Commit Graph

4712 Commits

Author SHA1 Message Date
JustArchi
33eba37ed2 Translations update 2017-09-04 00:34:07 +02:00
JustArchi
602d22fa9c Packages update 2017-09-04 00:32:58 +02:00
JustArchi
795757ab0a Travis: fix test 2017-09-03 20:46:46 +02:00
JustArchi
5d69059e0b CI: Test 2017-09-03 20:41:59 +02:00
JustArchi
89ef81c5a8 Update NH2 tools 2017-09-03 20:10:51 +02:00
JustArchi
3bf60d2762 AppVeyor: Misc 2017-09-03 19:54:49 +02:00
JustArchi
d9c5f7e044 Bump 2017-08-31 18:48:34 +02:00
JustArchi
1d8b01e166 Misc 3.0.2.2 2017-08-31 18:32:14 +02:00
JustArchi
45cbb59144 Finish websocket tests
At least for now, SK2 guys have enough to do.
2017-08-31 18:28:21 +02:00
JustArchi
0c5a05ab1c Closes #634
Reverts linker optimizations until they're more stable.
2017-08-31 18:23:58 +02:00
JustArchi
a81d02bd46 Test 2017-08-31 08:42:14 +02:00
JustArchi
3191ef4f4d IL linker: Include friendly humanizer timespans 2017-08-31 08:31:54 +02:00
JustArchi
5c6bd0eb6f Misc 2017-08-31 07:54:25 +02:00
JustArchi
6b4634746a Update scripts
So they match more what travis is doing.
2017-08-31 07:54:07 +02:00
JustArchi
cdd08ad14b Bump 2017-08-31 07:40:39 +02:00
JustArchi
b64e630cbe Translations update 3.0.2.1 2017-08-31 07:33:48 +02:00
Łukasz Domeradzki
197539f353 Linker optimizations (#633)
* Initial linker optimizations

* Fix Windows build
2017-08-31 07:30:09 +02:00
JustArchi
bf89ba7638 Bump 2017-08-28 12:18:29 +02:00
JustArchi
9f4a6e6e67 Translations update 3.0.2.0 2017-08-28 12:16:31 +02:00
JustArchi
9718245793 Packages update + websocket tests 2017-08-28 12:13:59 +02:00
JustArchi
9af542597c Fix initial GamesPlayedWhileIdle in paused mode 2017-08-28 00:00:57 +02:00
JustArchi
6391a5f79c Misc optimization
We don't need to call StartFarming() twice on first login if there is nothing to farm.
2017-08-27 09:54:08 +02:00
JustArchi
20c0ba28ef Translations update 2017-08-26 02:52:20 +02:00
JustArchi
f01740a3db CI: Misc 2017-08-26 02:51:06 +02:00
JustArchi
a89c6e630c Always reject trades from blacklisted users 2017-08-26 02:48:28 +02:00
JustArchi
0b37323a5f CI: Misc 2017-08-24 20:13:03 +02:00
JustArchi
14799c2733 Bump 2017-08-24 18:14:25 +02:00
JustArchi
031386ffb9 Closes #623 3.0.1.9 2017-08-24 17:55:25 +02:00
JustArchi
b561c3fc17 Misc 2017-08-23 17:32:58 +02:00
JustArchi
644f95e96c Bump 2017-08-23 17:11:41 +02:00
JustArchi
864c909760 Translations update 3.0.1.8 2017-08-23 17:11:15 +02:00
JustArchi
aacf491a0c Improve relability of CustomGamePlayed
It's freaking unbelievable that I found a root cause of that.
2017-08-23 17:04:12 +02:00
JustArchi
5ce219eb6e Misc 2017-08-23 16:09:03 +02:00
JustArchi
f1578a5174 Improve IdleRefundableGames
We didn't take into account 2 hours passed scenario.
2017-08-23 15:59:56 +02:00
JustArchi
1d7dbe3791 Misc, #615 2017-08-23 01:17:43 +02:00
JustArchi
5c121bee75 Misc complex algorithm optimization 2017-08-22 20:54:27 +02:00
JustArchi
6be0cff505 Bump 2017-08-22 16:13:15 +02:00
JustArchi
6281e258da Translations update 3.0.1.7 2017-08-22 15:49:25 +02:00
JustArchi
68110f2038 Misc 2017-08-22 15:48:00 +02:00
JustArchi
f423f35c62 Further fix 2017-08-21 15:16:55 +02:00
JustArchi
56246d3853 Fix GamesPlayedWhileIdle 2017-08-20 23:35:03 +02:00
JustArchi
f6cbd67206 CodeStyle update 2017-08-19 00:12:51 +02:00
JustArchi
720214016b Bump 2017-08-18 22:59:11 +02:00
JustArchi
55d7ccd28b Translations update 3.0.1.6 2017-08-18 22:56:01 +02:00
Łukasz Domeradzki
6d1ea0b20c AppVeyor/Travis: 2.0.0 runtime updates (#619) 2017-08-18 19:41:17 +02:00
JustArchi
40e8d85359 Bump 2017-08-16 01:14:45 +02:00
JustArchi
e397b7f7cc Bump IdleFarmingPeriod 3.0.1.5 2017-08-16 01:08:30 +02:00
JustArchi
4090b40ac7 Misc 2017-08-16 00:44:09 +02:00
JustArchi
05df0ee725 Add extra logic for disconnects 2017-08-16 00:42:20 +02:00
JustArchi
eaf56d0221 Optimize badges parsing
Currently we parse badge pages on account becoming free (both game lock and family lock), as well as on new game redeemed on account.

This can be further optimized by avoiding checking badge pages when we can be sure that it didn't change since our last run, so when we already confirmed that we have nothing to farm AND we didn't get disconnect in between. This would make it possible to avoid stupid checks e.g. when user is exiting game being played if we confirmed that there is nothing to farm and we didn't get new game being redeemed event.

If by any chance user will redeem new game while playing something, this will still work correctly and trigger badge check after he's done playing.
2017-08-16 00:19:23 +02:00