mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Initialize localization strings for STD plugin
This commit is contained in:
@@ -18,4 +18,19 @@
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<ItemGroup>
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<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" ExcludeAssets="all" Private="false" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Localization\Strings.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Localization\Strings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Strings.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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</ItemGroup>
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</Project>
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90
ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.Designer.cs
generated
Normal file
90
ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.Designer.cs
generated
Normal file
@@ -0,0 +1,90 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Strings {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Strings() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization.Strings", typeof(Strings).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki..
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/// </summary>
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internal static string PluginDisabledInConfig {
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get {
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return ResourceManager.GetString("PluginDisabledInConfig", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} has been disabled due to a missing build token.
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/// </summary>
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internal static string PluginDisabledMissingBuildToken {
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get {
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return ResourceManager.GetString("PluginDisabledMissingBuildToken", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} has been initialized successfully, thank you in advance for your help. The first submission will happen in approximately {1} from now..
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/// </summary>
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internal static string PluginInitializedAndEnabled {
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get {
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return ResourceManager.GetString("PluginInitializedAndEnabled", resourceCulture);
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}
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}
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}
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}
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@@ -0,0 +1,132 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="PluginDisabledMissingBuildToken" xml:space="preserve">
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<value>{0} has been disabled due to a missing build token</value>
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<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
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</data>
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<data name="PluginDisabledInConfig" xml:space="preserve">
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<value>{0} is currently disabled according to your configuration. If you'd like to help SteamDB in data submission, please check out our wiki.</value>
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<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin")</comment>
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</data>
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<data name="PluginInitializedAndEnabled" xml:space="preserve">
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<value>{0} has been initialized successfully, thank you in advance for your help. The first submission will happen in approximately {1} from now.</value>
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<comment>{0} will be replaced by the name of the plugin (e.g. "SteamTokenDumperPlugin"), {1} will be replaced by translated TimeSpan string (such as "53 minutes")</comment>
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</data>
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</root>
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@@ -29,7 +29,7 @@ using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Threading.Tasks;
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using ArchiSteamFarm.Localization;
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using ArchiSteamFarm.OfficialPlugins.SteamTokenDumper.Localization;
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using ArchiSteamFarm.Plugins;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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@@ -58,7 +58,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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public async void OnASFInit(IReadOnlyDictionary<string, JToken>? additionalConfigProperties = null) {
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if (!SharedInfo.HasValidToken) {
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ASF.ArchiLogger.LogGenericError($"{Name} has been disabled due to missing build token.");
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ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, Strings.PluginDisabledMissingBuildToken, nameof(SteamTokenDumperPlugin)));
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return;
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}
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@@ -70,6 +70,8 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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try {
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if (configProperty == nameof(GlobalConfigExtension.SteamTokenDumperPluginEnabled)) {
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enabled = configValue.Value<bool>();
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break;
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}
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} catch (Exception e) {
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ASF.ArchiLogger.LogGenericException(e);
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@@ -82,7 +84,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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IsEnabled = enabled;
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if (!enabled) {
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ASF.ArchiLogger.LogGenericInfo($"{Name} is currently disabled. If you'd like to help SteamDB in data submission, check out our wiki for {nameof(SteamTokenDumperPlugin)}.");
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ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginDisabledInConfig, nameof(SteamTokenDumperPlugin)));
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return;
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}
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@@ -95,7 +97,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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SubmissionTimer.Change(startIn, TimeSpan.FromHours(SharedInfo.MinimumHoursBetweenUploads));
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}
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ASF.ArchiLogger.LogGenericInfo($"{Name} has been initialized successfully, thank you for your help. The first submission will happen in approximately {startIn.ToHumanReadable()} from now.");
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ASF.ArchiLogger.LogGenericInfo(string.Format(CultureInfo.CurrentCulture, Strings.PluginInitializedAndEnabled, nameof(SteamTokenDumperPlugin), startIn.ToHumanReadable()));
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}
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public async void OnBotDestroy(Bot bot) {
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@@ -304,12 +306,6 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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return;
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}
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if (response == null) {
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bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(response)));
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return;
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}
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bot.ArchiLogger.LogGenericInfo($"Finished retrieving {appIDsThisRound.Count} app access tokens.");
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appIDsThisRound.Clear();
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@@ -350,7 +346,7 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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}
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if (response.Results == null) {
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bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, nameof(response.Results)));
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bot.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.WarningFailedWithError, nameof(response.Results)));
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return;
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}
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@@ -463,13 +459,13 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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WebBrowser.ObjectResponse<ResponseData>? response = await ASF.WebBrowser.UrlPostToJsonObject<ResponseData, RequestData>(request, data: requestData, requestOptions: WebBrowser.ERequestOptions.ReturnClientErrors).ConfigureAwait(false);
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if (response == null) {
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ASF.ArchiLogger.LogGenericWarning(Strings.WarningFailed);
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ASF.ArchiLogger.LogGenericWarning(ArchiSteamFarm.Localization.Strings.WarningFailed);
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return;
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}
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if (response.StatusCode.IsClientErrorCode()) {
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ASF.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, Strings.WarningFailedWithError, response.StatusCode));
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ASF.ArchiLogger.LogGenericWarning(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.WarningFailedWithError, response.StatusCode));
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#if NETFRAMEWORK
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if (response.StatusCode == (HttpStatusCode) 429) {
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@@ -489,13 +485,13 @@ namespace ArchiSteamFarm.OfficialPlugins.SteamTokenDumper {
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}
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if (!response.Content.Success) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorIsInvalid), nameof(response.Content.Success));
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ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.ErrorIsInvalid), nameof(response.Content.Success));
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return;
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}
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if (response.Content.Data == null) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.ErrorIsInvalid), nameof(response.Content.Data));
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ASF.ArchiLogger.LogGenericError(string.Format(CultureInfo.CurrentCulture, ArchiSteamFarm.Localization.Strings.ErrorIsInvalid), nameof(response.Content.Data));
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return;
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}
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@@ -48,6 +48,13 @@
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<TrimmerRootDescriptor Include="TrimmerRoots.xml" />
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</ItemGroup>
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||||
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<ItemGroup>
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||||
<EmbeddedResource Update="Localization\Strings.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<Compile Update="Localization\Strings.Designer.cs">
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<AutoGen>True</AutoGen>
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@@ -56,13 +63,6 @@
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</Compile>
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||||
</ItemGroup>
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||||
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||||
<ItemGroup>
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||||
<EmbeddedResource Update="Localization\Strings.resx">
|
||||
<Generator>PublicResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput>
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||||
</EmbeddedResource>
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||||
</ItemGroup>
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||||
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<ItemGroup>
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||||
<Content Include="overlay\all\**\*.*">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -8,6 +8,14 @@
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".sr-CS.resx": ".sr-Latn.resx"
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||||
}
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},
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||||
{
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"source": "/ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.resx",
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"translation": "/ArchiSteamFarm.OfficialPlugins.SteamTokenDumper/Localization/Strings.%locale%.resx",
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"translation_replace": {
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".lol-US.resx": ".qps-Ploc.resx",
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".sr-CS.resx": ".sr-Latn.resx"
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}
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},
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{
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"source": "/wiki/*.md",
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"translation": "/wiki/locale/%locale%/%file_name%-%locale%.%file_extension%",
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|
||||
Reference in New Issue
Block a user