diff --git a/ArchiSteamFarm/ArchiSteamFarm.csproj b/ArchiSteamFarm/ArchiSteamFarm.csproj
index 34ec6373a..3abd48164 100644
--- a/ArchiSteamFarm/ArchiSteamFarm.csproj
+++ b/ArchiSteamFarm/ArchiSteamFarm.csproj
@@ -29,7 +29,6 @@
-
diff --git a/ArchiSteamFarm/Bot.cs b/ArchiSteamFarm/Bot.cs
index e308e1611..2e974342b 100755
--- a/ArchiSteamFarm/Bot.cs
+++ b/ArchiSteamFarm/Bot.cs
@@ -81,7 +81,7 @@ namespace ArchiSteamFarm {
private readonly Timer HeartBeatTimer;
private readonly SemaphoreSlim InitializationSemaphore = new SemaphoreSlim(1);
private readonly SemaphoreSlim LootingSemaphore = new SemaphoreSlim(1);
- private readonly ConcurrentHashSet OwnedPackageIDs = new ConcurrentHashSet();
+ private readonly ConcurrentDictionary OwnedPackageIDs = new ConcurrentDictionary();
private readonly Statistics Statistics;
private readonly SteamApps SteamApps;
private readonly SteamClient SteamClient;
@@ -313,10 +313,38 @@ namespace ArchiSteamFarm {
return null;
}
- internal async Task GetAppIDForIdling(uint appID, bool allowRecursiveDiscovery = true) {
+ internal async Task<(uint PlayableAppID, DateTime IgnoredUntil)> GetAppDataForIdling(uint appID, bool allowRecursiveDiscovery = true) {
if (appID == 0) {
ArchiLogger.LogNullError(nameof(appID));
- return 0;
+ return (0, DateTime.MinValue);
+ }
+
+ if (!BotConfig.IdleRefundableGames) {
+ if (!Program.GlobalDatabase.AppIDsToPackageIDs.TryGetValue(appID, out ConcurrentHashSet packageIDs)) {
+ return (0, DateTime.MinValue);
+ }
+
+ if (packageIDs.Count > 0) {
+ DateTime mostRecent = DateTime.MinValue;
+
+ // ReSharper disable once LoopCanBePartlyConvertedToQuery - C# 7.0 out can't be used within LINQ query yet | https://github.com/dotnet/roslyn/issues/15619
+ foreach (uint packageID in packageIDs) {
+ if (!OwnedPackageIDs.TryGetValue(packageID, out (EPaymentMethod PaymentMethod, DateTime TimeCreated) packageData)) {
+ continue;
+ }
+
+ if ((packageData.PaymentMethod != EPaymentMethod.ActivationCode) && (packageData.TimeCreated > mostRecent)) {
+ mostRecent = packageData.TimeCreated;
+ }
+ }
+
+ if (mostRecent != DateTime.MinValue) {
+ DateTime playableIn = mostRecent.AddDays(14);
+ if (playableIn > DateTime.UtcNow) {
+ return (0, playableIn);
+ }
+ }
+ }
}
AsyncJobMultiple.ResultSet productInfoResultSet;
@@ -325,7 +353,7 @@ namespace ArchiSteamFarm {
productInfoResultSet = await SteamApps.PICSGetProductInfo(appID, null, false);
} catch (Exception e) {
ArchiLogger.LogGenericException(e);
- return appID;
+ return (0, DateTime.MinValue);
}
// ReSharper disable once LoopCanBePartlyConvertedToQuery - C# 7.0 out can't be used within LINQ query yet | https://github.com/dotnet/roslyn/issues/15619
@@ -353,7 +381,7 @@ namespace ArchiSteamFarm {
break;
case "PRELOADONLY":
case "PRERELEASE":
- return 0;
+ return (0, DateTime.MinValue);
default:
ArchiLogger.LogGenericWarning(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(releaseState), releaseState));
break;
@@ -362,7 +390,7 @@ namespace ArchiSteamFarm {
string type = commonProductInfo["type"].Value;
if (string.IsNullOrEmpty(type)) {
- return appID;
+ return (appID, DateTime.MinValue);
}
// We must convert this to uppercase, since Valve doesn't stick to any convention and we can have a case mismatch
@@ -373,7 +401,7 @@ namespace ArchiSteamFarm {
case "GAME":
case "MOVIE":
case "VIDEO":
- return appID;
+ return (appID, DateTime.MinValue);
// Types that can't be idled
case "ADVERTISING":
@@ -390,12 +418,12 @@ namespace ArchiSteamFarm {
}
if (!allowRecursiveDiscovery) {
- return 0;
+ return (0, DateTime.MinValue);
}
string listOfDlc = productInfo["extended"]["listofdlc"].Value;
if (string.IsNullOrEmpty(listOfDlc)) {
- return appID;
+ return (appID, DateTime.MinValue);
}
string[] dlcAppIDsString = listOfDlc.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
@@ -405,16 +433,81 @@ namespace ArchiSteamFarm {
break;
}
- dlcAppID = await GetAppIDForIdling(dlcAppID, false).ConfigureAwait(false);
- if (dlcAppID != 0) {
- return dlcAppID;
+ (uint PlayableAppID, DateTime IgnoredUntil) dlcAppData = await GetAppDataForIdling(dlcAppID, false).ConfigureAwait(false);
+ if (dlcAppData.PlayableAppID != 0) {
+ return (dlcAppData.PlayableAppID, DateTime.MinValue);
}
}
- return appID;
+ return (appID, DateTime.MinValue);
}
- return appID;
+ if (!productInfoResultSet.Complete || productInfoResultSet.Failed) {
+ return (0, DateTime.MinValue);
+ }
+
+ return (appID, DateTime.MinValue);
+ }
+
+ internal async Task>> GetAppIDsToPackageIDs(IEnumerable packageIDs) {
+ AsyncJobMultiple.ResultSet productInfoResultSet;
+
+ try {
+ productInfoResultSet = await SteamApps.PICSGetProductInfo(Enumerable.Empty(), packageIDs);
+ } catch (Exception e) {
+ ArchiLogger.LogGenericException(e);
+ return null;
+ }
+
+ Dictionary> result = new Dictionary>();
+
+ foreach (KeyValuePair productInfoPackages in productInfoResultSet.Results.SelectMany(productInfoResult => productInfoResult.Packages)) {
+ KeyValue productInfo = productInfoPackages.Value.KeyValues;
+ if (productInfo == KeyValue.Invalid) {
+ ArchiLogger.LogNullError(nameof(productInfo));
+ return null;
+ }
+
+ KeyValue apps = productInfo["appids"];
+ if (apps == KeyValue.Invalid) {
+ continue;
+ }
+
+ if (apps.Children.Count == 0) {
+ if (!result.TryGetValue(0, out HashSet packages)) {
+ packages = new HashSet();
+ result[0] = packages;
+ }
+
+ packages.Add(productInfoPackages.Key);
+ continue;
+ }
+
+ foreach (string app in apps.Children.Select(app => app.Value)) {
+ if (!uint.TryParse(app, out uint appID) || (appID == 0)) {
+ ArchiLogger.LogNullError(nameof(appID));
+ return null;
+ }
+
+ if (!result.TryGetValue(appID, out HashSet packages)) {
+ packages = new HashSet();
+ result[appID] = packages;
+ }
+
+ packages.Add(productInfoPackages.Key);
+ }
+ }
+
+ foreach (uint packageID in productInfoResultSet.Results.SelectMany(productInfoResult => productInfoResult.UnknownPackages)) {
+ if (!result.TryGetValue(0, out HashSet packages)) {
+ packages = new HashSet();
+ result[0] = packages;
+ }
+
+ packages.Add(packageID);
+ }
+
+ return result;
}
internal static async Task InitializeSteamConfiguration(ProtocolTypes protocolTypes, uint cellID, InMemoryServerListProvider serverListProvider) {
@@ -1461,7 +1554,7 @@ namespace ArchiSteamFarm {
Trading.OnDisconnected();
FirstTradeSent = false;
- HandledGifts.ClearAndTrim();
+ HandledGifts.Clear();
// If we initiated disconnect, do not attempt to reconnect
if (callback.UserInitiated) {
@@ -1615,7 +1708,14 @@ namespace ArchiSteamFarm {
return;
}
- OwnedPackageIDs.ReplaceWith(callback.LicenseList.Select(license => license.PackageID));
+ OwnedPackageIDs.Clear();
+ foreach (SteamApps.LicenseListCallback.License license in callback.LicenseList) {
+ OwnedPackageIDs[license.PackageID] = (license.PaymentMethod, license.TimeCreated);
+ }
+
+ if ((OwnedPackageIDs.Count > 0) && !BotConfig.IdleRefundableGames) {
+ Program.GlobalDatabase.RefreshPackageIDs(this, OwnedPackageIDs.Keys).Forget();
+ }
await Task.Delay(1000).ConfigureAwait(false); // Wait a second for eventual PlayingSessionStateCallback or SharedLibraryLockStatusCallback
@@ -2972,7 +3072,7 @@ namespace ArchiSteamFarm {
foreach (string game in games) {
// Check if this is gameID
if (uint.TryParse(game, out uint gameID) && (gameID != 0)) {
- if (OwnedPackageIDs.Contains(gameID)) {
+ if (OwnedPackageIDs.ContainsKey(gameID)) {
response.Append(FormatBotResponse(string.Format(Strings.BotOwnedAlready, gameID)));
continue;
}
@@ -3375,7 +3475,7 @@ namespace ArchiSteamFarm {
Bot thisBot = this;
bool alreadyHandled = false;
- foreach (Bot bot in Bots.Where(bot => (bot.Value != currentBot) && (!redeemFlags.HasFlag(ERedeemFlags.SkipInitial) || (bot.Value != thisBot)) && bot.Value.IsConnectedAndLoggedOn && bot.Value.IsOperator(steamID) && ((items.Count == 0) || items.Keys.Any(packageID => !bot.Value.OwnedPackageIDs.Contains(packageID)))).OrderBy(bot => bot.Key).Select(bot => bot.Value)) {
+ foreach (Bot bot in Bots.Where(bot => (bot.Value != currentBot) && (!redeemFlags.HasFlag(ERedeemFlags.SkipInitial) || (bot.Value != thisBot)) && bot.Value.IsConnectedAndLoggedOn && bot.Value.IsOperator(steamID) && ((items.Count == 0) || items.Keys.Any(packageID => !bot.Value.OwnedPackageIDs.ContainsKey(packageID)))).OrderBy(bot => bot.Key).Select(bot => bot.Value)) {
await LimitGiftsRequestsAsync().ConfigureAwait(false);
ArchiHandler.PurchaseResponseCallback otherResult = await bot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
diff --git a/ArchiSteamFarm/BotConfig.cs b/ArchiSteamFarm/BotConfig.cs
index e6d030a03..c9ec9a1d7 100644
--- a/ArchiSteamFarm/BotConfig.cs
+++ b/ArchiSteamFarm/BotConfig.cs
@@ -85,6 +85,11 @@ namespace ArchiSteamFarm {
internal readonly bool HandleOfflineMessages;
#pragma warning restore 649
+#pragma warning disable 649
+ [JsonProperty(Required = Required.DisallowNull)]
+ internal readonly bool IdleRefundableGames = true;
+#pragma warning restore 649
+
#pragma warning disable 649
[JsonProperty(Required = Required.DisallowNull)]
internal readonly bool IsBotAccount;
diff --git a/ArchiSteamFarm/CardsFarmer.cs b/ArchiSteamFarm/CardsFarmer.cs
index 852e4115c..82d8b0e6a 100755
--- a/ArchiSteamFarm/CardsFarmer.cs
+++ b/ArchiSteamFarm/CardsFarmer.cs
@@ -338,10 +338,10 @@ namespace ArchiSteamFarm {
continue;
}
- if (IgnoredAppIDs.TryGetValue(appID, out DateTime lastPICSReport)) {
- if (lastPICSReport.AddHours(HoursToIgnore) < DateTime.UtcNow) {
+ if (IgnoredAppIDs.TryGetValue(appID, out DateTime ignoredUntil)) {
+ if (ignoredUntil < DateTime.UtcNow) {
// This game served its time as being ignored
- IgnoredAppIDs.TryRemove(appID, out lastPICSReport);
+ IgnoredAppIDs.TryRemove(appID, out _);
} else {
// This game is still ignored
continue;
@@ -555,20 +555,37 @@ namespace ArchiSteamFarm {
// If we have restricted card drops, we use complex algorithm
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Complex"));
while (GamesToFarm.Count > 0) {
- HashSet gamesToFarmSolo = GamesToFarm.Count > 1 ? new HashSet(GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) : new HashSet(GamesToFarm);
- if (gamesToFarmSolo.Count > 0) {
- while (gamesToFarmSolo.Count > 0) {
- Game game = gamesToFarmSolo.First();
- if (await FarmSolo(game).ConfigureAwait(false)) {
- gamesToFarmSolo.Remove(game);
+ HashSet playableGamesToFarmSolo = new HashSet();
+ foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) {
+ if (await IsPlayableGame(game).ConfigureAwait(false)) {
+ playableGamesToFarmSolo.Add(game);
+ }
+ }
+
+ if (playableGamesToFarmSolo.Count > 0) {
+ while (playableGamesToFarmSolo.Count > 0) {
+ Game playableGame = playableGamesToFarmSolo.First();
+ if (await FarmSolo(playableGame).ConfigureAwait(false)) {
+ playableGamesToFarmSolo.Remove(playableGame);
} else {
NowFarming = false;
return;
}
}
} else {
- if (FarmMultiple(GamesToFarm.OrderByDescending(game => game.HoursPlayed).Take(ArchiHandler.MaxGamesPlayedConcurrently))) {
- Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", GamesToFarm.Select(game => game.AppID))));
+ HashSet playableGamesToFarmMultiple = new HashSet();
+ foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed < HoursToBump).OrderByDescending(game => game.HoursPlayed)) {
+ if (await IsPlayableGame(game).ConfigureAwait(false)) {
+ playableGamesToFarmMultiple.Add(game);
+ }
+
+ if (playableGamesToFarmMultiple.Count >= ArchiHandler.MaxGamesPlayedConcurrently) {
+ break;
+ }
+ }
+
+ if (FarmMultiple(playableGamesToFarmMultiple)) {
+ Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", playableGamesToFarmMultiple.Select(game => game.AppID))));
} else {
NowFarming = false;
return;
@@ -579,9 +596,20 @@ namespace ArchiSteamFarm {
// If we have unrestricted card drops, we use simple algorithm
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Simple"));
while (GamesToFarm.Count > 0) {
- Game game = GamesToFarm.First();
- if (await FarmSolo(game).ConfigureAwait(false)) {
- continue;
+ Game playableGame = null;
+ foreach (Game game in GamesToFarm) {
+ if (!await IsPlayableGame(game).ConfigureAwait(false)) {
+ continue;
+ }
+
+ playableGame = game;
+ break;
+ }
+
+ if (playableGame != null) {
+ if (await FarmSolo(playableGame).ConfigureAwait(false)) {
+ continue;
+ }
}
NowFarming = false;
@@ -590,7 +618,7 @@ namespace ArchiSteamFarm {
}
} while ((await IsAnythingToFarm().ConfigureAwait(false)).GetValueOrDefault());
- CurrentGamesFarming.ClearAndTrim();
+ CurrentGamesFarming.Clear();
NowFarming = false;
Bot.ArchiLogger.LogGenericInfo(Strings.IdlingFinished);
@@ -605,37 +633,31 @@ namespace ArchiSteamFarm {
bool success = true;
- uint appID = await Bot.GetAppIDForIdling(game.AppID).ConfigureAwait(false);
- if (appID != 0) {
- if (appID != game.AppID) {
- Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningIdlingGameMismatch, game.AppID, game.GameName, appID));
+ if (game.AppID != game.PlayableAppID) {
+ Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningIdlingGameMismatch, game.AppID, game.GameName, game.PlayableAppID));
+ }
+
+ Bot.PlayGame(game.PlayableAppID, Bot.BotConfig.CustomGamePlayedWhileFarming);
+ DateTime endFarmingDate = DateTime.UtcNow.AddHours(Program.GlobalConfig.MaxFarmingTime);
+
+ bool? keepFarming = await ShouldFarm(game).ConfigureAwait(false);
+ while (keepFarming.GetValueOrDefault(true) && (DateTime.UtcNow < endFarmingDate)) {
+ Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName));
+
+ DateTime startFarmingPeriod = DateTime.UtcNow;
+ if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
+ FarmResetEvent.Reset();
+ success = KeepFarming;
}
- Bot.PlayGame(appID, Bot.BotConfig.CustomGamePlayedWhileFarming);
- DateTime endFarmingDate = DateTime.UtcNow.AddHours(Program.GlobalConfig.MaxFarmingTime);
+ // Don't forget to update our GamesToFarm hours
+ game.HoursPlayed += (float) DateTime.UtcNow.Subtract(startFarmingPeriod).TotalHours;
- bool? keepFarming = await ShouldFarm(game).ConfigureAwait(false);
- while (keepFarming.GetValueOrDefault(true) && (DateTime.UtcNow < endFarmingDate)) {
- Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName));
-
- DateTime startFarmingPeriod = DateTime.UtcNow;
- if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
- FarmResetEvent.Reset();
- success = KeepFarming;
- }
-
- // Don't forget to update our GamesToFarm hours
- game.HoursPlayed += (float) DateTime.UtcNow.Subtract(startFarmingPeriod).TotalHours;
-
- if (!success) {
- break;
- }
-
- keepFarming = await ShouldFarm(game).ConfigureAwait(false);
+ if (!success) {
+ break;
}
- } else {
- IgnoredAppIDs[game.AppID] = DateTime.UtcNow;
- Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingGameNotPossible, game.AppID, game.GameName));
+
+ keepFarming = await ShouldFarm(game).ConfigureAwait(false);
}
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StoppedIdling, game.AppID, game.GameName));
@@ -699,7 +721,7 @@ namespace ArchiSteamFarm {
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdlingList, string.Join(", ", CurrentGamesFarming.Select(game => game.AppID))));
bool result = FarmHours(CurrentGamesFarming);
- CurrentGamesFarming.ClearAndTrim();
+ CurrentGamesFarming.Clear();
return result;
}
@@ -714,7 +736,7 @@ namespace ArchiSteamFarm {
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdling, game.AppID, game.GameName));
bool result = await Farm(game).ConfigureAwait(false);
- CurrentGamesFarming.ClearAndTrim();
+ CurrentGamesFarming.Clear();
if (!result) {
return false;
@@ -783,7 +805,7 @@ namespace ArchiSteamFarm {
}
}
- GamesToFarm.ClearAndTrim();
+ GamesToFarm.Clear();
List tasks = new List();
Task mainTask = CheckPage(htmlDocument);
@@ -830,6 +852,18 @@ namespace ArchiSteamFarm {
return true;
}
+ private async Task IsPlayableGame(Game game) {
+ (uint PlayableAppID, DateTime IgnoredUntil) appData = await Bot.GetAppDataForIdling(game.AppID).ConfigureAwait(false);
+ if (appData.PlayableAppID != 0) {
+ game.PlayableAppID = appData.PlayableAppID;
+ return true;
+ }
+
+ IgnoredAppIDs[game.AppID] = appData.IgnoredUntil != DateTime.MaxValue ? appData.IgnoredUntil : DateTime.UtcNow.AddHours(HoursToIgnore);
+ Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingGameNotPossible, game.AppID, game.GameName));
+ return false;
+ }
+
private async Task ShouldFarm(Game game) {
if (game == null) {
Bot.ArchiLogger.LogNullError(nameof(game));
@@ -911,6 +945,8 @@ namespace ArchiSteamFarm {
[JsonProperty]
internal float HoursPlayed { get; set; }
+ internal uint PlayableAppID { get; set; }
+
internal Game(uint appID, string gameName, float hoursPlayed, ushort cardsRemaining, byte badgeLevel) {
if ((appID == 0) || string.IsNullOrEmpty(gameName) || (hoursPlayed < 0) || (cardsRemaining == 0)) {
throw new ArgumentOutOfRangeException(nameof(appID) + " || " + nameof(gameName) + " || " + nameof(hoursPlayed) + " || " + nameof(cardsRemaining));
@@ -921,6 +957,8 @@ namespace ArchiSteamFarm {
HoursPlayed = hoursPlayed;
CardsRemaining = cardsRemaining;
BadgeLevel = badgeLevel;
+
+ PlayableAppID = appID;
}
public override bool Equals(object obj) {
diff --git a/ArchiSteamFarm/ConcurrentEnumerator.cs b/ArchiSteamFarm/ConcurrentEnumerator.cs
deleted file mode 100644
index 034baade2..000000000
--- a/ArchiSteamFarm/ConcurrentEnumerator.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
- _ _ _ ____ _ _____
- / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
- / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
- / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
-/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
-
- Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
- Contact: JustArchi@JustArchi.net
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
-*/
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using Nito.AsyncEx;
-
-namespace ArchiSteamFarm {
- internal sealed class ConcurrentEnumerator : IEnumerator {
- public T Current => Enumerator.Current;
-
- private readonly IEnumerator Enumerator;
- private readonly IDisposable Lock;
-
- object IEnumerator.Current => Current;
-
- internal ConcurrentEnumerator(ICollection collection, AsyncReaderWriterLock rwLock) {
- if ((collection == null) || (rwLock == null)) {
- throw new ArgumentNullException(nameof(collection) + " || " + nameof(rwLock));
- }
-
- Lock = rwLock.ReaderLock();
- Enumerator = collection.GetEnumerator();
- }
-
- public void Dispose() => Lock.Dispose();
- public bool MoveNext() => Enumerator.MoveNext();
- public void Reset() => Enumerator.Reset();
- }
-}
\ No newline at end of file
diff --git a/ArchiSteamFarm/ConcurrentHashSet.cs b/ArchiSteamFarm/ConcurrentHashSet.cs
index 1ff26a2e5..6365a2bd3 100644
--- a/ArchiSteamFarm/ConcurrentHashSet.cs
+++ b/ArchiSteamFarm/ConcurrentHashSet.cs
@@ -23,168 +23,103 @@
*/
using System.Collections;
+using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
-using Nito.AsyncEx;
namespace ArchiSteamFarm {
- internal sealed class ConcurrentHashSet : IReadOnlyCollection, ISet {
- public int Count {
- get {
- using (Lock.ReaderLock()) {
- return HashSet.Count;
- }
- }
- }
-
+ internal sealed class ConcurrentHashSet : ISet {
+ public int Count => BackingCollection.Count;
public bool IsReadOnly => false;
- private readonly HashSet HashSet = new HashSet();
- private readonly AsyncReaderWriterLock Lock = new AsyncReaderWriterLock();
+ private readonly ConcurrentDictionary BackingCollection = new ConcurrentDictionary();
- public bool Add(T item) {
- using (Lock.WriterLock()) {
- return HashSet.Add(item);
- }
- }
-
- public void Clear() {
- using (Lock.WriterLock()) {
- HashSet.Clear();
- }
- }
-
- public bool Contains(T item) {
- using (Lock.ReaderLock()) {
- return HashSet.Contains(item);
- }
- }
-
- public void CopyTo(T[] array, int arrayIndex) {
- using (Lock.ReaderLock()) {
- HashSet.CopyTo(array, arrayIndex);
- }
- }
+ public bool Add(T item) => BackingCollection.TryAdd(item, true);
+ public void Clear() => BackingCollection.Clear();
+ public bool Contains(T item) => BackingCollection.ContainsKey(item);
+ public void CopyTo(T[] array, int arrayIndex) => BackingCollection.Keys.CopyTo(array, arrayIndex);
public void ExceptWith(IEnumerable other) {
- using (Lock.WriterLock()) {
- HashSet.ExceptWith(other);
+ foreach (T item in other) {
+ Remove(item);
}
}
- public IEnumerator GetEnumerator() => new ConcurrentEnumerator(HashSet, Lock);
+ public IEnumerator GetEnumerator() => BackingCollection.Keys.GetEnumerator();
public void IntersectWith(IEnumerable other) {
- using (Lock.WriterLock()) {
- HashSet.IntersectWith(other);
+ ICollection collection = other as ICollection ?? other.ToList();
+ foreach (T item in this.Where(item => !collection.Contains(item))) {
+ Remove(item);
}
}
public bool IsProperSubsetOf(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.IsProperSubsetOf(other);
- }
+ ICollection collection = other as ICollection ?? other.ToList();
+ return (collection.Count != Count) && IsSubsetOf(collection);
}
public bool IsProperSupersetOf(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.IsProperSupersetOf(other);
- }
+ ICollection collection = other as ICollection ?? other.ToList();
+ return (collection.Count != Count) && IsSupersetOf(collection);
}
public bool IsSubsetOf(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.IsSubsetOf(other);
- }
+ ICollection collection = other as ICollection ?? other.ToList();
+ return this.AsParallel().All(collection.Contains);
}
- public bool IsSupersetOf(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.IsSupersetOf(other);
- }
- }
-
- public bool Overlaps(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.Overlaps(other);
- }
- }
-
- public bool Remove(T item) {
- using (Lock.WriterLock()) {
- return HashSet.Remove(item);
- }
- }
+ public bool IsSupersetOf(IEnumerable other) => other.AsParallel().All(Contains);
+ public bool Overlaps(IEnumerable other) => other.AsParallel().Any(Contains);
+ public bool Remove(T item) => BackingCollection.TryRemove(item, out _);
public bool SetEquals(IEnumerable other) {
- using (Lock.ReaderLock()) {
- return HashSet.SetEquals(other);
- }
+ ICollection collection = other as ICollection ?? other.ToList();
+ return (collection.Count == Count) && collection.AsParallel().All(Contains);
}
public void SymmetricExceptWith(IEnumerable other) {
- using (Lock.WriterLock()) {
- HashSet.SymmetricExceptWith(other);
+ ICollection collection = other as ICollection ?? other.ToList();
+
+ HashSet removed = new HashSet();
+ foreach (T item in collection.Where(Contains)) {
+ removed.Add(item);
+ Remove(item);
+ }
+
+ foreach (T item in collection.Where(item => !removed.Contains(item))) {
+ Add(item);
}
}
public void UnionWith(IEnumerable other) {
- using (Lock.WriterLock()) {
- HashSet.UnionWith(other);
+ foreach (T otherElement in other) {
+ Add(otherElement);
}
}
void ICollection.Add(T item) => Add(item);
-
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
- internal bool AddRange(IEnumerable items) {
- using (Lock.WriterLock()) {
- // We use Count() and not Any() because we must ensure full loop pass
- return items.Count(item => HashSet.Add(item)) > 0;
+ // We use Count() and not Any() because we must ensure full loop pass
+ internal bool AddRange(IEnumerable items) => items.Count(Add) > 0;
+
+ // We use Count() and not Any() because we must ensure full loop pass
+ internal bool RemoveRange(IEnumerable items) => items.Count(Remove) > 0;
+
+ internal bool ReplaceIfNeededWith(ICollection other) {
+ if (SetEquals(other)) {
+ return false;
}
+
+ ReplaceWith(other);
+ return true;
}
- internal void ClearAndTrim() {
- using (Lock.WriterLock()) {
- HashSet.Clear();
- HashSet.TrimExcess();
- }
- }
-
- internal bool RemoveRange(IEnumerable items) {
- using (Lock.WriterLock()) {
- // We use Count() and not Any() because we must ensure full loop pass
- return items.Count(item => HashSet.Remove(item)) > 0;
- }
- }
-
- internal bool ReplaceIfNeededWith(ICollection items) {
- using (Lock.WriterLock()) {
- if (HashSet.SetEquals(items)) {
- return false;
- }
-
- HashSet.Clear();
-
- foreach (T item in items) {
- HashSet.Add(item);
- }
-
- HashSet.TrimExcess();
- return true;
- }
- }
-
- internal void ReplaceWith(IEnumerable items) {
- using (Lock.WriterLock()) {
- HashSet.Clear();
-
- foreach (T item in items) {
- HashSet.Add(item);
- }
-
- HashSet.TrimExcess();
+ internal void ReplaceWith(IEnumerable other) {
+ BackingCollection.Clear();
+ foreach (T item in other) {
+ BackingCollection[item] = true;
}
}
}
diff --git a/ArchiSteamFarm/GlobalDatabase.cs b/ArchiSteamFarm/GlobalDatabase.cs
index ab43977f7..4219a5d53 100644
--- a/ArchiSteamFarm/GlobalDatabase.cs
+++ b/ArchiSteamFarm/GlobalDatabase.cs
@@ -23,11 +23,19 @@
*/
using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
using System.IO;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
using Newtonsoft.Json;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase : IDisposable {
+ [JsonProperty(Required = Required.DisallowNull)]
+ internal readonly ConcurrentDictionary> AppIDsToPackageIDs = new ConcurrentDictionary>();
+
[JsonProperty(Required = Required.DisallowNull)]
internal readonly Guid Guid = Guid.NewGuid();
@@ -36,6 +44,8 @@ namespace ArchiSteamFarm {
private readonly object FileLock = new object();
+ private readonly SemaphoreSlim PackagesRefreshSemaphore = new SemaphoreSlim(1);
+
internal uint CellID {
get => _CellID;
set {
@@ -96,6 +106,42 @@ namespace ArchiSteamFarm {
return globalDatabase;
}
+ internal async Task RefreshPackageIDs(Bot bot, ICollection packageIDs) {
+ if ((bot == null) || (packageIDs == null) || (packageIDs.Count == 0)) {
+ ASF.ArchiLogger.LogNullError(nameof(bot) + " || " + nameof(packageIDs));
+ return;
+ }
+
+ await PackagesRefreshSemaphore.WaitAsync().ConfigureAwait(false);
+
+ try {
+ HashSet missingPackageIDs = new HashSet(packageIDs.AsParallel().Where(packageID => AppIDsToPackageIDs.Values.All(packages => !packages.Contains(packageID))));
+ if (missingPackageIDs.Count == 0) {
+ return;
+ }
+
+ Dictionary> appIDsToPackageIDs = await bot.GetAppIDsToPackageIDs(missingPackageIDs);
+ if ((appIDsToPackageIDs == null) || (appIDsToPackageIDs.Count == 0)) {
+ return;
+ }
+
+ foreach (KeyValuePair> appIDtoPackageID in appIDsToPackageIDs) {
+ if (!AppIDsToPackageIDs.TryGetValue(appIDtoPackageID.Key, out ConcurrentHashSet packages)) {
+ packages = new ConcurrentHashSet();
+ AppIDsToPackageIDs[appIDtoPackageID.Key] = packages;
+ }
+
+ foreach (uint package in appIDtoPackageID.Value) {
+ packages.Add(package);
+ }
+ }
+
+ Save();
+ } finally {
+ PackagesRefreshSemaphore.Release();
+ }
+ }
+
private void OnServerListUpdated(object sender, EventArgs e) => Save();
private void Save() {
diff --git a/ArchiSteamFarm/Trading.cs b/ArchiSteamFarm/Trading.cs
index 49c307632..976099fc3 100644
--- a/ArchiSteamFarm/Trading.cs
+++ b/ArchiSteamFarm/Trading.cs
@@ -45,7 +45,7 @@ namespace ArchiSteamFarm {
public void Dispose() => TradesSemaphore.Dispose();
- internal void OnDisconnected() => IgnoredTrades.ClearAndTrim();
+ internal void OnDisconnected() => IgnoredTrades.Clear();
internal async Task OnNewTrade() {
// We aim to have a maximum of 2 tasks, one already parsing, and one waiting in the queue
@@ -71,6 +71,76 @@ namespace ArchiSteamFarm {
}
}
+ private static bool IsTradeNeutralOrBetter(HashSet inventory, HashSet itemsToGive, HashSet itemsToReceive) {
+ if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
+ ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
+ return false;
+ }
+
+ // Now let's create a map which maps items to their amount in our EQ
+ // This has to be done as we might have multiple items of given ClassID with multiple amounts
+ Dictionary itemAmounts = new Dictionary();
+ foreach (Steam.Item item in inventory) {
+ if (itemAmounts.TryGetValue(item.ClassID, out uint amount)) {
+ itemAmounts[item.ClassID] = amount + item.Amount;
+ } else {
+ itemAmounts[item.ClassID] = item.Amount;
+ }
+ }
+
+ // Calculate our value of items to give on per-game basis
+ Dictionary<(Steam.Item.EType Type, uint AppID), List> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List>();
+ Dictionary itemAmountsToGive = new Dictionary(itemAmounts);
+ foreach (Steam.Item item in itemsToGive) {
+ if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List amountsToGive)) {
+ amountsToGive = new List();
+ itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
+ }
+
+ if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
+ amountsToGive.Add(0);
+ continue;
+ }
+
+ amountsToGive.Add(amount);
+ itemAmountsToGive[item.ClassID] = amount - 1; // We're giving one, so we have one less
+ }
+
+ // Sort all the lists of amounts to give on per-game basis ascending
+ foreach (List amountsToGive in itemAmountToGivePerGame.Values) {
+ amountsToGive.Sort();
+ }
+
+ // Calculate our value of items to receive on per-game basis
+ Dictionary<(Steam.Item.EType Type, uint AppID), List> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List>();
+ Dictionary itemAmountsToReceive = new Dictionary(itemAmounts);
+ foreach (Steam.Item item in itemsToReceive) {
+ if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List amountsToReceive)) {
+ amountsToReceive = new List();
+ itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
+ }
+
+ if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
+ amountsToReceive.Add(0);
+ continue;
+ }
+
+ amountsToReceive.Add(amount);
+ itemAmountsToReceive[item.ClassID] = amount + 1; // We're getting one, so we have one more
+ }
+
+ // Sort all the lists of amounts to receive on per-game basis ascending
+ foreach (List amountsToReceive in itemAmountToReceivePerGame.Values) {
+ amountsToReceive.Sort();
+ }
+
+ // Calculate final neutrality result
+ // This is quite complex operation of taking minimum difference from all differences on per-game basis
+ // When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
+ int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
+ return difference > 0;
+ }
+
private async Task ParseActiveTrades() {
HashSet tradeOffers = await Bot.ArchiWebHandler.GetActiveTradeOffers().ConfigureAwait(false);
if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
@@ -264,76 +334,6 @@ namespace ArchiSteamFarm {
return new ParseTradeResult(tradeOffer.TradeOfferID, accept ? ParseTradeResult.EResult.AcceptedWithItemLose : (Bot.BotConfig.IsBotAccount ? ParseTradeResult.EResult.RejectedPermanently : ParseTradeResult.EResult.RejectedTemporarily));
}
- private static bool IsTradeNeutralOrBetter(HashSet inventory, HashSet itemsToGive, HashSet itemsToReceive) {
- if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
- ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
- return false;
- }
-
- // Now let's create a map which maps items to their amount in our EQ
- // This has to be done as we might have multiple items of given ClassID with multiple amounts
- Dictionary itemAmounts = new Dictionary();
- foreach (Steam.Item item in inventory) {
- if (itemAmounts.TryGetValue(item.ClassID, out uint amount)) {
- itemAmounts[item.ClassID] = amount + item.Amount;
- } else {
- itemAmounts[item.ClassID] = item.Amount;
- }
- }
-
- // Calculate our value of items to give on per-game basis
- Dictionary<(Steam.Item.EType Type, uint AppID), List> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List>();
- Dictionary itemAmountsToGive = new Dictionary(itemAmounts);
- foreach (Steam.Item item in itemsToGive) {
- if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List amountsToGive)) {
- amountsToGive = new List();
- itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
- }
-
- if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
- amountsToGive.Add(0);
- continue;
- }
-
- amountsToGive.Add(amount);
- itemAmountsToGive[item.ClassID] = amount - 1; // We're giving one, so we have one less
- }
-
- // Sort all the lists of amounts to give on per-game basis ascending
- foreach (List amountsToGive in itemAmountToGivePerGame.Values) {
- amountsToGive.Sort();
- }
-
- // Calculate our value of items to receive on per-game basis
- Dictionary<(Steam.Item.EType Type, uint AppID), List> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List>();
- Dictionary itemAmountsToReceive = new Dictionary(itemAmounts);
- foreach (Steam.Item item in itemsToReceive) {
- if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List amountsToReceive)) {
- amountsToReceive = new List();
- itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
- }
-
- if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
- amountsToReceive.Add(0);
- continue;
- }
-
- amountsToReceive.Add(amount);
- itemAmountsToReceive[item.ClassID] = amount + 1; // We're getting one, so we have one more
- }
-
- // Sort all the lists of amounts to receive on per-game basis ascending
- foreach (List amountsToReceive in itemAmountToReceivePerGame.Values) {
- amountsToReceive.Sort();
- }
-
- // Calculate final neutrality result
- // This is quite complex operation of taking minimum difference from all differences on per-game basis
- // When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
- int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
- return difference > 0;
- }
-
private sealed class ParseTradeResult {
internal readonly EResult Result;
diff --git a/ArchiSteamFarm/config/example.json b/ArchiSteamFarm/config/example.json
index 960f75877..86de9f978 100644
--- a/ArchiSteamFarm/config/example.json
+++ b/ArchiSteamFarm/config/example.json
@@ -10,6 +10,7 @@
"FarmOffline": false,
"GamesPlayedWhileIdle": [],
"HandleOfflineMessages": false,
+ "IdleRefundableGames": true,
"IsBotAccount": false,
"LootableTypes": [
1,