My latest "research" resulted in learning that under the hood, Steam unix time seconds is bullet-proof not only for year 2038 but for uint range as well. While I do not expect to be alive by 2106, let alone ASF still being operative, it makes sense to base our time on the correct backend implementation regardless.
Small breaking change for people using `GetUnixTime()`.
It's getting more and more complicated... We have places where we accept errors but still want relevant JSON body (most of the Steam error-places), and now we also have a place where we expected error to not carry one. Moreover, we still want to account for invalid JSON body on 2xx and retry on them.
So let's make the code even more complicated than it already is by adding yet another endpoint that does exactly the same what the other endpoint does BUT allows us us to optionally accept null/invalid body on success/errors/both, lol. I hate myself.
Maybe we can obsolete the first endpoint eventually and stick with just the second?
- Allow user to recover from SteamGuard/2FA failures when inputting manually
- Unify login failures in a single mechanism
- Add fallback for Steam informing us about lack of 2FA code when actually having mobile authenticator and supplying it (ultra rare screwup)
Previously we were sleeping always, also after execution of the command and after wrong keys being pressed, which resulted in excessive delay if user mashed his keyboard like a madman before hitting c to enter the console, entirely unnecessarily.