mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-16 22:40:30 +00:00
Compare commits
32 Commits
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337c397505 |
@@ -24,6 +24,8 @@
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||||
|
||||
using SteamKit2;
|
||||
using SteamKit2.Internal;
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||||
using System.Collections.Generic;
|
||||
using System.IO;
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||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class ArchiHandler : ClientMsgHandler {
|
||||
@@ -33,6 +35,7 @@ namespace ArchiSteamFarm {
|
||||
Unknown = -1,
|
||||
OK = 0,
|
||||
AlreadyOwned = 9,
|
||||
RegionLockedKey = 13,
|
||||
InvalidKey = 14,
|
||||
DuplicatedKey = 15,
|
||||
BaseGameRequired = 24,
|
||||
@@ -41,14 +44,20 @@ namespace ArchiSteamFarm {
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||||
|
||||
internal EResult Result { get; private set; }
|
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internal EPurchaseResult PurchaseResult { get; private set; }
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||||
internal int ErrorCode { get; private set; }
|
||||
internal byte[] ReceiptInfo { get; private set; }
|
||||
internal KeyValue ReceiptInfo { get; private set; } = new KeyValue();
|
||||
internal Dictionary<uint, string> Items { get; private set; } = new Dictionary<uint, string>();
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||||
|
||||
internal PurchaseResponseCallback(CMsgClientPurchaseResponse body) {
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Result = (EResult) body.eresult;
|
||||
ErrorCode = body.purchase_result_details;
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ReceiptInfo = body.purchase_receipt_info;
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PurchaseResult = (EPurchaseResult) ErrorCode;
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PurchaseResult = (EPurchaseResult) body.purchase_result_details;
|
||||
|
||||
using (MemoryStream ms = new MemoryStream(body.purchase_receipt_info)) {
|
||||
if (ReceiptInfo.TryReadAsBinary(ms)) {
|
||||
foreach (KeyValue lineItem in ReceiptInfo["lineitems"].Children) {
|
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Items.Add((uint) lineItem["PackageID"].AsUnsignedLong(), lineItem["ItemDescription"].AsString());
|
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}
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -54,6 +54,9 @@
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<PropertyGroup>
|
||||
<ApplicationIcon>cirno.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HtmlAgilityPack, Version=1.4.9.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
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||||
@@ -113,22 +116,23 @@
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="cirno.ico" />
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<Content Include="config\example.xml">
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||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">(robocopy $(ProjectDir)config $(TargetDir)config /S /E) ^& IF %25ERRORLEVEL%25 GEQ 2 exit 0
|
||||
|
||||
if $(ConfigurationName) == Release (
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">if $(ConfigurationName) == Release (
|
||||
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
|
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copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
|
||||
"$(SolutionDir)tools\ILMerge.exe" /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
|
||||
del "$(TargetDir)out\ASF.pdb"
|
||||
)</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
||||
@@ -27,7 +27,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
|
||||
@@ -35,7 +34,7 @@ namespace ArchiSteamFarm {
|
||||
internal class Bot {
|
||||
private const ushort CallbackSleep = 500; // In miliseconds
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||||
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||||
private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
|
||||
private static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
|
||||
|
||||
private readonly string ConfigFile;
|
||||
private readonly string SentryFile;
|
||||
@@ -55,16 +54,16 @@ namespace ArchiSteamFarm {
|
||||
internal Trading Trading { get; private set; }
|
||||
|
||||
// Config variables
|
||||
internal bool Enabled { get; private set; } = true;
|
||||
internal bool Enabled { get; private set; } = false;
|
||||
internal string SteamLogin { get; private set; } = "null";
|
||||
internal string SteamPassword { get; private set; } = "null";
|
||||
internal string SteamNickname { get; private set; } = "null";
|
||||
internal string SteamApiKey { get; private set; } = "null";
|
||||
internal string SteamParentalPIN { get; private set; } = "0";
|
||||
internal ulong SteamMasterID { get; private set; } = 76561198006963719;
|
||||
internal ulong SteamMasterID { get; private set; } = 0;
|
||||
internal ulong SteamMasterClanID { get; private set; } = 0;
|
||||
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
|
||||
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint> { 368020 };
|
||||
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint> { 303700, 335590, 368020 };
|
||||
internal bool Statistics { get; private set; } = true;
|
||||
|
||||
internal static int GetRunningBotsCount() {
|
||||
@@ -78,7 +77,7 @@ namespace ArchiSteamFarm {
|
||||
internal static async Task ShutdownAllBots() {
|
||||
List<Task> tasks = new List<Task>();
|
||||
lock (Bots) {
|
||||
foreach (Bot bot in Bots) {
|
||||
foreach (Bot bot in Bots.Values) {
|
||||
tasks.Add(Task.Run(async () => await bot.Shutdown().ConfigureAwait(false)));
|
||||
}
|
||||
}
|
||||
@@ -86,19 +85,25 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
internal Bot(string botName) {
|
||||
if (Bots.ContainsKey(botName)) {
|
||||
return;
|
||||
}
|
||||
|
||||
BotName = botName;
|
||||
|
||||
ConfigFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".xml");
|
||||
SentryFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".bin");
|
||||
|
||||
ReadConfig();
|
||||
if (!ReadConfig()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
lock (Bots) {
|
||||
Bots.Add(this);
|
||||
Bots.Add(BotName, this);
|
||||
}
|
||||
|
||||
// Initialize
|
||||
@@ -130,79 +135,95 @@ namespace ArchiSteamFarm {
|
||||
Trading = new Trading(this);
|
||||
|
||||
// Start
|
||||
Start();
|
||||
var fireAndForget = Task.Run(async () => await Start().ConfigureAwait(false));
|
||||
}
|
||||
|
||||
private void ReadConfig() {
|
||||
using (XmlReader reader = XmlReader.Create(ConfigFile)) {
|
||||
while (reader.Read()) {
|
||||
if (reader.NodeType != XmlNodeType.Element) {
|
||||
continue;
|
||||
}
|
||||
private bool ReadConfig() {
|
||||
if (!File.Exists(ConfigFile)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
string key = reader.Name;
|
||||
if (string.IsNullOrEmpty(key)) {
|
||||
continue;
|
||||
}
|
||||
try {
|
||||
using (XmlReader reader = XmlReader.Create(ConfigFile)) {
|
||||
while (reader.Read()) {
|
||||
if (reader.NodeType != XmlNodeType.Element) {
|
||||
continue;
|
||||
}
|
||||
|
||||
string value = reader.GetAttribute("value");
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
continue;
|
||||
}
|
||||
string key = reader.Name;
|
||||
if (string.IsNullOrEmpty(key)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case "Enabled":
|
||||
Enabled = bool.Parse(value);
|
||||
break;
|
||||
case "SteamLogin":
|
||||
SteamLogin = value;
|
||||
break;
|
||||
case "SteamPassword":
|
||||
SteamPassword = value;
|
||||
break;
|
||||
case "SteamNickname":
|
||||
SteamNickname = value;
|
||||
break;
|
||||
case "SteamApiKey":
|
||||
SteamApiKey = value;
|
||||
break;
|
||||
case "SteamParentalPIN":
|
||||
SteamParentalPIN = value;
|
||||
break;
|
||||
case "SteamMasterID":
|
||||
SteamMasterID = ulong.Parse(value);
|
||||
break;
|
||||
case "SteamMasterClanID":
|
||||
SteamMasterClanID = ulong.Parse(value);
|
||||
break;
|
||||
case "ShutdownOnFarmingFinished":
|
||||
ShutdownOnFarmingFinished = bool.Parse(value);
|
||||
break;
|
||||
case "Blacklist":
|
||||
foreach (string appID in value.Split(',')) {
|
||||
Blacklist.Add(uint.Parse(appID));
|
||||
}
|
||||
break;
|
||||
case "Statistics":
|
||||
Statistics = bool.Parse(value);
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning(BotName, "Unrecognized config value: " + key + "=" + value);
|
||||
break;
|
||||
string value = reader.GetAttribute("value");
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case "Enabled":
|
||||
Enabled = bool.Parse(value);
|
||||
break;
|
||||
case "SteamLogin":
|
||||
SteamLogin = value;
|
||||
break;
|
||||
case "SteamPassword":
|
||||
SteamPassword = value;
|
||||
break;
|
||||
case "SteamNickname":
|
||||
SteamNickname = value;
|
||||
break;
|
||||
case "SteamApiKey":
|
||||
SteamApiKey = value;
|
||||
break;
|
||||
case "SteamParentalPIN":
|
||||
SteamParentalPIN = value;
|
||||
break;
|
||||
case "SteamMasterID":
|
||||
SteamMasterID = ulong.Parse(value);
|
||||
break;
|
||||
case "SteamMasterClanID":
|
||||
SteamMasterClanID = ulong.Parse(value);
|
||||
break;
|
||||
case "ShutdownOnFarmingFinished":
|
||||
ShutdownOnFarmingFinished = bool.Parse(value);
|
||||
break;
|
||||
case "Blacklist":
|
||||
Blacklist.Clear();
|
||||
foreach (string appID in value.Split(',')) {
|
||||
Blacklist.Add(uint.Parse(appID));
|
||||
}
|
||||
break;
|
||||
case "Statistics":
|
||||
Statistics = bool.Parse(value);
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning(BotName, "Unrecognized config value: " + key + "=" + value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (XmlException e) {
|
||||
Logging.LogGenericException(BotName, e);
|
||||
Logging.LogGenericError(BotName, "Your config for this bot instance is invalid, it won't run!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void Start() {
|
||||
internal async Task Start() {
|
||||
if (IsRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
SteamClient.Connect();
|
||||
IsRunning = true;
|
||||
|
||||
Task.Run(() => HandleCallbacks());
|
||||
Logging.LogGenericInfo(BotName, "Starting...");
|
||||
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
|
||||
SteamClient.Connect();
|
||||
|
||||
var fireAndForget = Task.Run(() => HandleCallbacks());
|
||||
}
|
||||
|
||||
internal async Task Stop() {
|
||||
@@ -211,16 +232,27 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
await CardsFarmer.StopFarming().ConfigureAwait(false);
|
||||
SteamClient.Disconnect();
|
||||
IsRunning = false;
|
||||
SteamClient.Disconnect();
|
||||
}
|
||||
|
||||
internal async Task Shutdown() {
|
||||
await Stop().ConfigureAwait(false);
|
||||
lock (Bots) {
|
||||
Bots.Remove(this);
|
||||
private async Task<bool> Shutdown(string botNameToShutdown) {
|
||||
Bot botToShutdown;
|
||||
if (!Bots.TryGetValue(botNameToShutdown, out botToShutdown)) {
|
||||
return false;
|
||||
}
|
||||
Program.OnBotShutdown(this);
|
||||
|
||||
await botToShutdown.Stop().ConfigureAwait(false);
|
||||
lock (Bots) {
|
||||
Bots.Remove(botNameToShutdown);
|
||||
}
|
||||
|
||||
Program.OnBotShutdown(botToShutdown);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal async Task<bool> Shutdown() {
|
||||
return await Shutdown(BotName).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal async Task OnFarmingFinished() {
|
||||
@@ -240,6 +272,63 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private void SendMessageToUser(ulong steamID, string message) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void ResponseStatus(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
|
||||
}
|
||||
|
||||
private void ResponseStart(ulong steamID, string botNameToStart) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botNameToStart)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Bots.ContainsKey(botNameToStart)) {
|
||||
SendMessageToUser(steamID, "That bot instance is already running!");
|
||||
return;
|
||||
}
|
||||
|
||||
new Bot(botNameToStart);
|
||||
if (Bots.ContainsKey(botNameToStart)) {
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
} else {
|
||||
SendMessageToUser(steamID, "That bot instance failed to start, make sure that " + botNameToStart + ".xml config exists and bot is active!");
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ResponseStop(ulong steamID, string botNameToShutdown) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botNameToShutdown)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Bots.ContainsKey(botNameToShutdown)) {
|
||||
SendMessageToUser(steamID, "That bot instance is already inactive!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (await Shutdown(botNameToShutdown).ConfigureAwait(false)) {
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
} else {
|
||||
SendMessageToUser(steamID, "That bot instance failed to shutdown!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void OnConnected(SteamClient.ConnectedCallback callback) {
|
||||
if (callback == null) {
|
||||
return;
|
||||
@@ -275,17 +364,21 @@ namespace ArchiSteamFarm {
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDisconnected(SteamClient.DisconnectedCallback callback) {
|
||||
private async void OnDisconnected(SteamClient.DisconnectedCallback callback) {
|
||||
if (callback == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamClient == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericWarning(BotName, "Disconnected from Steam, reconnecting...");
|
||||
Thread.Sleep(TimeSpan.FromMilliseconds(CallbackSleep));
|
||||
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
|
||||
SteamClient.Connect();
|
||||
}
|
||||
|
||||
@@ -336,15 +429,42 @@ namespace ArchiSteamFarm {
|
||||
|
||||
if (message.Length == 17 && message[5] == '-' && message[11] == '-') {
|
||||
ArchiHandler.RedeemKey(message);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message) {
|
||||
case "!farm":
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
break;
|
||||
case "!exit":
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
if (!message.StartsWith("!")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!message.Contains(" ")) {
|
||||
switch (message) {
|
||||
case "!exit":
|
||||
await ShutdownAllBots().ConfigureAwait(false);
|
||||
break;
|
||||
case "!farm":
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
break;
|
||||
case "!restart":
|
||||
await Program.Restart().ConfigureAwait(false);
|
||||
break;
|
||||
case "!status":
|
||||
ResponseStatus(steamID);
|
||||
break;
|
||||
case "!stop":
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
string[] args = message.Split(' ');
|
||||
switch (args[0]) {
|
||||
case "!start":
|
||||
ResponseStart(steamID, args[1]);
|
||||
break;
|
||||
case "!stop":
|
||||
await ResponseStop(steamID, args[1]).ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -418,8 +538,7 @@ namespace ArchiSteamFarm {
|
||||
case EResult.TryAnotherCM:
|
||||
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult + ", retrying...");
|
||||
await Stop().ConfigureAwait(false);
|
||||
Thread.Sleep(5000);
|
||||
Start();
|
||||
await Start().ConfigureAwait(false);
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult);
|
||||
@@ -484,7 +603,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
var purchaseResult = callback.PurchaseResult;
|
||||
SteamFriends.SendChatMessage(SteamMasterID, EChatEntryType.ChatMsg, "Status: " + purchaseResult);
|
||||
var items = callback.Items;
|
||||
SendMessageToUser(SteamMasterID, "Status: " + purchaseResult + " | Items: " + string.Join("", items));
|
||||
|
||||
if (purchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace ArchiSteamFarm {
|
||||
FarmResetEvent.Set();
|
||||
while (NowFarming) {
|
||||
Logging.LogGenericInfo(Bot.BotName, "Waiting for reaction...");
|
||||
Thread.Sleep(1000);
|
||||
await Utilities.SleepAsync(1000).ConfigureAwait(false);
|
||||
}
|
||||
FarmResetEvent.Reset();
|
||||
Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
|
||||
|
||||
@@ -26,7 +26,8 @@ using System.Diagnostics;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Debugging {
|
||||
internal static bool IsReleaseBuild { get; private set; } = true;
|
||||
internal static bool IsDebugBuild { get; private set; } = false;
|
||||
internal static bool IsReleaseBuild { get { return !IsDebugBuild; } }
|
||||
|
||||
static Debugging() {
|
||||
MarkIfDebug();
|
||||
@@ -34,7 +35,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private static void MarkIfDebug() {
|
||||
IsReleaseBuild = false;
|
||||
IsDebugBuild = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,8 +44,11 @@ namespace ArchiSteamFarm {
|
||||
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
|
||||
|
||||
internal static readonly object ConsoleLock = new object();
|
||||
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
|
||||
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
|
||||
private static readonly AssemblyName AssemblyName = Assembly.GetExecutingAssembly().GetName();
|
||||
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
|
||||
private static readonly string ExecutablePath = Assembly.Location;
|
||||
private static readonly AssemblyName AssemblyName = Assembly.GetName();
|
||||
private static readonly string ExeName = AssemblyName.Name + ".exe";
|
||||
private static readonly string Version = AssemblyName.Version.ToString();
|
||||
|
||||
@@ -69,7 +72,7 @@ namespace ArchiSteamFarm {
|
||||
if (localVersion.CompareTo(remoteVersion) < 0) {
|
||||
Logging.LogGenericNotice("", "New version is available!");
|
||||
Logging.LogGenericNotice("", "Consider updating yourself!");
|
||||
Thread.Sleep(5000);
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false);
|
||||
} else if (localVersion.CompareTo(remoteVersion) > 0) {
|
||||
Logging.LogGenericNotice("", "You're currently using pre-release version!");
|
||||
Logging.LogGenericNotice("", "Be careful!");
|
||||
@@ -81,6 +84,18 @@ namespace ArchiSteamFarm {
|
||||
Environment.Exit(exitCode);
|
||||
}
|
||||
|
||||
internal static async Task Restart() {
|
||||
await Bot.ShutdownAllBots().ConfigureAwait(false);
|
||||
System.Diagnostics.Process.Start(ExecutablePath);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
internal static async Task LimitSteamRequestsAsync() {
|
||||
await SteamSemaphore.WaitAsync().ConfigureAwait(false);
|
||||
await Utilities.SleepAsync(5 * 1000).ConfigureAwait(false); // We must add some delay to not get caught by Steam anty-DoS
|
||||
SteamSemaphore.Release();
|
||||
}
|
||||
|
||||
internal static string GetUserInput(string botLogin, EUserInputType userInputType) {
|
||||
string result;
|
||||
lock (ConsoleLock) {
|
||||
@@ -104,13 +119,14 @@ namespace ArchiSteamFarm {
|
||||
result = Console.ReadLine();
|
||||
Console.Clear(); // For security purposes
|
||||
}
|
||||
result = result.Trim(); // Get rid of all whitespace characters
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static void OnBotShutdown(Bot bot) {
|
||||
internal static async void OnBotShutdown(Bot bot) {
|
||||
if (Bot.GetRunningBotsCount() == 0) {
|
||||
Logging.LogGenericInfo("Main", "No bots are running, exiting");
|
||||
Thread.Sleep(5000); // This might be the only message user gets, consider giving him some time
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false); // This might be the only message user gets, consider giving him some time
|
||||
ShutdownResetEvent.Set();
|
||||
}
|
||||
}
|
||||
@@ -120,6 +136,16 @@ namespace ArchiSteamFarm {
|
||||
|
||||
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
|
||||
|
||||
// Allow loading configs from source tree if it's a debug build
|
||||
if (Debugging.IsDebugBuild) {
|
||||
for (var i = 0; i < 4; i++) {
|
||||
Directory.SetCurrentDirectory("..");
|
||||
if (Directory.Exists(ConfigDirectoryPath)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.Exists(ConfigDirectoryPath)) {
|
||||
Logging.LogGenericError("Main", "Config directory doesn't exist!");
|
||||
Console.ReadLine();
|
||||
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.5.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.0.0")]
|
||||
[assembly: AssemblyVersion("0.6.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.6.0.0")]
|
||||
|
||||
@@ -36,33 +36,32 @@ namespace ArchiSteamFarm {
|
||||
Bot = bot;
|
||||
}
|
||||
|
||||
internal void CheckTrades() {
|
||||
internal async void CheckTrades() {
|
||||
if (ParsingTasks < 2) {
|
||||
ParsingTasks++;
|
||||
Task.Run(() => ParseActiveTrades());
|
||||
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
await ParseActiveTrades().ConfigureAwait(false);
|
||||
Semaphore.Release();
|
||||
|
||||
ParsingTasks--;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ParseActiveTrades() {
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
|
||||
if (tradeOffers != null) {
|
||||
List<Task> tasks = new List<Task>();
|
||||
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
|
||||
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
|
||||
Task task = Task.Run(async () => {
|
||||
await ParseTrade(tradeOffer).ConfigureAwait(false);
|
||||
});
|
||||
tasks.Add(task);
|
||||
}
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks).ConfigureAwait(false);
|
||||
if (tradeOffers == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ParsingTasks--;
|
||||
Semaphore.Release();
|
||||
List<Task> tasks = new List<Task>();
|
||||
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
|
||||
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
|
||||
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
|
||||
}
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
|
||||
|
||||
@@ -35,6 +35,12 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Utilities {
|
||||
private static readonly Random Random = new Random();
|
||||
|
||||
internal static async Task SleepAsync(int miliseconds) {
|
||||
await Task.Delay(miliseconds).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal static ulong OnlyNumbers(string inputString) {
|
||||
if (string.IsNullOrEmpty(inputString)) {
|
||||
return 0;
|
||||
|
||||
@@ -1,53 +1,62 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
|
||||
<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
|
||||
<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
|
||||
|
||||
<!-- Master switch to turn account on and off, set to "true" after you're done -->
|
||||
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
|
||||
<Enabled type="bool" value="false"/>
|
||||
<!-- Notice, if you use special characters reserved for XML, you should escape them -->
|
||||
<!-- Escape table: [& - &] | [" - "] | [' - '] | [< - <] | [> - >] -->
|
||||
<!-- So e.g. if your SteamPassword is "foo&" you should write value="foo&" -->
|
||||
|
||||
<!-- This is your steam login, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
|
||||
<SteamLogin type="string" value="null"/>
|
||||
<!-- Master switch to turn account on and off, set to "true" after you're done -->
|
||||
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
|
||||
<Enabled type="bool" value="false"/>
|
||||
|
||||
<!-- This is your steam password, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
|
||||
<SteamPassword type="string" value="null"/>
|
||||
<!-- This is your steam login, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
|
||||
<SteamLogin type="string" value="null"/>
|
||||
|
||||
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
|
||||
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
|
||||
<SteamNickname type="string" value="null"/>
|
||||
<!-- This is your steam password, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
|
||||
<SteamPassword type="string" value="null"/>
|
||||
|
||||
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
|
||||
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
|
||||
<SteamApiKey type="string" value="null"/>
|
||||
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
|
||||
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
|
||||
<SteamNickname type="string" value="null"/>
|
||||
|
||||
<!-- This is your parental PIN if you use steam parental functionality -->
|
||||
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
|
||||
<SteamParentalPIN type="string" value="0"/>
|
||||
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
|
||||
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
|
||||
<SteamApiKey type="string" value="null"/>
|
||||
|
||||
<!-- This is steamID of the bot-master - you, in steamID64 format -->
|
||||
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
|
||||
<SteamMasterID type="ulong" value="76561198006963719"/>
|
||||
<!-- This is your parental PIN if you use steam parental functionality -->
|
||||
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
|
||||
<SteamParentalPIN type="string" value="0"/>
|
||||
|
||||
<!-- This defines clan of the master, bot will join chatroom of that clan automatically after logging in -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<SteamMasterClanID type="ulong" value="0"/>
|
||||
<!-- This is steamID64 of the bot-master - you, [Example: 76561198006963719] -->
|
||||
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
|
||||
<SteamMasterID type="ulong" value="0"/>
|
||||
|
||||
<!-- This switch defines if bot should disconnect once farming is finished -->
|
||||
<!-- When no bots are active, ASF will shutdown as well -->
|
||||
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
|
||||
<!-- Choose yourself what you prefer -->
|
||||
<ShutdownOnFarmingFinished type="bool" value="false"/>
|
||||
<!-- This defines clan of the master, bot will join chatroom of that clan automatically after logging in if set -->
|
||||
<!-- SteamMasterClanID could be found by visiting your group-page -->
|
||||
<!-- [Example: http://steamcommunity.com/groups/hellokitty/] -->
|
||||
<!-- Adding "memberslistxml/?xml=1" to the end of this url so it looks like -->
|
||||
<!-- [Example: http://steamcommunity.com/groups/hellokitty/memberslistxml/?xml=1] -->
|
||||
<!-- Finally replace the SteamMasterClanID value with groupID64 you got from your groups xml-file -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<SteamMasterClanID type="ulong" value="0"/>
|
||||
|
||||
<!-- Comma-separated list of IDs that should not be considered for farming -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<Blacklist type="HashSet(uint)" value="368020"/>
|
||||
<!-- This switch defines if bot should disconnect once farming is finished -->
|
||||
<!-- When no bots are active, ASF will shutdown as well -->
|
||||
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
|
||||
<!-- Choose yourself what you prefer -->
|
||||
<ShutdownOnFarmingFinished type="bool" value="false"/>
|
||||
|
||||
<!-- This enables statistics for me - bot will join Archi's SC Farm group and chat -->
|
||||
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
|
||||
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
|
||||
<Statistics type="bool" value="true"/>
|
||||
<!-- Comma-separated list of IDs that should not be considered for farming -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<Blacklist type="HashSet(uint)" value="303700,335590,368020"/>
|
||||
|
||||
</configuration>
|
||||
<!-- This enables statistics for me - bot will join Archi's SC Farm group and chat -->
|
||||
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
|
||||
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
|
||||
<Statistics type="bool" value="true"/>
|
||||
|
||||
</configuration>
|
||||
|
||||
49
README.md
49
README.md
@@ -1,26 +1,39 @@
|
||||
# ArchiSteamFarm
|
||||
ArchiSteamFarm
|
||||
===================
|
||||
|
||||
Big work-in-progress
|
||||
Big work-in-progress. This bot allows you to farm steam cards using multiple accounts simultaneously. Each account is defined by it's own XML config in `config` directory and you don´t need any steam-client running in the background.
|
||||
|
||||
Allows you to farm steam cards using multiple accounts simultaneously.
|
||||
**Current functions:**
|
||||
|
||||
Each account is defined by it's own XML config in "config" directory.
|
||||
- Automatically farm steam cards using any number of active accounts
|
||||
- Automatically accept friend requests sent from master
|
||||
- Automatically accept all trades coming from master
|
||||
- Automatically accept all steam cd-keys sent via chat from master
|
||||
- SteamGuard / 2-factor-authentication support
|
||||
- Full Mono support, tested on Debian "9.0" Stretch (testing)
|
||||
|
||||
Current functions:
|
||||
- Does not need Steam client running, or even a GUI. Fully based on SteamKit2 and reverse-engineered Steam protocol.
|
||||
- Automatically farm steam cards using any number of active accounts
|
||||
- Automatically accept friend requests sent from master
|
||||
- Automatically accept all trades coming from master
|
||||
- Automatically accept all steam cd-keys sent via chat from master
|
||||
- SteamGuard / 2-factor-authentication support
|
||||
- Full Mono support, tested on Debian "9.0" Stretch (testing)
|
||||
**Current Commands:**
|
||||
|
||||
TODO:
|
||||
- Smart multi-games farming till every game reaches 2 hours, then one-by-one (similar to Idle Master) - Backend code is already here, just missing the logic and tests.
|
||||
- Possible integration with SteamTradeMatcher, bot can detect dupes and trade them automatically. Again, backend code is already here, just missing actual implementation.
|
||||
- Automatic sending of steam trades to master, after game is fully farmed.
|
||||
- `!farm` Restarts the bot and starts card-farming (again)
|
||||
- `!exit` Stops the bot
|
||||
|
||||
> You can use chat-commands in group-chat or private-chat with your bot.
|
||||
> The MasterID has to be set for this specific bot / config-file.
|
||||
|
||||
**Supported / Tested Operating-Systems:**
|
||||
|
||||
- Windows 10 Enterprise Edition
|
||||
- Debian 9.0 Stretch (Mono)
|
||||
- Debian 8.1 Jessie (Mono)
|
||||
|
||||
**TODO**:
|
||||
|
||||
- Smart Multi-Game-Farming
|
||||
- Possible integration with SteamTradeMatcher, bot can detect dupes and trade them automatically. Backend-code is already here, just missing actual implementation.
|
||||
- Automatic sending of steamtrades to master(after game is fully farmed)
|
||||
- Probably much more
|
||||
|
||||
This is big WIP, so feel free to send pull requests if you wish.
|
||||
|
||||
I'll release some releases later, when everything is tested and code cleaned up.
|
||||
> This is big WIP, so feel free to send pull requests if you wish. I'll
|
||||
> release some releases later, when everything is tested and code
|
||||
> cleaned up.
|
||||
|
||||
Reference in New Issue
Block a user