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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Fix fuckup
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4
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
4
ArchiSteamFarm/Localization/Strings.Designer.cs
generated
@@ -655,7 +655,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to Chosen farming algorithm: {0}.
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/// Looks up a localized string similar to Chosen idling algorithm: {0}.
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/// </summary>
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internal static string ChosenFarmingAlgorithm {
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get {
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@@ -901,7 +901,7 @@ namespace ArchiSteamFarm.Localization {
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}
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/// <summary>
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/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to idle (~{3} remaining)....
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/// Looks up a localized string similar to We have a total of {0} games ({1} cards) left to idle (~{2} remaining)....
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/// </summary>
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internal static string GamesToIdle {
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get {
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@@ -401,7 +401,7 @@ StackTrace:
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<value>Done!</value>
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</data>
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<data name="GamesToIdle" xml:space="preserve">
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<value>We have a total of {0} games ({1} cards) left to idle (~{3} remaining)...</value>
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<value>We have a total of {0} games ({1} cards) left to idle (~{2} remaining)...</value>
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<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
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</data>
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<data name="IdlingFinished" xml:space="preserve">
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