mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Revolution is here
This commit is contained in:
@@ -90,9 +90,23 @@ namespace ArchiSteamFarm {
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Client.Send(request);
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}
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internal void PlayGames(params ulong[] gameIDs) {
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internal void PlayGames(params uint[] gameIDs) {
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var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
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foreach (ulong gameID in gameIDs) {
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foreach (uint gameID in gameIDs) {
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if (gameID == 0) {
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continue;
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}
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request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
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game_id = new GameID(gameID),
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});
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}
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Client.Send(request);
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}
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internal void PlayGames(ICollection<uint> gameIDs) {
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var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
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foreach (uint gameID in gameIDs) {
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if (gameID == 0) {
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continue;
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}
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@@ -254,10 +254,6 @@ namespace ArchiSteamFarm {
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}
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}
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internal void PlayGame(params ulong[] gameIDs) {
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ArchiHandler.PlayGames(gameIDs);
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}
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private void HandleCallbacks() {
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TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
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while (IsRunning) {
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@@ -291,7 +287,7 @@ namespace ArchiSteamFarm {
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}
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if (bot.CardsFarmer.CurrentGame > 0) {
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SendMessageToUser(steamID, "Bot " + bot.BotName + " is currently farming appID " + bot.CardsFarmer.CurrentGame + " and has total of " + bot.CardsFarmer.GamesLeft + " games left to farm");
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SendMessageToUser(steamID, "Bot " + bot.BotName + " is currently farming appID " + bot.CardsFarmer.CurrentGame + " and has total of " + bot.CardsFarmer.GamesLeftCount + " games left to farm");
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}
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SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
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}
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@@ -23,7 +23,10 @@
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*/
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using HtmlAgilityPack;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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@@ -31,12 +34,13 @@ namespace ArchiSteamFarm {
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internal class CardsFarmer {
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private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
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private readonly ConcurrentDictionary<uint, double> GamesToFarm = new ConcurrentDictionary<uint, double>();
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private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
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private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
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private readonly Bot Bot;
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internal uint CurrentGame { get; private set; } = 0;
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internal int GamesLeft { get; private set; } = 0;
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internal int GamesLeftCount { get; private set; } = 0;
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private volatile bool NowFarming = false;
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@@ -44,6 +48,77 @@ namespace ArchiSteamFarm {
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Bot = bot;
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}
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internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, double> gamesToFarm) {
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if (gamesToFarm == null) {
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return null;
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}
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List<uint> result = new List<uint>();
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foreach (KeyValuePair<uint, double> keyValue in gamesToFarm) {
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if (keyValue.Value >= 2) {
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result.Add(keyValue.Key);
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}
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}
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return result;
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}
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internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, double> gamesToFarm) {
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if (gamesToFarm == null) {
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return 0;
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}
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foreach (uint appID in gamesToFarm.Keys) {
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return appID;
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}
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return 0;
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}
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internal bool FarmMultiple() {
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if (GamesToFarm == null || GamesToFarm.Count == 0) {
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return true;
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}
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double maxHour = -1;
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foreach (KeyValuePair<uint, double> keyValue in GamesToFarm) {
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if (keyValue.Value > maxHour) {
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maxHour = keyValue.Value;
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}
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}
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Logging.LogGenericInfo(Bot.BotName, "Now farming: " + string.Join(", ", GamesToFarm.Keys));
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if (Farm(maxHour, GamesToFarm.Keys)) {
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return true;
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} else {
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GamesLeftCount = 0;
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CurrentGame = 0;
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NowFarming = false;
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return false;
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}
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}
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internal async Task<bool> FarmSolo(uint appID) {
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if (appID == 0) {
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return false;
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}
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CurrentGame = appID;
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Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
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if (await Farm(appID).ConfigureAwait(false)) {
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double hours;
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GamesToFarm.TryRemove(appID, out hours);
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GamesLeftCount--;
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return true;
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} else {
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GamesLeftCount = 0;
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CurrentGame = 0;
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NowFarming = false;
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return false;
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}
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}
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internal async Task StartFarming() {
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await StopFarming().ConfigureAwait(false);
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@@ -71,7 +146,6 @@ namespace ArchiSteamFarm {
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}
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// Find APPIDs we need to farm
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List<uint> appIDs = new List<uint>();
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for (var page = 1; page <= maxPages; page++) {
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Logging.LogGenericInfo(Bot.BotName, "Checking page: " + page + "/" + maxPages);
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@@ -90,13 +164,11 @@ namespace ArchiSteamFarm {
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foreach (HtmlNode badgesPageNode in badgesPageNodes) {
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string steamLink = badgesPageNode.GetAttributeValue("href", null);
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if (steamLink == null) {
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Logging.LogGenericError(Bot.BotName, "Couldn't get steamLink for one of the games: " + badgesPageNode.OuterHtml);
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continue;
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}
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uint appID = (uint) Utilities.OnlyNumbers(steamLink);
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if (appID == 0) {
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Logging.LogGenericError(Bot.BotName, "Couldn't get appID for one of the games: " + badgesPageNode.OuterHtml);
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continue;
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}
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@@ -104,29 +176,86 @@ namespace ArchiSteamFarm {
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continue;
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}
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appIDs.Add(appID);
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// We assume that every game has at least 2 hours played, until we actually check them
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GamesToFarm.AddOrUpdate(appID, 2, (key, value) => 2);
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}
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}
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// If we have restricted card drops, actually do check all games that are left to farm
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if (Bot.CardDropsRestricted) {
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foreach (uint appID in GamesToFarm.Keys) {
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Logging.LogGenericInfo(Bot.BotName, "Checking hours of appID: " + appID);
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HtmlDocument appPage = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
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if (appPage == null) {
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continue;
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}
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HtmlNode appNode = appPage.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
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if (appNode == null) {
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continue;
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}
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string hoursString = appNode.InnerText;
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if (string.IsNullOrEmpty(hoursString)) {
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continue;
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}
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hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
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double hours;
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if (string.IsNullOrEmpty(hoursString)) {
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hours = 0;
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} else {
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hours = double.Parse(hoursString, CultureInfo.InvariantCulture);
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}
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GamesToFarm[appID] = hours;
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}
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}
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Logging.LogGenericInfo(Bot.BotName, "Farming in progress...");
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NowFarming = appIDs.Count > 0;
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GamesLeftCount = GamesToFarm.Count;
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NowFarming = GamesLeftCount > 0;
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Semaphore.Release();
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GamesLeft = appIDs.Count;
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// Start farming
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while (appIDs.Count > 0) {
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uint appID = appIDs[0];
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CurrentGame = appID;
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Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
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if (await Farm(appID).ConfigureAwait(false)) {
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appIDs.Remove(appID);
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GamesLeft--;
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} else {
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GamesLeft = 0;
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CurrentGame = 0;
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NowFarming = false;
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return;
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// Now the algorithm used for farming depends on whether account is restricted or not
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if (Bot.CardDropsRestricted) {
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// If we have restricted card drops, we use complex algorithm, which prioritizes farming solo titles >= 2 hours, then all at once, until any game hits mentioned 2 hours
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Logging.LogGenericInfo(Bot.BotName, "Chosen farming algorithm: Complex");
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while (GamesLeftCount > 0) {
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List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
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if (gamesToFarmSolo.Count > 0) {
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while (gamesToFarmSolo.Count > 0) {
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uint appID = gamesToFarmSolo[0];
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bool success = await FarmSolo(appID).ConfigureAwait(false);
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if (success) {
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Logging.LogGenericInfo(Bot.BotName, "Done farming: " + appID);
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gamesToFarmSolo.Remove(appID);
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} else {
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return;
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}
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}
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} else {
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bool success = FarmMultiple();
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if (success) {
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Logging.LogGenericInfo(Bot.BotName, "Done farming: " + string.Join(", ", GamesToFarm.Keys));
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} else {
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return;
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}
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}
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}
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} else {
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// If we have unrestricted card drops, we use simple algorithm and farm cards one-by-one
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Logging.LogGenericInfo(Bot.BotName, "Chosen farming algorithm: Simple");
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while (GamesLeftCount > 0) {
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uint appID = GetAnyGameToFarm(GamesToFarm);
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bool success = await FarmSolo(appID).ConfigureAwait(false);
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if (success) {
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Logging.LogGenericInfo(Bot.BotName, "Done farming: " + appID);
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} else {
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return;
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}
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}
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}
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@@ -167,8 +296,8 @@ namespace ArchiSteamFarm {
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return result;
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}
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private async Task<bool> Farm(ulong appID) {
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Bot.PlayGame(appID);
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private async Task<bool> Farm(uint appID) {
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Bot.ArchiHandler.PlayGames(appID);
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bool success = true;
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bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
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@@ -181,9 +310,42 @@ namespace ArchiSteamFarm {
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keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
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}
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Bot.PlayGame(0);
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Bot.ArchiHandler.PlayGames(0);
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Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + appID);
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return success;
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}
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private bool Farm(double maxHour, ICollection<uint> appIDs) {
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if (maxHour >= 2) {
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return true;
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}
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Bot.ArchiHandler.PlayGames(appIDs);
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bool success = true;
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while (maxHour < 2) {
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Logging.LogGenericInfo(Bot.BotName, "Still farming: " + string.Join(", ", appIDs));
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if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
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success = false;
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break;
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}
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// Don't forget to update our GamesToFarm hours
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double timePlayed = StatusCheckSleep / 60.0;
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foreach (KeyValuePair<uint, double> keyValue in GamesToFarm) {
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if (!appIDs.Contains(keyValue.Key)) {
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continue;
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}
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GamesToFarm[keyValue.Key] = keyValue.Value + timePlayed;
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}
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maxHour += timePlayed;
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}
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Bot.ArchiHandler.PlayGames(0);
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Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + string.Join(", ", appIDs));
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return success;
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}
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}
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}
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@@ -46,7 +46,7 @@
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<!-- This switch defines if the account has card drops restricted -->
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<!-- Restricted card drops means that the account doesn't receive any steam cards until it plays the game for at least 2 hours -->
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<!-- As there is no magical way to detect it by ASF, I made this option config-based switch -->
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<!-- TIP: At the moment this option changes nothing, but in future it may affect cards farming algorithm -->
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<!-- TIP: Based on this parameter, ASF will try to choose the most optimized cards farming algorithm for this account -->
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<CardDropsRestricted type="bool" value="false"/>
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<!-- This switch defines if bot should disconnect once farming is finished -->
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