Commit Graph

1036 Commits

Author SHA1 Message Date
JustArchi
2c99c4b433 Misc 2016-09-02 18:41:40 +02:00
JustArchi
a25a181cd9 Don't use bashisms in post-build scripts
They're always run with /bin/sh and that doesn't always equal to bash
2016-09-02 11:40:30 +02:00
Łukasz Domeradzki
5f3a6d4c10 Update CONTRIBUTING.md 2016-09-02 10:58:38 +02:00
JustArchi
3e82c9f11e Misc 2016-08-31 14:19:27 +02:00
JustArchi
bed87c4c80 Integrate DebugListener with Logger 2016-08-31 13:56:09 +02:00
JustArchi
37f5f82cf8 Bump 2016-08-31 09:27:33 +02:00
JustArchi
ff00b3049a Correct LoginID to use 0
It seems that some broken OSes actually can lead to result of obfuscation mask instead of real value, so ASF shouldn't use it
2.1.4.7
2016-08-30 17:42:01 +02:00
JustArchi
b316d3b03a Don't attempt to farm hours if we have only 1 game left to farm
FarmSolo() function allows more precise tracking, and FarmMultiple() shouldn't be used only with 1 game
2016-08-30 14:05:03 +02:00
JustArchi
3f735d165c Misc 2016-08-30 13:54:40 +02:00
JustArchi
abde04cc83 Misc 2016-08-30 13:46:42 +02:00
JustArchi
e606ca05ed Bump 2016-08-30 12:53:42 +02:00
JustArchi
e0dbd70b37 Final attempt to fix #318 2.1.4.6 2016-08-30 12:45:02 +02:00
JustArchi
d37f5bb250 Maintain debug directory for each bot 2016-08-30 10:16:22 +02:00
JustArchi
fdd9744556 Add standard PP donate option
As per request
2016-08-28 22:58:42 +02:00
JustArchi
3814bd64f0 Bump 2016-08-27 10:15:11 +02:00
JustArchi
98679545d3 Give up, Mono in travis is truly broken 2.1.4.5 2016-08-27 10:02:05 +02:00
JustArchi
49b1259817 Misc 2016-08-27 09:56:52 +02:00
JustArchi
0c14128b63 Final try 2016-08-27 09:53:30 +02:00
JustArchi
c115158279 More debug 2016-08-27 09:45:55 +02:00
JustArchi
2a61ecb681 Attempt to fix Mono weekly in travis (once again) 2016-08-27 09:34:08 +02:00
JustArchi
d06fbda6d6 Prefer 64-bit ASF
ASF is AnyCPU binary which means it'll run fine on both 32-bit as well as 64-bit OSes.
Up to today 32-bit runtime was preferred for ASF, as it uses less memory and can be faster than 64-bit equivalent.
However, in very busy environments it's easily possible for ASF to require even more than 2 GB of memory, and in addition to that extending our userspace to 64-bit can bring benefits on more modern setups.
Therefore, keep being compatible on both 32-bit and 64-bit OSes, but on 64-bit ones use actual 64-bit runtime instead of preferred 32-bit one.
In addition to that, optimize some unused references and other things while we're at it.
2016-08-27 08:40:40 +02:00
JustArchi
7ba2e829d3 Code review 2016-08-22 00:10:29 +02:00
JustArchi
58ff2a2a4d Bump 2016-08-21 22:41:19 +02:00
JustArchi
d6c9fe3cde Add workarounds for #335 2.1.4.4 2016-08-21 22:35:31 +02:00
JustArchi
4b782bd10d Bump 2016-08-21 18:15:03 +02:00
JustArchi
1a1e48a33d Bump 2.1.4.3 2016-08-21 18:06:50 +02:00
JustArchi
f7d7c559b8 Derp 2016-08-21 18:04:48 +02:00
JustArchi
602cda73b7 Closes #335
We need to alter the flow in order to check for result updates on each loop instead of the beginning
2016-08-21 18:03:56 +02:00
Łukasz Domeradzki
f579462f60 Update CONTRIBUTING.md 2016-08-21 03:50:54 +02:00
JustArchi
8066f1a7c0 Don't attempt to loot foils if !IsBotAccount
Rationale: Foil cards are excluded from STM, as the price varies. For most people with !IsBotAccount that will be main account, which should never be lootable, and for people running bots for friends, making them keep foils makes sense. The main reason for this change is my own setup in which I'd like to automatically send all cards to ArchiBoT for 1:1 matching, but keep foils for selling.
2016-08-20 00:35:33 +02:00
JustArchi
f8409e1be6 Misc 2016-08-19 17:49:56 +02:00
Łukasz Domeradzki
c36eeb8c28 Update CONTRIBUTING.md 2016-08-19 15:11:49 +02:00
JustArchi
d0344a7ab9 Misc code review 2016-08-19 05:25:08 +02:00
JustArchi
2c767bfe85 Misc 2016-08-19 05:08:37 +02:00
JustArchi
2816ecaa90 Further optimize InMemoryServerListProvider and make it thread-safe 2016-08-19 04:57:21 +02:00
JustArchi
214746bca2 Optimize updating of server list
We can compare new endpoints firstly, to save Save() call if they're equal values-wise.
2016-08-19 04:10:49 +02:00
JustArchi
134aa62952 Seems to work properly 2.1.4.2 2016-08-15 22:00:32 +02:00
JustArchi
5a4132a679 More tests 2016-08-15 21:57:45 +02:00
JustArchi
edb047980e Extend logic for trades 2016-08-15 21:47:31 +02:00
JustArchi
7d32adac13 Perform loot also on new items received, if we're not farming 2016-08-15 21:35:19 +02:00
JustArchi
95637ea3a7 Improve trading failure handling
It seems that even if Steam responds with e.g. internal server error (500), the trade gets accepted 20-30 seconds later, which doesn't make ANY sense, but does anything in Steam do?
Let's improve the logic a bit by returning result even if we in fact failed in Accept/Decline function, this will allow us to deal with confirmations even if failed trade in fact succeeded.
2016-08-14 00:19:01 +02:00
JustArchi
02a547e7d2 Misc 2016-08-13 15:58:00 +02:00
JustArchi
9594357d56 Misc code analysis fixes 2016-08-13 04:39:17 +02:00
JustArchi
ce166baab6 Bump 2016-08-13 04:27:04 +02:00
JustArchi
1ec0b20604 Misc 2.1.4.1 2016-08-13 04:19:20 +02:00
JustArchi
26bd76cc4a Make debugging easier for me
Modification of ASF.json is troublesome when I work with GitHub tree, therefore make it possible for me to execute and test commands but only in debugging builds - public ASF releases are always compiled in release mode.
2016-08-13 04:12:39 +02:00
JustArchi
8e1d02f43f Implement !ownsall, closes #330 2016-08-13 04:04:47 +02:00
JustArchi
b802822699 Correct #329 a bit 2016-08-12 23:07:19 +02:00
JustArchi
be77e8d380 Update README.md
Drop support for Vista, as it's not supported in .NET 4.6.1+
2016-08-10 22:03:31 +02:00
JustArchi
000b902ced Categorize options in ConfigGenerator
Preview: http://i.imgur.com/Noc8qbf.png
2016-08-10 18:03:14 +02:00