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12 Commits

Author SHA1 Message Date
JustArchi
fc13633f5e Misc 2016-04-08 17:33:00 +02:00
JustArchi
d0cc10f3c6 Always provide 2FA code when ASF 2FA is enabled 2016-04-08 17:12:08 +02:00
JustArchi
567931a4cc Misc 2016-04-08 04:30:51 +02:00
JustArchi
396dc17ab2 Bump 2016-04-08 04:22:41 +02:00
JustArchi
288cc29338 Be consistent 2016-04-08 03:58:46 +02:00
JustArchi
844ca7da94 Enhance !owns command
Now doesn't only support multiple games for querying, but also a mixed combination of appIDs and strings
2016-04-08 03:57:03 +02:00
JustArchi
b14b9f87c7 Handle really long messages properly 2016-04-07 03:14:49 +02:00
JustArchi
8aa086cc27 Fix rare crash 2016-04-07 01:45:08 +02:00
JustArchi
cf00989d84 Misc 2016-04-07 01:39:02 +02:00
JustArchi
8f2f85282c Bump 2016-04-06 17:05:49 +02:00
JustArchi
fa12ffd9d0 Add headlness mode 2016-04-06 16:37:45 +02:00
JustArchi
ecb27adedd Bump 2016-04-06 15:37:55 +02:00
8 changed files with 153 additions and 45 deletions

View File

@@ -32,6 +32,16 @@ using System.Threading.Tasks;
namespace ArchiSteamFarm {
internal sealed class ArchiHandler : ClientMsgHandler {
private readonly Bot Bot;
internal ArchiHandler(Bot bot) {
if (bot == null) {
return;
}
Bot = bot;
}
/*
____ _ _ _ _
/ ___| __ _ | || || |__ __ _ ___ | | __ ___
@@ -261,7 +271,7 @@ namespace ArchiSteamFarm {
try {
return await new AsyncJob<PurchaseResponseCallback>(Client, request.SourceJobID);
} catch (Exception e) {
Logging.LogGenericException(e);
Logging.LogGenericException(e, Bot.BotName);
return null;
}
}

View File

@@ -38,6 +38,7 @@ namespace ArchiSteamFarm {
internal sealed class Bot {
private const ulong ArchiSCFarmGroup = 103582791440160998;
private const ushort CallbackSleep = 500; // In miliseconds
private const ushort MaxSteamMessageLength = 2048;
internal static readonly Dictionary<string, Bot> Bots = new Dictionary<string, Bot>();
@@ -63,7 +64,7 @@ namespace ArchiSteamFarm {
internal bool KeepRunning { get; private set; }
private bool InvalidPassword, LoggedInElsewhere;
private string AuthCode, TwoFactorAuth;
private string AuthCode, TwoFactorCode;
internal static async Task RefreshCMs(uint cellID) {
bool initialized = false;
@@ -163,7 +164,7 @@ namespace ArchiSteamFarm {
}
}
ArchiHandler = new ArchiHandler();
ArchiHandler = new ArchiHandler(this);
SteamClient.AddHandler(ArchiHandler);
CallbackManager = new CallbackManager(SteamClient);
@@ -271,13 +272,21 @@ namespace ArchiSteamFarm {
return false;
}
var userNonce = await SteamUser.RequestWebAPIUserNonce();
if (userNonce == null || userNonce.Result != EResult.OK || string.IsNullOrEmpty(userNonce.Nonce)) {
SteamUser.WebAPIUserNonceCallback callback;
try {
callback = await SteamUser.RequestWebAPIUserNonce();
} catch (Exception e) {
Logging.LogGenericException(e, BotName);
return false;
}
if (callback == null || callback.Result != EResult.OK || string.IsNullOrEmpty(callback.Nonce)) {
Start().Forget();
return false;
}
if (!ArchiWebHandler.Init(SteamClient, userNonce.Nonce, BotConfig.SteamParentalPIN)) {
if (!ArchiWebHandler.Init(SteamClient, callback.Nonce, BotConfig.SteamParentalPIN)) {
Start().Forget();
return false;
}
@@ -401,7 +410,7 @@ namespace ArchiSteamFarm {
}
// 2FA tokens are expiring soon, use limiter only when we don't have any pending
if (TwoFactorAuth == null) {
if (TwoFactorCode == null) {
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
}
@@ -452,7 +461,9 @@ namespace ArchiSteamFarm {
// But here we're dealing with WinAuth authenticator
Logging.LogGenericInfo("ASF requires a few more steps to complete authenticator import...", BotName);
InitializeLoginAndPassword();
if (!InitializeLoginAndPassword()) {
return;
}
UserLogin userLogin = new UserLogin(BotConfig.SteamLogin, BotConfig.SteamPassword);
LoginResult loginResult;
@@ -460,6 +471,9 @@ namespace ArchiSteamFarm {
switch (loginResult) {
case LoginResult.Need2FA:
userLogin.TwoFactorCode = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
if (string.IsNullOrEmpty(userLogin.TwoFactorCode)) {
return;
}
break;
default:
Logging.LogGenericError("Unhandled situation: " + loginResult, BotName);
@@ -932,8 +946,8 @@ namespace ArchiSteamFarm {
return await bot.ResponseAddLicense(steamID, gamesToRedeem).ConfigureAwait(false);
}
private async Task<string> ResponseOwns(ulong steamID, string games) {
if (steamID == 0 || string.IsNullOrEmpty(games) || !IsMaster(steamID)) {
private async Task<string> ResponseOwns(ulong steamID, string query) {
if (steamID == 0 || string.IsNullOrEmpty(query) || !IsMaster(steamID)) {
return null;
}
@@ -942,37 +956,42 @@ namespace ArchiSteamFarm {
return "List of owned games is empty!";
}
// Check if this is uint
uint appID;
if (uint.TryParse(games, out appID)) {
string ownedName;
if (ownedGames.TryGetValue(appID, out ownedName)) {
return "Owned already: " + appID + " | " + ownedName;
} else {
return "Not owned yet: " + appID;
}
}
StringBuilder response = new StringBuilder();
// This is a string
foreach (KeyValuePair<uint, string> game in ownedGames) {
if (game.Value.IndexOf(games, StringComparison.OrdinalIgnoreCase) < 0) {
string[] games = query.Split(',');
foreach (string game in games) {
// Check if this is appID
uint appID;
if (uint.TryParse(game, out appID)) {
string ownedName;
if (ownedGames.TryGetValue(appID, out ownedName)) {
response.Append(Environment.NewLine + "Owned already: " + appID + " | " + ownedName);
} else {
response.Append(Environment.NewLine + "Not owned yet: " + appID);
}
continue;
}
response.AppendLine(Environment.NewLine + "Owned already: " + game.Key + " | " + game.Value);
// This is a string, so check our entire library
foreach (KeyValuePair<uint, string> ownedGame in ownedGames) {
if (ownedGame.Value.IndexOf(game, StringComparison.OrdinalIgnoreCase) < 0) {
continue;
}
response.Append(Environment.NewLine + "Owned already: " + ownedGame.Key + " | " + ownedGame.Value);
}
}
if (response.Length > 0) {
return response.ToString();
} else {
return "Not owned yet: " + games;
return "Not owned yet: " + query;
}
}
private static async Task<string> ResponseOwns(ulong steamID, string botName, string games) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
private static async Task<string> ResponseOwns(ulong steamID, string botName, string query) {
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(query)) {
return null;
}
@@ -981,7 +1000,7 @@ namespace ArchiSteamFarm {
return "Couldn't find any bot named " + botName + "!";
}
return await bot.ResponseOwns(steamID, games).ConfigureAwait(false);
return await bot.ResponseOwns(steamID, query).ConfigureAwait(false);
}
private async Task<string> ResponsePlay(ulong steamID, HashSet<uint> gameIDs) {
@@ -1130,9 +1149,31 @@ namespace ArchiSteamFarm {
}
if (new SteamID(steamID).IsChatAccount) {
SteamFriends.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, message);
SendMessageToChannel(steamID, message);
} else {
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, message);
SendMessageToUser(steamID, message);
}
}
private void SendMessageToChannel(ulong steamID, string message) {
if (steamID == 0 || string.IsNullOrEmpty(message)) {
return;
}
for (int i = 0; i < message.Length; i += MaxSteamMessageLength - 6) {
string messagePart = (i > 0 ? "..." : "") + message.Substring(i, Math.Min(MaxSteamMessageLength - 6, message.Length - i)) + (MaxSteamMessageLength - 6 < message.Length - i ? "..." : "");
SteamFriends.SendChatRoomMessage(steamID, EChatEntryType.ChatMsg, messagePart);
}
}
private void SendMessageToUser(ulong steamID, string message) {
if (steamID == 0 || string.IsNullOrEmpty(message)) {
return;
}
for (int i = 0; i < message.Length; i += MaxSteamMessageLength - 6) {
string messagePart = (i > 0 ? "..." : "") + message.Substring(i, Math.Min(MaxSteamMessageLength - 6, message.Length - i)) + (MaxSteamMessageLength - 6 < message.Length - i ? "..." : "");
SteamFriends.SendChatMessage(steamID, EChatEntryType.ChatMsg, messagePart);
}
}
@@ -1143,7 +1184,9 @@ namespace ArchiSteamFarm {
Logging.LogGenericInfo("Linking new ASF MobileAuthenticator...", BotName);
InitializeLoginAndPassword();
if (!InitializeLoginAndPassword()) {
return;
}
UserLogin userLogin = new UserLogin(BotConfig.SteamLogin, BotConfig.SteamPassword);
LoginResult loginResult;
@@ -1151,6 +1194,9 @@ namespace ArchiSteamFarm {
switch (loginResult) {
case LoginResult.NeedEmail:
userLogin.EmailCode = Program.GetUserInput(Program.EUserInputType.SteamGuard, BotName);
if (string.IsNullOrEmpty(userLogin.EmailCode)) {
return;
}
break;
default:
Logging.LogGenericError("Unhandled situation: " + loginResult, BotName);
@@ -1165,6 +1211,9 @@ namespace ArchiSteamFarm {
switch (linkResult) {
case AuthenticatorLinker.LinkResult.MustProvidePhoneNumber:
authenticatorLinker.PhoneNumber = Program.GetUserInput(Program.EUserInputType.PhoneNumber, BotName);
if (string.IsNullOrEmpty(authenticatorLinker.PhoneNumber)) {
return;
}
break;
default:
Logging.LogGenericError("Unhandled situation: " + linkResult, BotName);
@@ -1174,7 +1223,12 @@ namespace ArchiSteamFarm {
BotDatabase.SteamGuardAccount = authenticatorLinker.LinkedAccount;
AuthenticatorLinker.FinalizeResult finalizeResult = authenticatorLinker.FinalizeAddAuthenticator(Program.GetUserInput(Program.EUserInputType.SMS, BotName));
string sms = Program.GetUserInput(Program.EUserInputType.SMS, BotName);
if (string.IsNullOrEmpty(sms)) {
return;
}
AuthenticatorLinker.FinalizeResult finalizeResult = authenticatorLinker.FinalizeAddAuthenticator(sms);
if (finalizeResult != AuthenticatorLinker.FinalizeResult.Success) {
Logging.LogGenericError("Unhandled situation: " + finalizeResult, BotName);
DelinkMobileAuthenticator();
@@ -1210,14 +1264,22 @@ namespace ArchiSteamFarm {
SteamFriends.JoinChat(BotConfig.SteamMasterClanID);
}
private void InitializeLoginAndPassword() {
private bool InitializeLoginAndPassword() {
if (string.IsNullOrEmpty(BotConfig.SteamLogin)) {
BotConfig.SteamLogin = Program.GetUserInput(Program.EUserInputType.Login, BotName);
if (string.IsNullOrEmpty(BotConfig.SteamLogin)) {
return false;
}
}
if (string.IsNullOrEmpty(BotConfig.SteamPassword) && string.IsNullOrEmpty(BotDatabase.LoginKey)) {
BotConfig.SteamPassword = Program.GetUserInput(Program.EUserInputType.Password, BotName);
if (string.IsNullOrEmpty(BotConfig.SteamPassword)) {
return false;
}
}
return true;
}
private void OnConnected(SteamClient.ConnectedCallback callback) {
@@ -1248,10 +1310,18 @@ namespace ArchiSteamFarm {
}
}
InitializeLoginAndPassword();
if (!InitializeLoginAndPassword()) {
Stop();
return;
}
Logging.LogGenericInfo("Logging in...", BotName);
// If we have ASF 2FA enabled, we can always provide TwoFactorCode, and save a request
if (BotDatabase.SteamGuardAccount != null) {
TwoFactorCode = BotDatabase.SteamGuardAccount.GenerateSteamGuardCode();
}
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
if (Program.GlobalConfig.HackIgnoreMachineID) {
Logging.LogGenericWarning("Using workaround for broken GenerateMachineID()!", BotName);
@@ -1261,7 +1331,7 @@ namespace ArchiSteamFarm {
AuthCode = AuthCode,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorAuth,
TwoFactorCode = TwoFactorCode,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
@@ -1274,7 +1344,7 @@ namespace ArchiSteamFarm {
AuthCode = AuthCode,
LoginID = LoginID,
LoginKey = BotDatabase.LoginKey,
TwoFactorCode = TwoFactorAuth,
TwoFactorCode = TwoFactorCode,
SentryFileHash = sentryHash,
ShouldRememberPassword = true
});
@@ -1321,7 +1391,7 @@ namespace ArchiSteamFarm {
Logging.LogGenericInfo("Reconnecting...", BotName);
// 2FA tokens are expiring soon, use limiter only when we don't have any pending
if (TwoFactorAuth == null) {
if (TwoFactorCode == null) {
await Program.LimitSteamRequestsAsync().ConfigureAwait(false);
}
@@ -1476,12 +1546,20 @@ namespace ArchiSteamFarm {
switch (callback.Result) {
case EResult.AccountLogonDenied:
AuthCode = Program.GetUserInput(Program.EUserInputType.SteamGuard, BotName);
if (string.IsNullOrEmpty(AuthCode)) {
Stop();
return;
}
break;
case EResult.AccountLoginDeniedNeedTwoFactor:
if (BotDatabase.SteamGuardAccount == null) {
TwoFactorAuth = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
TwoFactorCode = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
if (string.IsNullOrEmpty(TwoFactorCode)) {
Stop();
return;
}
} else {
TwoFactorAuth = BotDatabase.SteamGuardAccount.GenerateSteamGuardCode();
Logging.LogGenericWarning("2FA code was invalid despite of using ASF 2FA. Invalid authenticator or bad timing?", BotName);
}
break;
case EResult.InvalidPassword:
@@ -1500,18 +1578,22 @@ namespace ArchiSteamFarm {
string maFilePath = Path.Combine(Program.ConfigDirectory, callback.ClientSteamID.ConvertToUInt64() + ".maFile");
if (File.Exists(maFilePath)) {
ImportAuthenticator(maFilePath);
} else if (TwoFactorAuth == null && BotConfig.UseAsfAsMobileAuthenticator) {
} else if (TwoFactorCode == null && BotConfig.UseAsfAsMobileAuthenticator) {
LinkMobileAuthenticator();
}
}
// Reset one-time-only access tokens
AuthCode = TwoFactorAuth = null;
AuthCode = TwoFactorCode = null;
ResetGamesPlayed();
if (string.IsNullOrEmpty(BotConfig.SteamParentalPIN)) {
BotConfig.SteamParentalPIN = Program.GetUserInput(Program.EUserInputType.SteamParentalPIN, BotName);
if (string.IsNullOrEmpty(BotConfig.SteamParentalPIN)) {
Stop();
return;
}
}
if (!ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, BotConfig.SteamParentalPIN)) {

View File

@@ -49,6 +49,9 @@ namespace ArchiSteamFarm {
[JsonProperty(Required = Required.DisallowNull)]
internal bool Debug { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool Headless { get; private set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
internal bool AutoUpdates { get; private set; } = true;

View File

@@ -255,10 +255,11 @@ namespace ArchiSteamFarm {
internal static void Restart() {
try {
Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1)));
Exit();
} catch (Exception e) {
Logging.LogGenericException(e);
}
Exit();
}
internal static async Task LimitSteamRequestsAsync() {
@@ -274,6 +275,11 @@ namespace ArchiSteamFarm {
return null;
}
if (GlobalConfig.Headless) {
Logging.LogGenericWarning("Received a request for user input, but process is running in headless mode!");
return null;
}
string result;
lock (ConsoleLock) {
ConsoleIsBusy = true;

View File

@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.2.4")]
[assembly: AssemblyFileVersion("2.0.2.4")]
[assembly: AssemblyVersion("2.0.2.7")]
[assembly: AssemblyFileVersion("2.0.2.7")]

View File

@@ -44,6 +44,9 @@ namespace ArchiSteamFarm {
internal static void Init() {
if (string.IsNullOrEmpty(Program.GlobalConfig.WCFHostname)) {
Program.GlobalConfig.WCFHostname = Program.GetUserInput(Program.EUserInputType.WCFHostname);
if (string.IsNullOrEmpty(Program.GlobalConfig.WCFHostname)) {
return;
}
}
URL = "http://" + Program.GlobalConfig.WCFHostname + ":" + Program.GlobalConfig.WCFPort + "/ASF";

View File

@@ -1,5 +1,6 @@
{
"Debug": false,
"Headless": false,
"AutoUpdates": true,
"UpdateChannel": 1,
"SteamProtocol": 6,

View File

@@ -48,6 +48,9 @@ namespace ConfigGenerator {
[JsonProperty(Required = Required.DisallowNull)]
public bool Debug { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool Headless { get; set; } = false;
[JsonProperty(Required = Required.DisallowNull)]
public bool AutoUpdates { get; set; } = true;