mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Remove debugging
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@@ -105,9 +105,7 @@ namespace ArchiSteamFarm {
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}
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internal Bot(string botName) {
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Logging.LogGenericDebug(botName, "Created new bot object: " + ToString());
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if (Bots.ContainsKey(botName)) {
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Logging.LogGenericDebug(botName, "But that name is already in use, so returning!");
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return;
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}
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@@ -340,9 +338,7 @@ namespace ArchiSteamFarm {
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}
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internal async Task Start() {
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Logging.LogGenericDebug(BotName, "Got signal to start!");
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if (IsRunning) {
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Logging.LogGenericDebug(BotName, "But it's started already, so returning");
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return;
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}
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@@ -354,24 +350,17 @@ namespace ArchiSteamFarm {
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}
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IsRunning = true;
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Logging.LogGenericDebug(BotName, "Connecting steam client!");
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SteamClient.Connect();
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Logging.LogGenericDebug(BotName, "Turned on callback handle!");
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var fireAndForget = Task.Run(() => HandleCallbacks());
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}
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internal async Task Stop() {
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Logging.LogGenericDebug(BotName, "Got signal to stop");
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if (!IsRunning) {
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Logging.LogGenericDebug(BotName, "But it's stopped already, so returning");
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return;
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}
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Logging.LogGenericDebug(BotName, "Stopping CF module...");
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await CardsFarmer.StopFarming().ConfigureAwait(false);
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IsRunning = false;
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Logging.LogGenericDebug(BotName, "Disconnecting steam client!");
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SteamClient.Disconnect();
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}
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@@ -400,12 +389,10 @@ namespace ArchiSteamFarm {
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}
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private void HandleCallbacks() {
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Logging.LogGenericDebug(BotName, "Started Loop");
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TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
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while (IsRunning) {
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CallbackManager.RunWaitCallbacks(timeSpan);
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}
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Logging.LogGenericDebug(BotName, "Stopped Loop");
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}
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private void SendMessageToUser(ulong steamID, string message) {
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@@ -652,8 +639,6 @@ namespace ArchiSteamFarm {
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return;
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}
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Logging.LogGenericDebug(BotName, "Got command: " + message);
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if (!message.Contains(" ")) {
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switch (message) {
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case "!2fa":
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@@ -134,15 +134,10 @@ namespace ArchiSteamFarm {
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}
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internal async Task StartFarming() {
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Logging.LogGenericDebug(Bot.BotName, "Got signal to start farming, calling StopFarming firstly");
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await StopFarming().ConfigureAwait(false);
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Logging.LogGenericDebug(Bot.BotName, "StopFarming done, waiting for semaphore now...");
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await Semaphore.WaitAsync().ConfigureAwait(false);
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Logging.LogGenericDebug(Bot.BotName, "Got it!");
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if (NowFarming) {
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Logging.LogGenericDebug(Bot.BotName, "But for some reason farming is already active, probably called in a meantime, so returning!");
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Semaphore.Release();
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return;
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}
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@@ -150,7 +145,6 @@ namespace ArchiSteamFarm {
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// Check if farming is possible
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Logging.LogGenericInfo(Bot.BotName, "Checking possibility to farm...");
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NowFarming = true;
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Logging.LogGenericDebug(Bot.BotName, "Releasing semaphore while waiting!");
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Semaphore.Release();
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Bot.ArchiHandler.PlayGames(1337);
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@@ -162,9 +156,7 @@ namespace ArchiSteamFarm {
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Logging.LogGenericInfo(Bot.BotName, "Farming is possible!");
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Logging.LogGenericDebug(Bot.BotName, "Waiting for semaphore...");
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await Semaphore.WaitAsync().ConfigureAwait(false);
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Logging.LogGenericDebug(Bot.BotName, "Got it!");
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if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
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Semaphore.Release();
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@@ -308,12 +300,8 @@ namespace ArchiSteamFarm {
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}
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internal async Task StopFarming() {
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Logging.LogGenericDebug(Bot.BotName, "Got signal to stop farming");
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Logging.LogGenericDebug(Bot.BotName, "Waiting for semaphore");
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await Semaphore.WaitAsync().ConfigureAwait(false);
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Logging.LogGenericDebug(Bot.BotName, "Got it!");
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if (!NowFarming) {
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Logging.LogGenericDebug(Bot.BotName, "Farming is already stopped, so returning");
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Semaphore.Release();
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return;
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}
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@@ -326,7 +314,6 @@ namespace ArchiSteamFarm {
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}
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FarmResetEvent.Reset();
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Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
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Logging.LogGenericDebug(Bot.BotName, "Releasing semaphore...");
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Semaphore.Release();
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}
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@@ -335,7 +322,6 @@ namespace ArchiSteamFarm {
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return;
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}
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Logging.LogGenericDebug(Bot.BotName, "START!");
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await StartFarming().ConfigureAwait(false);
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}
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@@ -56,7 +56,7 @@ namespace ArchiSteamFarm {
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Log("[*] NOTICE: " + previousMethodName + "() <" + botName + "> " + message);
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}
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//[Conditional("DEBUG")]
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[Conditional("DEBUG")]
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internal static void LogGenericDebug(string botName, string message, [CallerMemberName] string previousMethodName = "") {
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Log("[#] DEBUG: " + previousMethodName + "() <" + botName + "> " + message);
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}
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