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Correct LoginID to use 0
It seems that some broken OSes actually can lead to result of obfuscation mask instead of real value, so ASF shouldn't use it
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@@ -41,11 +41,11 @@ using SteamKit2.Discovery;
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namespace ArchiSteamFarm {
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internal sealed class Bot : IDisposable {
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private const ushort CallbackSleep = 500; // In miliseconds
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private const uint LoginID = 0; // This must be the same for all ASF bots and all ASF processes
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private const ushort MaxSteamMessageLength = 2048;
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internal static readonly ConcurrentDictionary<string, Bot> Bots = new ConcurrentDictionary<string, Bot>();
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private static readonly uint LoginID = MsgClientLogon.ObfuscationMask; // This must be the same for all ASF bots and all ASF processes
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private static readonly SemaphoreSlim GiftsSemaphore = new SemaphoreSlim(1);
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private static readonly SemaphoreSlim LoginSemaphore = new SemaphoreSlim(1);
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