Commit Graph

1051 Commits

Author SHA1 Message Date
JustArchi
5a267eb225 Fix logging in when steam API is unavailable
Or at least part of it...
2016-09-14 19:00:03 +02:00
JustArchi
ccfad31053 Misc 2016-09-14 18:43:34 +02:00
JustArchi
bd3dfa3664 Bump 2016-09-13 03:15:55 +02:00
JustArchi
18c6fd639a Misc 2.1.4.9 2016-09-13 03:12:58 +02:00
JustArchi
75e3ef9818 SteamClient.IsConnected hardening 2016-09-13 02:58:22 +02:00
JustArchi
44b401aabd Never override existing values 2016-09-12 21:01:09 +02:00
JustArchi
4d6f2811bb Unify mono params 2016-09-12 20:52:30 +02:00
JustArchi
11d4430bbc Rename Steam contextID to match ArchiBoT 2016-09-12 05:54:34 +02:00
JustArchi
0cea70ef6a Rename card checks methods to match ArchiBoT 2016-09-12 03:49:17 +02:00
JustArchi
e4df12fc5b Misc 2016-09-11 16:37:18 +02:00
JustArchi
19818f126f Bump 2016-09-09 02:53:33 +02:00
JustArchi
f2a2f93273 Allow an hour of time difference with offline messages 2.1.4.8 2016-09-09 02:50:13 +02:00
JustArchi
e6d4304ca1 Misc consistency 2016-09-05 20:21:50 +02:00
JustArchi
e020f54753 Optimize SteamTimeDifference
In very unlikely case of actually having exactly the same time difference, notice the difference between no value and value of 0
2016-09-05 18:46:00 +02:00
JustArchi
cada3fa920 Don't use bashisms in envsetup 2016-09-02 18:57:13 +02:00
JustArchi
2c99c4b433 Misc 2016-09-02 18:41:40 +02:00
JustArchi
a25a181cd9 Don't use bashisms in post-build scripts
They're always run with /bin/sh and that doesn't always equal to bash
2016-09-02 11:40:30 +02:00
Łukasz Domeradzki
5f3a6d4c10 Update CONTRIBUTING.md 2016-09-02 10:58:38 +02:00
JustArchi
3e82c9f11e Misc 2016-08-31 14:19:27 +02:00
JustArchi
bed87c4c80 Integrate DebugListener with Logger 2016-08-31 13:56:09 +02:00
JustArchi
37f5f82cf8 Bump 2016-08-31 09:27:33 +02:00
JustArchi
ff00b3049a Correct LoginID to use 0
It seems that some broken OSes actually can lead to result of obfuscation mask instead of real value, so ASF shouldn't use it
2.1.4.7
2016-08-30 17:42:01 +02:00
JustArchi
b316d3b03a Don't attempt to farm hours if we have only 1 game left to farm
FarmSolo() function allows more precise tracking, and FarmMultiple() shouldn't be used only with 1 game
2016-08-30 14:05:03 +02:00
JustArchi
3f735d165c Misc 2016-08-30 13:54:40 +02:00
JustArchi
abde04cc83 Misc 2016-08-30 13:46:42 +02:00
JustArchi
e606ca05ed Bump 2016-08-30 12:53:42 +02:00
JustArchi
e0dbd70b37 Final attempt to fix #318 2.1.4.6 2016-08-30 12:45:02 +02:00
JustArchi
d37f5bb250 Maintain debug directory for each bot 2016-08-30 10:16:22 +02:00
JustArchi
fdd9744556 Add standard PP donate option
As per request
2016-08-28 22:58:42 +02:00
JustArchi
3814bd64f0 Bump 2016-08-27 10:15:11 +02:00
JustArchi
98679545d3 Give up, Mono in travis is truly broken 2.1.4.5 2016-08-27 10:02:05 +02:00
JustArchi
49b1259817 Misc 2016-08-27 09:56:52 +02:00
JustArchi
0c14128b63 Final try 2016-08-27 09:53:30 +02:00
JustArchi
c115158279 More debug 2016-08-27 09:45:55 +02:00
JustArchi
2a61ecb681 Attempt to fix Mono weekly in travis (once again) 2016-08-27 09:34:08 +02:00
JustArchi
d06fbda6d6 Prefer 64-bit ASF
ASF is AnyCPU binary which means it'll run fine on both 32-bit as well as 64-bit OSes.
Up to today 32-bit runtime was preferred for ASF, as it uses less memory and can be faster than 64-bit equivalent.
However, in very busy environments it's easily possible for ASF to require even more than 2 GB of memory, and in addition to that extending our userspace to 64-bit can bring benefits on more modern setups.
Therefore, keep being compatible on both 32-bit and 64-bit OSes, but on 64-bit ones use actual 64-bit runtime instead of preferred 32-bit one.
In addition to that, optimize some unused references and other things while we're at it.
2016-08-27 08:40:40 +02:00
JustArchi
7ba2e829d3 Code review 2016-08-22 00:10:29 +02:00
JustArchi
58ff2a2a4d Bump 2016-08-21 22:41:19 +02:00
JustArchi
d6c9fe3cde Add workarounds for #335 2.1.4.4 2016-08-21 22:35:31 +02:00
JustArchi
4b782bd10d Bump 2016-08-21 18:15:03 +02:00
JustArchi
1a1e48a33d Bump 2.1.4.3 2016-08-21 18:06:50 +02:00
JustArchi
f7d7c559b8 Derp 2016-08-21 18:04:48 +02:00
JustArchi
602cda73b7 Closes #335
We need to alter the flow in order to check for result updates on each loop instead of the beginning
2016-08-21 18:03:56 +02:00
Łukasz Domeradzki
f579462f60 Update CONTRIBUTING.md 2016-08-21 03:50:54 +02:00
JustArchi
8066f1a7c0 Don't attempt to loot foils if !IsBotAccount
Rationale: Foil cards are excluded from STM, as the price varies. For most people with !IsBotAccount that will be main account, which should never be lootable, and for people running bots for friends, making them keep foils makes sense. The main reason for this change is my own setup in which I'd like to automatically send all cards to ArchiBoT for 1:1 matching, but keep foils for selling.
2016-08-20 00:35:33 +02:00
JustArchi
f8409e1be6 Misc 2016-08-19 17:49:56 +02:00
Łukasz Domeradzki
c36eeb8c28 Update CONTRIBUTING.md 2016-08-19 15:11:49 +02:00
JustArchi
d0344a7ab9 Misc code review 2016-08-19 05:25:08 +02:00
JustArchi
2c767bfe85 Misc 2016-08-19 05:08:37 +02:00
JustArchi
2816ecaa90 Further optimize InMemoryServerListProvider and make it thread-safe 2016-08-19 04:57:21 +02:00