mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-06 17:10:13 +00:00
Closes #522
This commit is contained in:
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Nito.AsyncEx;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
|
||||
public T Current => Enumerator.Current;
|
||||
|
||||
private readonly IEnumerator<T> Enumerator;
|
||||
private readonly IDisposable Lock;
|
||||
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
internal ConcurrentEnumerator(ICollection<T> collection, AsyncReaderWriterLock rwLock) {
|
||||
if ((collection == null) || (rwLock == null)) {
|
||||
throw new ArgumentNullException(nameof(collection) + " || " + nameof(rwLock));
|
||||
}
|
||||
|
||||
Lock = rwLock.ReaderLock();
|
||||
Enumerator = collection.GetEnumerator();
|
||||
}
|
||||
|
||||
public void Dispose() => Lock.Dispose();
|
||||
public bool MoveNext() => Enumerator.MoveNext();
|
||||
public void Reset() => Enumerator.Reset();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user