mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 14:10:53 +00:00
Add MatchableTypes
As well as unit testing so I'm sure that part is not screwed up.
This commit is contained in:
29
ArchiSteamFarm.Tests/ArchiSteamFarm.Tests.csproj
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29
ArchiSteamFarm.Tests/ArchiSteamFarm.Tests.csproj
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@@ -0,0 +1,29 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp2.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<ErrorReport>none</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.3.0-preview-20170628-02" />
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<PackageReference Include="MSTest.TestAdapter" Version="1.2.0-beta" />
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<PackageReference Include="MSTest.TestFramework" Version="1.2.0-beta" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\ArchiSteamFarm\ArchiSteamFarm.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Service Include="{82a7f48d-3b50-4b1e-b82e-3ada8210c358}" />
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</ItemGroup>
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</Project>
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151
ArchiSteamFarm.Tests/Trading.cs
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151
ArchiSteamFarm.Tests/Trading.cs
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@@ -0,0 +1,151 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using ArchiSteamFarm.JSON;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace ArchiSteamFarm.Tests {
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[TestClass]
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public sealed class Trading {
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[TestMethod]
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public void TradingMultiGameBadReject() {
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Steam.Item item1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.TradingCard);
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Steam.Item item2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Game1X9, item1Game2, item2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Game1, item1Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Game1, item2Game2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameMultiTypeBadReject() {
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Steam.Item item1Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.Emoticon);
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Steam.Item item3Type2Game2X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 9, 730, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1Game1X9, item3Type2Game2X9, item4Type2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1Game1, item4Type2Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1Game1, item3Type2Game2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameMultiTypeNeutralAccept() {
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Steam.Item item1Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1Game1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 730, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 730, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1Game1X9, item3Type2Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1Game1, item3Type2Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1Game1, item4Type2Game2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingMultiGameNeutralAccept() {
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Steam.Item item1Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game1X2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 2, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Game1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 730, Steam.Item.EType.TradingCard);
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Steam.Item item2Game2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 730, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Game1X2, item1Game2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Game1, item1Game2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Game1, item2Game2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameBadReject() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1, item2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameGoodAccept() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1X2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 2, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1X2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameMultiTypeBadReject() {
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Steam.Item item1Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 570, Steam.Item.EType.Emoticon);
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Steam.Item item3Type2X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 9, 570, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 570, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1X9, item3Type2X9, item4Type2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1, item4Type2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1, item3Type2 };
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Assert.IsFalse(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameMultiTypeNeutralAccept() {
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Steam.Item item1Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item1Type1X9 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 9, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2Type1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item3Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 3, 1, 570, Steam.Item.EType.Emoticon);
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Steam.Item item4Type2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 4, 1, 570, Steam.Item.EType.Emoticon);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1Type1X9, item3Type2 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1Type1, item3Type2 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2Type1, item4Type2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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[TestMethod]
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public void TradingSingleGameNeutralAccept() {
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Steam.Item item1 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 1, 1, 570, Steam.Item.EType.TradingCard);
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Steam.Item item2 = new Steam.Item(Steam.Item.SteamAppID, Steam.Item.SteamCommunityContextID, 2, 1, 570, Steam.Item.EType.TradingCard);
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HashSet<Steam.Item> inventory = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToGive = new HashSet<Steam.Item> { item1 };
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HashSet<Steam.Item> itemsToReceive = new HashSet<Steam.Item> { item2 };
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Assert.IsTrue(AcceptsTrade(inventory, itemsToGive, itemsToReceive));
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}
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private static bool AcceptsTrade(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
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Type trading = typeof(ArchiSteamFarm.Trading);
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MethodInfo method = trading.GetMethod("IsTradeNeutralOrBetter", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static);
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return (bool) method.Invoke(null, new object[] { inventory, itemsToGive, itemsToReceive });
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}
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}
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}
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@@ -1,10 +1,12 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26608.5
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VisualStudioVersion = 15.0.26621.2
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm.Tests", "ArchiSteamFarm.Tests\ArchiSteamFarm.Tests.csproj", "{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@@ -15,8 +17,15 @@ Global
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{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{CF84911C-2C4C-4195-8AF3-ABBB6D3DE9AA}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{91DC4C4F-3C23-4716-8CB2-BC7EAB65D759}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {D7D54143-C857-4B76-A219-0E98C5BC4895}
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EndGlobalSection
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||||
EndGlobal
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||||
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@@ -384,4 +384,5 @@
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<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EAlwaysTreatStructAsNotReorderableMigration/@EntryIndexedValue">True</s:Boolean>
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||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateBlankLinesAroundFieldToBlankLinesAroundProperty/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EMigrateThisQualifierSettings/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002EXml_002ECodeStyle_002EFormatSettingsUpgrade_002EXmlMoveToCommonFormatterSettingsUpgrade/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002EXml_002ECodeStyle_002EFormatSettingsUpgrade_002EXmlMoveToCommonFormatterSettingsUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Int64 x:Key="/Default/Environment/UnitTesting/ParallelProcessesCount/@EntryValue">8</s:Int64></wpf:ResourceDictionary>
|
||||
27
ArchiSteamFarm/AssemblyInfo.cs
Normal file
27
ArchiSteamFarm/AssemblyInfo.cs
Normal file
@@ -0,0 +1,27 @@
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||||
/*
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||||
_ _ _ ____ _ _____
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||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
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||||
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("ArchiSteamFarm.Tests")]
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@@ -92,6 +92,12 @@ namespace ArchiSteamFarm {
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Steam.Item.EType.TradingCard
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};
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[JsonProperty(ObjectCreationHandling = ObjectCreationHandling.Replace, Required = Required.DisallowNull)]
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internal readonly HashSet<Steam.Item.EType> MatchableTypes = new HashSet<Steam.Item.EType> {
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Steam.Item.EType.FoilTradingCard,
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||||
Steam.Item.EType.TradingCard
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||||
};
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||||
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||||
[JsonProperty(Required = Required.DisallowNull)]
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||||
internal readonly CryptoHelper.ECryptoMethod PasswordFormat = CryptoHelper.ECryptoMethod.PlainText;
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||||
|
||||
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||||
@@ -486,7 +486,15 @@ namespace ArchiSteamFarm.JSON {
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||||
return true;
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||||
}
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||||
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||||
internal bool IsSteamCardsRequest() => ItemsToGive.All(item => (item.AppID == Item.SteamAppID) && (item.ContextID == Item.SteamCommunityContextID) && (item.Type == Item.EType.TradingCard));
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internal bool IsValidSteamItemsRequest(HashSet<Item.EType> acceptedTypes) {
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if ((acceptedTypes == null) || (acceptedTypes.Count == 0)) {
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ASF.ArchiLogger.LogNullError(nameof(acceptedTypes));
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||||
return false;
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||||
}
|
||||
|
||||
bool result = ItemsToGive.All(item => (item.AppID == Item.SteamAppID) && (item.ContextID == Item.SteamCommunityContextID) && acceptedTypes.Contains(item.Type));
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||||
return result;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "UnusedMember.Global")]
|
||||
internal enum ETradeOfferState : byte {
|
||||
|
||||
@@ -173,7 +173,7 @@ namespace ArchiSteamFarm {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, tradeOffer.ItemsToGive.Count > 0 ? ParseTradeResult.EResult.AcceptedWithItemLose : ParseTradeResult.EResult.AcceptedWithoutItemLose);
|
||||
}
|
||||
|
||||
// Always deny trades from blacklistem steamIDs
|
||||
// Always deny trades from blacklisted steamIDs
|
||||
if (Bot.IsBlacklistedFromTrades(tradeOffer.OtherSteamID64)) {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
|
||||
}
|
||||
@@ -214,8 +214,8 @@ namespace ArchiSteamFarm {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
|
||||
}
|
||||
|
||||
// Decline trade if we're losing anything but steam cards, or if it's non-dupes trade
|
||||
if (!tradeOffer.IsSteamCardsRequest() || !tradeOffer.IsFairTypesExchange()) {
|
||||
// Decline trade if it's not fair games/types exchange or if we're requested to handle any not-accepted item type
|
||||
if (!tradeOffer.IsFairTypesExchange() || !tradeOffer.IsValidSteamItemsRequest(Bot.BotConfig.MatchableTypes)) {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedPermanently);
|
||||
}
|
||||
|
||||
@@ -241,17 +241,35 @@ namespace ArchiSteamFarm {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.AcceptedWithItemLose);
|
||||
}
|
||||
|
||||
// Get appIDs we're interested in
|
||||
HashSet<uint> appIDs = new HashSet<uint>(tradeOffer.ItemsToGive.Select(item => item.RealAppID));
|
||||
// Get appIDs/types we're interested in
|
||||
HashSet<uint> appIDs = new HashSet<uint>();
|
||||
HashSet<Steam.Item.EType> types = new HashSet<Steam.Item.EType>();
|
||||
|
||||
foreach (Steam.Item item in tradeOffer.ItemsToGive) {
|
||||
appIDs.Add(item.RealAppID);
|
||||
types.Add(item.Type);
|
||||
}
|
||||
|
||||
// Now check if it's worth for us to do the trade
|
||||
HashSet<Steam.Item> inventory = await Bot.ArchiWebHandler.GetMySteamInventory(false, new HashSet<Steam.Item.EType> { Steam.Item.EType.TradingCard }, appIDs).ConfigureAwait(false);
|
||||
HashSet<Steam.Item> inventory = await Bot.ArchiWebHandler.GetMySteamInventory(false, types, appIDs).ConfigureAwait(false);
|
||||
if ((inventory == null) || (inventory.Count == 0)) {
|
||||
// If we can't check our inventory when not using MatchEverything, this is a temporary failure
|
||||
Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.ErrorIsEmpty, nameof(inventory)));
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, ParseTradeResult.EResult.RejectedTemporarily);
|
||||
}
|
||||
|
||||
bool accept = IsTradeNeutralOrBetter(inventory, tradeOffer.ItemsToGive, tradeOffer.ItemsToReceive);
|
||||
|
||||
// Even if trade is not neutral+ for us right now, it might be in the future, unless we're bot account where we assume that inventory doesn't change
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, accept ? ParseTradeResult.EResult.AcceptedWithItemLose : (Bot.BotConfig.IsBotAccount ? ParseTradeResult.EResult.RejectedPermanently : ParseTradeResult.EResult.RejectedTemporarily));
|
||||
}
|
||||
|
||||
private static bool IsTradeNeutralOrBetter(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
|
||||
if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
|
||||
ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now let's create a map which maps items to their amount in our EQ
|
||||
// This has to be done as we might have multiple items of given ClassID with multiple amounts
|
||||
Dictionary<ulong, uint> itemAmounts = new Dictionary<ulong, uint>();
|
||||
@@ -264,12 +282,12 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Calculate our value of items to give on per-game basis
|
||||
Dictionary<uint, List<uint>> itemAmountToGivePerGame = new Dictionary<uint, List<uint>>(appIDs.Count);
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToGive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in tradeOffer.ItemsToGive) {
|
||||
if (!itemAmountToGivePerGame.TryGetValue(item.RealAppID, out List<uint> amountsToGive)) {
|
||||
foreach (Steam.Item item in itemsToGive) {
|
||||
if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToGive)) {
|
||||
amountsToGive = new List<uint>();
|
||||
itemAmountToGivePerGame[item.RealAppID] = amountsToGive;
|
||||
itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
@@ -287,12 +305,12 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Calculate our value of items to receive on per-game basis
|
||||
Dictionary<uint, List<uint>> itemAmountToReceivePerGame = new Dictionary<uint, List<uint>>(appIDs.Count);
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToReceive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in tradeOffer.ItemsToReceive) {
|
||||
if (!itemAmountToReceivePerGame.TryGetValue(item.RealAppID, out List<uint> amountsToReceive)) {
|
||||
foreach (Steam.Item item in itemsToReceive) {
|
||||
if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToReceive)) {
|
||||
amountsToReceive = new List<uint>();
|
||||
itemAmountToReceivePerGame[item.RealAppID] = amountsToReceive;
|
||||
itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
@@ -313,10 +331,7 @@ namespace ArchiSteamFarm {
|
||||
// This is quite complex operation of taking minimum difference from all differences on per-game basis
|
||||
// When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
|
||||
int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
|
||||
|
||||
// Trade is neutral+ for us if the difference is greater than 0
|
||||
// If not, we assume that the trade might be good for us in the future, unless we're bot account where we assume that inventory doesn't change
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, difference > 0 ? ParseTradeResult.EResult.AcceptedWithItemLose : (Bot.BotConfig.IsBotAccount ? ParseTradeResult.EResult.RejectedPermanently : ParseTradeResult.EResult.RejectedTemporarily));
|
||||
return difference > 0;
|
||||
}
|
||||
|
||||
private sealed class ParseTradeResult {
|
||||
|
||||
@@ -15,6 +15,10 @@
|
||||
3,
|
||||
5
|
||||
],
|
||||
"MatchableTypes": [
|
||||
3,
|
||||
5
|
||||
],
|
||||
"PasswordFormat": 0,
|
||||
"Paused": false,
|
||||
"RedeemingPreferences": 0,
|
||||
|
||||
Reference in New Issue
Block a user