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https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
Bump and remove debug
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@@ -1985,7 +1985,6 @@ namespace ArchiSteamFarm {
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if (callback.FriendID == SteamClient.SteamID) {
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Events.OnStateUpdated(this, callback);
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} else if ((callback.FriendID == LibraryLockedBySteamID) && (callback.GameID == 0)) {
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Logging.LogGenericDebug("Forwarding persona update to family sharing because of GameID = 0");
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LibraryLockedBySteamID = 0;
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CheckOccupationStatus();
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}
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@@ -2235,24 +2234,19 @@ namespace ArchiSteamFarm {
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return;
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}
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Logging.LogGenericDebug("Previous LibraryLockedBySteamID: " + LibraryLockedBySteamID + " | Current: " + callback.LibraryLockedBySteamID);
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// Ignore no status updates
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if (LibraryLockedBySteamID == 0) {
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if ((callback.LibraryLockedBySteamID == 0) || (callback.LibraryLockedBySteamID == SteamClient.SteamID)) {
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Logging.LogGenericDebug("Ignored");
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return;
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}
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LibraryLockedBySteamID = callback.LibraryLockedBySteamID;
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} else {
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if ((callback.LibraryLockedBySteamID != 0) && (callback.LibraryLockedBySteamID != SteamClient.SteamID)) {
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Logging.LogGenericDebug("Ignored");
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return;
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}
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if (SteamFriends.GetFriendGamePlayed(LibraryLockedBySteamID) != 0) {
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Logging.LogGenericDebug("Ignored due to game still being played: " + SteamFriends.GetFriendGamePlayed(LibraryLockedBySteamID));
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return;
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}
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@@ -41,7 +41,7 @@ namespace ArchiSteamFarm {
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WCFHostname
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}
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internal const string VersionNumber = "2.1.5.7";
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internal const string VersionNumber = "2.1.5.8";
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internal const string Copyright = "Copyright © ArchiSteamFarm 2015-2016";
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internal const string GithubRepo = "JustArchi/ArchiSteamFarm";
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