From cdbfb8fc206a8e62f6fc296d382247c2e15acb89 Mon Sep 17 00:00:00 2001 From: JustArchi Date: Sat, 3 Mar 2018 18:02:52 +0100 Subject: [PATCH] Move the purchase result to game's name in background keys redeemer --- ArchiSteamFarm/Bot.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/ArchiSteamFarm/Bot.cs b/ArchiSteamFarm/Bot.cs index 32e037128..d583f5cd9 100755 --- a/ArchiSteamFarm/Bot.cs +++ b/ArchiSteamFarm/Bot.cs @@ -43,6 +43,7 @@ namespace ArchiSteamFarm { internal const ushort CallbackSleep = 500; // In miliseconds internal const byte MinPlayingBlockedTTL = 60; // Delay in seconds added when account was occupied during our disconnect, to not disconnect other Steam client session too soon + private const char DefaultBackgroundKeysRedeemerSeparator = '\t'; private const byte FamilySharingInactivityMinutes = 5; private const byte LoginCooldownInMinutes = 25; // Captcha disappears after around 20 minutes, so we make it 25 private const uint LoginID = GlobalConfig.DefaultIPCPort; // This must be the same for all ASF bots and all ASF processes @@ -671,7 +672,7 @@ namespace ArchiSteamFarm { continue; } - string[] parsedArgs = line.Split('\t', StringSplitOptions.RemoveEmptyEntries); + string[] parsedArgs = line.Split(DefaultBackgroundKeysRedeemerSeparator, StringSplitOptions.RemoveEmptyEntries); if (parsedArgs.Length < 2) { ArchiLogger.LogGenericWarning(string.Format(Strings.ErrorIsInvalid, line)); continue; @@ -2400,7 +2401,7 @@ namespace ArchiSteamFarm { if (shouldKeep) { try { - await File.AppendAllTextAsync(KeysToRedeemAlreadyOwnedFilePath, game.Name + "\t" + game.Key + " [" + result.PurchaseResultDetail + "]" + Environment.NewLine).ConfigureAwait(false); + await File.AppendAllTextAsync(KeysToRedeemAlreadyOwnedFilePath, game.Name + " [" + result.PurchaseResultDetail + "]" + DefaultBackgroundKeysRedeemerSeparator + game.Key + Environment.NewLine).ConfigureAwait(false); } catch (Exception e) { ArchiLogger.LogGenericException(e); await BotDatabase.AddGameToRedeemInBackground(game.Key, game.Name).ConfigureAwait(false); // Failsafe