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190 Commits

Author SHA1 Message Date
JustArchi
ab531c80df Misc 2016-03-11 02:15:25 +01:00
JustArchi
f20ea0a87f Add FarmingPeriod 2016-03-11 02:07:20 +01:00
JustArchi
3e7f726afb Bump 2016-03-11 00:52:15 +01:00
JustArchi
d247515a03 Confirmations should be minutes-based 2016-03-10 22:54:59 +01:00
JustArchi
f084a3f219 Mark inventory on login if needed 2016-03-10 21:44:45 +01:00
JustArchi
4d3673c305 Forgot to add 2016-03-10 21:19:21 +01:00
JustArchi
0253c3bf7b Add AcceptConfirmationsPeriod 2016-03-10 21:17:48 +01:00
JustArchi
0eae895676 SteamAuth update 2016-03-10 21:11:54 +01:00
JustArchi
045acb362d Code review 2016-03-10 02:21:28 +01:00
JustArchi
ebd65da3ff Misc 2016-03-10 01:23:32 +01:00
JustArchi
1de3c5bec0 Code review 2016-03-10 01:20:17 +01:00
JustArchi
b334c939df Add !2faok 2016-03-10 00:40:30 +01:00
JustArchi
8e6100e236 Add MaxFarmingTime, FarmingDelay 2016-03-09 19:25:45 +01:00
JustArchi
8cb512b6e5 Add InventoryLimiterDelay, rename RequestLimiterDelay to LoginLimiterDelay 2016-03-09 18:58:14 +01:00
JustArchi
6a28946205 Refresh farming queue when farming is finished 2016-03-09 18:50:54 +01:00
JustArchi
c632c025cb Move Statistics to global config 2016-03-09 05:02:07 +01:00
JustArchi
1403ffe190 This actually DOES work on Mono, hooray! 2016-03-09 03:52:43 +01:00
JustArchi
71ae9a84da Fix misc bug, #48 2016-03-09 03:52:04 +01:00
JustArchi
a823471771 Bump version to test updates 2016-03-09 03:40:57 +01:00
JustArchi
dac057d242 World Domination is close 2016-03-09 03:28:05 +01:00
JustArchi
3d9fe36245 The end is near... #48 2016-03-09 03:10:33 +01:00
JustArchi
5c1da24def Misc 2016-03-08 03:29:48 +01:00
JustArchi
1e961a5945 Add CustomGamePlayedWhileIdle 2016-03-08 03:18:50 +01:00
JustArchi
84898146d2 Add more debugging tools 2016-03-08 02:22:00 +01:00
JustArchi
552613e977 Add AccountPlayingDelay, closes #122 2016-03-07 23:10:07 +01:00
JustArchi
07687df91f Add debugging and NetHookAnalyzer 2016-03-07 18:12:05 +01:00
JustArchi
1a4d941a2c Fix derp, #141 2016-03-07 16:40:34 +01:00
JustArchi
cfbd880995 Add more support for SDA 2016-03-07 15:53:46 +01:00
JustArchi
09abe77495 Support SDA files 2016-03-07 15:42:38 +01:00
JustArchi
ac9943ff94 Misc 2016-03-07 14:48:59 +01:00
JustArchi
741dd2adb7 Add Holiday Sale 2013 to blacklist 2016-03-07 14:47:28 +01:00
JustArchi
1ad5d3676f Add GlobalDatabase 2016-03-07 02:39:55 +01:00
JustArchi
27254aa31e Copy ASF.json to out 2016-03-06 23:34:46 +01:00
JustArchi
bb90dc1c01 Bugfixes 2016-03-06 23:32:17 +01:00
JustArchi
292ec97b1c Work on GlobalConfig, #131 2016-03-06 23:28:56 +01:00
JustArchi
238cc2ad46 Code review 2016-03-06 22:14:02 +01:00
JustArchi
b9064bbfda Fix awaiting null tasks, closes #128 2016-03-06 21:49:34 +01:00
Łukasz Domeradzki
eddcc2816a Update README.md 2016-03-06 21:17:21 +01:00
JustArchi
52360a682a Add DismissInventoryNotifications, closes #132 2016-03-06 14:15:59 +01:00
JustArchi
709ce6489b Add only enabled bots to collection, closes #139 2016-03-06 14:09:08 +01:00
JustArchi
220a9baa7d More bugfixes 2016-03-06 02:27:43 +01:00
JustArchi
a7f2dd99c3 Minify minimal.json as it should be 2016-03-06 02:22:19 +01:00
JustArchi
3481adb3c5 ASF: Big revolution #131 2016-03-06 02:21:03 +01:00
Łukasz Domeradzki
9f5197a426 Update README.md 2016-03-05 20:32:51 +01:00
Łukasz Domeradzki
f6a631a33a Update README.md 2016-03-05 20:14:31 +01:00
Łukasz Domeradzki
9dc04ff5a0 Update README.md 2016-03-05 19:39:39 +01:00
Łukasz Domeradzki
248d200764 Update README.md 2016-03-05 19:36:03 +01:00
JustArchi
e3d08eca3f Closes #138 2016-03-05 18:56:24 +01:00
JustArchi
dc5d2483c1 Merge branch 'master' of https://github.com/JustArchi/ArchiSteamFarm 2016-03-03 16:12:01 +01:00
JustArchi
93aacad350 Closes #135 2016-03-03 16:11:46 +01:00
Łukasz Domeradzki
1b822bee91 Update README.md 2016-03-03 03:35:10 +01:00
JustArchi
c65d6fee5a Final fix for #130 2016-02-28 21:24:50 +01:00
JustArchi
6bc715575f Add GamesPlayedWhileIdle, closes #121 2016-02-28 04:15:52 +01:00
JustArchi
335044e38a Misc 2016-02-28 03:43:01 +01:00
JustArchi
6a6232b655 Mark inventory after item drops, #130
Mark is untested yet
2016-02-28 03:40:59 +01:00
JustArchi
75ff6b4f11 Bump 2016-02-26 22:43:10 +01:00
JustArchi
9cea6e35e4 Misc 2016-02-26 22:39:03 +01:00
JustArchi
52d8dc88d2 Don't sign assemblies yet, #129
I'll sign them with stable releases manually for now
2016-02-26 22:29:01 +01:00
JustArchi
1d5a50bcca Sign the application + bump, #127 2016-02-25 03:43:13 +01:00
JustArchi
44a595c1df Code review 2016-02-24 06:20:35 +01:00
JustArchi
a528dee670 Add !rejoinchat, closes #123 2016-02-24 06:06:09 +01:00
JustArchi
b6e96d8711 Fix trading bugs 2016-02-24 05:57:30 +01:00
JustArchi
c6cc4e2c9d Misc 2016-02-23 12:58:58 +01:00
JustArchi
6974e51148 Improve SendOnFarmingFinished + increase farming interval 2016-02-22 20:18:31 +01:00
JustArchi
25da5fb650 Delay main RequestLimiter further, #115 2016-02-22 18:36:56 +01:00
JustArchi
a1e8af0660 Until Mono 4.3 stabilizes, use .NET 4.5.1 2016-02-22 18:35:27 +01:00
JustArchi
af61ad66c6 Big code review 2016-02-22 18:34:45 +01:00
JustArchi
a06af3402a Speedup 2016-02-21 22:21:17 +01:00
JustArchi
08b7f18796 Make Bot.RefreshCMs() not fatal
Works around latest nightly Mono fuckup by the way
2016-02-21 22:19:55 +01:00
JustArchi
6feb1a46cc Misc 2016-02-20 23:00:30 +01:00
JustArchi
3f8e6125d1 Misc 2016-02-20 17:07:05 +01:00
JustArchi
ff887196c3 Add some misc delay between restarts 2016-02-20 02:44:01 +01:00
JustArchi
3509b1be8c Fix rare unexpected exit 2016-02-20 02:41:43 +01:00
JustArchi
b27aa50083 Misc 2016-02-16 08:33:11 +01:00
JustArchi
45230a57ee Misc 2016-02-16 08:25:27 +01:00
JustArchi
b3e420d423 Bump to 1.6 2016-02-16 08:14:19 +01:00
JustArchi
65d9f4fbee SteamAuth sync 2016-02-16 08:11:07 +01:00
JustArchi
935e11ab2a Enhance !addlicense to multiple games, closes #108 2016-02-16 08:08:06 +01:00
JustArchi
c2cd7ca52d Make use only of trading items, closes #109 2016-02-16 07:58:01 +01:00
Łukasz Domeradzki
120691c6bf Update README.md 2016-02-13 23:41:45 +01:00
JustArchi
334d2df4ef Don't interrupt automatic farming with nonsense requests 2016-02-13 23:31:58 +01:00
JustArchi
1a2616c648 Make !play accept more than one game, #106 2016-02-13 23:21:47 +01:00
JustArchi
9858c0e0c1 Code review 2016-02-12 16:51:06 +01:00
JustArchi
7f19d04e93 Add !leave 2016-02-12 16:21:33 +01:00
JustArchi
8ba497855b Misc 2016-02-12 16:07:59 +01:00
JustArchi
7ef8b224eb Misc 2016-02-12 16:06:57 +01:00
JustArchi
a841b9494a Fix SteamParental crash 2016-02-10 02:42:05 +01:00
JustArchi
856351aea0 Fix infinite loop 2016-02-09 10:26:51 +01:00
JustArchi
6a172ce269 Schedule semaphore release in background 2016-02-05 20:15:28 +01:00
JustArchi
f86bc32f0d Misc fix 2016-02-05 20:11:04 +01:00
JustArchi
18800ff8d5 Major cleanup and improvements, closes #100 2016-02-05 20:10:15 +01:00
JustArchi
3b610432ec Decode game names, closes #99 2016-02-05 18:19:06 +01:00
JustArchi
b20423e415 Misc 2016-02-03 21:53:30 +01:00
JustArchi
e4189b2bc4 Don't bother with nice shutdown, closes #94
We really don't need any of that when we're exiting process anyway, framework does that better
2016-02-03 05:57:58 +01:00
JustArchi
c5ac0196de Do not shutdown when WCF is active 2016-02-03 05:46:44 +01:00
JustArchi
8934e004fb Add StartOnLaunch property 2016-02-03 05:43:50 +01:00
JustArchi
ed0fd3df78 Misc 2016-01-29 19:20:00 +01:00
JustArchi
bd19cc794a Use .NET 4.6.1 2016-01-29 00:53:35 +01:00
JustArchi
c52a4be7e7 EXPERIMENTAL: Use .NET 4.6 2016-01-28 23:58:41 +01:00
JustArchi
7ae29aa122 SteamAuth sync 2016-01-28 23:54:25 +01:00
JustArchi
49d213290f Limit inventory requests, #88 2016-01-26 23:05:53 +01:00
JustArchi
fc618cb24f This is redundant now 2016-01-25 20:10:13 +01:00
JustArchi
2826fdb475 Catch all exceptions instead, #85 2016-01-25 20:08:30 +01:00
JustArchi
b0e990f9f3 Misc 2016-01-25 19:17:01 +01:00
JustArchi
6a7a568e59 Misc style fixes 2016-01-25 19:15:22 +01:00
Łukasz Domeradzki
547be25b57 Merge pull request #87 from Ryzhehvost/distribute
Distribute keys among bots
2016-01-25 19:09:15 +01:00
Ryzhehvost
9559bcb3b8 Distribute keys among bots 2016-01-25 09:42:59 +02:00
JustArchi
049b78eb02 Rewrite logging a bit 2016-01-24 18:08:27 +01:00
JustArchi
d55c734718 CMs refresh has to be done only once 2016-01-24 17:38:45 +01:00
JustArchi
79b6fc8b17 Fix SteamDirectory crash, closes #85 2016-01-24 17:31:41 +01:00
JustArchi
8603e7a579 Only for loops need a copy
I knew something is fishy here, https://blogs.msdn.microsoft.com/ericlippert/2009/11/12/closing-over-the-loop-variable-considered-harmful/
2016-01-24 03:58:19 +01:00
JustArchi
ea1b401228 Derp, it's late 2016-01-24 00:00:27 +01:00
JustArchi
ee73a12440 Do not send more than 5 trade offers at once, #81 2016-01-23 23:57:46 +01:00
JustArchi
cad47368ac Bump to 1.5 2016-01-23 23:55:52 +01:00
JustArchi
50c7d32ed7 Bump to 1.4.1 2016-01-23 23:45:49 +01:00
JustArchi
eab136f635 Remove debug I added 2016-01-23 23:45:22 +01:00
JustArchi
ae829d7942 Fix .NET being too fast 2016-01-23 23:44:08 +01:00
JustArchi
a3ab01bf0e Set MaxItemsPerTrade correctly, closes #81 2016-01-23 22:23:38 +01:00
JustArchi
4913d6c0a0 Speedup mono a bit 2016-01-22 12:26:33 +01:00
JustArchi
8c1ffda944 Mono fixes 2016-01-22 11:59:39 +01:00
JustArchi
8d5d407c90 Mono fixes 2016-01-22 11:46:49 +01:00
JustArchi
af4117690f Derp 2016-01-22 11:41:39 +01:00
JustArchi
f02be5753c ILMerge -> ILRepack, closes #39
Should also work on Linux/OS X now, but I'm too lazy to check
2016-01-22 11:35:54 +01:00
JustArchi
691949eb08 General code review 2016-01-22 11:02:36 +01:00
JustArchi
42758eadc3 General code review 2016-01-22 11:01:33 +01:00
JustArchi
319822d1a1 Add licenses, closes #77 2016-01-22 10:56:06 +01:00
JustArchi
948787f8ba Implement manual farming, closes #78 2016-01-22 10:45:01 +01:00
JustArchi
73b5246a88 ArchiBoT codebase sync 2016-01-22 10:19:19 +01:00
JustArchi
670091c293 Limit EQ size requests, #81 2016-01-22 10:14:18 +01:00
Łukasz Domeradzki
1332d12087 Update README.md 2016-01-16 21:01:51 +01:00
JustArchi
55633c8d14 Redundant 2016-01-16 05:17:59 +01:00
JustArchi
42f47740db Actually call OnFarmingFinished() when there's nothing to farm 2016-01-16 05:17:03 +01:00
JustArchi
aaf10cf8f8 General: ArchiBoT codebase sync 2016-01-16 05:03:15 +01:00
JustArchi
3d54772da5 Hooray for 2016 2016-01-16 04:21:36 +01:00
JustArchi
1b552b305b We don't need double precision here 2016-01-16 04:17:51 +01:00
JustArchi
af93dc5b0e CardsFarmer: Greatly reduce time spent on checking pages and hours 2016-01-16 04:12:10 +01:00
JustArchi
63e1598ebf General: ArchiBoT codebase sync, closes #72 2016-01-14 20:37:01 +01:00
JustArchi
aa2cf6dbe4 General: ArchiBoT codebase sync 2016-01-14 02:48:56 +01:00
JustArchi
d507b40c97 Trading: Further improvements
I even merged some classes together, I'm magician
2016-01-14 02:24:55 +01:00
JustArchi
3df34ece61 Trading: Lots of cleanup and improvements 2016-01-14 01:46:44 +01:00
Łukasz Domeradzki
047af8912f Merge pull request #71 from Ryzhehvost/trade
Bot->Master trades
2016-01-14 00:11:04 +01:00
Ryzhehvost
fdef39887a you want it - you got it 2016-01-13 22:59:57 +02:00
Ryzhehvost
e0d944efc5 Bot->Master trades 2016-01-13 11:17:58 +02:00
JustArchi
74e416394a Validate only non-redeem commands, #69 2016-01-11 04:49:12 +01:00
JustArchi
35fb7c4e7f Improve valid cd-key checks, closes #69 2016-01-10 22:25:15 +01:00
JustArchi
8d06dd90d8 Do not attempt to try sending request to disconnected clients 2016-01-10 20:55:00 +01:00
JustArchi
254b0a7773 Include key in response 2016-01-10 20:53:32 +01:00
JustArchi
3fc51af261 Don't keep trying when key is Duplicated or Invalid 2016-01-10 20:45:53 +01:00
JustArchi
20ea58981d Implement multiple key activations + keys forwarding 2016-01-10 20:36:56 +01:00
JustArchi
f8c1582aeb Misc enhancements 2016-01-10 19:35:03 +01:00
JustArchi
13722ca8f8 Misc style fixes 2016-01-10 19:31:21 +01:00
Łukasz Domeradzki
da3537eba2 Merge pull request #68 from Ryzhehvost/status_all
command !status all to bring them all
2016-01-10 19:28:26 +01:00
Ryzhehvost
67f0b0f8e9 cleanup 2016-01-10 20:22:46 +02:00
Ryzhehvost
08a962e688 statusall 2016-01-10 19:39:12 +02:00
Ryzhehvost
5b711f158d remove excessive else 2016-01-10 18:50:17 +02:00
Ryzhehvost
0ddcf004c1 command !status all to bring them all 2016-01-10 18:34:30 +02:00
JustArchi
4997cc48ca SteamAuth sync 2016-01-09 19:58:50 +01:00
JustArchi
51bcf73e15 Version bump 2016-01-09 19:55:47 +01:00
JustArchi
d7b21ded96 Packages update 2016-01-09 19:55:32 +01:00
JustArchi
daf4efa054 Log also unhandled exceptions 2016-01-09 19:54:08 +01:00
JustArchi
6a12a26612 WCF: Make it possible to launch also non-targetted commands 2016-01-07 22:29:55 +01:00
JustArchi
533058aa3f Always initialize CM list from SteamDirectory, closes #65, thanks to @xPaw 2016-01-07 22:08:06 +01:00
JustArchi
804d1260f2 Misc 2016-01-07 05:46:31 +01:00
JustArchi
78fcf53606 Improve config help a little 2016-01-07 04:18:06 +01:00
JustArchi
ceb641d1fa WCF 2/2 2016-01-04 00:02:18 +01:00
JustArchi
47fdff2993 WCF 1.5/2 2016-01-03 22:23:30 +01:00
JustArchi
1a96a975f9 WCF 1/2
Server part done
2016-01-03 20:36:13 +01:00
JustArchi
cd460c5ec5 Sync more code with ArchiBoT 2016-01-02 17:31:55 +01:00
JustArchi
70b7f9d5dd Misc 2016-01-02 17:23:30 +01:00
JustArchi
f236d6c33f Sync with ArchiBoT, closes #58 2016-01-02 17:22:35 +01:00
JustArchi
356df9098e Update packages 2016-01-02 17:05:39 +01:00
JustArchi
9a8aa1e10d Misc 2016-01-01 12:49:41 +01:00
JustArchi
7aa985154f Always navigate to executable location first 2016-01-01 12:46:49 +01:00
JustArchi
d287674d69 Fix crash 2015-12-28 15:52:58 +01:00
JustArchi
40b1e8f4c2 Update packages 2015-12-28 11:35:14 +01:00
JustArchi
d38fde0359 Fix ASF not farming accounts with more than 6 pages 2015-12-28 11:30:48 +01:00
JustArchi
e6015ca999 Bump 2015-12-25 17:49:15 +01:00
JustArchi
3bcecc6256 Keep reconnecting if logging in to ISteamUserAuth fails 2015-12-25 17:49:00 +01:00
JustArchi
6cf264dcf7 Misc 2015-12-23 16:34:57 +01:00
JustArchi
b12db11956 Bump to 1.2.1 2015-12-23 11:02:54 +01:00
JustArchi
591d665d56 Fix #47 2015-12-23 10:58:14 +01:00
Łukasz Domeradzki
327cae955a Update README.md 2015-12-23 09:45:12 +01:00
JustArchi
9fa23ecddf Use Global Blacklist 2015-12-23 09:40:42 +01:00
JustArchi
ab3bfe2460 Misc 2015-12-22 19:13:04 +01:00
JustArchi
465ca2d4f9 Misc 2015-12-22 18:32:48 +01:00
JustArchi
21e892c042 Misc 2015-12-22 18:24:26 +01:00
JustArchi
98be9e1efd Rewrite core CF module 2015-12-22 16:51:37 +01:00
JustArchi
3081bfe814 Fix my fuckup 2015-12-22 12:44:14 +01:00
JustArchi
61e4461bc4 1.2 bump 2015-12-22 12:29:31 +01:00
JustArchi
5c2bcd551c Try to hunt down a bug 2015-12-22 12:29:14 +01:00
65 changed files with 14614 additions and 12824 deletions

9
.gitignore vendored
View File

@@ -4,8 +4,13 @@
# Ignore all config files, apart from ones we want to include
ArchiSteamFarm/config/*
!ArchiSteamFarm/config/example.xml
!ArchiSteamFarm/config/minimal.xml
!ArchiSteamFarm/config/ASF.json
!ArchiSteamFarm/config/example.json
!ArchiSteamFarm/config/minimal.json
# Ignore local debugging
ArchiSteamFarm/log.txt
ArchiSteamFarm/debug/*
#################
## Eclipse

View File

@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1"/>
</startup>
</configuration>

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -27,79 +27,191 @@ using SteamKit2.Internal;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiHandler : ClientMsgHandler {
/*
____ _ _ _ _
/ ___| __ _ | || || |__ __ _ ___ | | __ ___
| | / _` || || || '_ \ / _` | / __|| |/ // __|
| |___| (_| || || || |_) || (_| || (__ | < \__ \
\____|\__,_||_||_||_.__/ \__,_| \___||_|\_\|___/
*/
internal sealed class NotificationsCallback : CallbackMsg {
internal sealed class Notification {
internal enum ENotificationType : uint {
Unknown = 0,
Trading = 1,
// Only custom below, different than ones available as user_notification_type
Items = 514
}
internal readonly ENotificationType NotificationType;
internal Notification(ENotificationType notificationType) {
NotificationType = notificationType;
}
}
internal readonly List<Notification> Notifications;
internal NotificationsCallback(JobID jobID, CMsgClientUserNotifications msg) {
JobID = jobID;
if (msg == null || msg.notifications == null) {
return;
}
Notifications = new List<Notification>(msg.notifications.Count);
foreach (var notification in msg.notifications) {
Notifications.Add(new Notification((Notification.ENotificationType) notification.user_notification_type));
}
}
internal NotificationsCallback(JobID jobID, CMsgClientItemAnnouncements msg) {
JobID = jobID;
if (msg == null) {
return;
}
if (msg.count_new_items > 0) {
Notifications = new List<Notification>(1) {
new Notification(Notification.ENotificationType.Items)
};
}
}
}
internal sealed class OfflineMessageCallback : CallbackMsg {
internal uint OfflineMessages { get; private set; }
internal List<uint> Users { get; private set; }
internal OfflineMessageCallback(CMsgClientOfflineMessageNotification body) {
OfflineMessages = body.offline_messages;
Users = body.friends_with_offline_messages;
internal readonly uint OfflineMessages;
internal readonly List<uint> Users;
internal OfflineMessageCallback(JobID jobID, CMsgClientOfflineMessageNotification msg) {
JobID = jobID;
if (msg == null) {
return;
}
OfflineMessages = msg.offline_messages;
Users = msg.friends_with_offline_messages;
}
}
internal sealed class PurchaseResponseCallback : CallbackMsg {
internal enum EPurchaseResult {
internal enum EPurchaseResult : int {
Unknown = -1,
OK = 0,
AlreadyOwned = 9,
RegionLockedKey = 13,
RegionLocked = 13,
InvalidKey = 14,
DuplicatedKey = 15,
BaseGameRequired = 24,
OnCooldown = 53
}
internal EResult Result { get; private set; }
internal EPurchaseResult PurchaseResult { get; private set; }
internal KeyValue ReceiptInfo { get; private set; } = new KeyValue();
internal Dictionary<uint, string> Items { get; private set; } = new Dictionary<uint, string>();
internal readonly EResult Result;
internal readonly EPurchaseResult PurchaseResult;
internal readonly KeyValue ReceiptInfo;
internal readonly Dictionary<uint, string> Items;
internal PurchaseResponseCallback(CMsgClientPurchaseResponse body) {
Result = (EResult) body.eresult;
PurchaseResult = (EPurchaseResult) body.purchase_result_details;
internal PurchaseResponseCallback(JobID jobID, CMsgClientPurchaseResponse msg) {
JobID = jobID;
using (MemoryStream ms = new MemoryStream(body.purchase_receipt_info)) {
if (msg == null) {
return;
}
Result = (EResult) msg.eresult;
PurchaseResult = (EPurchaseResult) msg.purchase_result_details;
if (msg.purchase_receipt_info == null) {
return;
}
ReceiptInfo = new KeyValue();
using (MemoryStream ms = new MemoryStream(msg.purchase_receipt_info)) {
if (!ReceiptInfo.TryReadAsBinary(ms)) {
return;
}
foreach (KeyValue lineItem in ReceiptInfo["lineitems"].Children) {
Items.Add((uint) lineItem["PackageID"].AsUnsignedLong(), lineItem["ItemDescription"].AsString());
List<KeyValue> lineItems = ReceiptInfo["lineitems"].Children;
Items = new Dictionary<uint, string>(lineItems.Count);
foreach (KeyValue lineItem in lineItems) {
uint appID = (uint) lineItem["PackageID"].AsUnsignedLong();
string gameName = lineItem["ItemDescription"].AsString();
gameName = WebUtility.UrlDecode(gameName); // Apparently steam expects client to decode sent HTML
Items.Add(appID, gameName);
}
}
}
}
internal sealed class NotificationCallback : CallbackMsg {
internal enum ENotificationType {
Unknown = 0,
Trading = 1,
}
/*
__ __ _ _ _
| \/ | ___ | |_ | |__ ___ __| | ___
| |\/| | / _ \| __|| '_ \ / _ \ / _` |/ __|
| | | || __/| |_ | | | || (_) || (_| |\__ \
|_| |_| \___| \__||_| |_| \___/ \__,_||___/
internal ENotificationType NotificationType { get; private set; }
internal NotificationCallback(CMsgClientUserNotifications.Notification body) {
NotificationType = (ENotificationType) body.user_notification_type;
}
}
*/
internal void AcceptClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = true;
Client.Send(request);
}
internal void DeclineClanInvite(ulong clanID) {
if (clanID == 0 || !Client.IsConnected) {
return;
}
var request = new ClientMsg<CMsgClientClanInviteAction>((int) EMsg.ClientAcknowledgeClanInvite);
request.Body.GroupID = clanID;
request.Body.AcceptInvite = false;
Client.Send(request);
}
internal void PlayGame(string gameName) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
var gamePlayed = new CMsgClientGamesPlayed.GamePlayed();
if (!string.IsNullOrEmpty(gameName)) {
gamePlayed.game_id = new GameID() {
AppType = GameID.GameType.Shortcut,
ModID = uint.MaxValue
};
gamePlayed.game_extra_info = gameName;
}
request.Body.games_played.Add(gamePlayed);
Client.Send(request);
}
internal void PlayGames(params uint[] gameIDs) {
if (!Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
@@ -110,10 +222,15 @@ namespace ArchiSteamFarm {
game_id = new GameID(gameID),
});
}
Client.Send(request);
}
internal void PlayGames(ICollection<uint> gameIDs) {
if (gameIDs == null || !Client.IsConnected) {
return;
}
var request = new ClientMsgProtobuf<CMsgClientGamesPlayed>(EMsg.ClientGamesPlayed);
foreach (uint gameID in gameIDs) {
if (gameID == 0) {
@@ -124,17 +241,40 @@ namespace ArchiSteamFarm {
game_id = new GameID(gameID),
});
}
Client.Send(request);
}
// Will provide result in ClientPurchaseResponse, regardless if success or not
internal void RedeemKey(string key) {
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey);
internal async Task<PurchaseResponseCallback> RedeemKey(string key) {
if (string.IsNullOrEmpty(key) || !Client.IsConnected) {
return null;
}
var request = new ClientMsgProtobuf<CMsgClientRegisterKey>(EMsg.ClientRegisterKey) {
SourceJobID = Client.GetNextJobID()
};
request.Body.key = key;
Client.Send(request);
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
}
public sealed override void HandleMsg(IPacketMsg packetMsg) {
/*
_ _ _ _
| | | | __ _ _ __ __| || | ___ _ __ ___
| |_| | / _` || '_ \ / _` || | / _ \| '__|/ __|
| _ || (_| || | | || (_| || || __/| | \__ \
|_| |_| \__,_||_| |_| \__,_||_| \___||_| |___/
*/
public override void HandleMsg(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
@@ -143,6 +283,9 @@ namespace ArchiSteamFarm {
case EMsg.ClientFSOfflineMessageNotification:
HandleFSOfflineMessageNotification(packetMsg);
break;
case EMsg.ClientItemAnnouncements:
HandleItemAnnouncements(packetMsg);
break;
case EMsg.ClientPurchaseResponse:
HandlePurchaseResponse(packetMsg);
break;
@@ -158,7 +301,16 @@ namespace ArchiSteamFarm {
}
var response = new ClientMsgProtobuf<CMsgClientOfflineMessageNotification>(packetMsg);
Client.PostCallback(new OfflineMessageCallback(response.Body));
Client.PostCallback(new OfflineMessageCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleItemAnnouncements(IPacketMsg packetMsg) {
if (packetMsg == null) {
return;
}
var response = new ClientMsgProtobuf<CMsgClientItemAnnouncements>(packetMsg);
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
private void HandlePurchaseResponse(IPacketMsg packetMsg) {
@@ -167,7 +319,7 @@ namespace ArchiSteamFarm {
}
var response = new ClientMsgProtobuf<CMsgClientPurchaseResponse>(packetMsg);
Client.PostCallback(new PurchaseResponseCallback(response.Body));
Client.PostCallback(new PurchaseResponseCallback(packetMsg.TargetJobID, response.Body));
}
private void HandleUserNotifications(IPacketMsg packetMsg) {
@@ -176,9 +328,7 @@ namespace ArchiSteamFarm {
}
var response = new ClientMsgProtobuf<CMsgClientUserNotifications>(packetMsg);
foreach (var notification in response.Body.notifications) {
Client.PostCallback(new NotificationCallback(notification));
}
Client.PostCallback(new NotificationsCallback(packetMsg.TargetJobID, response.Body));
}
}
}

View File

@@ -9,9 +9,10 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ArchiSteamFarm</RootNamespace>
<AssemblyName>ArchiSteamFarm</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<IsWebBootstrapper>false</IsWebBootstrapper>
<TargetFrameworkProfile />
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
@@ -26,7 +27,6 @@
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -36,7 +36,7 @@
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<WarningLevel>3</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
@@ -47,7 +47,7 @@
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
<DocumentationFile>
</DocumentationFile>
<Prefer32Bit>true</Prefer32Bit>
@@ -60,13 +60,23 @@
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>false</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>
</AssemblyOriginatorKeyFile>
</PropertyGroup>
<PropertyGroup>
<DelaySign>false</DelaySign>
</PropertyGroup>
<ItemGroup>
<Reference Include="HtmlAgilityPack, Version=1.4.9.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.1-beta3\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="protobuf-net, Version=2.0.0.668, Culture=neutral, PublicKeyToken=257b51d87d2e4d67, processorArchitecture=MSIL">
@@ -79,6 +89,7 @@
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
@@ -90,20 +101,34 @@
<Compile Include="ArchiHandler.cs" />
<Compile Include="ArchiWebHandler.cs" />
<Compile Include="Bot.cs" />
<Compile Include="BotConfig.cs" />
<Compile Include="GlobalDatabase.cs" />
<Compile Include="BotDatabase.cs" />
<Compile Include="CardsFarmer.cs" />
<Compile Include="CMsgClientClanInviteAction.cs" />
<Compile Include="CMsgs\CMsgClientClanInviteAction.cs" />
<Compile Include="Debugging.cs" />
<Compile Include="GlobalConfig.cs" />
<Compile Include="JSON\GitHub.cs" />
<Compile Include="JSON\Steam.cs" />
<Compile Include="Logging.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="SteamItem.cs" />
<Compile Include="SteamTradeOffer.cs" />
<Compile Include="Trading.cs" />
<Compile Include="Utilities.cs" />
<Compile Include="WCF.cs" />
<Compile Include="WebBrowser.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
<None Include="config\ASF.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\example.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="config\minimal.json">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
@@ -120,12 +145,6 @@
</ItemGroup>
<ItemGroup>
<Content Include="cirno.ico" />
<Content Include="config\example.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="config\minimal.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SteamAuth\SteamAuth.csproj">
@@ -133,18 +152,29 @@
<Name>SteamAuth</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">if $(ConfigurationName) == Release (
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.xml" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILMerge.exe" /ndebug /internalize /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5.2" /wildcards
)</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
copy "$(TargetDir)config\ASF.json" "$(TargetDir)out\config"
copy "$(TargetDir)config\example.json" "$(TargetDir)out\config"
copy "$(TargetDir)config\minimal.json" "$(TargetDir)out\config"
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
del "$(TargetDir)out\ASF.exe.config"
</PostBuildEvent>
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
mkdir -p "$(TargetDir)out" "$(TargetDir)out/config"
cp "$(TargetDir)config/ASF.json" "$(TargetDir)out/config"
cp "$(TargetDir)config/example.json" "$(TargetDir)out/config"
cp "$(TargetDir)config/minimal.json" "$(TargetDir)out/config"
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
rm "$(TargetDir)out/ASF.exe.config"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -21,12 +21,12 @@
limitations under the License.
*/
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using HtmlAgilityPack;
using SteamKit2;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Net.Http;
using System.Text;
@@ -34,98 +34,54 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiWebHandler {
private const int Timeout = 1000 * WebBrowser.HttpTimeout; // In miliseconds
private static int Timeout = 30 * 1000;
private readonly Bot Bot;
private readonly string ApiKey;
private readonly Dictionary<string, string> SteamCookieDictionary = new Dictionary<string, string>();
private readonly Dictionary<string, string> Cookie = new Dictionary<string, string>(4);
private ulong SteamID;
private string VanityURL;
// This is required because home_process request must be done on final URL
private string GetHomeProcess() {
if (!string.IsNullOrEmpty(VanityURL)) {
return "http://steamcommunity.com/id/" + VanityURL + "/home_process";
} else if (SteamID != 0) {
return "http://steamcommunity.com/profiles/" + SteamID + "/home_process";
} else {
return null;
}
internal static void Init() {
Timeout = Program.GlobalConfig.HttpTimeout * 1000;
}
private async Task UnlockParentalAccount(string parentalPin) {
if (string.IsNullOrEmpty(parentalPin) || parentalPin.Equals("0")) {
internal ArchiWebHandler(Bot bot) {
if (bot == null) {
return;
}
Logging.LogGenericInfo(Bot.BotName, "Unlocking parental account...");
Dictionary<string, string> postData = new Dictionary<string, string>() {
{ "pin", parentalPin }
};
HttpResponseMessage response = await WebBrowser.UrlPost("https://steamcommunity.com/parental/ajaxunlock", postData, SteamCookieDictionary, "https://steamcommunity.com/").ConfigureAwait(false);
if (response == null) {
Logging.LogGenericInfo(Bot.BotName, "Failed!");
return;
}
IEnumerable<string> setCookieValues;
if (!response.Headers.TryGetValues("Set-Cookie", out setCookieValues)) {
Logging.LogGenericInfo(Bot.BotName, "Failed!");
return;
}
foreach (string setCookieValue in setCookieValues) {
if (setCookieValue.Contains("steamparental=")) {
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=") + 14);
setCookie = setCookie.Substring(0, setCookie.IndexOf(';'));
SteamCookieDictionary.Add("steamparental", setCookie);
Logging.LogGenericInfo(Bot.BotName, "Success!");
return;
}
}
Logging.LogGenericInfo(Bot.BotName, "Failed!");
}
internal ArchiWebHandler(Bot bot, string apiKey) {
Bot = bot;
if (!string.IsNullOrEmpty(apiKey) && !apiKey.Equals("null")) {
ApiKey = apiKey;
}
}
internal async Task Init(SteamClient steamClient, string webAPIUserNonce, string vanityURL, string parentalPin) {
internal async Task<bool> Init(SteamClient steamClient, string webAPIUserNonce, string parentalPin) {
if (steamClient == null || steamClient.SteamID == null || string.IsNullOrEmpty(webAPIUserNonce)) {
return;
return false;
}
SteamID = steamClient.SteamID;
VanityURL = vanityURL;
string sessionID = Convert.ToBase64String(Encoding.UTF8.GetBytes(SteamID.ToString(CultureInfo.InvariantCulture)));
string sessionID = Convert.ToBase64String(Encoding.UTF8.GetBytes(SteamID.ToString()));
// Generate an AES session key
byte[] sessionKey = CryptoHelper.GenerateRandomBlock(32);
// RSA encrypt it with the public key for the universe we're on
byte[] cryptedSessionKey = null;
byte[] cryptedSessionKey;
using (RSACrypto rsa = new RSACrypto(KeyDictionary.GetPublicKey(steamClient.ConnectedUniverse))) {
cryptedSessionKey = rsa.Encrypt(sessionKey);
}
// Copy our login key
byte[] loginKey = new byte[20];
byte[] loginKey = new byte[webAPIUserNonce.Length];
Array.Copy(Encoding.ASCII.GetBytes(webAPIUserNonce), loginKey, webAPIUserNonce.Length);
// AES encrypt the loginkey with our session key
byte[] cryptedLoginKey = CryptoHelper.SymmetricEncrypt(loginKey, sessionKey);
// Send the magic
// Do the magic
Logging.LogGenericInfo("Logging in to ISteamUserAuth...", Bot.BotName);
KeyValue authResult;
Logging.LogGenericInfo(Bot.BotName, "Logging in to ISteamUserAuth...");
using (dynamic iSteamUserAuth = WebAPI.GetInterface("ISteamUserAuth")) {
iSteamUserAuth.Timeout = Timeout;
@@ -138,29 +94,29 @@ namespace ArchiSteamFarm {
secure: true
);
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
steamClient.Disconnect(); // We may get 403 if we use the same webAPIUserNonce twice
return;
Logging.LogGenericException(e, Bot.BotName);
return false;
}
}
if (authResult == null) {
steamClient.Disconnect(); // Try again
return;
return false;
}
Logging.LogGenericInfo(Bot.BotName, "Success!");
Logging.LogGenericInfo("Success!", Bot.BotName);
string steamLogin = authResult["token"].AsString();
string steamLoginSecure = authResult["tokensecure"].AsString();
SteamCookieDictionary.Clear();
SteamCookieDictionary.Add("sessionid", sessionID);
SteamCookieDictionary.Add("steamLogin", steamLogin);
SteamCookieDictionary.Add("steamLoginSecure", steamLoginSecure);
SteamCookieDictionary.Add("birthtime", "-473356799"); // ( ͡° ͜ʖ ͡°)
Cookie["sessionid"] = sessionID;
Cookie["steamLogin"] = steamLogin;
Cookie["steamLoginSecure"] = steamLoginSecure;
// The below is used for display purposes only
Cookie["webTradeEligibility"] = "{\"allowed\":0,\"reason\":0,\"allowed_at_time\":0,\"steamguard_required_days\":0,\"sales_this_year\":0,\"max_sales_per_year\":0,\"forms_requested\":0}";
await UnlockParentalAccount(parentalPin).ConfigureAwait(false);
return true;
}
internal async Task<bool?> IsLoggedIn() {
@@ -168,8 +124,13 @@ namespace ArchiSteamFarm {
return false;
}
HtmlDocument htmlDocument = await WebBrowser.UrlGetToHtmlDocument("http://steamcommunity.com/my/profile", SteamCookieDictionary).ConfigureAwait(false);
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/my/profile", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
@@ -180,80 +141,66 @@ namespace ArchiSteamFarm {
internal async Task<bool> ReconnectIfNeeded() {
bool? isLoggedIn = await IsLoggedIn().ConfigureAwait(false);
if (isLoggedIn.HasValue && !isLoggedIn.Value) {
Logging.LogGenericInfo(Bot.BotName, "Reconnecting because our sessionID expired!");
Bot.SteamClient.Disconnect(); // Bot will handle reconnect
Logging.LogGenericInfo("Reconnecting because our sessionID expired!", Bot.BotName);
Task.Run(async () => await Bot.Restart().ConfigureAwait(false)).Forget();
return true;
}
return false;
}
internal List<SteamTradeOffer> GetTradeOffers() {
if (ApiKey == null) {
internal List<Steam.TradeOffer> GetTradeOffers() {
if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return null;
}
KeyValue response;
using (dynamic iEconService = WebAPI.GetInterface("IEconService")) {
// Timeout
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
try {
response = iEconService.GetTradeOffers(
key: ApiKey,
get_received_offers: 1,
active_only: 1,
secure: true
);
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
return null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
try {
response = iEconService.GetTradeOffers(
get_received_offers: 1,
active_only: 1,
secure: true
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
}
}
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
List<SteamTradeOffer> result = new List<SteamTradeOffer>();
List<Steam.TradeOffer> result = new List<Steam.TradeOffer>();
foreach (KeyValue trade in response["trade_offers_received"].Children) {
SteamTradeOffer tradeOffer = new SteamTradeOffer {
Steam.TradeOffer tradeOffer = new Steam.TradeOffer {
tradeofferid = trade["tradeofferid"].AsString(),
accountid_other = trade["accountid_other"].AsInteger(),
message = trade["message"].AsString(),
expiration_time = trade["expiration_time"].AsInteger(),
trade_offer_state = (SteamTradeOffer.ETradeOfferState) trade["trade_offer_state"].AsInteger(),
items_to_give = new List<SteamItem>(),
items_to_receive = new List<SteamItem>(),
is_our_offer = trade["is_our_offer"].AsBoolean(),
time_created = trade["time_created"].AsInteger(),
time_updated = trade["time_updated"].AsInteger(),
from_real_time_trade = trade["from_real_time_trade"].AsBoolean(),
escrow_end_date = trade["escrow_end_date"].AsInteger(),
confirmation_method = (SteamTradeOffer.ETradeOfferConfirmationMethod) trade["confirmation_method"].AsInteger()
trade_offer_state = trade["trade_offer_state"].AsEnum<Steam.TradeOffer.ETradeOfferState>()
};
foreach (KeyValue item in trade["items_to_give"].Children) {
tradeOffer.items_to_give.Add(new SteamItem {
tradeOffer.items_to_give.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
currencyid = item["currencyid"].AsString(),
classid = item["classid"].AsString(),
instanceid = item["instanceid"].AsString(),
amount = item["amount"].AsString(),
missing = item["missing"].AsBoolean()
});
}
foreach (KeyValue item in trade["items_to_receive"].Children) {
tradeOffer.items_to_receive.Add(new SteamItem {
tradeOffer.items_to_receive.Add(new Steam.Item {
appid = item["appid"].AsString(),
contextid = item["contextid"].AsString(),
assetid = item["assetid"].AsString(),
currencyid = item["currencyid"].AsString(),
classid = item["classid"].AsString(),
instanceid = item["instanceid"].AsString(),
amount = item["amount"].AsString(),
missing = item["missing"].AsBoolean()
});
}
result.Add(tradeOffer);
@@ -262,44 +209,34 @@ namespace ArchiSteamFarm {
return result;
}
internal async Task JoinClan(ulong clanID) {
internal async Task<bool> JoinClan(ulong clanID) {
if (clanID == 0) {
return;
return false;
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
return;
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
string request = "http://steamcommunity.com/gid/" + clanID;
string request = "https://steamcommunity.com/gid/" + clanID;
Dictionary<string, string> postData = new Dictionary<string, string>() {
Dictionary<string, string> data = new Dictionary<string, string>(2) {
{"sessionID", sessionID},
{"action", "join"}
};
await WebBrowser.UrlPost(request, postData, SteamCookieDictionary).ConfigureAwait(false);
}
internal async Task LeaveClan(ulong clanID) {
if (clanID == 0) {
return;
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie).ConfigureAwait(false);
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
return;
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
string request = GetHomeProcess();
Dictionary<string, string> postData = new Dictionary<string, string>() {
{"sessionID", sessionID},
{"action", "leaveGroup"},
{"groupId", clanID.ToString()}
};
await WebBrowser.UrlPost(request, postData, SteamCookieDictionary).ConfigureAwait(false);
return true;
}
internal async Task<bool> AcceptTradeOffer(ulong tradeID) {
@@ -308,84 +245,248 @@ namespace ArchiSteamFarm {
}
string sessionID;
if (!SteamCookieDictionary.TryGetValue("sessionid", out sessionID)) {
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
string referer = "https://steamcommunity.com/tradeoffer/" + tradeID + "/";
string request = referer + "accept";
string referer = "https://steamcommunity.com/tradeoffer/" + tradeID;
string request = referer + "/accept";
Dictionary<string, string> postData = new Dictionary<string, string>() {
Dictionary<string, string> data = new Dictionary<string, string>(3) {
{"sessionid", sessionID},
{"serverid", "1"},
{"tradeofferid", tradeID.ToString()}
};
HttpResponseMessage result = await WebBrowser.UrlPost(request, postData, SteamCookieDictionary, referer).ConfigureAwait(false);
if (result == null) {
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
bool success = result.IsSuccessStatusCode;
if (!success) {
Logging.LogGenericWarning(Bot.BotName, "Request failed, reason: " + result.ReasonPhrase);
switch (result.StatusCode) {
case HttpStatusCode.InternalServerError:
Logging.LogGenericWarning(Bot.BotName, "That might be caused by 7-days trade lock from new device");
Logging.LogGenericWarning(Bot.BotName, "Try again in 7 days, declining that offer for now");
DeclineTradeOffer(tradeID);
break;
}
}
return success;
return true;
}
internal bool DeclineTradeOffer(ulong tradeID) {
if (ApiKey == null) {
if (tradeID == 0 || string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
return false;
}
if (tradeID == 0) {
return false;
}
KeyValue response;
using (dynamic iEconService = WebAPI.GetInterface("IEconService")) {
// Timeout
KeyValue response = null;
using (dynamic iEconService = WebAPI.GetInterface("IEconService", Bot.BotConfig.SteamApiKey)) {
iEconService.Timeout = Timeout;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
try {
response = iEconService.DeclineTradeOffer(
tradeofferid: tradeID.ToString(),
method: WebRequestMethods.Http.Post,
secure: true
);
} catch (Exception e) {
Logging.LogGenericException(e, Bot.BotName);
}
}
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
return true;
}
internal async Task<List<Steam.Item>> GetMyTradableInventory() {
JObject jObject = null;
for (byte i = 0; i < WebBrowser.MaxRetries && jObject == null; i++) {
jObject = await WebBrowser.UrlGetToJObject("https://steamcommunity.com/my/inventory/json/753/6?trading=1", Cookie).ConfigureAwait(false);
}
if (jObject == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
IEnumerable<JToken> jTokens = jObject.SelectTokens("$.rgInventory.*");
if (jTokens == null) {
Logging.LogNullError("jTokens", Bot.BotName);
return null;
}
List<Steam.Item> result = new List<Steam.Item>();
foreach (JToken jToken in jTokens) {
try {
response = iEconService.DeclineTradeOffer(
key: ApiKey,
tradeofferid: tradeID.ToString(),
method: WebRequestMethods.Http.Post,
secure: true
);
result.Add(JsonConvert.DeserializeObject<Steam.Item>(jToken.ToString()));
} catch (Exception e) {
Logging.LogGenericException(Bot.BotName, e);
Logging.LogGenericException(e, Bot.BotName);
}
}
return result;
}
internal async Task<bool> SendTradeOffer(List<Steam.Item> inventory, ulong partnerID, string token = null) {
if (inventory == null || inventory.Count == 0 || partnerID == 0) {
return false;
}
string sessionID;
if (!Cookie.TryGetValue("sessionid", out sessionID)) {
return false;
}
List<Steam.TradeOfferRequest> trades = new List<Steam.TradeOfferRequest>(1 + inventory.Count / Trading.MaxItemsPerTrade);
Steam.TradeOfferRequest singleTrade = null;
for (ushort i = 0; i < inventory.Count; i++) {
if (i % Trading.MaxItemsPerTrade == 0) {
if (trades.Count >= Trading.MaxTradesPerAccount) {
break;
}
singleTrade = new Steam.TradeOfferRequest();
trades.Add(singleTrade);
}
Steam.Item item = inventory[i];
singleTrade.me.assets.Add(new Steam.Item() {
appid = "753",
contextid = "6",
amount = item.amount,
assetid = item.id
});
}
string referer = "https://steamcommunity.com/tradeoffer/new";
string request = referer + "/send";
foreach (Steam.TradeOfferRequest trade in trades) {
Dictionary<string, string> data = new Dictionary<string, string>(6) {
{"sessionid", sessionID},
{"serverid", "1"},
{"partner", partnerID.ToString()},
{"tradeoffermessage", "Sent by ASF"},
{"json_tradeoffer", JsonConvert.SerializeObject(trade)},
{"trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : $"{{\"trade_offer_access_token\":\"{token}\"}}"}
};
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost(request, data, Cookie, referer).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
}
return response != null; // Steam API doesn't respond with any error code, assume any response is a success
return true;
}
internal async Task<HtmlDocument> GetBadgePage(int page) {
if (SteamID == 0 || page == 0) {
internal async Task<HtmlDocument> GetBadgePage(byte page) {
if (page == 0 || SteamID == 0) {
return null;
}
return await WebBrowser.UrlGetToHtmlDocument("http://steamcommunity.com/profiles/" + SteamID + "/badges?p=" + page, SteamCookieDictionary).ConfigureAwait(false);
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/profiles/" + SteamID + "/badges?l=english&p=" + page, Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
return htmlDocument;
}
internal async Task<HtmlDocument> GetGameCardsPage(ulong appID) {
if (SteamID == 0 || appID == 0) {
if (appID == 0 || SteamID == 0) {
return null;
}
return await WebBrowser.UrlGetToHtmlDocument("http://steamcommunity.com/profiles/" + SteamID + "/gamecards/" + appID, SteamCookieDictionary).ConfigureAwait(false);
HtmlDocument htmlDocument = null;
for (byte i = 0; i < WebBrowser.MaxRetries && htmlDocument == null; i++) {
htmlDocument = await WebBrowser.UrlGetToHtmlDocument("https://steamcommunity.com/profiles/" + SteamID + "/gamecards/" + appID + "?l=english", Cookie).ConfigureAwait(false);
}
if (htmlDocument == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return null;
}
return htmlDocument;
}
internal async Task<bool> MarkInventory() {
if (SteamID == 0) {
return false;
}
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlGet("https://steamcommunity.com/profiles/" + SteamID + "/inventory", Cookie).ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return false;
}
return true;
}
private async Task UnlockParentalAccount(string parentalPin) {
if (string.IsNullOrEmpty(parentalPin) || parentalPin.Equals("0")) {
return;
}
Logging.LogGenericInfo("Unlocking parental account...", Bot.BotName);
Dictionary<string, string> data = new Dictionary<string, string>(1) {
{ "pin", parentalPin }
};
HttpResponseMessage response = null;
for (byte i = 0; i < WebBrowser.MaxRetries && response == null; i++) {
response = await WebBrowser.UrlPost("https://steamcommunity.com/parental/ajaxunlock", data, Cookie, "https://steamcommunity.com/").ConfigureAwait(false);
}
if (response == null) {
Logging.LogGenericWTF("Request failed even after " + WebBrowser.MaxRetries + " tries", Bot.BotName);
return;
}
IEnumerable<string> setCookieValues;
if (!response.Headers.TryGetValues("Set-Cookie", out setCookieValues)) {
Logging.LogNullError("setCookieValues", Bot.BotName);
return;
}
foreach (string setCookieValue in setCookieValues) {
if (!setCookieValue.Contains("steamparental=")) {
continue;
}
string setCookie = setCookieValue.Substring(setCookieValue.IndexOf("steamparental=", StringComparison.Ordinal) + 14);
int index = setCookie.IndexOf(';');
if (index > 0) {
setCookie = setCookie.Substring(0, index);
}
Cookie["steamparental"] = setCookie;
Logging.LogGenericInfo("Success!", Bot.BotName);
return;
}
Logging.LogGenericWarning("Failed to unlock parental account!", Bot.BotName);
}
}
}

File diff suppressed because it is too large Load Diff

258
ArchiSteamFarm/BotConfig.cs Normal file
View File

@@ -0,0 +1,258 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Xml;
namespace ArchiSteamFarm {
internal sealed class BotConfig {
[JsonProperty(Required = Required.DisallowNull)]
internal bool Enabled { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool StartOnLaunch { get; private set; } = true;
[JsonProperty]
internal string SteamLogin { get; set; } = null;
[JsonProperty]
internal string SteamPassword { get; set; } = null;
[JsonProperty]
internal string SteamParentalPIN { get; set; } = "0";
[JsonProperty]
internal string SteamApiKey { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal ulong SteamMasterClanID { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal bool CardDropsRestricted { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DismissInventoryNotifications { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal bool FarmOffline { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool HandleOfflineMessages { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ForwardKeysToOtherBots { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool DistributeKeys { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool UseAsfAsMobileAuthenticator { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool ShutdownOnFarmingFinished { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool SendOnFarmingFinished { get; private set; } = false;
[JsonProperty]
internal string SteamTradeToken { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal byte SendTradePeriod { get; private set; } = 0;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AcceptConfirmationsPeriod { get; private set; } = 0;
[JsonProperty]
internal string CustomGamePlayedWhileIdle { get; private set; } = null;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> GamesPlayedWhileIdle { get; private set; } = new HashSet<uint>() { 0 };
internal static BotConfig Load(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig;
try {
botConfig = JsonConvert.DeserializeObject<BotConfig>(File.ReadAllText(path));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return botConfig;
}
// TODO: This should be removed soon
internal static BotConfig LoadOldFormat(string path) {
if (!File.Exists(path)) {
return null;
}
BotConfig botConfig = new BotConfig();
try {
using (XmlReader reader = XmlReader.Create(path)) {
while (reader.Read()) {
if (reader.NodeType != XmlNodeType.Element) {
continue;
}
string key = reader.Name;
if (string.IsNullOrEmpty(key)) {
continue;
}
string value = reader.GetAttribute("value");
if (string.IsNullOrEmpty(value)) {
continue;
}
switch (key) {
case "Enabled":
botConfig.Enabled = bool.Parse(value);
break;
case "SteamLogin":
botConfig.SteamLogin = value;
break;
case "SteamPassword":
botConfig.SteamPassword = value;
break;
case "SteamApiKey":
botConfig.SteamApiKey = value;
break;
case "SteamTradeToken":
botConfig.SteamTradeToken = value;
break;
case "SteamParentalPIN":
botConfig.SteamParentalPIN = value;
break;
case "SteamMasterID":
botConfig.SteamMasterID = ulong.Parse(value);
break;
case "SteamMasterClanID":
botConfig.SteamMasterClanID = ulong.Parse(value);
break;
case "StartOnLaunch":
botConfig.StartOnLaunch = bool.Parse(value);
break;
case "UseAsfAsMobileAuthenticator":
botConfig.UseAsfAsMobileAuthenticator = bool.Parse(value);
break;
case "CardDropsRestricted":
botConfig.CardDropsRestricted = bool.Parse(value);
break;
case "FarmOffline":
botConfig.FarmOffline = bool.Parse(value);
break;
case "HandleOfflineMessages":
botConfig.HandleOfflineMessages = bool.Parse(value);
break;
case "ForwardKeysToOtherBots":
botConfig.ForwardKeysToOtherBots = bool.Parse(value);
break;
case "DistributeKeys":
botConfig.DistributeKeys = bool.Parse(value);
break;
case "ShutdownOnFarmingFinished":
botConfig.ShutdownOnFarmingFinished = bool.Parse(value);
break;
case "SendOnFarmingFinished":
botConfig.SendOnFarmingFinished = bool.Parse(value);
break;
case "SendTradePeriod":
botConfig.SendTradePeriod = byte.Parse(value);
break;
case "GamesPlayedWhileIdle":
botConfig.GamesPlayedWhileIdle.Clear();
foreach (string appID in value.Split(',')) {
botConfig.GamesPlayedWhileIdle.Add(uint.Parse(appID));
}
break;
case "Statistics":
case "Blacklist":
case "SteamNickname":
break;
default:
Logging.LogGenericWarning("Unrecognized config value: " + key + "=" + value);
break;
}
}
}
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericError("Your config for this bot instance is invalid, it won't run!");
return null;
}
// Fixups for new format
if (botConfig.SteamLogin != null && botConfig.SteamLogin.Equals("null")) {
botConfig.SteamLogin = null;
}
if (botConfig.SteamPassword != null && botConfig.SteamPassword.Equals("null")) {
botConfig.SteamPassword = null;
}
if (botConfig.SteamApiKey != null && botConfig.SteamApiKey.Equals("null")) {
botConfig.SteamApiKey = null;
}
if (botConfig.SteamParentalPIN != null && botConfig.SteamParentalPIN.Equals("null")) {
botConfig.SteamParentalPIN = null;
}
if (botConfig.SteamTradeToken != null && botConfig.SteamTradeToken.Equals("null")) {
botConfig.SteamTradeToken = null;
}
return botConfig;
}
// This constructor is used only by deserializer
private BotConfig() { }
// TODO: This should be removed soon
internal bool Convert(string path) {
try {
File.WriteAllText(path, JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented));
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
Logging.LogGenericWarning("Your config was converted to new ASF V2.0 format");
return true;
}
}
}

View File

@@ -0,0 +1,104 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamAuth;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class BotDatabase {
internal string LoginKey {
get {
return _LoginKey;
}
set {
if (_LoginKey == value) {
return;
}
_LoginKey = value;
Save();
}
}
internal SteamGuardAccount SteamGuardAccount {
get {
return _SteamGuardAccount;
}
set {
if (_SteamGuardAccount == value) {
return;
}
_SteamGuardAccount = value;
Save();
}
}
[JsonProperty(Required = Required.AllowNull)]
private string _LoginKey;
[JsonProperty(Required = Required.AllowNull)]
private SteamGuardAccount _SteamGuardAccount;
private string FilePath;
internal static BotDatabase Load(string filePath) {
if (!File.Exists(filePath)) {
return new BotDatabase(filePath);
}
BotDatabase botDatabase;
try {
botDatabase = JsonConvert.DeserializeObject<BotDatabase>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
botDatabase.FilePath = filePath;
return botDatabase;
}
// This constructor is used when creating new database
private BotDatabase(string filePath) {
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
private BotDatabase() { }
private void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -24,19 +24,18 @@
using SteamKit2;
using SteamKit2.Internal;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage, ISteamSerializable {
internal sealed class CMsgClientClanInviteAction : ISteamSerializableMessage {
internal ulong GroupID { get; set; } = 0;
internal bool AcceptInvite { get; set; } = true;
EMsg ISteamSerializableMessage.GetEMsg() {
return EMsg.ClientAcknowledgeClanInvite;
}
internal ulong GroupID = 0;
internal bool AcceptInvite = true;
public CMsgClientClanInviteAction() { }
void ISteamSerializable.Serialize(Stream stream) {
if (stream == null) {
return;
@@ -46,8 +45,8 @@ namespace ArchiSteamFarm {
BinaryWriter binaryWriter = new BinaryWriter(stream);
binaryWriter.Write(GroupID);
binaryWriter.Write(AcceptInvite);
} catch {
throw new IOException();
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
@@ -60,8 +59,8 @@ namespace ArchiSteamFarm {
BinaryReader binaryReader = new BinaryReader(stream);
GroupID = binaryReader.ReadUInt64();
AcceptInvite = binaryReader.ReadBoolean();
} catch {
throw new IOException();
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -27,14 +27,15 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class CardsFarmer {
private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
private const ushort MaxFarmingTime = 600; // In minutes, how long ASF is allowed to farm one game in solo mode
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
internal readonly HashSet<uint> CurrentGamesFarming = new HashSet<uint>();
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
@@ -42,29 +43,33 @@ namespace ArchiSteamFarm {
private readonly Bot Bot;
private readonly Timer Timer;
internal readonly ConcurrentDictionary<uint, double> GamesToFarm = new ConcurrentDictionary<uint, double>();
internal readonly List<uint> CurrentGamesFarming = new List<uint>();
private volatile bool NowFarming = false;
private bool ManualMode = false;
private bool NowFarming = false;
internal CardsFarmer(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromMinutes(15), // Delay
TimeSpan.FromMinutes(15) // Period
);
if (Program.GlobalConfig.IdleFarmingPeriod > 0 && Timer == null) {
Timer = new Timer(
async e => await CheckGamesForFarming().ConfigureAwait(false),
null,
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod), // Delay
TimeSpan.FromHours(Program.GlobalConfig.IdleFarmingPeriod) // Period
);
}
}
internal static List<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, double> gamesToFarm) {
internal static HashSet<uint> GetGamesToFarmSolo(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return null;
}
List<uint> result = new List<uint>();
foreach (KeyValuePair<uint, double> keyValue in gamesToFarm) {
HashSet<uint> result = new HashSet<uint>();
foreach (KeyValuePair<uint, float> keyValue in gamesToFarm) {
if (keyValue.Value >= 2) {
result.Add(keyValue.Key);
}
@@ -73,42 +78,56 @@ namespace ArchiSteamFarm {
return result;
}
internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, double> gamesToFarm) {
internal static uint GetAnyGameToFarm(ConcurrentDictionary<uint, float> gamesToFarm) {
if (gamesToFarm == null) {
return 0;
}
foreach (uint appID in gamesToFarm.Keys) {
return appID;
}
return 0;
return gamesToFarm.Keys.FirstOrDefault();
}
internal bool FarmMultiple() {
if (GamesToFarm.Count == 0) {
internal async Task<bool> SwitchToManualMode(bool manualMode) {
if (ManualMode == manualMode) {
return false;
}
ManualMode = manualMode;
if (ManualMode) {
Logging.LogGenericInfo("Now running in Manual Farming mode", Bot.BotName);
await StopFarming().ConfigureAwait(false);
} else {
Logging.LogGenericInfo("Now running in Automatic Farming mode", Bot.BotName);
Task.Run(async () => await StartFarming().ConfigureAwait(false)).Forget();
}
return true;
}
internal bool FarmMultiple(ConcurrentDictionary<uint, float> appIDs) {
if (appIDs.Count == 0) {
return true;
}
double maxHour = -1;
foreach (double hour in GamesToFarm.Values) {
float maxHour = 0;
foreach (float hour in appIDs.Values) {
if (hour > maxHour) {
maxHour = hour;
}
}
CurrentGamesFarming.Clear();
foreach (uint appID in GamesToFarm.Keys) {
CurrentGamesFarming.TrimExcess();
foreach (uint appID in appIDs.Keys) {
CurrentGamesFarming.Add(appID);
}
Logging.LogGenericInfo(Bot.BotName, "Now farming: " + string.Join(", ", GamesToFarm.Keys));
if (Farm(maxHour, GamesToFarm.Keys)) {
Logging.LogGenericInfo("Now farming: " + string.Join(", ", appIDs.Keys), Bot.BotName);
if (Farm(maxHour, appIDs.Keys)) {
CurrentGamesFarming.Clear();
return true;
} else {
CurrentGamesFarming.Clear();
NowFarming = false;
return false;
}
}
@@ -119,206 +138,261 @@ namespace ArchiSteamFarm {
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
CurrentGamesFarming.Add(appID);
Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
Logging.LogGenericInfo("Now farming: " + appID, Bot.BotName);
if (await Farm(appID).ConfigureAwait(false)) {
double hours;
float hours;
GamesToFarm.TryRemove(appID, out hours);
return true;
} else {
CurrentGamesFarming.Clear();
NowFarming = false;
return false;
}
}
internal async Task StartFarming() {
internal async Task RestartFarming() {
await StopFarming().ConfigureAwait(false);
await StartFarming().ConfigureAwait(false);
}
internal async Task StartFarming() {
await Semaphore.WaitAsync().ConfigureAwait(false);
if (NowFarming) {
Semaphore.Release();
if (ManualMode) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
return;
}
// Check if farming is possible
Logging.LogGenericInfo(Bot.BotName, "Checking possibility to farm...");
if (!await IsAnythingToFarm().ConfigureAwait(false)) {
Semaphore.Release(); // We have nothing to do, don't forget to release semaphore
Logging.LogGenericInfo("We don't have anything to farm on this account!", Bot.BotName);
return;
}
Logging.LogGenericInfo("We have a total of " + GamesToFarm.Count + " games to farm on this account...", Bot.BotName);
NowFarming = true;
Semaphore.Release();
Bot.ArchiHandler.PlayGames(1337);
Semaphore.Release(); // From this point we allow other calls to shut us down
// We'll now either receive OnLoggedOff() with LoggedInElsewhere, or nothing happens
if (await Task.Run(() => FarmResetEvent.WaitOne(5000)).ConfigureAwait(false)) { // If LoggedInElsewhere happens in 5 seconds from now, abort farming
NowFarming = false;
return;
}
Logging.LogGenericInfo(Bot.BotName, "Farming is possible!");
await Semaphore.WaitAsync().ConfigureAwait(false);
if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
Semaphore.Release();
return;
}
Logging.LogGenericInfo(Bot.BotName, "Checking badges...");
// Find the number of badge pages
HtmlDocument badgesDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
if (badgesDocument == null) {
Logging.LogGenericWarning(Bot.BotName, "Could not get badges information, farming is stopped!");
Semaphore.Release();
return;
}
var maxPages = 1;
HtmlNodeCollection badgesPagesNodeCollection = badgesDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
if (badgesPagesNodeCollection != null) {
maxPages = (badgesPagesNodeCollection.Count / 2) + 1; // Don't do this at home
}
// Find APPIDs we need to farm
for (var page = 1; page <= maxPages; page++) {
Logging.LogGenericInfo(Bot.BotName, "Checking page: " + page + "/" + maxPages);
if (page > 1) { // Because we fetched page number 1 already
badgesDocument = await Bot.ArchiWebHandler.GetBadgePage(page).ConfigureAwait(false);
if (badgesDocument == null) {
break;
}
}
HtmlNodeCollection badgesPageNodes = badgesDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (badgesPageNodes == null) {
continue;
}
GamesToFarm.Clear();
foreach (HtmlNode badgesPageNode in badgesPageNodes) {
string steamLink = badgesPageNode.GetAttributeValue("href", null);
if (steamLink == null) {
continue;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
continue;
}
if (Bot.Blacklist.Contains(appID)) {
continue;
}
// We assume that every game has at least 2 hours played, until we actually check them
GamesToFarm.AddOrUpdate(appID, 2, (key, value) => 2);
}
}
// If we have restricted card drops, actually do check all games that are left to farm
if (Bot.CardDropsRestricted) {
foreach (uint appID in GamesToFarm.Keys) {
Logging.LogGenericInfo(Bot.BotName, "Checking hours of appID: " + appID);
HtmlDocument appPage = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (appPage == null) {
continue;
}
HtmlNode appNode = appPage.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
if (appNode == null) {
continue;
}
string hoursString = appNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
continue;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
double hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = double.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
}
}
Logging.LogGenericInfo(Bot.BotName, "Farming in progress...");
NowFarming = GamesToFarm.Count > 0;
Semaphore.Release();
bool farmedSomething = false;
// Now the algorithm used for farming depends on whether account is restricted or not
if (Bot.CardDropsRestricted) {
// If we have restricted card drops, we use complex algorithm, which prioritizes farming solo titles >= 2 hours, then all at once, until any game hits mentioned 2 hours
Logging.LogGenericInfo(Bot.BotName, "Chosen farming algorithm: Complex");
if (Bot.BotConfig.CardDropsRestricted) { // If we have restricted card drops, we use complex algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Complex", Bot.BotName);
while (GamesToFarm.Count > 0) {
List<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
HashSet<uint> gamesToFarmSolo = GetGamesToFarmSolo(GamesToFarm);
if (gamesToFarmSolo.Count > 0) {
while (gamesToFarmSolo.Count > 0) {
uint appID = gamesToFarmSolo[0];
bool success = await FarmSolo(appID).ConfigureAwait(false);
if (success) {
Logging.LogGenericInfo(Bot.BotName, "Done farming: " + appID);
uint appID = gamesToFarmSolo.First();
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
gamesToFarmSolo.Remove(appID);
gamesToFarmSolo.TrimExcess();
} else {
NowFarming = false;
return;
}
}
} else {
bool success = FarmMultiple();
if (success) {
Logging.LogGenericInfo(Bot.BotName, "Done farming: " + string.Join(", ", GamesToFarm.Keys));
if (FarmMultiple(GamesToFarm)) {
Logging.LogGenericInfo("Done farming: " + string.Join(", ", GamesToFarm.Keys), Bot.BotName);
} else {
NowFarming = false;
return;
}
}
}
} else {
// If we have unrestricted card drops, we use simple algorithm and farm cards one-by-one
Logging.LogGenericInfo(Bot.BotName, "Chosen farming algorithm: Simple");
} else { // If we have unrestricted card drops, we use simple algorithm
Logging.LogGenericInfo("Chosen farming algorithm: Simple", Bot.BotName);
while (GamesToFarm.Count > 0) {
uint appID = GetAnyGameToFarm(GamesToFarm);
bool success = await FarmSolo(appID).ConfigureAwait(false);
if (success) {
Logging.LogGenericInfo(Bot.BotName, "Done farming: " + appID);
if (await FarmSolo(appID).ConfigureAwait(false)) {
farmedSomething = true;
Logging.LogGenericInfo("Done farming: " + appID, Bot.BotName);
} else {
NowFarming = false;
return;
}
}
}
CurrentGamesFarming.Clear();
CurrentGamesFarming.TrimExcess();
NowFarming = false;
Logging.LogGenericInfo(Bot.BotName, "Farming finished!");
await Bot.OnFarmingFinished().ConfigureAwait(false);
// We finished our queue for now, make sure that everything is indeed farmed before proceeding further
// Some games could be added in the meantime
if (await IsAnythingToFarm().ConfigureAwait(false)) {
Task.Run(async () => await StartFarming().ConfigureAwait(false)).Forget();
return;
}
Logging.LogGenericInfo("Farming finished!", Bot.BotName);
await Bot.OnFarmingFinished(farmedSomething).ConfigureAwait(false);
}
internal async Task StopFarming() {
await Semaphore.WaitAsync().ConfigureAwait(false);
if (!NowFarming) {
Semaphore.Release();
return;
}
Logging.LogGenericInfo(Bot.BotName, "Sending signal to stop farming");
Logging.LogGenericInfo("Sending signal to stop farming", Bot.BotName);
FarmResetEvent.Set();
for (var i = 0; i < 5 && NowFarming; i++) {
Logging.LogGenericInfo(Bot.BotName, "Waiting for reaction...");
for (byte i = 0; i < 5 && NowFarming; i++) {
Logging.LogGenericInfo("Waiting for reaction...", Bot.BotName);
await Utilities.SleepAsync(1000).ConfigureAwait(false);
}
FarmResetEvent.Reset();
Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
Logging.LogGenericInfo("Farming stopped!", Bot.BotName);
Semaphore.Release();
}
private async Task<bool> IsAnythingToFarm() {
if (NowFarming) {
return true;
}
if (await Bot.ArchiWebHandler.ReconnectIfNeeded().ConfigureAwait(false)) {
return false;
}
Logging.LogGenericInfo("Checking badges...", Bot.BotName);
// Find the number of badge pages
Logging.LogGenericInfo("Checking first page...", Bot.BotName);
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogGenericWarning("Could not get badges information, will try again later!", Bot.BotName);
return false;
}
byte maxPages = 1;
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='pagelink']");
if (htmlNodeCollection != null && htmlNodeCollection.Count > 0) {
HtmlNode htmlNode = htmlNodeCollection[htmlNodeCollection.Count - 1];
if (!byte.TryParse(htmlNode.InnerText, out maxPages)) {
maxPages = 1; // Should never happen
}
}
GamesToFarm.Clear();
// Find APPIDs we need to farm
Logging.LogGenericInfo("Checking other pages...", Bot.BotName);
List<Task> tasks = new List<Task>(maxPages - 1);
for (byte page = 1; page <= maxPages; page++) {
if (page == 1) {
CheckPage(htmlDocument); // Because we fetched page number 1 already
} else {
byte currentPage = page; // We need a copy of variable being passed when in for loops
tasks.Add(Task.Run(async () => await CheckPage(currentPage).ConfigureAwait(false)));
}
}
await Task.WhenAll(tasks).ConfigureAwait(false);
if (GamesToFarm.Count == 0) {
return false;
}
// If we have restricted card drops, actually do check hours of all games that are left to farm
if (Bot.BotConfig.CardDropsRestricted) {
tasks = new List<Task>(GamesToFarm.Count);
Logging.LogGenericInfo("Checking hours...", Bot.BotName);
foreach (uint appID in GamesToFarm.Keys) {
tasks.Add(Task.Run(async () => await CheckHours(appID).ConfigureAwait(false)));
}
await Task.WhenAll(tasks).ConfigureAwait(false);
}
return true;
}
private void CheckPage(HtmlDocument htmlDocument) {
if (htmlDocument == null) {
return;
}
HtmlNodeCollection htmlNodeCollection = htmlDocument.DocumentNode.SelectNodes("//a[@class='btn_green_white_innerfade btn_small_thin']");
if (htmlNodeCollection == null) {
return;
}
foreach (HtmlNode htmlNode in htmlNodeCollection) {
string steamLink = htmlNode.GetAttributeValue("href", null);
if (string.IsNullOrEmpty(steamLink)) {
continue;
}
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
if (appID == 0) {
continue;
}
if (GlobalConfig.GlobalBlacklist.Contains(appID) || Program.GlobalConfig.Blacklist.Contains(appID)) {
continue;
}
// We assume that every game has at least 2 hours played, until we actually check them
GamesToFarm[appID] = 2;
}
}
private async Task CheckPage(byte page) {
if (page == 0) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetBadgePage(page).ConfigureAwait(false);
if (htmlDocument == null) {
return;
}
CheckPage(htmlDocument);
}
private async Task CheckHours(uint appID) {
if (appID == 0) {
return;
}
HtmlDocument htmlDocument = await Bot.ArchiWebHandler.GetGameCardsPage(appID).ConfigureAwait(false);
if (htmlDocument == null) {
Logging.LogNullError("htmlDocument", Bot.BotName);
return;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//div[@class='badge_title_stats_playtime']");
if (htmlNode == null) {
Logging.LogNullError("htmlNode", Bot.BotName);
return;
}
string hoursString = htmlNode.InnerText;
if (string.IsNullOrEmpty(hoursString)) {
Logging.LogNullError("hoursString", Bot.BotName);
return;
}
hoursString = Regex.Match(hoursString, @"[0-9\.,]+").Value;
float hours;
if (string.IsNullOrEmpty(hoursString)) {
hours = 0;
} else {
hours = float.Parse(hoursString, CultureInfo.InvariantCulture);
}
GamesToFarm[appID] = hours;
}
private async Task CheckGamesForFarming() {
if (NowFarming || GamesToFarm.Count > 0 || !Bot.SteamClient.IsConnected) {
if (NowFarming || ManualMode || !Bot.SteamClient.IsConnected) {
return;
}
@@ -350,21 +424,21 @@ namespace ArchiSteamFarm {
bool success = true;
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
for (ushort farmingTime = 0; farmingTime <= MaxFarmingTime && (!keepFarming.HasValue || keepFarming.Value); farmingTime += StatusCheckSleep) {
Logging.LogGenericInfo(Bot.BotName, "Still farming: " + appID);
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
for (ushort farmingTime = 0; farmingTime <= 60 * Program.GlobalConfig.MaxFarmingTime && keepFarming.GetValueOrDefault(true); farmingTime += Program.GlobalConfig.FarmingDelay) {
Logging.LogGenericInfo("Still farming: " + appID, Bot.BotName);
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
}
Bot.ArchiHandler.PlayGames(0);
Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + appID);
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + appID, Bot.BotName);
return success;
}
private bool Farm(double maxHour, ICollection<uint> appIDs) {
private bool Farm(float maxHour, ICollection<uint> appIDs) {
if (maxHour >= 2) {
return true;
}
@@ -373,27 +447,27 @@ namespace ArchiSteamFarm {
bool success = true;
while (maxHour < 2) {
Logging.LogGenericInfo(Bot.BotName, "Still farming: " + string.Join(", ", appIDs));
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
Logging.LogGenericInfo("Still farming: " + string.Join(", ", appIDs), Bot.BotName);
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
success = false;
break;
}
// Don't forget to update our GamesToFarm hours
double timePlayed = StatusCheckSleep / 60.0;
foreach (KeyValuePair<uint, double> keyValue in GamesToFarm) {
if (!appIDs.Contains(keyValue.Key)) {
float timePlayed = Program.GlobalConfig.FarmingDelay / 60.0F;
foreach (KeyValuePair<uint, float> gameToFarm in GamesToFarm) {
if (!appIDs.Contains(gameToFarm.Key)) {
continue;
}
GamesToFarm[keyValue.Key] = keyValue.Value + timePlayed;
GamesToFarm[gameToFarm.Key] = gameToFarm.Value + timePlayed;
}
maxHour += timePlayed;
}
Bot.ArchiHandler.PlayGames(0);
Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + string.Join(", ", appIDs));
Bot.ResetGamesPlayed();
Logging.LogGenericInfo("Stopped farming: " + string.Join(", ", appIDs), Bot.BotName);
return success;
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,20 +22,16 @@
*/
using System.Diagnostics;
namespace ArchiSteamFarm {
internal static class Debugging {
internal static bool IsDebugBuild { get; private set; } = false;
internal static bool IsReleaseBuild { get { return !IsDebugBuild; } }
#if DEBUG
internal static readonly bool IsDebugBuild = true;
#else
internal static readonly bool IsDebugBuild = false;
#endif
static Debugging() {
MarkIfDebug();
}
internal static bool IsReleaseBuild => !IsDebugBuild;
[Conditional("DEBUG")]
private static void MarkIfDebug() {
IsDebugBuild = true;
}
internal static bool NetHookAlreadyInitialized { get; set; } = false;
}
}

View File

@@ -0,0 +1,103 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalConfig {
internal enum EUpdateChannel : byte {
Unknown,
Stable,
Experimental
}
// This is hardcoded blacklist which should not be possible to change
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
[JsonProperty(Required = Required.DisallowNull)]
internal bool Debug { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoUpdates { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
[JsonProperty(Required = Required.DisallowNull)]
internal byte MaxFarmingTime { get; private set; } = 10;
[JsonProperty(Required = Required.DisallowNull)]
internal byte IdleFarmingPeriod { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte FarmingDelay { get; private set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
internal byte AccountPlayingDelay { get; private set; } = 5;
[JsonProperty(Required = Required.DisallowNull)]
internal byte LoginLimiterDelay { get; private set; } = 7;
[JsonProperty(Required = Required.DisallowNull)]
internal byte InventoryLimiterDelay { get; private set; } = 3;
[JsonProperty(Required = Required.DisallowNull)]
internal byte HttpTimeout { get; private set; } = 30;
[JsonProperty(Required = Required.DisallowNull)]
internal string WCFHostname { get; private set; } = "localhost";
[JsonProperty(Required = Required.DisallowNull)]
internal ushort WCFPort { get; private set; } = 1242;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Statistics { get; private set; } = true;
[JsonProperty(Required = Required.DisallowNull)]
internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint>(GlobalBlacklist);
internal static GlobalConfig Load() {
string filePath = Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile);
if (!File.Exists(filePath)) {
return null;
}
GlobalConfig globalConfig;
try {
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return globalConfig;
}
// This constructor is used only by deserializer
private GlobalConfig() { }
}
}

View File

@@ -0,0 +1,79 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using System;
using System.IO;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase {
private static readonly string FilePath = Path.Combine(Program.ConfigDirectory, Program.GlobalDatabaseFile);
internal uint CellID {
get {
return _CellID;
}
set {
if (_CellID == value) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID = 0;
internal static GlobalDatabase Load() {
if (!File.Exists(FilePath)) {
return new GlobalDatabase();
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(FilePath));
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
return globalDatabase;
}
// This constructor is used only by deserializer
private GlobalDatabase() { }
private void Save() {
lock (FilePath) {
try {
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this));
} catch (Exception e) {
Logging.LogGenericException(e);
}
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,16 +22,25 @@
*/
using Newtonsoft.Json;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamItem {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService
internal string appid { get; set; }
internal string contextid { get; set; }
internal string assetid { get; set; }
internal string currencyid { get; set; }
internal string classid { get; set; }
internal string instanceid { get; set; }
internal string amount { get; set; }
internal bool missing { get; set; }
internal static class GitHub {
internal sealed class Asset {
[JsonProperty(PropertyName = "name", Required = Required.Always)]
internal string Name { get; private set; }
[JsonProperty(PropertyName = "browser_download_url", Required = Required.Always)]
internal string DownloadURL { get; private set; }
}
internal sealed class ReleaseResponse {
[JsonProperty(PropertyName = "tag_name", Required = Required.Always)]
internal string Tag { get; private set; }
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
internal List<Asset> Assets { get; private set; }
}
}
}

View File

@@ -0,0 +1,122 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using Newtonsoft.Json;
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal static class Steam {
internal sealed class Item {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
[JsonProperty(Required = Required.DisallowNull)]
internal string appid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string contextid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string assetid { get; set; }
[JsonProperty(Required = Required.DisallowNull)]
internal string id {
get { return assetid; }
set { assetid = value; }
}
[JsonProperty(Required = Required.AllowNull)]
internal string classid { get; set; }
[JsonProperty(Required = Required.AllowNull)]
internal string instanceid { get; set; }
[JsonProperty(Required = Required.Always)]
internal string amount { get; set; }
}
internal sealed class ItemList {
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> assets { get; } = new List<Steam.Item>();
}
internal sealed class TradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
internal enum ETradeOfferState : byte {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
[JsonProperty(Required = Required.Always)]
internal string tradeofferid { get; set; }
[JsonProperty(Required = Required.Always)]
internal int accountid_other { get; set; }
[JsonProperty(Required = Required.Always)]
internal ETradeOfferState trade_offer_state { get; set; }
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_give { get; } = new List<Steam.Item>();
[JsonProperty(Required = Required.Always)]
internal List<Steam.Item> items_to_receive { get; } = new List<Steam.Item>();
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
internal sealed class TradeOfferRequest {
[JsonProperty(Required = Required.Always)]
internal bool newversion { get; } = true;
[JsonProperty(Required = Required.Always)]
internal int version { get; } = 2;
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList me { get; } = new Steam.ItemList();
[JsonProperty(Required = Required.Always)]
internal Steam.ItemList them { get; } = new Steam.ItemList();
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -31,8 +31,83 @@ namespace ArchiSteamFarm {
internal static class Logging {
private static readonly object FileLock = new object();
internal static bool? LogToFile { get; set; } = null;
internal static void Init() {
File.Delete(Program.LogFile);
if (!LogToFile.HasValue) {
LogToFile = true;
}
lock (FileLock) {
try {
File.Delete(Program.LogFile);
} catch (Exception e) {
LogGenericException(e);
}
}
}
internal static void LogGenericWTF(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!!] WTF: " + previousMethodName + "() <" + botName + "> " + message + ", WTF?");
}
internal static void LogGenericError(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!!] ERROR: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericException(Exception exception, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (exception == null) {
return;
}
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message);
Log("[!] StackTrace: " + exception.StackTrace);
Exception innerException = exception.InnerException;
if (innerException != null) {
LogGenericException(innerException, botName, previousMethodName);
}
}
internal static void LogGenericWarning(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[!] WARNING: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericInfo(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[*] INFO: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogNullError(string nullObjectName, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(nullObjectName)) {
return;
}
LogGenericError(nullObjectName + " is null!", botName, previousMethodName);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string message, string botName = "Main", [CallerMemberName] string previousMethodName = "") {
if (string.IsNullOrEmpty(message)) {
return;
}
Log("[#] DEBUG: " + previousMethodName + "() <" + botName + "> " + message);
}
private static void Log(string message) {
@@ -47,34 +122,17 @@ namespace ArchiSteamFarm {
Console.Write(loggedMessage);
}
lock (FileLock) {
File.AppendAllText(Program.LogFile, loggedMessage);
if (LogToFile.GetValueOrDefault()) {
lock (FileLock) {
try {
File.AppendAllText(Program.LogFile, loggedMessage);
} catch (Exception e) {
LogToFile = false;
LogGenericException(e);
LogToFile = true;
}
}
}
}
internal static void LogGenericError(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[!!] ERROR: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericException(string botName, Exception exception, [CallerMemberName] string previousMethodName = "") {
Log("[!] EXCEPTION: " + previousMethodName + "() <" + botName + "> " + exception.Message);
}
internal static void LogGenericWarning(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[!] WARNING: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericInfo(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[*] INFO: " + previousMethodName + "() <" + botName + "> " + message);
}
internal static void LogGenericNotice(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[*] NOTICE: " + previousMethodName + "() <" + botName + "> " + message);
}
[Conditional("DEBUG")]
internal static void LogGenericDebug(string botName, string message, [CallerMemberName] string previousMethodName = "") {
Log("[#] DEBUG: " + previousMethodName + "() <" + botName + "> " + message);
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -22,16 +22,19 @@
*/
using Newtonsoft.Json.Linq;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Program {
internal enum EUserInputType {
internal enum EUserInputType : byte {
Login,
Password,
PhoneNumber,
@@ -42,64 +45,235 @@ namespace ArchiSteamFarm {
TwoFactorAuthentication,
}
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
internal const string ConfigDirectoryPath = "config";
internal enum EMode : byte {
Normal, // Standard most common usage
Client, // WCF client only
Server // Normal + WCF server
}
private const string GithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases";
internal const string ASF = "ASF";
internal const string ConfigDirectory = "config";
internal const string DebugDirectory = "debug";
internal const string LogFile = "log.txt";
internal const string GlobalConfigFile = ASF + ".json";
internal const string GlobalDatabaseFile = ASF + ".db";
private static readonly object ConsoleLock = new object();
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
private static readonly string ExecutablePath = Assembly.Location;
private static readonly AssemblyName AssemblyName = Assembly.GetName();
private static readonly object ConsoleLock = new object();
//private static readonly string ExeName = AssemblyName.Name + ".exe";
private static readonly string ExecutableFile = Assembly.Location;
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
private static readonly WCF WCF = new WCF();
internal static readonly string LogFile = Path.Combine(Path.GetDirectoryName(ExecutablePath), "log.txt");
internal static readonly string Version = AssemblyName.Version.ToString();
internal static readonly string Version = Assembly.GetName().Version.ToString();
internal static GlobalConfig GlobalConfig { get; private set; }
internal static GlobalDatabase GlobalDatabase { get; private set; }
internal static bool ConsoleIsBusy { get; private set; } = false;
private static Timer AutoUpdatesTimer;
private static EMode Mode = EMode.Normal;
private static async Task CheckForUpdate() {
JObject response = await WebBrowser.UrlGetToJObject(LatestGithubReleaseURL).ConfigureAwait(false);
if (response == null) {
string oldExeFile = ExecutableFile + ".old";
// We booted successfully so we can now remove old exe file
if (File.Exists(oldExeFile)) {
try {
File.Delete(oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
}
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Unknown) {
return;
}
string remoteVersion = response["tag_name"].ToString();
if (string.IsNullOrEmpty(remoteVersion)) {
string releaseURL = GithubReleaseURL;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
releaseURL += "/latest";
}
string response = null;
Logging.LogGenericInfo("Checking new version...");
for (byte i = 0; i < WebBrowser.MaxRetries && string.IsNullOrEmpty(response); i++) {
response = await WebBrowser.UrlGetToContent(releaseURL).ConfigureAwait(false);
}
if (string.IsNullOrEmpty(response)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
string localVersion = Version;
GitHub.ReleaseResponse releaseResponse;
if (GlobalConfig.UpdateChannel == GlobalConfig.EUpdateChannel.Stable) {
try {
releaseResponse = JsonConvert.DeserializeObject<GitHub.ReleaseResponse>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
} else {
List<GitHub.ReleaseResponse> releases;
try {
releases = JsonConvert.DeserializeObject<List<GitHub.ReleaseResponse>>(response);
} catch (JsonException e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericNotice("", "Local version: " + localVersion);
Logging.LogGenericNotice("", "Remote version: " + remoteVersion);
if (releases == null || releases.Count == 0) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
int comparisonResult = localVersion.CompareTo(remoteVersion);
if (comparisonResult < 0) {
Logging.LogGenericNotice("", "New version is available!");
Logging.LogGenericNotice("", "Consider updating yourself!");
releaseResponse = releases[0];
}
if (string.IsNullOrEmpty(releaseResponse.Tag)) {
Logging.LogGenericWarning("Could not check latest version!");
return;
}
Logging.LogGenericInfo("Local version: " + Version + " | Remote version: " + releaseResponse.Tag);
if (string.Compare(Version, releaseResponse.Tag, StringComparison.Ordinal) >= 0) { // If local version is the same or newer than remote version
if (GlobalConfig.AutoUpdates && AutoUpdatesTimer == null) {
Logging.LogGenericInfo("ASF will automatically check for new versions every 24 hours");
AutoUpdatesTimer = new Timer(
async e => await CheckForUpdate().ConfigureAwait(false),
null,
TimeSpan.FromDays(1), // Delay
TimeSpan.FromDays(1) // Period
);
}
return;
}
if (!GlobalConfig.AutoUpdates) {
Logging.LogGenericInfo("New version is available!");
Logging.LogGenericInfo("Consider updating yourself!");
await Utilities.SleepAsync(5000).ConfigureAwait(false);
} else if (comparisonResult > 0) {
Logging.LogGenericNotice("", "You're currently using pre-release version!");
Logging.LogGenericNotice("", "Be careful!");
return;
}
// Auto update logic starts here
if (releaseResponse.Assets == null) {
Logging.LogGenericWarning("Could not proceed with update because that version doesn't include assets!");
return;
}
GitHub.Asset binaryAsset = null;
foreach (var asset in releaseResponse.Assets) {
if (string.IsNullOrEmpty(asset.Name) || !asset.Name.Equals(ExecutableName)) {
continue;
}
binaryAsset = asset;
break;
}
if (binaryAsset == null) {
Logging.LogGenericWarning("Could not proceed with update because there is no asset that relates to currently running binary!");
return;
}
if (string.IsNullOrEmpty(binaryAsset.DownloadURL)) {
Logging.LogGenericWarning("Could not proceed with update because download URL is empty!");
return;
}
Logging.LogGenericInfo("Downloading new version...");
Stream newExe = await WebBrowser.UrlGetToStream(binaryAsset.DownloadURL).ConfigureAwait(false);
if (newExe == null) {
Logging.LogGenericWarning("Could not download new version!");
return;
}
// We start deep update logic here
string newExeFile = ExecutableFile + ".new";
// Firstly we create new exec
try {
using (FileStream fileStream = File.Open(newExeFile, FileMode.Create)) {
await newExe.CopyToAsync(fileStream).ConfigureAwait(false);
}
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
// Now we move current -> old
try {
File.Move(ExecutableFile, oldExeFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Delete(newExeFile);
} catch { }
return;
}
// Now we move new -> current
try {
File.Move(newExeFile, ExecutableFile);
} catch (Exception e) {
Logging.LogGenericException(e);
try {
// Cleanup
File.Move(oldExeFile, ExecutableFile);
File.Delete(newExeFile);
} catch { }
return;
}
Logging.LogGenericInfo("Update process is finished! ASF will now restart itself...");
await Utilities.SleepAsync(5000);
if (!Restart()) {
// Make sure that we won't try updating again in this case
if (AutoUpdatesTimer != null) {
AutoUpdatesTimer.Dispose();
AutoUpdatesTimer = null;
}
// Inform user about failure
Logging.LogGenericWarning("ASF could not restart itself, you may need to restart it manually!");
await Utilities.SleepAsync(5000);
}
}
internal static async Task Exit(int exitCode = 0) {
await Bot.ShutdownAllBots().ConfigureAwait(false);
internal static void Exit(int exitCode = 0) {
Environment.Exit(exitCode);
}
internal static async Task Restart() {
await Bot.ShutdownAllBots().ConfigureAwait(false);
System.Diagnostics.Process.Start(ExecutablePath);
Environment.Exit(0);
internal static bool Restart() {
try {
if (Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1))) != null) {
Exit();
return true;
} else {
return false;
}
} catch (Exception e) {
Logging.LogGenericException(e);
return false;
}
}
internal static async Task LimitSteamRequestsAsync() {
await SteamSemaphore.WaitAsync().ConfigureAwait(false);
await Utilities.SleepAsync(5 * 1000).ConfigureAwait(false); // We must add some delay to not get caught by Steam anty-DoS
SteamSemaphore.Release();
Task.Run(async () => {
await Utilities.SleepAsync(GlobalConfig.LoginLimiterDelay * 1000).ConfigureAwait(false);
SteamSemaphore.Release();
}).Forget();
}
internal static string GetUserInput(string botLogin, EUserInputType userInputType, string extraInformation = null) {
@@ -139,57 +313,174 @@ namespace ArchiSteamFarm {
ConsoleIsBusy = false;
}
return result.Trim(); // Get rid of all whitespace characters
return string.IsNullOrEmpty(result) ? null : result.Trim();
}
internal static async void OnBotShutdown() {
if (Bot.GetRunningBotsCount() == 0) {
Logging.LogGenericInfo("Main", "No bots are running, exiting");
await Utilities.SleepAsync(5000).ConfigureAwait(false); // This might be the only message user gets, consider giving him some time
ShutdownResetEvent.Set();
internal static void OnBotShutdown() {
foreach (Bot bot in Bot.Bots.Values) {
if (bot.KeepRunning) {
return;
}
}
if (WCF.IsServerRunning()) {
return;
}
Logging.LogGenericInfo("No bots are running, exiting");
ShutdownResetEvent.Set();
}
private static void InitServices() {
Logging.Init();
GlobalConfig = GlobalConfig.Load();
if (GlobalConfig == null) {
Logging.LogGenericError("Global config could not be loaded, please make sure that ASF.db exists and is valid!");
Thread.Sleep(5000);
Exit(1);
}
GlobalDatabase = GlobalDatabase.Load();
if (GlobalDatabase == null) {
Logging.LogGenericError("Global database could not be loaded!");
Thread.Sleep(5000);
Exit(1);
}
ArchiWebHandler.Init();
WebBrowser.Init();
WCF.Init();
}
private static void ParseArgs(string[] args) {
foreach (string arg in args) {
switch (arg) {
case "--client":
Mode = EMode.Client;
Logging.LogToFile = false;
break;
case "--log":
Logging.LogToFile = true;
break;
case "--no-log":
Logging.LogToFile = false;
break;
case "--server":
Mode = EMode.Server;
WCF.StartServer();
break;
default:
if (arg.StartsWith("--")) {
Logging.LogGenericWarning("Unrecognized parameter: " + arg);
continue;
}
if (Mode != EMode.Client) {
Logging.LogGenericWarning("Ignoring command because --client wasn't specified: " + arg);
continue;
}
Logging.LogGenericInfo("Command sent: \"" + arg + "\"");
// We intentionally execute this async block synchronously
Logging.LogGenericInfo("Response received: \"" + WCF.SendCommand(arg) + "\"");
/*
Task.Run(async () => {
Logging.LogGenericNotice("WCF", "Response received: " + await WCF.SendCommand(arg).ConfigureAwait(false));
}).Wait();
*/
break;
}
}
}
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
if (sender == null || args == null) {
return;
}
Logging.LogGenericException((Exception) args.ExceptionObject);
}
private static void Main(string[] args) {
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
Logging.LogGenericInfo("Archi's Steam Farm, version " + Version);
Directory.SetCurrentDirectory(ExecutableDirectory);
InitServices();
Logging.LogGenericInfo("Main", "Archi's Steam Farm, version " + Version);
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
// Allow loading configs from source tree if it's a debug build
if (Debugging.IsDebugBuild) {
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
for (var i = 0; i < 4; i++) {
Directory.SetCurrentDirectory("..");
if (Directory.Exists(ConfigDirectoryPath)) {
if (Directory.Exists(ConfigDirectory)) {
break;
}
}
}
if (!Directory.Exists(ConfigDirectoryPath)) {
Logging.LogGenericError("Main", "Config directory doesn't exist!");
Console.ReadLine();
Task.Run(async () => await Exit(1).ConfigureAwait(false)).Wait();
}
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectoryPath, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Bot bot = new Bot(botName);
if (!bot.Enabled) {
Logging.LogGenericInfo(botName, "Not starting this instance because it's disabled in config file");
// If config directory doesn't exist after our adjustment, abort all of that
if (!Directory.Exists(ConfigDirectory)) {
Directory.SetCurrentDirectory(ExecutableDirectory);
}
}
// Parse args
ParseArgs(args);
// If we ran ASF as a client, we're done by now
if (Mode == EMode.Client) {
return;
}
// From now on it's server mode
Logging.Init();
if (!Directory.Exists(ConfigDirectory)) {
Logging.LogGenericError("Config directory doesn't exist!");
Thread.Sleep(5000);
Exit(1);
}
CheckForUpdate().Wait();
// Before attempting to connect, initialize our list of CMs
Bot.RefreshCMs(GlobalDatabase.CellID).Wait();
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.json")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
if (botName.Equals(ASF)) {
continue;
}
Bot bot = new Bot(botName);
if (!bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION START
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.xml")) {
string botName = Path.GetFileNameWithoutExtension(configFile);
Logging.LogGenericWarning("Found legacy " + botName + ".xml config file, it will now be converted to new ASF V2.0 format!");
Bot bot = new Bot(botName);
if (!bot.BotConfig.Enabled) {
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
}
}
// CONVERSION END
// Check if we got any bots running
OnBotShutdown();
// Wait for signal to shutdown
ShutdownResetEvent.WaitOne();
// We got a signal to shutdown, consider giving user some time to read the message
Thread.Sleep(5000);
// This is over, cleanup only now
WCF.StopServer();
}
}
}

View File

@@ -10,7 +10,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ArchiSteamFarm")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015")]
[assembly: AssemblyCopyright("Copyright © Łukasz Domeradzki 2015-2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyVersion("2.0.0.4")]
[assembly: AssemblyFileVersion("2.0.0.4")]

View File

@@ -1,78 +0,0 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using SteamKit2;
using System.Collections.Generic;
namespace ArchiSteamFarm {
internal sealed class SteamTradeOffer {
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService
internal enum ETradeOfferState {
Unknown,
Invalid,
Active,
Accepted,
Countered,
Expired,
Canceled,
Declined,
InvalidItems,
EmailPending,
EmailCanceled,
OnHold
}
internal enum ETradeOfferConfirmationMethod {
Invalid,
Email,
MobileApp
}
internal string tradeofferid { get; set; }
internal int accountid_other { get; set; }
internal string message { get; set; }
internal int expiration_time { get; set; }
internal ETradeOfferState trade_offer_state { get; set; }
internal List<SteamItem> items_to_give { get; set; }
internal List<SteamItem> items_to_receive { get; set; }
internal bool is_our_offer { get; set; }
internal int time_created { get; set; }
internal int time_updated { get; set; }
internal bool from_real_time_trade { get; set; }
internal int escrow_end_date { get; set; }
internal ETradeOfferConfirmationMethod confirmation_method { get; set; }
// Extra
private ulong _OtherSteamID64 = 0;
internal ulong OtherSteamID64 {
get {
if (_OtherSteamID64 == 0 && accountid_other != 0) {
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
}
return _OtherSteamID64;
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -28,35 +28,54 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class Trading {
internal const byte MaxItemsPerTrade = 150; // This is due to limit on POST size in WebBrowser
internal const byte MaxTradesPerAccount = 5; // This is limit introduced by Valve
private static readonly SemaphoreSlim InventorySemaphore = new SemaphoreSlim(1);
private readonly Bot Bot;
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
private volatile byte ParsingTasks = 0;
internal static async Task LimitInventoryRequestsAsync() {
await InventorySemaphore.WaitAsync().ConfigureAwait(false);
Task.Run(async () => {
await Utilities.SleepAsync(Program.GlobalConfig.InventoryLimiterDelay * 1000).ConfigureAwait(false);
InventorySemaphore.Release();
}).Forget();
}
internal Trading(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
}
internal async void CheckTrades() {
if (ParsingTasks < 2) {
ParsingTasks++;
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
ParsingTasks--;
if (ParsingTasks >= 2) {
return;
}
ParsingTasks++;
await Semaphore.WaitAsync().ConfigureAwait(false);
await ParseActiveTrades().ConfigureAwait(false);
Semaphore.Release();
ParsingTasks--;
}
private async Task ParseActiveTrades() {
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
List<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
if (tradeOffers == null) {
return;
}
List<Task> tasks = new List<Task>();
foreach (SteamTradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == SteamTradeOffer.ETradeOfferState.Active) {
foreach (Steam.TradeOffer tradeOffer in tradeOffers) {
if (tradeOffer.trade_offer_state == Steam.TradeOffer.ETradeOfferState.Active) {
tasks.Add(Task.Run(async () => await ParseTrade(tradeOffer).ConfigureAwait(false)));
}
}
@@ -65,7 +84,7 @@ namespace ArchiSteamFarm {
await Bot.AcceptAllConfirmations().ConfigureAwait(false);
}
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
private async Task ParseTrade(Steam.TradeOffer tradeOffer) {
if (tradeOffer == null) {
return;
}
@@ -75,11 +94,11 @@ namespace ArchiSteamFarm {
return;
}
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.SteamMasterID) {
Logging.LogGenericInfo(Bot.BotName, "Accepting trade: " + tradeID);
if (tradeOffer.items_to_give.Count == 0 || tradeOffer.OtherSteamID64 == Bot.BotConfig.SteamMasterID) {
Logging.LogGenericInfo("Accepting trade: " + tradeID, Bot.BotName);
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
} else {
Logging.LogGenericInfo(Bot.BotName, "Ignoring trade: " + tradeID);
Logging.LogGenericInfo("Ignoring trade: " + tradeID, Bot.BotName);
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -27,6 +27,8 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal static class Utilities {
internal static void Forget(this Task task) { }
internal static async Task SleepAsync(int miliseconds) {
await Task.Delay(miliseconds).ConfigureAwait(false);
}
@@ -56,5 +58,20 @@ namespace ArchiSteamFarm {
return Regex.Replace(text, @"[^\d]", "");
}
internal static uint GetCharCountInString(string s, char c) {
if (string.IsNullOrEmpty(s)) {
return 0;
}
uint count = 0;
foreach (char singleChar in s) {
if (singleChar == c) {
count++;
}
}
return count;
}
}
}

138
ArchiSteamFarm/WCF.cs Normal file
View File

@@ -0,0 +1,138 @@
/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Linq;
using System.ServiceModel;
using System.ServiceModel.Channels;
namespace ArchiSteamFarm {
[ServiceContract]
internal interface IWCF {
[OperationContract]
string HandleCommand(string input);
}
internal sealed class WCF : IWCF {
private static string URL = "http://localhost:1242/ASF";
private ServiceHost ServiceHost;
private Client Client;
internal static void Init() {
URL = "http://" + Program.GlobalConfig.WCFHostname + ":" + Program.GlobalConfig.WCFPort + "/ASF";
}
internal bool IsServerRunning() {
return ServiceHost != null;
}
internal void StartServer() {
if (ServiceHost != null) {
return;
}
Logging.LogGenericInfo("Starting WCF server...");
ServiceHost = new ServiceHost(typeof(WCF));
ServiceHost.AddServiceEndpoint(typeof(IWCF), new BasicHttpBinding(), URL);
try {
ServiceHost.Open();
} catch (AddressAccessDeniedException) {
Logging.LogGenericWarning("WCF service could not be started because of AddressAccessDeniedException");
Logging.LogGenericWarning("If you want to use WCF service provided by ASF, consider starting ASF as administrator, or giving proper permissions");
return;
} catch (Exception e) {
Logging.LogGenericException(e);
return;
}
Logging.LogGenericInfo("WCF server ready!");
}
internal void StopServer() {
if (ServiceHost == null) {
return;
}
ServiceHost.Close();
ServiceHost = null;
}
internal string SendCommand(string input) {
if (Client == null) {
Client = new Client(new BasicHttpBinding(), new EndpointAddress(URL));
}
return Client.HandleCommand(input);
}
public string HandleCommand(string input) {
if (string.IsNullOrEmpty(input)) {
return null;
}
string[] args = input.Split(' ');
string botName;
if (args.Length > 1) { // If we have args[1] provided, use given botName
botName = args[1];
} else { // If not, just pick first one
botName = Bot.Bots.Keys.FirstOrDefault();
}
if (string.IsNullOrEmpty(botName)) {
return "ERROR: Invalid botName: " + botName;
}
Bot bot;
if (!Bot.Bots.TryGetValue(botName, out bot)) {
return "ERROR: Couldn't find any bot named: " + botName;
}
Logging.LogGenericInfo("Received command: \"" + input + "\"");
string command = '!' + input;
string output = bot.HandleMessage(command).Result; // TODO: This should be asynchronous
Logging.LogGenericInfo("Answered to command: \"" + input + "\" with: \"" + output + "\"");
return output;
}
}
internal sealed class Client : ClientBase<IWCF>, IWCF {
internal Client(Binding binding, EndpointAddress address) : base(binding, address) { }
public string HandleCommand(string input) {
try {
return Channel.HandleCommand(input);
} catch (Exception e) {
Logging.LogGenericException(e);
return null;
}
}
}
}

View File

@@ -5,7 +5,7 @@
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015 Łukasz "JustArchi" Domeradzki
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
@@ -26,66 +26,44 @@ using HtmlAgilityPack;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
namespace ArchiSteamFarm {
internal static class WebBrowser {
internal const byte HttpTimeout = 180; // In seconds
internal const byte MaxConnections = 10; // Defines maximum number of connections per ServicePoint. Be careful, as it also defines maximum number of sockets in CLOSE_WAIT state
internal const byte MaxIdleTime = 15; // In seconds, how long socket is allowed to stay in CLOSE_WAIT state after there are no connections to it
internal const byte MaxRetries = 5; // Defines maximum number of retries, UrlRequest() does not handle retry by itself (it's app responsibility)
private static readonly HttpClientHandler HttpClientHandler = new HttpClientHandler { UseCookies = false };
private static readonly HttpClient HttpClient = new HttpClient(HttpClientHandler) { Timeout = TimeSpan.FromSeconds(HttpTimeout) };
private static readonly string DefaultUserAgent = "ArchiSteamFarm/" + Program.Version;
private static readonly HttpClient HttpClient = new HttpClient(new HttpClientHandler {
UseCookies = false
}) {
Timeout = TimeSpan.FromSeconds(30)
};
internal static void Init() {
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd("ArchiSteamFarm/" + Program.Version);
HttpClient.Timeout = TimeSpan.FromSeconds(Program.GlobalConfig.HttpTimeout);
// Don't limit maximum number of allowed concurrent connections
// It's application's responsibility to handle that stuff
ServicePointManager.DefaultConnectionLimit = int.MaxValue;
// Most web services expect that UserAgent is set, so we declare it globally
// Any request can override that on as-needed basis (see: RequestOptions.FakeUserAgent)
HttpClient.DefaultRequestHeaders.UserAgent.ParseAdd(DefaultUserAgent);
// Don't use Expect100Continue, we don't need to do that
// Set max connection limit from default of 2 to desired value
ServicePointManager.DefaultConnectionLimit = MaxConnections;
// Set max idle time from default of 100 seconds (100 * 1000) to desired value
ServicePointManager.MaxServicePointIdleTime = MaxIdleTime * 1000;
// Don't use Expect100Continue, we're sure about our POSTs, save some TCP packets
ServicePointManager.Expect100Continue = false;
}
private static async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request) || httpMethod == null) {
return null;
}
HttpRequestMessage requestMessage = new HttpRequestMessage(httpMethod, request);
if (httpMethod == HttpMethod.Post && data != null) {
requestMessage.Content = new FormUrlEncodedContent(data);
}
if (cookies != null && cookies.Count > 0) {
StringBuilder cookieHeader = new StringBuilder();
foreach (KeyValuePair<string, string> cookie in cookies) {
cookieHeader.Append(cookie.Key + "=" + cookie.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookieHeader.ToString());
}
if (referer != null) {
requestMessage.Headers.Referrer = new Uri(referer);
}
HttpResponseMessage responseMessage;
try {
responseMessage = await HttpClient.SendAsync(requestMessage).ConfigureAwait(false);
} catch { // Request failed, we don't need to know the exact reason, swallow exception
return null;
}
if (responseMessage == null || !responseMessage.IsSuccessStatusCode) {
return null;
}
return responseMessage;
// Reuse ports if possible
// TODO: Mono doesn't support that feature yet
//ServicePointManager.ReusePort = true;
}
internal static async Task<HttpResponseMessage> UrlGet(string request, Dictionary<string, string> cookies = null, string referer = null) {
@@ -96,29 +74,12 @@ namespace ArchiSteamFarm {
return await UrlRequest(request, HttpMethod.Get, null, cookies, referer).ConfigureAwait(false);
}
internal static async Task<HttpResponseMessage> UrlPost(string request, Dictionary<string, string> postData = null, Dictionary<string, string> cookies = null, string referer = null) {
internal static async Task<HttpResponseMessage> UrlPost(string request, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
return await UrlRequest(request, HttpMethod.Post, postData, cookies, referer).ConfigureAwait(false);
}
internal static async Task<HtmlDocument> HttpResponseToHtmlDocument(HttpResponseMessage httpResponse) {
if (httpResponse == null || httpResponse.Content == null) {
return null;
}
string content = await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
return null;
}
content = WebUtility.HtmlDecode(content);
HtmlDocument htmlDocument = new HtmlDocument();
htmlDocument.LoadHtml(content);
return htmlDocument;
return await UrlRequest(request, HttpMethod.Post, data, cookies, referer).ConfigureAwait(false);
}
internal static async Task<string> UrlGetToContent(string request, Dictionary<string, string> cookies = null, string referer = null) {
@@ -126,59 +87,36 @@ namespace ArchiSteamFarm {
return null;
}
HttpResponseMessage responseMessage = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (responseMessage == null || responseMessage.Content == null) {
return null;
}
return await responseMessage.Content.ReadAsStringAsync().ConfigureAwait(false);
}
internal static async Task<string> UrlPostToContent(string request, Dictionary<string, string> postData = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage responseMessage = await UrlPost(request, postData, cookies, referer).ConfigureAwait(false);
if (responseMessage == null || responseMessage.Content == null) {
return null;
}
return await responseMessage.Content.ReadAsStringAsync().ConfigureAwait(false);
}
internal static async Task<string> UrlGetToTitle(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HtmlDocument htmlDocument = await UrlGetToHtmlDocument(request, cookies, referer).ConfigureAwait(false);
if (htmlDocument == null) {
return null;
}
HtmlNode htmlNode = htmlDocument.DocumentNode.SelectSingleNode("//head/title");
if (htmlNode == null) {
return null;
}
return htmlNode.InnerText;
}
internal static async Task<HtmlDocument> UrlGetToHtmlDocument(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
}
return await HttpResponseToHtmlDocument(httpResponse).ConfigureAwait(false);
if (httpResponse.Content == null) {
return null;
}
return await httpResponse.Content.ReadAsStringAsync().ConfigureAwait(false);
}
internal static async Task<JArray> UrlGetToJArray(string request, Dictionary<string, string> cookies = null, string referer = null) {
internal static async Task<Stream> UrlGetToStream(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
HttpResponseMessage httpResponse = await UrlGet(request, cookies, referer).ConfigureAwait(false);
if (httpResponse == null) {
return null;
}
if (httpResponse.Content == null) {
return null;
}
return await httpResponse.Content.ReadAsStreamAsync().ConfigureAwait(false);
}
internal static async Task<HtmlDocument> UrlGetToHtmlDocument(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
return null;
}
@@ -188,16 +126,11 @@ namespace ArchiSteamFarm {
return null;
}
JArray jArray;
content = WebUtility.HtmlDecode(content);
HtmlDocument htmlDocument = new HtmlDocument();
htmlDocument.LoadHtml(content);
try {
jArray = JArray.Parse(content);
} catch (Exception e) {
Logging.LogGenericException("WebBrowser", e);
return null;
}
return jArray;
return htmlDocument;
}
internal static async Task<JObject> UrlGetToJObject(string request, Dictionary<string, string> cookies = null, string referer = null) {
@@ -215,33 +148,53 @@ namespace ArchiSteamFarm {
try {
jObject = JObject.Parse(content);
} catch (Exception e) {
Logging.LogGenericException("WebBrowser", e);
Logging.LogGenericException(e);
return null;
}
return jObject;
}
internal static async Task<XmlDocument> UrlGetToXML(string request, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request)) {
private static async Task<HttpResponseMessage> UrlRequest(string request, HttpMethod httpMethod, Dictionary<string, string> data = null, Dictionary<string, string> cookies = null, string referer = null) {
if (string.IsNullOrEmpty(request) || httpMethod == null) {
return null;
}
string content = await UrlGetToContent(request, cookies, referer).ConfigureAwait(false);
if (string.IsNullOrEmpty(content)) {
HttpResponseMessage responseMessage;
using (HttpRequestMessage requestMessage = new HttpRequestMessage(httpMethod, request)) {
if (data != null && data.Count > 0) {
try {
requestMessage.Content = new FormUrlEncodedContent(data);
} catch (UriFormatException e) {
Logging.LogGenericException(e);
return null;
}
}
if (cookies != null && cookies.Count > 0) {
StringBuilder cookieHeader = new StringBuilder();
foreach (KeyValuePair<string, string> cookie in cookies) {
cookieHeader.Append(cookie.Key + "=" + cookie.Value + ";");
}
requestMessage.Headers.Add("Cookie", cookieHeader.ToString());
}
if (!string.IsNullOrEmpty(referer)) {
requestMessage.Headers.Referrer = new Uri(referer);
}
try {
responseMessage = await HttpClient.SendAsync(requestMessage).ConfigureAwait(false);
} catch { // Request failed, we don't need to know the exact reason, swallow exception
return null;
}
}
if (responseMessage == null || !responseMessage.IsSuccessStatusCode) {
return null;
}
XmlDocument xmlDocument = new XmlDocument();
try {
xmlDocument.LoadXml(content);
} catch (XmlException e) {
Logging.LogGenericException("WebBrowser", e);
return null;
}
return xmlDocument;
return responseMessage;
}
}
}

View File

@@ -0,0 +1,22 @@
{
"Debug": false,
"AutoUpdates": true,
"UpdateChannel": 1,
"MaxFarmingTime": 10,
"IdleFarmingPeriod": 3,
"FarmingDelay": 5,
"AccountPlayingDelay": 5,
"LoginLimiterDelay": 7,
"InventoryLimiterDelay": 3,
"HttpTimeout": 30,
"WCFHostname": "localhost",
"WCFPort": 1242,
"Statistics": true,
"Blacklist": [
267420,
303700,
335590,
368020,
425280
]
}

View File

@@ -0,0 +1,26 @@
{
"Enabled": false,
"StartOnLaunch": true,
"SteamLogin": null,
"SteamPassword": null,
"SteamParentalPIN": "0",
"SteamApiKey": null,
"SteamMasterID": 0,
"SteamMasterClanID": 0,
"CardDropsRestricted": false,
"DismissInventoryNotifications": true,
"FarmOffline": false,
"HandleOfflineMessages": false,
"ForwardKeysToOtherBots": false,
"DistributeKeys": false,
"UseAsfAsMobileAuthenticator": false,
"ShutdownOnFarmingFinished": false,
"SendOnFarmingFinished": false,
"SteamTradeToken": null,
"SendTradePeriod": 0,
"AcceptConfirmationsPeriod": 0,
"CustomGamePlayedWhileIdle": null,
"GamesPlayedWhileIdle": [
0
]
}

View File

@@ -1,92 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<!-- This is full-fledged example config, you may be also interested in minimal.xml for bare minimum one -->
<!-- Default values used in config match default ASF values when given config property is not found -->
<!-- Notice, if you use special characters reserved for XML, you should escape them -->
<!-- Escape table: [& - &amp;] | [" - &quot;] | [' - &apos;] | [< - &lt;] | [> - &gt;] -->
<!-- So e.g. if your SteamPassword is "foo&" you should write value="foo&amp;" -->
<!-- Type of the property is a tip for you that defines what values you can use -->
<!-- bool - Boolean value that can be only "true" or "false" -->
<!-- string - Any sequence of characters, unless stated otherwise (keep in mind escape table above), with special treatment of "null" value -->
<!-- uint - 32-bit unsigned integer, used mostly for steam appID -->
<!-- ulong - 64-bit unsigned (long) integer, used mostly for representing steamID64 -->
<!-- HashSet(uint) - Comma-separated list of unique 32-bit unsigned integers -->
<!-- Master switch to turn account on and off, set to "true" after you're done -->
<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
<Enabled type="bool" value="false"/>
<!-- This is your steam login, the one you use for logging in to steam -->
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
<SteamLogin type="string" value="null"/>
<!-- This is your steam password, the one you use for logging in to steam -->
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
<SteamPassword type="string" value="null"/>
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
<SteamNickname type="string" value="null"/>
<!-- This is your bot's API key, get one at https://steamcommunity.com/dev/apikey while logged in as bot, domain doesn't matter -->
<!-- TIP: You can use "null", but it will disable all API-based functionalities such as trading -->
<SteamApiKey type="string" value="null"/>
<!-- This is your parental PIN if you use steam parental functionality -->
<!-- TIP: Most likely you don't want to change it. You can use "null" if you wish to enter PIN on every startup, 0 means there is no PIN -->
<SteamParentalPIN type="string" value="0"/>
<!-- This is steamID64 of the bot-master - you, for example "76561198006963719" -->
<!-- You can get one e.g. by logging in to http://steamrep.com/ -->
<!-- TIP: You can use "0", but bot won't accept steam cd-keys or trades from anybody" -->
<SteamMasterID type="ulong" value="0"/>
<!-- This is steamID64 of the master clan (group). If defined, bot will join the group and the chat automatically after logging in -->
<!-- The easiest way to get one is to check groups on your profile: http://steamcommunity.com/my/profile" -->
<!-- Then copying the URL of "Leave group" link, it will look like this: javascript:leaveGroupPrompt('103582791440160998','Archi\'s SC Farm') -->
<!-- The steamID64 we're looking for is there, in above example: "103582791440160998" -->
<!-- TIP: If you don't have your own farming group, most likely you don't want to change it, 0 means there is no master group defined -->
<SteamMasterClanID type="ulong" value="0"/>
<!-- This switch defines if you want to use built-in ASF two-factor-authentication (ASF 2FA) for this account -->
<!-- The one and only purpose for this function is automating steam logins and steam trades, so you won't need to enter 2FA codes all the time -->
<!-- This however defeats the whole purpose of two-factor-auth, and should be used on alt accounts ONLY -->
<!-- You should read full documentation, along with explanation here: https://github.com/JustArchi/ArchiSteamFarm/wiki/Escrow -->
<!-- WARNING, this option can potentially LOCK OUT YOUR ACCOUNT! If you don't fully understand this feature, DON'T USE IT! -->
<UseAsfAsMobileAuthenticator type="bool" value="false"/>
<!-- This switch defines if the account has card drops restricted -->
<!-- Restricted card drops means that the account doesn't receive any steam cards until it plays the game for at least 2 hours -->
<!-- As there is no magical way to detect it by ASF, I made this option config-based switch -->
<!-- TIP: Based on this parameter, ASF will try to choose the most optimal cards farming algorithm for this account -->
<CardDropsRestricted type="bool" value="false"/>
<!-- This switch defines if the account should stay as "Offline" after logging in to Steam -->
<!-- Please note that bot won't be able to respond to any commands when this property is set to "true" -->
<!-- TIP: Setting this to "true" may be useful for primary accounts, to not show as online when you're not here -->
<FarmOffline type="bool" value="false"/>
<!-- This switch defines if bot should handle offline messages when it sees them -->
<!-- Basically it should be used only when "FarmOffline" property above is true, so bot can handle offline messages -->
<!-- Reading offline messages will also mark them as received, therefore it should not be used if you want to keep them for later -->
<HandleOfflineMessages type="bool" value="false"/>
<!-- This switch defines if bot should disconnect once farming is finished -->
<!-- When no bots are active, ASF will shutdown as well -->
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
<!-- Choose yourself what you prefer -->
<ShutdownOnFarmingFinished type="bool" value="false"/>
<!-- Comma-separated list of IDs that should not be considered for farming -->
<!-- Default value includes appIDs that are wrongly appearing on the profile, e.g. Monster Summer Sale -->
<!-- TIP: Most likely you don't want to change it -->
<Blacklist type="HashSet(uint)" value="303700,335590,368020,425280"/>
<!-- This switch enables statistics for me - bot will join Archi's SC Farm group and chat -->
<!-- Consider leaving it at "true", this way I can check how many running bots are active -->
<!-- That directly affects my willings to work on the project, as I can see how many users are actually using it -->
<!-- TIP: Group link is http://steamcommunity.com/groups/ascfarm -->
<Statistics type="bool" value="true"/>
</configuration>

View File

@@ -0,0 +1,5 @@
{
"Enabled": false,
"SteamLogin": null,
"SteamPassword": null
}

View File

@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<!-- This is minimalistic config to "just make ASF work" -->
<!-- For full-fledged config, please take a look at example.xml -->
<Enabled type="bool" value="false"/>
<SteamLogin type="string" value="null"/>
<SteamPassword type="string" value="null"/>
</configuration>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="HtmlAgilityPack" version="1.4.9" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.1-beta3" targetFramework="net45" />
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
<package id="SteamKit2" version="1.7.0" targetFramework="net452" />
</packages>

View File

@@ -1,6 +1,10 @@
ArchiSteamFarm
===================
[![Build status](https://ci.appveyor.com/api/projects/status/yi0y25nipcb1j1yj?svg=true)](https://ci.appveyor.com/project/JustArchi/archisteamfarm) [![GitHub release](https://img.shields.io/github/release/JustArchi/ArchiSteamFarm.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases/latest) [![Github All Releases](https://img.shields.io/github/downloads/JustArchi/ArchiSteamFarm/total.svg)](https://github.com/JustArchi/ArchiSteamFarm/releases) [![Paypal donate](https://img.shields.io/badge/paypal-donate-yellow.svg)](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=HD2P2P3WGS5Y4) [![Steam donate](https://img.shields.io/badge/steam-donate-yellow.svg)](https://steamcommunity.com/tradeoffer/new/?partner=46697991&token=0ix2Ruv_)
---
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike idle master which works only on one account at given time, requires steam client running in background, and launches additional processes imitiating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full Mono support, which makes it possible to launch on any Mono-supported operating system, such as Windows, Linux or OS X. ASF is based on, and possible, thanks to [SteamKit2](https://github.com/SteamRE/SteamKit).
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it no longer requires exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for farming the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume farming once you finish playing your game, being as transparent as possible.
@@ -19,25 +23,11 @@ ASF doesn't require and doesn't interfere in any way with Steam client. In addit
**Setting up:**
Each ASF bot is defined in it's own XML config file in `config` directory. ASF comes with included ```example.xml``` config file, on which you should base all of your bots. Simply copy ```example.xml``` to a new file, and edit properties inside. Don't forget to switch ```Enabled``` property to ```true``` once you're done, as this is the master switch which enables configured bot to launch. The most minimalistic setup to make ASF working is changing only ```Enabled```, ```SteamLogin``` and ```SteamPassword``` properties, everything else is more or less optional to enable additional features.
After you set up all your bots (their configs), you should launch ```ASF.exe```. If your accounts require additional steps to unlock, such as Steam guard code, you'll need to enter those too after ASF tries to launch given bot. If everything ended properly, you should notice in the console output, as well as on your Steam, that all of your bots automatically started cards farming.
ASF doesn't require and doesn't interfere in any way with Steam client, which means that you can be logged in to Steam client as your primary account, and launch ASF at the same time, for any number of accounts, including your main one (if needed).
Detailed setting up instructions are available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Setting-up)**.
**Current Commands:**
- `!2fa` Generates temporary 2FA token for current bot instance
- `!2fa <BOT>` Generates temporary 2FA token for given bot instance
- `!2faoff` Deactivates 2FA for current bot instance
- `!2faoff <BOT>` Deactivates 2FA for given bot instance
- `!exit` Stops whole ASF
- `!farm` Restarts cards farming module. ASF automatically executes that if any cd-key is successfully claimed
- `!redeem <KEY>` Redeems cd-key on current bot instance. You can also paste cd-key directly to the chat
- `!start <BOT>` Starts given bot instance
- `!status` Prints current status of ASF
- `!stop` Stops current bot instance
- `!stop <BOT>` Stops given bot instance
Detailed documentation of all available commands is available on **[our wiki](https://github.com/JustArchi/ArchiSteamFarm/wiki/Commands)**.
> Commands can be executed via a private chat with your bot.
> Remember that bot accepts commands only from ```SteamMasterID```. That property can be configured in the config.

View File

@@ -15,7 +15,7 @@ namespace SteamAuth
/// </summary>
public class AuthenticatorLinker
{
/// <summary>
/// Set to register a new phone number when linking. If a phone number is not set on the account, this must be set. If a phone number is set on the account, this must be null.
@@ -100,21 +100,23 @@ namespace SteamAuth
public FinalizeResult FinalizeAddAuthenticator(string smsCode)
{
bool smsCodeGood = false;
//The act of checking the SMS code is necessary for Steam to finalize adding the phone number to the account.
//Of course, we only want to check it if we're adding a phone number in the first place...
if (!String.IsNullOrEmpty(this.PhoneNumber) && !this._checkSMSCode(smsCode))
{
return FinalizeResult.BadSMSCode;
}
var postData = new NameValueCollection();
postData.Add("steamid", _session.SteamID.ToString());
postData.Add("access_token", _session.OAuthToken);
postData.Add("activation_code", smsCode);
postData.Add("authenticator_code", "");
int tries = 0;
while (tries <= 30)
{
postData.Set("authenticator_code", tries == 0 ? "" : LinkedAccount.GenerateSteamGuardCode());
postData.Add("authenticator_time", TimeAligner.GetSteamTime().ToString());
if(smsCodeGood)
postData.Set("activation_code", "");
postData.Set("authenticator_code", LinkedAccount.GenerateSteamGuardCode());
postData.Set("authenticator_time", TimeAligner.GetSteamTime().ToString());
string response = SteamWeb.MobileLoginRequest(APIEndpoints.STEAMAPI_BASE + "/ITwoFactorService/FinalizeAddAuthenticator/v0001", "POST", postData);
if (response == null) return FinalizeResult.GeneralFailure;
@@ -126,14 +128,14 @@ namespace SteamAuth
return FinalizeResult.GeneralFailure;
}
if(finalizeResponse.Response.Status == 89)
if (finalizeResponse.Response.Status == 89)
{
return FinalizeResult.BadSMSCode;
}
if(finalizeResponse.Response.Status == 88)
if (finalizeResponse.Response.Status == 88)
{
if(tries >= 30)
if (tries >= 30)
{
return FinalizeResult.UnableToGenerateCorrectCodes;
}
@@ -144,9 +146,8 @@ namespace SteamAuth
return FinalizeResult.GeneralFailure;
}
if (finalizeResponse.Response.WantMore)
if (finalizeResponse.Response.WantMore)
{
smsCodeGood = true;
tries++;
continue;
}
@@ -158,6 +159,20 @@ namespace SteamAuth
return FinalizeResult.GeneralFailure;
}
private bool _checkSMSCode(string smsCode)
{
var postData = new NameValueCollection();
postData.Add("op", "check_sms_code");
postData.Add("arg", smsCode);
postData.Add("sessionid", _session.SessionID);
string response = SteamWeb.Request(APIEndpoints.COMMUNITY_BASE + "/steamguard/phoneajax", "POST", postData, _cookies);
if (response == null) return false;
var addPhoneNumberResponse = JsonConvert.DeserializeObject<AddPhoneResponse>(response);
return addPhoneNumberResponse.Success;
}
private bool _addPhoneNumber()
{
var postData = new NameValueCollection();

View File

@@ -8,8 +8,29 @@ namespace SteamAuth
{
public class Confirmation
{
public string ConfirmationID;
public string ConfirmationKey;
public string ConfirmationDescription;
public string ID;
public string Key;
public string Description;
public ConfirmationType ConfType
{
get
{
if (String.IsNullOrEmpty(Description)) return ConfirmationType.Unknown;
if (Description.StartsWith("Confirm ")) return ConfirmationType.GenericConfirmation;
if (Description.StartsWith("Trade with ")) return ConfirmationType.Trade;
if (Description.StartsWith("Sell -")) return ConfirmationType.MarketSellTransaction;
return ConfirmationType.Unknown;
}
}
public enum ConfirmationType
{
GenericConfirmation,
Trade,
MarketSellTransaction,
Unknown
}
}
}

21
SteamAuth/LICENSE Normal file
View File

@@ -0,0 +1,21 @@
The MIT License (MIT)
Copyright (c) 2015 Joshua Coffey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@@ -9,8 +9,9 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SteamAuth</RootNamespace>
<AssemblyName>SteamAuth</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@@ -22,16 +23,17 @@
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<DefineConstants>
</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.1-beta3\lib\net45\Newtonsoft.Json.dll</HintPath>
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />

View File

@@ -71,7 +71,7 @@ namespace SteamAuth
if (removeResponse == null || removeResponse.Response == null || !removeResponse.Response.Success) return false;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
@@ -115,7 +115,7 @@ namespace SteamAuth
codePoint /= steamGuardCodeTranslations.Length;
}
}
catch (Exception e)
catch (Exception)
{
return null; //Change later, catch-alls are bad!
}
@@ -162,9 +162,9 @@ namespace SteamAuth
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
@@ -212,9 +212,9 @@ namespace SteamAuth
string confDesc = confDescs[i].Groups[1].Value;
Confirmation conf = new Confirmation()
{
ConfirmationDescription = confDesc,
ConfirmationID = confID,
ConfirmationKey = confKey
Description = confDesc,
ID = confID,
Key = confKey
};
ret.Add(conf);
}
@@ -222,6 +222,16 @@ namespace SteamAuth
return ret.ToArray();
}
public long GetConfirmationTradeOfferID(Confirmation conf)
{
var confDetails = _getConfirmationDetails(conf);
if (confDetails == null || !confDetails.Success) return -1;
Regex tradeOfferIDRegex = new Regex("<div class=\"tradeoffer\" id=\"tradeofferid_(\\d+)\" >");
if(!tradeOfferIDRegex.IsMatch(confDetails.HTML)) return -1;
return long.Parse(tradeOfferIDRegex.Match(confDetails.HTML).Groups[1].Value);
}
public bool AcceptConfirmation(Confirmation conf)
{
return _sendConfirmationAjax(conf, "allow");
@@ -258,7 +268,7 @@ namespace SteamAuth
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
@@ -290,18 +300,36 @@ namespace SteamAuth
this.Session.SteamLoginSecure = tokenSecure;
return true;
}
catch (Exception e)
catch (Exception)
{
return false;
}
}
private ConfirmationDetailsResponse _getConfirmationDetails(Confirmation conf)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/details/" + conf.ID + "?";
string queryString = GenerateConfirmationQueryParams("details");
url += queryString;
CookieContainer cookies = new CookieContainer();
this.Session.AddCookies(cookies);
string referer = GenerateConfirmationURL();
string response = SteamWeb.Request(url, "GET", null, cookies, null);
if (String.IsNullOrEmpty(response)) return null;
var confResponse = JsonConvert.DeserializeObject<ConfirmationDetailsResponse>(response);
if (confResponse == null) return null;
return confResponse;
}
private bool _sendConfirmationAjax(Confirmation conf, string op)
{
string url = APIEndpoints.COMMUNITY_BASE + "/mobileconf/ajaxop";
string queryString = "?op=" + op + "&";
queryString += GenerateConfirmationQueryParams(op);
queryString += "&cid=" + conf.ConfirmationID + "&ck=" + conf.ConfirmationKey;
queryString += "&cid=" + conf.ID + "&ck=" + conf.Key;
url += queryString;
CookieContainer cookies = new CookieContainer();
@@ -325,7 +353,7 @@ namespace SteamAuth
public string GenerateConfirmationQueryParams(string tag)
{
if (String.IsNullOrEmpty(DeviceID))
DeviceID = AuthenticatorLinker.GenerateDeviceID();
throw new ArgumentException("Device ID is not present");
long time = TimeAligner.GetSteamTime();
return "p=" + this.DeviceID + "&a=" + this.Session.SteamID.ToString() + "&k=" + _generateConfirmationHashForTime(time, tag) + "&t=" + time + "&m=android&tag=" + tag;
@@ -373,7 +401,7 @@ namespace SteamAuth
string hash = WebUtility.UrlEncode(encodedData);
return hash;
}
catch (Exception e)
catch (Exception)
{
return null; //Fix soon: catch-all is BAD!
}
@@ -415,5 +443,14 @@ namespace SteamAuth
[JsonProperty("success")]
public bool Success { get; set; }
}
private class ConfirmationDetailsResponse
{
[JsonProperty("success")]
public bool Success { get; set; }
[JsonProperty("html")]
public string HTML { get; set; }
}
}
}

View File

@@ -161,8 +161,6 @@ namespace SteamAuth
this.LoggedIn = true;
return LoginResult.LoginOkay;
}
return LoginResult.GeneralFailure;
}
private class LoginResponse

View File

@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.1-beta3" targetFramework="net452" />
<package id="Newtonsoft.Json" version="8.0.2" targetFramework="net452" />
</packages>

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View File

@@ -76,38 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -926,24 +894,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.JsonConstructorAttribute">
<summary>
@@ -2177,38 +2145,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -4489,9 +4425,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -4806,6 +4742,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -6418,7 +6359,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -6432,6 +6373,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -6655,6 +6601,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -6730,7 +6688,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -6743,21 +6701,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -6769,7 +6719,25 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -6864,9 +6832,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -6921,9 +6889,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -7515,6 +7483,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -8121,6 +8101,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -9036,6 +9021,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>
@@ -9590,6 +9580,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,

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@@ -59,46 +59,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -977,24 +937,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.JsonConstructorAttribute">
<summary>
@@ -2239,44 +2199,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -4597,9 +4519,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -4914,6 +4836,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -5468,7 +5395,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -5482,6 +5409,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -5705,6 +5637,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -5786,7 +5730,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -5799,21 +5743,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -5825,7 +5761,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -5835,7 +5777,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -5926,9 +5880,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -5983,9 +5937,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -6583,6 +6537,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -7262,6 +7228,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -8177,6 +8148,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>
@@ -8743,6 +8719,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,

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@@ -76,46 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -857,24 +817,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.IJsonLineInfo">
<summary>
@@ -1719,9 +1679,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -1956,6 +1916,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -2123,6 +2095,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -2433,7 +2410,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -2447,6 +2424,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -2592,7 +2574,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -2605,21 +2587,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2631,7 +2605,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2641,7 +2621,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -2677,9 +2669,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -3119,6 +3111,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -3590,6 +3594,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,
@@ -5504,44 +5514,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -7619,6 +7591,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -7655,9 +7632,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -8052,6 +8029,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>

View File

@@ -76,46 +76,6 @@
<param name="readRootValueAsArray">if set to <c>true</c> the root object will be read as a JSON array.</param>
<param name="dateTimeKindHandling">The <see cref="T:System.DateTimeKind" /> used when reading <see cref="T:System.DateTime"/> values from BSON.</param>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>
A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Bson.BsonReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -956,24 +916,24 @@
Causes child objects to be indented according to the <see cref="P:Newtonsoft.Json.JsonTextWriter.Indentation"/> and <see cref="P:Newtonsoft.Json.JsonTextWriter.IndentChar"/> settings.
</summary>
</member>
<member name="T:Newtonsoft.Json.IJsonBufferPool`1">
<member name="T:Newtonsoft.Json.IArrayPool`1">
<summary>
Provides an interface for using pooled buffers.
Provides an interface for using pooled arrays.
</summary>
<typeparam name="T">The buffer type content.</typeparam>
<typeparam name="T">The array type content.</typeparam>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.RentBuffer(System.Int32)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Rent(System.Int32)">
<summary>
Rent a buffer from the pool. This buffer must be returned when it is no longer needed.
Rent a array from the pool. This array must be returned when it is no longer needed.
</summary>
<param name="minSize">The minimum required size of the buffer. The returned buffer may be larger.</param>
<returns>The rented buffer from the pool.</returns>
<param name="minimumLength">The minimum required length of the array. The returned array may be longer.</param>
<returns>The rented array from the pool. This array must be returned when it is no longer needed.</returns>
</member>
<member name="M:Newtonsoft.Json.IJsonBufferPool`1.ReturnBuffer(`0[]@)">
<member name="M:Newtonsoft.Json.IArrayPool`1.Return(`0[])">
<summary>
Return a buffer to the pool.
Return an array to the pool.
</summary>
<param name="buffer">The buffer that is being returned.</param>
<param name="array">The array that is being returned.</param>
</member>
<member name="T:Newtonsoft.Json.IJsonLineInfo">
<summary>
@@ -1969,9 +1929,9 @@
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.JsonPropertyAttribute.Required">
<summary>
@@ -2206,6 +2166,18 @@
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
@@ -2373,6 +2345,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializer.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="P:Newtonsoft.Json.JsonSerializer.TypeNameAssemblyFormat">
<summary>
@@ -2683,7 +2660,7 @@
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.Converters">
<summary>
Gets or sets a collection <see cref="T:Newtonsoft.Json.JsonConverter"/> that will be used during serialization.
Gets or sets a <see cref="T:Newtonsoft.Json.JsonConverter"/> collection that will be used during serialization.
</summary>
<value>The converters.</value>
</member>
@@ -2697,6 +2674,11 @@
<summary>
Gets or sets how type name writing and reading is handled by the serializer.
</summary>
<remarks>
<see cref="P:Newtonsoft.Json.JsonSerializerSettings.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
<value>The type name handling.</value>
</member>
<member name="P:Newtonsoft.Json.JsonSerializerSettings.MetadataPropertyHandling">
@@ -2842,7 +2824,7 @@
</summary>
<param name="reader">The <c>TextReader</c> containing the XML data to read.</param>
</member>
<member name="P:Newtonsoft.Json.JsonTextReader.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextReader.ArrayPool">
<summary>
Gets or sets the reader's character buffer pool.
</summary>
@@ -2855,21 +2837,13 @@
true if the next token was read successfully; false if there are no more tokens to read.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsInt32">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2881,7 +2855,13 @@
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDateTime">
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
@@ -2891,7 +2871,19 @@
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.DateTimeOffset"/>. This method will return <c>null</c> at the end of an array.</returns>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonTextReader.Close">
<summary>
@@ -2927,9 +2919,9 @@
Represents a writer that provides a fast, non-cached, forward-only way of generating JSON data.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.BufferPool">
<member name="P:Newtonsoft.Json.JsonTextWriter.ArrayPool">
<summary>
Gets or sets the writer's character buffer pool.
Gets or sets the writer's character array pool.
</summary>
</member>
<member name="P:Newtonsoft.Json.JsonTextWriter.Indentation">
@@ -3369,6 +3361,18 @@
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsDouble">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsBoolean">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>.</returns>
</member>
<member name="M:Newtonsoft.Json.JsonValidatingReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
@@ -3840,6 +3844,12 @@
</summary>
<param name="ws">The string of white space characters.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="M:Newtonsoft.Json.JsonWriter.SetWriteState(Newtonsoft.Json.JsonToken,System.Object)">
<summary>
Sets the state of the JsonWriter,
@@ -5792,44 +5802,6 @@
</summary>
<param name="token">The token to read from.</param>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsBytes">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Byte"/>[].
</summary>
<returns>
A <see cref="T:System.Byte"/>[] or a null reference if the next JSON token is null. This method will return <c>null</c> at the end of an array.
</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDecimal">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsInt32">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsString">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.String"/>.
</summary>
<returns>A <see cref="T:System.String"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTime">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.ReadAsDateTimeOffset">
<summary>
Reads the next JSON token from the stream as a <see cref="T:System.Nullable`1"/>.
</summary>
<returns>A <see cref="T:System.Nullable`1"/>. This method will return <c>null</c> at the end of an array.</returns>
</member>
<member name="M:Newtonsoft.Json.Linq.JTokenReader.Read">
<summary>
Reads the next JSON token from the stream.
@@ -7940,6 +7912,11 @@
Gets or sets the extension data getter.
</summary>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonObjectContract.ExtensionDataValueType">
<summary>
Gets or sets the extension data value type.
</summary>
</member>
<member name="M:Newtonsoft.Json.Serialization.JsonObjectContract.#ctor(System.Type)">
<summary>
Initializes a new instance of the <see cref="T:Newtonsoft.Json.Serialization.JsonObjectContract"/> class.
@@ -7976,9 +7953,9 @@
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.Order">
<summary>
Gets or sets the order of serialization and deserialization of a member.
Gets or sets the order of serialization of a member.
</summary>
<value>The numeric order of serialization or deserialization.</value>
<value>The numeric order of serialization.</value>
</member>
<member name="P:Newtonsoft.Json.Serialization.JsonProperty.UnderlyingName">
<summary>
@@ -8373,6 +8350,11 @@
<summary>
Specifies type name handling options for the <see cref="T:Newtonsoft.Json.JsonSerializer"/>.
</summary>
<remarks>
<see cref="T:Newtonsoft.Json.TypeNameHandling"/> should be used with caution when your application deserializes JSON from an external source.
Incoming types should be validated with a custom <see cref="T:System.Runtime.Serialization.SerializationBinder"/>
when deserializing with a value other than <c>TypeNameHandling.None</c>.
</remarks>
</member>
<member name="F:Newtonsoft.Json.TypeNameHandling.None">
<summary>

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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Inject

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@@ -0,0 +1 @@
rundll32 NetHook2.dll,Eject