", postData, SteamCookieDictionary, "https://steamcommunity.com/").ConfigureAwait(false);
if (response != null && response.IsSuccessStatusCode) {
Logging.LogGenericInfo(Bot.BotName, "Success!");
var setCookieValues = response.Headers.GetValues("Set-Cookie");
foreach (string setCookieValue in setCookieValues) {
if (setCookieValue.Contains("steamparental=")) {
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=") + 14);
setCookie = setCookie.Substring(0, setCookie.IndexOf(';'));
SteamCookieDictionary.Add("steamparental", setCookie);
break;
}
}
} else {
Logging.LogGenericInfo(Bot.BotName, "Failed!");
}
}
Bot.Trading.CheckTrades();
await UnlockParentalAccount(parentalPin).ConfigureAwait(false);
return true;
}
internal List<SteamTradeOffer> GetTradeOffers() {
if (ApiKey == null) {
internal async Task<bool?> IsLoggedIn() {
if (SteamID == 0) {
return false;
}
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/my/profile", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
KeyValue response;
using (dynamic iEconService = WebAPI.GetInterface("IEconService")) {
// Timeout
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//span[@id='account_pulldown']");
return htmlNode != null;
}
internal async Task<bool> ReconnectIfNeeded() {
bool? isLoggedIn = await IsLoggedIn().ConfigureAwait(false);
if (isLoggedIn.HasValue && !isLoggedIn.Value) {
Logging.LogGenericInfo("Reconnecting because our sessionID expired!", Bot.BotName);
Task.Run(async () => await Bot.Restart().ConfigureAwait(false)).Forget();
return true;
}
return false;
}
internal List<Steam.TradeOffer> GetTradeOffers() {
if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return null;
}
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
try {
response = iEconService.GetTradeOffers(
key: ApiKey,
get_received_offers: 1,
active_only: 1,
secure: true
);
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
return null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
try {
response = iEconService.GetTradeOffers(
get_received_offers: 1,
active_only: 1,
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
}
}
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
List<SteamTradeOffer> result = new List<SteamTradeOffer>();
List<Steam.TradeOffer> result = new List<Steam.TradeOffer>();
foreach (KeyValue trade in response["trade_offers_received"].Children) {
SteamTradeOffer tradeOffer = new SteamTradeOffer {
Steam.TradeOffer tradeOffer = new Steam.TradeOffer {
tradeofferid = trade["tradeofferid"].AsString(),
accountid_other = trade["accountid_other"].AsInteger(),
message = trade["message"].AsString(),
expiration_time = trade["expiration_time"].AsInteger(),
trade_offer_state = (SteamTradeOffer.ETradeOfferState) trade["trade_offer_state"].AsInteger(),
items_to_give = new List<SteamItem>(),
items_to_receive = new List<SteamItem>(),
is_our_offer = trade["is_our_offer"].AsBoolean(),
time_created = trade["time_created"].AsInteger(),
time_updated = trade["time_updated"].AsInteger(),
from_real_time_trade = trade["from_real_time_trade"].AsBoolean()
accountid_other = (uint) trade["accountid_other"].AsUnsignedLong(), // TODO: Correct this when SK2 with https://github.com/SteamRE/SteamKit/pull/255 gets released
trade_offer_state = trade["trade_offer_state"].AsEnum<Steam.TradeOffer.ETradeOfferState>()
};
foreach (KeyValue item in trade["items_to_give"].Children) {
tradeOffer.items_to_give.Add(new SteamItem {
tradeOffer.items_to_give.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
currencyid = item["currencyid"].AsString(),
classid = item["classid"].AsString(),
instanceid = item["instanceid"].AsString(),
amount = item["amount"].AsString(),
missing = item["missing"].AsBoolean()
});
}
foreach (KeyValue item in trade["items_to_receive"].Children) {
tradeOffer.items_to_receive.Add(new SteamItem {
tradeOffer.items_to_receive.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
currencyid = item["currencyid"].AsString(),
classid = item["classid"].AsString(),
instanceid = item["instanceid"].AsString(),
amount = item["amount"].AsString(),
missing = item["missing"].AsBoolean()
});
}
result.Add(tradeOffer);
@@ -224,43 +214,34 @@ namespace ArchiSteamFarm {
return result;
}
internal async Task JoinClan(ulong clanID) {
internal async Task<bool> JoinClan(ulong clanID) {
if (clanID == 0) {
return;
return false;
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
return;
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
string request = "http://steamcommunity.com/gid/" + clanID;
string request = SteamCommunityURL + "/gid/" + clanID;
Dictionary<string, string> postData = new Dictionary<string, string>() {
Dictionary<string, string> data = new Dictionary<string, string>(2) {
{"sessionID", sessionID},
{"action", "join"}
};
await Utilities.UrlPostRequest(request, postData, SteamCookieDictionary).ConfigureAwait(false);
}
internal async Task LeaveClan(ulong clanID) {
if (clanID == 0) {
return;
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie).ConfigureAwait(false);
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
return;
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
string request = GetHomeProcess();
Dictionary<string, string> postData = new Dictionary<string, string>() {
{"sessionID", sessionID},
{"action", "leaveGroup"},
{"groupId", clanID.ToString()}
};
await Utilities.UrlPostRequest(request, postData, SteamCookieDictionary).ConfigureAwait(false);
return true;
}
internal async Task<bool> AcceptTradeOffer(ulong tradeID) {
@@ -269,84 +250,251 @@ namespace ArchiSteamFarm {
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
string referer = "https://steamcommunity.com/tradeoffer/" + tradeID + "/";
string request = referer + "accept";
string referer = SteamCommunityURL + "/tradeoffer/" + tradeID;
string request = referer + "/accept";
Dictionary<string, string> postData = new Dictionary<string, string>() {
Dictionary<string, string> data = new Dictionary<string, string>(3) {
{"sessionid", sessionID},
{"serverid", "1"},
{"tradeofferid", tradeID.ToString()}
};
HttpResponseMessage result = await Utilities.UrlPostRequestWithResponse(request, postData, SteamCookieDictionary, referer).ConfigureAwait(false);
if (result == null) {
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
bool success = result.IsSuccessStatusCode;
if (!success) {
Logging.LogGenericWarning(Bot.BotName, "Request failed, reason: " + result.ReasonPhrase);
switch (result.StatusCode) {
case HttpStatusCode.InternalServerError:
Logging.LogGenericWarning(Bot.BotName, "That might be caused by 7-days trade lock from new device");
Logging.LogGenericWarning(Bot.BotName, "Try again in 7 days, declining that offer for now");
DeclineTradeOffer(tradeID);
break;
}
}
return success;
return true;
}
internal bool DeclineTradeOffer(ulong tradeID) {
if (ApiKey == null) {
if (tradeID == 0 || string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return false;
}
if (tradeID == 0) {
return false;
}
KeyValue response;
using (dynamic iEconService = WebAPI.GetInterface("IEconService")) {
// Timeout
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
try {
response = iEconService.DeclineTradeOffer(
tradeofferid: tradeID.ToString(),
method: WebRequestMethods.Http.Post,
secure: !Program.GlobalConfig.ForceHttp
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
}
}
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
return true;
}
internal async Task<List<Steam.Item>> GetMyTradableInventory() {
JObject jObject = null;
for (byte i = 0; i < WebBrowser.MaxRetries && jObject == null; i++) {
jObject = await WebBrowser.UrlGetToJObject(SteamCommunityURL + "/my/inventory/json/753/6?trading=1", Cookie).ConfigureAwait(false);
}
if (jObject == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
IEnumerable<JToken> jTokens = jObject.SelectTokens("$.rgInventory.*");
if (jTokens == null) {
Logging.LogNullError("jTokens", Bot.BotName);
return null;
}
List<Steam.Item> result = new List<Steam.Item>();
foreach (JToken jToken in jTokens) {
try {
response = iEconService.DeclineTradeOffer(
key: ApiKey,
tradeofferid: tradeID.ToString(),
method: WebRequestMethods.Http.Post,
secure: true
);
result.Add(JsonConvert.DeserializeObject<Steam.Item>(jToken.ToString()));
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
Logging.LogGenericException(e, Bot.BotName);
}
}
return result;
}
internal async Task<bool> SendTradeOffer(List<Steam.Item> inventory, ulong partnerID, string token = null) {
if (inventory == null || inventory.Count == 0 || partnerID == 0) {
return false;
}
string sessionID;
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
List<Steam.TradeOfferRequest> trades = new List<Steam.TradeOfferRequest>(1 + inventory.Count / Trading.MaxItemsPerTrade);
Steam.TradeOfferRequest singleTrade = null;
for (ushort i = 0; i < inventory.Count; i++) {
if (i % Trading.MaxItemsPerTrade == 0) {
if (trades.Count >= Trading.MaxTradesPerAccount) {
break;
}
singleTrade = new Steam.TradeOfferRequest();
trades.Add(singleTrade);
}
Steam.Item item = inventory[i];
singleTrade.me.assets.Add(new Steam.Item() {
appid = "753",
contextid = "6",
amount = item.amount,
assetid = item.id
});
}
string referer = SteamCommunityURL + "/tradeoffer/new";
string request = referer + "/send";
foreach (Steam.TradeOfferRequest trade in trades) {
Dictionary<string, string> data = new Dictionary<string, string>(6) {
{"sessionid", sessionID},
{"serverid", "1"},
{"partner", partnerID.ToString()},
{"tradeoffermessage", "Sent by ASF"},
{"json_tradeoffer", JsonConvert.SerializeObject(trade)},
{"trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : $"{{\"trade_offer_access_token\":\"{token}\"}}"}
};
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
}
return response != null; // Steam API doesn't respond with any error code, assume any response is a success
return true;
}
internal async Task<HtmlDocument> GetBadgePage(int page) {
if (SteamID == 0 || page == 0) {
internal async Task<HtmlDocument> GetBadgePage(byte page) {
if (page == 0 || SteamID == 0) {
return null;
}
return await Utilities.UrlToHtmlDocument("http://steamcommunity.com/profiles/" + SteamID + "/badges?p=" + page, SteamCookieDictionary).ConfigureAwait(false);
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/profiles/" + SteamID + "/badges?l=english&p=" + page, Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
return htmlDocument;
}
internal async Task<HtmlDocument> GetGameCardsPage(ulong appID) {
if (SteamID == 0 || appID == 0) {
if (appID == 0 || SteamID == 0) {
return null;
}
return await Utilities.UrlToHtmlDocument("http://steamcommunity.com/profiles/" + SteamID + "/gamecards/" + appID, SteamCookieDictionary).ConfigureAwait(false);
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument(SteamCommunityURL + "/profiles/" + SteamID + "/gamecards/" + appID + "?l=english", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
return htmlDocument;
}
internal async Task<bool> MarkInventory() {
if (SteamID == 0) {
return false;
}
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlGet(SteamCommunityURL + "/profiles/" + SteamID + "/inventory", Cookie).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
return true;
}
private async Task UnlockParentalAccount(string parentalPin) {
if (string.IsNullOrEmpty(parentalPin) || parentalPin.Equals("0")) {
return;
}
Logging.LogGenericInfo("Unlocking parental account...", Bot.BotName);
Dictionary<string, string> data = new Dictionary<string, string>(1) {
{ "pin", parentalPin }
};
string referer = SteamCommunityURL;
string request = referer + "/parental/ajaxunlock";
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return;
}
IEnumerable<string> setCookieValues;
if (!response.Headers.TryGetValues("Set-Cookie", out setCookieValues)) {
Logging.LogNullError("setCookieValues", Bot.BotName);
return;
}
foreach (string setCookieValue in setCookieValues) {
if (!setCookieValue.Contains("steamparental=")) {
continue;
}
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=", StringComparison.Ordinal) + 14);
int index = setCookie.IndexOf(';');
if (index > 0) {
setCookie = setCookie.Substring(0, index);
}
Cookie["steamparental"] = setCookie;
Logging.LogGenericInfo("Success!", Bot.BotName);
return;
}
Logging.LogGenericWarning("Failed to unlock parental account!", Bot.BotName);
}
}
}

File diff suppressed because it is too large Load Diff

258
ArchiSteamFarm/BotConfig.cs Normal file
View File

@@ -0,0 +1,258 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace ArchiSteamFarm {
internal sealed class BotConfig {
[JsonProperty(Required = Required.DisallowNull)]
internal bool Enabled { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool StartOnLaunch { get; private set; } = true;
[JsonProperty]
internal string SteamLogin { get; set; } = null;
[JsonProperty]
internal string SteamPassword { get; set; } = null;
[JsonProperty]
internal string SteamParentalPIN { get; set; } = "0";
[JsonProperty]
internal string SteamApiKey { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterClanID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal bool CardDropsRestricted { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DismissInventoryNotifications { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool FarmOffline { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool HandleOfflineMessages { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForwardKeysToOtherBots { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DistributeKeys { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool UseAsfAsMobileAuthenticator { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool SendOnFarmingFinished { get; private set; } = false;
[JsonProperty]
internal string SteamTradeToken { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal byte SendTradePeriod { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AcceptConfirmationsPeriod { get; private set; } = 0;
[JsonProperty]
internal string CustomGamePlayedWhileIdle { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> GamesPlayedWhileIdle { get; private set; } = new HashSet<uint>() { 0 };
internal static BotConfig Load(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(path));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return botConfig;
}
// TODO: This should be removed soon
internal static BotConfig LoadOldFormat(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig = new BotConfig();
try {
using (XmlReader reader = XmlReader.Create(path)) {
while (reader.Read()) {
if (reader.NodeType != XmlNodeType.Element) {
continue;
}
string key = reader.Name;
if (string.IsNullOrEmpty(key)) {
continue;
}
string value = reader.GetAttribute("value");
if (string.IsNullOrEmpty(value)) {
continue;
}
switch (key) {
case "Enabled":
botConfig.Enabled = bool.Parse(value);
break;
case "SteamLogin":
botConfig.SteamLogin = value;
break;
case "SteamPassword":
botConfig.SteamPassword = value;
break;
case "SteamApiKey":
botConfig.SteamApiKey = value;
break;
case "SteamTradeToken":
botConfig.SteamTradeToken = value;
break;
case "SteamParentalPIN":
botConfig.SteamParentalPIN = value;
break;
case "SteamMasterID":
botConfig.SteamMasterID = ulong.Parse(value);
break;
case "SteamMasterClanID":
botConfig.SteamMasterClanID = ulong.Parse(value);
break;
case "StartOnLaunch":
botConfig.StartOnLaunch = bool.Parse(value);
break;
case "UseAsfAsMobileAuthenticator":
botConfig.UseAsfAsMobileAuthenticator = bool.Parse(value);
break;
case "CardDropsRestricted":
botConfig.CardDropsRestricted = bool.Parse(value);
break;
case "FarmOffline":
botConfig.FarmOffline = bool.Parse(value);
break;
case "HandleOfflineMessages":
botConfig.HandleOfflineMessages = bool.Parse(value);
break;
case "ForwardKeysToOtherBots":
botConfig.ForwardKeysToOtherBots = bool.Parse(value);
break;
case "DistributeKeys":
botConfig.DistributeKeys = bool.Parse(value);
break;
case "ShutdownOnFarmingFinished":
botConfig.ShutdownOnFarmingFinished = bool.Parse(value);
break;
case "SendOnFarmingFinished":
botConfig.SendOnFarmingFinished = bool.Parse(value);
break;
case "SendTradePeriod":
botConfig.SendTradePeriod = byte.Parse(value);
break;
case "GamesPlayedWhileIdle":
botConfig.GamesPlayedWhileIdle.Clear();
foreach (string appID in value.Split(',')) {
botConfig.GamesPlayedWhileIdle.Add(uint.Parse(appID));
}
break;
case "Statistics":
case "Blacklist":
case "SteamNickname":
break;
default:
Logging.LogGenericWarning("Unrecognized config value: " + key + "=" + value);
break;
}
}
}
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericError("Your config for this bot instance is invalid, it won't run!");
return null;
}
// Fixups for new format
if (botConfig.SteamLogin != null && botConfig.SteamLogin.Equals("null")) {
botConfig.SteamLogin = null;
}
if (botConfig.SteamPassword != null && botConfig.SteamPassword.Equals("null")) {
botConfig.SteamPassword = null;
}
if (botConfig.SteamApiKey != null && botConfig.SteamApiKey.Equals("null")) {
botConfig.SteamApiKey = null;
}
if (botConfig.SteamParentalPIN != null && botConfig.SteamParentalPIN.Equals("null")) {
botConfig.SteamParentalPIN = null;
}
if (botConfig.SteamTradeToken != null && botConfig.SteamTradeToken.Equals("null")) {
botConfig.SteamTradeToken = null;
}
return botConfig;
}
// This constructor is used only by deserializer
private BotConfig() { }
// TODO: This should be removed soon
internal bool Convert(string path) {
try {
File.WriteAllText(path, JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
Logging.LogGenericWarning("Your config was converted to new ASF V2.0 format");
return true;
}
}
}

View File

@@ -0,0 +1,104 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamAuth;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class BotDatabase {
internal string LoginKey {
get {
return _LoginKey;
}
set {
if (_LoginKey == value) {
return;
}
_LoginKey = value;
Save();
}
}
internal SteamGuardAccount SteamGuardAccount {
get {
return _SteamGuardAccount;
}
set {
if (_SteamGuardAccount == value) {
return;
}
_SteamGuardAccount = value;
Save();
}
}
[JsonProperty(Required = Required.AllowNull)]
private string _LoginKey;
[JsonProperty(Required = Required.AllowNull)]
private SteamGuardAccount _SteamGuardAccount;
private string FilePath;
internal static BotDatabase Load(string filePath) {
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase botDatabase;
try {
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
// This constructor is used when creating new database
private BotDatabase(string filePath) {
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
private BotDatabase() { }
internal void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -24,19 +24,18 @@
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage, ISteamSerializable {
internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage {
internal ulong GroupID { get; set; } = 0;
internal bool AcceptInvite { get; set; } = true;
EMsg ISteamSerializableMessage.GetEMsg() {
return EMsg.ClientAcknowledgeClanInvite;
}
internal ulong GroupID = 0;
internal bool AcceptInvite = true;
public CMsgClientClanInviteAction() { }
void ISteamSerializable.Serialize(Stream stream) {
if (stream == null) {
return;
@@ -46,8 +45,8 @@ namespace ArchiSteamFarm {
BinaryWriter binaryWriter = new BinaryWriter(stream);
binaryWriter.Write(GroupID);
binaryWriter.Write(AcceptInvite);
} catch {
throw new IOException();
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
@@ -60,8 +59,8 @@ namespace ArchiSteamFarm {
BinaryReader binaryReader = new BinaryReader(stream);
GroupID = binaryReader.ReadUInt64();
AcceptInvite = binaryReader.ReadBoolean();
} catch {
throw new IOException();
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -23,117 +23,214 @@
*/
using HtmlAgilityPack;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal class CardsFarmer {
private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
internal sealed class CardsFarmer {
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
internal readonly HashSet<uint> CurrentGamesFarming = new HashSet<uint>();
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly Timer Timer;
internal uint CurrentGame { get; private set; } = 0;
internal int GamesLeft { get; private set; } = 0;
private volatile bool NowFarming = false;
private bool ManualMode = false;
private bool NowFarming = false;
internal CardsFarmer(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
if (Program.GlobalConfig.IdleFarmingPeriod > 0 && Timer == null) {
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod) // Period
);
}
}
internal static HashSet<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
HashSet<uint> result = new HashSet<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
}
}
return result;
}
internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return 0;
}
return gamesToFarm.Keys.FirstOrDefault();
}
internal async Task<bool> SwitchToManualMode(bool manualMode) {
if (ManualMode == manualMode) {
return false;
}
ManualMode = manualMode;
if (ManualMode) {
Logging.LogGenericInfo("Now running in Manual Farming mode", Bot.BotName);
await StopFarming().ConfigureAwait(false);
} else {
Logging.LogGenericInfo("Now running in Automatic Farming mode", Bot.BotName);
Task.Run(async () => await StartFarming().ConfigureAwait(false)).Forget();
}
return true;
}
internal bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
if (appIDs.Count == 0) {
return true;
}
float maxHour = 0;
foreach (float hour in appIDs.Values) {
if (hour > maxHour) {
maxHour = hour;
}
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
foreach (uint appID in appIDs.Keys) {
CurrentGamesFarming.Add(appID);
}
Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
if (Farm(maxHour, appIDs.Keys)) {
CurrentGamesFarming.Clear();
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task<bool> FarmSolo(uint appID) {
if (appID == 0) {
return true;
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
if (await Farm(appID).ConfigureAwait(false)) {
float hours;
GamesToFarm.TryRemove(appID, out hours);
return true;
} else {
CurrentGamesFarming.Clear();
return false;
}
}
internal async Task RestartFarming() {
await StopFarming().ConfigureAwait(false);
await StartFarming().ConfigureAwait(false);
}
internal async Task StartFarming() {
await StopFarming().ConfigureAwait(false);
await Semaphore.WaitAsync().ConfigureAwait(false);
if (NowFarming) {
Semaphore.Release();
if (ManualMode) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
return;
}
Logging.LogGenericInfo(Bot.BotName, "Checking badges...");
// Find the number of badge pages
HtmlDocument badgesDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
if (badgesDocument == null) {
Logging.LogGenericWarning(Bot.BotName, "Could not get badges information, farming is stopped!");
Semaphore.Release();
if (!await IsAnythingToFarm().ConfigureAwait(false)) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
Logging.LogGenericInfo("We don't have anything to farm on this account!", Bot.BotName);
return;
}
var maxPages = 1;
HtmlNodeCollection badgesPagesNodeCollection = badgesDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
if (badgesPagesNodeCollection != null) {
maxPages = (badgesPagesNodeCollection.Count / 2) + 1; // Don't do this at home
}
Logging.LogGenericInfo("We have a total of " + GamesToFarm.Count + " games to farm on this account...", Bot.BotName);
NowFarming = true;
Semaphore.Release(); // From this point we allow other calls to shut us down
// Find APPIDs we need to farm
List<uint> appIDs = new List<uint>();
for (var page = 1; page <= maxPages; page++) {
Logging.LogGenericInfo(Bot.BotName, "Checking page: " + page + "/" + maxPages);
bool farmedSomething = false;
if (page > 1) { // Because we fetched page number 1 already
badgesDocument = await Bot.ArchiWebHandler.GetBadgePage(page).ConfigureAwait(false);
if (badgesDocument == null) {
break;
// Now the algorithm used for farming depends on whether account is restricted or not
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
HashSet<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo.First();
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
gamesToFarmSolo.Remove(appID);
gamesToFarmSolo.TrimExcess();
} else {
NowFarming = false;
return;
}
}
} else {
if (FarmMultiple(GamesToFarm)) {
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;
return;
}
}
}
HtmlNodeCollection badgesPageNodes = badgesDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (badgesPageNodes == null) {
continue;
}
foreach (HtmlNode badgesPageNode in badgesPageNodes) {
string steamLink = badgesPageNode.GetAttributeValue("href", null);
if (steamLink == null) {
Logging.LogGenericError(Bot.BotName, "Couldn't get steamLink for one of the games: " + badgesPageNode.OuterHtml);
continue;
} else { // If we have unrestricted card drops, we use simple algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
while (GamesToFarm.Count > 0) {
uint appID = GetAnyGameToFarm(GamesToFarm);
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
} else {
NowFarming = false;
return;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
Logging.LogGenericError(Bot.BotName, "Couldn't get appID for one of the games: " + badgesPageNode.OuterHtml);
continue;
}
if (Bot.Blacklist.Contains(appID)) {
continue;
}
appIDs.Add(appID);
}
}
Logging.LogGenericInfo(Bot.BotName, "Farming in progress...");
NowFarming = appIDs.Count > 0;
Semaphore.Release();
GamesLeft = appIDs.Count;
// Start farming
while (appIDs.Count > 0) {
uint appID = appIDs[0];
CurrentGame = appID;
Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
if (await Farm(appID).ConfigureAwait(false)) {
appIDs.Remove(appID);
GamesLeft--;
} else {
GamesLeft = 0;
CurrentGame = 0;
NowFarming = false;
return;
}
}
CurrentGame = 0;
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
NowFarming = false;
Logging.LogGenericInfo(Bot.BotName, "Farming finished!");
await Bot.OnFarmingFinished().ConfigureAwait(false);
// We finished our queue for now, make sure that everything is indeed farmed before proceeding further
// Some games could be added in the meantime
if (await IsAnythingToFarm().ConfigureAwait(false)) {
Task.Run(async () => await StartFarming().ConfigureAwait(false)).Forget();
return;
}
Logging.LogGenericInfo("Farming finished!", Bot.BotName);
await Bot.OnFarmingFinished(farmedSomething).ConfigureAwait(false);
}
internal async Task StopFarming() {
@@ -144,45 +241,233 @@ namespace ArchiSteamFarm {
return;
}
Logging.LogGenericInfo(Bot.BotName, "Sending signal to stop farming");
Logging.LogGenericInfo("Sending signal to stop farming", Bot.BotName);
FarmResetEvent.Set();
while (NowFarming) {
Logging.LogGenericInfo(Bot.BotName, "Waiting for reaction...");
for (byte i = 0; i < 5 && NowFarming; i++) {
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
await Utilities.SleepAsync(1000).ConfigureAwait(false);
}
FarmResetEvent.Reset();
Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
Logging.LogGenericInfo("Farming stopped!", Bot.BotName);
Semaphore.Release();
}
private async Task<bool?> ShouldFarm(ulong appID) {
bool? result = null;
HtmlDocument gamePageDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (gamePageDocument != null) {
HtmlNode gamePageNode = gamePageDocument.DocumentNode.SelectSingleNode("//span[@class='progress_info_bold']");
if (gamePageNode != null) {
result = !gamePageNode.InnerText.Contains("No card drops");
private async Task<bool> IsAnythingToFarm() {
if (NowFarming) {
return true;
}
if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
return false;
}
Logging.LogGenericInfo("Checking badges...", Bot.BotName);
// Find the number of badge pages
Logging.LogGenericInfo("Checking first page...", Bot.BotName);
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogGenericWarning("Could not get badges information, will try again later!", Bot.BotName);
return false;
}
byte maxPages = 1;
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
if (htmlNodeCollection != null && htmlNodeCollection.Count > 0) {
HtmlNode htmlNode = htmlNodeCollection[htmlNodeCollection.Count - 1];
if (!byte.TryParse(htmlNode.InnerText, out maxPages)) {
maxPages = 1; // Should never happen
}
}
return result;
GamesToFarm.Clear();
// Find APPIDs we need to farm
Logging.LogGenericInfo("Checking other pages...", Bot.BotName);
List<Task> tasks = new List<Task>(maxPages - 1);
for (byte page = 1; page <= maxPages; page++) {
if (page == 1) {
CheckPage(htmlDocument); // Because we fetched page number 1 already
} else {
byte currentPage = page; // We need a copy of variable being passed when in for loops
tasks.Add(Task.Run(async () => await CheckPage(currentPage).ConfigureAwait(false)));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
if (GamesToFarm.Count == 0) {
return false;
}
// If we have restricted card drops, actually do check hours of all games that are left to farm
if (Bot.BotConfig.CardDropsRestricted) {
tasks = new List<Task>(GamesToFarm.Count);
Logging.LogGenericInfo("Checking hours...", Bot.BotName);
foreach (uint appID in GamesToFarm.Keys) {
tasks.Add(Task.Run(async () => await CheckHours(appID).ConfigureAwait(false)));
}
await Task.WhenAll(tasks).ConfigureAwait(false);
}
return true;
}
private async Task<bool> Farm(ulong appID) {
Bot.PlayGame(appID);
private void CheckPage(HtmlDocument htmlDocument) {
if (htmlDocument == null) {
return;
}
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (htmlNodeCollection == null) {
return;
}
foreach (HtmlNode htmlNode in htmlNodeCollection) {
string steamLink = htmlNode.GetAttributeValue("href", null);
if (string.IsNullOrEmpty(steamLink)) {
continue;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
continue;
}
if (GlobalConfig.GlobalBlacklist.Contains(appID) || Program.GlobalConfig.Blacklist.Contains(appID)) {
continue;
}
// We assume that every game has at least 2 hours played, until we actually check them
GamesToFarm[appID] = 2;
}
}
private async Task CheckPage(byte page) {
if (page == 0) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(page).ConfigureAwait(false);
if (htmlDocument == null) {
return;
}
CheckPage(htmlDocument);
}
private async Task CheckHours(uint appID) {
if (appID == 0) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogNullError("htmlDocument", Bot.BotName);
return;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
if (htmlNode == null) {
Logging.LogNullError("htmlNode", Bot.BotName);
return;
}
string hoursString = htmlNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError("hoursString", Bot.BotName);
return;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
float hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
}
private async Task CheckGamesForFarming() {
if (NowFarming || ManualMode || !Bot.SteamClient.IsConnected) {
return;
}
await StartFarming().ConfigureAwait(false);
}
private async Task<bool?> ShouldFarm(uint appID) {
if (appID == 0) {
return false;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (htmlDocument == null) {
return null;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//span[@class='progress_info_bold']");
if (htmlNode == null) {
await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false);
return null;
}
return !htmlNode.InnerText.Contains("No card drops");
}
private async Task<bool> Farm(uint appID) {
Bot.ArchiHandler.PlayGames(appID);
bool success = true;
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
while (keepFarming == null || keepFarming.Value) {
Logging.LogGenericInfo(Bot.BotName, "Still farming: " + appID);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
for (ushort farmingTime = 0; farmingTime <= 60 * Program.GlobalConfig.MaxFarmingTime && keepFarming.GetValueOrDefault(true); farmingTime += Program.GlobalConfig.FarmingDelay) {
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
}
Bot.PlayGame(0);
Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + appID);
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + appID, Bot.BotName);
return success;
}
private bool Farm(float maxHour, ICollection<uint> appIDs) {
if (maxHour >= 2) {
return true;
}
Bot.ArchiHandler.PlayGames(appIDs);
bool success = true;
while (maxHour < 2) {
Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
// Don't forget to update our GamesToFarm hours
float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
if (!appIDs.Contains(gameToFarm.Key)) {
continue;
}
GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
}
maxHour += timePlayed;
}
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + string.Join(", ", appIDs), Bot.BotName);
return success;
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,20 +22,42 @@
*/
using System.Diagnostics;
using SteamKit2;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal static class Debugging {
internal static bool IsDebugBuild { get; private set; } = false;
internal static bool IsReleaseBuild { get { return !IsDebugBuild; } }
#if DEBUG
internal static readonly bool IsDebugBuild = true;
#else
internal static readonly bool IsDebugBuild = false;
#endif
static Debugging() {
MarkIfDebug();
}
internal static bool IsReleaseBuild => !IsDebugBuild;
[Conditional("DEBUG")]
private static void MarkIfDebug() {
IsDebugBuild = true;
internal static bool NetHookAlreadyInitialized { get; set; } = false;
internal sealed class DebugListener : IDebugListener {
private readonly string FilePath;
internal DebugListener(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
return;
}
FilePath = filePath;
}
public void WriteLine(string category, string msg) {
lock (FilePath) {
try {
File.AppendAllText(FilePath, category + " | " + msg + Environment.NewLine);
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}
}

View File

@@ -0,0 +1,110 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalConfig {
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
// This is hardcoded blacklist which should not be possible to change
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
[JsonProperty(Required = Required.DisallowNull)]
internal bool Debug { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoUpdates { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
internal byte MaxFarmingTime { get; private set; } = 10;
[JsonProperty(Required = Required.DisallowNull)]
internal byte IdleFarmingPeriod { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingDelay { get; private set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AccountPlayingDelay { get; private set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
internal byte LoginLimiterDelay { get; private set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
internal byte InventoryLimiterDelay { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForceHttp { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal byte HttpTimeout { get; private set; } = 60;
[JsonProperty(Required = Required.DisallowNull)]
internal string WCFHostname { get; private set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
internal ushort WCFPort { get; private set; } = 1242;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Statistics { get; private set; } = true;
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
[JsonProperty(Required = Required.DisallowNull)]
internal bool HackIgnoreMachineID { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint>(GlobalBlacklist);
internal static GlobalConfig Load() {
string filePath = Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile);
if (!File.Exists(filePath)) {
return null;
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return globalConfig;
}
// This constructor is used only by deserializer
private GlobalConfig() { }
}
}

View File

@@ -0,0 +1,79 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase {
private static readonly string FilePath = Path.Combine(Program.ConfigDirectory, Program.GlobalDatabaseFile);
internal uint CellID {
get {
return _CellID;
}
set {
if (_CellID == value) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID = 0;
internal static GlobalDatabase Load() {
if (!File.Exists(FilePath)) {
return new GlobalDatabase();
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(FilePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return globalDatabase;
}
// This constructor is used only by deserializer
private GlobalDatabase() { }
private void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,16 +22,25 @@
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamItem {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService
internal string appid { get; set; }
internal string contextid { get; set; }
internal string assetid { get; set; }
internal string currencyid { get; set; }
internal string classid { get; set; }
internal string instanceid { get; set; }
internal string amount { get; set; }
internal bool missing { get; set; }
internal static class GitHub {
internal sealed class Asset {
[JsonProperty(PropertyName = "name", Required = Required.Always)]
internal string Name { get; private set; }
[JsonProperty(PropertyName = "browser_download_url", Required = Required.Always)]
internal string DownloadURL { get; private set; }
}
internal sealed class ReleaseResponse {
[JsonProperty(PropertyName = "tag_name", Required = Required.Always)]
internal string Tag { get; private set; }
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
internal List<Asset> Assets { get; private set; }
}
}
}

View File

@@ -0,0 +1,122 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal static class Steam {
internal sealed class Item {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
[JsonProperty(Required = Required.DisallowNull)]
internal string appid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string contextid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string assetid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string id {
get { return assetid; }
set { assetid = value; }
}
[JsonProperty(Required = Required.AllowNull)]
internal string classid { get; set; }
[JsonProperty(Required = Required.AllowNull)]
internal string instanceid { get; set; }
[JsonProperty(Required = Required.Always)]
internal string amount { get; set; }
}
internal sealed class ItemList {
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> assets { get; } = new List<Steam.Item>();
}
internal sealed class TradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
[JsonProperty(Required = Required.Always)]
internal string tradeofferid { get; set; }
[JsonProperty(Required = Required.Always)]
internal uint accountid_other { get; set; }
[JsonProperty(Required = Required.Always)]
internal ETradeOfferState trade_offer_state { get; set; }
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_give { get; } = new List<Steam.Item>();
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_receive { get; } = new List<Steam.Item>();
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID(accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
internal sealed class TradeOfferRequest {
[JsonProperty(Required = Required.Always)]
internal bool newversion { get; } = true;
[JsonProperty(Required = Required.Always)]
internal int version { get; } = 2;
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList me { get; } = new Steam.ItemList();
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList them { get; } = new Steam.ItemList();
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -24,44 +24,115 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
namespace ArchiSteamFarm {
internal static class Logging {
private static void Log(string message) {
lock (Program.ConsoleLock) {
Console.WriteLine(DateTime.Now + " " + message);
private static readonly object FileLock = new object();
internal static bool? LogToFile { get; set; } = null;
internal static void Init() {
if (!LogToFile.HasValue) {
LogToFile = true;
}
lock (FileLock) {
try {
File.Delete(Program.LogFile);
} catch (Exception e) {
LogGenericException(e);
}
}
}
internal static void LogGenericError(string botName, string message, [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericWTF(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!!] WTF: " + previousMethodName + "() <" + botName + "> " + message + ", WTF?");
}
internal static void LogGenericError(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!!] ERROR: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericException(string botName, Exception exception, [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericException(Exception exception, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (exception == null) {
return;
}
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message);
Log("[!] StackTrace:" + Environment.NewLine + exception.StackTrace);
if (exception.InnerException != null) {
LogGenericException(exception.InnerException, botName, previousMethodName);
}
}
internal static void LogGenericWarning(string botName, string message, [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericWarning(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!] WARNING: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericInfo(string botName, string message, [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericInfo(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[*] INFO: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericNotice(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[*] NOTICE: " + previousMethodName + "() <" + botName + "> " + message);
internal static void LogNullError(string nullObjectName, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(nullObjectName)) {
return;
}
LogGenericError(nullObjectName + " is null!", botName, previousMethodName);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string botName, string message, [CallerMemberName] string previousMethodName = "") {
internal static void LogGenericDebug(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[#] DEBUG: " + previousMethodName + "() <" + botName + "> " + message);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string message, [CallerMemberName] string previousMethodName = "") {
LogGenericDebug("DEBUG", message, previousMethodName);
private static void Log(string message) {
if (string.IsNullOrEmpty(message)) {
return;
}
string loggedMessage = DateTime.Now + " " + message + Environment.NewLine;
// Write on console only when not awaiting response from user
if (!Program.ConsoleIsBusy) {
try {
Console.Write(loggedMessage);
} catch { }
}
if (LogToFile.GetValueOrDefault()) {
lock (FileLock) {
try {
File.AppendAllText(Program.LogFile, loggedMessage);
} catch (Exception e) {
LogToFile = false;
LogGenericException(e);
}
}
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,150 +22,499 @@
*/
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Program {
internal enum EUserInputType {
internal enum EUserInputType : byte {
Unknown,
DeviceID,
Login,
Password,
PhoneNumber,
SMS,
SteamGuard,
SteamParentalPIN,
RevocationCode,
TwoFactorAuthentication,
}
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
internal enum EMode : byte {
Unknown,
Normal, // Standard most common usage
Client, // WCF client only
Server // Normal + WCF server
}
internal const ulong ArchiSCFarmGroup = 103582791440160998;
internal const string ConfigDirectoryPath = "config";
private const string GithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases"; // GitHub API is HTTPS only
internal const string ASF = "ASF";
internal const string ConfigDirectory = "config";
internal const string DebugDirectory = "debug";
internal const string LogFile = "log.txt";
internal const string GlobalConfigFile = ASF + ".json";
internal const string GlobalDatabaseFile = ASF + ".db";
private static readonly object ConsoleLock = new object();
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
private static readonly string ExecutablePath = Assembly.Location;
private static readonly AssemblyName AssemblyName = Assembly.GetName();
//private static readonly string ExeName = AssemblyName.Name + ".exe";
private static readonly string Version = AssemblyName.Version.ToString();
private static readonly string ExecutableFile = Assembly.Location;
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
private static readonly WCF WCF = new WCF();
internal static readonly object ConsoleLock = new object();
internal static readonly string Version = Assembly.GetName().Version.ToString();
private static async Task CheckForUpdate() {
JObject response = await Utilities.UrlToJObject(LatestGithubReleaseURL).ConfigureAwait(false);
if (response == null) {
internal static GlobalConfig GlobalConfig { get; private set; }
internal static GlobalDatabase GlobalDatabase { get; private set; }
internal static bool ConsoleIsBusy { get; private set; } = false;
private static Timer AutoUpdatesTimer;
private static EMode Mode = EMode.Normal;
internal static async Task CheckForUpdate() {
string oldExeFile = ExecutableFile + ".old";
// We booted successfully so we can now remove old exe file
if (File.Exists(oldExeFile)) {
try {
File.Delete(oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
}
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Unknown) {
return;
}
string remoteVersion = response["tag_name"].ToString();
if (string.IsNullOrEmpty(remoteVersion)) {
string releaseURL = GithubReleaseURL;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
releaseURL += "/latest";
}
string response = null;
Logging.LogGenericInfo("Checking new version...");
for (byte i = 0; i < WebBrowser.MaxRetries && string.IsNullOrEmpty(response); i++) {
response = await WebBrowser.UrlGetToContent(releaseURL).ConfigureAwait(false);
}
if (string.IsNullOrEmpty(response)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
string localVersion = Version;
GitHub.ReleaseResponse releaseResponse;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
try {
releaseResponse = JsonConvert.DeserializeObject<GitHub.ReleaseResponse>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
} else {
List<GitHub.ReleaseResponse> releases;
try {
releases = JsonConvert.DeserializeObject<List<GitHub.ReleaseResponse>>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericNotice("", "Local version: " + localVersion);
Logging.LogGenericNotice("", "Remote version: " + remoteVersion);
if (releases == null || releases.Count == 0) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
int comparisonResult = localVersion.CompareTo(remoteVersion);
if (comparisonResult < 0) {
Logging.LogGenericNotice("", "New version is available!");
Logging.LogGenericNotice("", "Consider updating yourself!");
releaseResponse = releases[0];
}
if (string.IsNullOrEmpty(releaseResponse.Tag)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
Logging.LogGenericInfo("Local version: " + Version + " | Remote version: " + releaseResponse.Tag);
if (string.Compare(Version, releaseResponse.Tag, StringComparison.Ordinal) >= 0) { // If local version is the same or newer than remote version
if (GlobalConfig.AutoUpdates && AutoUpdatesTimer == null) {
Logging.LogGenericInfo("ASF will automatically check for new versions every 24 hours");
AutoUpdatesTimer = new Timer(
async e => await CheckForUpdate().ConfigureAwait(false),
null,
TimeSpan.FromDays(1), // Delay
TimeSpan.FromDays(1) // Period
);
}
return;
}
if (!GlobalConfig.AutoUpdates) {
Logging.LogGenericInfo("New version is available!");
Logging.LogGenericInfo("Consider updating yourself!");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
} else if (comparisonResult > 0) {
Logging.LogGenericNotice("", "You're currently using pre-release version!");
Logging.LogGenericNotice("", "Be careful!");
return;
}
// Auto update logic starts here
if (releaseResponse.Assets == null) {
Logging.LogGenericWarning("Could not proceed with update because that version doesn't include assets!");
return;
}
GitHub.Asset binaryAsset = null;
foreach (var asset in releaseResponse.Assets) {
if (string.IsNullOrEmpty(asset.Name) || !asset.Name.Equals(ExecutableName)) {
continue;
}
binaryAsset = asset;
break;
}
if (binaryAsset == null) {
Logging.LogGenericWarning("Could not proceed with update because there is no asset that relates to currently running binary!");
return;
}
if (string.IsNullOrEmpty(binaryAsset.DownloadURL)) {
Logging.LogGenericWarning("Could not proceed with update because download URL is empty!");
return;
}
Logging.LogGenericInfo("Downloading new version...");
Stream newExe = await WebBrowser.UrlGetToStream(binaryAsset.DownloadURL).ConfigureAwait(false);
if (newExe == null) {
Logging.LogGenericWarning("Could not download new version!");
return;
}
// We start deep update logic here
string newExeFile = ExecutableFile + ".new";
// Firstly we create new exec
try {
using (FileStream fileStream = File.Open(newExeFile, FileMode.Create)) {
await newExe.CopyToAsync(fileStream).ConfigureAwait(false);
}
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
// Now we move current -> old
try {
File.Move(ExecutableFile, oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Delete(newExeFile);
} catch { }
return;
}
// Now we move new -> current
try {
File.Move(newExeFile, ExecutableFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Move(oldExeFile, ExecutableFile);
File.Delete(newExeFile);
} catch { }
return;
}
Logging.LogGenericInfo("Update process is finished! ASF will now restart itself...");
await Utilities.SleepAsync(5000);
if (!Restart()) {
// Make sure that we won't try updating again in this case
if (AutoUpdatesTimer != null) {
AutoUpdatesTimer.Dispose();
AutoUpdatesTimer = null;
}
// Inform user about failure
Logging.LogGenericWarning("ASF could not restart itself, you may need to restart it manually!");
await Utilities.SleepAsync(5000);
}
}
internal static async Task Exit(int exitCode = 0) {
await Bot.ShutdownAllBots().ConfigureAwait(false);
internal static void Exit(int exitCode = 0) {
Environment.Exit(exitCode);
}
internal static async Task Restart() {
await Bot.ShutdownAllBots().ConfigureAwait(false);
System.Diagnostics.Process.Start(ExecutablePath);
Environment.Exit(0);
internal static bool Restart() {
try {
if (Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1))) != null) {
Exit();
return true;
} else {
return false;
}
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
}
internal static async Task LimitSteamRequestsAsync() {
await SteamSemaphore.WaitAsync().ConfigureAwait(false);
await Utilities.SleepAsync(5 * 1000).ConfigureAwait(false); // We must add some delay to not get caught by Steam anty-DoS
SteamSemaphore.Release();
Task.Run(async () => {
await Utilities.SleepAsync(GlobalConfig.LoginLimiterDelay * 1000).ConfigureAwait(false);
SteamSemaphore.Release();
}).Forget();
}
internal static string GetUserInput(string botLogin, EUserInputType userInputType) {
internal static string GetUserInput(string botLogin, EUserInputType userInputType, string extraInformation = null) {
if (userInputType == EUserInputType.Unknown) {
return null;
}
string result;
lock (ConsoleLock) {
ConsoleIsBusy = true;
switch (userInputType) {
case EUserInputType.DeviceID:
Console.Write("<" + botLogin + "> Please enter your Device ID (including \"android:\"): ");
break;
case EUserInputType.Login:
Console.Write("<" + botLogin + "> Please enter your login: ");
break;
case EUserInputType.Password:
Console.Write("<" + botLogin + "> Please enter your password: ");
break;
case EUserInputType.PhoneNumber:
Console.Write("<" + botLogin + "> Please enter your full phone number (e.g. +1234567890): ");
break;
case EUserInputType.SMS:
Console.Write("<" + botLogin + "> Please enter SMS code sent on your mobile: ");
break;
case EUserInputType.SteamGuard:
Console.Write("<" + botLogin + "> Please enter the auth code sent to your email: ");
break;
case EUserInputType.SteamParentalPIN:
Console.Write("<" + botLogin + "> Please enter steam parental PIN: ");
break;
case EUserInputType.RevocationCode:
Console.WriteLine("<" + botLogin + "> PLEASE WRITE DOWN YOUR REVOCATION CODE: " + extraInformation);
Console.WriteLine("<" + botLogin + "> THIS IS THE ONLY WAY TO NOT GET LOCKED OUT OF YOUR ACCOUNT!");
Console.Write("<" + botLogin + "> Hit enter once ready...");
break;
case EUserInputType.TwoFactorAuthentication:
Console.Write("<" + botLogin + "> Please enter your 2 factor auth code from your authenticator app: ");
break;
default:
Console.Write("<" + botLogin + "> Please enter not documented yet value of \"" + userInputType + "\": ");
break;
}
result = Console.ReadLine();
Console.Clear(); // For security purposes
ConsoleIsBusy = false;
}
result = result.Trim(); // Get rid of all whitespace characters
return result;
return string.IsNullOrEmpty(result) ? null : result.Trim();
}
internal static async void OnBotShutdown(Bot bot) {
if (Bot.GetRunningBotsCount() == 0) {
Logging.LogGenericInfo("Main", "No bots are running, exiting");
await Utilities.SleepAsync(5000).ConfigureAwait(false); // This might be the only message user gets, consider giving him some time
ShutdownResetEvent.Set();
internal static void OnBotShutdown() {
foreach (Bot bot in Bot.Bots.Values) {
if (bot.KeepRunning) {
return;
}
}
if (WCF.IsServerRunning()) {
return;
}
Logging.LogGenericInfo("No bots are running, exiting");
ShutdownResetEvent.Set();
}
private static void InitServices() {
GlobalConfig = GlobalConfig.Load();
if (GlobalConfig == null) {
Logging.LogGenericError("Global config could not be loaded, please make sure that ASF.json exists and is valid!");
Thread.Sleep(5000);
Exit(1);
}
GlobalDatabase = GlobalDatabase.Load();
if (GlobalDatabase == null) {
Logging.LogGenericError("Global database could not be loaded!");
Thread.Sleep(5000);
Exit(1);
}
ArchiWebHandler.Init();
WebBrowser.Init();
WCF.Init();
}
private static void ParseArgs(string[] args) {
foreach (string arg in args) {
switch (arg) {
case "--client":
Mode = EMode.Client;
Logging.LogToFile = false;
break;
case "--log":
Logging.LogToFile = true;
break;
case "--no-log":
Logging.LogToFile = false;
break;
case "--server":
Mode = EMode.Server;
WCF.StartServer();
break;
default:
if (arg.StartsWith("--")) {
Logging.LogGenericWarning("Unrecognized parameter: " + arg);
continue;
}
if (Mode != EMode.Client) {
Logging.LogGenericWarning("Ignoring command because --client wasn't specified: " + arg);
continue;
}
Logging.LogGenericInfo("Command sent: \"" + arg + "\"");
// We intentionally execute this async block synchronously
Logging.LogGenericInfo("Response received: \"" + WCF.SendCommand(arg) + "\"");
/*
Task.Run(async () => {
Logging.LogGenericNotice("WCF", "Response received: " + await WCF.SendCommand(arg).ConfigureAwait(false));
}).Wait();
*/
break;
}
}
}
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException(args.Exception);
}
private static void Main(string[] args) {
Logging.LogGenericInfo("Main", "Archi's Steam Farm, version " + Version);
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
Logging.LogGenericInfo("Archi's Steam Farm, version " + Version);
Directory.SetCurrentDirectory(ExecutableDirectory);
InitServices();
// Allow loading configs from source tree if it's a debug build
if (Debugging.IsDebugBuild) {
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
for (var i = 0; i < 4; i++) {
Directory.SetCurrentDirectory("..");
if (Directory.Exists(ConfigDirectoryPath)) {
if (Directory.Exists(ConfigDirectory)) {
break;
}
}
}
if (!Directory.Exists(ConfigDirectoryPath)) {
Logging.LogGenericError("Main", "Config directory doesn't exist!");
Console.ReadLine();
Task.Run(async () => await Exit(1).ConfigureAwait(false)).Wait();
}
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectoryPath, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Bot bot = new Bot(botName);
if (!bot.Enabled) {
Logging.LogGenericInfo(botName, "Not starting this instance because it's disabled in config file");
// If config directory doesn't exist after our adjustment, abort all of that
if (!Directory.Exists(ConfigDirectory)) {
Directory.SetCurrentDirectory(ExecutableDirectory);
}
}
// Check if we got any bots running
OnBotShutdown(null);
// If debugging is on, we prepare debug directory prior to running
if (GlobalConfig.Debug) {
if (Directory.Exists(Program.DebugDirectory)) {
Directory.Delete(Program.DebugDirectory, true);
Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
}
Directory.CreateDirectory(Program.DebugDirectory);
SteamKit2.DebugLog.AddListener(new Debugging.DebugListener(Path.Combine(Program.DebugDirectory, "debug.txt")));
SteamKit2.DebugLog.Enabled = true;
}
// Parse args
ParseArgs(args);
// If we ran ASF as a client, we're done by now
if (Mode == EMode.Client) {
return;
}
// From now on it's server mode
Logging.Init();
if (!Directory.Exists(ConfigDirectory)) {
Logging.LogGenericError("Config directory doesn't exist!");
Thread.Sleep(5000);
Exit(1);
}
CheckForUpdate().Wait();
// Before attempting to connect, initialize our list of CMs
Bot.RefreshCMs(GlobalDatabase.CellID).Wait();
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
if (botName.Equals(ASF)) {
continue;
}
Bot bot = new Bot(botName);
if (bot.BotConfig == null || !bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION START
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Logging.LogGenericWarning("Found legacy " + botName + ".xml config file, it will now be converted to new ASF V2.0 format!");
Bot bot = new Bot(botName);
if (bot.BotConfig == null || !bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION END
// Check if we got any bots running
OnBotShutdown();
// Wait for signal to shutdown
ShutdownResetEvent.WaitOne();
// We got a signal to shutdown, consider giving user some time to read the message
Thread.Sleep(5000);
// This is over, cleanup only now
WCF.StopServer();
}
}
}

View File

@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArchiSteamFarm")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.7.0.0")]
[assembly: AssemblyFileVersion("0.7.0.0")]
[assembly: AssemblyVersion("2.0.0.10")]
[assembly: AssemblyFileVersion("2.0.0.10")]

View File

@@ -1,69 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService
internal enum ETradeOfferState {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled
}
internal string tradeofferid { get; set; }
internal int accountid_other { get; set; }
internal string message { get; set; }
internal int expiration_time { get; set; }
internal ETradeOfferState trade_offer_state { get; set; }
internal List<SteamItem> items_to_give { get; set; }
internal List<SteamItem> items_to_receive { get; set; }
internal bool is_our_offer { get; set; }
internal int time_created { get; set; }
internal int time_updated { get; set; }
internal bool from_real_time_trade { get; set; }
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,49 +22,70 @@
*/
using SteamAuth;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class Trading {
internal const byte MaxItemsPerTrade = 150; // This is due to limit on POST size in WebBrowser
internal const byte MaxTradesPerAccount = 5; // This is limit introduced by Valve
private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private volatile byte ParsingTasks = 0;
internal static async Task LimitInventoryRequestsAsync() {
await InventorySemaphore.WaitAsync().ConfigureAwait(false);
Task.Run(async () => {
await Utilities.SleepAsync(Program.GlobalConfig.InventoryLimiterDelay * 1000).ConfigureAwait(false);
InventorySemaphore.Release();
}).Forget();
}
internal Trading(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
}
internal async void CheckTrades() {
if (ParsingTasks < 2) {
ParsingTasks++;
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
ParsingTasks--;
if (ParsingTasks >= 2) {
return;
}
ParsingTasks++;
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
ParsingTasks--;
}
private async Task ParseActiveTrades() {
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
List<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
if (tradeOffers == null) {
return;
}
List<Task> tasks = new List<Task>();
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
foreach (Steam.TradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == Steam.TradeOffer.ETradeOfferState.Active) {
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
await Bot.AcceptConfirmations(Confirmation.ConfirmationType.Trade).ConfigureAwait(false);
}
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
private async Task ParseTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
return;
}
@@ -74,19 +95,11 @@ namespace ArchiSteamFarm {
return;
}
ulong otherSteamID = tradeOffer.OtherSteamID64;
bool success = false;
bool tradeAccepted = false;
if (tradeOffer.items_to_give.Count == 0 || otherSteamID == Bot.SteamMasterID) {
tradeAccepted = true;
success = await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID) {
Logging.LogGenericInfo("Accepting trade: " + tradeID, Bot.BotName);
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
} else {
success = Bot.ArchiWebHandler.DeclineTradeOffer(tradeID);
}
if (tradeAccepted && success) {
// Do whatever we want with success
Logging.LogGenericInfo("Ignoring trade: " + tradeID, Bot.BotName);
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,20 +22,12 @@
*/
using HtmlAgilityPack;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Utilities {
private static readonly Random Random = new Random();
internal static void Forget(this Task task) { }
internal static async Task SleepAsync(int miliseconds) {
await Task.Delay(miliseconds).ConfigureAwait(false);
@@ -46,172 +38,40 @@ namespace ArchiSteamFarm {
return 0;
}
string resultString;
try {
Regex regexObj = new Regex(@"[^\d]");
resultString = regexObj.Replace(inputString, "");
} catch (ArgumentException e) {
Logging.LogGenericException("Utilities", e);
string resultString = OnlyNumbersString(inputString);
if (string.IsNullOrEmpty(resultString)) {
return 0;
}
return ulong.Parse(resultString, CultureInfo.InvariantCulture);
ulong result;
if (!ulong.TryParse(resultString, out result)) {
return 0;
}
return result;
}
internal static async Task<HttpResponseMessage> UrlToHttpResponse(string websiteAddress, Dictionary<string, string> cookieVariables = null) {
if (string.IsNullOrEmpty(websiteAddress)) {
internal static string OnlyNumbersString(string text) {
if (string.IsNullOrEmpty(text)) {
return null;
}
HttpResponseMessage result = null;
return Regex.Replace(text, @"[^\d]", "");
}
try {
using (HttpClientHandler clientHandler = new HttpClientHandler { UseCookies = false }) {
using (HttpClient client = new HttpClient(clientHandler)) {
client.Timeout = TimeSpan.FromSeconds(30);
client.DefaultRequestHeaders.UserAgent.ParseAdd("ArchiSteamFarm/1.0");
HttpRequestMessage requestMessage = new HttpRequestMessage(HttpMethod.Get, websiteAddress);
if (cookieVariables != null) {
StringBuilder cookie = new StringBuilder();
foreach (KeyValuePair<string, string> cookieVariable in cookieVariables) {
cookie.Append(cookieVariable.Key + "=" + cookieVariable.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookie.ToString());
}
HttpResponseMessage responseMessage = await client.SendAsync(requestMessage).ConfigureAwait(false);
if (responseMessage != null) {
responseMessage.EnsureSuccessStatusCode();
result = responseMessage;
}
}
internal static uint GetCharCountInString(string s, char c) {
if (string.IsNullOrEmpty(s)) {
return 0;
}
uint count = 0;
foreach (char singleChar in s) {
if (singleChar == c) {
count++;
}
} catch (Exception e) {
Logging.LogGenericException("Utilities", e);
}
return result;
}
internal static async Task<HtmlDocument> UrlToHtmlDocument(string websiteAddress, Dictionary<string, string> cookieVariables = null) {
if (string.IsNullOrEmpty(websiteAddress)) {
return null;
}
HtmlDocument result = null;
try {
HttpResponseMessage responseMessage = await UrlToHttpResponse(websiteAddress, cookieVariables).ConfigureAwait(false);
if (responseMessage != null) {
string source = await responseMessage.Content.ReadAsStringAsync().ConfigureAwait(false);
if (!string.IsNullOrEmpty(source)) {
source = WebUtility.HtmlDecode(source);
result = new HtmlDocument();
result.LoadHtml(source);
}
}
} catch (Exception e) {
Logging.LogGenericException("Utilities", e);
}
return result;
}
internal static async Task<bool> UrlPostRequest(string request, Dictionary<string, string> postData, Dictionary<string, string> cookieVariables = null, string referer = null) {
if (string.IsNullOrEmpty(request) || postData == null) {
return false;
}
bool result = false;
try {
using (HttpClientHandler clientHandler = new HttpClientHandler { UseCookies = false }) {
using (HttpClient client = new HttpClient(clientHandler)) {
client.Timeout = TimeSpan.FromSeconds(30);
client.DefaultRequestHeaders.UserAgent.ParseAdd("ArchiSteamFarm/1.0");
HttpRequestMessage requestMessage = new HttpRequestMessage(HttpMethod.Post, request);
requestMessage.Content = new FormUrlEncodedContent(postData);
if (cookieVariables != null && cookieVariables.Count > 0) {
StringBuilder cookie = new StringBuilder();
foreach (KeyValuePair<string, string> cookieVariable in cookieVariables) {
cookie.Append(cookieVariable.Key + "=" + cookieVariable.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookie.ToString());
}
if (referer != null) {
requestMessage.Headers.Referrer = new Uri(referer);
}
HttpResponseMessage responseMessage = await client.SendAsync(requestMessage).ConfigureAwait(false);
if (responseMessage != null) {
result = responseMessage.IsSuccessStatusCode;
}
}
}
} catch (Exception e) {
Logging.LogGenericException("Utilities", e);
}
return result;
}
internal static async Task<HttpResponseMessage> UrlPostRequestWithResponse(string request, Dictionary<string, string> postData, Dictionary<string, string> cookieVariables = null, string referer = null) {
if (string.IsNullOrEmpty(request) || postData == null) {
return null;
}
HttpResponseMessage result = null;
try {
using (HttpClientHandler clientHandler = new HttpClientHandler { UseCookies = false }) {
using (HttpClient client = new HttpClient(clientHandler)) {
client.Timeout = TimeSpan.FromSeconds(30);
client.DefaultRequestHeaders.UserAgent.ParseAdd("ArchiSteamFarm/1.0");
HttpRequestMessage requestMessage = new HttpRequestMessage(HttpMethod.Post, request);
requestMessage.Content = new FormUrlEncodedContent(postData);
if (cookieVariables != null && cookieVariables.Count > 0) {
StringBuilder cookie = new StringBuilder();
foreach (KeyValuePair<string, string> cookieVariable in cookieVariables) {
cookie.Append(cookieVariable.Key + "=" + cookieVariable.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookie.ToString());
}
if (referer != null) {
requestMessage.Headers.Referrer = new Uri(referer);
}
HttpResponseMessage responseMessage = await client.SendAsync(requestMessage).ConfigureAwait(false);
if (responseMessage != null) {
result = responseMessage;
}
}
}
} catch (Exception e) {
Logging.LogGenericException("Utilities", e);
}
return result;
}
internal static async Task<JObject> UrlToJObject(string request) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponseMessage = await UrlToHttpResponse(request, null).ConfigureAwait(false);
if (httpResponseMessage == null) {
return null;
}
string source = await httpResponseMessage.Content.ReadAsStringAsync().ConfigureAwait(false);
if (string.IsNullOrEmpty(source)) {
return null;
}
JObject result = null;
try {
result = JObject.Parse(source);
} catch {
}
return result;
return count;
}
}
}

138
ArchiSteamFarm/WCF.cs Normal file
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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
namespace ArchiSteamFarm {
[ServiceContract]
internal interface IWCF {
[OperationContract]
string HandleCommand(string input);
}
internal sealed class WCF : IWCF {
private static string URL = "http://localhost:1242/ASF";
private ServiceHost ServiceHost;
private Client Client;
internal static void Init() {
URL = "http://" + Program.GlobalConfig.WCFHostname + ":" + Program.GlobalConfig.WCFPort + "/ASF";
}
internal bool IsServerRunning() {
return ServiceHost != null;
}
internal void StartServer() {
if (ServiceHost != null) {
return;
}
Logging.LogGenericInfo("Starting WCF server...");
ServiceHost = new ServiceHost(typeof(WCF));
ServiceHost.AddServiceEndpoint(typeof(IWCF), new BasicHttpBinding(), URL);
try {
ServiceHost.Open();
} catch (AddressAccessDeniedException) {
Logging.LogGenericWarning("WCF service could not be started because of AddressAccessDeniedException");
Logging.LogGenericWarning("If you want to use WCF service provided by ASF, consider starting ASF as administrator, or giving proper permissions");
return;
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericInfo("WCF server ready!");
}
internal void StopServer() {
if (ServiceHost == null) {
return;
}
ServiceHost.Close();
ServiceHost = null;
}
internal string SendCommand(string input) {
if (Client == null) {
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
return Client.HandleCommand(input);
}
public string HandleCommand(string input) {
if (string.IsNullOrEmpty(input)) {
return null;
}
string[] args = input.Split(' ');
string botName;
if (args.Length > 1) { // If we have args[1] provided, use given botName
botName = args[1];
} else { // If not, just pick first one
botName = Bot.Bots.Keys.FirstOrDefault();
}
if (string.IsNullOrEmpty(botName)) {
return "ERROR: Invalid botName: " + botName;
}
Bot bot;
if (!Bot.Bots.TryGetValue(botName, out bot)) {
return "ERROR: Couldn't find any bot named: " + botName;
}
Logging.LogGenericInfo("Received command: \"" + input + "\"");
string command = '!' + input;
string output = bot.HandleMessage(command).Result; // TODO: This should be asynchronous
Logging.LogGenericInfo("Answered to command: \"" + input + "\" with: \"" + output + "\"");
return output;
}
}
internal sealed class Client : ClientBase<IWCF>, IWCF {
internal Client(Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input) {
try {
return Channel.HandleCommand(input);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
}
}
}

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/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using HtmlAgilityPack;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class WebBrowser {
internal const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
internal const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
internal const byte MaxRetries = 5; // Defines maximum number of retries, UrlRequest() does not handle retry by itself (it's app responsibility)
private static readonly string DefaultUserAgent = "ArchiSteamFarm/" + Program.Version;
private static readonly HttpClient HttpClient = new HttpClient(new HttpClientHandler {
UseCookies = false
}) {
Timeout = TimeSpan.FromSeconds(30)
};
internal static void Init() {
HttpClient.Timeout = TimeSpan.FromSeconds(Program.GlobalConfig.HttpTimeout);
// Most web services expect that UserAgent is set, so we declare it globally
// Any request can override that on as-needed basis (see: RequestOptions.FakeUserAgent)
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd(DefaultUserAgent);
// Set max connection limit from default of 2 to desired value
ServicePointManager.DefaultConnectionLimit = MaxConnections;
// Set max idle time from default of 100 seconds (100 * 1000) to desired value
ServicePointManager.MaxServicePointIdleTime = MaxIdleTime * 1000;
// Don't use Expect100Continue, we're sure about our POSTs, save some TCP packets
ServicePointManager.Expect100Continue = false;
// Reuse ports if possible
// TODO: Mono doesn't support that feature yet
//ServicePointManager.ReusePort = true;
}
internal static async Task<HttpResponseMessage> UrlGet(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
return await UrlRequest(request, HttpMethod.Get, null, cookies, referer).ConfigureAwait(false);
}
internal static async Task<HttpResponseMessage> UrlPost(string request, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
return await UrlRequest(request, HttpMethod.Post, data, cookies, referer).ConfigureAwait(false);
}
internal static async Task<string> UrlGetToContent(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
}
if (httpResponse.Content == null) {
return null;
}
return await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false);
}
internal static async Task<Stream> UrlGetToStream(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
}
if (httpResponse.Content == null) {
return null;
}
return await httpResponse.Content.ReadAsStreamAsync().ConfigureAwait(false);
}
internal static async Task<HtmlDocument> UrlGetToHtmlDocument(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
content = WebUtility.HtmlDecode(content);
HtmlDocument htmlDocument = new HtmlDocument();
htmlDocument.LoadHtml(content);
return htmlDocument;
}
internal static async Task<JObject> UrlGetToJObject(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
JObject jObject;
try {
jObject = JObject.Parse(content);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return jObject;
}
private static async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request) || httpMethod == null) {
return null;
}
HttpResponseMessage responseMessage;
using (HttpRequestMessage requestMessage = new HttpRequestMessage(httpMethod, request)) {
if (data != null && data.Count > 0) {
try {
requestMessage.Content = new FormUrlEncodedContent(data);
} catch (UriFormatException e) {
Logging.LogGenericException(e);
return null;
}
}
if (cookies != null && cookies.Count > 0) {
StringBuilder cookieHeader = new StringBuilder();
foreach (KeyValuePair<string, string> cookie in cookies) {
cookieHeader.Append(cookie.Key + "=" + cookie.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookieHeader.ToString());
}
if (!string.IsNullOrEmpty(referer)) {
requestMessage.Headers.Referrer = new Uri(referer);
}
try {
responseMessage = await HttpClient.SendAsync(requestMessage).ConfigureAwait(false);
} catch { // Request failed, we don't need to know the exact reason, swallow exception
return null;
}
}
if (responseMessage == null || !responseMessage.IsSuccessStatusCode) {
return null;
}
return responseMessage;
}
}
}

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{
"Debug": false,
"AutoUpdates": true,
"UpdateChannel": 1,
"MaxFarmingTime": 10,
"IdleFarmingPeriod": 3,
"FarmingDelay": 5,
"AccountPlayingDelay": 5,
"LoginLimiterDelay": 7,
"InventoryLimiterDelay": 3,
"ForceHttp": false,
"HttpTimeout": 60,
"WCFHostname": "localhost",
"WCFPort": 1242,
"Statistics": true,
"HackIgnoreMachineID": false,
"Blacklist": [
267420,
303700,
335590,
368020,
425280
]
}

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@@ -0,0 +1,26 @@
{
"Enabled": false,
"StartOnLaunch": true,
"SteamLogin": null,
"SteamPassword": null,
"SteamParentalPIN": "0",
"SteamApiKey": null,
"SteamMasterID": 0,
"SteamMasterClanID": 0,
"CardDropsRestricted": false,
"DismissInventoryNotifications": true,
"FarmOffline": false,
"HandleOfflineMessages": false,
"ForwardKeysToOtherBots": false,
"DistributeKeys": false,
"UseAsfAsMobileAuthenticator": false,
"ShutdownOnFarmingFinished": false,
"SendOnFarmingFinished": false,
"SteamTradeToken": null,
"SendTradePeriod": 0,
"AcceptConfirmationsPeriod": 0,
"CustomGamePlayedWhileIdle": null,
"GamesPlayedWhileIdle": [
0
]
}

View File

@@ -1,60 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
<!-- Notice, if you use special characters reserved for XML, you should escape them -->
<!-- Escape table: [& - &amp;] | [" - &quot;] | [' - &apos;] | [< - &lt;] | [> - &gt;] -->
<!-- So e.g. if your SteamPassword is "foo&" you should write value="foo&amp;" -->
<!-- Master switch to turn account on and off, set to "true" after you're done -->
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
<Enabled type="bool" value="false"/>
<!-- This is your steam login, the one you use for logging in to steam -->
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
<SteamLogin type="string" value="null"/>
<!-- This is your steam password, the one you use for logging in to steam -->
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
<SteamPassword type="string" value="null"/>
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
<SteamNickname type="string" value="null"/>
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
<SteamApiKey type="string" value="null"/>
<!-- This is your parental PIN if you use steam parental functionality -->
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
<SteamParentalPIN type="string" value="0"/>
<!-- This is steamID64 of the bot-master - you, [Example: 76561198006963719] -->
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
<SteamMasterID type="ulong" value="0"/>
<!-- This defines clan of the master, bot will join chatroom of that clan automatically after logging in if set -->
<!-- SteamMasterClanID could be found by visiting your group-page -->
<!-- [Example: http://steamcommunity.com/groups/hellokitty/] -->
<!-- Adding "memberslistxml/?xml=1" to the end of this url so it looks like -->
<!-- [Example: http://steamcommunity.com/groups/hellokitty/memberslistxml/?xml=1] -->
<!-- Finally replace the SteamMasterClanID value with groupID64 you got from your groups xml-file -->
<!-- TIP: Most likely you don't want to change it -->
<SteamMasterClanID type="ulong" value="0"/>
<!-- This switch defines if bot should disconnect once farming is finished -->
<!-- When no bots are active, ASF will shutdown as well -->
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
<!-- Choose yourself what you prefer -->
<ShutdownOnFarmingFinished type="bool" value="false"/>
<!-- Comma-separated list of IDs that should not be considered for farming -->
<!-- TIP: Most likely you don't want to change it -->
<Blacklist type="HashSet(uint)" value="303700,335590,368020"/>
<!-- This enables statistics for me - bot will join Archi's SC Farm group and chat -->
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
<Statistics type="bool" value="true"/>
</configuration>

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{
"Enabled": false,
"SteamLogin": null,
"SteamPassword": null
}

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HtmlAgilityPack" version="1.4.9" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.1-beta2" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
<package id="SteamKit2" version="1.6.5" targetFramework="net45" />
<package id="SteamKit2" version="1.7.0" targetFramework="net452" />
</packages>

View File

@@ -1,42 +1,48 @@
ArchiSteamFarm
===================
Big work-in-progress. This bot allows you to farm steam cards using multiple accounts simultaneously. Each account is defined by it's own XML config in `config` directory and you don´t need any steam-client running in the background.
[![Build status](https://ci.appveyor.com/api/projects/status/yi0y25nipcb1j1yj?svg=true)](https://ci.appveyor.com/project/JustArchi/archisteamfarm) [![GitHub release](https://img.shields.io/github/release/JustArchi/ArchiSteamFarm.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases/latest) [![Github All Releases](https://img.shields.io/github/downloads/JustArchi/ArchiSteamFarm/total.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases) [![Paypal donate](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Steam donate](https://img.shields.io/badge/steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
**Current functions:**
---
- Automatically farm steam cards using any number of active accounts
- Automatically accept friend requests sent from master
- Automatically accept all trades coming from master
- Automatically accept all steam cd-keys sent via chat from master
- SteamGuard / 2-factor-authentication support
- Full Mono support, tested on Debian "9.0" Stretch (testing)
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike idle master which works only on one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to [SteamKit2](https://github.com/SteamRE/SteamKit).
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it no longer requires exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for farming the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible.
**Core features:**
- Automatically farm available games using any number of active accounts
- Automatically accept friend requests sent from master
- Automatically accept all trades coming from master
- Automatically accept all steam cd-keys sent via chat from master
- Possibility to choose the most efficient cards farming algorithm, based on given account
- SteamGuard / SteamParental / 2FA support
- Unique ASF 2FA mechanism allowing ASF to act as mobile authenticator (if needed)
- ASF update notifications
- Full Mono support, cross-OS compatibility
**Setting up:**
Detailed setting up instructions are available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Setting-up)**.
**Current Commands:**
- `!exit` Stops whole ASF
- `!farm` Restarts the bot and starts card-farming (again)
- `!start <BOT>` Starts given bot instance
- `!status` Prints current status of ASF
- `!stop <BOT>` Stops given bot instance
Detailed documentation of all available commands is available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Commands)**.
> You can use chat-commands in group-chat or private-chat with your bot.
> The MasterID has to be set for this specific bot / config-file.
> Commands can be executed via a private chat with your bot.
> Remember that bot accepts commands only from ```SteamMasterID```. That property can be configured in the config.
**Supported / Tested Operating-Systems:**
- Windows 10 Enterprise Edition
- Windows 10 Professional/Enterprise Edition (Native)
- Windows 8.1 Professional (Native)
- Windows 7 Ultimate (Native)
- Debian 9.0 Stretch (Mono)
- Debian 8.1 Jessie (Mono)
- OS X 10.11.1 (Mono)
However, any operating system [listed here](http://www.mono-project.com/docs/about-mono/supported-platforms/) should run ASF flawlessly.
**TODO**:
**Need help or more info?**
- Smart Multi-Game-Farming
- Possible integration with SteamTradeMatcher, bot can detect dupes and trade them automatically. Backend-code is already here, just missing actual implementation.
- Automatic sending of steamtrades to master(after game is fully farmed)
- Probably much more
> This is big WIP, so feel free to send pull requests if you wish. I'll
> release some releases later, when everything is tested and code
> cleaned up.
Head over to our [wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki) then.

12
SteamAuth/APIEndpoints.cs Normal file
View File

@@ -0,0 +1,12 @@
namespace SteamAuth
{
public static class APIEndpoints
{
public const string STEAMAPI_BASE = "https://api.steampowered.com";
public const string COMMUNITY_BASE = "https://steamcommunity.com";
public const string MOBILEAUTH_BASE = STEAMAPI_BASE + "/IMobileAuthService/%s/v0001";
public static string MOBILEAUTH_GETWGTOKEN = MOBILEAUTH_BASE.Replace("%s", "GetWGToken");
public const string TWO_FACTOR_BASE = STEAMAPI_BASE + "/ITwoFactorService/%s/v0001";
public static string TWO_FACTOR_TIME_QUERY = TWO_FACTOR_BASE.Replace("%s", "QueryTime");
}
}

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@@ -0,0 +1,292 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace SteamAuth
{
/// <summary>
/// Handles the linking process for a new mobile authenticator.
/// </summary>
public class AuthenticatorLinker
{
/// <summary>
/// Set to register a new phone number when linking. If a phone number is not set on the account, this must be set. If a phone number is set on the account, this must be null.
/// </summary>
public string PhoneNumber = null;
/// <summary>
/// Randomly-generated device ID. Should only be generated once per linker.
/// </summary>
public string DeviceID { get; private set; }
/// <summary>
/// After the initial link step, if successful, this will be the SteamGuard data for the account. PLEASE save this somewhere after generating it; it's vital data.
/// </summary>
public SteamGuardAccount LinkedAccount { get; private set; }
/// <summary>
/// True if the authenticator has been fully finalized.
/// </summary>
public bool Finalized = false;
private SessionData _session;
private CookieContainer _cookies;
public AuthenticatorLinker(SessionData session)
{
this._session = session;
this.DeviceID = GenerateDeviceID();
this._cookies = new CookieContainer();
session.AddCookies(_cookies);
}
public LinkResult AddAuthenticator()
{
bool hasPhone = _hasPhoneAttached();
if (hasPhone && PhoneNumber != null)
return LinkResult.MustRemovePhoneNumber;
if (!hasPhone && PhoneNumber == null)
return LinkResult.MustProvidePhoneNumber;
if (!hasPhone)
{
if (!_addPhoneNumber())
{
return LinkResult.GeneralFailure;
}
}
var postData = new NameValueCollection();
postData.Add("access_token", _session.OAuthToken);
postData.Add("steamid", _session.SteamID.ToString());
postData.Add("authenticator_type", "1");
postData.Add("device_identifier", this.DeviceID);
postData.Add("sms_phone_id", "1");
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/AddAuthenticator/v0001", "POST", postData);
if (response == null) return LinkResult.GeneralFailure;
var addAuthenticatorResponse = JsonConvert.DeserializeObject<AddAuthenticatorResponse>(response);
if (addAuthenticatorResponse == null || addAuthenticatorResponse.Response == null)
{
return LinkResult.GeneralFailure;
}
if (addAuthenticatorResponse.Response.Status == 29)
{
return LinkResult.AuthenticatorPresent;
}
if (addAuthenticatorResponse.Response.Status != 1)
{
return LinkResult.GeneralFailure;
}
this.LinkedAccount = addAuthenticatorResponse.Response;
LinkedAccount.Session = this._session;
LinkedAccount.DeviceID = this.DeviceID;
return LinkResult.AwaitingFinalization;
}
public FinalizeResult FinalizeAddAuthenticator(string smsCode)
{
//The act of checking the SMS code is necessary for Steam to finalize adding the phone number to the account.
//Of course, we only want to check it if we're adding a phone number in the first place...
if (!String.IsNullOrEmpty(this.PhoneNumber) && !this._checkSMSCode(smsCode))
{
return FinalizeResult.BadSMSCode;
}
var postData = new NameValueCollection();
postData.Add("steamid", _session.SteamID.ToString());
postData.Add("access_token", _session.OAuthToken);
postData.Add("activation_code", smsCode);
int tries = 0;
while (tries <= 30)
{
postData.Set("authenticator_code", LinkedAccount.GenerateSteamGuardCode());
postData.Set("authenticator_time", TimeAligner.GetSteamTime().ToString());
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001", "POST", postData);
if (response == null) return FinalizeResult.GeneralFailure;
var finalizeResponse = JsonConvert.DeserializeObject<FinalizeAuthenticatorResponse>(response);
if (finalizeResponse == null || finalizeResponse.Response == null)
{
return FinalizeResult.GeneralFailure;
}
if (finalizeResponse.Response.Status == 89)
{
return FinalizeResult.BadSMSCode;
}
if (finalizeResponse.Response.Status == 88)
{
if (tries >= 30)
{
return FinalizeResult.UnableToGenerateCorrectCodes;
}
}
if (!finalizeResponse.Response.Success)
{
return FinalizeResult.GeneralFailure;
}
if (finalizeResponse.Response.WantMore)
{
tries++;
continue;
}
this.LinkedAccount.FullyEnrolled = true;
return FinalizeResult.Success;
}
return FinalizeResult.GeneralFailure;
}
private bool _checkSMSCode(string smsCode)
{
var postData = new NameValueCollection();
postData.Add("op", "check_sms_code");
postData.Add("arg", smsCode);
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var addPhoneNumberResponse = JsonConvert.DeserializeObject<AddPhoneResponse>(response);
return addPhoneNumberResponse.Success;
}
private bool _addPhoneNumber()
{
var postData = new NameValueCollection();
postData.Add("op", "add_phone_number");
postData.Add("arg", PhoneNumber);
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var addPhoneNumberResponse = JsonConvert.DeserializeObject<AddPhoneResponse>(response);
return addPhoneNumberResponse.Success;
}
private bool _hasPhoneAttached()
{
var postData = new NameValueCollection();
postData.Add("op", "has_phone");
postData.Add("arg", "null");
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var hasPhoneResponse = JsonConvert.DeserializeObject<HasPhoneResponse>(response);
return hasPhoneResponse.HasPhone;
}
public enum LinkResult
{
MustProvidePhoneNumber, //No phone number on the account
MustRemovePhoneNumber, //A phone number is already on the account
AwaitingFinalization, //Must provide an SMS code
GeneralFailure, //General failure (really now!)
AuthenticatorPresent
}
public enum FinalizeResult
{
BadSMSCode,
UnableToGenerateCorrectCodes,
Success,
GeneralFailure
}
private class AddAuthenticatorResponse
{
[JsonProperty("response")]
public SteamGuardAccount Response { get; set; }
}
private class FinalizeAuthenticatorResponse
{
[JsonProperty("response")]
public FinalizeAuthenticatorInternalResponse Response { get; set; }
internal class FinalizeAuthenticatorInternalResponse
{
[JsonProperty("status")]
public int Status { get; set; }
[JsonProperty("server_time")]
public long ServerTime { get; set; }
[JsonProperty("want_more")]
public bool WantMore { get; set; }
[JsonProperty("success")]
public bool Success { get; set; }
}
}
private class HasPhoneResponse
{
[JsonProperty("has_phone")]
public bool HasPhone { get; set; }
}
private class AddPhoneResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
public static string GenerateDeviceID()
{
using (var sha1 = new SHA1Managed())
{
RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();
byte[] randomBytes = new byte[8];
secureRandom.GetBytes(randomBytes);
byte[] hashedBytes = sha1.ComputeHash(randomBytes);
string random32 = BitConverter.ToString(hashedBytes).Replace("-", "").Substring(0, 32).ToLower();
return "android:" + SplitOnRatios(random32, new[] { 8, 4, 4, 4, 12 }, "-");
}
}
private static string SplitOnRatios(string str, int[] ratios, string intermediate)
{
string result = "";
int pos = 0;
for (int index = 0; index < ratios.Length; index++)
{
result += str.Substring(pos, ratios[index]);
pos = ratios[index];
if (index < ratios.Length - 1)
result += intermediate;
}
return result;
}
}
}

36
SteamAuth/Confirmation.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SteamAuth
{
public class Confirmation
{
public string ID;
public string Key;
public string Description;
public ConfirmationType ConfType
{
get
{
if (String.IsNullOrEmpty(Description)) return ConfirmationType.Unknown;
if (Description.StartsWith("Confirm ")) return ConfirmationType.GenericConfirmation;
if (Description.StartsWith("Trade with ")) return ConfirmationType.Trade;
if (Description.StartsWith("Sell -")) return ConfirmationType.MarketSellTransaction;
return ConfirmationType.Unknown;
}
}
public enum ConfirmationType
{
GenericConfirmation,
Trade,
MarketSellTransaction,
Unknown
}
}
}

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SteamAuth/LICENSE Normal file
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The MIT License (MIT)
Copyright (c) 2015 Joshua Coffey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SteamAuth")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SteamAuth")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5ad0934e-f6c4-4ae5-83af-c788313b2a87")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

40
SteamAuth/SessionData.cs Normal file
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using System.Net;
namespace SteamAuth
{
public class SessionData
{
public string SessionID { get; set; }
public string SteamLogin { get; set; }
public string SteamLoginSecure { get; set; }
public string WebCookie { get; set; }
public string OAuthToken { get; set; }
public ulong SteamID { get; set; }
public void AddCookies(CookieContainer cookies)
{
cookies.Add(new Cookie("mobileClientVersion", "0 (2.1.3)", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("mobileClient", "android", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("steamid", SteamID.ToString(), "/", ".steamcommunity.com"));
cookies.Add(new Cookie("steamLogin", SteamLogin, "/", ".steamcommunity.com")
{
HttpOnly = true
});
cookies.Add(new Cookie("steamLoginSecure", SteamLoginSecure, "/", ".steamcommunity.com")
{
HttpOnly = true,
Secure = true
});
cookies.Add(new Cookie("Steam_Language", "english", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("dob", "", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("sessionid", this.SessionID, "/", ".steamcommunity.com"));
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SteamAuth</RootNamespace>
<AssemblyName>SteamAuth</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="APIEndpoints.cs" />
<Compile Include="AuthenticatorLinker.cs" />
<Compile Include="Confirmation.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SessionData.cs" />
<Compile Include="SteamGuardAccount.cs" />
<Compile Include="SteamWeb.cs" />
<Compile Include="TimeAligner.cs" />
<Compile Include="UserLogin.cs" />
<Compile Include="Util.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

28
SteamAuth/SteamAuth.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestBed", "..\TestBed\TestBed.csproj", "{8A732227-C090-4011-9F0A-51180CFE6271}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8A732227-C090-4011-9F0A-51180CFE6271}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace SteamAuth
{
public class SteamGuardAccount
{
[JsonProperty("shared_secret")]
public string SharedSecret { get; set; }
[JsonProperty("serial_number")]
public string SerialNumber { get; set; }
[JsonProperty("revocation_code")]
public string RevocationCode { get; set; }
[JsonProperty("uri")]
public string URI { get; set; }
[JsonProperty("server_time")]
public long ServerTime { get; set; }
[JsonProperty("account_name")]
public string AccountName { get; set; }
[JsonProperty("token_gid")]
public string TokenGID { get; set; }
[JsonProperty("identity_secret")]
public string IdentitySecret { get; set; }
[JsonProperty("secret_1")]
public string Secret1 { get; set; }
[JsonProperty("status")]
public int Status { get; set; }
[JsonProperty("device_id")]
public string DeviceID { get; set; }
/// <summary>
/// Set to true if the authenticator has actually been applied to the account.
/// </summary>
[JsonProperty("fully_enrolled")]
public bool FullyEnrolled { get; set; }
public SessionData Session { get; set; }
private static byte[] steamGuardCodeTranslations = new byte[] { 50, 51, 52, 53, 54, 55, 56, 57, 66, 67, 68, 70, 71, 72, 74, 75, 77, 78, 80, 81, 82, 84, 86, 87, 88, 89 };
public bool DeactivateAuthenticator(int scheme = 2)
{
var postData = new NameValueCollection();
postData.Add("steamid", this.Session.SteamID.ToString());
postData.Add("steamguard_scheme", scheme.ToString());
postData.Add("revocation_code", this.RevocationCode);
postData.Add("access_token", this.Session.OAuthToken);
try
{
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/RemoveAuthenticator/v0001", "POST", postData);
var removeResponse = JsonConvert.DeserializeObject<RemoveAuthenticatorResponse>(response);
if (removeResponse == null || removeResponse.Response == null || !removeResponse.Response.Success) return false;
return true;
}
catch (Exception)
{
return false;
}
}
public string GenerateSteamGuardCode()
{
return GenerateSteamGuardCodeForTime(TimeAligner.GetSteamTime());
}
public string GenerateSteamGuardCodeForTime(long time)
{
if (this.SharedSecret == null || this.SharedSecret.Length == 0)
{
return "";
}
byte[] sharedSecretArray = Convert.FromBase64String(this.SharedSecret);
byte[] timeArray = new byte[8];
time /= 30L;
for (int i = 8; i > 0; i--)
{
timeArray[i - 1] = (byte)time;
time >>= 8;
}
HMACSHA1 hmacGenerator = new HMACSHA1();
hmacGenerator.Key = sharedSecretArray;
byte[] hashedData = hmacGenerator.ComputeHash(timeArray);
byte[] codeArray = new byte[5];
try
{
byte b = (byte)(hashedData[19] & 0xF);
int codePoint = (hashedData[b] & 0x7F) << 24 | (hashedData[b + 1] & 0xFF) << 16 | (hashedData[b + 2] & 0xFF) << 8 | (hashedData[b + 3] & 0xFF);
for (int i = 0; i < 5; ++i)
{
codeArray[i] = steamGuardCodeTranslations[codePoint % steamGuardCodeTranslations.Length];
codePoint /= steamGuardCodeTranslations.Length;
}
}
catch (Exception)
{
return null; //Change later, catch-alls are bad!
}
return Encoding.UTF8.GetString(codeArray);
}
public Confirmation[] FetchConfirmations()
{
string url = this.GenerateConfirmationURL();
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string response = SteamWeb.Request(url, "GET", null, cookies);
/*So you're going to see this abomination and you're going to be upset.
It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
I'm sorry. */
Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
{
if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
{
throw new WGTokenInvalidException();
}
return new Confirmation[0];
}
MatchCollection confIDs = confIDRegex.Matches(response);
MatchCollection confKeys = confKeyRegex.Matches(response);
MatchCollection confDescs = confDescRegex.Matches(response);
List<Confirmation> ret = new List<Confirmation>();
for (int i = 0; i < confIDs.Count; i++)
{
string confID = confIDs[i].Groups[1].Value;
string confKey = confKeys[i].Groups[1].Value;
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
return ret.ToArray();
}
public async Task<Confirmation[]> FetchConfirmationsAsync()
{
string url = this.GenerateConfirmationURL();
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string response = await SteamWeb.RequestAsync(url, "GET", null, cookies);
/*So you're going to see this abomination and you're going to be upset.
It's understandable. But the thing is, regex for HTML -- while awful -- makes this way faster than parsing a DOM, plus we don't need another library.
And because the data is always in the same place and same format... It's not as if we're trying to naturally understand HTML here. Just extract strings.
I'm sorry. */
Regex confIDRegex = new Regex("data-confid=\"(\\d+)\"");
Regex confKeyRegex = new Regex("data-key=\"(\\d+)\"");
Regex confDescRegex = new Regex("<div>((Confirm|Trade with|Sell -) .+)</div>");
if (response == null || !(confIDRegex.IsMatch(response) && confKeyRegex.IsMatch(response) && confDescRegex.IsMatch(response)))
{
if (response == null || !response.Contains("<div>Nothing to confirm</div>"))
{
throw new WGTokenInvalidException();
}
return new Confirmation[0];
}
MatchCollection confIDs = confIDRegex.Matches(response);
MatchCollection confKeys = confKeyRegex.Matches(response);
MatchCollection confDescs = confDescRegex.Matches(response);
List<Confirmation> ret = new List<Confirmation>();
for (int i = 0; i < confIDs.Count; i++)
{
string confID = confIDs[i].Groups[1].Value;
string confKey = confKeys[i].Groups[1].Value;
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
return ret.ToArray();
}
public long GetConfirmationTradeOfferID(Confirmation conf)
{
var confDetails = _getConfirmationDetails(conf);
if (confDetails == null || !confDetails.Success) return -1;
Regex tradeOfferIDRegex = new Regex("<div class=\"tradeoffer\" id=\"tradeofferid_(\\d+)\" >");
if(!tradeOfferIDRegex.IsMatch(confDetails.HTML)) return -1;
return long.Parse(tradeOfferIDRegex.Match(confDetails.HTML).Groups[1].Value);
}
public bool AcceptConfirmation(Confirmation conf)
{
return _sendConfirmationAjax(conf, "allow");
}
public bool DenyConfirmation(Confirmation conf)
{
return _sendConfirmationAjax(conf, "cancel");
}
/// <summary>
/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
/// </summary>
/// <returns></returns>
public bool RefreshSession()
{
string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
NameValueCollection postData = new NameValueCollection();
postData.Add("access_token", this.Session.OAuthToken);
string response = SteamWeb.Request(url, "POST", postData);
if (response == null) return false;
try
{
var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
return false;
string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
this.Session.SteamLogin = token;
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception)
{
return false;
}
}
/// <summary>
/// Refreshes the Steam session. Necessary to perform confirmations if your session has expired or changed.
/// </summary>
/// <returns></returns>
public async Task<bool> RefreshSessionAsync()
{
string url = APIEndpoints.MOBILEAUTH_GETWGTOKEN;
NameValueCollection postData = new NameValueCollection();
postData.Add("access_token", this.Session.OAuthToken);
string response = await SteamWeb.RequestAsync(url, "POST", postData);
if (response == null) return false;
try
{
var refreshResponse = JsonConvert.DeserializeObject<RefreshSessionDataResponse>(response);
if (refreshResponse == null || refreshResponse.Response == null || String.IsNullOrEmpty(refreshResponse.Response.Token))
return false;
string token = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.Token;
string tokenSecure = this.Session.SteamID + "%7C%7C" + refreshResponse.Response.TokenSecure;
this.Session.SteamLogin = token;
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception)
{
return false;
}
}
private ConfirmationDetailsResponse _getConfirmationDetails(Confirmation conf)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ID + "?";
string queryString = GenerateConfirmationQueryParams("details");
url += queryString;
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string referer = GenerateConfirmationURL();
string response = SteamWeb.Request(url, "GET", null, cookies, null);
if (String.IsNullOrEmpty(response)) return null;
var confResponse = JsonConvert.DeserializeObject<ConfirmationDetailsResponse>(response);
if (confResponse == null) return null;
return confResponse;
}
private bool _sendConfirmationAjax(Confirmation conf, string op)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
string queryString = "?op=" + op + "&";
queryString += GenerateConfirmationQueryParams(op);
queryString += "&cid=" + conf.ID + "&ck=" + conf.Key;
url += queryString;
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string referer = GenerateConfirmationURL();
string response = SteamWeb.Request(url, "GET", null, cookies, null);
if (response == null) return false;
SendConfirmationResponse confResponse = JsonConvert.DeserializeObject<SendConfirmationResponse>(response);
return confResponse.Success;
}
public string GenerateConfirmationURL(string tag = "conf")
{
string endpoint = APIEndpoints.COMMUNITY_BASE + "/mobileconf/conf?";
string queryString = GenerateConfirmationQueryParams(tag);
return endpoint + queryString;
}
public string GenerateConfirmationQueryParams(string tag)
{
if (String.IsNullOrEmpty(DeviceID))
throw new ArgumentException("Device ID is not present");
long time = TimeAligner.GetSteamTime();
return "p=" + this.DeviceID + "&a=" + this.Session.SteamID.ToString() + "&k=" + _generateConfirmationHashForTime(time, tag) + "&t=" + time + "&m=android&tag=" + tag;
}
private string _generateConfirmationHashForTime(long time, string tag)
{
byte[] decode = Convert.FromBase64String(this.IdentitySecret);
int n2 = 8;
if (tag != null)
{
if (tag.Length > 32)
{
n2 = 8 + 32;
}
else
{
n2 = 8 + tag.Length;
}
}
byte[] array = new byte[n2];
int n3 = 8;
while (true)
{
int n4 = n3 - 1;
if (n3 <= 0)
{
break;
}
array[n4] = (byte)time;
time >>= 8;
n3 = n4;
}
if (tag != null)
{
Array.Copy(Encoding.UTF8.GetBytes(tag), 0, array, 8, n2 - 8);
}
try
{
HMACSHA1 hmacGenerator = new HMACSHA1();
hmacGenerator.Key = decode;
byte[] hashedData = hmacGenerator.ComputeHash(array);
string encodedData = Convert.ToBase64String(hashedData, Base64FormattingOptions.None);
string hash = WebUtility.UrlEncode(encodedData);
return hash;
}
catch (Exception)
{
return null; //Fix soon: catch-all is BAD!
}
}
//TODO: Determine how to detect an invalid session.
public class WGTokenInvalidException : Exception
{
}
private class RefreshSessionDataResponse
{
[JsonProperty("response")]
public RefreshSessionDataInternalResponse Response { get; set; }
internal class RefreshSessionDataInternalResponse
{
[JsonProperty("token")]
public string Token { get; set; }
[JsonProperty("token_secure")]
public string TokenSecure { get; set; }
}
}
private class RemoveAuthenticatorResponse
{
[JsonProperty("response")]
public RemoveAuthenticatorInternalResponse Response { get; set; }
internal class RemoveAuthenticatorInternalResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
}
private class SendConfirmationResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
}
private class ConfirmationDetailsResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("html")]
public string HTML { get; set; }
}
}
}

137
SteamAuth/SteamWeb.cs Normal file
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using System;
using System.Collections.Specialized;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace SteamAuth
{
public class SteamWeb
{
/// <summary>
/// Perform a mobile login request
/// </summary>
/// <param name="url">API url</param>
/// <param name="method">GET or POST</param>
/// <param name="data">Name-data pairs</param>
/// <param name="cookies">current cookie container</param>
/// <returns>response body</returns>
public static string MobileLoginRequest(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null)
{
return Request(url, method, data, cookies, headers, APIEndpoints.COMMUNITY_BASE + "/mobilelogin?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client");
}
public static string Request(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null, string referer = APIEndpoints.COMMUNITY_BASE)
{
string query = (data == null ? string.Empty : string.Join("&", Array.ConvertAll(data.AllKeys, key => String.Format("{0}={1}", WebUtility.UrlEncode(key), WebUtility.UrlEncode(data[key])))));
if (method == "GET")
{
url += (url.Contains("?") ? "&" : "?") + query;
}
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = method;
request.Accept = "text/javascript, text/html, application/xml, text/xml, */*";
request.UserAgent = "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30";
request.AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip;
request.Referer = referer;
if (headers != null)
{
request.Headers.Add(headers);
}
if (cookies != null)
{
request.CookieContainer = cookies;
}
if (method == "POST")
{
request.ContentType = "application/x-www-form-urlencoded; charset=UTF-8";
request.ContentLength = query.Length;
StreamWriter requestStream = new StreamWriter(request.GetRequestStream());
requestStream.Write(query);
requestStream.Close();
}
try
{
using (HttpWebResponse response = (HttpWebResponse)request.GetResponse())
{
if (response.StatusCode != HttpStatusCode.OK)
{
return null;
}
using (StreamReader responseStream = new StreamReader(response.GetResponseStream()))
{
string responseData = responseStream.ReadToEnd();
return responseData;
}
}
}
catch (WebException)
{
return null;
}
}
public static async Task<string> RequestAsync(string url, string method, NameValueCollection data = null, CookieContainer cookies = null, NameValueCollection headers = null, string referer = APIEndpoints.COMMUNITY_BASE)
{
string query = (data == null ? string.Empty : string.Join("&", Array.ConvertAll(data.AllKeys, key => String.Format("{0}={1}", WebUtility.UrlEncode(key), WebUtility.UrlEncode(data[key])))));
if (method == "GET")
{
url += (url.Contains("?") ? "&" : "?") + query;
}
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(url);
request.Method = method;
request.Accept = "text/javascript, text/html, application/xml, text/xml, */*";
request.UserAgent = "Mozilla/5.0 (Linux; U; Android 4.1.1; en-us; Google Nexus 4 - 4.1.1 - API 16 - 768x1280 Build/JRO03S) AppleWebKit/534.30 (KHTML, like Gecko) Version/4.0 Mobile Safari/534.30";
request.AutomaticDecompression = DecompressionMethods.Deflate | DecompressionMethods.GZip;
request.Referer = referer;
if (headers != null)
{
request.Headers.Add(headers);
}
if (cookies != null)
{
request.CookieContainer = cookies;
}
if (method == "POST")
{
request.ContentType = "application/x-www-form-urlencoded; charset=UTF-8";
request.ContentLength = query.Length;
StreamWriter requestStream = new StreamWriter(request.GetRequestStream());
requestStream.Write(query);
requestStream.Close();
}
try
{
HttpWebResponse response = (HttpWebResponse) await request.GetResponseAsync();
if (response.StatusCode != HttpStatusCode.OK)
{
return null;
}
using (StreamReader responseStream = new StreamReader(response.GetResponseStream()))
{
string responseData = responseStream.ReadToEnd();
return responseData;
}
}
catch (WebException)
{
return null;
}
}
}
}

84
SteamAuth/TimeAligner.cs Normal file
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@@ -0,0 +1,84 @@
using System;
using System.Threading.Tasks;
using System.Net;
using Newtonsoft.Json;
namespace SteamAuth
{
/// <summary>
/// Class to help align system time with the Steam server time. Not super advanced; probably not taking some things into account that it should.
/// Necessary to generate up-to-date codes. In general, this will have an error of less than a second, assuming Steam is operational.
/// </summary>
public class TimeAligner
{
private static bool _aligned = false;
private static int _timeDifference = 0;
public static long GetSteamTime()
{
if (!TimeAligner._aligned)
{
TimeAligner.AlignTime();
}
return Util.GetSystemUnixTime() + _timeDifference;
}
public static async Task<long> GetSteamTimeAsync()
{
if (!TimeAligner._aligned)
{
await TimeAligner.AlignTimeAsync();
}
return Util.GetSystemUnixTime() + _timeDifference;
}
public static void AlignTime()
{
long currentTime = Util.GetSystemUnixTime();
using (WebClient client = new WebClient())
{
try
{
string response = client.UploadString(APIEndpoints.TWO_FACTOR_TIME_QUERY, "steamid=0");
TimeQuery query = JsonConvert.DeserializeObject<TimeQuery>(response);
TimeAligner._timeDifference = (int)(query.Response.ServerTime - currentTime);
TimeAligner._aligned = true;
}
catch (WebException)
{
return;
}
}
}
public static async Task AlignTimeAsync()
{
long currentTime = Util.GetSystemUnixTime();
WebClient client = new WebClient();
try
{
string response = await client.UploadStringTaskAsync(new Uri(APIEndpoints.TWO_FACTOR_TIME_QUERY), "steamid=0");
TimeQuery query = JsonConvert.DeserializeObject<TimeQuery>(response);
TimeAligner._timeDifference = (int)(query.Response.ServerTime - currentTime);
TimeAligner._aligned = true;
}
catch (WebException)
{
return;
}
}
internal class TimeQuery
{
[JsonProperty("response")]
internal TimeQueryResponse Response { get; set; }
internal class TimeQueryResponse
{
[JsonProperty("server_time")]
public long ServerTime { get; set; }
}
}
}
}

252
SteamAuth/UserLogin.cs Normal file
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@@ -0,0 +1,252 @@
using Newtonsoft.Json;
using System;
using System.Collections.Specialized;
using System.Net;
using System.Security.Cryptography;
using System.Text;
namespace SteamAuth
{
/// <summary>
/// Handles logging the user into the mobile Steam website. Necessary to generate OAuth token and session cookies.
/// </summary>
public class UserLogin
{
public string Username;
public string Password;
public ulong SteamID;
public bool RequiresCaptcha;
public string CaptchaGID = null;
public string CaptchaText = null;
public bool RequiresEmail;
public string EmailDomain = null;
public string EmailCode = null;
public bool Requires2FA;
public string TwoFactorCode = null;
public SessionData Session = null;
public bool LoggedIn = false;
private CookieContainer _cookies = new CookieContainer();
public UserLogin(string username, string password)
{
this.Username = username;
this.Password = password;
}
public LoginResult DoLogin()
{
var postData = new NameValueCollection();
var cookies = _cookies;
string response = null;
if (cookies.Count == 0)
{
//Generate a SessionID
cookies.Add(new Cookie("mobileClientVersion", "0 (2.1.3)", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("mobileClient", "android", "/", ".steamcommunity.com"));
cookies.Add(new Cookie("Steam_Language", "english", "/", ".steamcommunity.com"));
NameValueCollection headers = new NameValueCollection();
headers.Add("X-Requested-With", "com.valvesoftware.android.steam.community");
SteamWeb.MobileLoginRequest("https://steamcommunity.com/login?oauth_client_id=DE45CD61&oauth_scope=read_profile%20write_profile%20read_client%20write_client", "GET", null, cookies, headers);
}
postData.Add("username", this.Username);
response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/getrsakey", "POST", postData, cookies);
if (response == null || response.Contains("<BODY>\nAn error occurred while processing your request.")) return LoginResult.GeneralFailure;
var rsaResponse = JsonConvert.DeserializeObject<RSAResponse>(response);
if (!rsaResponse.Success)
{
return LoginResult.BadRSA;
}
RNGCryptoServiceProvider secureRandom = new RNGCryptoServiceProvider();
byte[] encryptedPasswordBytes;
using (var rsaEncryptor = new RSACryptoServiceProvider())
{
var passwordBytes = Encoding.ASCII.GetBytes(this.Password);
var rsaParameters = rsaEncryptor.ExportParameters(false);
rsaParameters.Exponent = Util.HexStringToByteArray(rsaResponse.Exponent);
rsaParameters.Modulus = Util.HexStringToByteArray(rsaResponse.Modulus);
rsaEncryptor.ImportParameters(rsaParameters);
encryptedPasswordBytes = rsaEncryptor.Encrypt(passwordBytes, false);
}
string encryptedPassword = Convert.ToBase64String(encryptedPasswordBytes);
postData.Clear();
postData.Add("username", this.Username);
postData.Add("password", encryptedPassword);
postData.Add("twofactorcode", this.TwoFactorCode ?? "");
postData.Add("captchagid", this.RequiresCaptcha ? this.CaptchaGID : "-1");
postData.Add("captcha_text", this.RequiresCaptcha ? this.CaptchaText : "");
postData.Add("emailsteamid", (this.Requires2FA || this.RequiresEmail) ? this.SteamID.ToString() : "");
postData.Add("emailauth", this.RequiresEmail ? this.EmailCode : "");
postData.Add("rsatimestamp", rsaResponse.Timestamp);
postData.Add("remember_login", "false");
postData.Add("oauth_client_id", "DE45CD61");
postData.Add("oauth_scope", "read_profile write_profile read_client write_client");
postData.Add("loginfriendlyname", "#login_emailauth_friendlyname_mobile");
postData.Add("donotcache", Util.GetSystemUnixTime().ToString());
response = SteamWeb.MobileLoginRequest(APIEndpoints.COMMUNITY_BASE + "/login/dologin", "POST", postData, cookies);
if (response == null) return LoginResult.GeneralFailure;
var loginResponse = JsonConvert.DeserializeObject<LoginResponse>(response);
if (loginResponse.Message != null && loginResponse.Message.Contains("Incorrect login"))
{
return LoginResult.BadCredentials;
}
if (loginResponse.CaptchaNeeded)
{
this.RequiresCaptcha = true;
this.CaptchaGID = loginResponse.CaptchaGID;
return LoginResult.NeedCaptcha;
}
if (loginResponse.EmailAuthNeeded)
{
this.RequiresEmail = true;
this.SteamID = loginResponse.EmailSteamID;
return LoginResult.NeedEmail;
}
if (loginResponse.TwoFactorNeeded && !loginResponse.Success)
{
this.Requires2FA = true;
return LoginResult.Need2FA;
}
if (loginResponse.Message != null && loginResponse.Message.Contains("too many login failures"))
{
return LoginResult.TooManyFailedLogins;
}
if (loginResponse.OAuthData == null || loginResponse.OAuthData.OAuthToken == null || loginResponse.OAuthData.OAuthToken.Length == 0)
{
return LoginResult.GeneralFailure;
}
if (!loginResponse.LoginComplete)
{
return LoginResult.BadCredentials;
}
else
{
var readableCookies = cookies.GetCookies(new Uri("https://steamcommunity.com"));
var oAuthData = loginResponse.OAuthData;
SessionData session = new SessionData();
session.OAuthToken = oAuthData.OAuthToken;
session.SteamID = oAuthData.SteamID;
session.SteamLogin = session.SteamID + "%7C%7C" + oAuthData.SteamLogin;
session.SteamLoginSecure = session.SteamID + "%7C%7C" + oAuthData.SteamLoginSecure;
session.WebCookie = oAuthData.Webcookie;
session.SessionID = readableCookies["sessionid"].Value;
this.Session = session;
this.LoggedIn = true;
return LoginResult.LoginOkay;
}
}
private class LoginResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("login_complete")]
public bool LoginComplete { get; set; }
[JsonProperty("oauth")]
public string OAuthDataString { get; set; }
public OAuth OAuthData
{
get
{
return OAuthDataString != null ? JsonConvert.DeserializeObject<OAuth>(OAuthDataString) : null;
}
}
[JsonProperty("captcha_needed")]
public bool CaptchaNeeded { get; set; }
[JsonProperty("captcha_gid")]
public string CaptchaGID { get; set; }
[JsonProperty("emailsteamid")]
public ulong EmailSteamID { get; set; }
[JsonProperty("emailauth_needed")]
public bool EmailAuthNeeded { get; set; }
[JsonProperty("requires_twofactor")]
public bool TwoFactorNeeded { get; set; }
[JsonProperty("message")]
public string Message { get; set; }
internal class OAuth
{
[JsonProperty("steamid")]
public ulong SteamID { get; set; }
[JsonProperty("oauth_token")]
public string OAuthToken { get; set; }
[JsonProperty("wgtoken")]
public string SteamLogin { get; set; }
[JsonProperty("wgtoken_secure")]
public string SteamLoginSecure { get; set; }
[JsonProperty("webcookie")]
public string Webcookie { get; set; }
}
}
private class RSAResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("publickey_exp")]
public string Exponent { get; set; }
[JsonProperty("publickey_mod")]
public string Modulus { get; set; }
[JsonProperty("timestamp")]
public string Timestamp { get; set; }
[JsonProperty("steamid")]
public ulong SteamID { get; set; }
}
}
public enum LoginResult
{
LoginOkay,
GeneralFailure,
BadRSA,
BadCredentials,
NeedCaptcha,
Need2FA,
NeedEmail,
TooManyFailedLogins,
}
}

24
SteamAuth/Util.cs Normal file
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@@ -0,0 +1,24 @@
using System;
using System.Net;
namespace SteamAuth
{
public class Util
{
public static long GetSystemUnixTime()
{
return (long)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
}
public static byte[] HexStringToByteArray(string hex)
{
int hexLen = hex.Length;
byte[] ret = new byte[hexLen / 2];
for (int i = 0; i < hexLen; i += 2)
{
ret[i / 2] = Convert.ToByte(hex.Substring(i, 2), 16);
}
return ret;
}
}
}

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
</packages>

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@@ -76,38 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -926,24 +894,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.JsonConstructorAttribute">
<summary>
@@ -1047,6 +1015,21 @@
Load comments as a <see cref="T:Newtonsoft.Json.Linq.JValue"/> with type <see cref="F:Newtonsoft.Json.Linq.JTokenType.Comment"/>.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.LineInfoHandling">
<summary>
Specifies how line information is handled when loading JSON.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Ignore">
<summary>
Ignore line information.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Load">
<summary>
Load line information.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.JsonLoadSettings">
<summary>
Specifies the settings used when loading JSON.
@@ -1058,6 +1041,12 @@
</summary>
<value>The JSON comment handling.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonLoadSettings.LineInfoHandling">
<summary>
Gets or sets how JSON line info is handled when loading JSON.
</summary>
<value>The JSON line info handling.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JsonMergeSettings">
<summary>
Specifies the settings used when merging JSON.
@@ -2156,38 +2145,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -4468,9 +4425,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -4785,6 +4742,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -6093,6 +6055,11 @@
The property must be defined in JSON and cannot be a null value.
</summary>
</member>
<member name="F:Newtonsoft.Json.Required.DisallowNull">
<summary>
The property is not required but it cannot be a null value.
</summary>
</member>
<member name="T:Newtonsoft.Json.PreserveReferencesHandling">
<summary>
Specifies reference handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
@@ -6392,7 +6359,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -6406,6 +6373,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -6629,6 +6601,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -6704,7 +6688,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -6717,21 +6701,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -6743,7 +6719,25 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -6838,9 +6832,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -6895,9 +6889,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -7489,6 +7483,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -8095,6 +8101,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -9010,6 +9021,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>
@@ -9564,6 +9580,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,

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View File

@@ -59,46 +59,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -977,24 +937,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.JsonConstructorAttribute">
<summary>
@@ -1098,6 +1058,21 @@
Load comments as a <see cref="T:Newtonsoft.Json.Linq.JValue"/> with type <see cref="F:Newtonsoft.Json.Linq.JTokenType.Comment"/>.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.LineInfoHandling">
<summary>
Specifies how line information is handled when loading JSON.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Ignore">
<summary>
Ignore line information.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Load">
<summary>
Load line information.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.JPropertyDescriptor">
<summary>
Represents a view of a <see cref="T:Newtonsoft.Json.Linq.JProperty"/>.
@@ -1198,6 +1173,12 @@
</summary>
<value>The JSON comment handling.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonLoadSettings.LineInfoHandling">
<summary>
Gets or sets how JSON line info is handled when loading JSON.
</summary>
<value>The JSON line info handling.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JsonMergeSettings">
<summary>
Specifies the settings used when merging JSON.
@@ -2218,44 +2199,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -4576,9 +4519,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -4893,6 +4836,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -5143,6 +5091,11 @@
The property must be defined in JSON and cannot be a null value.
</summary>
</member>
<member name="F:Newtonsoft.Json.Required.DisallowNull">
<summary>
The property is not required but it cannot be a null value.
</summary>
</member>
<member name="T:Newtonsoft.Json.PreserveReferencesHandling">
<summary>
Specifies reference handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
@@ -5442,7 +5395,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -5456,6 +5409,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -5679,6 +5637,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -5760,7 +5730,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -5773,21 +5743,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -5799,7 +5761,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -5809,7 +5777,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -5900,9 +5880,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -5957,9 +5937,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -6557,6 +6537,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -7236,6 +7228,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -8151,6 +8148,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>
@@ -8717,6 +8719,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,

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View File

@@ -76,46 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -857,24 +817,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.IJsonLineInfo">
<summary>
@@ -1719,9 +1679,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -1956,6 +1916,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -2123,6 +2095,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -2433,7 +2410,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -2447,6 +2424,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -2592,7 +2574,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -2605,21 +2587,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2631,7 +2605,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2641,7 +2621,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -2677,9 +2669,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -3119,6 +3111,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -3590,6 +3594,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,
@@ -3643,6 +3653,21 @@
Load comments as a <see cref="T:Newtonsoft.Json.Linq.JValue"/> with type <see cref="F:Newtonsoft.Json.Linq.JTokenType.Comment"/>.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.LineInfoHandling">
<summary>
Specifies how line information is handled when loading JSON.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Ignore">
<summary>
Ignore line information.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Load">
<summary>
Load line information.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.Extensions">
<summary>
Contains the LINQ to JSON extension methods.
@@ -4546,6 +4571,12 @@
</summary>
<value>The JSON comment handling.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonLoadSettings.LineInfoHandling">
<summary>
Gets or sets how JSON line info is handled when loading JSON.
</summary>
<value>The JSON line info handling.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JsonMergeSettings">
<summary>
Specifies the settings used when merging JSON.
@@ -5483,44 +5514,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -6260,6 +6253,11 @@
The property must be defined in JSON and cannot be a null value.
</summary>
</member>
<member name="F:Newtonsoft.Json.Required.DisallowNull">
<summary>
The property is not required but it cannot be a null value.
</summary>
</member>
<member name="T:Newtonsoft.Json.Schema.Extensions">
<summary>
<para>
@@ -7593,6 +7591,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -7629,9 +7632,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -8026,6 +8029,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>

View File

@@ -76,46 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -956,24 +916,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.IJsonLineInfo">
<summary>
@@ -1969,9 +1929,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -2206,6 +2166,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -2373,6 +2345,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -2683,7 +2660,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -2697,6 +2674,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -2842,7 +2824,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -2855,21 +2837,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2881,7 +2855,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2891,7 +2871,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -2927,9 +2919,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -3369,6 +3361,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -3840,6 +3844,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,
@@ -3893,6 +3903,21 @@
Load comments as a <see cref="T:Newtonsoft.Json.Linq.JValue"/> with type <see cref="F:Newtonsoft.Json.Linq.JTokenType.Comment"/>.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.LineInfoHandling">
<summary>
Specifies how line information is handled when loading JSON.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Ignore">
<summary>
Ignore line information.
</summary>
</member>
<member name="F:Newtonsoft.Json.Linq.LineInfoHandling.Load">
<summary>
Load line information.
</summary>
</member>
<member name="T:Newtonsoft.Json.Linq.Extensions">
<summary>
Contains the LINQ to JSON extension methods.
@@ -4816,6 +4841,12 @@
</summary>
<value>The JSON comment handling.</value>
</member>
<member name="P:Newtonsoft.Json.Linq.JsonLoadSettings.LineInfoHandling">
<summary>
Gets or sets how JSON line info is handled when loading JSON.
</summary>
<value>The JSON line info handling.</value>
</member>
<member name="T:Newtonsoft.Json.Linq.JsonMergeSettings">
<summary>
Specifies the settings used when merging JSON.
@@ -5771,44 +5802,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -6557,6 +6550,11 @@
The property must be defined in JSON and cannot be a null value.
</summary>
</member>
<member name="F:Newtonsoft.Json.Required.DisallowNull">
<summary>
The property is not required but it cannot be a null value.
</summary>
</member>
<member name="T:Newtonsoft.Json.Schema.Extensions">
<summary>
<para>
@@ -7914,6 +7912,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -7950,9 +7953,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -8347,6 +8350,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>

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@@ -821,6 +821,12 @@
The connection timeout.
</value>
</member>
<member name="P:SteamKit2.Internal.CMClient.DebugNetworkListener">
<summary>
Gets or sets the network listening interface. Use this for debugging only.
For your convenience, you can use <see cref="T:SteamKit2.NetHookNetworkListener"/> class.
</summary>
</member>
<member name="M:SteamKit2.Internal.CMClient.#ctor(System.Net.Sockets.ProtocolType)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.Internal.CMClient"/> class with a specific connection type.
@@ -1492,14 +1498,14 @@
Smart list of CM servers.
</summary>
</member>
<member name="P:SteamKit2.SmartCMServerList.ScoreExpiryTimeSpan">
<member name="P:SteamKit2.SmartCMServerList.BadConnectionMemoryTimeSpan">
<summary>
Determines after how much time a server's score should expire and be reset to it's base value.
Determines how long a server's bad connection state is remembered for.
</summary>
</member>
<member name="M:SteamKit2.SmartCMServerList.ResetOldScores">
<summary>
Resets the scores of all servers which had their scores last updated a <see cref="P:SteamKit2.SmartCMServerList.ScoreExpiryTimeSpan"/> ago.
Resets the scores of all servers which has a last bad connection more than <see cref="P:SteamKit2.SmartCMServerList.BadConnectionMemoryTimeSpan"/> ago.
</summary>
</member>
<member name="M:SteamKit2.SmartCMServerList.TryAdd(System.Net.IPEndPoint)">
@@ -1516,9 +1522,18 @@
<param name="endPoints">The collection of <see cref="T:System.Net.IPEndPoint"/>s to add.</param>
<returns>false if any of the specified servers are already in the list, true otherwise.</returns>
</member>
<member name="M:SteamKit2.SmartCMServerList.ResetAllScores">
<member name="M:SteamKit2.SmartCMServerList.MergeWithList(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
<summary>
Explicitly resets the quality of every stored server.
Merges the list with a new list of servers provided to us by the Steam servers.
This adds the new list of <see cref="T:System.Net.IPEndPoint"/>s to the beginning of the list,
ensuring that any pre-existing servers are moved into their new place in order near
the beginning of the list.
</summary>
<param name="listToMerge">The <see cref="T:System.Net.IPEndPoint"/>s to merge into this <see cref="T:SteamKit2.SmartCMServerList"/>.</param>
</member>
<member name="M:SteamKit2.SmartCMServerList.ResetBadServers">
<summary>
Explicitly resets the known state of all servers.
</summary>
</member>
<member name="M:SteamKit2.SmartCMServerList.Clear">
@@ -1853,6 +1868,7 @@
<summary>
Requests details for a specific item of user generated content from the Steam servers.
Results are returned in a <see cref="T:SteamKit2.SteamCloud.UGCDetailsCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="ugcId">The unique user generated content id.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamCloud.UGCDetailsCallback"/>.</returns>
@@ -1861,6 +1877,7 @@
<summary>
Requests details for a specific file in the user's Cloud storage.
Results are returned in a <see cref="T:SteamKit2.SteamCloud.SingleFileInfoCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appid">The app id of the game.</param>
<param name="filename">The path to the file being requested.</param>
@@ -1870,6 +1887,7 @@
<summary>
Commit a Cloud file at the given path to make its UGC handle publicly visible.
Results are returned in a <see cref="T:SteamKit2.SteamCloud.ShareFileCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appid">The app id of the game.</param>
<param name="filename">The path to the file being requested.</param>
@@ -2009,9 +2027,8 @@
</member>
<member name="M:SteamKit2.SteamGameServer.LogOff">
<summary>
Logs the game server off of the Steam3 network.
This method does not disconnect the client.
Results are returned in a <see cref="T:SteamKit2.SteamUser.LoggedOffCallback"/>.
Informs the Steam servers that this client wishes to log off from the network.
The Steam server will disconnect the client, and a <see cref="T:SteamKit2.SteamClient.DisconnectedCallback"/> will be posted.
</summary>
</member>
<member name="M:SteamKit2.SteamGameServer.SendStatus(SteamKit2.SteamGameServer.StatusDetails)">
@@ -2139,6 +2156,7 @@
<summary>
Requests a list of servers from the Steam game master server.
Results are returned in a <see cref="T:SteamKit2.SteamMasterServer.QueryCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The details for the request.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamMasterServer.QueryCallback"/>.</returns>
@@ -2242,6 +2260,7 @@
<summary>
Adds a screenshot to the user's screenshot library. The screenshot image and thumbnail must already exist on the UFS.
Results are returned in a <see cref="T:SteamKit2.SteamScreenshots.ScreenshotAddedCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The details of the screenshot.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamScreenshots.ScreenshotAddedCallback"/>.</returns>
@@ -2428,6 +2447,7 @@
<summary>
Sends a message.
Results are returned in a <see cref="T:SteamKit2.SteamUnifiedMessages.ServiceMethodResponse"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<typeparam name="TResponse">The type of the protobuf object which is the response to the RPC call.</typeparam>
<param name="expr">RPC call expression, e.g. x => x.SomeMethodCall(message);</param>
@@ -2438,6 +2458,7 @@
<summary>
Sends a message.
Results are returned in a <see cref="T:SteamKit2.SteamUnifiedMessages.ServiceMethodResponse"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<typeparam name="TRequest">The type of a protobuf object.</typeparam>
<param name="name">Name of the RPC endpoint. Takes the format ServiceName.RpcName</param>
@@ -2656,6 +2677,7 @@
<summary>
Enumerates the list of published files for the current logged in user.
Results are returned in a <see cref="T:SteamKit2.SteamWorkshop.UserPublishedFilesCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The specific details of the request.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamWorkshop.UserPublishedFilesCallback"/>.</returns>
@@ -2664,6 +2686,7 @@
<summary>
Enumerates the list of subscribed files for the current logged in user.
Results are returned in a <see cref="T:SteamKit2.SteamWorkshop.UserSubscribedFilesCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The specific details of the request.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamWorkshop.UserSubscribedFilesCallback"/>.</returns>
@@ -2672,6 +2695,7 @@
<summary>
Enumerates the list of published files for the current logged in user based on user action.
Results are returned in a <see cref="T:SteamKit2.SteamWorkshop.UserActionPublishedFilesCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The specific details of the request.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamWorkshop.UserActionPublishedFilesCallback"/>.</returns>
@@ -2740,6 +2764,7 @@
<summary>
Enumerates the list of all published files on the Steam workshop.
Results are returned in a <see cref="T:SteamKit2.SteamWorkshop.PublishedFilesCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="details">The specific details of the request.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamWorkshop.PublishedFilesCallback"/>.</returns>
@@ -2767,6 +2792,7 @@
<summary>
Asks the Steam back-end for a leaderboard by name for a given appid.
Results are returned in a <see cref="T:SteamKit2.SteamUserStats.FindOrCreateLeaderboardCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appId">The AppID to request a leaderboard for.</param>
<param name="name">Name of the leaderboard to request.</param>
@@ -2776,6 +2802,7 @@
<summary>
Asks the Steam back-end for a leaderboard by name, and will create it if it's not yet.
Results are returned in a <see cref="T:SteamKit2.SteamUserStats.FindOrCreateLeaderboardCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appId">The AppID to request a leaderboard for.</param>
<param name="name">Name of the leaderboard to create.</param>
@@ -2787,6 +2814,7 @@
<summary>
Asks the Steam back-end for a set of rows in the leaderboard.
Results are returned in a <see cref="T:SteamKit2.SteamUserStats.LeaderboardEntriesCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appId">The AppID to request leaderboard rows for.</param>
<param name="id">ID of the leaderboard to view.</param>
@@ -2896,6 +2924,79 @@
Gets the list of leaderboard entries this response contains.
</summary>
</member>
<member name="M:SteamKit2.AsyncJobManager.StartJob(SteamKit2.AsyncJob)">
<summary>
Tracks a job with this manager.
</summary>
<param name="asyncJob">The asynchronous job to track.</param>
</member>
<member name="M:SteamKit2.AsyncJobManager.TryCompleteJob(SteamKit2.JobID,SteamKit2.CallbackMsg)">
<summary>
Passes a callback to a pending async job.
If the given callback completes the job, the job is removed from this manager.
</summary>
<param name="jobId">The JobID.</param>
<param name="callback">The callback.</param>
</member>
<member name="M:SteamKit2.AsyncJobManager.HeartbeatJob(SteamKit2.JobID)">
<summary>
Extends the lifetime of a job.
</summary>
<param name="jobId">The job identifier.</param>
</member>
<member name="M:SteamKit2.AsyncJobManager.FailJob(SteamKit2.JobID)">
<summary>
Marks a certain job as remotely failed.
</summary>
<param name="jobId">The job identifier.</param>
</member>
<member name="M:SteamKit2.AsyncJobManager.CancelPendingJobs">
<summary>
Cancels and clears all jobs being tracked.
</summary>
</member>
<member name="M:SteamKit2.AsyncJobManager.SetTimeoutsEnabled(System.Boolean)">
<summary>
Enables or disables periodic checks for job timeouts.
</summary>
<param name="enable">Whether or not job timeout checks should be enabled.</param>
</member>
<member name="M:SteamKit2.AsyncJobManager.CancelTimedoutJobs">
<summary>
This is called periodically to cancel and clear out any jobs that have timed out (no response from Steam).
</summary>
</member>
<member name="M:SteamKit2.AsyncJobManager.GetJob(SteamKit2.JobID,System.Boolean)">
<summary>
Retrieves a job from this manager, and optionally removes it from tracking.
</summary>
<param name="jobId">The JobID.</param>
<param name="andRemove">If set to <c>true</c>, this job is removed from tracking.</param>
<returns></returns>
</member>
<member name="T:SteamKit2.AsyncJobFailedException">
<summary>
Thrown when Steam encounters a remote error with a pending <see cref="T:SteamKit2.AsyncJob"/>.
</summary>
</member>
<member name="M:SteamKit2.AsyncJobFailedException.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.AsyncJobFailedException"/> class.
</summary>
</member>
<member name="M:SteamKit2.AsyncJobFailedException.#ctor(System.String)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.AsyncJobFailedException"/> class.
</summary>
<param name="message">The message that describes the error.</param>
</member>
<member name="M:SteamKit2.AsyncJobFailedException.#ctor(System.String,System.Exception)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.AsyncJobFailedException"/> class.
</summary>
<param name="message">The error message that explains the reason for the exception.</param>
<param name="innerException">The exception that is the cause of the current exception, or a null reference (Nothing in Visual Basic) if no inner exception is specified.</param>
</member>
<member name="T:SteamKit2.Callback`1">
<summary>
This utility class is used for binding a callback to a function.
@@ -3229,19 +3330,20 @@
Helper class to load servers from the Steam Directory Web API.
</summary>
</member>
<member name="M:SteamKit2.SteamDirectory.Initialize(System.Int32)">
<member name="M:SteamKit2.SteamDirectory.Initialize(System.UInt32)">
<summary>
Initializes <see cref="T:SteamKit2.Internal.CMClient"/>'s server list with servers from the Steam Directory.
</summary>
<param name="cellid">Cell ID</param>
</member>
<member name="M:SteamKit2.SteamDirectory.LoadAsync(System.Int32)">
<member name="M:SteamKit2.SteamDirectory.LoadAsync(System.UInt32)">
<summary>
Load a list of servers from the Steam Directory.
</summary>
<param name="cellid">Cell ID</param>
<returns>A <see cref="T:System.Threading.Tasks.Task"/> with the Result set to an enumerable list of <see cref="T:System.Net.IPEndPoint"/>s.</returns>
</member>
<member name="M:SteamKit2.SteamDirectory.LoadAsync(System.Int32,System.Threading.CancellationToken)">
<member name="M:SteamKit2.SteamDirectory.LoadAsync(System.UInt32,System.Threading.CancellationToken)">
<summary>
Load a list of servers from the Steam Directory.
</summary>
@@ -3536,45 +3638,6 @@
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="T:SteamKit2.JobID">
<summary>
Represents an identifier of a network task known as a job.
</summary>
</member>
<member name="F:SteamKit2.JobID.Invalid">
<summary>
Represents an invalid JobID.
</summary>
</member>
<member name="M:SteamKit2.JobID.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.JobID"/> class.
</summary>
</member>
<member name="M:SteamKit2.JobID.#ctor(System.UInt64)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.JobID"/> class.
</summary>
<param name="jobId">The Job ID to initialize this instance with.</param>
</member>
<member name="M:SteamKit2.JobID.op_Implicit(SteamKit2.JobID)~System.UInt64">
<summary>
Performs an implicit conversion from <see cref="T:SteamKit2.JobID"/> to <see cref="T:System.UInt64"/>.
</summary>
<param name="jobId">The Job ID.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="M:SteamKit2.JobID.op_Implicit(System.UInt64)~SteamKit2.JobID">
<summary>
Performs an implicit conversion from <see cref="T:System.UInt64"/> to <see cref="T:SteamKit2.JobID"/>.
</summary>
<param name="jobId">The Job ID.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="T:SteamKit2.UGCHandle">
<summary>
Represents a single unique handle to a piece of User Generated Content.
@@ -3699,6 +3762,195 @@
<param name="encryptionKey">The encryption key.</param>
<returns><c>true</c> if the file names were successfully decrypted; otherwise, <c>false</c>.</returns>
</member>
<member name="T:SteamKit2.JobID">
<summary>
Represents an identifier of a network task known as a job.
</summary>
</member>
<member name="F:SteamKit2.JobID.Invalid">
<summary>
Represents an invalid JobID.
</summary>
</member>
<member name="M:SteamKit2.JobID.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.JobID"/> class.
</summary>
</member>
<member name="M:SteamKit2.JobID.#ctor(System.UInt64)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.JobID"/> class.
</summary>
<param name="jobId">The Job ID to initialize this instance with.</param>
</member>
<member name="M:SteamKit2.JobID.op_Implicit(SteamKit2.JobID)~System.UInt64">
<summary>
Performs an implicit conversion from <see cref="T:SteamKit2.JobID"/> to <see cref="T:System.UInt64"/>.
</summary>
<param name="jobId">The Job ID.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="M:SteamKit2.JobID.op_Implicit(System.UInt64)~SteamKit2.JobID">
<summary>
Performs an implicit conversion from <see cref="T:System.UInt64"/> to <see cref="T:SteamKit2.JobID"/>.
</summary>
<param name="jobId">The Job ID.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="M:SteamKit2.JobID.op_Implicit(SteamKit2.AsyncJob)~SteamKit2.JobID">
<summary>
Performs an implicit conversion from <see cref="T:SteamKit2.AsyncJob"/> to <see cref="T:SteamKit2.JobID"/>.
</summary>
<param name="asyncJob">The asynchronous job.</param>
<returns>
The result of the conversion.
</returns>
</member>
<member name="T:SteamKit2.AsyncJob">
<summary>
The base class for awaitable versions of a <see cref="P:SteamKit2.AsyncJob.JobID"/>.
Should not be used or constructed directly, but rather with <see cref="T:SteamKit2.AsyncJob`1"/>.
</summary>
</member>
<member name="P:SteamKit2.AsyncJob.JobID">
<summary>
Gets the <see cref="P:SteamKit2.AsyncJob.JobID"/> for this job.
</summary>
</member>
<member name="P:SteamKit2.AsyncJob.Timeout">
<summary>
Gets or sets the period of time before this job will be considered timed out and will be canceled. By default this is 10 seconds.
</summary>
</member>
<member name="M:SteamKit2.AsyncJob.AddResult(SteamKit2.CallbackMsg)">
<summary>
Adds a callback to the async job's result set.
</summary>
<param name="callback">The callback.</param>
<returns><c>true</c> if this result completes the set; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SteamKit2.AsyncJob.SetFailed(System.Boolean)">
<summary>
Sets this job as failed, either remotely or due to a message timeout.
</summary>
<param name="dueToRemoteFailure">
If set to <c>true</c> this job is marked as failed because Steam informed us of a job failure;
otherwise, this job has failed due to a message timeout.
</param>
</member>
<member name="M:SteamKit2.AsyncJob.Heartbeat">
<summary>
Marks this job as having received a heartbeat and extends the job's timeout.
</summary>
</member>
<member name="T:SteamKit2.AsyncJob`1">
<summary>
Represents an awaitable version of a <see cref="T:SteamKit2.JobID"/>.
Can either be converted to a TPL <see cref="T:System.Threading.Tasks.Task"/> with <see cref="M:SteamKit2.AsyncJob`1.ToTask"/> or can be awaited directly.
</summary>
<typeparam name="T">The callback type that will be returned by this async job.</typeparam>
</member>
<member name="M:SteamKit2.AsyncJob`1.#ctor(SteamKit2.SteamClient,SteamKit2.JobID)">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.AsyncJob`1" /> class.
</summary>
<param name="client">The <see cref="T:SteamKit2.SteamClient"/> that this job will be associated with.</param>
<param name="jobId">The Job ID value associated with this async job.</param>
</member>
<member name="M:SteamKit2.AsyncJob`1.ToTask">
<summary>
Converts this <see cref="T:SteamKit2.AsyncJob`1"/> instance into a TPL <see cref="T:System.Threading.Tasks.Task`1"/>.
</summary>
<returns></returns>
</member>
<member name="M:SteamKit2.AsyncJob`1.GetAwaiter">
<summary>Gets an awaiter used to await this <see cref="T:SteamKit2.AsyncJob`1"/>.</summary>
<returns>An awaiter instance.</returns>
<remarks>This method is intended for compiler use rather than use directly in code.</remarks>
</member>
<member name="M:SteamKit2.AsyncJob`1.AddResult(SteamKit2.CallbackMsg)">
<summary>
Adds a callback to the async job's result set. For an <see cref="T:SteamKit2.AsyncJob`1"/>, this always completes the set.
</summary>
<param name="callback">The callback.</param>
<returns>Always <c>true</c>.</returns>
</member>
<member name="M:SteamKit2.AsyncJob`1.SetFailed(System.Boolean)">
<summary>
Sets this job as failed, either remotely or due to a message timeout.
</summary>
<param name="dueToRemoteFailure">
If set to <c>true</c> this job is marked as failed because Steam informed us of a job failure;
otherwise, this job has failed due to a message timeout.
</param>
</member>
<member name="T:SteamKit2.AsyncJobMultiple`1">
<summary>
Represents an awaitable version of a <see cref="T:SteamKit2.JobID"/>.
Can either be converted to a TPL <see cref="T:System.Threading.Tasks.Task"/> with <see cref="M:SteamKit2.AsyncJobMultiple`1.ToTask"/> or can be awaited directly.
This type of async job can contain multiple callback results.
</summary>
<typeparam name="T">The callback type that will be returned by this async job.</typeparam>
</member>
<member name="T:SteamKit2.AsyncJobMultiple`1.ResultSet">
<summary>
The set of callback results for an <see cref="T:SteamKit2.AsyncJobMultiple`1"/>.
</summary>
</member>
<member name="P:SteamKit2.AsyncJobMultiple`1.ResultSet.Complete">
<summary>
Gets a value indicating whether this <see cref="T:SteamKit2.AsyncJobMultiple`1.ResultSet" /> is complete and contains every result sent by Steam.
</summary>
</member>
<member name="P:SteamKit2.AsyncJobMultiple`1.ResultSet.Failed">
<summary>
Gets a value indicating whether the parent <see cref="T:SteamKit2.AsyncJobMultiple`1" /> received an incomplete result set and then encountered a remote failure.
</summary>
</member>
<member name="P:SteamKit2.AsyncJobMultiple`1.ResultSet.Results">
<summary>
Gets a read only collection of callback results for this async job.
</summary>
</member>
<member name="M:SteamKit2.AsyncJobMultiple`1.#ctor(SteamKit2.SteamClient,SteamKit2.JobID,System.Predicate{`0})">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.AsyncJob`1" /> class.
</summary>
<param name="client">The <see cref="T:SteamKit2.SteamClient"/> that this job will be associated with.</param>
<param name="jobId">The Job ID value associated with this async job.</param>
<param name="finishCondition">The condition that must be fulfilled for the result set to be considered complete.</param>
</member>
<member name="M:SteamKit2.AsyncJobMultiple`1.ToTask">
<summary>
Converts this <see cref="T:SteamKit2.AsyncJob`1"/> instance into a TPL <see cref="T:System.Threading.Tasks.Task`1"/>.
</summary>
<returns></returns>
</member>
<member name="M:SteamKit2.AsyncJobMultiple`1.GetAwaiter">
<summary>Gets an awaiter used to await this <see cref="T:SteamKit2.AsyncJob`1"/>.</summary>
<returns>An awaiter instance.</returns>
<remarks>This method is intended for compiler use rather than use directly in code.</remarks>
</member>
<member name="M:SteamKit2.AsyncJobMultiple`1.AddResult(SteamKit2.CallbackMsg)">
<summary>
Adds a callback to the async job's result set.
</summary>
<param name="callback">The callback.</param>
<returns><c>true</c> if this result completes the set; otherwise, <c>false</c>.</returns>
</member>
<member name="M:SteamKit2.AsyncJobMultiple`1.SetFailed(System.Boolean)">
<summary>
Sets this job as failed, either remotely or due to a message timeout.
</summary>
<param name="dueToRemoteFailure">
If set to <c>true</c> this job is marked as failed because Steam informed us of a job failure;
otherwise, this job has failed due to a message timeout.
</param>
</member>
<member name="T:SteamKit2.MessageObject">
<summary>
Represents a <see cref="T:SteamKit2.KeyValue"/> backed MessageObject structure, which are often sent by the Steam servers.
@@ -3840,6 +4092,60 @@
The result of the operator.
</returns>
</member>
<member name="T:SteamKit2.IDebugNetworkListener">
<summary>
This is a debug utility, do not use it to implement your business logic.
This interface is used for logging network messages sent to and received from the Steam server that the client is connected to.
</summary>
</member>
<member name="M:SteamKit2.IDebugNetworkListener.OnIncomingNetworkMessage(SteamKit2.EMsg,System.Byte[])">
<summary>
Called when a packet is received from the Steam server.
</summary>
<param name="msgType">Network message type of this packet message.</param>
<param name="data">Raw packet data that was received.</param>
</member>
<member name="M:SteamKit2.IDebugNetworkListener.OnOutgoingNetworkMessage(SteamKit2.EMsg,System.Byte[])">
<summary>
Called when a packet is about to be sent to the Steam server.
</summary>
<param name="msgType">Network message type of this packet message.</param>
<param name="data">Raw packet data that will be sent.</param>
</member>
<member name="T:SteamKit2.NetHookNetworkListener">
<summary>
Dump any network messages sent to and received from the Steam server that the client is connected to.
These messages are dumped to file, and can be analyzed further with NetHookAnalyzer, a hex editor, or your own purpose-built tools.
Be careful with this, sensitive data may be written to the disk (such as your Steam password).
</summary>
</member>
<member name="M:SteamKit2.NetHookNetworkListener.#ctor">
<summary>
Will create a folder in path "%assembly%/nethook/%currenttime%/"
</summary>
</member>
<member name="M:SteamKit2.NetHookNetworkListener.#ctor(System.String)">
<summary>
Log to your own folder.
</summary>
<param name="path">Path to folder.</param>
</member>
<member name="M:SteamKit2.NetHookNetworkListener.OnIncomingNetworkMessage(SteamKit2.EMsg,System.Byte[])">
<summary>
Called when a packet is received from the Steam server.
</summary>
<param name="msgType">Network message type of this packet message.</param>
<param name="data">Raw packet data that was received.</param>
</member>
<member name="M:SteamKit2.NetHookNetworkListener.OnOutgoingNetworkMessage(SteamKit2.EMsg,System.Byte[])">
<summary>
Called when a packet is about to be sent to the Steam server.
</summary>
<param name="msgType">Network message type of this packet message.</param>
<param name="data">Raw packet data that will be sent.</param>
</member>
<member name="P:SteamKit2.UdpPacket.IsValid">
<summary>
Gets a value indicating whether this instance is valid.
@@ -4356,7 +4662,7 @@
</member>
<member name="P:SteamKit2.SteamApps.PICSProductInfoCallback.ResponsePending">
<summary>
Gets if the are more product information responses pending
Gets if there are more product information responses pending
</summary>
</member>
<member name="P:SteamKit2.SteamApps.PICSProductInfoCallback.UnknownPackages">
@@ -4507,6 +4813,7 @@
<summary>
Requests an app ownership ticket for the specified AppID.
Results are returned in a <see cref="T:SteamKit2.SteamApps.AppOwnershipTicketCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appid">The appid to request the ownership ticket of.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamApps.AppOwnershipTicketCallback"/>.</returns>
@@ -4515,6 +4822,7 @@
<summary>
Requests app information for a single app. Use the overload for requesting information on a batch of apps.
Results are returned in a <see cref="T:SteamKit2.SteamApps.AppInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4526,6 +4834,7 @@
<summary>
Requests app information for a single app. Use the overload for requesting information on a batch of apps.
Results are returned in a <see cref="T:SteamKit2.SteamApps.AppInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4537,6 +4846,7 @@
<summary>
Requests app information for a list of apps.
Results are returned in a <see cref="T:SteamKit2.SteamApps.AppInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4548,6 +4858,7 @@
<summary>
Requests app information for a list of apps.
Results are returned in a <see cref="T:SteamKit2.SteamApps.AppInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4559,6 +4870,7 @@
<summary>
Requests package information for a single package. Use the overload for requesting information on a batch of packages.
Results are returned in a <see cref="T:SteamKit2.SteamApps.PackageInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4570,6 +4882,7 @@
<summary>
Requests package information for a list of packages.
Results are returned in a <see cref="T:SteamKit2.SteamApps.PackageInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
Consider using <see cref="o:SteamApps.PICSGetProductInfo"/> instead.
</summary>
@@ -4591,15 +4904,27 @@
<summary>
Request the depot decryption key for a specified DepotID.
Results are returned in a <see cref="T:SteamKit2.SteamApps.DepotKeyCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="depotid">The DepotID to request a decryption key for.</param>
<param name="appid">The AppID to request the decryption key for.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamApps.DepotKeyCallback"/>.</returns>
</member>
<member name="M:SteamKit2.SteamApps.PICSGetAccessTokens(System.Nullable{System.UInt32},System.Nullable{System.UInt32})">
<summary>
Request PICS access tokens for an app or package.
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSTokensCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="app">App id to request access token for.</param>
<param name="package">Package id to request access token for.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamApps.PICSTokensCallback"/>.</returns>
</member>
<member name="M:SteamKit2.SteamApps.PICSGetAccessTokens(System.Collections.Generic.IEnumerable{System.UInt32},System.Collections.Generic.IEnumerable{System.UInt32})">
<summary>
Request PICS access tokens for a list of app ids and package ids
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSTokensCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="appIds">List of app ids to request access tokens for.</param>
<param name="packageIds">List of package ids to request access tokens for.</param>
@@ -4609,6 +4934,7 @@
<summary>
Request changes for apps and packages since a given change number
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSChangesCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="lastChangeNumber">Last change number seen.</param>
<param name="sendAppChangelist">Whether to send app changes.</param>
@@ -4619,6 +4945,7 @@
<summary>
Request product information for an app or package
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSProductInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="app">App id requested.</param>
<param name="package">Package id requested.</param>
@@ -4630,6 +4957,7 @@
<summary>
Request product information for a list of apps or packages
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSProductInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="apps">List of app ids requested.</param>
<param name="packages">List of package ids requested.</param>
@@ -4641,6 +4969,7 @@
<summary>
Request product information for a list of apps or packages
Results are returned in a <see cref="T:SteamKit2.SteamApps.PICSProductInfoCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="apps">List of <see cref="T:SteamKit2.SteamApps.PICSRequest"/> requests for apps.</param>
<param name="packages">List of <see cref="T:SteamKit2.SteamApps.PICSRequest"/> requests for packages.</param>
@@ -4651,6 +4980,7 @@
<summary>
Request product information for an app or package
Results are returned in a <see cref="T:SteamKit2.SteamApps.CDNAuthTokenCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="app">App id requested.</param>
<param name="host_name">CDN host name being requested.</param>
@@ -4660,6 +4990,7 @@
<summary>
Request a free license for given appid, can be used for free on demand apps
Results are returned in a <see cref="T:SteamKit2.SteamApps.FreeLicenseCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="app">The app to request a free license for.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamApps.FreeLicenseCallback"/>.</returns>
@@ -4668,6 +4999,7 @@
<summary>
Request a free license for given appids, can be used for free on demand apps
Results are returned in a <see cref="T:SteamKit2.SteamApps.FreeLicenseCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="apps">The apps to request a free license for.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamApps.FreeLicenseCallback"/>.</returns>
@@ -5027,6 +5359,54 @@
</summary>
<value>The message.</value>
</member>
<member name="T:SteamKit2.SteamFriends.FriendMsgHistoryCallback">
<summary>
<para>This callback is fired in response to receiving historical messages.</para>
See also <seealso cref="M:SteamKit2.SteamFriends.RequestOfflineMessages"/> and
<seealso cref="M:SteamKit2.SteamFriends.RequestMessageHistory(SteamKit2.SteamID)"/>.
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.Result">
<summary>
Gets the result of the request.
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.SteamID">
<summary>
Gets the SteamID of the user with whom these messages were exchanged.
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.Messages">
<summary>
The messages exchanged with the user.
Offline messages are marked by having set <see cref="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage.Unread"/> to <c>true</c>
</summary>
</member>
<member name="T:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage">
<summary>
Represents a single Message sent to or received from a friend
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage.SteamID">
<summary>
The SteamID of the User that wrote the message
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage.Unread">
<summary>
Whether or not the message has been read, i.e., is an offline message.
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage.Message">
<summary>
The actual message
</summary>
</member>
<member name="P:SteamKit2.SteamFriends.FriendMsgHistoryCallback.FriendMessage.Timestamp">
<summary>
The time (in UTC) when the message was sent
</summary>
</member>
<member name="T:SteamKit2.SteamFriends.FriendAddedCallback">
<summary>
This callback is fired in response to adding a user to your friends list.
@@ -5345,6 +5725,7 @@
<summary>
Sets the local user's persona name and broadcasts it over the network.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.PersonaChangeCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="name">The name.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamFriends.PersonaChangeCallback"/>.</returns>
@@ -5359,6 +5740,7 @@
<summary>
Sets the local user's persona state and broadcasts it over the network.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.PersonaChangeCallback"/> callback.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="state">The state.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamFriends.PersonaChangeCallback"/>.</returns>
@@ -5547,6 +5929,7 @@
<summary>
Ignores or unignores a friend on Steam.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.IgnoreFriendCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="steamId">The SteamID of the friend to ignore or unignore.</param>
<param name="setIgnore">if set to <c>true</c>, the friend will be ignored; otherwise, they will be unignored.</param>
@@ -5556,10 +5939,25 @@
<summary>
Requests profile information for the given <see cref="T:SteamKit2.SteamID"/>.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.ProfileInfoCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<param name="steamId">The SteamID of the friend to request the details of.</param>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamFriends.ProfileInfoCallback"/>.</returns>
</member>
<member name="M:SteamKit2.SteamFriends.RequestMessageHistory(SteamKit2.SteamID)">
<summary>
Requests the last few chat messages with a friend.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.FriendMsgHistoryCallback"/>
</summary>
<param name="steamId">SteamID of the friend</param>
</member>
<member name="M:SteamKit2.SteamFriends.RequestOfflineMessages">
<summary>
Requests all offline messages.
This also marks them as read server side.
Results are returned in a <see cref="T:SteamKit2.SteamFriends.FriendMsgHistoryCallback"/>.
</summary>
</member>
<member name="M:SteamKit2.SteamFriends.HandleMsg(SteamKit2.IPacketMsg)">
<summary>
Handles a client message. This should not be called directly.
@@ -5920,6 +6318,18 @@
</summary>
<value>The CellID.</value>
</member>
<member name="P:SteamKit2.SteamUser.LogOnDetails.LoginID">
<summary>
Gets or sets the LoginID. This number is used for identifying logon session.
The purpose of this field is to allow multiple sessions to the same steam account from the same machine.
This is because Steam Network doesn't allow more than one session with the same LoginID to access given account at the same time.
If you want to establish more than one active session to given account, you must make sure that every session (to that account) has unique LoginID.
By default LoginID is automatically generated based on machine's primary bind address, which is the same for all sessions.
Null value will cause this property to be automatically generated based on default behaviour.
If in doubt, set this property to null.
</summary>
<value>The LoginID.</value>
</member>
<member name="P:SteamKit2.SteamUser.LogOnDetails.AuthCode">
<summary>
Gets or sets the Steam Guard auth code used to login. This is the code sent to the user's email.
@@ -6139,9 +6549,8 @@
</member>
<member name="M:SteamKit2.SteamUser.LogOff">
<summary>
Logs the user off of the Steam3 network.
This method does not disconnect the client.
Results are returned in a <see cref="T:SteamKit2.SteamUser.LoggedOffCallback"/>.
Informs the Steam servers that this client wishes to log off from the network.
The Steam server will disconnect the client, and a <see cref="T:SteamKit2.SteamClient.DisconnectedCallback"/> will be posted.
</summary>
</member>
<member name="M:SteamKit2.SteamUser.SendMachineAuthResponse(SteamKit2.SteamUser.MachineAuthDetails)">
@@ -6155,6 +6564,7 @@
<summary>
Requests a new WebAPI authentication user nonce.
Results are returned in a <see cref="T:SteamKit2.SteamUser.WebAPIUserNonceCallback"/>.
The returned <see cref="T:SteamKit2.AsyncJob`1"/> can also be awaited to retrieve the callback result.
</summary>
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamUser.WebAPIUserNonceCallback"/>.</returns>
</member>
@@ -6181,37 +6591,6 @@
then this will be <see cref="P:JobID.Invalid"/>
</summary>
</member>
<member name="T:SteamKit2.CallbackMsgExtensions">
<summary>
Useful extensions for ICallbackMsg
</summary>
</member>
<member name="M:SteamKit2.CallbackMsgExtensions.IsType``1(SteamKit2.ICallbackMsg)">
<summary>
Determines whether this callback is a certain type.
</summary>
<typeparam name="T">The type to check against.</typeparam>
<returns>
<c>true</c> if this callback is the type specified; otherwise, <c>false</c>.
</returns>
<exception cref="T:System.ArgumentNullException">
<c>msg</c> is null.
</exception>
</member>
<member name="M:SteamKit2.CallbackMsgExtensions.Handle``1(SteamKit2.ICallbackMsg,System.Action{``0})">
<summary>
Invokes the specified handler delegate if the callback matches the type parameter.
</summary>
<typeparam name="T">The type to check against.</typeparam>
<param name="msg">The callback in question.</param>
<param name="handler">The handler to invoke.</param>
<returns>
<c>true</c> if the callback matches and the handler was called; otherwise, <c>false</c>.
</returns>
<exception cref="T:System.ArgumentNullException">
<c>msg</c> is null or <c>handler</c> is null.
</exception>
</member>
<member name="T:SteamKit2.CallbackMsg">
<summary>
Represents the base object all callbacks are based off.
@@ -6394,6 +6773,13 @@
Gets the underlying <see cref="T:SteamKit2.SteamClient"/> for use in sending replies.
</summary>
</member>
<member name="P:SteamKit2.ClientMsgHandler.ExpectDisconnection">
<summary>
Gets or sets whether or not the related <see cref="T:SteamKit2.SteamClient" /> should imminently expect the server to close the connection.
If this is true when the connection is closed, the <see cref="T:SteamKit2.SteamClient.DisconnectedCallback"/>'s <see cref="P:SteamKit2.SteamClient.DisconnectedCallback.UserInitiated"/> property
will be set to <c>true</c>.
</summary>
</member>
<member name="M:SteamKit2.ClientMsgHandler.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SteamKit2.ClientMsgHandler"/> class.
@@ -7104,11 +7490,11 @@
</summary>
<param name="packet">The packet.</param>
</member>
<member name="M:SteamKit2.UdpConnection.SetNetEncryptionFilter(SteamKit2.NetFilterEncryption)">
<member name="M:SteamKit2.UdpConnection.SetNetEncryptionFilter(SteamKit2.INetFilterEncryption)">
<summary>
Sets the network encryption filter for this connection
</summary>
<param name="filter">filter implementing <see cref="T:SteamKit2.NetFilterEncryption"/></param>
<param name="filter">filter implementing <see cref="T:SteamKit2.INetFilterEncryption"/></param>
</member>
<member name="T:SteamKit2.NetMsgEventArgs">
<summary>
@@ -7166,11 +7552,11 @@
</summary>
<returns>The local IP.</returns>
</member>
<member name="M:SteamKit2.Connection.SetNetEncryptionFilter(SteamKit2.NetFilterEncryption)">
<member name="M:SteamKit2.Connection.SetNetEncryptionFilter(SteamKit2.INetFilterEncryption)">
<summary>
Sets the network encryption filter for this connection
</summary>
<param name="filter">filter implementing <see cref="T:SteamKit2.NetFilterEncryption"/></param>
<param name="filter">filter implementing <see cref="T:SteamKit2.INetFilterEncryption"/></param>
</member>
<member name="T:SteamKit2.KeyDictionary">
<summary>
@@ -7229,16 +7615,36 @@
Decrypts an input byte array using AES/CBC/PKCS7 with a given key and IV
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricEncryptWithIV(System.Byte[],System.Byte[],System.Byte[])">
<summary>
Performs an encryption using AES/CBC/PKCS7 with an input byte array and key, with a random IV prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricEncrypt(System.Byte[],System.Byte[])">
<summary>
Performs an encryption using AES/CBC/PKCS7 with an input byte array and key, with a random IV prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricEncryptWithHMACIV(System.Byte[],System.Byte[],System.Byte[])">
<summary>
Performs an encryption using AES/CBC/PKCS7 with an input byte array and key, with a IV (comprised of random bytes and the HMAC-SHA1 of the random bytes and plaintext) prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricDecrypt(System.Byte[],System.Byte[])">
<summary>
Decrypts using AES/CBC/PKCS7 with an input byte array and key, using the random IV prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricDecryptHMACIV(System.Byte[],System.Byte[],System.Byte[])">
<summary>
Decrypts using AES/CBC/PKCS7 with an input byte array and key, using the IV (comprised of random bytes and the HMAC-SHA1 of the random bytes and plaintext) prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.SymmetricDecrypt(System.Byte[],System.Byte[],System.Byte[]@)">
<summary>
Decrypts using AES/CBC/PKCS7 with an input byte array and key, using the random IV prepended using AES/ECB/None
</summary>
</member>
<member name="M:SteamKit2.CryptoHelper.VerifyAndDecryptPassword(System.Byte[],System.String)">
<summary>
Verifies and performs a symmetricdecrypt on the input using the given password as a key

View File

@@ -1,3 +1,30 @@
------------------------------------------------------------------------------
v 1.7.0 Dec 21, 2015
------------------------------------------------------------------------------
* Added awaitable API for job-based messages. APIs which returned a `JobID` now return an `AsyncJob<>`, which can be used to asynchronously await for results. (pr #170)
* Added `SteamApps.PICSGetAccessTokens` overload with singular parameters. (pr #190)
* Added `SteamFriends.RequestMessageHistory` and `SteamFriends.RequestOfflineMessages` (pr #193)
* Added the ability to connect to Developer instances of Steam (`EUniverse.Dev`). If anyone at Valve is using this internally, hi!
* Added the ability to set a `LoginID` in `SteamUser.LogOnDetails` so that multiple instances can connect from the same host concurrenctly. (pr #217)
* Added `SteamClient.DebugNetworkListener` API to intercept and log raw messages. (pr #204)
* Added the ability to dump messages in NetHook2 format for debugging purposes. (pr #204)
* Upgraded the encryption protocol used to communicate with the Steam servers.
* Implemented protection against man-in-the-middle attacks. (pr #214)
* Server List will now maintain ordering from Steam, increasing the chances of a successful and geographically local connection. (pr #218)
* After calling `SteamUser.LogOff` or `SteamGameServer.LogOff`, `SteamClient.DisconnectedCallback.UserInitiated` will be `true`. (pr #205)
* Fixed a crash when parsing a Steam ID of the format '[i:1:234]'.
* Fixed a crash when logging on in an enviromnent where the hard disk has no serial ID, such as Hyper-V.
* Fixed a bug when parsing a KeyValue file that contains a `/` followed by a newline. (pr #187)
* Updated Steam enums and protobufs.
* Updated game-related GC messages and protobufs.
BREAKING CHANGES
* SteamKit2 now requires .NET 4.5 or equivalent (Mono 3.0), or higher.
* Removed obsoleted `ICallbackMsg` extension methods `IsType<>` and `Handle<>`. (pr #221)
* Game Coordinator base messages are now generated per-game, instead of relying on Dota 2. GC messages should use the base messages for their game, which is separated by namespace. (pr #180)
* Cell IDs are now consistently `uint`s within `SteamDirectory`.
------------------------------------------------------------------------------
v 1.6.5 Oct 17, 2015
------------------------------------------------------------------------------

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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Inject

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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Eject