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https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
Misc complex algorithm optimization
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@@ -582,20 +582,24 @@ namespace ArchiSteamFarm {
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// If we have restricted card drops, we use complex algorithm
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Complex"));
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while (GamesToFarm.Count > 0) {
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HashSet<Game> gamesToCheck = new HashSet<Game>(GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump));
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HashSet<Game> gamesToCheck = new HashSet<Game>(GamesToFarm.Count > 1 ? GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump) : GamesToFarm);
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foreach (Game game in gamesToCheck) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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GamesToFarm.Remove(game);
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continue;
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if (gamesToCheck.Count > 0) {
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foreach (Game game in gamesToCheck) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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GamesToFarm.Remove(game);
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continue;
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}
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if (await FarmSolo(game).ConfigureAwait(false)) {
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continue;
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}
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NowFarming = false;
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return;
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}
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if (await FarmSolo(game).ConfigureAwait(false)) {
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continue;
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}
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NowFarming = false;
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return;
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continue;
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}
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gamesToCheck = new HashSet<Game>(GamesToFarm.OrderByDescending(game => game.HoursPlayed));
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@@ -713,7 +717,7 @@ namespace ArchiSteamFarm {
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Bot.IdleGames(games.Select(game => game.PlayableAppID));
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bool success = true;
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while (maxHour < 2) {
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while (maxHour < HoursToBump) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdlingList, string.Join(", ", games.Select(game => game.AppID))));
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DateTime startFarmingPeriod = DateTime.UtcNow;
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