mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-16 06:20:34 +00:00
Work work
This commit is contained in:
@@ -113,6 +113,9 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="cirno.ico" />
|
||||
<Content Include="config\example.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
@@ -129,6 +132,14 @@ if $(ConfigurationName) == Release (
|
||||
<PreBuildEvent>
|
||||
</PreBuildEvent>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>if $(ConfigurationName) == Release (
|
||||
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
|
||||
copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
|
||||
"$(SolutionDir)tools\ILMerge.exe" /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
|
||||
del "$(TargetDir)out\ASF.pdb"
|
||||
)</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
|
||||
@@ -27,7 +27,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Security.Cryptography;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
|
||||
@@ -35,7 +34,7 @@ namespace ArchiSteamFarm {
|
||||
internal class Bot {
|
||||
private const ushort CallbackSleep = 500; // In miliseconds
|
||||
|
||||
private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
|
||||
private static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
|
||||
|
||||
private readonly string ConfigFile;
|
||||
private readonly string SentryFile;
|
||||
@@ -78,7 +77,7 @@ namespace ArchiSteamFarm {
|
||||
internal static async Task ShutdownAllBots() {
|
||||
List<Task> tasks = new List<Task>();
|
||||
lock (Bots) {
|
||||
foreach (Bot bot in Bots) {
|
||||
foreach (Bot bot in Bots.Values) {
|
||||
tasks.Add(Task.Run(async () => await bot.Shutdown().ConfigureAwait(false)));
|
||||
}
|
||||
}
|
||||
@@ -86,19 +85,25 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
internal Bot(string botName) {
|
||||
if (Bots.ContainsKey(botName)) {
|
||||
return;
|
||||
}
|
||||
|
||||
BotName = botName;
|
||||
|
||||
ConfigFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".xml");
|
||||
SentryFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".bin");
|
||||
|
||||
ReadConfig();
|
||||
if (!ReadConfig()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
lock (Bots) {
|
||||
Bots.Add(this);
|
||||
Bots.Add(BotName, this);
|
||||
}
|
||||
|
||||
// Initialize
|
||||
@@ -133,7 +138,11 @@ namespace ArchiSteamFarm {
|
||||
Start();
|
||||
}
|
||||
|
||||
private void ReadConfig() {
|
||||
private bool ReadConfig() {
|
||||
if (!File.Exists(ConfigFile)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
using (XmlReader reader = XmlReader.Create(ConfigFile)) {
|
||||
while (reader.Read()) {
|
||||
if (reader.NodeType != XmlNodeType.Element) {
|
||||
@@ -192,6 +201,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void Start() {
|
||||
@@ -215,12 +226,23 @@ namespace ArchiSteamFarm {
|
||||
IsRunning = false;
|
||||
}
|
||||
|
||||
internal async Task Shutdown() {
|
||||
await Stop().ConfigureAwait(false);
|
||||
lock (Bots) {
|
||||
Bots.Remove(this);
|
||||
private async Task<bool> Shutdown(string botNameToShutdown) {
|
||||
Bot botToShutdown;
|
||||
if (!Bots.TryGetValue(botNameToShutdown, out botToShutdown)) {
|
||||
return false;
|
||||
}
|
||||
Program.OnBotShutdown(this);
|
||||
|
||||
await botToShutdown.Stop().ConfigureAwait(false);
|
||||
lock (Bots) {
|
||||
Bots.Remove(botNameToShutdown);
|
||||
}
|
||||
|
||||
Program.OnBotShutdown(botToShutdown);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal async Task<bool> Shutdown() {
|
||||
return await Shutdown(BotName).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal async Task OnFarmingFinished() {
|
||||
@@ -240,6 +262,63 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private void SendMessageToUser(ulong steamID, string message) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void ResponseStatus(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
SendMessageToUser(steamID, "Currently " + Bots.Count + " bots are running");
|
||||
}
|
||||
|
||||
private void ResponseStart(ulong steamID, string botNameToStart) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botNameToStart)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (Bots.ContainsKey(botNameToStart)) {
|
||||
SendMessageToUser(steamID, "That bot instance is already running!");
|
||||
return;
|
||||
}
|
||||
|
||||
new Bot(botNameToStart);
|
||||
if (Bots.ContainsKey(botNameToStart)) {
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
} else {
|
||||
SendMessageToUser(steamID, "That bot instance failed to start, make sure that " + botNameToStart + ".xml config exists and bot is active!");
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ResponseStop(ulong steamID, string botNameToShutdown) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botNameToShutdown)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Bots.ContainsKey(botNameToShutdown)) {
|
||||
SendMessageToUser(steamID, "That bot instance is already inactive!");
|
||||
return;
|
||||
}
|
||||
|
||||
if (await Shutdown(botNameToShutdown).ConfigureAwait(false)) {
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
} else {
|
||||
SendMessageToUser(steamID, "That bot instance failed to shutdown!");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
private void OnConnected(SteamClient.ConnectedCallback callback) {
|
||||
if (callback == null) {
|
||||
return;
|
||||
@@ -275,17 +354,21 @@ namespace ArchiSteamFarm {
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDisconnected(SteamClient.DisconnectedCallback callback) {
|
||||
private async void OnDisconnected(SteamClient.DisconnectedCallback callback) {
|
||||
if (callback == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.UserInitiated) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (SteamClient == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericWarning(BotName, "Disconnected from Steam, reconnecting...");
|
||||
Thread.Sleep(TimeSpan.FromMilliseconds(CallbackSleep));
|
||||
await Utilities.SleepAsync(CallbackSleep).ConfigureAwait(false);
|
||||
SteamClient.Connect();
|
||||
}
|
||||
|
||||
@@ -336,15 +419,42 @@ namespace ArchiSteamFarm {
|
||||
|
||||
if (message.Length == 17 && message[5] == '-' && message[11] == '-') {
|
||||
ArchiHandler.RedeemKey(message);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message) {
|
||||
case "!farm":
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
break;
|
||||
case "!exit":
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
if (!message.StartsWith("!")) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!message.Contains(" ")) {
|
||||
switch (message) {
|
||||
case "!exit":
|
||||
await ShutdownAllBots().ConfigureAwait(false);
|
||||
break;
|
||||
case "!farm":
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
SendMessageToUser(steamID, "Done!");
|
||||
break;
|
||||
case "!restart":
|
||||
await Program.Restart().ConfigureAwait(false);
|
||||
break;
|
||||
case "!status":
|
||||
ResponseStatus(steamID);
|
||||
break;
|
||||
case "!stop":
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
string[] args = message.Split(' ');
|
||||
switch (args[0]) {
|
||||
case "!start":
|
||||
ResponseStart(steamID, args[1]);
|
||||
break;
|
||||
case "!stop":
|
||||
await ResponseStop(steamID, args[1]).ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -418,7 +528,7 @@ namespace ArchiSteamFarm {
|
||||
case EResult.TryAnotherCM:
|
||||
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult + ", retrying...");
|
||||
await Stop().ConfigureAwait(false);
|
||||
Thread.Sleep(5000);
|
||||
await Utilities.SleepAsync(CallbackSleep).ConfigureAwait(false);
|
||||
Start();
|
||||
break;
|
||||
default:
|
||||
@@ -484,7 +594,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
var purchaseResult = callback.PurchaseResult;
|
||||
SteamFriends.SendChatMessage(SteamMasterID, EChatEntryType.ChatMsg, "Status: " + purchaseResult);
|
||||
SendMessageToUser(SteamMasterID, "Status: " + purchaseResult);
|
||||
|
||||
if (purchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
|
||||
@@ -132,7 +132,7 @@ namespace ArchiSteamFarm {
|
||||
FarmResetEvent.Set();
|
||||
while (NowFarming) {
|
||||
Logging.LogGenericInfo(Bot.BotName, "Waiting for reaction...");
|
||||
Thread.Sleep(1000);
|
||||
await Utilities.SleepAsync(1000).ConfigureAwait(false);
|
||||
}
|
||||
FarmResetEvent.Reset();
|
||||
Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
|
||||
|
||||
@@ -26,7 +26,8 @@ using System.Diagnostics;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Debugging {
|
||||
internal static bool IsReleaseBuild { get; private set; } = true;
|
||||
internal static bool IsDebugBuild { get; private set; } = false;
|
||||
internal static bool IsReleaseBuild { get; private set; } = !IsDebugBuild;
|
||||
|
||||
static Debugging() {
|
||||
MarkIfDebug();
|
||||
@@ -34,7 +35,8 @@ namespace ArchiSteamFarm {
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private static void MarkIfDebug() {
|
||||
IsReleaseBuild = false;
|
||||
IsDebugBuild = true;
|
||||
IsReleaseBuild = !IsDebugBuild;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,9 @@ namespace ArchiSteamFarm {
|
||||
|
||||
internal static readonly object ConsoleLock = new object();
|
||||
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
|
||||
private static readonly AssemblyName AssemblyName = Assembly.GetExecutingAssembly().GetName();
|
||||
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
|
||||
private static readonly string ExecutablePath = Assembly.Location;
|
||||
private static readonly AssemblyName AssemblyName = Assembly.GetName();
|
||||
private static readonly string ExeName = AssemblyName.Name + ".exe";
|
||||
private static readonly string Version = AssemblyName.Version.ToString();
|
||||
|
||||
@@ -69,7 +71,7 @@ namespace ArchiSteamFarm {
|
||||
if (localVersion.CompareTo(remoteVersion) < 0) {
|
||||
Logging.LogGenericNotice("", "New version is available!");
|
||||
Logging.LogGenericNotice("", "Consider updating yourself!");
|
||||
Thread.Sleep(5000);
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false);
|
||||
} else if (localVersion.CompareTo(remoteVersion) > 0) {
|
||||
Logging.LogGenericNotice("", "You're currently using pre-release version!");
|
||||
Logging.LogGenericNotice("", "Be careful!");
|
||||
@@ -81,6 +83,12 @@ namespace ArchiSteamFarm {
|
||||
Environment.Exit(exitCode);
|
||||
}
|
||||
|
||||
internal static async Task Restart() {
|
||||
await Bot.ShutdownAllBots().ConfigureAwait(false);
|
||||
System.Diagnostics.Process.Start(ExecutablePath);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
internal static string GetUserInput(string botLogin, EUserInputType userInputType) {
|
||||
string result;
|
||||
lock (ConsoleLock) {
|
||||
@@ -107,10 +115,10 @@ namespace ArchiSteamFarm {
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static void OnBotShutdown(Bot bot) {
|
||||
internal static async void OnBotShutdown(Bot bot) {
|
||||
if (Bot.GetRunningBotsCount() == 0) {
|
||||
Logging.LogGenericInfo("Main", "No bots are running, exiting");
|
||||
Thread.Sleep(5000); // This might be the only message user gets, consider giving him some time
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false); // This might be the only message user gets, consider giving him some time
|
||||
ShutdownResetEvent.Set();
|
||||
}
|
||||
}
|
||||
@@ -120,6 +128,16 @@ namespace ArchiSteamFarm {
|
||||
|
||||
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
|
||||
|
||||
// Allow loading configs from source tree if it's a debug build
|
||||
if (Debugging.IsDebugBuild) {
|
||||
for (var i = 0; i < 4; i++) {
|
||||
Directory.SetCurrentDirectory("..");
|
||||
if (Directory.Exists(ConfigDirectoryPath)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.Exists(ConfigDirectoryPath)) {
|
||||
Logging.LogGenericError("Main", "Config directory doesn't exist!");
|
||||
Console.ReadLine();
|
||||
|
||||
@@ -36,33 +36,32 @@ namespace ArchiSteamFarm {
|
||||
Bot = bot;
|
||||
}
|
||||
|
||||
internal void CheckTrades() {
|
||||
internal async void CheckTrades() {
|
||||
if (ParsingTasks < 2) {
|
||||
ParsingTasks++;
|
||||
Task.Run(() => ParseActiveTrades());
|
||||
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
await ParseActiveTrades().ConfigureAwait(false);
|
||||
Semaphore.Release();
|
||||
|
||||
ParsingTasks--;
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ParseActiveTrades() {
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
|
||||
if (tradeOffers != null) {
|
||||
List<Task> tasks = new List<Task>();
|
||||
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
|
||||
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
|
||||
Task task = Task.Run(async () => {
|
||||
await ParseTrade(tradeOffer).ConfigureAwait(false);
|
||||
});
|
||||
tasks.Add(task);
|
||||
}
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks).ConfigureAwait(false);
|
||||
if (tradeOffers == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
ParsingTasks--;
|
||||
Semaphore.Release();
|
||||
List<Task> tasks = new List<Task>();
|
||||
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
|
||||
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
|
||||
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
|
||||
}
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
|
||||
|
||||
@@ -35,6 +35,10 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Utilities {
|
||||
internal static async Task SleepAsync(int miliseconds) {
|
||||
await Task.Delay(miliseconds).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal static ulong OnlyNumbers(string inputString) {
|
||||
if (string.IsNullOrEmpty(inputString)) {
|
||||
return 0;
|
||||
|
||||
@@ -1,53 +1,57 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
|
||||
<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
|
||||
<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
|
||||
|
||||
<!-- Master switch to turn account on and off, set to "true" after you're done -->
|
||||
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
|
||||
<Enabled type="bool" value="false"/>
|
||||
<!-- Notice, if you use special characters reserved for XML, you should escape them -->
|
||||
<!-- Escape table: [& - &] | [" - "] | [' - '] | [< - <] | [> - >] -->
|
||||
<!-- So e.g. if your SteamPassword is "foo&" you should write value="foo&" -->
|
||||
|
||||
<!-- This is your steam login, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
|
||||
<SteamLogin type="string" value="null"/>
|
||||
<!-- Master switch to turn account on and off, set to "true" after you're done -->
|
||||
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
|
||||
<Enabled type="bool" value="false"/>
|
||||
|
||||
<!-- This is your steam password, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
|
||||
<SteamPassword type="string" value="null"/>
|
||||
<!-- This is your steam login, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
|
||||
<SteamLogin type="string" value="null"/>
|
||||
|
||||
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
|
||||
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
|
||||
<SteamNickname type="string" value="null"/>
|
||||
<!-- This is your steam password, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
|
||||
<SteamPassword type="string" value="null"/>
|
||||
|
||||
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
|
||||
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
|
||||
<SteamApiKey type="string" value="null"/>
|
||||
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
|
||||
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
|
||||
<SteamNickname type="string" value="null"/>
|
||||
|
||||
<!-- This is your parental PIN if you use steam parental functionality -->
|
||||
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
|
||||
<SteamParentalPIN type="string" value="0"/>
|
||||
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
|
||||
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
|
||||
<SteamApiKey type="string" value="null"/>
|
||||
|
||||
<!-- This is steamID of the bot-master - you, in steamID64 format -->
|
||||
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
|
||||
<SteamMasterID type="ulong" value="76561198006963719"/>
|
||||
<!-- This is your parental PIN if you use steam parental functionality -->
|
||||
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
|
||||
<SteamParentalPIN type="string" value="0"/>
|
||||
|
||||
<!-- This defines clan of the master, bot will join chatroom of that clan automatically after logging in -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<SteamMasterClanID type="ulong" value="0"/>
|
||||
<!-- This is steamID of the bot-master - you, in steamID64 format -->
|
||||
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
|
||||
<SteamMasterID type="ulong" value="76561198006963719"/>
|
||||
|
||||
<!-- This switch defines if bot should disconnect once farming is finished -->
|
||||
<!-- When no bots are active, ASF will shutdown as well -->
|
||||
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
|
||||
<!-- Choose yourself what you prefer -->
|
||||
<ShutdownOnFarmingFinished type="bool" value="false"/>
|
||||
<!-- This defines clan of the master, bot will join chatroom of that clan automatically after logging in -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<SteamMasterClanID type="ulong" value="0"/>
|
||||
|
||||
<!-- Comma-separated list of IDs that should not be considered for farming -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<Blacklist type="HashSet(uint)" value="368020"/>
|
||||
<!-- This switch defines if bot should disconnect once farming is finished -->
|
||||
<!-- When no bots are active, ASF will shutdown as well -->
|
||||
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
|
||||
<!-- Choose yourself what you prefer -->
|
||||
<ShutdownOnFarmingFinished type="bool" value="false"/>
|
||||
|
||||
<!-- This enables statistics for me - bot will join Archi's SC Farm group and chat -->
|
||||
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
|
||||
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
|
||||
<Statistics type="bool" value="true"/>
|
||||
<!-- Comma-separated list of IDs that should not be considered for farming -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<Blacklist type="HashSet(uint)" value="368020"/>
|
||||
|
||||
<!-- This enables statistics for me - bot will join Archi's SC Farm group and chat -->
|
||||
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
|
||||
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
|
||||
<Statistics type="bool" value="true"/>
|
||||
|
||||
</configuration>
|
||||
Reference in New Issue
Block a user