mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
155 lines
4.9 KiB
C#
155 lines
4.9 KiB
C#
/*
|
|
_ _ _ ____ _ _____
|
|
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
|
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
|
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
|
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
|
|
|
Copyright 2015 Łukasz "JustArchi" Domeradzki
|
|
Contact: JustArchi@JustArchi.net
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
|
|
*/
|
|
|
|
using SteamKit2;
|
|
using SteamKit2.Internal;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace ArchiSteamFarm {
|
|
internal sealed class ArchiHandler : ClientMsgHandler {
|
|
|
|
internal sealed class PurchaseResponseCallback : CallbackMsg {
|
|
internal enum EPurchaseResult {
|
|
Unknown = -1,
|
|
OK = 0,
|
|
AlreadyOwned = 9,
|
|
RegionLockedKey = 13,
|
|
InvalidKey = 14,
|
|
DuplicatedKey = 15,
|
|
BaseGameRequired = 24,
|
|
OnCooldown = 53
|
|
}
|
|
|
|
internal EResult Result { get; private set; }
|
|
internal EPurchaseResult PurchaseResult { get; private set; }
|
|
internal KeyValue ReceiptInfo { get; private set; } = new KeyValue();
|
|
internal Dictionary<uint, string> Items { get; private set; } = new Dictionary<uint, string>();
|
|
|
|
internal PurchaseResponseCallback(CMsgClientPurchaseResponse body) {
|
|
Result = (EResult) body.eresult;
|
|
PurchaseResult = (EPurchaseResult) body.purchase_result_details;
|
|
|
|
using (MemoryStream ms = new MemoryStream(body.purchase_receipt_info)) {
|
|
if (!ReceiptInfo.TryReadAsBinary(ms)) {
|
|
return;
|
|
}
|
|
|
|
foreach (KeyValue lineItem in ReceiptInfo["lineitems"].Children) {
|
|
Items.Add((uint) lineItem["PackageID"].AsUnsignedLong(), lineItem["ItemDescription"].AsString());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
internal sealed class NotificationCallback : CallbackMsg {
|
|
internal enum ENotificationType {
|
|
Unknown = 0,
|
|
Trading = 1,
|
|
}
|
|
|
|
internal ENotificationType NotificationType { get; private set; }
|
|
|
|
internal NotificationCallback(CMsgClientUserNotifications.Notification body) {
|
|
NotificationType = (ENotificationType) body.user_notification_type;
|
|
}
|
|
}
|
|
|
|
internal void AcceptClanInvite(ulong clanID) {
|
|
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
|
|
request.Body.GroupID = clanID;
|
|
request.Body.AcceptInvite = true;
|
|
Client.Send(request);
|
|
}
|
|
|
|
internal void DeclineClanInvite(ulong clanID) {
|
|
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
|
|
request.Body.GroupID = clanID;
|
|
request.Body.AcceptInvite = false;
|
|
Client.Send(request);
|
|
}
|
|
|
|
internal void PlayGames(params uint[] gameIDs) {
|
|
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
|
|
foreach (uint gameID in gameIDs) {
|
|
if (gameID == 0) {
|
|
continue;
|
|
}
|
|
|
|
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
|
|
game_id = new GameID(gameID),
|
|
});
|
|
}
|
|
Client.Send(request);
|
|
}
|
|
|
|
internal void PlayGames(ICollection<uint> gameIDs) {
|
|
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
|
|
foreach (uint gameID in gameIDs) {
|
|
if (gameID == 0) {
|
|
continue;
|
|
}
|
|
|
|
request.Body.games_played.Add(new CMsgClientGamesPlayed.GamePlayed {
|
|
game_id = new GameID(gameID),
|
|
});
|
|
}
|
|
Client.Send(request);
|
|
}
|
|
|
|
// Will provide result in ClientPurchaseResponse, regardless if success or not
|
|
internal void RedeemKey(string key) {
|
|
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey);
|
|
request.Body.key = key;
|
|
Client.Send(request);
|
|
}
|
|
|
|
public sealed override void HandleMsg(IPacketMsg packetMsg) {
|
|
if (packetMsg == null) {
|
|
return;
|
|
}
|
|
|
|
switch (packetMsg.MsgType) {
|
|
case EMsg.ClientPurchaseResponse:
|
|
HandlePurchaseResponse(packetMsg);
|
|
break;
|
|
case EMsg.ClientUserNotifications:
|
|
HandleUserNotifications(packetMsg);
|
|
break;
|
|
}
|
|
}
|
|
|
|
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
|
|
var response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
|
|
Client.PostCallback(new PurchaseResponseCallback(response.Body));
|
|
}
|
|
|
|
private void HandleUserNotifications(IPacketMsg packetMsg) {
|
|
var response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
|
|
foreach (var notification in response.Body.notifications) {
|
|
Client.PostCallback(new NotificationCallback(notification));
|
|
}
|
|
}
|
|
}
|
|
} |