diff --git a/ArchiSteamFarm/Bot.cs b/ArchiSteamFarm/Bot.cs index 3520da93e..01819faef 100755 --- a/ArchiSteamFarm/Bot.cs +++ b/ArchiSteamFarm/Bot.cs @@ -1985,7 +1985,6 @@ namespace ArchiSteamFarm { if (callback.FriendID == SteamClient.SteamID) { Events.OnStateUpdated(this, callback); } else if ((callback.FriendID == LibraryLockedBySteamID) && (callback.GameID == 0)) { - Logging.LogGenericDebug("Forwarding persona update to family sharing because of GameID = 0"); LibraryLockedBySteamID = 0; CheckOccupationStatus(); } @@ -2235,24 +2234,19 @@ namespace ArchiSteamFarm { return; } - Logging.LogGenericDebug("Previous LibraryLockedBySteamID: " + LibraryLockedBySteamID + " | Current: " + callback.LibraryLockedBySteamID); - // Ignore no status updates if (LibraryLockedBySteamID == 0) { if ((callback.LibraryLockedBySteamID == 0) || (callback.LibraryLockedBySteamID == SteamClient.SteamID)) { - Logging.LogGenericDebug("Ignored"); return; } LibraryLockedBySteamID = callback.LibraryLockedBySteamID; } else { if ((callback.LibraryLockedBySteamID != 0) && (callback.LibraryLockedBySteamID != SteamClient.SteamID)) { - Logging.LogGenericDebug("Ignored"); return; } if (SteamFriends.GetFriendGamePlayed(LibraryLockedBySteamID) != 0) { - Logging.LogGenericDebug("Ignored due to game still being played: " + SteamFriends.GetFriendGamePlayed(LibraryLockedBySteamID)); return; } diff --git a/ArchiSteamFarm/SharedInfo.cs b/ArchiSteamFarm/SharedInfo.cs index f03731300..8d9f62a9b 100644 --- a/ArchiSteamFarm/SharedInfo.cs +++ b/ArchiSteamFarm/SharedInfo.cs @@ -41,7 +41,7 @@ namespace ArchiSteamFarm { WCFHostname } - internal const string VersionNumber = "2.1.5.7"; + internal const string VersionNumber = "2.1.5.8"; internal const string Copyright = "Copyright © ArchiSteamFarm 2015-2016"; internal const string GithubRepo = "JustArchi/ArchiSteamFarm";