JustArchi a9d3f0e1e6 Rewrite entire ASF HTTP stack
Previous implementation was quite naive and assumed a lot of non-guaranteed premises. Checking if our session is valid before doing each request is very stupid, but it was needed for multi-user sessions. Next, even if we checked that our session is valid (or revalidated it if needed), we then assumed it's valid for at least X seconds, which is once again entirely false. Moreover, on top of those two issues, refreshing our session could do absolutely nothing as there is no guarantee that once-refreshes session stays like that even for our very next request.

Get rid of all of this shit and rewrite it with proper mechanism. We're making a request, if that request results in redirection to session refresh, refresh session, then repeat the same request again. Add failsafes for infinite loops, make it enough thread-safe and optimized for concurrent usage.

This commit won't only improve previously half-valid implementation, but will also greatly optimize number of requests being sent, as we won't need to check our session before each request. The entire thing should work like that since beginning.
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ArchiSteamFarm

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Description

ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.

ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.


Core features

  • Automatic idling of available games with card drops using any number of active accounts
  • No requirement of running or even having official Steam client installed
  • Guarantee of being VAC-free
  • Complex error-reporting mechanism, allowing ASF to be smart and resume idling even in case of Steam or networking problems
  • Customizable cards idling algorithm which will push performance of card drops to the maximum
  • Offline idling, allowing you to skip in-game status and stop confusing your friends
  • Advanced support for alt accounts, including ability to redeem keys, redeem gifts, accept trades and more through a simple Steam chat
  • Support for latest Steam security features, including SteamGuard, SteamParental and two-factor authentication
  • Unique ASF 2FA mechanism allowing ASF to act as a mobile authenticator (if needed)
  • StreamTradeMatcher integration allowing ASF to help you in completing your steam badges by accepting dupe trades
  • Rebased on .NET Core 2.0, cross-OS compatibility, official support for Windows, Linux and OS X
  • ...and many more!

Setting up / Help

Detailed guide regarding setting up and using ASF is available on our wiki in setting up section.


Compatibility / Supported operating systems

ASF officially supports Windows, Linux and OS X operating systems. Please visit compatibility section on the wiki for more info.


Want to know more?

Our wiki includes a lot of other articles that might help you further with using ASF, as well as show you everything that you can make use of.

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