Move the purchase result to game's name in background keys redeemer

This commit is contained in:
JustArchi
2018-03-03 18:02:52 +01:00
parent 0ff92a10c0
commit cdbfb8fc20

View File

@@ -43,6 +43,7 @@ namespace ArchiSteamFarm {
internal const ushort CallbackSleep = 500; // In miliseconds
internal const byte MinPlayingBlockedTTL = 60; // Delay in seconds added when account was occupied during our disconnect, to not disconnect other Steam client session too soon
private const char DefaultBackgroundKeysRedeemerSeparator = '\t';
private const byte FamilySharingInactivityMinutes = 5;
private const byte LoginCooldownInMinutes = 25; // Captcha disappears after around 20 minutes, so we make it 25
private const uint LoginID = GlobalConfig.DefaultIPCPort; // This must be the same for all ASF bots and all ASF processes
@@ -671,7 +672,7 @@ namespace ArchiSteamFarm {
continue;
}
string[] parsedArgs = line.Split('\t', StringSplitOptions.RemoveEmptyEntries);
string[] parsedArgs = line.Split(DefaultBackgroundKeysRedeemerSeparator, StringSplitOptions.RemoveEmptyEntries);
if (parsedArgs.Length < 2) {
ArchiLogger.LogGenericWarning(string.Format(Strings.ErrorIsInvalid, line));
continue;
@@ -2400,7 +2401,7 @@ namespace ArchiSteamFarm {
if (shouldKeep) {
try {
await File.AppendAllTextAsync(KeysToRedeemAlreadyOwnedFilePath, game.Name + "\t" + game.Key + " [" + result.PurchaseResultDetail + "]" + Environment.NewLine).ConfigureAwait(false);
await File.AppendAllTextAsync(KeysToRedeemAlreadyOwnedFilePath, game.Name + " [" + result.PurchaseResultDetail + "]" + DefaultBackgroundKeysRedeemerSeparator + game.Key + Environment.NewLine).ConfigureAwait(false);
} catch (Exception e) {
ArchiLogger.LogGenericException(e);
await BotDatabase.AddGameToRedeemInBackground(game.Key, game.Name).ConfigureAwait(false); // Failsafe