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|
|
d896f16cbf |
@@ -29,7 +29,6 @@ ArchiSteamFarm/logs
|
||||
|
||||
ArchiSteamFarm.CustomPlugins.*
|
||||
ASF-ui/dist
|
||||
tools
|
||||
wiki
|
||||
|
||||
# _ _
|
||||
|
||||
223
.editorconfig
223
.editorconfig
@@ -1,9 +1,9 @@
|
||||
root = true
|
||||
|
||||
###############################
|
||||
# Core EditorConfig Options #
|
||||
###############################
|
||||
|
||||
root = true
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
indent_style = tab
|
||||
@@ -11,10 +11,17 @@ insert_final_newline = true
|
||||
trim_trailing_whitespace = true
|
||||
|
||||
###############################
|
||||
# .NET Coding Conventions #
|
||||
# C# Coding Conventions #
|
||||
###############################
|
||||
|
||||
[*.cs]
|
||||
csharp_indent_block_contents = true
|
||||
csharp_indent_braces = false
|
||||
csharp_indent_case_contents = true
|
||||
csharp_indent_case_contents_when_block = false
|
||||
csharp_indent_labels = flush_left
|
||||
csharp_indent_switch_labels = true
|
||||
|
||||
csharp_new_line_before_catch = false
|
||||
csharp_new_line_before_else = false
|
||||
csharp_new_line_before_finally = false
|
||||
@@ -23,57 +30,185 @@ csharp_new_line_before_members_in_object_initializers = false
|
||||
csharp_new_line_before_open_brace = none
|
||||
csharp_new_line_between_query_expression_clauses = false
|
||||
|
||||
csharp_prefer_braces = true:suggestion
|
||||
csharp_prefer_braces = true:warning
|
||||
csharp_prefer_simple_default_expression = true:warning
|
||||
csharp_prefer_simple_using_statement = true:warning
|
||||
csharp_prefer_static_local_function = true:warning
|
||||
|
||||
csharp_preferred_modifier_order = public,protected,internal,private,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
|
||||
csharp_preferred_modifier_order = public, protected, internal, private, static, extern, new, virtual, abstract, sealed, override, readonly, unsafe, volatile, async:warning
|
||||
|
||||
csharp_preserve_single_line_blocks = true
|
||||
csharp_preserve_single_line_statements = false
|
||||
|
||||
csharp_space_after_cast = true
|
||||
csharp_space_after_colon_in_inheritance_clause = true
|
||||
csharp_space_after_comma = true
|
||||
csharp_space_after_dot = false
|
||||
csharp_space_after_keywords_in_control_flow_statements = true
|
||||
csharp_space_after_semicolon_in_for_statement = true
|
||||
csharp_space_around_binary_operators = before_and_after
|
||||
csharp_space_around_declaration_statements = false
|
||||
csharp_space_before_colon_in_inheritance_clause = true
|
||||
csharp_space_before_comma = false
|
||||
csharp_space_before_dot = false
|
||||
csharp_space_before_open_square_brackets = false
|
||||
csharp_space_before_semicolon_in_for_statement = false
|
||||
csharp_space_between_empty_square_brackets = false
|
||||
csharp_space_between_method_call_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_call_name_and_opening_parenthesis = false
|
||||
csharp_space_between_method_call_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
|
||||
csharp_space_between_method_declaration_name_and_open_parenthesis = false
|
||||
csharp_space_between_method_declaration_parameter_list_parentheses = false
|
||||
csharp_space_between_parentheses = none
|
||||
csharp_space_between_square_brackets = false
|
||||
|
||||
csharp_style_expression_bodied_accessors = true:suggestion
|
||||
csharp_style_expression_bodied_constructors = true:suggestion
|
||||
csharp_style_expression_bodied_indexers = true:suggestion
|
||||
csharp_style_expression_bodied_methods = true:suggestion
|
||||
csharp_style_expression_bodied_operators = true:suggestion
|
||||
csharp_style_expression_bodied_properties = true:suggestion
|
||||
csharp_style_conditional_delegate_call = true:warning
|
||||
csharp_style_deconstructed_variable_declaration = true:warning
|
||||
|
||||
csharp_style_var_elsewhere = false:suggestion
|
||||
csharp_style_var_for_built_in_types = false:suggestion
|
||||
csharp_style_var_when_type_is_apparent = false:suggestion
|
||||
csharp_style_expression_bodied_accessors = true:warning
|
||||
csharp_style_expression_bodied_constructors = true:warning
|
||||
csharp_style_expression_bodied_indexers = true:warning
|
||||
csharp_style_expression_bodied_lambdas = true:warning
|
||||
csharp_style_expression_bodied_local_functions = true:warning
|
||||
csharp_style_expression_bodied_methods = true:warning
|
||||
csharp_style_expression_bodied_operators = true:warning
|
||||
csharp_style_expression_bodied_properties = true:warning
|
||||
|
||||
csharp_using_directive_placement = outside_namespace:suggestion
|
||||
csharp_style_implicit_object_creation_when_type_is_apparent = true:warning
|
||||
csharp_style_inlined_variable_declaration = true:warning
|
||||
|
||||
csharp_style_pattern_local_over_anonymous_function = true:warning
|
||||
csharp_style_pattern_matching_over_as_with_null_check = true:warning
|
||||
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
|
||||
|
||||
csharp_style_prefer_index_operator = true:warning
|
||||
csharp_style_prefer_not_pattern = true:warning
|
||||
csharp_style_prefer_pattern_matching = true:warning
|
||||
csharp_style_prefer_range_operator = true:warning
|
||||
csharp_style_prefer_switch_expression = true:warning
|
||||
|
||||
csharp_style_throw_expression = true:warning
|
||||
|
||||
csharp_style_unused_value_assignment_preference = discard_variable :warning
|
||||
csharp_style_unused_value_expression_statement_preference = discard_variable:warning
|
||||
|
||||
csharp_style_var_elsewhere = false:warning
|
||||
csharp_style_var_for_built_in_types = false:warning
|
||||
csharp_style_var_when_type_is_apparent = false:warning
|
||||
|
||||
csharp_using_directive_placement = outside_namespace
|
||||
|
||||
###############################
|
||||
# .NET Coding Conventions #
|
||||
###############################
|
||||
|
||||
[*.{cs,vb}]
|
||||
# PascalCase for naming everything but parameters
|
||||
dotnet_naming_rule.all_members_must_be_capitalized.severity = suggestion
|
||||
dotnet_naming_rule.all_members_must_be_capitalized.style = all_symbols
|
||||
dotnet_naming_rule.all_members_must_be_capitalized.symbols = all_symbols
|
||||
dotnet_naming_style.all_symbols.capitalization = pascal_case
|
||||
dotnet_naming_symbols.all_symbols.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.all_symbols.applicable_kinds = class,struct,interface,enum,property,method,field,event,delegate
|
||||
dotnet_analyzer_diagnostic.severity = warning
|
||||
|
||||
# camelCase for naming parameters
|
||||
dotnet_naming_rule.parameters_must_be_camel_case.severity = suggestion
|
||||
dotnet_naming_rule.parameters_must_be_camel_case.style = params
|
||||
dotnet_naming_rule.parameters_must_be_camel_case.symbols = params
|
||||
dotnet_naming_style.params.capitalization = camel_case
|
||||
dotnet_naming_symbols.params.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.params.applicable_kinds = parameter
|
||||
dotnet_code_quality.ca3003.excluded_symbol_names = BotController
|
||||
dotnet_code_quality.ca3012.excluded_symbol_names = BotController|CommandController
|
||||
|
||||
dotnet_sort_system_directives_first = true:suggestion
|
||||
dotnet_code_quality_unused_parameters = all:warning
|
||||
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:suggestion
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:suggestion
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:suggestion
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:suggestion
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
|
||||
dotnet_style_predefined_type_for_member_access = true:suggestion
|
||||
dotnet_style_prefer_auto_properties = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:suggestion
|
||||
dotnet_style_prefer_conditional_expression_over_return = false:suggestion
|
||||
dotnet_style_qualification_for_event = false:suggestion
|
||||
dotnet_style_qualification_for_field = false:suggestion
|
||||
dotnet_style_qualification_for_method = false:suggestion
|
||||
dotnet_style_qualification_for_property = false:suggestion
|
||||
dotnet_style_require_accessibility_modifiers = always:suggestion
|
||||
dotnet_diagnostic.ca1028.severity = silent
|
||||
dotnet_diagnostic.ca1031.severity = silent
|
||||
|
||||
# Rule - almost everything
|
||||
dotnet_naming_rule.almost_everything_must_be_pascal_case.severity = warning
|
||||
dotnet_naming_rule.almost_everything_must_be_pascal_case.style = pascal_case
|
||||
dotnet_naming_rule.almost_everything_must_be_pascal_case.symbols = almost_everything
|
||||
|
||||
# Rule - enums
|
||||
dotnet_naming_rule.enums_must_be_e_pascal_case.severity = warning
|
||||
dotnet_naming_rule.enums_must_be_e_pascal_case.style = e_pascal_case
|
||||
dotnet_naming_rule.enums_must_be_e_pascal_case.symbols = enums
|
||||
|
||||
# Rule - interfaces
|
||||
dotnet_naming_rule.interfaces_must_be_i_pascal_case.severity = warning
|
||||
dotnet_naming_rule.interfaces_must_be_i_pascal_case.style = i_pascal_case
|
||||
dotnet_naming_rule.interfaces_must_be_i_pascal_case.symbols = interfaces
|
||||
|
||||
# Rule - local parameters
|
||||
dotnet_naming_rule.local_parameters_must_be_camel_case.severity = warning
|
||||
dotnet_naming_rule.local_parameters_must_be_camel_case.style = camel_case
|
||||
dotnet_naming_rule.local_parameters_must_be_camel_case.symbols = local_parameters
|
||||
|
||||
# Rule - type parameters
|
||||
dotnet_naming_rule.type_parameters_must_be_t_pascal_case.severity = warning
|
||||
dotnet_naming_rule.type_parameters_must_be_t_pascal_case.style = t_pascal_case
|
||||
dotnet_naming_rule.type_parameters_must_be_t_pascal_case.symbols = type_parameters
|
||||
|
||||
# Style - camelCase
|
||||
dotnet_naming_style.camel_case.capitalization = camel_case
|
||||
|
||||
# Style - EPascalCase
|
||||
dotnet_naming_style.e_pascal_case.capitalization = pascal_case
|
||||
dotnet_naming_style.e_pascal_case.required_prefix = E
|
||||
|
||||
# Style - IPascalCase
|
||||
dotnet_naming_style.i_pascal_case.capitalization = pascal_case
|
||||
dotnet_naming_style.i_pascal_case.required_prefix = I
|
||||
|
||||
# Style - PascalCase
|
||||
dotnet_naming_style.pascal_case.capitalization = pascal_case
|
||||
|
||||
# Style - TPascalCase
|
||||
dotnet_naming_style.t_pascal_case.capitalization = pascal_case
|
||||
dotnet_naming_style.t_pascal_case.required_prefix = T
|
||||
|
||||
# Symbol - almost everything
|
||||
dotnet_naming_symbols.almost_everything.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.almost_everything.applicable_kinds = namespace,class,struct,property,method,field,event,delegate
|
||||
|
||||
# Symbol - enums
|
||||
dotnet_naming_symbols.enums.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.enums.applicable_kinds = enum
|
||||
|
||||
# Symbol - interfaces
|
||||
dotnet_naming_symbols.interfaces.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.interfaces.applicable_kinds = interface
|
||||
|
||||
# Symbol - local parameters
|
||||
dotnet_naming_symbols.local_parameters.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.local_parameters.applicable_kinds = parameter,local,local_function
|
||||
|
||||
# Symbol - type parameters
|
||||
dotnet_naming_symbols.type_parameters.applicable_accessibilities = *
|
||||
dotnet_naming_symbols.type_parameters.applicable_kinds = type_parameter
|
||||
|
||||
dotnet_remove_unnecessary_suppression_exclusions = none:warning
|
||||
dotnet_separate_import_directive_groups = false
|
||||
dotnet_sort_system_directives_first = true
|
||||
|
||||
dotnet_style_coalesce_expression = true:warning
|
||||
dotnet_style_collection_initializer = true:warning
|
||||
dotnet_style_explicit_tuple_names = true:warning
|
||||
dotnet_style_null_propagation = true:warning
|
||||
dotnet_style_object_initializer = true:warning
|
||||
|
||||
dotnet_style_parentheses_in_arithmetic_binary_operators = always_for_clarity:warning
|
||||
dotnet_style_parentheses_in_other_binary_operators = always_for_clarity:warning
|
||||
dotnet_style_parentheses_in_other_operators = never_if_unnecessary:warning
|
||||
dotnet_style_parentheses_in_relational_binary_operators = always_for_clarity:warning
|
||||
|
||||
dotnet_style_predefined_type_for_locals_parameters_members = true:warning
|
||||
dotnet_style_predefined_type_for_member_access = true:warning
|
||||
|
||||
dotnet_style_prefer_auto_properties = true:warning
|
||||
dotnet_style_prefer_compound_assignment = true:warning
|
||||
dotnet_style_prefer_conditional_expression_over_assignment = true:warning
|
||||
dotnet_style_prefer_conditional_expression_over_return = true:warning
|
||||
dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
|
||||
dotnet_style_prefer_inferred_tuple_names = true:warning
|
||||
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:warning
|
||||
dotnet_style_prefer_simplified_boolean_expressions = true:warning
|
||||
dotnet_style_prefer_simplified_interpolation = true:warning
|
||||
|
||||
dotnet_style_qualification_for_event = false:warning
|
||||
dotnet_style_qualification_for_field = false:warning
|
||||
dotnet_style_qualification_for_method = false:warning
|
||||
dotnet_style_qualification_for_property = false:warning
|
||||
|
||||
dotnet_style_readonly_field = true:warning
|
||||
dotnet_style_require_accessibility_modifiers = always:warning
|
||||
|
||||
20
.github/CONTRIBUTING.md
vendored
20
.github/CONTRIBUTING.md
vendored
@@ -4,7 +4,7 @@ Before making an issue or pull request, you should carefully read **[ASF wiki](h
|
||||
|
||||
## Issues
|
||||
|
||||
GitHub **[issues](https://github.com/JustArchiNET/ArchiSteamFarm/issues)** page is being used for ASF "todo" list, regarding both features and bugs. It has **strict policy** that applies to everybody - GitHub is **NOT** technical support, it's a place dedicated **only** to ASF bugs and suggestions. It's **not** proper place for technical issues, general discussion or questions that are unrelated to development. In short, GitHub is for the **development** part of the ASF, and all issues should be **development-oriented**. You have **[ASF chat](https://discord.gg/hSQgt8j)** and **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)** for general discussion, questions, technical issues and everything else that is not related to ASF development. If you decide to use GitHub issues, please make sure that you're in fact dealing with a bug, or your suggestion makes sense, preferably by asking on chat/steam group first. Invalid issues will be closed immediately and won't be answered - if you're not sure if your issue is valid, then most likely it's not, and you shouldn't post it here. Valid bugs/suggestions will be forwarded and added as GitHub issues by us, if needed.
|
||||
**[GitHub issues](https://github.com/JustArchiNET/ArchiSteamFarm/issues)** page is being used for ASF "todo" list, regarding both features and bugs. It has **strict policy** that applies to everybody - GitHub issues is **NOT** technical support, it's a place dedicated **only** to ASF bugs and suggestions. It's **not** proper place for technical issues, general discussion or questions that are unrelated to development. In short, GitHub is for the **development** part of the ASF, and all issues should be **development-oriented**. You have **[GitHub discussions](https://github.com/JustArchiNET/ArchiSteamFarm/discussions/categories/support)**, **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)** and **[Discord server](https://discord.gg/hSQgt8j)** for general discussion, questions, technical issues and everything else that is not related to ASF development. If you decide to use GitHub issues, please make sure that you're in fact dealing with a bug, or your suggestion makes sense, preferably by asking on one of our support channels first. Invalid issues will be closed immediately and won't be answered - if you're not sure if your issue is valid, then most likely it's not, and you shouldn't post it here. Valid bugs/suggestions will be forwarded and added as GitHub issues by us, if needed.
|
||||
|
||||
Examples of **invalid** issues:
|
||||
- Asking how to install the program or use one of its functions
|
||||
@@ -33,9 +33,9 @@ It would also be cool if you could reproduce your issue on latest **[pre-release
|
||||
|
||||
### Suggestions
|
||||
|
||||
While everybody is able to create suggestions how to improve ASF, GitHub issues is not the proper place to discuss if your enhancement makes sense - by posting it you already **believe** that it makes sense, and you're **ready to convince us how**. If you have some idea but you're not sure if it's possible, makes sense, or fits ASF purpose - you have **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)** discussions where we'll be happy to discuss given enhancement in calm atmosphere, evaluating possibilities and pros/cons. This is what we suggest to do in the first place, as in GitHub issue you're switching from **having an idea** into **having a valid enhancement with general concept, given purpose and fixed details - you're ready to defend your idea and convince us how it can be useful for ASF**. This is the general reason why many issues are rejected - because you're lacking details that would prove your suggestion being worthy.
|
||||
While everybody is able to create suggestions how to improve ASF, GitHub issues is not the proper place to discuss if your enhancement makes sense - by posting it you already **believe** that it makes sense, and you're **ready to convince us how**. If you have some idea but you're not sure if it's possible, makes sense, or fits ASF purpose - you have our support channels where we'll be happy to discuss given enhancement in calm atmosphere, evaluating possibilities and pros/cons. This is what we suggest to do in the first place, as in GitHub issue you're switching from **having an idea** into **having a valid enhancement with general concept, given purpose and fixed details - you're ready to defend your idea and convince us how it can be useful for ASF**. This is the general reason why many issues are rejected - because you're lacking details that would prove your suggestion being worthy.
|
||||
|
||||
ASF has a strict scope - idling Steam cards from Steam games + basic bots management. ASF scope is very subjective and evaluated on practical/moral basis - how much this feature fits ASF, how much actual coding effort is required to make it happen, how useful/wanted this feature is by the community and likewise. In general we don't mind further enhancements to the program, as there is always a room for improvement, but at the same time we consider ASF to be feature-complete and vast majority of things that are suggested today are simply out of the scope of ASF as a program. This is why we've rejected **[a lot](https://github.com/JustArchiNET/ArchiSteamFarm/issues?q=label%3AEnhancement+label%3A%22Not+going+to+happen%22)** of general enhancements, for various different reasons, mainly regarding the scope of the program. Some people may find it hard to understand why we're rather sceptical towards suggestions, while the answer for that isn't obvious at first.
|
||||
ASF has a strict scope - idling Steam cards from Steam games + basic bots management. ASF scope is very subjective and evaluated on practical/moral basis - how much this feature fits ASF, how much actual coding effort is required to make it happen, how useful/wanted this feature is by the community and likewise. In general we don't mind further enhancements to the program, as there is always a room for improvement, but at the same time we consider ASF to be feature-complete and vast majority of things that are suggested today are simply out of the scope of ASF as a program. This is why we've rejected **[a lot](https://github.com/JustArchiNET/ArchiSteamFarm/issues?q=label%3A"✨+Enhancement"+label%3A"👎+Not+going+to+happen")** of general enhancements, for various different reasons, mainly regarding the scope of the program. Some people may find it hard to understand why we're rather sceptical towards suggestions, while the answer for that isn't obvious at first.
|
||||
|
||||
> In the lifetime of an Open Source project, only 10 percent of the time spent adding a feature will be spent coding it. The other 90 percent will be spent in support of that feature.
|
||||
|
||||
@@ -51,9 +51,9 @@ In any case, you should be able to explain to us in the issue why you consider y
|
||||
|
||||
## Pull requests
|
||||
|
||||
Pull requests are a bit different compared to issues, as in PR you're asking us to review the code and accept it, unless **we** have a reason against it. Very often we won't have enough arguments to accept given suggestion and code something, but we also won't have enough arguments **against** given suggestion, which makes it possible for you to code it yourself, then send a PR for review, and hopefully include your feature in ASF, even if we wouldn't code it otherwise. Such issues are appropriately tagged with **[PR-ok](https://github.com/JustArchiNET/ArchiSteamFarm/issues?q=is%3Aissue+is%3Aclosed+label%3APR-ok)** so you can easily take a look at those features that we wouldn't mind, but neither code ourselves. All of that is possible thanks to the fact that when dealing with PR, **we** are in position to find reasoning against it, and not necessarily you defending your own code. This is how **[a lot](https://github.com/JustArchiNET/ArchiSteamFarm/pulls?q=is%3Apr+is%3Amerged)** of ASF features were actually made possible, but at the same time there are still **[cases](https://github.com/JustArchiNET/ArchiSteamFarm/pulls?q=is%3Apr+is%3Aclosed+label%3A%22Not+going+to+happen%22)** of PRs that we decided to reject.
|
||||
Pull requests are a bit different compared to issues, as in PR you're asking us to review the code and accept it, unless **we** have a reason against it. Very often we won't have enough arguments to accept given suggestion and code something, but we also won't have enough arguments **against** given suggestion, which makes it possible for you to code it yourself, then send a PR for review, and hopefully include your feature in ASF, even if we wouldn't code it otherwise. Such issues are appropriately tagged with **[PR-ok](https://github.com/JustArchiNET/ArchiSteamFarm/issues?q=label%3A"👍+PR-ok"+-label%3A"🏁+Finished")** so you can easily take a look at those features that we wouldn't mind, but neither code ourselves. All of that is possible thanks to the fact that when dealing with PR, **we** are in position to find reasoning against it, and not necessarily you defending your own code. This is how **[a lot](https://github.com/JustArchiNET/ArchiSteamFarm/pulls?q=is%3Apr+is%3Amerged+-label%3A"🤖+Automatic")** of ASF features were actually made possible, but at the same time there are still **[cases](https://github.com/JustArchiNET/ArchiSteamFarm/pulls?q=is%3Apr+is%3Aclosed+label%3A"👎+Not+going+to+happen")** of PRs that we decided to reject.
|
||||
|
||||
In general any pull request is welcome and should be accepted, unless there is a strong reason against it. A strong reason includes mainly only things we directly do not agree with, such as features that are against Steam ToS (like explained above), greatly against ASF scope (to the point it'd hurt overall maintenance), or likewise. If there is nothing severe enough to justify rejecting PR, we'll tell you how to fix it (if needed), so we can allow it in ASF. If you're improving existing code, rewriting it to be more efficient, clean, better commented - there is absolutely no reason to reject such PR, as long as it's in fact correct. If you want to add a missing feature, and you're not sure if it should be included in ASF, for example because you're not sure if it fits ASF scope - it won't hurt to ask before spending your own time, preferably in **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)** discussions, so we can evaluate the idea and give feedback instead of accepting/rejecting the concept which is usually happening with GitHub issues - after all you want to code it yourself, so you shouldn't use GitHub issues that are being used for expecting us to add things. Still, as stated above, our entire GitHub repo is dedicated to development part of ASF, so feel free to post an issue in which you'll ask if given feature would be accepted in PR, if you prefer that way instead of using the Steam group.
|
||||
In general any pull request is welcome and should be accepted, unless there is a strong reason against it. A strong reason includes mainly only things we directly do not agree with, such as features that are against Steam ToS (like explained above), greatly against ASF scope (to the point it'd hurt overall maintenance), or likewise. If there is nothing severe enough to justify rejecting PR, we'll tell you how to fix it (if needed), so we can allow it in ASF. If you're improving existing code, rewriting it to be more efficient, clean, better commented - there is absolutely no reason to reject such PR, as long as it's in fact correct. If you want to add a missing feature, and you're not sure if it should be included in ASF, for example because you're not sure if it fits ASF scope - it won't hurt to ask before spending your own time, preferably on one of our support channels, so we can evaluate the idea and give feedback instead of accepting/rejecting the concept which is usually happening with GitHub issues - after all you want to code it yourself, so you shouldn't use GitHub issues that are being used for expecting us to add things. Still, as stated above, our entire GitHub repo is dedicated to development part of ASF, so feel free to post an issue in which you'll ask if given feature would be accepted in PR, if you prefer that way instead of using the Steam group.
|
||||
|
||||
Every pull request is carefully examined by our continuous integration system - it won't be accepted if it doesn't compile properly or causes any test to fail. We also expect that you at least barely tested the modification you're trying to add, so we can be sure that it works. Consider the fact that you're not coding it only for yourself, but for thousands of users.
|
||||
|
||||
@@ -67,7 +67,7 @@ ASF is open-source project, developed mainly by **[JustArchi](https://github.com
|
||||
|
||||
### License
|
||||
|
||||
ASF is using **[Apache License 2.0](https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/LICENSE-2.0.txt)**.
|
||||
ASF is using **[Apache License 2.0](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/LICENSE-2.0.txt)**.
|
||||
|
||||
> Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions.
|
||||
|
||||
@@ -79,8 +79,8 @@ For more info about the license, please check out **[license](https://github.com
|
||||
|
||||
Please stick with ASF code style when submitting PRs. In repo you can find several different files dedicated to making it easier for you:
|
||||
|
||||
- **[EditorConfig](https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.editorconfig)** file which is supported by all major IDEs and requires no further setup. It's a good starting point, although it doesn't include all the rules that we'd like to see.
|
||||
- **[VS settings](https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/CodeStyle.vssettings)** file that you can use in Visual Studio for import. This one includes far more options than EditorConfig alone, and it's a very good choice if you're using bare VS.
|
||||
- **[DotSettings](https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/ArchiSteamFarm.sln.DotSettings)** file that is being used by **[ReSharper](https://www.jetbrains.com/resharper)** and **[Rider](https://www.jetbrains.com/rider)**. This one is the most complete config file that is also being loaded automatically when you're using ReSharper/Rider with our code.
|
||||
- **[EditorConfig](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.editorconfig)** file which is supported by all major IDEs and requires no further setup. It's a good starting point, although it doesn't include all the rules that we'd like to see.
|
||||
- **[VS settings](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/CodeStyle.vssettings)** file that you can use in Visual Studio for import. This one includes far more options than EditorConfig alone, and it's a very good choice if you're using bare VS.
|
||||
- **[DotSettings](https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/ArchiSteamFarm.sln.DotSettings)** file that is being used by JetBrains products, namely **[ReSharper](https://www.jetbrains.com/resharper)** and **[Rider](https://www.jetbrains.com/rider)**. This one is the most complete config file that is also being loaded automatically when you're using ReSharper/Rider with our code.
|
||||
|
||||
Personally we're using Visual Studio + ReSharper, so no other action is needed after opening `ArchiSteamFarm.sln` solution. If you're using VS alone, it's probably a good idea to import our code style settings, although even editor config should be enough for majority of cases. If you can save us those few extra seconds cleaning up your code after accepting it, it would be great and surely improve overall code history.
|
||||
Personally we're using **[JetBrains Rider](https://www.jetbrains.com/rider)**, so no other action is needed after opening `ArchiSteamFarm.sln` solution. If you're using VS alone, it's probably a good idea to import our code style settings, although even editor config should be enough for majority of cases. If you can save us those few extra seconds cleaning up your code after accepting it, it would be great and surely improve overall code history.
|
||||
|
||||
2
.github/FUNDING.yml
vendored
2
.github/FUNDING.yml
vendored
@@ -2,4 +2,4 @@
|
||||
|
||||
github: JustArchi
|
||||
patreon: JustArchi
|
||||
custom: ["https://www.paypal.me/JustArchi/5eur", "https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4", "https://blockstream.info/address/bc1q8archy9jneaqw6s3cs44azt6duyqdt8c6quml0", "https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_"]
|
||||
custom: ["https://paypal.me/JustArchi", "https://pay.revolut.com/profile/ukaszyxm", "https://commerce.coinbase.com/checkout/0c23b844-c51b-45f4-9135-8db7c6fcf98e", "https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_"]
|
||||
|
||||
4
.github/ISSUE_TEMPLATE.md
vendored
4
.github/ISSUE_TEMPLATE.md
vendored
@@ -1,5 +1,7 @@
|
||||
<!--
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
|
||||
ASF GITHUB ISSUES IS NOT A PROPER PLACE FOR ANY TECHNICAL SUPPORT RELATED TO USING THE PROGRAM.
|
||||
|
||||
I UNDERSTAND THAT IF MY ISSUE IS NOT MEETING CONTRIBUTING GUIDELINES SPECIFIED ABOVE, ESPECIALLY IF IT'S A QUESTION OR TECHNICAL ISSUE THAT IS NOT RELATED TO ASF DEVELOPMENT IN ANY WAY, THEN IT WILL BE CLOSED AND LEFT UNANSWERED.
|
||||
|
||||
|
||||
8
.github/ISSUE_TEMPLATE/Bug_report.md
vendored
8
.github/ISSUE_TEMPLATE/Bug_report.md
vendored
@@ -1,14 +1,16 @@
|
||||
---
|
||||
name: Bug report
|
||||
name: 🐛 Bug report
|
||||
about: Unexpected program behaviour that needs code correction
|
||||
title: ''
|
||||
labels: Bug, Evaluation
|
||||
labels: 🐛 Bug, 👀 Evaluation
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
|
||||
ASF GITHUB ISSUES IS NOT A PROPER PLACE FOR ANY TECHNICAL SUPPORT RELATED TO USING THE PROGRAM.
|
||||
|
||||
I UNDERSTAND THAT IF MY ISSUE IS NOT MEETING CONTRIBUTING GUIDELINES SPECIFIED ABOVE, ESPECIALLY IF IT'S A QUESTION OR TECHNICAL ISSUE THAT IS NOT RELATED TO ASF DEVELOPMENT IN ANY WAY, THEN IT WILL BE CLOSED AND LEFT UNANSWERED.
|
||||
|
||||
|
||||
@@ -1,25 +1,27 @@
|
||||
---
|
||||
name: Feature request
|
||||
name: ✨ Enhancement idea
|
||||
about: General idea for improving the project
|
||||
title: ''
|
||||
labels: Enhancement, Evaluation
|
||||
labels: ✨ Enhancement, 👀 Evaluation
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
|
||||
ASF GITHUB ISSUES IS NOT A PROPER PLACE FOR ANY TECHNICAL SUPPORT RELATED TO USING THE PROGRAM.
|
||||
|
||||
I UNDERSTAND THAT IF MY ISSUE IS NOT MEETING CONTRIBUTING GUIDELINES SPECIFIED ABOVE, ESPECIALLY IF IT'S A QUESTION OR TECHNICAL ISSUE THAT IS NOT RELATED TO ASF DEVELOPMENT IN ANY WAY, THEN IT WILL BE CLOSED AND LEFT UNANSWERED.
|
||||
|
||||
Feel free to remove our notice and fill the template below with your details.
|
||||
-->
|
||||
|
||||
## Feature request
|
||||
## Enhancement
|
||||
|
||||
### Purpose
|
||||
|
||||
<!-- Purpose of the feature request - if it solves some problem, precise in particular what. If it benefits the program in some other way, precise in particular why. Present the underlying reason why this feature request makes sense, and what is the context of it. -->
|
||||
<!-- Purpose of the enhancement - if it solves some problem, precise in particular what. If it benefits the program in some other way, precise in particular why. Present the underlying reason why this enhancement makes sense, and what is the context of it. -->
|
||||
|
||||
### Solution
|
||||
|
||||
8
.github/ISSUE_TEMPLATE/Wiki_correction.md
vendored
8
.github/ISSUE_TEMPLATE/Wiki_correction.md
vendored
@@ -1,14 +1,16 @@
|
||||
---
|
||||
name: Wiki correction
|
||||
name: 📕 Wiki correction
|
||||
about: All issues related to our wiki documentation, mainly corrections and ideas
|
||||
title: ''
|
||||
labels: Wiki, Evaluation
|
||||
labels: 📕 Wiki, 👀 Evaluation
|
||||
assignees: ''
|
||||
|
||||
---
|
||||
|
||||
<!--
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
I fully read and understood contributing guidelines of ASF available under https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/CONTRIBUTING.md and I believe that my issue is valid - it requires a response from ASF development team, and not ASF support.
|
||||
|
||||
ASF GITHUB ISSUES IS NOT A PROPER PLACE FOR ANY TECHNICAL SUPPORT RELATED TO USING THE PROGRAM.
|
||||
|
||||
I UNDERSTAND THAT IF MY ISSUE IS NOT MEETING CONTRIBUTING GUIDELINES SPECIFIED ABOVE, ESPECIALLY IF IT'S A QUESTION OR TECHNICAL ISSUE THAT IS NOT RELATED TO ASF DEVELOPMENT IN ANY WAY, THEN IT WILL BE CLOSED AND LEFT UNANSWERED.
|
||||
|
||||
|
||||
18
.github/ISSUE_TEMPLATE/config.yml
vendored
18
.github/ISSUE_TEMPLATE/config.yml
vendored
@@ -1,14 +1,14 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: ASF-ui issue
|
||||
- name: 🖥️ ASF-ui issue
|
||||
url: https://github.com/JustArchiNET/ASF-ui/issues/new/choose
|
||||
about: Please open issue in ASF-ui repo.
|
||||
- name: Localization improvement
|
||||
about: Please open issue in ASF-ui repo
|
||||
- name: 🌐 Localization improvement
|
||||
url: https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Localization
|
||||
about: Please use our crowdin platform.
|
||||
- name: Support question or technical issue
|
||||
url: https://github.com/JustArchiNET/ArchiSteamFarm/blob/master/.github/SUPPORT.md
|
||||
about: Please review our support guidelines.
|
||||
- name: Negative feedback, complaints and demands
|
||||
about: Please use our crowdin platform
|
||||
- name: ❓ Support question or technical issue
|
||||
url: https://github.com/JustArchiNET/ArchiSteamFarm/blob/main/.github/SUPPORT.md
|
||||
about: Please review our support guidelines
|
||||
- name: 🗯️ Negative feedback, complaints and demands
|
||||
url: https://www.youtube.com/watch?v=dQw4w9WgXcQ
|
||||
about: We're taking those very seriously.
|
||||
about: We're taking those very seriously
|
||||
|
||||
4
.github/RELEASE_TEMPLATE.md
vendored
4
.github/RELEASE_TEMPLATE.md
vendored
@@ -6,7 +6,7 @@
|
||||
|
||||
### Changelog
|
||||
|
||||
This is automated GitHub deployment, human-readable changelog should be available soon. In the meantime please refer to **[GitHub commits](https://github.com/JustArchiNET/ArchiSteamFarm/commits/master)**.
|
||||
This is automated GitHub deployment, human-readable changelog should be available soon. In the meantime please refer to **[GitHub commits](https://github.com/JustArchiNET/ArchiSteamFarm/commits/main)**.
|
||||
|
||||
---
|
||||
|
||||
@@ -14,4 +14,4 @@ This is automated GitHub deployment, human-readable changelog should be availabl
|
||||
|
||||
ASF is available for free, this release was made possible thanks to the people that decided to support the project. If you're grateful for what we're doing, please consider donating. Developing ASF requires massive amount of time and knowledge, especially when it comes to Steam (and its problems). Even $1 is highly appreciated and shows that you care. Thank you!
|
||||
|
||||
[](https://github.com/sponsors/JustArchi) [](https://www.patreon.com/JustArchi) [](https://www.paypal.me/JustArchi/5eur) [](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [](https://blockstream.info/address/bc1q8archy9jneaqw6s3cs44azt6duyqdt8c6quml0) [](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
|
||||
[](https://github.com/sponsors/JustArchi) [](https://www.patreon.com/JustArchi) [](https://commerce.coinbase.com/checkout/0c23b844-c51b-45f4-9135-8db7c6fcf98e) [](https://paypal.me/JustArchi) [](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [](https://pay.revolut.com/profile/ukaszyxm) [](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
|
||||
|
||||
4
.github/SUPPORT.md
vendored
4
.github/SUPPORT.md
vendored
@@ -2,6 +2,6 @@
|
||||
|
||||
Our **[wiki](https://github.com/JustArchiNET/ArchiSteamFarm/wiki)** is the official online documentation which covers at least a significant majority (if not all) of ASF subjects you could be interested in. We recommend to start with **[setting up](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Setting-up)**, **[configuration](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Configuration)** and our **[FAQ](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/FAQ)** which should help you with setting up ASF, configuring it, as well as answering the most common questions that you might have. For more advanced matters, as well as further elaboration, we have other pages available on our **[wiki](https://github.com/JustArchiNET/ArchiSteamFarm/wiki)** that you can visit.
|
||||
|
||||
We also have two support channels dedicated to our ASF users, in case you couldn't manage to solve the issue yourself. We answer all support and technical matters on our **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)**, which should be used for majority of the issues and questions, especially advanced ones. In addition to that, we have a **[Discord server](https://discord.gg/hSQgt8j)**, also known as "ASF chat", which is a good choice for more casual, simple questions. You're free to use the support channel that matches your preferences, although keep in mind that you have a higher chance solving your issue on the Steam group, where we're doing our best to answer all questions that couldn't be answered by our community itself (as opposed to ASF chat where we're not active 24/7 and therefore we're not able to help everybody).
|
||||
We also have three independent support channels dedicated to our ASF users, in case you couldn't manage to solve the issue yourself. We answer all support and technical matters in our **[GitHub discussions](https://github.com/JustArchiNET/ArchiSteamFarm/discussions/categories/support)**, **[Steam group](https://steamcommunity.com/groups/archiasf/discussions/1)**, and on our **[Discord server](https://discord.gg/hSQgt8j)**. You're free to use the support channel that matches your preferences, although keep in mind that you have a higher chance solving your issue on the GitHub or Steam, where we're doing our best to answer all questions that couldn't be answered by our community itself (as opposed to Discord server where we're not active 24/7 and therefore not always able to answer).
|
||||
|
||||
GitHub **[issues](https://github.com/JustArchiNET/ArchiSteamFarm/issues)** page is being used for ASF development, especially in regards to bugs and enhancements. We have a very strict policy regarding that, as GitHub is **not** a general support channel, it's dedicated exclusively to ASF development and we're not answering common ASF matters there, as we have appropriate support channels (mentioned above) for that. Common matters include not only general questions or issues that are obviously related to program usage, but also users reporting "bugs" that are clearly considered intended behaviour coming for example (and mainly) from misconfiguration or lack of understanding how the program works. If you're not sure whether your matter relates to ASF development or not, especially if you're not sure if it's a bug or intended behaviour coming from misconfiguration or lack of understanding how the program works, we recommend to use a support channel instead, where we'll answer you and forward your matter to GitHub if deemed appropriate. Invalid GitHub issues will be closed immediately and won't be answered.
|
||||
**[GitHub issues](https://github.com/JustArchiNET/ArchiSteamFarm/issues)** page is being used solely for ASF development, especially in regards to bugs and enhancements. We have a very strict policy regarding that, as GitHub issues is **not** a general support channel, it's dedicated exclusively to ASF development and we're not answering common ASF matters there, as we have appropriate support channels (mentioned above) for that. Common matters include not only general questions or issues that are obviously related to program usage, but also users reporting "bugs" that are clearly considered intended behaviour coming for example (and mainly) from misconfiguration or lack of understanding how the program works. If you're not sure whether your matter relates to ASF development or not, especially if you're not sure if it's a bug or intended behaviour, we recommend to use a support channel instead, where we'll answer you in calm atmosphere and forward your matter to GitHub if deemed appropriate. Invalid GitHub issues will be closed immediately and won't be answered.
|
||||
|
||||
71
appveyor.yml → .github/appveyor.yml
vendored
71
appveyor.yml → .github/appveyor.yml
vendored
@@ -6,11 +6,11 @@ image: Visual Studio 2019
|
||||
configuration: Release
|
||||
clone_depth: 10
|
||||
environment:
|
||||
# DOTNET_CHANNEL: 5.0
|
||||
DOTNET_CHANNEL: 5.0
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
DOTNET_INSTALL_DIR: C:\Program Files\dotnet
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_SDK: 5.0.100
|
||||
# DOTNET_SDK: 5.0.103
|
||||
NET_CORE_VERSION: net5.0
|
||||
NET_FRAMEWORK_VERSION: net48
|
||||
NODE_JS_VERSION: lts
|
||||
@@ -50,14 +50,24 @@ install:
|
||||
if ($env:DOTNET_CHANNEL) {
|
||||
dotnet --info
|
||||
|
||||
&([scriptblock]::Create((Invoke-WebRequest 'https://dot.net/v1/dotnet-install.ps1'))) -Channel "$env:DOTNET_CHANNEL" -InstallDir "$env:DOTNET_INSTALL_DIR" -NoPath
|
||||
try {
|
||||
&([scriptblock]::Create((Invoke-WebRequest 'https://dot.net/v1/dotnet-install.ps1'))) -Channel "$env:DOTNET_CHANNEL" -InstallDir "$env:DOTNET_INSTALL_DIR" -NoPath
|
||||
} catch [System.Net.WebException],[System.IO.IOException] {
|
||||
# Not fatal for the remaining part of the script
|
||||
Write-Host $_
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if ($env:DOTNET_SDK) {
|
||||
dotnet --info
|
||||
|
||||
&([scriptblock]::Create((Invoke-WebRequest 'https://dot.net/v1/dotnet-install.ps1'))) -Channel 'Current' -Version "$env:DOTNET_SDK" -InstallDir "$env:DOTNET_INSTALL_DIR" -NoPath
|
||||
try {
|
||||
&([scriptblock]::Create((Invoke-WebRequest 'https://dot.net/v1/dotnet-install.ps1'))) -Channel 'Current' -Version "$env:DOTNET_SDK" -InstallDir "$env:DOTNET_INSTALL_DIR" -NoPath
|
||||
} catch [System.Net.WebException],[System.IO.IOException] {
|
||||
# Not fatal for the remaining part of the script
|
||||
Write-Host $_
|
||||
}
|
||||
}
|
||||
- ps: Install-Product node "$env:NODE_JS_VERSION"
|
||||
before_build:
|
||||
@@ -116,31 +126,7 @@ build_script:
|
||||
}
|
||||
|
||||
|
||||
dotnet build ArchiSteamFarm -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
|
||||
dotnet build ArchiSteamFarm.CustomPlugins.ExamplePlugin -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
|
||||
dotnet build ArchiSteamFarm.CustomPlugins.PeriodicGC -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
|
||||
dotnet build "$env:STEAM_TOKEN_DUMPER_NAME" -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet build -c "$env:CONFIGURATION" -p:ContinuousIntegrationBuild=true -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
@@ -155,7 +141,7 @@ test_script:
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
|
||||
dotnet test ArchiSteamFarm.Tests -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet test ArchiSteamFarm.Tests -c "$env:CONFIGURATION" -p:ContinuousIntegrationBuild=true -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
@@ -175,7 +161,7 @@ after_test:
|
||||
}
|
||||
|
||||
|
||||
dotnet publish "$env:STEAM_TOKEN_DUMPER_NAME" -c "$env:CONFIGURATION" -f "$env:NET_CORE_VERSION" -o "out/$env:STEAM_TOKEN_DUMPER_NAME/$env:NET_CORE_VERSION" -p:UseAppHost=false --nologo
|
||||
dotnet publish "$env:STEAM_TOKEN_DUMPER_NAME" -c "$env:CONFIGURATION" -f "$env:NET_CORE_VERSION" -o "out/$env:STEAM_TOKEN_DUMPER_NAME/$env:NET_CORE_VERSION" -p:ContinuousIntegrationBuild=true -p:TargetLatestRuntimePatch=false -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
@@ -183,14 +169,7 @@ after_test:
|
||||
}
|
||||
|
||||
|
||||
dotnet publish "$env:STEAM_TOKEN_DUMPER_NAME" -c "$env:CONFIGURATION" -f "$env:NET_FRAMEWORK_VERSION" -o "out/$env:STEAM_TOKEN_DUMPER_NAME/$env:NET_FRAMEWORK_VERSION" -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
dotnet clean ArchiSteamFarm -c "$env:CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet publish "$env:STEAM_TOKEN_DUMPER_NAME" -c "$env:CONFIGURATION" -f "$env:NET_FRAMEWORK_VERSION" -o "out/$env:STEAM_TOKEN_DUMPER_NAME/$env:NET_FRAMEWORK_VERSION" -p:ContinuousIntegrationBuild=true -p:TargetLatestRuntimePatch=false -p:UseAppHost=false --nologo
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
@@ -198,7 +177,7 @@ after_test:
|
||||
}
|
||||
|
||||
|
||||
dotnet restore ArchiSteamFarm
|
||||
dotnet restore ArchiSteamFarm -p:ContinuousIntegrationBuild=true
|
||||
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
@@ -222,12 +201,12 @@ after_test:
|
||||
}
|
||||
|
||||
if ($variant -like 'generic*') {
|
||||
$variantArgs = '-p:UseAppHost=false'
|
||||
$variantArgs = '-p:TargetLatestRuntimePatch=false', '-p:UseAppHost=false'
|
||||
} else {
|
||||
$variantArgs = '-p:PublishSingleFile=true', '-p:PublishTrimmed=true', '-r', "$variant"
|
||||
}
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" "-p:ASFVariant=$variant" --no-restore --nologo $variantArgs
|
||||
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" "-p:ASFVariant=$variant" -p:ContinuousIntegrationBuild=true --no-restore --nologo $variantArgs
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
@@ -235,16 +214,16 @@ after_test:
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if (Test-Path "ArchiSteamFarm\overlay\$variant" -PathType Container) {
|
||||
Copy-Item "ArchiSteamFarm\overlay\$variant\*" "out\$variant"
|
||||
Copy-Item "ArchiSteamFarm\overlay\$variant\*" "out\$variant" -Recurse
|
||||
}
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if (Test-Path "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\$env:STEAM_TOKEN_DUMPER_NAME.dll" -PathType Leaf) {
|
||||
if (Test-Path "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework" -PathType Container) {
|
||||
if (!(Test-Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" -PathType Container)) {
|
||||
New-Item -ItemType Directory -Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" > $null
|
||||
}
|
||||
|
||||
Copy-Item "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\$env:STEAM_TOKEN_DUMPER_NAME.dll" "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME"
|
||||
Copy-Item "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\*" "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" -Recurse
|
||||
}
|
||||
|
||||
# Icon is available only in .NET Framework and .NET Core Windows build, we'll bundle the .ico file for other flavours
|
||||
@@ -259,7 +238,7 @@ after_test:
|
||||
if ($env:APPVEYOR_REPO_TAG -eq 'true') {
|
||||
# Update link in Changelog.html accordingly
|
||||
if (Test-Path "out\$variant\Changelog.html" -PathType Leaf) {
|
||||
(Get-Content "out\$variant\Changelog.html").Replace('ArchiSteamFarm/commits/master', "ArchiSteamFarm/releases/tag/$env:APPVEYOR_REPO_TAG_NAME") | Set-Content "out\$variant\Changelog.html"
|
||||
(Get-Content "out\$variant\Changelog.html").Replace('ArchiSteamFarm/commits/main', "ArchiSteamFarm/releases/tag/$env:APPVEYOR_REPO_TAG_NAME") | Set-Content "out\$variant\Changelog.html"
|
||||
}
|
||||
}
|
||||
|
||||
28
.github/crowdin.yml
vendored
Normal file
28
.github/crowdin.yml
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
"preserve_hierarchy": true
|
||||
"files": [
|
||||
{
|
||||
"source": "/ArchiSteamFarm/Localization/Strings.resx",
|
||||
"translation": "/ArchiSteamFarm/Localization/Strings.%locale%.resx",
|
||||
"translation_replace": {
|
||||
".lol-US.resx": ".qps-Ploc.resx",
|
||||
".sr-CS.resx": ".sr-Latn.resx"
|
||||
}
|
||||
},
|
||||
{
|
||||
"source": "/ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.resx",
|
||||
"translation": "/ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.%locale%.resx",
|
||||
"translation_replace": {
|
||||
".lol-US.resx": ".qps-Ploc.resx",
|
||||
".sr-CS.resx": ".sr-Latn.resx"
|
||||
}
|
||||
},
|
||||
{
|
||||
"source": "/wiki/*.md",
|
||||
"translation": "/wiki/locale/%locale%/%file_name%-%locale%.%file_extension%",
|
||||
"ignore": [ "/**/_*.md" ]
|
||||
},
|
||||
{
|
||||
"source": "/wiki/_Sidebar.md",
|
||||
"translation": "/wiki/locale/%locale%/_Sidebar.md"
|
||||
}
|
||||
]
|
||||
34
.github/dependabot.yml.off
vendored
34
.github/dependabot.yml.off
vendored
@@ -1,34 +0,0 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "01:00"
|
||||
labels:
|
||||
- "Automatic"
|
||||
open-pull-requests-limit: 99
|
||||
- package-ecosystem: "docker"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "01:15"
|
||||
labels:
|
||||
- "Automatic"
|
||||
open-pull-requests-limit: 99
|
||||
- package-ecosystem: "nuget"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "01:30"
|
||||
labels:
|
||||
- "Automatic"
|
||||
open-pull-requests-limit: 99
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "daily"
|
||||
time: "02:00"
|
||||
labels:
|
||||
- "Automatic"
|
||||
open-pull-requests-limit: 99
|
||||
20
.github/renovate.json
vendored
Normal file
20
.github/renovate.json
vendored
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"extends": [
|
||||
"config:base",
|
||||
":assignee(JustArchi)",
|
||||
":automergeBranch",
|
||||
":automergeDigest",
|
||||
":automergeMinor",
|
||||
":disableRateLimiting",
|
||||
":label(🤖 Automatic)"
|
||||
],
|
||||
"git-submodules": {
|
||||
"enabled": true
|
||||
},
|
||||
"packageRules": [
|
||||
{
|
||||
"allowedVersions": "<= 3.0",
|
||||
"matchPackageNames": [ "Microsoft.Extensions.Configuration.Json", "Microsoft.Extensions.Logging.Configuration" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
18
.github/workflows/auto-merge.yml.off
vendored
18
.github/workflows/auto-merge.yml.off
vendored
@@ -1,18 +0,0 @@
|
||||
name: ASF-auto-merge
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
|
||||
jobs:
|
||||
auto-merge:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Auto-merge PR if deemed appropriate
|
||||
uses: ahmadnassri/action-dependabot-auto-merge@v2
|
||||
with:
|
||||
github-token: ${{ secrets.ASF_GITHUB_PERSONAL_TOKEN }}
|
||||
target: digest # https://github.com/ahmadnassri/action-dependabot-auto-merge/issues/25
|
||||
362
.github/workflows/ci.yml
vendored
362
.github/workflows/ci.yml
vendored
@@ -1,4 +1,4 @@
|
||||
name: ASF-CI
|
||||
name: ASF-ci
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
@@ -6,16 +6,12 @@ env:
|
||||
CONFIGURATION: Release
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_NOLOGO: 1
|
||||
DOTNET_SDK_VERSION: 5.0.100
|
||||
NET_CORE_VERSION: net5.0
|
||||
NET_FRAMEWORK_VERSION: net48
|
||||
NODE_JS_VERSION: 12
|
||||
STEAM_TOKEN_DUMPER_NAME: ArchiSteamFarm.OfficialPlugins.SteamTokenDumper
|
||||
STEAM_TOKEN_DUMPER_TOKEN: ${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
DOTNET_SDK_VERSION: 5.0.x
|
||||
|
||||
jobs:
|
||||
main:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-latest, windows-latest]
|
||||
|
||||
@@ -35,356 +31,18 @@ jobs:
|
||||
- name: Verify .NET Core
|
||||
run: dotnet --info
|
||||
|
||||
- name: Setup Node.js with npm
|
||||
uses: actions/setup-node@v1
|
||||
with:
|
||||
node-version: ${{ env.NODE_JS_VERSION }}
|
||||
|
||||
- name: Verify Node.js
|
||||
run: node -v
|
||||
|
||||
- name: Verify npm
|
||||
run: npm -v
|
||||
|
||||
- name: Install npm modules for ASF-ui
|
||||
run: npm ci --no-progress --prefix ASF-ui
|
||||
|
||||
- name: Build ASF-ui
|
||||
run: npm run-script deploy --no-progress --prefix ASF-ui
|
||||
|
||||
- name: Build ArchiSteamFarm
|
||||
run: dotnet build ArchiSteamFarm -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Build ArchiSteamFarm.CustomPlugins.ExamplePlugin
|
||||
run: dotnet build ArchiSteamFarm.CustomPlugins.ExamplePlugin -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Build ArchiSteamFarm.CustomPlugins.PeriodicGC
|
||||
run: dotnet build ArchiSteamFarm.CustomPlugins.PeriodicGC -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Build ArchiSteamFarm.OfficialPlugins.SteamTokenDumper
|
||||
run: dotnet build "${{ env.STEAM_TOKEN_DUMPER_NAME }}" -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
- name: Build ArchiSteamFarm and other projects
|
||||
run: dotnet build -c "${{ env.CONFIGURATION }}" -p:ContinuousIntegrationBuild=true -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Run ArchiSteamFarm.Tests
|
||||
run: dotnet test ArchiSteamFarm.Tests -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
run: dotnet test ArchiSteamFarm.Tests -c "${{ env.CONFIGURATION }}" -p:ContinuousIntegrationBuild=true -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Upload latest strings for translation on Crowdin
|
||||
continue-on-error: true
|
||||
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && startsWith(matrix.os, 'ubuntu-') }}
|
||||
uses: crowdin/github-action@1.0.9
|
||||
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/main' && startsWith(matrix.os, 'ubuntu-') }}
|
||||
uses: crowdin/github-action@1.1.0
|
||||
with:
|
||||
crowdin_branch_name: master
|
||||
crowdin_branch_name: main
|
||||
config: '.github/crowdin.yml'
|
||||
project_id: ${{ secrets.ASF_CROWDIN_PROJECT_ID }}
|
||||
token: ${{ secrets.ASF_CROWDIN_API_TOKEN }}
|
||||
|
||||
- name: Prepare ArchiSteamFarm.OfficialPlugins.SteamTokenDumper on Unix
|
||||
if: startsWith(matrix.os, 'macos-') || startsWith(matrix.os, 'ubuntu-')
|
||||
shell: sh
|
||||
run: |
|
||||
if [ -n "${STEAM_TOKEN_DUMPER_TOKEN-}" ] && [ -f "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" ]; then
|
||||
sed "s/STEAM_TOKEN_DUMPER_TOKEN/${STEAM_TOKEN_DUMPER_TOKEN}/g" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" > "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new"
|
||||
mv "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs"
|
||||
fi
|
||||
|
||||
- name: Prepare ArchiSteamFarm.OfficialPlugins.SteamTokenDumper on Windows
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
shell: pwsh
|
||||
run: |
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
if ((Test-Path env:STEAM_TOKEN_DUMPER_TOKEN) -and (Test-Path "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs" -PathType Leaf)) {
|
||||
(Get-Content "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs").Replace('STEAM_TOKEN_DUMPER_TOKEN', "$env:STEAM_TOKEN_DUMPER_TOKEN") | Set-Content "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs"
|
||||
}
|
||||
|
||||
- name: Publish ArchiSteamFarm.OfficialPlugins.SteamTokenDumper for .NET Core
|
||||
run: dotnet publish "${{ env.STEAM_TOKEN_DUMPER_NAME }}" -c "${{ env.CONFIGURATION }}" -f "${{ env.NET_CORE_VERSION }}" -o "out/${{ env.STEAM_TOKEN_DUMPER_NAME }}/${{ env.NET_CORE_VERSION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Publish ArchiSteamFarm.OfficialPlugins.SteamTokenDumper for .NET Framework
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
run: dotnet publish "${{ env.STEAM_TOKEN_DUMPER_NAME }}" -c "${{ env.CONFIGURATION }}" -f "${{ env.NET_FRAMEWORK_VERSION }}" -o "out/${{ env.STEAM_TOKEN_DUMPER_NAME }}/${{ env.NET_FRAMEWORK_VERSION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Perform cleanup of ArchiSteamFarm in preparation for publishing
|
||||
run: dotnet clean ArchiSteamFarm -c "${{ env.CONFIGURATION }}" -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Restore packages in preparation for ArchiSteamFarm publishing
|
||||
run: dotnet restore ArchiSteamFarm
|
||||
|
||||
- name: Publish ArchiSteamFarm on Unix
|
||||
if: startsWith(matrix.os, 'macos-') || startsWith(matrix.os, 'ubuntu-')
|
||||
env:
|
||||
VARIANTS: generic linux-arm linux-arm64 linux-x64 osx-x64 win-x64 # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
publish() {
|
||||
if [ "$1" = 'generic' ]; then
|
||||
local variantArgs="-p:UseAppHost=false"
|
||||
else
|
||||
local variantArgs="-p:PublishSingleFile=true -p:PublishTrimmed=true -r $1"
|
||||
fi
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$CONFIGURATION" -f "$NET_CORE_VERSION" -o "out/${1}" "-p:ASFVariant=$1" --no-restore --nologo $variantArgs
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if [ -d "ArchiSteamFarm/overlay/${1}" ]; then
|
||||
cp "ArchiSteamFarm/overlay/${1}/"* "out/${1}"
|
||||
fi
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if [ -f "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}/${STEAM_TOKEN_DUMPER_NAME}.dll" ]; then
|
||||
mkdir -p "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
cp "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}/${STEAM_TOKEN_DUMPER_NAME}.dll" "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
fi
|
||||
|
||||
# Include .ico file for all platforms, since only Windows script can bundle it inside the exe
|
||||
cp "resources/ASF.ico" "out/${1}/ArchiSteamFarm.ico"
|
||||
|
||||
if command -v 7z >/dev/null; then
|
||||
7z a -bd -slp -tzip -mm=Deflate -mx=1 "out/ASF-${1}.zip" "${GITHUB_WORKSPACE}/out/${1}/*"
|
||||
elif command -v zip >/dev/null; then
|
||||
(
|
||||
cd "${GITHUB_WORKSPACE}/out/${1}"
|
||||
zip -1 -q -r "../ASF-${1}.zip" .
|
||||
)
|
||||
else
|
||||
echo "ERROR: No supported zip tool!"
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
jobs=""
|
||||
|
||||
for variant in $VARIANTS; do
|
||||
publish "$variant" &
|
||||
jobs="$jobs $!"
|
||||
done
|
||||
|
||||
for job in $jobs; do
|
||||
wait "$job"
|
||||
done
|
||||
|
||||
- name: Publish ArchiSteamFarm on Windows
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
env:
|
||||
VARIANTS: generic generic-netf linux-arm linux-arm64 linux-x64 osx-x64 win-x64 # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
|
||||
shell: pwsh
|
||||
run: |
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
$PublishBlock = {
|
||||
param($variant)
|
||||
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
Set-Location "$env:GITHUB_WORKSPACE"
|
||||
|
||||
if ($variant -like '*-netf') {
|
||||
$targetFramework = $env:NET_FRAMEWORK_VERSION
|
||||
} else {
|
||||
$targetFramework = $env:NET_CORE_VERSION
|
||||
}
|
||||
|
||||
if ($variant -like 'generic*') {
|
||||
$variantArgs = '-p:UseAppHost=false'
|
||||
} else {
|
||||
$variantArgs = '-p:PublishSingleFile=true', '-p:PublishTrimmed=true', '-r', "$variant"
|
||||
}
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" "-p:ASFVariant=$variant" --no-restore --nologo $variantArgs
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if (Test-Path "ArchiSteamFarm\overlay\$variant" -PathType Container) {
|
||||
Copy-Item "ArchiSteamFarm\overlay\$variant\*" "out\$variant"
|
||||
}
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if (Test-Path "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\$env:STEAM_TOKEN_DUMPER_NAME.dll" -PathType Leaf) {
|
||||
if (!(Test-Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" -PathType Container)) {
|
||||
New-Item -ItemType Directory -Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" > $null
|
||||
}
|
||||
|
||||
Copy-Item "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\$env:STEAM_TOKEN_DUMPER_NAME.dll" "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME"
|
||||
}
|
||||
|
||||
# Icon is available only in .NET Framework and .NET Core Windows build, we'll bundle the .ico file for other flavours
|
||||
if (($targetFramework -eq "$env:NET_CORE_VERSION") -and !(Test-Path "out\$variant\ArchiSteamFarm.exe" -PathType Leaf)) {
|
||||
Copy-Item 'resources\ASF.ico' "out\$variant\ArchiSteamFarm.ico"
|
||||
}
|
||||
|
||||
# By default use fastest compression
|
||||
$compressionArgs = '-mx=1'
|
||||
|
||||
# Include extra logic for builds marked for release
|
||||
if ($env:GITHUB_REF -like 'refs/tags/*') {
|
||||
$tag = $env:GITHUB_REF.Substring(10)
|
||||
|
||||
# Tweak compression args for release publishing
|
||||
$compressionArgs = '-mx=9', '-mfb=258', '-mpass=15'
|
||||
|
||||
# Update link in Changelog.html accordingly
|
||||
if (Test-Path "out\$variant\Changelog.html" -PathType Leaf) {
|
||||
(Get-Content "out\$variant\Changelog.html").Replace('ArchiSteamFarm/commits/master', "ArchiSteamFarm/releases/tag/$tag") | Set-Content "out\$variant\Changelog.html"
|
||||
}
|
||||
}
|
||||
|
||||
7z a -bd -slp -tzip -mm=Deflate $compressionArgs "out\ASF-$variant.zip" "$env:GITHUB_WORKSPACE\out\$variant\*"
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($variant in $env:VARIANTS.Split([char[]] $null, [System.StringSplitOptions]::RemoveEmptyEntries)) {
|
||||
Start-Job -Name "$variant" $PublishBlock -ArgumentList "$variant"
|
||||
}
|
||||
|
||||
Get-Job | Receive-Job -Wait
|
||||
|
||||
- name: Upload ASF-generic
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-generic
|
||||
path: out/ASF-generic.zip
|
||||
|
||||
- name: Upload ASF-generic-netf
|
||||
continue-on-error: true
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-generic-netf
|
||||
path: out/ASF-generic-netf.zip
|
||||
|
||||
- name: Upload ASF-linux-arm
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-arm
|
||||
path: out/ASF-linux-arm.zip
|
||||
|
||||
- name: Upload ASF-linux-arm64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-arm64
|
||||
path: out/ASF-linux-arm64.zip
|
||||
|
||||
- name: Upload ASF-linux-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-x64
|
||||
path: out/ASF-linux-x64.zip
|
||||
|
||||
- name: Upload ASF-osx-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-osx-x64
|
||||
path: out/ASF-osx-x64.zip
|
||||
|
||||
- name: Upload ASF-win-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-win-x64
|
||||
path: out/ASF-win-x64.zip
|
||||
|
||||
- name: Create ArchiSteamFarm GitHub release
|
||||
id: github_release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: ArchiSteamFarm V${{ github.ref }}
|
||||
body_path: .github/RELEASE_TEMPLATE.md
|
||||
prerelease: true
|
||||
|
||||
- name: Upload ASF-generic to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-generic.zip
|
||||
asset_name: ASF-generic.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-generic-netf to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-generic-netf.zip
|
||||
asset_name: ASF-generic-netf.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-arm to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-arm.zip
|
||||
asset_name: ASF-linux-arm.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-arm64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-arm64.zip
|
||||
asset_name: ASF-linux-arm64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-x64.zip
|
||||
asset_name: ASF-linux-x64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-osx-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-osx-x64.zip
|
||||
asset_name: ASF-osx-x64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-win-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-win-x64.zip
|
||||
asset_name: ASF-win-x64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
34
.github/workflows/docker-ci.yml
vendored
Normal file
34
.github/workflows/docker-ci.yml
vendored
Normal file
@@ -0,0 +1,34 @@
|
||||
name: ASF-docker-ci
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
env:
|
||||
PLATFORMS: linux/amd64,linux/arm,linux/arm64
|
||||
|
||||
jobs:
|
||||
main:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v1
|
||||
|
||||
- name: Build Docker image from Dockerfile
|
||||
uses: docker/build-push-action@v2
|
||||
with:
|
||||
context: .
|
||||
platforms: ${{ env.PLATFORMS }}
|
||||
build-args: STEAM_TOKEN_DUMPER_TOKEN=${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
|
||||
- name: Build Docker image from Dockerfile.Service
|
||||
uses: docker/build-push-action@v2
|
||||
with:
|
||||
context: .
|
||||
file: Dockerfile.Service
|
||||
platforms: ${{ env.PLATFORMS }}
|
||||
build-args: STEAM_TOKEN_DUMPER_TOKEN=${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
61
.github/workflows/docker-publish-latest.yml
vendored
Normal file
61
.github/workflows/docker-publish-latest.yml
vendored
Normal file
@@ -0,0 +1,61 @@
|
||||
name: ASF-docker-publish-latest
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [released]
|
||||
|
||||
env:
|
||||
PLATFORMS: linux/amd64,linux/arm,linux/arm64
|
||||
TAG: latest
|
||||
|
||||
jobs:
|
||||
main:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v1
|
||||
|
||||
- name: Login to ghcr.io
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.repository_owner }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Login to DockerHub
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
|
||||
- name: Prepare environment outputs
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
echo "FIXED_TAG=$(echo ${{ github.ref }} | cut -d '/' -f 3)" >> "$GITHUB_ENV"
|
||||
echo "DATE_ISO8601=$(date --iso-8601=seconds --utc)" >> "$GITHUB_ENV"
|
||||
echo "GHCR_REPOSITORY=$(echo ${{ github.repository }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
echo "DH_REPOSITORY=$(echo ${{ secrets.DOCKERHUB_USERNAME }}/${{ github.event.repository.name }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Build and publish Docker image from Dockerfile.Service
|
||||
uses: docker/build-push-action@v2
|
||||
with:
|
||||
context: .
|
||||
file: Dockerfile.Service
|
||||
platforms: ${{ env.PLATFORMS }}
|
||||
build-args: STEAM_TOKEN_DUMPER_TOKEN=${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
labels: |
|
||||
org.opencontainers.image.created=${{ env.DATE_ISO8601 }}
|
||||
org.opencontainers.image.version=${{ env.FIXED_TAG }}
|
||||
org.opencontainers.image.revision=${{ github.sha }}
|
||||
tags: |
|
||||
ghcr.io/${{ env.GHCR_REPOSITORY }}:${{ env.TAG }}
|
||||
${{ env.DH_REPOSITORY }}:${{ env.TAG }}
|
||||
push: true
|
||||
69
.github/workflows/docker-publish-main.yml
vendored
Normal file
69
.github/workflows/docker-publish-main.yml
vendored
Normal file
@@ -0,0 +1,69 @@
|
||||
name: ASF-docker-publish-main
|
||||
|
||||
on:
|
||||
push:
|
||||
branches:
|
||||
- main
|
||||
|
||||
env:
|
||||
PLATFORMS: linux/amd64,linux/arm,linux/arm64
|
||||
TAG: main
|
||||
|
||||
jobs:
|
||||
main:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v1
|
||||
|
||||
- name: Login to ghcr.io
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.repository_owner }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Login to DockerHub
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
|
||||
- name: Prepare environment outputs
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
echo "DATE_ISO8601=$(date --iso-8601=seconds --utc)" >> "$GITHUB_ENV"
|
||||
echo "GHCR_REPOSITORY=$(echo ${{ github.repository }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
echo "DH_REPOSITORY=$(echo ${{ secrets.DOCKERHUB_USERNAME }}/${{ github.event.repository.name }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Build and publish Docker image from Dockerfile
|
||||
uses: docker/build-push-action@v2
|
||||
with:
|
||||
context: .
|
||||
platforms: ${{ env.PLATFORMS }}
|
||||
build-args: STEAM_TOKEN_DUMPER_TOKEN=${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
labels: |
|
||||
org.opencontainers.image.created=${{ env.DATE_ISO8601 }}
|
||||
org.opencontainers.image.version=${{ github.sha }}
|
||||
org.opencontainers.image.revision=${{ github.sha }}
|
||||
tags: |
|
||||
ghcr.io/${{ env.GHCR_REPOSITORY }}:${{ env.TAG }}
|
||||
${{ env.DH_REPOSITORY }}:${{ env.TAG }}
|
||||
push: true
|
||||
|
||||
- name: Update DockerHub repository description
|
||||
continue-on-error: true
|
||||
uses: peter-evans/dockerhub-description@v2
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_PASSWORD }}
|
||||
repository: ${{ env.DH_REPOSITORY }}
|
||||
short-description: ${{ github.event.repository.description }}
|
||||
63
.github/workflows/docker-publish-released.yml
vendored
Normal file
63
.github/workflows/docker-publish-released.yml
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
name: ASF-docker-publish-released
|
||||
|
||||
on:
|
||||
push:
|
||||
tags:
|
||||
- '*'
|
||||
|
||||
env:
|
||||
PLATFORMS: linux/amd64,linux/arm,linux/arm64
|
||||
TAG: released
|
||||
|
||||
jobs:
|
||||
main:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Docker Buildx
|
||||
uses: docker/setup-buildx-action@v1
|
||||
|
||||
- name: Login to ghcr.io
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
registry: ghcr.io
|
||||
username: ${{ github.repository_owner }}
|
||||
password: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Login to DockerHub
|
||||
uses: docker/login-action@v1
|
||||
with:
|
||||
username: ${{ secrets.DOCKERHUB_USERNAME }}
|
||||
password: ${{ secrets.DOCKERHUB_TOKEN }}
|
||||
|
||||
- name: Prepare environment outputs
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
echo "FIXED_TAG=$(echo ${{ github.ref }} | cut -d '/' -f 3)" >> "$GITHUB_ENV"
|
||||
echo "DATE_ISO8601=$(date --iso-8601=seconds --utc)" >> "$GITHUB_ENV"
|
||||
echo "GHCR_REPOSITORY=$(echo ${{ github.repository }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
echo "DH_REPOSITORY=$(echo ${{ secrets.DOCKERHUB_USERNAME }}/${{ github.event.repository.name }} | tr '[:upper:]' '[:lower:]')" >> "$GITHUB_ENV"
|
||||
|
||||
- name: Build and publish Docker image from Dockerfile
|
||||
uses: docker/build-push-action@v2
|
||||
with:
|
||||
context: .
|
||||
platforms: ${{ env.PLATFORMS }}
|
||||
build-args: STEAM_TOKEN_DUMPER_TOKEN=${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
labels: |
|
||||
org.opencontainers.image.created=${{ env.DATE_ISO8601 }}
|
||||
org.opencontainers.image.version=${{ env.FIXED_TAG }}
|
||||
org.opencontainers.image.revision=${{ github.sha }}
|
||||
tags: |
|
||||
ghcr.io/${{ env.GHCR_REPOSITORY }}:${{ env.TAG }}
|
||||
ghcr.io/${{ env.GHCR_REPOSITORY }}:${{ env.FIXED_TAG }}
|
||||
${{ env.DH_REPOSITORY }}:${{ env.TAG }}
|
||||
${{ env.DH_REPOSITORY }}:${{ env.FIXED_TAG }}
|
||||
push: true
|
||||
365
.github/workflows/publish.yml
vendored
Normal file
365
.github/workflows/publish.yml
vendored
Normal file
@@ -0,0 +1,365 @@
|
||||
name: ASF-publish
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
env:
|
||||
CONFIGURATION: Release
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_NOLOGO: 1
|
||||
DOTNET_SDK_VERSION: 5.0.x
|
||||
NET_CORE_VERSION: net5.0
|
||||
NET_FRAMEWORK_VERSION: net48
|
||||
NODE_JS_VERSION: 14 # Periodically bumped to follow latest LTS | https://github.com/actions/setup-node/issues/26
|
||||
STEAM_TOKEN_DUMPER_NAME: ArchiSteamFarm.OfficialPlugins.SteamTokenDumper
|
||||
STEAM_TOKEN_DUMPER_TOKEN: ${{ secrets.STEAM_TOKEN_DUMPER_TOKEN }}
|
||||
|
||||
jobs:
|
||||
main:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
os: [macos-latest, ubuntu-latest, windows-latest]
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Setup .NET Core
|
||||
uses: actions/setup-dotnet@v1
|
||||
with:
|
||||
dotnet-version: ${{ env.DOTNET_SDK_VERSION }}
|
||||
|
||||
- name: Verify .NET Core
|
||||
run: dotnet --info
|
||||
|
||||
- name: Setup Node.js with npm
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
check-latest: true
|
||||
node-version: ${{ env.NODE_JS_VERSION }}
|
||||
|
||||
- name: Verify Node.js
|
||||
run: node -v
|
||||
|
||||
- name: Verify npm
|
||||
run: npm -v
|
||||
|
||||
- name: Install npm modules for ASF-ui
|
||||
run: npm ci --no-progress --prefix ASF-ui
|
||||
|
||||
- name: Publish ASF-ui
|
||||
run: npm run-script deploy --no-progress --prefix ASF-ui
|
||||
|
||||
- name: Prepare ArchiSteamFarm.OfficialPlugins.SteamTokenDumper on Unix
|
||||
if: startsWith(matrix.os, 'macos-') || startsWith(matrix.os, 'ubuntu-')
|
||||
shell: sh
|
||||
run: |
|
||||
if [ -n "${STEAM_TOKEN_DUMPER_TOKEN-}" ] && [ -f "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" ]; then
|
||||
sed "s/STEAM_TOKEN_DUMPER_TOKEN/${STEAM_TOKEN_DUMPER_TOKEN}/g" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" > "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new"
|
||||
mv "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs"
|
||||
fi
|
||||
|
||||
- name: Prepare ArchiSteamFarm.OfficialPlugins.SteamTokenDumper on Windows
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
shell: pwsh
|
||||
run: |
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
if ((Test-Path env:STEAM_TOKEN_DUMPER_TOKEN) -and (Test-Path "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs" -PathType Leaf)) {
|
||||
(Get-Content "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs").Replace('STEAM_TOKEN_DUMPER_TOKEN', "$env:STEAM_TOKEN_DUMPER_TOKEN") | Set-Content "$env:STEAM_TOKEN_DUMPER_NAME\SharedInfo.cs"
|
||||
}
|
||||
|
||||
- name: Publish ArchiSteamFarm.OfficialPlugins.SteamTokenDumper for .NET Core
|
||||
run: dotnet publish "${{ env.STEAM_TOKEN_DUMPER_NAME }}" -c "${{ env.CONFIGURATION }}" -f "${{ env.NET_CORE_VERSION }}" -o "out/${{ env.STEAM_TOKEN_DUMPER_NAME }}/${{ env.NET_CORE_VERSION }}" -p:ContinuousIntegrationBuild=true -p:TargetLatestRuntimePatch=false -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Publish ArchiSteamFarm.OfficialPlugins.SteamTokenDumper for .NET Framework
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
run: dotnet publish "${{ env.STEAM_TOKEN_DUMPER_NAME }}" -c "${{ env.CONFIGURATION }}" -f "${{ env.NET_FRAMEWORK_VERSION }}" -o "out/${{ env.STEAM_TOKEN_DUMPER_NAME }}/${{ env.NET_FRAMEWORK_VERSION }}" -p:ContinuousIntegrationBuild=true -p:TargetLatestRuntimePatch=false -p:UseAppHost=false --nologo
|
||||
|
||||
- name: Restore packages in preparation for ArchiSteamFarm publishing
|
||||
run: dotnet restore ArchiSteamFarm -p:ContinuousIntegrationBuild=true
|
||||
|
||||
- name: Publish ArchiSteamFarm on Unix
|
||||
if: startsWith(matrix.os, 'macos-') || startsWith(matrix.os, 'ubuntu-')
|
||||
env:
|
||||
VARIANTS: generic linux-arm linux-arm64 linux-x64 osx-x64 win-x64 # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
publish() {
|
||||
if [ "$1" = 'generic' ]; then
|
||||
local variantArgs="-p:TargetLatestRuntimePatch=false -p:UseAppHost=false"
|
||||
else
|
||||
local variantArgs="-p:PublishSingleFile=true -p:PublishTrimmed=true -r $1"
|
||||
fi
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$CONFIGURATION" -f "$NET_CORE_VERSION" -o "out/${1}" "-p:ASFVariant=$1" -p:ContinuousIntegrationBuild=true --no-restore --nologo $variantArgs
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if [ -d "ArchiSteamFarm/overlay/${1}" ]; then
|
||||
cp -pR "ArchiSteamFarm/overlay/${1}/"* "out/${1}"
|
||||
fi
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if [ -d "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}" ]; then
|
||||
mkdir -p "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
cp -pR "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}/"* "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
fi
|
||||
|
||||
# Include .ico file for all platforms, since only Windows script can bundle it inside the exe
|
||||
cp "resources/ASF.ico" "out/${1}/ArchiSteamFarm.ico"
|
||||
|
||||
if command -v 7z >/dev/null; then
|
||||
7z a -bd -slp -tzip -mm=Deflate -mx=1 "out/ASF-${1}.zip" "${GITHUB_WORKSPACE}/out/${1}/*"
|
||||
elif command -v zip >/dev/null; then
|
||||
(
|
||||
cd "${GITHUB_WORKSPACE}/out/${1}"
|
||||
zip -1 -q -r "../ASF-${1}.zip" .
|
||||
)
|
||||
else
|
||||
echo "ERROR: No supported zip tool!"
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
jobs=""
|
||||
|
||||
for variant in $VARIANTS; do
|
||||
publish "$variant" &
|
||||
jobs="$jobs $!"
|
||||
done
|
||||
|
||||
for job in $jobs; do
|
||||
wait "$job"
|
||||
done
|
||||
|
||||
- name: Publish ArchiSteamFarm on Windows
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
env:
|
||||
VARIANTS: generic generic-netf linux-arm linux-arm64 linux-x64 osx-x64 win-x64 # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
|
||||
shell: pwsh
|
||||
run: |
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
$PublishBlock = {
|
||||
param($variant)
|
||||
|
||||
Set-StrictMode -Version Latest
|
||||
$ErrorActionPreference = 'Stop'
|
||||
$ProgressPreference = 'SilentlyContinue'
|
||||
|
||||
Set-Location "$env:GITHUB_WORKSPACE"
|
||||
|
||||
if ($variant -like '*-netf') {
|
||||
$targetFramework = $env:NET_FRAMEWORK_VERSION
|
||||
} else {
|
||||
$targetFramework = $env:NET_CORE_VERSION
|
||||
}
|
||||
|
||||
if ($variant -like 'generic*') {
|
||||
$variantArgs = '-p:TargetLatestRuntimePatch=false', '-p:UseAppHost=false'
|
||||
} else {
|
||||
$variantArgs = '-p:PublishSingleFile=true', '-p:PublishTrimmed=true', '-r', "$variant"
|
||||
}
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$env:CONFIGURATION" -f "$targetFramework" -o "out\$variant" "-p:ASFVariant=$variant" -p:ContinuousIntegrationBuild=true --no-restore --nologo $variantArgs
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if (Test-Path "ArchiSteamFarm\overlay\$variant" -PathType Container) {
|
||||
Copy-Item "ArchiSteamFarm\overlay\$variant\*" "out\$variant" -Recurse
|
||||
}
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if (Test-Path "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework" -PathType Container) {
|
||||
if (!(Test-Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" -PathType Container)) {
|
||||
New-Item -ItemType Directory -Path "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" > $null
|
||||
}
|
||||
|
||||
Copy-Item "out\$env:STEAM_TOKEN_DUMPER_NAME\$targetFramework\*" "out\$variant\plugins\$env:STEAM_TOKEN_DUMPER_NAME" -Recurse
|
||||
}
|
||||
|
||||
# Icon is available only in .NET Framework and .NET Core Windows build, we'll bundle the .ico file for other flavours
|
||||
if (($targetFramework -eq "$env:NET_CORE_VERSION") -and !(Test-Path "out\$variant\ArchiSteamFarm.exe" -PathType Leaf)) {
|
||||
Copy-Item 'resources\ASF.ico' "out\$variant\ArchiSteamFarm.ico"
|
||||
}
|
||||
|
||||
# By default use fastest compression
|
||||
$compressionArgs = '-mx=1'
|
||||
|
||||
# Include extra logic for builds marked for release
|
||||
if ($env:GITHUB_REF -like 'refs/tags/*') {
|
||||
$tag = $env:GITHUB_REF.Substring(10)
|
||||
|
||||
# Tweak compression args for release publishing
|
||||
$compressionArgs = '-mx=9', '-mfb=258', '-mpass=15'
|
||||
|
||||
# Update link in Changelog.html accordingly
|
||||
if (Test-Path "out\$variant\Changelog.html" -PathType Leaf) {
|
||||
(Get-Content "out\$variant\Changelog.html").Replace('ArchiSteamFarm/commits/main', "ArchiSteamFarm/releases/tag/$tag") | Set-Content "out\$variant\Changelog.html"
|
||||
}
|
||||
}
|
||||
|
||||
7z a -bd -slp -tzip -mm=Deflate $compressionArgs "out\ASF-$variant.zip" "$env:GITHUB_WORKSPACE\out\$variant\*"
|
||||
|
||||
if ($LastExitCode -ne 0) {
|
||||
throw "Last command failed."
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($variant in $env:VARIANTS.Split([char[]] $null, [System.StringSplitOptions]::RemoveEmptyEntries)) {
|
||||
Start-Job -Name "$variant" $PublishBlock -ArgumentList "$variant"
|
||||
}
|
||||
|
||||
Get-Job | Receive-Job -Wait
|
||||
|
||||
- name: Upload ASF-generic
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-generic
|
||||
path: out/ASF-generic.zip
|
||||
|
||||
- name: Upload ASF-generic-netf
|
||||
continue-on-error: true
|
||||
if: startsWith(matrix.os, 'windows-')
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-generic-netf
|
||||
path: out/ASF-generic-netf.zip
|
||||
|
||||
- name: Upload ASF-linux-arm
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-arm
|
||||
path: out/ASF-linux-arm.zip
|
||||
|
||||
- name: Upload ASF-linux-arm64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-arm64
|
||||
path: out/ASF-linux-arm64.zip
|
||||
|
||||
- name: Upload ASF-linux-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-linux-x64
|
||||
path: out/ASF-linux-x64.zip
|
||||
|
||||
- name: Upload ASF-osx-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-osx-x64
|
||||
path: out/ASF-osx-x64.zip
|
||||
|
||||
- name: Upload ASF-win-x64
|
||||
continue-on-error: true
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: ${{ matrix.os }}_ASF-win-x64
|
||||
path: out/ASF-win-x64.zip
|
||||
|
||||
- name: Create ArchiSteamFarm GitHub release
|
||||
id: github_release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ github.ref }}
|
||||
release_name: ArchiSteamFarm V${{ github.ref }}
|
||||
body_path: .github/RELEASE_TEMPLATE.md
|
||||
prerelease: true
|
||||
|
||||
- name: Upload ASF-generic to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-generic.zip
|
||||
asset_name: ASF-generic.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-generic-netf to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-generic-netf.zip
|
||||
asset_name: ASF-generic-netf.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-arm to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-arm.zip
|
||||
asset_name: ASF-linux-arm.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-arm64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-arm64.zip
|
||||
asset_name: ASF-linux-arm64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-linux-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-linux-x64.zip
|
||||
asset_name: ASF-linux-x64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-osx-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-osx-x64.zip
|
||||
asset_name: ASF-osx-x64.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- name: Upload ASF-win-x64 to GitHub release
|
||||
if: ${{ github.event_name == 'push' && startsWith(github.ref, 'refs/tags/') && startsWith(matrix.os, 'windows-') }}
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.github_release.outputs.upload_url }}
|
||||
asset_path: out/ASF-win-x64.zip
|
||||
asset_name: ASF-win-x64.zip
|
||||
asset_content_type: application/zip
|
||||
42
.github/workflows/translations.yml
vendored
42
.github/workflows/translations.yml
vendored
@@ -2,15 +2,11 @@ name: ASF-translations
|
||||
|
||||
on:
|
||||
schedule:
|
||||
- cron: '0 2 * * *'
|
||||
- cron: '10 2 * * *'
|
||||
|
||||
jobs:
|
||||
update:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest]
|
||||
|
||||
runs-on: ${{ matrix.os }}
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
@@ -29,17 +25,24 @@ jobs:
|
||||
git reset --hard origin/master
|
||||
|
||||
- name: Download latest translations from Crowdin
|
||||
uses: crowdin/github-action@1.0.9
|
||||
uses: crowdin/github-action@1.1.0
|
||||
with:
|
||||
upload_sources: false
|
||||
download_translations: true
|
||||
skip_untranslated_strings: true
|
||||
push_translations: false
|
||||
crowdin_branch_name: master
|
||||
crowdin_branch_name: main
|
||||
config: '.github/crowdin.yml'
|
||||
project_id: ${{ secrets.ASF_CROWDIN_PROJECT_ID }}
|
||||
token: ${{ secrets.ASF_CROWDIN_API_TOKEN }}
|
||||
env:
|
||||
GITHUB_TOKEN: 'not-used' # TODO: https://github.com/crowdin/github-action/pull/30
|
||||
|
||||
- name: Import GPG key for wiki
|
||||
uses: crazy-max/ghaction-import-gpg@v3
|
||||
with:
|
||||
gpg-private-key: ${{ secrets.ARCHIBOT_GPG_PRIVATE_KEY }}
|
||||
git-user-signingkey: true
|
||||
git-commit-gpgsign: true
|
||||
workdir: wiki
|
||||
|
||||
- name: Commit the changes to wiki
|
||||
shell: sh
|
||||
@@ -48,9 +51,6 @@ jobs:
|
||||
|
||||
cd wiki
|
||||
|
||||
git config --local user.email "action@github.com"
|
||||
git config --local user.name "GitHub Action"
|
||||
|
||||
git add -A "locale"
|
||||
|
||||
if ! git diff --cached --quiet; then
|
||||
@@ -60,19 +60,24 @@ jobs:
|
||||
- name: Push changes to wiki
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
directory: wiki
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: master
|
||||
directory: wiki
|
||||
repository: ${{ github.repository }}.wiki
|
||||
|
||||
- name: Import GPG key for ASF
|
||||
uses: crazy-max/ghaction-import-gpg@v3
|
||||
with:
|
||||
gpg-private-key: ${{ secrets.ARCHIBOT_GPG_PRIVATE_KEY }}
|
||||
git-user-signingkey: true
|
||||
git-commit-gpgsign: true
|
||||
|
||||
- name: Commit the changes to ASF
|
||||
shell: sh
|
||||
run: |
|
||||
set -eu
|
||||
|
||||
git config --local user.email "action@github.com"
|
||||
git config --local user.name "GitHub Action"
|
||||
|
||||
git add -A "ArchiSteamFarm/Localization" "wiki"
|
||||
git add -A "ArchiSteamFarm/Localization" "ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization" "wiki"
|
||||
|
||||
if ! git diff --cached --quiet; then
|
||||
git commit -m "Automatic translations update"
|
||||
@@ -82,3 +87,4 @@ jobs:
|
||||
uses: ad-m/github-push-action@master
|
||||
with:
|
||||
github_token: ${{ secrets.GITHUB_TOKEN }}
|
||||
branch: ${{ github.ref }}
|
||||
|
||||
2
.gitmodules
vendored
2
.gitmodules
vendored
@@ -1,6 +1,8 @@
|
||||
[submodule "ASF-ui"]
|
||||
path = ASF-ui
|
||||
url = https://github.com/JustArchiNET/ASF-ui.git
|
||||
branch = main
|
||||
[submodule "wiki"]
|
||||
path = wiki
|
||||
url = https://github.com/JustArchiNET/ArchiSteamFarm.wiki.git
|
||||
branch = master
|
||||
|
||||
116
.travis.yml
116
.travis.yml
@@ -1,116 +0,0 @@
|
||||
# ASF is a C# project with a solution file named ArchiSteamFarm.sln
|
||||
language: csharp
|
||||
solution: ArchiSteamFarm.sln
|
||||
|
||||
# We can save bandwidth by limiting git clone to only last 10 commits
|
||||
git:
|
||||
depth: 10
|
||||
|
||||
# ASF is based on .NET Core platform, we're not building with Mono
|
||||
dotnet: 5.0
|
||||
mono: none
|
||||
|
||||
env:
|
||||
global:
|
||||
- CONFIGURATION: Release
|
||||
- DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
- DOTNET_NOLOGO: 1
|
||||
- NET_CORE_VERSION: net5.0
|
||||
- STEAM_TOKEN_DUMPER_NAME: ArchiSteamFarm.OfficialPlugins.SteamTokenDumper
|
||||
- VARIANTS="generic linux-arm linux-arm64 linux-x64 osx-x64 win-x64" # NOTE: When modifying variants, don't forget to update ASF_VARIANT definitions in SharedInfo.cs!
|
||||
addons:
|
||||
homebrew:
|
||||
packages: p7zip
|
||||
before_script:
|
||||
- |
|
||||
set -eu
|
||||
|
||||
dotnet --info
|
||||
set +u # This is needed to continue Travis build
|
||||
script:
|
||||
- |
|
||||
set -eu
|
||||
|
||||
nvm install lts/*
|
||||
npm ci --no-progress --prefix ASF-ui
|
||||
npm run-script deploy --no-progress --prefix ASF-ui
|
||||
|
||||
dotnet build ArchiSteamFarm -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet build ArchiSteamFarm.CustomPlugins.ExamplePlugin -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet build ArchiSteamFarm.CustomPlugins.PeriodicGC -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet build "$STEAM_TOKEN_DUMPER_NAME" -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet test ArchiSteamFarm.Tests -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
|
||||
if [ -n "${STEAM_TOKEN_DUMPER_TOKEN-}" ] && [ -f "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" ]; then
|
||||
sed "s/STEAM_TOKEN_DUMPER_TOKEN/${STEAM_TOKEN_DUMPER_TOKEN}/g" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs" > "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new";
|
||||
mv "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs.new" "${STEAM_TOKEN_DUMPER_NAME}/SharedInfo.cs"
|
||||
fi
|
||||
|
||||
dotnet publish "$STEAM_TOKEN_DUMPER_NAME" -c "$CONFIGURATION" -f "$NET_CORE_VERSION" -o "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}" -p:UseAppHost=false --nologo
|
||||
|
||||
dotnet clean ArchiSteamFarm -c "$CONFIGURATION" -p:UseAppHost=false --nologo
|
||||
dotnet restore ArchiSteamFarm
|
||||
|
||||
publish() {
|
||||
if [ "$1" = 'generic' ]; then
|
||||
local variantArgs="-p:UseAppHost=false"
|
||||
else
|
||||
local variantArgs="-p:PublishSingleFile=true -p:PublishTrimmed=true -r $1"
|
||||
fi
|
||||
|
||||
dotnet publish ArchiSteamFarm -c "$CONFIGURATION" -f "$NET_CORE_VERSION" -o "out/${1}" "-p:ASFVariant=$1" --no-restore --nologo $variantArgs
|
||||
|
||||
# If we're including any overlay for this variant, copy it to output directory
|
||||
if [ -d "ArchiSteamFarm/overlay/${1}" ]; then
|
||||
cp "ArchiSteamFarm/overlay/${1}/"* "out/${1}"
|
||||
fi
|
||||
|
||||
# If we're including SteamTokenDumper plugin for this framework, copy it to output directory
|
||||
if [ -f "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}/${STEAM_TOKEN_DUMPER_NAME}.dll" ]; then
|
||||
mkdir -p "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
cp "out/${STEAM_TOKEN_DUMPER_NAME}/${NET_CORE_VERSION}/${STEAM_TOKEN_DUMPER_NAME}.dll" "out/${1}/plugins/${STEAM_TOKEN_DUMPER_NAME}"
|
||||
fi
|
||||
|
||||
# Include .ico file for all platforms, since only Windows script can bundle it inside the exe
|
||||
cp "resources/ASF.ico" "out/${1}/ArchiSteamFarm.ico"
|
||||
|
||||
if command -v 7z >/dev/null; then
|
||||
7z a -bd -slp -tzip -mm=Deflate -mx=1 "out/ASF-${1}.zip" "${TRAVIS_BUILD_DIR}/out/${1}/*"
|
||||
elif command -v zip >/dev/null; then
|
||||
(
|
||||
cd "${TRAVIS_BUILD_DIR}/out/${1}"
|
||||
zip -1 -q -r "../ASF-${1}.zip" .
|
||||
)
|
||||
else
|
||||
echo "ERROR: No supported zip tool!"
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
jobs=""
|
||||
|
||||
for variant in $VARIANTS; do
|
||||
publish "$variant" &
|
||||
jobs="$jobs $!"
|
||||
done
|
||||
|
||||
for job in $jobs; do
|
||||
wait "$job"
|
||||
done
|
||||
|
||||
set +u # This is needed to continue Travis build
|
||||
matrix:
|
||||
allow_failures:
|
||||
- os: osx
|
||||
# We can use fast finish, as we don't need to wait for allow_failures builds to mark build as success
|
||||
fast_finish: true
|
||||
include:
|
||||
# We're building ASF with dotnet on latest versions of Linux and OS X
|
||||
# Sadly, travis is still missing support for selecting latest images: https://github.com/travis-ci/travis-ci/issues/8922
|
||||
- os: linux
|
||||
# Ref: https://docs.travis-ci.com/user/reference/linux
|
||||
dist: bionic
|
||||
- os: osx
|
||||
# Ref: https://docs.travis-ci.com/user/reference/osx
|
||||
dotnet: 5.0.100 # For OSX, we need absolute dotnet version until https://github.com/dotnet/core-setup/issues/4187 is resolved
|
||||
osx_image: xcode12.2
|
||||
2
ASF-ui
2
ASF-ui
Submodule ASF-ui updated: 1f52d6a635...33e8d49ca8
@@ -4,12 +4,17 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" Version="4.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" PrivateAssets="all" />
|
||||
<PackageReference Include="Newtonsoft.Json" IncludeAssets="compile" />
|
||||
<PackageReference Include="SteamKit2" IncludeAssets="compile" />
|
||||
<PackageReference Include="System.Composition.AttributedModel" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net48'">
|
||||
<PackageReference Include="Microsoft.AspNetCore.Mvc.Core" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" />
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
24
ArchiSteamFarm.CustomPlugins.ExamplePlugin/AssemblyInfo.cs
Normal file
24
ArchiSteamFarm.CustomPlugins.ExamplePlugin/AssemblyInfo.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
|
||||
[assembly: CLSCompliant(false)]
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -22,6 +22,8 @@
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Web;
|
||||
using ArchiSteamFarm.Web.Responses;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
@@ -36,11 +38,11 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
throw new ArgumentNullException(nameof(webBrowser));
|
||||
}
|
||||
|
||||
const string request = URL + "/meow";
|
||||
Uri request = new(URL + "/meow");
|
||||
|
||||
WebBrowser.ObjectResponse<MeowResponse>? response = await webBrowser.UrlGetToJsonObject<MeowResponse>(request).ConfigureAwait(false);
|
||||
ObjectResponse<MeowResponse>? response = await webBrowser.UrlGetToJsonObject<MeowResponse>(request).ConfigureAwait(false);
|
||||
|
||||
if (response?.Content == null) {
|
||||
if (response == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -51,15 +53,15 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
return Uri.EscapeUriString(response.Content!.Link!);
|
||||
}
|
||||
|
||||
#pragma warning disable CA1812 // False positive, the class is used during json deserialization
|
||||
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
|
||||
private sealed class MeowResponse {
|
||||
#pragma warning disable 649
|
||||
[JsonProperty(PropertyName = "file", Required = Required.Always)]
|
||||
internal readonly string? Link;
|
||||
#pragma warning restore 649
|
||||
internal readonly string Link = "";
|
||||
|
||||
[JsonConstructor]
|
||||
private MeowResponse() { }
|
||||
}
|
||||
#pragma warning restore CA1812 // False positive, the class is used during json deserialization
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -22,6 +22,7 @@
|
||||
using System;
|
||||
using System.Net;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Core;
|
||||
using ArchiSteamFarm.IPC.Controllers.Api;
|
||||
using ArchiSteamFarm.IPC.Responses;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
@@ -40,7 +41,7 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
[ProducesResponseType(typeof(GenericResponse), (int) HttpStatusCode.ServiceUnavailable)]
|
||||
public async Task<ActionResult<GenericResponse>> CatGet() {
|
||||
if (ASF.WebBrowser == null) {
|
||||
throw new ArgumentNullException(nameof(ASF.WebBrowser));
|
||||
throw new InvalidOperationException(nameof(ASF.WebBrowser));
|
||||
}
|
||||
|
||||
string? link = await CatAPI.GetRandomCatURL(ASF.WebBrowser).ConfigureAwait(false);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,13 +19,19 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using ArchiSteamFarm.Compatibility;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Composition;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Json;
|
||||
using ArchiSteamFarm.Plugins;
|
||||
using ArchiSteamFarm.Core;
|
||||
using ArchiSteamFarm.Plugins.Interfaces;
|
||||
using ArchiSteamFarm.Steam;
|
||||
using ArchiSteamFarm.Steam.Data;
|
||||
using ArchiSteamFarm.Steam.Storage;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SteamKit2;
|
||||
@@ -37,12 +43,7 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
// Your plugin class should inherit the plugin interfaces it wants to handle
|
||||
// If you do not want to handle a particular action (e.g. OnBotMessage that is offered in IBotMessage), it's the best idea to not inherit it at all
|
||||
// This will keep your code compact, efficient and less dependent. You can always add additional interfaces when you'll need them, this example project will inherit quite a bit of them to show you potential usage
|
||||
// ReSharper disable once UnusedType.Global - this is example plugin class that isn't used in our main code
|
||||
internal sealed class ExamplePlugin : IASF, IBot, IBotCommand, IBotConnection, IBotFriendRequest, IBotMessage, IBotModules, IBotTradeOffer {
|
||||
// Plugins can expose custom properties for our GET /Api/Plugins API call, simply annotate them with [JsonProperty] (or keep public)
|
||||
[JsonProperty]
|
||||
public bool CustomIsEnabledField { get; private set; } = true;
|
||||
|
||||
// This is used for identification purposes, typically you want to use a friendly name of your plugin here, such as the name of your main class
|
||||
// Please note that this property can have direct dependencies only on structures that were initialized by the constructor, as it's possible to be called before OnLoaded() takes place
|
||||
public string Name => nameof(ExamplePlugin);
|
||||
@@ -51,6 +52,10 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
// Please note that this property can have direct dependencies only on structures that were initialized by the constructor, as it's possible to be called before OnLoaded() takes place
|
||||
public Version Version => typeof(ExamplePlugin).Assembly.GetName().Version ?? throw new InvalidOperationException(nameof(Version));
|
||||
|
||||
// Plugins can expose custom properties for our GET /Api/Plugins API call, simply annotate them with [JsonProperty] (or keep public)
|
||||
[JsonProperty]
|
||||
public bool CustomIsEnabledField { get; private set; } = true;
|
||||
|
||||
// This method, apart from being called before any bot initialization takes place, allows you to read custom global config properties that are not recognized by ASF
|
||||
// Thanks to that, you can extend default ASF config with your own stuff, then parse it here in order to customize your plugin during runtime
|
||||
// Keep in mind that, as noted in the interface, additionalConfigProperties can be null if no custom, unrecognized properties are found by ASF, you should handle that case appropriately
|
||||
@@ -60,12 +65,11 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
return;
|
||||
}
|
||||
|
||||
// ReSharper disable once UseDeconstruction - deconstruction is not available in .NET Framework
|
||||
foreach (KeyValuePair<string, JToken> configProperty in additionalConfigProperties) {
|
||||
foreach ((string configProperty, JToken configValue) in additionalConfigProperties) {
|
||||
// It's a good idea to prefix your custom properties with the name of your plugin, so there will be no possible conflict of ASF or other plugins using the same name, neither now or in the future
|
||||
switch (configProperty.Key) {
|
||||
case nameof(ExamplePlugin) + "TestProperty" when configProperty.Value.Type == JTokenType.Boolean:
|
||||
bool exampleBooleanValue = configProperty.Value.Value<bool>();
|
||||
switch (configProperty) {
|
||||
case nameof(ExamplePlugin) + "TestProperty" when configValue.Type == JTokenType.Boolean:
|
||||
bool exampleBooleanValue = configValue.Value<bool>();
|
||||
ASF.ArchiLogger.LogGenericInfo(nameof(ExamplePlugin) + "TestProperty boolean property has been found with a value of: " + exampleBooleanValue);
|
||||
|
||||
break;
|
||||
@@ -165,7 +169,7 @@ namespace ArchiSteamFarm.CustomPlugins.ExamplePlugin {
|
||||
// It allows you not only to analyze such trades, but generate a response whether ASF should accept it (true), or proceed like usual (false)
|
||||
// Thanks to that, you can implement custom rules for all trades that aren't handled by ASF, for example cross-set trading on your own custom rules
|
||||
// You'd implement your own logic here, as an example we'll allow all trades to be accepted if the bot's name starts from "TrashBot"
|
||||
public Task<bool> OnBotTradeOffer(Bot bot, Steam.TradeOffer tradeOffer) => Task.FromResult(bot.BotName.StartsWith("TrashBot", StringComparison.OrdinalIgnoreCase));
|
||||
public Task<bool> OnBotTradeOffer(Bot bot, TradeOffer tradeOffer) => Task.FromResult(bot.BotName.StartsWith("TrashBot", StringComparison.OrdinalIgnoreCase));
|
||||
|
||||
// This is the earliest method that will be called, right after loading the plugin, long before any bot initialization takes place
|
||||
// It's a good place to initialize all potential (non-bot-specific) structures that you will need across lifetime of your plugin, such as global timers, concurrent dictionaries and alike
|
||||
|
||||
@@ -4,12 +4,11 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" Version="4.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" PrivateAssets="all" />
|
||||
<PackageReference Include="System.Composition.AttributedModel" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" />
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
24
ArchiSteamFarm.CustomPlugins.PeriodicGC/AssemblyInfo.cs
Normal file
24
ArchiSteamFarm.CustomPlugins.PeriodicGC/AssemblyInfo.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
|
||||
[assembly: CLSCompliant(false)]
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -24,7 +24,8 @@ using System.Composition;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime;
|
||||
using System.Threading;
|
||||
using ArchiSteamFarm.Plugins;
|
||||
using ArchiSteamFarm.Core;
|
||||
using ArchiSteamFarm.Plugins.Interfaces;
|
||||
|
||||
namespace ArchiSteamFarm.CustomPlugins.PeriodicGC {
|
||||
[Export(typeof(IPlugin))]
|
||||
@@ -32,6 +33,7 @@ namespace ArchiSteamFarm.CustomPlugins.PeriodicGC {
|
||||
internal sealed class PeriodicGCPlugin : IPlugin {
|
||||
private const byte GCPeriod = 60; // In seconds
|
||||
|
||||
private static readonly object LockObject = new();
|
||||
private static readonly Timer PeriodicGCTimer = new(PerformGC);
|
||||
|
||||
public string Name => nameof(PeriodicGCPlugin);
|
||||
@@ -43,7 +45,7 @@ namespace ArchiSteamFarm.CustomPlugins.PeriodicGC {
|
||||
|
||||
ASF.ArchiLogger.LogGenericWarning("Periodic GC will occur every " + timeSpan.ToHumanReadable() + ". Please keep in mind that this plugin should be used for debugging tests only.");
|
||||
|
||||
lock (PeriodicGCTimer) {
|
||||
lock (LockObject) {
|
||||
PeriodicGCTimer.Change(timeSpan, timeSpan);
|
||||
}
|
||||
}
|
||||
@@ -51,7 +53,7 @@ namespace ArchiSteamFarm.CustomPlugins.PeriodicGC {
|
||||
private static void PerformGC(object? state) {
|
||||
ASF.ArchiLogger.LogGenericWarning("Performing GC, current memory: " + (GC.GetTotalMemory(false) / 1024) + " KB.");
|
||||
|
||||
lock (PeriodicGCTimer) {
|
||||
lock (LockObject) {
|
||||
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced, true, true);
|
||||
}
|
||||
|
||||
@@ -4,12 +4,33 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" Version="4.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" PrivateAssets="all" />
|
||||
<PackageReference Include="Newtonsoft.Json" IncludeAssets="compile" />
|
||||
<PackageReference Include="SteamKit2" IncludeAssets="compile" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore.Annotations" IncludeAssets="compile" />
|
||||
<PackageReference Include="System.Composition.AttributedModel" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net48'">
|
||||
<PackageReference Include="System.Collections.Immutable" IncludeAssets="compile" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" />
|
||||
<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Localization\Strings.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Localization\Strings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Strings.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
|
||||
[assembly: CLSCompliant(false)]
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,13 +19,22 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using ArchiSteamFarm.Compatibility;
|
||||
using File = System.IO.File;
|
||||
using Path = System.IO.Path;
|
||||
#else
|
||||
using System.IO;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Core;
|
||||
using ArchiSteamFarm.Helpers;
|
||||
using ArchiSteamFarm.Localization;
|
||||
using Newtonsoft.Json;
|
||||
using SteamKit2;
|
||||
|
||||
@@ -61,37 +70,47 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
|
||||
internal ulong GetAppToken(uint appID) => AppTokens[appID];
|
||||
|
||||
internal Dictionary<uint, ulong> GetAppTokensForSubmission() => AppTokens.Where(appToken => (appToken.Value > 0) && (!SubmittedApps.TryGetValue(appToken.Key, out ulong token) || (appToken.Value != token))).ToDictionary(appToken => appToken.Key, appToken => appToken.Value);
|
||||
internal Dictionary<uint, string> GetDepotKeysForSubmission() => DepotKeys.Where(depotKey => !string.IsNullOrEmpty(depotKey.Value) && (!SubmittedDepots.TryGetValue(depotKey.Key, out string? key) || (depotKey.Value != key))).ToDictionary(depotKey => depotKey.Key, depotKey => depotKey.Value);
|
||||
internal Dictionary<uint, ulong> GetPackageTokensForSubmission() => PackageTokens.Where(packageToken => (packageToken.Value > 0) && (!SubmittedPackages.TryGetValue(packageToken.Key, out ulong token) || (packageToken.Value != token))).ToDictionary(packageToken => packageToken.Key, packageToken => packageToken.Value);
|
||||
internal Dictionary<uint, ulong> GetAppTokensForSubmission() => AppTokens.Where(appToken => (SteamTokenDumperPlugin.Config?.SecretAppIDs.Contains(appToken.Key) == false) && (appToken.Value > 0) && (!SubmittedApps.TryGetValue(appToken.Key, out ulong token) || (appToken.Value != token))).ToDictionary(appToken => appToken.Key, appToken => appToken.Value);
|
||||
internal Dictionary<uint, string> GetDepotKeysForSubmission() => DepotKeys.Where(depotKey => (SteamTokenDumperPlugin.Config?.SecretDepotIDs.Contains(depotKey.Key) == false) && !string.IsNullOrEmpty(depotKey.Value) && (!SubmittedDepots.TryGetValue(depotKey.Key, out string? key) || (depotKey.Value != key))).ToDictionary(depotKey => depotKey.Key, depotKey => depotKey.Value);
|
||||
internal Dictionary<uint, ulong> GetPackageTokensForSubmission() => PackageTokens.Where(packageToken => (SteamTokenDumperPlugin.Config?.SecretPackageIDs.Contains(packageToken.Key) == false) && (packageToken.Value > 0) && (!SubmittedPackages.TryGetValue(packageToken.Key, out ulong token) || (packageToken.Value != token))).ToDictionary(packageToken => packageToken.Key, packageToken => packageToken.Value);
|
||||
|
||||
internal static async Task<GlobalCache> Load() {
|
||||
internal static async Task<GlobalCache?> Load() {
|
||||
if (!File.Exists(SharedFilePath)) {
|
||||
return new GlobalCache();
|
||||
GlobalCache result = new();
|
||||
|
||||
Utilities.InBackground(result.Save);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
GlobalCache? globalCache = null;
|
||||
GlobalCache? globalCache;
|
||||
|
||||
try {
|
||||
string json = await RuntimeCompatibility.File.ReadAllTextAsync(SharedFilePath).ConfigureAwait(false);
|
||||
string json = await Compatibility.File.ReadAllTextAsync(SharedFilePath).ConfigureAwait(false);
|
||||
|
||||
if (!string.IsNullOrEmpty(json)) {
|
||||
globalCache = JsonConvert.DeserializeObject<GlobalCache>(json);
|
||||
if (string.IsNullOrEmpty(json)) {
|
||||
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(json)));
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
globalCache = JsonConvert.DeserializeObject<GlobalCache>(json);
|
||||
} catch (Exception e) {
|
||||
ASF.ArchiLogger.LogGenericException(e);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
if (globalCache == null) {
|
||||
ASF.ArchiLogger.LogGenericError($"{nameof(GlobalCache)} could not be loaded, a fresh instance will be initialized.");
|
||||
ASF.ArchiLogger.LogNullError(nameof(globalCache));
|
||||
|
||||
globalCache = new GlobalCache();
|
||||
return null;
|
||||
}
|
||||
|
||||
return globalCache;
|
||||
}
|
||||
|
||||
internal async Task OnPICSChanges(uint currentChangeNumber, IReadOnlyCollection<KeyValuePair<uint, SteamApps.PICSChangesCallback.PICSChangeData>> appChanges) {
|
||||
internal void OnPICSChanges(uint currentChangeNumber, IReadOnlyCollection<KeyValuePair<uint, SteamApps.PICSChangesCallback.PICSChangeData>> appChanges) {
|
||||
if (currentChangeNumber == 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(currentChangeNumber));
|
||||
}
|
||||
@@ -104,8 +123,6 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericTrace($"{LastChangeNumber} => {currentChangeNumber}");
|
||||
|
||||
LastChangeNumber = currentChangeNumber;
|
||||
|
||||
foreach ((uint appID, SteamApps.PICSChangesCallback.PICSChangeData appData) in appChanges) {
|
||||
@@ -114,13 +131,12 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
AppChangeNumbers.TryRemove(appID, out _);
|
||||
ASF.ArchiLogger.LogGenericTrace($"App needs refresh: {appID}");
|
||||
}
|
||||
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
|
||||
internal async Task OnPICSChangesRestart(uint currentChangeNumber) {
|
||||
internal void OnPICSChangesRestart(uint currentChangeNumber) {
|
||||
if (currentChangeNumber == 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(currentChangeNumber));
|
||||
}
|
||||
@@ -129,19 +145,16 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericDebug($"RESET {LastChangeNumber} => {currentChangeNumber}");
|
||||
|
||||
LastChangeNumber = currentChangeNumber;
|
||||
|
||||
AppChangeNumbers.Clear();
|
||||
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
|
||||
internal bool ShouldRefreshAppInfo(uint appID) => !AppChangeNumbers.ContainsKey(appID);
|
||||
internal bool ShouldRefreshDepotKey(uint depotID) => !DepotKeys.ContainsKey(depotID);
|
||||
|
||||
internal async Task UpdateAppChangeNumbers(IReadOnlyCollection<KeyValuePair<uint, uint>> appChangeNumbers) {
|
||||
internal void UpdateAppChangeNumbers(IReadOnlyCollection<KeyValuePair<uint, uint>> appChangeNumbers) {
|
||||
if (appChangeNumbers == null) {
|
||||
throw new ArgumentNullException(nameof(appChangeNumbers));
|
||||
}
|
||||
@@ -158,11 +171,11 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (save) {
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task UpdateAppTokens(IReadOnlyCollection<KeyValuePair<uint, ulong>> appTokens, IReadOnlyCollection<uint> publicAppIDs) {
|
||||
internal void UpdateAppTokens(IReadOnlyCollection<KeyValuePair<uint, ulong>> appTokens, IReadOnlyCollection<uint> publicAppIDs) {
|
||||
if (appTokens == null) {
|
||||
throw new ArgumentNullException(nameof(appTokens));
|
||||
}
|
||||
@@ -192,11 +205,11 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (save) {
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task UpdateDepotKeys(ICollection<SteamApps.DepotKeyCallback> depotKeyResults) {
|
||||
internal void UpdateDepotKeys(ICollection<SteamApps.DepotKeyCallback> depotKeyResults) {
|
||||
if (depotKeyResults == null) {
|
||||
throw new ArgumentNullException(nameof(depotKeyResults));
|
||||
}
|
||||
@@ -204,11 +217,11 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
bool save = false;
|
||||
|
||||
foreach (SteamApps.DepotKeyCallback depotKeyResult in depotKeyResults) {
|
||||
if (depotKeyResult?.Result != EResult.OK) {
|
||||
if (depotKeyResult.Result != EResult.OK) {
|
||||
continue;
|
||||
}
|
||||
|
||||
string depotKey = BitConverter.ToString(depotKeyResult.DepotKey).Replace("-", "");
|
||||
string depotKey = BitConverter.ToString(depotKeyResult.DepotKey).Replace("-", "", StringComparison.Ordinal);
|
||||
|
||||
if (DepotKeys.TryGetValue(depotKeyResult.DepotID, out string? previousDepotKey) && (previousDepotKey == depotKey)) {
|
||||
continue;
|
||||
@@ -219,11 +232,11 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (save) {
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task UpdatePackageTokens(IReadOnlyCollection<KeyValuePair<uint, ulong>> packageTokens) {
|
||||
internal void UpdatePackageTokens(IReadOnlyCollection<KeyValuePair<uint, ulong>> packageTokens) {
|
||||
if (packageTokens == null) {
|
||||
throw new ArgumentNullException(nameof(packageTokens));
|
||||
}
|
||||
@@ -240,11 +253,11 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (save) {
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task UpdateSubmittedData(IReadOnlyDictionary<uint, ulong> apps, IReadOnlyDictionary<uint, ulong> packages, IReadOnlyDictionary<uint, string> depots) {
|
||||
internal void UpdateSubmittedData(IReadOnlyDictionary<uint, ulong> apps, IReadOnlyDictionary<uint, ulong> packages, IReadOnlyDictionary<uint, string> depots) {
|
||||
if (apps == null) {
|
||||
throw new ArgumentNullException(nameof(apps));
|
||||
}
|
||||
@@ -269,7 +282,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
SubmittedDepots[depotID] = key;
|
||||
}
|
||||
|
||||
await Save().ConfigureAwait(false);
|
||||
Utilities.InBackground(Save);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -23,7 +23,10 @@ using Newtonsoft.Json;
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
public sealed class GlobalConfigExtension {
|
||||
[JsonProperty]
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public SteamTokenDumperConfig? SteamTokenDumperPlugin { get; private set; }
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool SteamTokenDumperPluginEnabled { get; private set; }
|
||||
|
||||
[JsonConstructor]
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
This directory contains ASF strings for display and localization purposes.
|
||||
|
||||
All strings used by ASF can be found in main `Strings.resx` file, and that's also the only `resx` file that should be modified - all other `resx` files are managed automatically and should not be touched. Please visit **[localization](https://github.com/JustArchiNET/ArchiSteamFarm/wiki/Localization)** section on the wiki if you want to improve translation of other files.
|
||||
306
ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.Designer.cs
generated
Normal file
306
ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.Designer.cs
generated
Normal file
@@ -0,0 +1,306 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Strings {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Strings() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization.Strings", typeof(Strings).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished retrieving {0} app access tokens..
|
||||
/// </summary>
|
||||
internal static string BotFinishedRetrievingAppAccessTokens {
|
||||
get {
|
||||
return ResourceManager.GetString("BotFinishedRetrievingAppAccessTokens", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished retrieving {0} app infos..
|
||||
/// </summary>
|
||||
internal static string BotFinishedRetrievingAppInfos {
|
||||
get {
|
||||
return ResourceManager.GetString("BotFinishedRetrievingAppInfos", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished retrieving {0} depot keys..
|
||||
/// </summary>
|
||||
internal static string BotFinishedRetrievingDepotKeys {
|
||||
get {
|
||||
return ResourceManager.GetString("BotFinishedRetrievingDepotKeys", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished retrieving a total of {0} app access tokens..
|
||||
/// </summary>
|
||||
internal static string BotFinishedRetrievingTotalAppAccessTokens {
|
||||
get {
|
||||
return ResourceManager.GetString("BotFinishedRetrievingTotalAppAccessTokens", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Finished retrieving all depot keys for a total of {0} apps..
|
||||
/// </summary>
|
||||
internal static string BotFinishedRetrievingTotalDepots {
|
||||
get {
|
||||
return ResourceManager.GetString("BotFinishedRetrievingTotalDepots", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to There are no apps that require a refresh on this bot instance..
|
||||
/// </summary>
|
||||
internal static string BotNoAppsToRefresh {
|
||||
get {
|
||||
return ResourceManager.GetString("BotNoAppsToRefresh", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Retrieving {0} app access tokens....
|
||||
/// </summary>
|
||||
internal static string BotRetrievingAppAccessTokens {
|
||||
get {
|
||||
return ResourceManager.GetString("BotRetrievingAppAccessTokens", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Retrieving {0} app infos....
|
||||
/// </summary>
|
||||
internal static string BotRetrievingAppInfos {
|
||||
get {
|
||||
return ResourceManager.GetString("BotRetrievingAppInfos", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Retrieving {0} depot keys....
|
||||
/// </summary>
|
||||
internal static string BotRetrievingDepotKeys {
|
||||
get {
|
||||
return ResourceManager.GetString("BotRetrievingDepotKeys", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Retrieving a total of {0} app access tokens....
|
||||
/// </summary>
|
||||
internal static string BotRetrievingTotalAppAccessTokens {
|
||||
get {
|
||||
return ResourceManager.GetString("BotRetrievingTotalAppAccessTokens", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Retrieving all depots for a total of {0} apps....
|
||||
/// </summary>
|
||||
internal static string BotRetrievingTotalDepots {
|
||||
get {
|
||||
return ResourceManager.GetString("BotRetrievingTotalDepots", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} could not be loaded, a fresh instance will be initialized....
|
||||
/// </summary>
|
||||
internal static string FileCouldNotBeLoadedFreshInit {
|
||||
get {
|
||||
return ResourceManager.GetString("FileCouldNotBeLoadedFreshInit", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki..
|
||||
/// </summary>
|
||||
internal static string PluginDisabledInConfig {
|
||||
get {
|
||||
return ResourceManager.GetString("PluginDisabledInConfig", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} has been disabled due to a missing build token.
|
||||
/// </summary>
|
||||
internal static string PluginDisabledMissingBuildToken {
|
||||
get {
|
||||
return ResourceManager.GetString("PluginDisabledMissingBuildToken", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} has been initialized successfully, thank you in advance for your help. The first submission will happen in approximately {1} from now..
|
||||
/// </summary>
|
||||
internal static string PluginInitializedAndEnabled {
|
||||
get {
|
||||
return ResourceManager.GetString("PluginInitializedAndEnabled", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to {0} initialized, the plugin will not resolve any of those: {1}..
|
||||
/// </summary>
|
||||
internal static string PluginSecretListInitialized {
|
||||
get {
|
||||
return ResourceManager.GetString("PluginSecretListInitialized", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to The submission has failed due to too many requests sent, we'll try again in approximately {0} from now..
|
||||
/// </summary>
|
||||
internal static string SubmissionFailedTooManyRequests {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionFailedTooManyRequests", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Submitting a total of registered apps/packages/depots: {0}/{1}/{2}....
|
||||
/// </summary>
|
||||
internal static string SubmissionInProgress {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionInProgress", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Could not submit the data because there is no valid SteamID set that we could classify as a contributor. Consider setting up {0} property..
|
||||
/// </summary>
|
||||
internal static string SubmissionNoContributorSet {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionNoContributorSet", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to There is no new data to submit, everything is up-to-date..
|
||||
/// </summary>
|
||||
internal static string SubmissionNoNewData {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionNoNewData", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to The data has been successfully submitted. The server has registered a total of new apps/packages/depots: {0} ({1} verified)/{2} ({3} verified)/{4} ({5} verified)..
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessful {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessful", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to New apps: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulNewApps {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulNewApps", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to New depots: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulNewDepots {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulNewDepots", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to New packages: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulNewPackages {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulNewPackages", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Verified apps: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulVerifiedApps {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulVerifiedApps", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Verified depots: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulVerifiedDepots {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulVerifiedDepots", resourceCulture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized string similar to Verified packages: {0}.
|
||||
/// </summary>
|
||||
internal static string SubmissionSuccessfulVerifiedPackages {
|
||||
get {
|
||||
return ResourceManager.GetString("SubmissionSuccessfulVerifiedPackages", resourceCulture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} wurde aufgrund eines zur Kompilierzeit fehlenden Schlüssels deaktiviert</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} ist gemäß Ihrer Konfiguration derzeit deaktiviert. Wenn Sie SteamDB bei der Datenübermittlung helfen möchten, sehen Sie sich bitte unser Wiki an.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} wurde erfolgreich initialisiert, wir danken Ihnen im Voraus für Ihre Hilfe. Die erste Übermittlung wird in etwa {1} ab jetzt erfolgen.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} konnte nicht geladen werden. Eine frische Instanz wird initialisiert werden...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>Es gibt auf dieser Bot-Instanz keine Applikationen, die einer Auffrischung bedürfen.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Rufe insgesamt {0} Applikationszugriffstoken ab...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Rufe {0} Applikationszugriffstoken ab...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Abruf von {0} Applikationszugrifsstoken fertiggestellt.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Abruf von insgesamt {0} Applikationszugriffstoken fertiggestellt.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Rufe alle Depots für insgesamt {0} Applikationen ab...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Rufe {0} Applikationsinfos ab...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Abruf von {0} Applikationsinfos fertiggestellt.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Rufe {0} Depotschlüssel ab...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Abruf von {0} Depotschlüsseln fertiggestellt.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Abruf aller Depotschlüssel für insgesamt {0} Applikationen fertiggestellt.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>Es sind keine neuen Daten einzureichen. Alle Daten sind aktuell.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>Konnte keine Daten einreichen, da keine SteamID identifiziert wurde, die als Einreichender valide ist. Bitte ziehe in Betracht {0} zu konfigurieren.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Reiche insgesamt folgende Applikationen/Pakete/Depots ein: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>Das Einreichen schlug fehl, weil wir zu viele Einreichungen in zu kurzer Zeit versuchten. Wir versuchen es in ungefähr {0} wieder.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>Die Daten wurden erfolgreich übermittelt. Der Server hat insgesamt folgende Anzahl an neuen Applikationen/Paketen/Depots registriert: {0} ({1} verifiziert)/{2} ({3} verifiziert)/{4} ({5} verifiziert).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>Neue Applikationen: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Verifizierte Applikationen: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>Neue Pakete: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Verifizierte Pakete: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>Neue Depots: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Verifizierte Depots: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} wurde konfiguriert, das Plugin wird keinen der folgenden Werte auflösen: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} ha sido deshabilitado debido a que falta un token de compilación</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} está deshabilitado actualmente de acuerdo a tu configuración. Si quieres ayudar a SteamDB enviando datos, por favor, revisa nuestra wiki.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} ha sido iniciado con éxito, gracias de antemano por tu ayuda. El primer envío tendrá lugar en aproximadamente {1} a partir de ahora.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} no se pudo cargar, se iniciará una nueva instancia...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>No hay aplicaciones que requieran actualizarse en esta instancia de bot.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Recuperando un total de {0} tokens de acceso a la aplicación...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Recuperando {0} tokens de acceso a la aplicación...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Se han recuperado {0} tokens de acceso a la aplicación.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Se ha recuperado un total de {0} tokens de acceso a la aplicación.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Recuperando todos los depósitos para un total de {0} aplicaciones...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Recuperando {0} datos de aplicación...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Se han recuperado {0} datos de aplicación.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Recuperando {0} claves de depósito...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Se han recuperado {0} claves de depósito.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Se han recuperado todas las claves de depósito para un total de {0} aplicaciones.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>No hay nuevos datos para enviar, todo está actualizado.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>No se pudieron enviar los datos debido a que no hay un SteamID válido establecido que podamos clasificar como colaborador. Considera configurar la propiedad {0}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Enviando un total de aplicaciones/paquetes/depósitos registrados: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>El envío ha fallado debido a demasiadas solicitudes enviadas, lo intentaremos de nuevo en aproximadamente {0} a partir de ahora.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>La información se ha enviado correctamente. El servidor ha registrado un total de aplicaciones/paquetes/depósitos nuevos: {0} ({1} verificados)/{2} ({3} verificados)/{4} ({5} verificados).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>Nuevas aplicaciones: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Aplicaciones verificadas: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>Nuevos paquetes: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Paquetes verificados: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>Nuevos depósitos: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Depósitos verificados: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} iniciado, el plugin no resolverá ninguno de los siguientes: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} a été désactivé en raison d'un jeton de version manquant</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} est actuellement désactivé selon votre configuration. Si vous souhaitez aider SteamDB dans la soumission de données, veuillez consulter notre wiki.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} a été initialisé avec succès, merci d'avance pour votre aide. La première soumission se fera dans environ {1} à partir de maintenant.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} n'a pas pu être chargé, une nouvelle instance va être initialisée...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>Il n'y a aucune application qui nécessite une actualisation sur cette instance de bot.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Récupération d'un total de {0} jetons d'accès aux applications...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Récupération de {0} jetons d'accès aux applications...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Récupération de {0} jetons d'accès aux applications terminée.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Fin de la récupération d'un total de {0} jetons d'accès aux applications.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Récupération de tous les dépôts pour un total de {0} applications...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Récupération de {0} infos d'application...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Récupération de {0} infos d'application terminée.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Récupération de {0} clés de dépôts...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Récupération de {0} clés de dépôts terminée.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Fin de la récupération de toutes les clés de dépôts pour un total de {0} applications.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>Il n'y a pas de nouvelles données à envoyer, tout est à jour.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>Impossible de soumettre les données car il n'y a pas de SteamID valide que nous pourrions classer comme contributeur. Envisagez la configuration de la propriété {0}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Envoi d'un total d'apps/paquets/dépôts enregistrés : {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>La soumission a échoué en raison d'un trop grand nombre de demandes envoyées, nous allons essayer à nouveau dans environ {0} à partir de maintenant.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>Les données ont été envoyées avec succès. Le serveur a enregistré un total de nouveaux apps/paquets/dépôts : {0} ({1} vérifiées)/{2} ({3} vérifiés)/{4} ({5} vérifiés).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>Nouvelles applications : {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Applications vérifiées : {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>Nouveaux paquets : {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Paquets vérifiés : {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>Nouveaux dépôts : {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Dépôts vérifiés : {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} initialisé, le plugin ne résoudra aucun de ceux-ci : {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,182 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>빌드 토큰이 누락되었기 때문에 {0} (이)가 비활성화 되었습니다.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>설정에 따라 {0} (이)가 현재 비활성화 되어 있습니다. SteamDB에 데이터 제공을 원하신다면, wiki를 참고하세요.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>{0} 개의 앱 정보를 불러오고 있습니다...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>{0} 개의 앱 정보를 불러왔습니다.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
|
||||
|
||||
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>새로 등록할 데이터가 없습니다.</value>
|
||||
</data>
|
||||
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>서버에 새로 등록하는 앱/패키지/depot은 다음과 같습니다: {0}/{1}/{2}</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>요청이 많아 데이터를 등록하지 못했습니다. {0} 뒤에 다시 시도합니다.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>데이터가 성공적으로 등록되었습니다. 서버에 새로 등록된 앱/패키지/depot은 다음과 같습니다: {0}({1} 인증됨)/{2}({3} 인증됨)/{4}({5} 인증됨).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>새로운 앱: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>인증된 앱: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>새로운 패키지: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>인증된 패키지: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} został wyłączony z powodu brakującego tokena kompilacji</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} jest obecnie wyłączony zgodnie z Twoją konfiguracją. Jeśli chciałbyś pomóc SteamDB w gromadzeniu danych, sprawdź naszą wiki.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} został pomyślnie zainicjowany, dziękujemy z góry za pomoc. Pierwsze zgłoszenie nastąpi za około {1} od teraz.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} nie może zostać załadowany, nowa instancja zostanie zainicjowana...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>Brak aplikacji, które wymagają odświeżenia instancji tego bota.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Pobieranie łącznie {0} tokenów dostępu aplikacji...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Pobieranie {0} tokenów dostępu aplikacji...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Zakończono pobieranie {0} tokenów dostępu aplikacji.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Zakończono pobieranie łącznie {0} tokenów dostępu aplikacji.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Pobieranie wszystkich magazynów dla łącznie {0} aplikacji...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Pobieranie {0} informacji o aplikacji...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Zakończono pobieranie {0} informacji o aplikacji.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Pobieranie {0} kluczy magazynu...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Zakończono pobieranie {0} kluczy magazynu.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Zakończono pobieranie wszystkich kluczy magazynu dla {0} aplikacji.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>Nie ma nowych danych do przesłania, wszystko jest aktualne.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>Nie można przesłać danych, ponieważ nie ma poprawnego zestawu SteamID, który moglibyśmy sklasyfikować jako współtwórca. Rozważ ustawienie właściwości {0}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Przesyłanie wszystkich zarejestrowanych aplikacji/pakietów/magazynów: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>Przesyłanie nie powiodło się z powodu zbyt wielu wysłanych żądań, spróbujemy ponownie za około {0} od teraz.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>Dane zostały pomyślnie przesłane. Serwer zarejestrował nowe aplikacje/pakiety/magazyny w sumie: {0} ({1} zweryfikowane)/{2} ({3} zweryfikowane)/{4} ({5} zweryfikowane).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>Nowe aplikacje: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Zweryfikowane aplikacje: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>Nowe pakiety: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Zweryfikowane pakiety: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>Nowe magazyny: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Zweryfikowane magazyny: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} zainicjowano, wtyczka nie rozwiąże żadnego z tych: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} foi desativado devido à falta de um token de compilação</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} está desativado de acordo com sua configuração. Se você gostaria de ajudar o SteamDB no envio de dados, por favor, confira nosso wiki.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} foi inicializado com sucesso, obrigado antecipadamente pela sua ajuda. O primeiro envio ocorrerá em aproximadamente {1} a partir de agora.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} não pôde ser carregado, uma instância nova será inicializada...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>Não há aplicativos que necessitem de ser atualizados nesta instância de bot.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Recuperando um total de {0} tokens de acesso a aplicativos...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Recuperando {0} tokens de acesso a aplicativos...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Concluímos a recuperação de {0} tokens de acesso ao aplicativo.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Obtivemos um total de {0} tokens de acesso aos aplicativos.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Recuperando todos os depósitos por um total de {0} apps...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Recuperando {0} informações de aplicativos...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Concluímos a recuperação de {0} informações de aplicativo.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Recuperando {0} chaves de depósito...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Terminamos de recuperar {0} chaves de depósito.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Terminamos de recuperar todas as chaves de depósito para um total de {0} apps.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>Não há novos dados para enviar, tudo está atualizado.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>Não foi possível enviar os dados porque não há um conjunto SteamID válido que possamos classificar como colaborador. Considere configurar a propriedade {0}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Enviando um total de apps/pacotes/pacotes registrados: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>O envio falhou devido a muitas solicitações enviadas, tentaremos novamente em aproximadamente {0} a partir de agora.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>Os dados foram enviados com sucesso. O servidor registrou um total de novos aplicativos/pacotes/depósitos: {0} ({1} verificado)/{2} ({3} verificado)/{4} ({5} verificado).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>Novos aplicativos: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Aplicativos verificados: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>Novos pacotes: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Pacotes verificados: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>Novos depósitos: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Depósitos verificados: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} inicializado, o plugin não resolverá nenhum desses: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} HAZ BEEN DISABLD DUE 2 MISIN BUILD TOKEN</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} IZ CURRENTLY DISABLD ACCORDIN 2 UR CONFIGURASHUN. IF UD LIEK 2 HALP STEAMDB IN DATA SUBMISHUN, PLZ CHECK OUT R WIKI.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} HAS BEEN INITIALIZD SUCCESFULLY, THANK U IN ADVANCE 4 UR HALP. TEH FURST SUBMISHUN WILL HAPPEN IN APPROXIMATELY {1} FRUM NAO.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} CUD NOT BE LOADD, FRESH INSTANCE WILL BE INITIALIZD...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>THAR R NO APPS DAT REQUIRE REFRESH ON DIS BOT INSTANCE.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>RETRIEVIN TOTAL OV {0} APP ACCES TOKENS...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>RETRIEVIN {0} APP ACCES TOKENS...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>FINISHD RETRIEVIN {0} APP ACCES TOKENS.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>FINISHD RETRIEVIN TOTAL OV {0} APP ACCES TOKENS.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>RETRIEVIN ALL DEPOTS 4 TOTAL OV {0} APPS...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>RETRIEVIN {0} APP INFOS...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>FINISHD RETRIEVIN {0} APP INFOS.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>RETRIEVIN {0} DEPOT KEYS...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>FINISHD RETRIEVIN {0} DEPOT KEYS.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>FINISHD RETRIEVIN ALL DEPOT KEYS 4 TOTAL OV {0} APPS.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>THAR IZ NO NEW DATA 2 SUBMIT, EVRYTHIN IZ UP-2-DATE.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>CUD NOT SUBMIT TEH DATA CUZ THAR IZ NO VALID STEAMID SET DAT WE CUD CLASIFY AS CONTRIBUTOR. CONSIDR SETTIN UP {0} PROPERTY.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>SUBMITTIN TOTAL OV REGISTERD APPS/PACKAGEZ/DEPOTS: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>TEH SUBMISHUN HAS FAILD DUE 2 2 LOTZ DA REQUESTS SENT, WELL TRY AGAIN IN APPROXIMATELY {0} FRUM NAO.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>TEH DATA HAS BEEN SUCCESFULLY SUBMITTD. TEH SERVR HAS REGISTERD TOTAL OV NEW APPS/PACKAGEZ/DEPOTS: {0} ({1} VERIFID)/{2} ({3} VERIFID)/{4} ({5} VERIFID).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>NEW APPS: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>VERIFID APPS: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>NEW PACKAGEZ: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>VERIFID PACKAGEZ: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>NEW DEPOTS: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>VERIFID DEPOTS: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} INITIALIZD, TEH PLUGIN WILL NOT RESOLVE ANY OV DOSE: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>{0} has been disabled due to a missing build token</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>{0} is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} has been initialized successfully, thank you in advance for your help. The first submission will happen in approximately {1} from now.</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} could not be loaded, a fresh instance will be initialized...</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>There are no apps that require a refresh on this bot instance.</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Retrieving a total of {0} app access tokens...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Retrieving {0} app access tokens...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>Finished retrieving {0} app access tokens.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>Finished retrieving a total of {0} app access tokens.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Retrieving all depots for a total of {0} apps...</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Retrieving {0} app infos...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>Finished retrieving {0} app infos.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Retrieving {0} depot keys...</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>Finished retrieving {0} depot keys.</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>Finished retrieving all depot keys for a total of {0} apps.</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>There is no new data to submit, everything is up-to-date.</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>Could not submit the data because there is no valid SteamID set that we could classify as a contributor. Consider setting up {0} property.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>Submitting a total of registered apps/packages/depots: {0}/{1}/{2}...</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>The submission has failed due to too many requests sent, we'll try again in approximately {0} from now.</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>The data has been successfully submitted. The server has registered a total of new apps/packages/depots: {0} ({1} verified)/{2} ({3} verified)/{4} ({5} verified).</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>New apps: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>Verified apps: {0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>New packages: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>Verified packages: {0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>New depots: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>Verified depots: {0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} initialized, the plugin will not resolve any of those: {1}.</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,226 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
|
||||
<value>因为缺少构建令牌,{0} 已被禁用。</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginDisabledInConfig" xml:space="preserve">
|
||||
<value>按照您的配置,{0} 当前被禁用。如果您愿意帮助 SteamDB 提交数据,请查看我们的 Wiki。</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
|
||||
</data>
|
||||
<data name="PluginInitializedAndEnabled" xml:space="preserve">
|
||||
<value>{0} 加载成功,感谢您的帮助。首次提交将会在大约 {1}后开始。</value>
|
||||
<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="FileCouldNotBeLoadedFreshInit" xml:space="preserve">
|
||||
<value>{0} 无法加载,将初始化新实例……</value>
|
||||
<comment>{0} will be replaced by the name of the file (e.g. "GlobalCache")</comment>
|
||||
</data>
|
||||
<data name="BotNoAppsToRefresh" xml:space="preserve">
|
||||
<value>此机器人实例没有需要刷新的 App。</value>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>正在获取共计 {0} 个 App Token……</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>正在获取 {0} 个 App Token……</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppAccessTokens" xml:space="preserve">
|
||||
<value>已完成获取 {0} 个 App Token。</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalAppAccessTokens" xml:space="preserve">
|
||||
<value>已完成获取共计 {0} 个 App Token。</value>
|
||||
<comment>{0} will be replaced by the number (total count) of app access tokens retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>正在获取共计 {0} 个 App 的所有 Depot……</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingAppInfos" xml:space="preserve">
|
||||
<value>正在获取 {0} 个 App 的信息……</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingAppInfos" xml:space="preserve">
|
||||
<value>已完成获取 {0} 个 App 的信息。</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of app infos retrieved</comment>
|
||||
</data>
|
||||
<data name="BotRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>正在获取 {0} 个 Depot Key……</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys being retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingDepotKeys" xml:space="preserve">
|
||||
<value>已完成获取 {0} 个 Depot key。</value>
|
||||
<comment>{0} will be replaced by the number (count this batch) of depot keys retrieved</comment>
|
||||
</data>
|
||||
<data name="BotFinishedRetrievingTotalDepots" xml:space="preserve">
|
||||
<value>已完成获取共计 {0} 个 App 的所有 Depot Key。</value>
|
||||
<comment>{0} will be replaced by the number (total count) of apps retrieved</comment>
|
||||
</data>
|
||||
<data name="SubmissionNoNewData" xml:space="preserve">
|
||||
<value>没有可提交的新数据,所有数据都已更新。</value>
|
||||
</data>
|
||||
<data name="SubmissionNoContributorSet" xml:space="preserve">
|
||||
<value>无法提交数据,因为尚未设置有效的 Steam ID 供我们识别贡献者。请考虑设置 {0} 属性。</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SteamOwnerID") that the user is expected to set</comment>
|
||||
</data>
|
||||
<data name="SubmissionInProgress" xml:space="preserve">
|
||||
<value>正在提交已注册的 App/Package/Depot:共计 {0}/{1}/{2} 个……</value>
|
||||
<comment>{0} will be replaced by the number of app access tokens being submitted, {1} will be replaced by the number of package access tokens being submitted, {2} will be replaced by the number of depot keys being submitted</comment>
|
||||
</data>
|
||||
<data name="SubmissionFailedTooManyRequests" xml:space="preserve">
|
||||
<value>由于发送请求过多,提交失败,我们将会在大约 {0}后重试。</value>
|
||||
<comment>{0} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessful" xml:space="preserve">
|
||||
<value>数据已成功提交。服务器已注册新 App/Package/Depot:共计 {0}/{2}/{4} 个,其中 {1}/{3}/{5} 个已验证。</value>
|
||||
<comment>{0} will be replaced by the number of new app access tokens that the server has registered, {1} will be replaced by the number of verified app access tokens that the server has registered, {2} will be replaced by the number of new package access tokens that the server has registered, {3} will be replaced by the number of verified package access tokens that the server has registered, {4} will be replaced by the number of new depot keys that the server has registered, {5} will be replaced by the number of verified depot keys that the server has registered</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewApps" xml:space="preserve">
|
||||
<value>新 App:{0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedApps" xml:space="preserve">
|
||||
<value>已验证 App:{0}</value>
|
||||
<comment>{0} will be replaced by list of the apps (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewPackages" xml:space="preserve">
|
||||
<value>新 Package:{0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedPackages" xml:space="preserve">
|
||||
<value>已验证 Package:{0}</value>
|
||||
<comment>{0} will be replaced by list of the packages (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulNewDepots" xml:space="preserve">
|
||||
<value>新 Depot:{0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="SubmissionSuccessfulVerifiedDepots" xml:space="preserve">
|
||||
<value>已验证 Depot:{0}</value>
|
||||
<comment>{0} will be replaced by list of the depots (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
<data name="PluginSecretListInitialized" xml:space="preserve">
|
||||
<value>{0} 已初始化,插件无法解析以下任何内容:{1}。</value>
|
||||
<comment>{0} will be replaced by the name of the config property (e.g. "SecretPackageIDs"), {1} will be replaced by list of the objects (IDs, numbers), separated by a comma</comment>
|
||||
</data>
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -0,0 +1,147 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string"/>
|
||||
<xsd:attribute name="type" type="xsd:string"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string"/>
|
||||
<xsd:attribute name="name" type="xsd:string"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
|
||||
<xsd:attribute ref="xml:space"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required"/>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
</root>
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -22,47 +22,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Globalization;
|
||||
using ArchiSteamFarm.Core;
|
||||
using Newtonsoft.Json;
|
||||
using SteamKit2;
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
internal sealed class RequestData {
|
||||
#pragma warning disable IDE0052
|
||||
[JsonProperty(PropertyName = "guid", Required = Required.Always)]
|
||||
private static string Guid => ASF.GlobalDatabase?.Identifier.ToString("N") ?? throw new InvalidOperationException(nameof(ASF.GlobalDatabase.Identifier));
|
||||
|
||||
[JsonProperty(PropertyName = "token", Required = Required.Always)]
|
||||
private static string Token => SharedInfo.Token;
|
||||
|
||||
[JsonProperty(PropertyName = "v", Required = Required.Always)]
|
||||
private static byte Version => SharedInfo.ApiVersion;
|
||||
|
||||
[JsonProperty(PropertyName = "apps", Required = Required.Always)]
|
||||
private readonly ImmutableDictionary<string, string> Apps;
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
#pragma warning disable IDE0052
|
||||
[JsonProperty(PropertyName = "depots", Required = Required.Always)]
|
||||
private readonly ImmutableDictionary<string, string> Depots;
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
#pragma warning disable IDE0052
|
||||
[JsonProperty(PropertyName = "guid", Required = Required.Always)]
|
||||
private readonly string Guid = ASF.GlobalDatabase?.Identifier.ToString("N") ?? throw new InvalidOperationException(nameof(ASF.GlobalDatabase.Identifier));
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
private readonly ulong SteamID;
|
||||
|
||||
#pragma warning disable IDE0052
|
||||
[JsonProperty(PropertyName = "subs", Required = Required.Always)]
|
||||
private readonly ImmutableDictionary<string, string> Subs;
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
#pragma warning disable IDE0051, 414
|
||||
[JsonProperty(PropertyName = "token", Required = Required.Always)]
|
||||
private readonly string Token = SharedInfo.Token;
|
||||
#pragma warning restore IDE0051, 414
|
||||
|
||||
#pragma warning disable IDE0051, 414
|
||||
[JsonProperty(PropertyName = "v", Required = Required.Always)]
|
||||
private readonly byte Version = SharedInfo.ApiVersion;
|
||||
#pragma warning restore IDE0051, 414
|
||||
|
||||
#pragma warning disable IDE0051
|
||||
[JsonProperty(PropertyName = "steamid", Required = Required.Always)]
|
||||
private string SteamIDText => new SteamID(SteamID).Render();
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
internal RequestData(ulong steamID, IReadOnlyCollection<KeyValuePair<uint, ulong>> apps, IReadOnlyCollection<KeyValuePair<uint, ulong>> accessTokens, IReadOnlyCollection<KeyValuePair<uint, string>> depots) {
|
||||
if ((steamID == 0) || !new SteamID(steamID).IsIndividualAccount) {
|
||||
@@ -83,9 +71,9 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
|
||||
SteamID = steamID;
|
||||
|
||||
Apps = apps.ToImmutableDictionary(app => app.Key.ToString(), app => app.Value.ToString());
|
||||
Subs = accessTokens.ToImmutableDictionary(package => package.Key.ToString(), package => package.Value.ToString());
|
||||
Depots = depots.ToImmutableDictionary(depot => depot.Key.ToString(), depot => depot.Value);
|
||||
Apps = apps.ToImmutableDictionary(app => app.Key.ToString(CultureInfo.InvariantCulture), app => app.Value.ToString(CultureInfo.InvariantCulture));
|
||||
Subs = accessTokens.ToImmutableDictionary(package => package.Key.ToString(CultureInfo.InvariantCulture), package => package.Value.ToString(CultureInfo.InvariantCulture));
|
||||
Depots = depots.ToImmutableDictionary(depot => depot.Key.ToString(CultureInfo.InvariantCulture), depot => depot.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,43 +19,49 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
#pragma warning disable CA1812 // False positive, the class is used during json deserialization
|
||||
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
|
||||
internal sealed class ResponseData {
|
||||
#pragma warning disable 649
|
||||
[JsonProperty(PropertyName = "data", Required = Required.Always)]
|
||||
#pragma warning disable CS0649 // False positive, the field is used during json deserialization
|
||||
[JsonProperty(PropertyName = "data", Required = Required.DisallowNull)]
|
||||
internal readonly InternalData? Data;
|
||||
#pragma warning restore 649
|
||||
#pragma warning restore CS0649 // False positive, the field is used during json deserialization
|
||||
|
||||
#pragma warning disable 649
|
||||
#pragma warning disable CS0649 // False positive, the field is used during json deserialization
|
||||
[JsonProperty(PropertyName = "success", Required = Required.Always)]
|
||||
internal readonly bool Success;
|
||||
#pragma warning restore 649
|
||||
#pragma warning restore CS0649 // False positive, the field is used during json deserialization
|
||||
|
||||
[JsonConstructor]
|
||||
private ResponseData() { }
|
||||
|
||||
internal sealed class InternalData {
|
||||
#pragma warning disable 649
|
||||
[JsonProperty(PropertyName = "new_apps", Required = Required.Always)]
|
||||
internal readonly uint NewAppsCount;
|
||||
#pragma warning restore 649
|
||||
internal readonly ImmutableHashSet<uint> NewApps = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
#pragma warning disable 649
|
||||
[JsonProperty(PropertyName = "new_depots", Required = Required.Always)]
|
||||
internal readonly uint NewDepotsCount;
|
||||
#pragma warning restore 649
|
||||
internal readonly ImmutableHashSet<uint> NewDepots = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
#pragma warning disable 649
|
||||
[JsonProperty(PropertyName = "new_subs", Required = Required.Always)]
|
||||
internal readonly uint NewSubsCount;
|
||||
#pragma warning restore 649
|
||||
internal readonly ImmutableHashSet<uint> NewPackages = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(PropertyName = "verified_apps", Required = Required.Always)]
|
||||
internal readonly ImmutableHashSet<uint> VerifiedApps = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(PropertyName = "verified_depots", Required = Required.Always)]
|
||||
internal readonly ImmutableHashSet<uint> VerifiedDepots = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(PropertyName = "verified_subs", Required = Required.Always)]
|
||||
internal readonly ImmutableHashSet<uint> VerifiedPackages = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonConstructor]
|
||||
private InternalData() { }
|
||||
}
|
||||
}
|
||||
#pragma warning restore CA1812 // False positive, the class is used during json deserialization
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
internal static class SharedInfo {
|
||||
internal const byte ApiVersion = 1;
|
||||
internal const byte ApiVersion = 2;
|
||||
internal const byte AppInfosPerSingleRequest = byte.MaxValue;
|
||||
internal const byte MaximumHoursBetweenRefresh = 8; // Per single bot account, makes sense to be 2 or 3 times less than MinimumHoursBetweenUploads
|
||||
internal const byte MaximumMinutesBeforeFirstUpload = 60; // Must be greater or equal to MinimumMinutesBeforeFirstUpload
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
[SuppressMessage("ReSharper", "ClassCannotBeInstantiated")]
|
||||
public sealed class SteamTokenDumperConfig {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool Enabled { get; internal set; }
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ImmutableHashSet<uint> SecretAppIDs { get; private set; } = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ImmutableHashSet<uint> SecretDepotIDs { get; private set; } = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ImmutableHashSet<uint> SecretPackageIDs { get; private set; } = ImmutableHashSet<uint>.Empty;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool SkipAutoGrantPackages { get; private set; }
|
||||
|
||||
[JsonConstructor]
|
||||
internal SteamTokenDumperConfig() { }
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,17 +19,26 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using ArchiSteamFarm.Compatibility;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Composition;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Localization;
|
||||
using ArchiSteamFarm.Core;
|
||||
using ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization;
|
||||
using ArchiSteamFarm.Plugins;
|
||||
using ArchiSteamFarm.Plugins.Interfaces;
|
||||
using ArchiSteamFarm.Steam;
|
||||
using ArchiSteamFarm.Web;
|
||||
using ArchiSteamFarm.Web.Responses;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using SteamKit2;
|
||||
@@ -37,6 +46,9 @@ using SteamKit2;
|
||||
namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
[Export(typeof(IPlugin))]
|
||||
internal sealed class SteamTokenDumperPlugin : OfficialPlugin, IASF, IBot, IBotSteamClient, ISteamPICSChanges {
|
||||
[JsonProperty]
|
||||
internal static SteamTokenDumperConfig? Config { get; private set; }
|
||||
|
||||
private static readonly ConcurrentDictionary<Bot, IDisposable> BotSubscriptions = new();
|
||||
private static readonly ConcurrentDictionary<Bot, (SemaphoreSlim RefreshSemaphore, Timer RefreshTimer)> BotSynchronizations = new();
|
||||
private static readonly SemaphoreSlim SubmissionSemaphore = new(1, 1);
|
||||
@@ -44,57 +56,88 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
|
||||
private static GlobalCache? GlobalCache;
|
||||
|
||||
[JsonProperty]
|
||||
private static bool IsEnabled;
|
||||
|
||||
[JsonProperty]
|
||||
public override string Name => nameof(SteamTokenDumperPlugin);
|
||||
|
||||
[JsonProperty]
|
||||
public override Version Version => typeof(SteamTokenDumperPlugin).Assembly.GetName().Version ?? throw new InvalidOperationException(nameof(Version));
|
||||
|
||||
public Task<uint> GetPreferredChangeNumberToStartFrom() => Task.FromResult(IsEnabled ? GlobalCache?.LastChangeNumber ?? 0 : 0);
|
||||
public Task<uint> GetPreferredChangeNumberToStartFrom() => Task.FromResult(Config?.Enabled == true ? GlobalCache?.LastChangeNumber ?? 0 : 0);
|
||||
|
||||
public void OnASFInit(IReadOnlyDictionary<string, JToken>? additionalConfigProperties = null) {
|
||||
public async void OnASFInit(IReadOnlyDictionary<string, JToken>? additionalConfigProperties = null) {
|
||||
if (!SharedInfo.HasValidToken) {
|
||||
ASF.ArchiLogger.LogGenericError($"{Name} has been disabled due to missing build token.");
|
||||
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.PluginDisabledMissingBuildToken, nameof(SteamTokenDumperPlugin)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool enabled = false;
|
||||
bool isEnabled = false;
|
||||
SteamTokenDumperConfig? config = null;
|
||||
|
||||
if (additionalConfigProperties != null) {
|
||||
foreach ((string configProperty, JToken configValue) in additionalConfigProperties) {
|
||||
try {
|
||||
if (configProperty == nameof(GlobalConfigExtension.SteamTokenDumperPluginEnabled)) {
|
||||
enabled = configValue.Value<bool>();
|
||||
switch (configProperty) {
|
||||
case nameof(GlobalConfigExtension.SteamTokenDumperPlugin):
|
||||
config = configValue.Value<SteamTokenDumperConfig>();
|
||||
|
||||
break;
|
||||
case nameof(GlobalConfigExtension.SteamTokenDumperPluginEnabled):
|
||||
isEnabled = configValue.Value<bool>();
|
||||
|
||||
break;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
ASF.ArchiLogger.LogGenericException(e);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IsEnabled = enabled;
|
||||
config ??= new SteamTokenDumperConfig();
|
||||
|
||||
if (!enabled) {
|
||||
ASF.ArchiLogger.LogGenericInfo($"{Name} is currently disabled. If you'd like to help SteamDB in data submission, check out our wiki for {nameof(SteamTokenDumperPlugin)}.");
|
||||
if (isEnabled) {
|
||||
config.Enabled = true;
|
||||
}
|
||||
|
||||
Config = config;
|
||||
|
||||
if (!config.Enabled) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginDisabledInConfig, nameof(SteamTokenDumperPlugin)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
GlobalCache ??= GlobalCache.Load().Result;
|
||||
if (!config.SecretAppIDs.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginSecretListInitialized, nameof(config.SecretAppIDs), string.Join(", ", config.SecretAppIDs)));
|
||||
}
|
||||
|
||||
if (!config.SecretPackageIDs.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginSecretListInitialized, nameof(config.SecretPackageIDs), string.Join(", ", config.SecretPackageIDs)));
|
||||
}
|
||||
|
||||
if (!config.SecretDepotIDs.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginSecretListInitialized, nameof(config.SecretDepotIDs), string.Join(", ", config.SecretDepotIDs)));
|
||||
}
|
||||
|
||||
if (GlobalCache == null) {
|
||||
GlobalCache? globalCache = await GlobalCache.Load().ConfigureAwait(false);
|
||||
|
||||
if (globalCache == null) {
|
||||
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.FileCouldNotBeLoadedFreshInit, nameof(GlobalCache)));
|
||||
|
||||
GlobalCache = new GlobalCache();
|
||||
} else {
|
||||
GlobalCache = globalCache;
|
||||
}
|
||||
}
|
||||
|
||||
TimeSpan startIn = TimeSpan.FromMinutes(Utilities.RandomNext(SharedInfo.MinimumMinutesBeforeFirstUpload, SharedInfo.MaximumMinutesBeforeFirstUpload));
|
||||
|
||||
lock (SubmissionTimer) {
|
||||
lock (SubmissionSemaphore) {
|
||||
SubmissionTimer.Change(startIn, TimeSpan.FromHours(SharedInfo.MinimumHoursBetweenUploads));
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericInfo($"{Name} has been initialized successfully, thank you for your help. The first submission will happen in approximately {startIn.ToHumanReadable()} from now.");
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginInitializedAndEnabled, nameof(SteamTokenDumperPlugin), startIn.ToHumanReadable()));
|
||||
}
|
||||
|
||||
public async void OnBotDestroy(Bot bot) {
|
||||
@@ -118,7 +161,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new ArgumentNullException(nameof(bot));
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -145,7 +188,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
subscription.Dispose();
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -160,7 +203,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
|
||||
public override void OnLoaded() { }
|
||||
|
||||
public async void OnPICSChanges(uint currentChangeNumber, IReadOnlyDictionary<uint, SteamApps.PICSChangesCallback.PICSChangeData> appChanges, IReadOnlyDictionary<uint, SteamApps.PICSChangesCallback.PICSChangeData> packageChanges) {
|
||||
public void OnPICSChanges(uint currentChangeNumber, IReadOnlyDictionary<uint, SteamApps.PICSChangesCallback.PICSChangeData> appChanges, IReadOnlyDictionary<uint, SteamApps.PICSChangesCallback.PICSChangeData> packageChanges) {
|
||||
if (currentChangeNumber == 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(currentChangeNumber));
|
||||
}
|
||||
@@ -173,7 +216,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new ArgumentNullException(nameof(packageChanges));
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -181,15 +224,15 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new InvalidOperationException(nameof(GlobalCache));
|
||||
}
|
||||
|
||||
await GlobalCache.OnPICSChanges(currentChangeNumber, appChanges).ConfigureAwait(false);
|
||||
GlobalCache.OnPICSChanges(currentChangeNumber, appChanges);
|
||||
}
|
||||
|
||||
public async void OnPICSChangesRestart(uint currentChangeNumber) {
|
||||
public void OnPICSChangesRestart(uint currentChangeNumber) {
|
||||
if (currentChangeNumber == 0) {
|
||||
throw new ArgumentOutOfRangeException(nameof(currentChangeNumber));
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -197,7 +240,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new InvalidOperationException(nameof(GlobalCache));
|
||||
}
|
||||
|
||||
await GlobalCache.OnPICSChangesRestart(currentChangeNumber).ConfigureAwait(false);
|
||||
GlobalCache.OnPICSChangesRestart(currentChangeNumber);
|
||||
}
|
||||
|
||||
private static async void OnLicenseList(Bot bot, SteamApps.LicenseListCallback callback) {
|
||||
@@ -209,7 +252,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new ArgumentNullException(nameof(callback));
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -217,9 +260,10 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new InvalidOperationException(nameof(GlobalCache));
|
||||
}
|
||||
|
||||
Dictionary<uint, ulong> packageTokens = callback.LicenseList.GroupBy(license => license.PackageID).ToDictionary(group => group.Key, group => group.OrderByDescending(license => license.TimeCreated).First().AccessToken);
|
||||
Dictionary<uint, ulong> packageTokens = callback.LicenseList.Where(license => !Config.SecretPackageIDs.Contains(license.PackageID) && ((license.PaymentMethod != EPaymentMethod.AutoGrant) || !Config.SkipAutoGrantPackages)).GroupBy(license => license.PackageID).ToDictionary(group => group.Key, group => group.OrderByDescending(license => license.TimeCreated).First().AccessToken);
|
||||
|
||||
GlobalCache.UpdatePackageTokens(packageTokens);
|
||||
|
||||
await GlobalCache.UpdatePackageTokens(packageTokens).ConfigureAwait(false);
|
||||
await Refresh(bot, packageTokens.Keys).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
@@ -228,7 +272,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new ArgumentNullException(nameof(bot));
|
||||
}
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -253,26 +297,26 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
packageIDs ??= bot.OwnedPackageIDsReadOnly;
|
||||
packageIDs ??= bot.OwnedPackageIDs.Where(package => !Config.SecretPackageIDs.Contains(package.Key) && ((package.Value.PaymentMethod != EPaymentMethod.AutoGrant) || !Config.SkipAutoGrantPackages)).Select(package => package.Key).ToHashSet();
|
||||
|
||||
HashSet<uint> appIDsToRefresh = new();
|
||||
|
||||
foreach (uint packageID in packageIDs) {
|
||||
if (!ASF.GlobalDatabase.PackagesDataReadOnly.TryGetValue(packageID, out (uint ChangeNumber, HashSet<uint>? AppIDs) packageData) || (packageData.AppIDs == null)) {
|
||||
foreach (uint packageID in packageIDs.Where(packageID => !Config.SecretPackageIDs.Contains(packageID))) {
|
||||
if (!ASF.GlobalDatabase.PackagesDataReadOnly.TryGetValue(packageID, out (uint ChangeNumber, ImmutableHashSet<uint>? AppIDs) packageData) || (packageData.AppIDs == null)) {
|
||||
// ASF might not have the package info for us at the moment, we'll retry later
|
||||
continue;
|
||||
}
|
||||
|
||||
appIDsToRefresh.UnionWith(packageData.AppIDs.Where(appID => GlobalCache.ShouldRefreshAppInfo(appID)));
|
||||
appIDsToRefresh.UnionWith(packageData.AppIDs.Where(appID => !Config.SecretAppIDs.Contains(appID) && GlobalCache.ShouldRefreshAppInfo(appID)));
|
||||
}
|
||||
|
||||
if (appIDsToRefresh.Count == 0) {
|
||||
bot.ArchiLogger.LogGenericDebug($"There are no apps to refresh for {bot.BotName}.");
|
||||
bot.ArchiLogger.LogGenericDebug(Strings.BotNoAppsToRefresh);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Retrieving a total of {appIDsToRefresh.Count} app access tokens...");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotRetrievingTotalAppAccessTokens, appIDsToRefresh.Count));
|
||||
|
||||
HashSet<uint> appIDsThisRound = new(Math.Min(appIDsToRefresh.Count, SharedInfo.AppInfosPerSingleRequest));
|
||||
|
||||
@@ -290,7 +334,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Retrieving {appIDsThisRound.Count} app access tokens...");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotRetrievingAppAccessTokens, appIDsThisRound.Count));
|
||||
|
||||
SteamApps.PICSTokensCallback response;
|
||||
|
||||
@@ -302,24 +346,16 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
if (response == null) {
|
||||
bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(response)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Finished retrieving {appIDsThisRound.Count} app access tokens.");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotFinishedRetrievingAppAccessTokens, appIDsThisRound.Count));
|
||||
|
||||
appIDsThisRound.Clear();
|
||||
|
||||
await GlobalCache.UpdateAppTokens(response.AppTokens, response.AppTokensDenied).ConfigureAwait(false);
|
||||
GlobalCache.UpdateAppTokens(response.AppTokens, response.AppTokensDenied);
|
||||
}
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Finished retrieving a total of {appIDsToRefresh.Count} app access tokens.");
|
||||
bot.ArchiLogger.LogGenericInfo($"Retrieving all depots for a total of {appIDsToRefresh.Count} apps...");
|
||||
|
||||
appIDsThisRound.Clear();
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotFinishedRetrievingTotalAppAccessTokens, appIDsToRefresh.Count));
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotRetrievingTotalDepots, appIDsToRefresh.Count));
|
||||
|
||||
using (HashSet<uint>.Enumerator enumerator = appIDsToRefresh.GetEnumerator()) {
|
||||
while (true) {
|
||||
@@ -335,7 +371,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Retrieving {appIDsThisRound.Count} app infos...");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotRetrievingAppInfos, appIDsThisRound.Count));
|
||||
|
||||
AsyncJobMultiple<SteamApps.PICSProductInfoCallback>.ResultSet response;
|
||||
|
||||
@@ -348,12 +384,12 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (response.Results == null) {
|
||||
bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(response.Results)));
|
||||
bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.WarningFailedWithError, nameof(response.Results)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Finished retrieving {appIDsThisRound.Count} app infos.");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotFinishedRetrievingAppInfos, appIDsThisRound.Count));
|
||||
|
||||
appIDsThisRound.Clear();
|
||||
|
||||
@@ -369,16 +405,16 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
foreach (KeyValue depot in app.KeyValues["depots"].Children) {
|
||||
if (uint.TryParse(depot.Name, out uint depotID) && GlobalCache.ShouldRefreshDepotKey(depotID)) {
|
||||
if (uint.TryParse(depot.Name, out uint depotID) && !Config.SecretDepotIDs.Contains(depotID) && GlobalCache.ShouldRefreshDepotKey(depotID)) {
|
||||
depotTasks.Add(bot.SteamApps.GetDepotDecryptionKey(depotID, app.ID).ToLongRunningTask());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await GlobalCache.UpdateAppChangeNumbers(appChangeNumbers).ConfigureAwait(false);
|
||||
GlobalCache.UpdateAppChangeNumbers(appChangeNumbers);
|
||||
|
||||
if (depotTasks.Count > 0) {
|
||||
bot.ArchiLogger.LogGenericInfo($"Retrieving {depotTasks.Count} depot keys...");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotRetrievingDepotKeys, depotTasks.Count));
|
||||
|
||||
IList<SteamApps.DepotKeyCallback> results;
|
||||
|
||||
@@ -390,14 +426,14 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
return;
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Finished retrieving {depotTasks.Count} depot keys.");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotFinishedRetrievingDepotKeys, depotTasks.Count));
|
||||
|
||||
await GlobalCache.UpdateDepotKeys(results).ConfigureAwait(false);
|
||||
GlobalCache.UpdateDepotKeys(results);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bot.ArchiLogger.LogGenericInfo($"Finished retrieving all depot keys for a total of {appIDsToRefresh.Count} apps.");
|
||||
bot.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.BotFinishedRetrievingTotalDepots, appIDsToRefresh.Count));
|
||||
} finally {
|
||||
TimeSpan timeSpan = TimeSpan.FromHours(SharedInfo.MaximumHoursBetweenRefresh);
|
||||
|
||||
@@ -411,9 +447,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
throw new InvalidOperationException(nameof(Bot.Bots));
|
||||
}
|
||||
|
||||
const string request = SharedInfo.ServerURL + "/submit";
|
||||
|
||||
if (!IsEnabled) {
|
||||
if (Config is not { Enabled: true }) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -430,8 +464,6 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
}
|
||||
|
||||
if (!await SubmissionSemaphore.WaitAsync(0).ConfigureAwait(false)) {
|
||||
ASF.ArchiLogger.LogGenericDebug($"Skipped {nameof(SubmitData)} trigger because there is already one in progress.");
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -441,48 +473,91 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
|
||||
Dictionary<uint, string> depotKeys = GlobalCache.GetDepotKeysForSubmission();
|
||||
|
||||
if ((appTokens.Count == 0) && (packageTokens.Count == 0) && (depotKeys.Count == 0)) {
|
||||
ASF.ArchiLogger.LogGenericInfo("There is no new data to submit, everything up-to-date.");
|
||||
ASF.ArchiLogger.LogGenericInfo(Strings.SubmissionNoNewData);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ulong contributorSteamID = (ASF.GlobalConfig.SteamOwnerID > 0) && new SteamID(ASF.GlobalConfig.SteamOwnerID).IsIndividualAccount ? ASF.GlobalConfig.SteamOwnerID : Bot.Bots.Values.Where(bot => bot.SteamID > 0).OrderByDescending(bot => bot.OwnedPackageIDsReadOnly.Count).FirstOrDefault()?.SteamID ?? 0;
|
||||
ulong contributorSteamID = (ASF.GlobalConfig.SteamOwnerID > 0) && new SteamID(ASF.GlobalConfig.SteamOwnerID).IsIndividualAccount ? ASF.GlobalConfig.SteamOwnerID : Bot.Bots.Values.Where(bot => bot.SteamID > 0).OrderByDescending(bot => bot.OwnedPackageIDs.Count).FirstOrDefault()?.SteamID ?? 0;
|
||||
|
||||
if (contributorSteamID == 0) {
|
||||
ASF.ArchiLogger.LogGenericError($"Skipped {nameof(SubmitData)} trigger because there is no valid steamID we could classify as a contributor. Consider setting up {nameof(ASF.GlobalConfig.SteamOwnerID)} property.");
|
||||
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionNoContributorSet, nameof(ASF.GlobalConfig.SteamOwnerID)));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
Uri request = new(SharedInfo.ServerURL + "/submit");
|
||||
RequestData requestData = new(contributorSteamID, appTokens, packageTokens, depotKeys);
|
||||
|
||||
ASF.ArchiLogger.LogGenericInfo($"Submitting registered apps/subs/depots: {appTokens.Count}/{packageTokens.Count}/{depotKeys.Count}...");
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionInProgress, appTokens.Count, packageTokens.Count, depotKeys.Count));
|
||||
|
||||
WebBrowser.ObjectResponse<ResponseData>? response = await ASF.WebBrowser.UrlPostToJsonObject<ResponseData, RequestData>(request, data: requestData, requestOptions: WebBrowser.ERequestOptions.ReturnClientErrors).ConfigureAwait(false);
|
||||
ObjectResponse<ResponseData>? response = await ASF.WebBrowser.UrlPostToJsonObject<ResponseData, RequestData>(request, data: requestData, requestOptions: WebBrowser.ERequestOptions.ReturnClientErrors).ConfigureAwait(false);
|
||||
|
||||
if ((response?.Content?.Data == null) || response.StatusCode.IsClientErrorCode()) {
|
||||
ASF.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
|
||||
if (response == null) {
|
||||
ASF.ArchiLogger.LogGenericWarning(ArchiSteamFarm.Localization.Strings.WarningFailed);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.StatusCode.IsClientErrorCode()) {
|
||||
ASF.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.WarningFailedWithError, response.StatusCode));
|
||||
|
||||
#if NETFRAMEWORK
|
||||
if (response?.StatusCode == (HttpStatusCode) 429) {
|
||||
if (response.StatusCode == (HttpStatusCode) 429) {
|
||||
#else
|
||||
if (response?.StatusCode == HttpStatusCode.TooManyRequests) {
|
||||
if (response.StatusCode == HttpStatusCode.TooManyRequests) {
|
||||
#endif
|
||||
TimeSpan startIn = TimeSpan.FromMinutes(Utilities.RandomNext(SharedInfo.MinimumMinutesBeforeFirstUpload, SharedInfo.MaximumMinutesBeforeFirstUpload));
|
||||
|
||||
lock (SubmissionTimer) {
|
||||
lock (SubmissionSemaphore) {
|
||||
SubmissionTimer.Change(startIn, TimeSpan.FromHours(SharedInfo.MinimumHoursBetweenUploads));
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericInfo($"The submission will happen in approximately {startIn.ToHumanReadable()} from now.");
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionFailedTooManyRequests, startIn.ToHumanReadable()));
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericInfo($"Data successfully submitted. Newly registered apps/subs/depots: {response.Content.Data.NewAppsCount}/{response.Content.Data.NewSubsCount}/{response.Content.Data.NewDepotsCount}.");
|
||||
if (!response.Content.Success) {
|
||||
ASF.ArchiLogger.LogGenericError(ArchiSteamFarm.Localization.Strings.WarningFailed);
|
||||
|
||||
await GlobalCache.UpdateSubmittedData(appTokens, packageTokens, depotKeys).ConfigureAwait(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (response.Content.Data == null) {
|
||||
ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.ErrorIsInvalid), nameof(response.Content.Data));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessful, response.Content.Data.NewApps.Count, response.Content.Data.VerifiedApps.Count, response.Content.Data.NewPackages.Count, response.Content.Data.VerifiedPackages.Count, response.Content.Data.NewDepots.Count, response.Content.Data.VerifiedDepots.Count));
|
||||
|
||||
GlobalCache.UpdateSubmittedData(appTokens, packageTokens, depotKeys);
|
||||
|
||||
if (!response.Content.Data.NewApps.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulNewApps, string.Join(", ", response.Content.Data.NewApps)));
|
||||
}
|
||||
|
||||
if (!response.Content.Data.VerifiedApps.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulVerifiedApps, string.Join(", ", response.Content.Data.VerifiedApps)));
|
||||
}
|
||||
|
||||
if (!response.Content.Data.NewPackages.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulNewPackages, string.Join(", ", response.Content.Data.NewPackages)));
|
||||
}
|
||||
|
||||
if (!response.Content.Data.VerifiedPackages.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulVerifiedPackages, string.Join(", ", response.Content.Data.VerifiedPackages)));
|
||||
}
|
||||
|
||||
if (!response.Content.Data.NewDepots.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulNewDepots, string.Join(", ", response.Content.Data.NewDepots)));
|
||||
}
|
||||
|
||||
if (!response.Content.Data.VerifiedDepots.IsEmpty) {
|
||||
ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.SubmissionSuccessfulVerifiedDepots, string.Join(", ", response.Content.Data.VerifiedDepots)));
|
||||
}
|
||||
} finally {
|
||||
SubmissionSemaphore.Release();
|
||||
}
|
||||
|
||||
@@ -4,12 +4,10 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" Version="4.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.8.0" />
|
||||
<PackageReference Include="MSTest.TestAdapter" Version="2.1.2" />
|
||||
<PackageReference Include="MSTest.TestFramework" Version="2.1.2" />
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" PrivateAssets="all" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" />
|
||||
<PackageReference Include="MSTest.TestAdapter" />
|
||||
<PackageReference Include="MSTest.TestFramework" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,6 +19,8 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
[assembly: CLSCompliant(false)]
|
||||
[assembly: Parallelize(Scope = ExecutionScope.MethodLevel)]
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,32 +19,76 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using ArchiSteamFarm.Compatibility;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using ArchiSteamFarm.Json;
|
||||
using ArchiSteamFarm.Steam.Data;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
|
||||
namespace ArchiSteamFarm.Tests {
|
||||
[TestClass]
|
||||
public sealed class Bot {
|
||||
[TestMethod]
|
||||
public void MaxItemsBarelyEnoughForOneSet() {
|
||||
const uint relevantAppID = 42;
|
||||
|
||||
Dictionary<uint, byte> itemsPerSet = new() {
|
||||
{ relevantAppID, Steam.Bot.MinCardsPerBadge },
|
||||
{ 43, Steam.Bot.MinCardsPerBadge + 1 }
|
||||
};
|
||||
|
||||
HashSet<Asset> items = new();
|
||||
|
||||
foreach ((uint appID, byte cards) in itemsPerSet) {
|
||||
for (byte i = 1; i <= cards; i++) {
|
||||
items.Add(CreateCard(i, appID));
|
||||
}
|
||||
}
|
||||
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet, Steam.Bot.MinCardsPerBadge);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = items.Where(item => item.RealAppID == relevantAppID)
|
||||
.GroupBy(item => (item.RealAppID, item.ContextID, item.ClassID))
|
||||
.ToDictionary(grouping => grouping.Key, grouping => (uint) grouping.Sum(item => item.Amount));
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[ExpectedException(typeof(ArgumentOutOfRangeException))]
|
||||
public void MaxItemsTooSmall() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
GetItemsForFullBadge(items, 2, appID, Steam.Bot.MinCardsPerBadge - 1);
|
||||
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MoreCardsThanNeeded() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID),
|
||||
CreateCard(3, appID)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 3), 1 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -54,18 +98,18 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void MultipleSets() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 2 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 2 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -75,17 +119,17 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void MultipleSetsDifferentAmount() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, 2),
|
||||
CreateCard(2, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 2 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 2 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -95,38 +139,38 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void MutliRarityAndType() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Common),
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, type: Asset.EType.TradingCard, rarity: Asset.ERarity.Common),
|
||||
CreateCard(2, appID, type: Asset.EType.TradingCard, rarity: Asset.ERarity.Common),
|
||||
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Uncommon),
|
||||
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Rare),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Rare),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Rare),
|
||||
CreateCard(2, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Rare),
|
||||
|
||||
// for better readability and easier verification when thinking about this test the items that shall be selected for sending are the ones below this comment
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(3, appID, type: Steam.Asset.EType.TradingCard, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(1, appID, type: Asset.EType.TradingCard, rarity: Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, type: Asset.EType.TradingCard, rarity: Asset.ERarity.Uncommon),
|
||||
CreateCard(3, appID, type: Asset.EType.TradingCard, rarity: Asset.ERarity.Uncommon),
|
||||
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(3, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(7, appID, type: Steam.Asset.EType.FoilTradingCard, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Common),
|
||||
CreateCard(3, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Common),
|
||||
CreateCard(7, appID, type: Asset.EType.FoilTradingCard, rarity: Asset.ERarity.Common),
|
||||
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare),
|
||||
CreateCard(3, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare),
|
||||
CreateCard(4, appID, type: Steam.Asset.EType.Unknown, rarity: Steam.Asset.ERarity.Rare)
|
||||
CreateCard(2, appID, type: Asset.EType.Unknown, rarity: Asset.ERarity.Rare),
|
||||
CreateCard(3, appID, type: Asset.EType.Unknown, rarity: Asset.ERarity.Rare),
|
||||
CreateCard(4, appID, type: Asset.EType.Unknown, rarity: Asset.ERarity.Rare)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 2 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 3), 3 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 4), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 7), 1 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 2 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 2 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 3), 3 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 4), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 7), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -136,12 +180,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void NotAllCardsPresent() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -151,16 +195,16 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OneSet() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID),
|
||||
CreateCard(2, appID)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 1 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -171,12 +215,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
const uint appID0 = 42;
|
||||
const uint appID1 = 43;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID0),
|
||||
CreateCard(1, appID1)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
|
||||
items, new Dictionary<uint, byte> {
|
||||
{ appID0, 1 },
|
||||
{ appID1, 1 }
|
||||
@@ -184,8 +228,8 @@ namespace ArchiSteamFarm.Tests {
|
||||
);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID0, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID1, Steam.Asset.SteamCommunityContextID, 1), 1 }
|
||||
{ (appID0, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID1, Asset.SteamCommunityContextID, 1), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -196,12 +240,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
const uint appID0 = 42;
|
||||
const uint appID1 = 43;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID0),
|
||||
CreateCard(1, appID1)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
|
||||
items, new Dictionary<uint, byte> {
|
||||
{ appID0, 2 },
|
||||
{ appID1, 2 }
|
||||
@@ -219,7 +263,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
const uint appID1 = 43;
|
||||
const uint appID2 = 44;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID0),
|
||||
CreateCard(2, appID0),
|
||||
|
||||
@@ -228,7 +272,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
CreateCard(3, appID1)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(
|
||||
items, new Dictionary<uint, byte> {
|
||||
{ appID0, 3 },
|
||||
{ appID1, 3 },
|
||||
@@ -237,9 +281,9 @@ namespace ArchiSteamFarm.Tests {
|
||||
);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID1, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID1, Steam.Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID1, Steam.Asset.SteamCommunityContextID, 3), 1 }
|
||||
{ (appID1, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID1, Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID1, Asset.SteamCommunityContextID, 3), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -249,15 +293,15 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherRarityFullSets() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Rare)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Rare)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 2 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 2 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -267,12 +311,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherRarityNoSets() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Rare)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Rare)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
|
||||
|
||||
@@ -283,20 +327,20 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherRarityOneSet() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(2, appID, rarity: Steam.Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, rarity: Steam.Asset.ERarity.Uncommon),
|
||||
CreateCard(3, appID, rarity: Steam.Asset.ERarity.Uncommon)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Common),
|
||||
CreateCard(2, appID, rarity: Asset.ERarity.Common),
|
||||
CreateCard(1, appID, rarity: Asset.ERarity.Uncommon),
|
||||
CreateCard(2, appID, rarity: Asset.ERarity.Uncommon),
|
||||
CreateCard(3, appID, rarity: Asset.ERarity.Uncommon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 3), 1 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -306,15 +350,15 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherTypeFullSets() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, type: Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 1, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 2 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 2 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -324,12 +368,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherTypeNoSets() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, type: Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new(0);
|
||||
|
||||
@@ -340,20 +384,20 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void OtherTypeOneSet() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.TradingCard),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Steam.Asset.EType.FoilTradingCard),
|
||||
CreateCard(2, appID, type: Steam.Asset.EType.FoilTradingCard),
|
||||
CreateCard(3, appID, type: Steam.Asset.EType.FoilTradingCard)
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID, type: Asset.EType.TradingCard),
|
||||
CreateCard(2, appID, type: Asset.EType.TradingCard),
|
||||
CreateCard(1, appID, type: Asset.EType.FoilTradingCard),
|
||||
CreateCard(2, appID, type: Asset.EType.FoilTradingCard),
|
||||
CreateCard(3, appID, type: Asset.EType.FoilTradingCard)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 3, appID);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Steam.Asset.SteamCommunityContextID, 3), 1 }
|
||||
{ (appID, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 2), 1 },
|
||||
{ (appID, Asset.SteamCommunityContextID, 3), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
@@ -363,21 +407,61 @@ namespace ArchiSteamFarm.Tests {
|
||||
public void TooHighAmount() {
|
||||
const uint appID0 = 42;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID0, 2),
|
||||
CreateCard(2, appID0)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID0);
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID0);
|
||||
|
||||
Dictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult = new() {
|
||||
{ (appID0, Steam.Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID0, Steam.Asset.SteamCommunityContextID, 2), 1 }
|
||||
{ (appID0, Asset.SteamCommunityContextID, 1), 1 },
|
||||
{ (appID0, Asset.SteamCommunityContextID, 2), 1 }
|
||||
};
|
||||
|
||||
AssertResultMatchesExpectation(expectedResult, itemsToSend);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void TooManyCardsForSingleTrade() {
|
||||
const uint appID = 42;
|
||||
|
||||
HashSet<Asset> items = new();
|
||||
|
||||
for (byte i = 0; i < Steam.Exchange.Trading.MaxItemsPerTrade; i++) {
|
||||
items.Add(CreateCard(1, appID));
|
||||
items.Add(CreateCard(2, appID));
|
||||
}
|
||||
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, 2, appID);
|
||||
|
||||
Assert.IsTrue(itemsToSend.Count <= Steam.Exchange.Trading.MaxItemsPerTrade);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void TooManyCardsForSingleTradeMultipleAppIDs() {
|
||||
const uint appID0 = 42;
|
||||
const uint appID1 = 43;
|
||||
|
||||
HashSet<Asset> items = new();
|
||||
|
||||
for (byte i = 0; i < 100; i++) {
|
||||
items.Add(CreateCard(1, appID0));
|
||||
items.Add(CreateCard(2, appID0));
|
||||
items.Add(CreateCard(1, appID1));
|
||||
items.Add(CreateCard(2, appID1));
|
||||
}
|
||||
|
||||
Dictionary<uint, byte> itemsPerSet = new() {
|
||||
{ appID0, 2 },
|
||||
{ appID1, 2 }
|
||||
};
|
||||
|
||||
HashSet<Asset> itemsToSend = GetItemsForFullBadge(items, itemsPerSet);
|
||||
|
||||
Assert.IsTrue(itemsToSend.Count <= Steam.Exchange.Trading.MaxItemsPerTrade);
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
[ExpectedException(typeof(InvalidOperationException))]
|
||||
public void TooManyCardsPerSet() {
|
||||
@@ -385,7 +469,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
const uint appID1 = 43;
|
||||
const uint appID2 = 44;
|
||||
|
||||
HashSet<Steam.Asset> items = new() {
|
||||
HashSet<Asset> items = new() {
|
||||
CreateCard(1, appID0),
|
||||
CreateCard(2, appID0),
|
||||
CreateCard(3, appID0),
|
||||
@@ -403,7 +487,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
Assert.Fail();
|
||||
}
|
||||
|
||||
private static void AssertResultMatchesExpectation(IReadOnlyDictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult, IReadOnlyCollection<Steam.Asset> itemsToSend) {
|
||||
private static void AssertResultMatchesExpectation(IReadOnlyDictionary<(uint RealAppID, ulong ContextID, ulong ClassID), uint> expectedResult, IReadOnlyCollection<Asset> itemsToSend) {
|
||||
if (expectedResult == null) {
|
||||
throw new ArgumentNullException(nameof(expectedResult));
|
||||
}
|
||||
@@ -417,14 +501,14 @@ namespace ArchiSteamFarm.Tests {
|
||||
Assert.IsTrue(expectedResult.All(expectation => realResult.TryGetValue(expectation.Key, out long reality) && (expectation.Value == reality)));
|
||||
}
|
||||
|
||||
private static Steam.Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Steam.Asset.EType type = Steam.Asset.EType.TradingCard, Steam.Asset.ERarity rarity = Steam.Asset.ERarity.Common) => new(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
|
||||
private static Asset CreateCard(ulong classID, uint realAppID, uint amount = 1, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
|
||||
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, byte cardsPerSet, uint appID) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } });
|
||||
private static HashSet<Asset> GetItemsForFullBadge(IReadOnlyCollection<Asset> inventory, byte cardsPerSet, uint appID, ushort maxItems = Steam.Exchange.Trading.MaxItemsPerTrade) => GetItemsForFullBadge(inventory, new Dictionary<uint, byte> { { appID, cardsPerSet } }, maxItems);
|
||||
|
||||
private static HashSet<Steam.Asset> GetItemsForFullBadge(IReadOnlyCollection<Steam.Asset> inventory, IDictionary<uint, byte> cardsPerSet) {
|
||||
Dictionary<(uint RealAppID, Steam.Asset.EType Type, Steam.Asset.ERarity Rarity), List<uint>> inventorySets = ArchiSteamFarm.Trading.GetInventorySets(inventory);
|
||||
private static HashSet<Asset> GetItemsForFullBadge(IReadOnlyCollection<Asset> inventory, IDictionary<uint, byte> cardsPerSet, ushort maxItems = Steam.Exchange.Trading.MaxItemsPerTrade) {
|
||||
Dictionary<(uint RealAppID, Asset.EType Type, Asset.ERarity Rarity), List<uint>> inventorySets = Steam.Exchange.Trading.GetInventorySets(inventory);
|
||||
|
||||
return ArchiSteamFarm.Bot.GetItemsForFullSets(inventory, inventorySets.ToDictionary(kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID]))).ToHashSet();
|
||||
return Steam.Bot.GetItemsForFullSets(inventory, inventorySets.ToDictionary(kv => kv.Key, kv => (SetsToExtract: inventorySets[kv.Key][0], cardsPerSet[kv.Key.RealAppID])), maxItems).ToHashSet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -20,53 +20,53 @@
|
||||
// limitations under the License.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using ArchiSteamFarm.Json;
|
||||
using ArchiSteamFarm.Steam.Data;
|
||||
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
||||
using static ArchiSteamFarm.Trading;
|
||||
using static ArchiSteamFarm.Steam.Exchange.Trading;
|
||||
|
||||
namespace ArchiSteamFarm.Tests {
|
||||
[TestClass]
|
||||
public sealed class Trading {
|
||||
[TestMethod]
|
||||
public void MismatchRarityIsNotFair() {
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1, rarity: Steam.Asset.ERarity.Rare) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1, rarity: Asset.ERarity.Rare) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MismatchRealAppIDsIsNotFair() {
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1, realAppID: 570) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1, realAppID: 570) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MismatchTypesIsNotFair() {
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1, type: Steam.Asset.EType.Emoticon) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1, type: Asset.EType.Emoticon) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsFalse(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
}
|
||||
|
||||
[TestMethod]
|
||||
public void MultiGameMultiTypeBadReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 9),
|
||||
CreateItem(3, 9, 730, Steam.Asset.EType.Emoticon),
|
||||
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, 9, 730, Asset.EType.Emoticon),
|
||||
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
@@ -75,19 +75,19 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void MultiGameMultiTypeNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 9),
|
||||
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(4, realAppID: 730, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(4, realAppID: 730, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
@@ -96,18 +96,18 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void MultiGameSingleTypeBadReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 9),
|
||||
CreateItem(3, realAppID: 730),
|
||||
CreateItem(4, realAppID: 730)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3, realAppID: 730)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(4, realAppID: 730)
|
||||
};
|
||||
@@ -118,17 +118,17 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void MultiGameSingleTypeNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 2),
|
||||
CreateItem(3, realAppID: 730)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3, realAppID: 730)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(4, realAppID: 730)
|
||||
};
|
||||
@@ -139,7 +139,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameAbrynosWasWrongNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2, 2),
|
||||
CreateItem(3),
|
||||
@@ -147,11 +147,11 @@ namespace ArchiSteamFarm.Tests {
|
||||
CreateItem(5)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(3)
|
||||
};
|
||||
|
||||
@@ -161,17 +161,17 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameDonationAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(3, type: Steam.Asset.EType.SteamGems)
|
||||
CreateItem(3, type: Asset.EType.SteamGems)
|
||||
};
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
@@ -180,20 +180,20 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameMultiTypeBadReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 9),
|
||||
CreateItem(3, 9, type: Steam.Asset.EType.Emoticon),
|
||||
CreateItem(4, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, 9, type: Asset.EType.Emoticon),
|
||||
CreateItem(4, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(4, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(4, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(3, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
@@ -202,19 +202,19 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameMultiTypeNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 9),
|
||||
CreateItem(3, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(3, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(4, type: Steam.Asset.EType.Emoticon)
|
||||
CreateItem(4, type: Asset.EType.Emoticon)
|
||||
};
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
@@ -223,19 +223,19 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameQuantityBadReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2),
|
||||
CreateItem(3)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2),
|
||||
CreateItem(3)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(4, 3) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(4, 3) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -243,17 +243,17 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameQuantityBadReject2() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2, 2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2, 2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(3, 3) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(3, 3) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -261,17 +261,17 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameQuantityNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 2),
|
||||
CreateItem(2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(3, 2) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(3, 2) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -279,13 +279,13 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeBadReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsFalse(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -293,15 +293,15 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeBadWithOverpayingReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 2),
|
||||
CreateItem(2, 2),
|
||||
CreateItem(3, 2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3)
|
||||
};
|
||||
@@ -312,14 +312,14 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeBigDifferenceAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2, 5),
|
||||
CreateItem(3)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(2) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(3) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(3) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -327,7 +327,7 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeBigDifferenceReject() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(2, 2),
|
||||
CreateItem(3, 2),
|
||||
@@ -335,12 +335,12 @@ namespace ArchiSteamFarm.Tests {
|
||||
CreateItem(5, 10)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() {
|
||||
HashSet<Asset> itemsToGive = new() {
|
||||
CreateItem(2),
|
||||
CreateItem(5)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(3),
|
||||
CreateItem(4)
|
||||
};
|
||||
@@ -351,9 +351,9 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeGoodAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() { CreateItem(1, 2) };
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> inventory = new() { CreateItem(1, 2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -361,9 +361,9 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeNeutralAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() { CreateItem(1) };
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Steam.Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
HashSet<Asset> inventory = new() { CreateItem(1) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(1) };
|
||||
HashSet<Asset> itemsToReceive = new() { CreateItem(2) };
|
||||
|
||||
Assert.IsTrue(IsFairExchange(itemsToGive, itemsToReceive));
|
||||
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
@@ -371,14 +371,14 @@ namespace ArchiSteamFarm.Tests {
|
||||
|
||||
[TestMethod]
|
||||
public void SingleGameSingleTypeNeutralWithOverpayingAccept() {
|
||||
HashSet<Steam.Asset> inventory = new() {
|
||||
HashSet<Asset> inventory = new() {
|
||||
CreateItem(1, 2),
|
||||
CreateItem(2, 2)
|
||||
};
|
||||
|
||||
HashSet<Steam.Asset> itemsToGive = new() { CreateItem(2) };
|
||||
HashSet<Asset> itemsToGive = new() { CreateItem(2) };
|
||||
|
||||
HashSet<Steam.Asset> itemsToReceive = new() {
|
||||
HashSet<Asset> itemsToReceive = new() {
|
||||
CreateItem(1),
|
||||
CreateItem(3)
|
||||
};
|
||||
@@ -387,6 +387,6 @@ namespace ArchiSteamFarm.Tests {
|
||||
Assert.IsTrue(IsTradeNeutralOrBetter(inventory, itemsToGive, itemsToReceive));
|
||||
}
|
||||
|
||||
private static Steam.Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Steam.Asset.SteamAppID, Steam.Asset.EType type = Steam.Asset.EType.TradingCard, Steam.Asset.ERarity rarity = Steam.Asset.ERarity.Common) => new(Steam.Asset.SteamAppID, Steam.Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
|
||||
private static Asset CreateItem(ulong classID, uint amount = 1, uint realAppID = Asset.SteamAppID, Asset.EType type = Asset.EType.TradingCard, Asset.ERarity rarity = Asset.ERarity.Common) => new(Asset.SteamAppID, Asset.SteamCommunityContextID, classID, amount, realAppID: realAppID, type: type, rarity: rarity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,50 +1,46 @@
|
||||
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30114.105
|
||||
VisualStudioVersion = 16.6.30114.105
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{1501FF07-0114-473F-BDF2-7F8BA34C2948}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArchiSteamFarm.Tests", "ArchiSteamFarm.Tests\ArchiSteamFarm.Tests.csproj", "{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.Tests", "ArchiSteamFarm.Tests\ArchiSteamFarm.Tests.csproj", "{D552661C-1356-4B82-A019-B83DC260ECF4}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArchiSteamFarm.CustomPlugins.ExamplePlugin", "ArchiSteamFarm.CustomPlugins.ExamplePlugin\ArchiSteamFarm.CustomPlugins.ExamplePlugin.csproj", "{2E2C26B6-7C1D-4BAF-BCF9-79286DA08F82}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.CustomPlugins.ExamplePlugin", "ArchiSteamFarm.CustomPlugins.ExamplePlugin\ArchiSteamFarm.CustomPlugins.ExamplePlugin.csproj", "{6AE042DA-1152-4F3F-A197-65FD7509E8C6}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArchiSteamFarm.CustomPlugins.PeriodicGC", "ArchiSteamFarm.CustomPlugins.PeriodicGC\ArchiSteamFarm.CustomPlugins.PeriodicGC.csproj", "{2C935C25-1B03-4C55-81C9-DF1D472D72F4}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.CustomPlugins.PeriodicGC", "ArchiSteamFarm.CustomPlugins.PeriodicGC\ArchiSteamFarm.CustomPlugins.PeriodicGC.csproj", "{0B8906EC-DF72-4CB8-9ECE-34961C056680}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.OfficialPlugins.SteamTokenDumper", "ArchiSteamFarm.OfficialPlugins.SteamTokenDumper\ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.csproj", "{A9299EE5-AF67-4FCB-8D03-263B41819504}"
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.OfficialPlugins.SteamTokenDumper", "ArchiSteamFarm.OfficialPlugins.SteamTokenDumper\ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.csproj", "{324E42B1-3C5D-421D-A600-1BEEE7AF401A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2E2C26B6-7C1D-4BAF-BCF9-79286DA08F82}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2E2C26B6-7C1D-4BAF-BCF9-79286DA08F82}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2E2C26B6-7C1D-4BAF-BCF9-79286DA08F82}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2E2C26B6-7C1D-4BAF-BCF9-79286DA08F82}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{2C935C25-1B03-4C55-81C9-DF1D472D72F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2C935C25-1B03-4C55-81C9-DF1D472D72F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2C935C25-1B03-4C55-81C9-DF1D472D72F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2C935C25-1B03-4C55-81C9-DF1D472D72F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{A9299EE5-AF67-4FCB-8D03-263B41819504}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{A9299EE5-AF67-4FCB-8D03-263B41819504}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{A9299EE5-AF67-4FCB-8D03-263B41819504}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{A9299EE5-AF67-4FCB-8D03-263B41819504}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
RESX_ShowErrorsInErrorList = False
|
||||
SolutionGuid = {D7D54143-C857-4B76-A219-0E98C5BC4895}
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1501FF07-0114-473F-BDF2-7F8BA34C2948}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{1501FF07-0114-473F-BDF2-7F8BA34C2948}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{1501FF07-0114-473F-BDF2-7F8BA34C2948}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{1501FF07-0114-473F-BDF2-7F8BA34C2948}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D552661C-1356-4B82-A019-B83DC260ECF4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D552661C-1356-4B82-A019-B83DC260ECF4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D552661C-1356-4B82-A019-B83DC260ECF4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D552661C-1356-4B82-A019-B83DC260ECF4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6AE042DA-1152-4F3F-A197-65FD7509E8C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6AE042DA-1152-4F3F-A197-65FD7509E8C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6AE042DA-1152-4F3F-A197-65FD7509E8C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6AE042DA-1152-4F3F-A197-65FD7509E8C6}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{0B8906EC-DF72-4CB8-9ECE-34961C056680}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||
{0B8906EC-DF72-4CB8-9ECE-34961C056680}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{0B8906EC-DF72-4CB8-9ECE-34961C056680}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0B8906EC-DF72-4CB8-9ECE-34961C056680}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{324E42B1-3C5D-421D-A600-1BEEE7AF401A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{324E42B1-3C5D-421D-A600-1BEEE7AF401A}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{324E42B1-3C5D-421D-A600-1BEEE7AF401A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{324E42B1-3C5D-421D-A600-1BEEE7AF401A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -6,54 +6,59 @@
|
||||
<OutputType>Exe</OutputType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(TargetFramework)' == 'net48'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="AngleSharp.XPath" Version="1.1.7" />
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" Version="4.0.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="CryptSharpStandard" Version="1.0.0" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.26" />
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2020.1.0" />
|
||||
<PackageReference Include="Markdig.Signed" Version="0.22.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="Nito.AsyncEx.Coordination" Version="5.1.0" />
|
||||
<PackageReference Include="NLog" Version="4.7.5" />
|
||||
<PackageReference Include="NLog.Web.AspNetCore" Version="4.9.3" />
|
||||
<PackageReference Include="SteamKit2" Version="2.3.0" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore" Version="5.6.3" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore.Annotations" Version="5.6.3" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore.Newtonsoft" Version="5.6.3" />
|
||||
<PackageReference Include="System.Composition" Version="5.0.0" />
|
||||
<PackageReference Include="System.Linq.Async" Version="5.0.0" />
|
||||
<PackageReference Include="AngleSharp.XPath" />
|
||||
<PackageReference Include="ConfigureAwaitChecker.Analyzer" PrivateAssets="all" />
|
||||
<PackageReference Include="CryptSharpStandard" />
|
||||
<PackageReference Include="Humanizer" />
|
||||
<PackageReference Include="JetBrains.Annotations" />
|
||||
<PackageReference Include="Markdig.Signed" />
|
||||
<PackageReference Include="Newtonsoft.Json" />
|
||||
<PackageReference Include="Nito.AsyncEx.Coordination" />
|
||||
<PackageReference Include="NLog" />
|
||||
<PackageReference Include="NLog.Web.AspNetCore" />
|
||||
<PackageReference Include="SteamKit2" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore.Annotations" />
|
||||
<PackageReference Include="Swashbuckle.AspNetCore.Newtonsoft" />
|
||||
<PackageReference Include="System.Composition" />
|
||||
<PackageReference Include="System.Linq.Async" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' != 'net48'">
|
||||
<PackageReference Include="System.IO.FileSystem.AccessControl" Version="5.0.0" />
|
||||
<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="5.0.0" />
|
||||
<PackageReference Include="System.IO.FileSystem.AccessControl" />
|
||||
<PackageReference Include="System.Security.Cryptography.ProtectedData" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(TargetFramework)' == 'net48'">
|
||||
<PackageReference Include="IndexRange" Version="1.0.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Cors" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Diagnostics" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.HttpOverrides" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.ResponseCompression" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" Version="2.2.0" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.WebSockets" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Configuration" Version="5.0.0" />
|
||||
<Reference Include="System.Net.Http">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Net.Http.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Security">
|
||||
<HintPath>C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Security.dll</HintPath>
|
||||
</Reference>
|
||||
<PackageReference Include="IndexRange" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Cors" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Diagnostics" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.HttpOverrides" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.ResponseCompression" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.Server.Kestrel" />
|
||||
<PackageReference Include="Microsoft.AspNetCore.WebSockets" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Json" />
|
||||
<PackageReference Include="Microsoft.Extensions.Logging.Configuration" />
|
||||
<Reference Include="System.Net.Http" HintPath="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Net.Http.dll" />
|
||||
<Reference Include="System.Security" HintPath="C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.8\System.Security.dll" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<TrimmerRootDescriptor Include="TrimmerRoots.xml" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Localization\Strings.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Localization\Strings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
@@ -62,13 +67,6 @@
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Localization\Strings.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="overlay\all\**\*.*">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,7 +19,9 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
[assembly: CLSCompliant(false)]
|
||||
[assembly: InternalsVisibleTo("ArchiSteamFarm.Tests")]
|
||||
[assembly: InternalsVisibleTo("ArchiSteamFarm.OfficialPlugins.SteamTokenDumper")]
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -28,6 +28,8 @@ using JetBrains.Annotations;
|
||||
|
||||
namespace ArchiSteamFarm.Collections {
|
||||
public sealed class ConcurrentHashSet<T> : IReadOnlyCollection<T>, ISet<T> where T : notnull {
|
||||
public event EventHandler? OnModified;
|
||||
|
||||
public int Count => BackingCollection.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
@@ -43,14 +45,35 @@ namespace ArchiSteamFarm.Collections {
|
||||
BackingCollection = new ConcurrentDictionary<T, bool>(comparer);
|
||||
}
|
||||
|
||||
public bool Add(T item) => BackingCollection.TryAdd(item, true);
|
||||
public void Clear() => BackingCollection.Clear();
|
||||
public bool Add(T item) {
|
||||
if (!BackingCollection.TryAdd(item, true)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
OnModified?.Invoke(this, EventArgs.Empty);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
if (BackingCollection.IsEmpty) {
|
||||
return;
|
||||
}
|
||||
|
||||
BackingCollection.Clear();
|
||||
|
||||
OnModified?.Invoke(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public bool Contains(T item) => BackingCollection.ContainsKey(item);
|
||||
|
||||
public void CopyTo(T[] array, int arrayIndex) => BackingCollection.Keys.CopyTo(array, arrayIndex);
|
||||
|
||||
public void ExceptWith(IEnumerable<T> other) {
|
||||
if (other == null) {
|
||||
throw new ArgumentNullException(nameof(other));
|
||||
}
|
||||
|
||||
foreach (T item in other) {
|
||||
Remove(item);
|
||||
}
|
||||
@@ -96,7 +119,15 @@ namespace ArchiSteamFarm.Collections {
|
||||
return otherSet.Any(Contains);
|
||||
}
|
||||
|
||||
public bool Remove(T item) => BackingCollection.TryRemove(item, out _);
|
||||
public bool Remove(T item) {
|
||||
if (!BackingCollection.TryRemove(item, out _)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
OnModified?.Invoke(this, EventArgs.Empty);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool SetEquals(IEnumerable<T> other) {
|
||||
ISet<T> otherSet = other as ISet<T> ?? other.ToHashSet();
|
||||
@@ -119,6 +150,10 @@ namespace ArchiSteamFarm.Collections {
|
||||
}
|
||||
|
||||
public void UnionWith(IEnumerable<T> other) {
|
||||
if (other == null) {
|
||||
throw new ArgumentNullException(nameof(other));
|
||||
}
|
||||
|
||||
foreach (T otherElement in other) {
|
||||
Add(otherElement);
|
||||
}
|
||||
@@ -163,11 +198,8 @@ namespace ArchiSteamFarm.Collections {
|
||||
|
||||
[PublicAPI]
|
||||
public void ReplaceWith(IEnumerable<T> other) {
|
||||
BackingCollection.Clear();
|
||||
|
||||
foreach (T item in other) {
|
||||
BackingCollection[item] = true;
|
||||
}
|
||||
Clear();
|
||||
UnionWith(other);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -23,6 +23,7 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using ArchiSteamFarm.Core;
|
||||
|
||||
namespace ArchiSteamFarm.Collections {
|
||||
internal sealed class FixedSizeConcurrentQueue<T> : IEnumerable<T> {
|
||||
|
||||
74
ArchiSteamFarm/Compatibility/File.cs
Normal file
74
ArchiSteamFarm/Compatibility/File.cs
Normal file
@@ -0,0 +1,74 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace ArchiSteamFarm.Compatibility {
|
||||
[PublicAPI]
|
||||
public static class File {
|
||||
public static Task AppendAllTextAsync(string path, string contents) {
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.AppendAllText(path, contents);
|
||||
|
||||
return Task.CompletedTask;
|
||||
#else
|
||||
return System.IO.File.AppendAllTextAsync(path, contents);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static void Move(string sourceFileName, string destFileName, bool overwrite) {
|
||||
#if NETFRAMEWORK
|
||||
if (overwrite && System.IO.File.Exists(destFileName)) {
|
||||
System.IO.File.Delete(destFileName);
|
||||
}
|
||||
|
||||
System.IO.File.Move(sourceFileName, destFileName);
|
||||
#else
|
||||
System.IO.File.Move(sourceFileName, destFileName, overwrite);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static Task<byte[]> ReadAllBytesAsync(string path) =>
|
||||
#if NETFRAMEWORK
|
||||
Task.FromResult(System.IO.File.ReadAllBytes(path));
|
||||
#else
|
||||
System.IO.File.ReadAllBytesAsync(path);
|
||||
#endif
|
||||
|
||||
public static Task<string> ReadAllTextAsync(string path) =>
|
||||
#if NETFRAMEWORK
|
||||
Task.FromResult(System.IO.File.ReadAllText(path));
|
||||
#else
|
||||
System.IO.File.ReadAllTextAsync(path);
|
||||
#endif
|
||||
|
||||
public static Task WriteAllTextAsync(string path, string contents) {
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.WriteAllText(path, contents);
|
||||
|
||||
return Task.CompletedTask;
|
||||
#else
|
||||
return System.IO.File.WriteAllTextAsync(path, contents);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
34
ArchiSteamFarm/Compatibility/HashCode.cs
Normal file
34
ArchiSteamFarm/Compatibility/HashCode.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace ArchiSteamFarm.Compatibility {
|
||||
[PublicAPI]
|
||||
public static class HashCode {
|
||||
public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3) =>
|
||||
#if NETFRAMEWORK
|
||||
(value1, value2, value3).GetHashCode();
|
||||
#else
|
||||
System.HashCode.Combine(value1, value2, value3);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
129
ArchiSteamFarm/Compatibility/Path.cs
Normal file
129
ArchiSteamFarm/Compatibility/Path.cs
Normal file
@@ -0,0 +1,129 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using System;
|
||||
using System.Text;
|
||||
#endif
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace ArchiSteamFarm.Compatibility {
|
||||
[PublicAPI]
|
||||
public static class Path {
|
||||
public static string GetRelativePath(string relativeTo, string path) {
|
||||
#if NETFRAMEWORK
|
||||
if (string.IsNullOrEmpty(relativeTo)) {
|
||||
throw new ArgumentNullException(nameof(relativeTo));
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(path)) {
|
||||
throw new ArgumentNullException(nameof(path));
|
||||
}
|
||||
|
||||
StringComparison comparisonType = PathInternalNetCore.StringComparison;
|
||||
|
||||
relativeTo = System.IO.Path.GetFullPath(relativeTo);
|
||||
path = System.IO.Path.GetFullPath(path);
|
||||
|
||||
// Need to check if the roots are different- if they are we need to return the "to" path.
|
||||
if (!PathInternalNetCore.AreRootsEqual(relativeTo, path, comparisonType)) {
|
||||
return path;
|
||||
}
|
||||
|
||||
int commonLength = PathInternalNetCore.GetCommonPathLength(
|
||||
relativeTo, path,
|
||||
comparisonType == StringComparison.OrdinalIgnoreCase
|
||||
);
|
||||
|
||||
// If there is nothing in common they can't share the same root, return the "to" path as is.
|
||||
if (commonLength == 0) {
|
||||
return path;
|
||||
}
|
||||
|
||||
// Trailing separators aren't significant for comparison
|
||||
int relativeToLength = relativeTo.Length;
|
||||
|
||||
if (PathInternalNetCore.EndsInDirectorySeparator(relativeTo)) {
|
||||
relativeToLength--;
|
||||
}
|
||||
|
||||
bool pathEndsInSeparator = PathInternalNetCore.EndsInDirectorySeparator(path);
|
||||
int pathLength = path.Length;
|
||||
|
||||
if (pathEndsInSeparator) {
|
||||
pathLength--;
|
||||
}
|
||||
|
||||
// If we have effectively the same path, return "."
|
||||
if ((relativeToLength == pathLength) && (commonLength >= relativeToLength)) {
|
||||
return ".";
|
||||
}
|
||||
|
||||
// We have the same root, we need to calculate the difference now using the
|
||||
// common Length and Segment count past the length.
|
||||
//
|
||||
// Some examples:
|
||||
//
|
||||
// C:\Foo C:\Bar L3, S1 -> ..\Bar
|
||||
// C:\Foo C:\Foo\Bar L6, S0 -> Bar
|
||||
// C:\Foo\Bar C:\Bar\Bar L3, S2 -> ..\..\Bar\Bar
|
||||
// C:\Foo\Foo C:\Foo\Bar L7, S1 -> ..\Bar
|
||||
|
||||
StringBuilder sb = new(); //StringBuilderCache.Acquire(Math.Max(relativeTo.Length, path.Length));
|
||||
|
||||
// Add parent segments for segments past the common on the "from" path
|
||||
if (commonLength < relativeToLength) {
|
||||
sb.Append("..");
|
||||
|
||||
for (int i = commonLength + 1; i < relativeToLength; i++) {
|
||||
if (PathInternalNetCore.IsDirectorySeparator(relativeTo[i])) {
|
||||
sb.Append(System.IO.Path.DirectorySeparatorChar);
|
||||
sb.Append("..");
|
||||
}
|
||||
}
|
||||
} else if (PathInternalNetCore.IsDirectorySeparator(path[commonLength])) {
|
||||
// No parent segments and we need to eat the initial separator
|
||||
// (C:\Foo C:\Foo\Bar case)
|
||||
commonLength++;
|
||||
}
|
||||
|
||||
// Now add the rest of the "to" path, adding back the trailing separator
|
||||
int differenceLength = pathLength - commonLength;
|
||||
|
||||
if (pathEndsInSeparator) {
|
||||
differenceLength++;
|
||||
}
|
||||
|
||||
if (differenceLength > 0) {
|
||||
if (sb.Length > 0) {
|
||||
sb.Append(System.IO.Path.DirectorySeparatorChar);
|
||||
}
|
||||
|
||||
sb.Append(path, commonLength, differenceLength);
|
||||
}
|
||||
|
||||
return sb.ToString(); //StringBuilderCache.GetStringAndRelease(sb);
|
||||
#else
|
||||
return System.IO.Path.GetRelativePath(relativeTo, path);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
173
ArchiSteamFarm/Compatibility/PathInternalNetCore.cs
Normal file
173
ArchiSteamFarm/Compatibility/PathInternalNetCore.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
// _ _ _ ____ _ _____
|
||||
// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
// |
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
// |
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ArchiSteamFarm.Compatibility {
|
||||
internal static class PathInternalNetCore {
|
||||
private const string ExtendedDevicePathPrefix = @"\\?\";
|
||||
private const string UncExtendedPathPrefix = @"\\?\UNC\";
|
||||
|
||||
internal static StringComparison StringComparison => RuntimeInformation.IsOSPlatform(OSPlatform.Windows) ? StringComparison.OrdinalIgnoreCase : StringComparison.Ordinal;
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the two paths have the same root
|
||||
/// </summary>
|
||||
internal static bool AreRootsEqual(string first, string second, StringComparison comparisonType) {
|
||||
int firstRootLength = GetRootLength(first);
|
||||
int secondRootLength = GetRootLength(second);
|
||||
|
||||
return (firstRootLength == secondRootLength)
|
||||
&& (string.Compare(
|
||||
first,
|
||||
0,
|
||||
second,
|
||||
0,
|
||||
firstRootLength,
|
||||
comparisonType
|
||||
) == 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the path ends in a directory separator.
|
||||
/// </summary>
|
||||
internal static bool EndsInDirectorySeparator(string path) => (path.Length > 0) && IsDirectorySeparator(path[^1]);
|
||||
|
||||
/// <summary>
|
||||
/// Get the common path length from the start of the string.
|
||||
/// </summary>
|
||||
internal static int GetCommonPathLength(string first, string second, bool ignoreCase) {
|
||||
int commonChars = EqualStartingCharacterCount(first, second, ignoreCase);
|
||||
|
||||
// If nothing matches
|
||||
if (commonChars == 0) {
|
||||
return commonChars;
|
||||
}
|
||||
|
||||
// Or we're a full string and equal length or match to a separator
|
||||
if ((commonChars == first.Length)
|
||||
&& ((commonChars == second.Length) || IsDirectorySeparator(second[commonChars]))) {
|
||||
return commonChars;
|
||||
}
|
||||
|
||||
if ((commonChars == second.Length) && IsDirectorySeparator(first[commonChars])) {
|
||||
return commonChars;
|
||||
}
|
||||
|
||||
// It's possible we matched somewhere in the middle of a segment e.g. C:\Foodie and C:\Foobar.
|
||||
while ((commonChars > 0) && !IsDirectorySeparator(first[commonChars - 1])) {
|
||||
commonChars--;
|
||||
}
|
||||
|
||||
return commonChars;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// True if the given character is a directory separator.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal static bool IsDirectorySeparator(char c) => (c == System.IO.Path.DirectorySeparatorChar) || (c == System.IO.Path.AltDirectorySeparatorChar);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the count of common characters from the left optionally ignoring case
|
||||
/// </summary>
|
||||
private static unsafe int EqualStartingCharacterCount(string first, string second, bool ignoreCase) {
|
||||
if (string.IsNullOrEmpty(first) || string.IsNullOrEmpty(second)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
int commonChars = 0;
|
||||
|
||||
fixed (char* f = first)
|
||||
fixed (char* s = second) {
|
||||
char* l = f;
|
||||
char* r = s;
|
||||
char* leftEnd = l + first.Length;
|
||||
char* rightEnd = r + second.Length;
|
||||
|
||||
while ((l != leftEnd) && (r != rightEnd)
|
||||
&& ((*l == *r) || (ignoreCase &&
|
||||
(char.ToUpperInvariant(*l) == char.ToUpperInvariant(*r))))) {
|
||||
commonChars++;
|
||||
l++;
|
||||
r++;
|
||||
}
|
||||
}
|
||||
|
||||
return commonChars;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the length of the root of the path (drive, share, etc.).
|
||||
/// </summary>
|
||||
private static int GetRootLength(string path) {
|
||||
int i = 0;
|
||||
int volumeSeparatorLength = 2; // Length to the colon "C:"
|
||||
int uncRootLength = 2; // Length to the start of the server name "\\"
|
||||
|
||||
bool extendedSyntax = path.StartsWith(ExtendedDevicePathPrefix, StringComparison.Ordinal);
|
||||
bool extendedUncSyntax = path.StartsWith(UncExtendedPathPrefix, StringComparison.Ordinal);
|
||||
|
||||
if (extendedSyntax) {
|
||||
// Shift the position we look for the root from to account for the extended prefix
|
||||
if (extendedUncSyntax) {
|
||||
// "\\" -> "\\?\UNC\"
|
||||
uncRootLength = UncExtendedPathPrefix.Length;
|
||||
} else {
|
||||
// "C:" -> "\\?\C:"
|
||||
volumeSeparatorLength += ExtendedDevicePathPrefix.Length;
|
||||
}
|
||||
}
|
||||
|
||||
if ((!extendedSyntax || extendedUncSyntax) && (path.Length > 0) && IsDirectorySeparator(path[0])) {
|
||||
// UNC or simple rooted path (e.g. "\foo", NOT "\\?\C:\foo")
|
||||
|
||||
i = 1; // Drive rooted (\foo) is one character
|
||||
|
||||
if (extendedUncSyntax || ((path.Length > 1) && IsDirectorySeparator(path[1]))) {
|
||||
// UNC (\\?\UNC\ or \\), scan past the next two directory separators at most
|
||||
// (e.g. to \\?\UNC\Server\Share or \\Server\Share\)
|
||||
i = uncRootLength;
|
||||
int n = 2; // Maximum separators to skip
|
||||
|
||||
while ((i < path.Length) && (!IsDirectorySeparator(path[i]) || (--n > 0))) {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
} else if ((path.Length >= volumeSeparatorLength) &&
|
||||
(path[volumeSeparatorLength - 1] == System.IO.Path.VolumeSeparatorChar)) {
|
||||
// Path is at least longer than where we expect a colon, and has a colon (\\?\A:, A:)
|
||||
// If the colon is followed by a directory separator, move past it
|
||||
i = volumeSeparatorLength;
|
||||
|
||||
if ((path.Length >= volumeSeparatorLength + 1) && IsDirectorySeparator(path[volumeSeparatorLength])) {
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,23 +19,24 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using Microsoft.AspNetCore.Hosting;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Net.WebSockets;
|
||||
using System.Security.Cryptography;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ArchiSteamFarm.Localization;
|
||||
using Microsoft.AspNetCore.Hosting;
|
||||
#endif
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
namespace ArchiSteamFarm.Compatibility {
|
||||
[PublicAPI]
|
||||
public static class RuntimeCompatibility {
|
||||
public static class StaticHelpers {
|
||||
#if NETFRAMEWORK
|
||||
private static readonly DateTime SavedProcessStartTime = DateTime.UtcNow;
|
||||
#endif
|
||||
@@ -60,92 +61,32 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning disable 1998
|
||||
[PublicAPI]
|
||||
public static class File {
|
||||
public static async Task AppendAllTextAsync(string path, string contents) =>
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.AppendAllText(path, contents);
|
||||
#else
|
||||
await System.IO.File.AppendAllTextAsync(path, contents).ConfigureAwait(false);
|
||||
#endif
|
||||
|
||||
#pragma warning disable IDE0022
|
||||
public static void Move(string sourceFileName, string destFileName, bool overwrite) {
|
||||
#if NETFRAMEWORK
|
||||
if (overwrite && System.IO.File.Exists(destFileName)) {
|
||||
System.IO.File.Delete(destFileName);
|
||||
}
|
||||
|
||||
System.IO.File.Move(sourceFileName, destFileName);
|
||||
#else
|
||||
System.IO.File.Move(sourceFileName, destFileName, overwrite);
|
||||
#endif
|
||||
public static Task<byte[]> ComputeHashAsync(this HashAlgorithm hashAlgorithm, Stream inputStream) {
|
||||
if (hashAlgorithm == null) {
|
||||
throw new ArgumentNullException(nameof(hashAlgorithm));
|
||||
}
|
||||
#pragma warning restore IDE0022
|
||||
|
||||
public static async Task<byte[]> ReadAllBytesAsync(string path) =>
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.ReadAllBytes(path);
|
||||
#else
|
||||
await System.IO.File.ReadAllBytesAsync(path).ConfigureAwait(false);
|
||||
#endif
|
||||
|
||||
public static async Task<string> ReadAllTextAsync(string path) =>
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.ReadAllText(path);
|
||||
#else
|
||||
await System.IO.File.ReadAllTextAsync(path).ConfigureAwait(false);
|
||||
#endif
|
||||
|
||||
public static async Task WriteAllTextAsync(string path, string contents) =>
|
||||
#if NETFRAMEWORK
|
||||
System.IO.File.WriteAllText(path, contents);
|
||||
#else
|
||||
await System.IO.File.WriteAllTextAsync(path, contents).ConfigureAwait(false);
|
||||
#endif
|
||||
return Task.FromResult(hashAlgorithm.ComputeHash(inputStream));
|
||||
}
|
||||
#pragma warning restore 1998
|
||||
|
||||
[PublicAPI]
|
||||
public static class HashCode {
|
||||
public static int Combine<T1, T2, T3>(T1 value1, T2 value2, T3 value3) =>
|
||||
#if NETFRAMEWORK
|
||||
(value1, value2, value3).GetHashCode();
|
||||
#else
|
||||
System.HashCode.Combine(value1, value2, value3);
|
||||
#endif
|
||||
}
|
||||
|
||||
[PublicAPI]
|
||||
public static class Path {
|
||||
public static string GetRelativePath(string relativeTo, string path) {
|
||||
#if NETFRAMEWORK
|
||||
if (!path.StartsWith(relativeTo, StringComparison.Ordinal)) {
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
string result = path.Substring(relativeTo.Length);
|
||||
|
||||
return (result[0] == System.IO.Path.DirectorySeparatorChar) || (result[0] == System.IO.Path.AltDirectorySeparatorChar) ? result.Substring(1) : result;
|
||||
#else
|
||||
#pragma warning disable IDE0022
|
||||
return System.IO.Path.GetRelativePath(relativeTo, path);
|
||||
#pragma warning restore IDE0022
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
#if NETFRAMEWORK
|
||||
public static Task<byte[]> ComputeHashAsync(this HashAlgorithm hashAlgorithm, Stream inputStream) => Task.FromResult(hashAlgorithm.ComputeHash(inputStream));
|
||||
|
||||
public static IWebHostBuilder ConfigureWebHostDefaults(this IWebHostBuilder builder, Action<IWebHostBuilder> configure) {
|
||||
if (configure == null) {
|
||||
throw new ArgumentNullException(nameof(configure));
|
||||
}
|
||||
|
||||
configure(builder);
|
||||
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static bool Contains(this string input, string value, StringComparison comparisonType) => input.IndexOf(value, comparisonType) >= 0;
|
||||
public static bool Contains(this string input, string value, StringComparison comparisonType) {
|
||||
if (input == null) {
|
||||
throw new ArgumentNullException(nameof(input));
|
||||
}
|
||||
|
||||
return input.IndexOf(value, comparisonType) >= 0;
|
||||
}
|
||||
|
||||
// ReSharper disable once UseDeconstructionOnParameter - we actually implement deconstruction here
|
||||
public static void Deconstruct<TKey, TValue>(this KeyValuePair<TKey, TValue> kv, out TKey key, out TValue value) {
|
||||
@@ -154,15 +95,83 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
public static ValueTask DisposeAsync(this IDisposable disposable) {
|
||||
if (disposable == null) {
|
||||
throw new ArgumentNullException(nameof(disposable));
|
||||
}
|
||||
|
||||
disposable.Dispose();
|
||||
|
||||
return default(ValueTask);
|
||||
}
|
||||
|
||||
public static async Task<WebSocketReceiveResult> ReceiveAsync(this WebSocket webSocket, byte[] buffer, CancellationToken cancellationToken) => await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancellationToken).ConfigureAwait(false);
|
||||
public static async Task SendAsync(this WebSocket webSocket, byte[] buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken) => await webSocket.SendAsync(new ArraySegment<byte>(buffer), messageType, endOfMessage, cancellationToken).ConfigureAwait(false);
|
||||
public static int IndexOf(this string source, char value, StringComparison comparisonType) {
|
||||
if (source == null) {
|
||||
throw new ArgumentNullException(nameof(source));
|
||||
}
|
||||
|
||||
public static string[] Split(this string text, char separator, StringSplitOptions options = StringSplitOptions.None) => text.Split(new[] { separator }, options);
|
||||
return source.IndexOf(value.ToString(), comparisonType);
|
||||
}
|
||||
|
||||
public static async Task<WebSocketReceiveResult> ReceiveAsync(this WebSocket webSocket, byte[] buffer, CancellationToken cancellationToken) {
|
||||
if (webSocket == null) {
|
||||
throw new ArgumentNullException(nameof(webSocket));
|
||||
}
|
||||
|
||||
return await webSocket.ReceiveAsync(new ArraySegment<byte>(buffer), cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public static string Replace(this string source, string oldValue, string? newValue, StringComparison comparisonType) {
|
||||
if (source == null) {
|
||||
throw new ArgumentNullException(nameof(source));
|
||||
}
|
||||
|
||||
if (oldValue == null) {
|
||||
throw new ArgumentNullException(nameof(oldValue));
|
||||
}
|
||||
|
||||
if (oldValue.Length == 0) {
|
||||
throw new ArgumentException(string.Format(CultureInfo.CurrentCulture, Strings.ErrorIsEmpty, nameof(oldValue)), nameof(oldValue));
|
||||
}
|
||||
|
||||
int startIndex = 0;
|
||||
|
||||
while (true) {
|
||||
if (source.Length == 0) {
|
||||
return source;
|
||||
}
|
||||
|
||||
int index = source.IndexOf(oldValue, startIndex, comparisonType);
|
||||
|
||||
if (index < 0) {
|
||||
return source;
|
||||
}
|
||||
|
||||
startIndex = index;
|
||||
|
||||
source = source.Remove(index, oldValue.Length);
|
||||
|
||||
if (!string.IsNullOrEmpty(newValue)) {
|
||||
source = source.Insert(index, newValue!);
|
||||
startIndex += newValue!.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task SendAsync(this WebSocket webSocket, byte[] buffer, WebSocketMessageType messageType, bool endOfMessage, CancellationToken cancellationToken) {
|
||||
if (webSocket == null) {
|
||||
throw new ArgumentNullException(nameof(webSocket));
|
||||
}
|
||||
|
||||
await webSocket.SendAsync(new ArraySegment<byte>(buffer), messageType, endOfMessage, cancellationToken).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
public static string[] Split(this string text, char separator, StringSplitOptions options = StringSplitOptions.None) {
|
||||
if (text == null) {
|
||||
throw new ArgumentNullException(nameof(text));
|
||||
}
|
||||
|
||||
return text.Split(new[] { separator }, options);
|
||||
}
|
||||
|
||||
public static void TrimExcess<TKey, TValue>(this Dictionary<TKey, TValue> _) { } // no-op
|
||||
#endif
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -19,6 +19,11 @@
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
#if NETFRAMEWORK
|
||||
using ArchiSteamFarm.Compatibility;
|
||||
using File = System.IO.File;
|
||||
using Path = System.IO.Path;
|
||||
#endif
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@@ -39,11 +44,16 @@ using ArchiSteamFarm.IPC;
|
||||
using ArchiSteamFarm.Localization;
|
||||
using ArchiSteamFarm.NLog;
|
||||
using ArchiSteamFarm.Plugins;
|
||||
using ArchiSteamFarm.Steam;
|
||||
using ArchiSteamFarm.Steam.Integration;
|
||||
using ArchiSteamFarm.Storage;
|
||||
using ArchiSteamFarm.Web;
|
||||
using ArchiSteamFarm.Web.Responses;
|
||||
using JetBrains.Annotations;
|
||||
using SteamKit2;
|
||||
using SteamKit2.Discovery;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
namespace ArchiSteamFarm.Core {
|
||||
public static class ASF {
|
||||
// This is based on internal Valve guidelines, we're not using it as a hard limit
|
||||
private const byte MaximumRecommendedBotsCount = 10;
|
||||
@@ -68,7 +78,8 @@ namespace ArchiSteamFarm {
|
||||
internal static ICrossProcessSemaphore? InventorySemaphore { get; private set; }
|
||||
internal static ICrossProcessSemaphore? LoginRateLimitingSemaphore { get; private set; }
|
||||
internal static ICrossProcessSemaphore? LoginSemaphore { get; private set; }
|
||||
internal static ImmutableDictionary<string, (ICrossProcessSemaphore RateLimitingSemaphore, SemaphoreSlim OpenConnectionsSemaphore)>? WebLimitingSemaphores { get; private set; }
|
||||
internal static ICrossProcessSemaphore? RateLimitingSemaphore { get; private set; }
|
||||
internal static ImmutableDictionary<Uri, (ICrossProcessSemaphore RateLimitingSemaphore, SemaphoreSlim? OpenConnectionsSemaphore)>? WebLimitingSemaphores { get; private set; }
|
||||
|
||||
private static readonly SemaphoreSlim UpdateSemaphore = new(1, 1);
|
||||
|
||||
@@ -130,10 +141,12 @@ namespace ArchiSteamFarm {
|
||||
|
||||
await RegisterBots().ConfigureAwait(false);
|
||||
|
||||
InitEvents();
|
||||
if (Program.ConfigWatch) {
|
||||
InitConfigWatchEvents();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void InitGlobalConfig(GlobalConfig globalConfig) {
|
||||
internal static async Task InitGlobalConfig(GlobalConfig globalConfig) {
|
||||
if (globalConfig == null) {
|
||||
throw new ArgumentNullException(nameof(globalConfig));
|
||||
}
|
||||
@@ -152,26 +165,26 @@ namespace ArchiSteamFarm {
|
||||
if (!string.IsNullOrEmpty(Program.NetworkGroup)) {
|
||||
using SHA256CryptoServiceProvider hashingAlgorithm = new();
|
||||
|
||||
networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Program.NetworkGroup!))).Replace("-", "");
|
||||
networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Program.NetworkGroup!))).Replace("-", "", StringComparison.Ordinal);
|
||||
} else if (!string.IsNullOrEmpty(globalConfig.WebProxyText)) {
|
||||
using SHA256CryptoServiceProvider hashingAlgorithm = new();
|
||||
|
||||
networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(globalConfig.WebProxyText!))).Replace("-", "");
|
||||
networkGroupText = "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(globalConfig.WebProxyText!))).Replace("-", "", StringComparison.Ordinal);
|
||||
}
|
||||
|
||||
ConfirmationsSemaphore ??= OS.CreateCrossProcessSemaphore(nameof(ConfirmationsSemaphore) + networkGroupText);
|
||||
GiftsSemaphore ??= OS.CreateCrossProcessSemaphore(nameof(GiftsSemaphore) + networkGroupText);
|
||||
InventorySemaphore ??= OS.CreateCrossProcessSemaphore(nameof(InventorySemaphore) + networkGroupText);
|
||||
LoginRateLimitingSemaphore ??= OS.CreateCrossProcessSemaphore(nameof(LoginRateLimitingSemaphore) + networkGroupText);
|
||||
LoginSemaphore ??= OS.CreateCrossProcessSemaphore(nameof(LoginSemaphore) + networkGroupText);
|
||||
ConfirmationsSemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(ConfirmationsSemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
GiftsSemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(GiftsSemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
InventorySemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(InventorySemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
LoginRateLimitingSemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(LoginRateLimitingSemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
LoginSemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(LoginSemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
RateLimitingSemaphore ??= await PluginsCore.GetCrossProcessSemaphore(nameof(RateLimitingSemaphore) + networkGroupText).ConfigureAwait(false);
|
||||
|
||||
WebLimitingSemaphores ??= new Dictionary<string, (ICrossProcessSemaphore RateLimitingSemaphore, SemaphoreSlim OpenConnectionsSemaphore)>(4, StringComparer.OrdinalIgnoreCase) {
|
||||
{ nameof(ArchiWebHandler), (OS.CreateCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ ArchiWebHandler.SteamCommunityURL, (OS.CreateCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamCommunityURL)), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ ArchiWebHandler.SteamHelpURL, (OS.CreateCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamHelpURL)), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ ArchiWebHandler.SteamStoreURL, (OS.CreateCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamStoreURL)), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ WebAPI.DefaultBaseAddress.Host, (OS.CreateCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(WebAPI)), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) }
|
||||
}.ToImmutableDictionary(StringComparer.OrdinalIgnoreCase);
|
||||
WebLimitingSemaphores ??= new Dictionary<Uri, (ICrossProcessSemaphore RateLimitingSemaphore, SemaphoreSlim? OpenConnectionsSemaphore)>(4) {
|
||||
{ ArchiWebHandler.SteamCommunityURL, (await PluginsCore.GetCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamCommunityURL)).ConfigureAwait(false), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ ArchiWebHandler.SteamHelpURL, (await PluginsCore.GetCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamHelpURL)).ConfigureAwait(false), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ ArchiWebHandler.SteamStoreURL, (await PluginsCore.GetCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(ArchiWebHandler.SteamStoreURL)).ConfigureAwait(false), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) },
|
||||
{ WebAPI.DefaultBaseAddress, (await PluginsCore.GetCrossProcessSemaphore(nameof(ArchiWebHandler) + networkGroupText + "-" + nameof(WebAPI)).ConfigureAwait(false), new SemaphoreSlim(WebBrowser.MaxConnections, WebBrowser.MaxConnections)) }
|
||||
}.ToImmutableDictionary();
|
||||
}
|
||||
|
||||
internal static void InitGlobalDatabase(GlobalDatabase globalDatabase) {
|
||||
@@ -195,7 +208,11 @@ namespace ArchiSteamFarm {
|
||||
return false;
|
||||
}
|
||||
|
||||
return !botName.Equals(SharedInfo.ASF, StringComparison.OrdinalIgnoreCase);
|
||||
if (botName.Equals(SharedInfo.ASF, StringComparison.OrdinalIgnoreCase)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return Compatibility.Path.GetRelativePath(".", botName) == botName;
|
||||
}
|
||||
|
||||
internal static async Task RestartOrExit() {
|
||||
@@ -287,7 +304,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Auto update logic starts here
|
||||
if (releaseResponse.Assets == null) {
|
||||
if (releaseResponse.Assets.IsEmpty) {
|
||||
ArchiLogger.LogGenericWarning(Strings.ErrorUpdateNoAssets);
|
||||
|
||||
return null;
|
||||
@@ -302,7 +319,7 @@ namespace ArchiSteamFarm {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(binaryAsset.DownloadURL)) {
|
||||
if (binaryAsset.DownloadURL == null) {
|
||||
ArchiLogger.LogNullError(nameof(binaryAsset.DownloadURL));
|
||||
|
||||
return null;
|
||||
@@ -318,7 +335,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
progressReporter.ProgressChanged += OnProgressChanged;
|
||||
|
||||
WebBrowser.BinaryResponse? response;
|
||||
BinaryResponse? response;
|
||||
|
||||
try {
|
||||
response = await WebBrowser.UrlGetToBinary(binaryAsset.DownloadURL!, progressReporter: progressReporter).ConfigureAwait(false);
|
||||
@@ -326,7 +343,7 @@ namespace ArchiSteamFarm {
|
||||
progressReporter.ProgressChanged -= OnProgressChanged;
|
||||
}
|
||||
|
||||
if (response?.Content == null) {
|
||||
if (response == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -338,17 +355,21 @@ namespace ArchiSteamFarm {
|
||||
ArchiLogger.LogGenericWarningException(e);
|
||||
}
|
||||
|
||||
MemoryStream ms = new(response.Content as byte[] ?? response.Content.ToArray());
|
||||
|
||||
try {
|
||||
#if NETFRAMEWORK
|
||||
using MemoryStream memoryStream = new(response.Content);
|
||||
#pragma warning disable CA1508 // False positive, ms is not null here indeed, but using clause is needed for dispose
|
||||
using (ms) {
|
||||
#pragma warning restore CA1508 // False positive, ms is not null here indeed, but using clause is needed for dispose
|
||||
#else
|
||||
await using MemoryStream memoryStream = new(response.Content);
|
||||
await using (ms.ConfigureAwait(false)) {
|
||||
#endif
|
||||
using ZipArchive zipArchive = new(ms);
|
||||
|
||||
using ZipArchive zipArchive = new(memoryStream);
|
||||
|
||||
if (!UpdateFromArchive(zipArchive, SharedInfo.HomeDirectory)) {
|
||||
ArchiLogger.LogGenericError(Strings.WarningFailed);
|
||||
if (!UpdateFromArchive(zipArchive, SharedInfo.HomeDirectory)) {
|
||||
ArchiLogger.LogGenericError(Strings.WarningFailed);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
ArchiLogger.LogGenericException(e);
|
||||
@@ -404,8 +425,8 @@ namespace ArchiSteamFarm {
|
||||
Bot.Init(botsComparer);
|
||||
}
|
||||
|
||||
private static void InitEvents() {
|
||||
if ((FileSystemWatcher != null) || (LastWriteEvents != null) || !Directory.Exists(SharedInfo.ConfigDirectory)) {
|
||||
private static void InitConfigWatchEvents() {
|
||||
if ((FileSystemWatcher != null) || (LastWriteEvents != null)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -831,7 +852,7 @@ namespace ArchiSteamFarm {
|
||||
// Ensure that we ask for a list of servers if we don't have any saved servers available
|
||||
IEnumerable<ServerRecord> servers = await GlobalDatabase.ServerListProvider.FetchServerListAsync().ConfigureAwait(false);
|
||||
|
||||
if (servers?.Any() != true) {
|
||||
if (!servers.Any()) {
|
||||
ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.Initializing, nameof(SteamDirectory)));
|
||||
|
||||
SteamConfiguration steamConfiguration = SteamConfiguration.Create(builder => builder.WithProtocolTypes(GlobalConfig.SteamProtocols).WithCellID(GlobalDatabase.CellID).WithServerListProvider(GlobalDatabase.ServerListProvider).WithHttpClientFactory(() => WebBrowser.GenerateDisposableHttpClient()));
|
||||
@@ -850,7 +871,7 @@ namespace ArchiSteamFarm {
|
||||
HashSet<string> botNames;
|
||||
|
||||
try {
|
||||
botNames = Directory.Exists(SharedInfo.ConfigDirectory) ? Directory.EnumerateFiles(SharedInfo.ConfigDirectory, "*" + SharedInfo.JsonConfigExtension).Select(Path.GetFileNameWithoutExtension).Where(botName => !string.IsNullOrEmpty(botName) && IsValidBotName(botName)).ToHashSet(Bot.BotsComparer)! : new HashSet<string>(0);
|
||||
botNames = Directory.EnumerateFiles(SharedInfo.ConfigDirectory, "*" + SharedInfo.JsonConfigExtension).Select(Path.GetFileNameWithoutExtension).Where(botName => !string.IsNullOrEmpty(botName) && IsValidBotName(botName)).ToHashSet(Bot.BotsComparer)!;
|
||||
} catch (Exception e) {
|
||||
ArchiLogger.LogGenericException(e);
|
||||
|
||||
@@ -930,7 +951,7 @@ namespace ArchiSteamFarm {
|
||||
return false;
|
||||
}
|
||||
|
||||
string relativeFilePath = RuntimeCompatibility.Path.GetRelativePath(targetDirectory, file);
|
||||
string relativeFilePath = Compatibility.Path.GetRelativePath(targetDirectory, file);
|
||||
|
||||
if (string.IsNullOrEmpty(relativeFilePath)) {
|
||||
ArchiLogger.LogNullError(nameof(relativeFilePath));
|
||||
@@ -975,7 +996,7 @@ namespace ArchiSteamFarm {
|
||||
Directory.CreateDirectory(targetBackupDirectory);
|
||||
|
||||
string targetBackupFile = Path.Combine(targetBackupDirectory, fileName);
|
||||
RuntimeCompatibility.File.Move(file, targetBackupFile, true);
|
||||
Compatibility.File.Move(file, targetBackupFile, true);
|
||||
}
|
||||
|
||||
// We can now get rid of directories that are empty
|
||||
@@ -987,12 +1008,16 @@ namespace ArchiSteamFarm {
|
||||
|
||||
// Now enumerate over files in the zip archive, skip directory entries that we're not interested in (we can create them ourselves if needed)
|
||||
foreach (ZipArchiveEntry zipFile in archive.Entries.Where(zipFile => !string.IsNullOrEmpty(zipFile.Name))) {
|
||||
string file = Path.Combine(targetDirectory, zipFile.FullName);
|
||||
string file = Path.GetFullPath(Path.Combine(targetDirectory, zipFile.FullName));
|
||||
|
||||
if (!file.StartsWith(targetDirectory, StringComparison.Ordinal)) {
|
||||
throw new InvalidOperationException(nameof(file));
|
||||
}
|
||||
|
||||
if (File.Exists(file)) {
|
||||
// This is possible only with files that we decided to leave in place during our backup function
|
||||
string targetBackupFile = file + ".bak";
|
||||
RuntimeCompatibility.File.Move(file, targetBackupFile, true);
|
||||
Compatibility.File.Move(file, targetBackupFile, true);
|
||||
}
|
||||
|
||||
// Check if this file requires its own folder
|
||||
@@ -4,7 +4,7 @@
|
||||
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
// |
|
||||
// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
|
||||
// Copyright 2015-2021 Łukasz "JustArchi" Domeradzki
|
||||
// Contact: JustArchi@JustArchi.net
|
||||
// |
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
@@ -22,7 +22,7 @@
|
||||
using System;
|
||||
using SteamKit2;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
namespace ArchiSteamFarm.Core {
|
||||
internal static class Debugging {
|
||||
#if DEBUG
|
||||
internal static bool IsDebugBuild => true;
|
||||
@@ -30,7 +30,7 @@ namespace ArchiSteamFarm {
|
||||
internal static bool IsDebugBuild => false;
|
||||
#endif
|
||||
|
||||
internal static bool IsDebugConfigured => ASF.GlobalConfig?.Debug ?? throw new ArgumentNullException(nameof(ASF.GlobalConfig));
|
||||
internal static bool IsDebugConfigured => ASF.GlobalConfig?.Debug ?? throw new InvalidOperationException(nameof(ASF.GlobalConfig));
|
||||
|
||||
internal static bool IsUserDebugging => IsDebugBuild || IsDebugConfigured;
|
||||
|
||||
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Reference in New Issue
Block a user