mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
Closes #522
This commit is contained in:
@@ -29,7 +29,6 @@
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<PackageReference Include="HtmlAgilityPack" Version="1.5.2-beta3" />
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<PackageReference Include="Humanizer" Version="2.2.0" />
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<PackageReference Include="Newtonsoft.Json" Version="10.0.3" />
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<PackageReference Include="Nito.AsyncEx.Coordination" Version="5.0.0-pre-02" />
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<PackageReference Include="NLog" Version="5.0.0-beta09" />
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<PackageReference Include="SteamKit2" Version="2.0.0-Alpha5" />
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<PackageReference Include="System.Security.Cryptography.ProtectedData" Version="4.4.0-preview2-25405-01" />
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@@ -81,7 +81,7 @@ namespace ArchiSteamFarm {
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private readonly Timer HeartBeatTimer;
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private readonly SemaphoreSlim InitializationSemaphore = new SemaphoreSlim(1);
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private readonly SemaphoreSlim LootingSemaphore = new SemaphoreSlim(1);
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private readonly ConcurrentHashSet<uint> OwnedPackageIDs = new ConcurrentHashSet<uint>();
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private readonly ConcurrentDictionary<uint, (EPaymentMethod PaymentMethod, DateTime TimeCreated)> OwnedPackageIDs = new ConcurrentDictionary<uint, (EPaymentMethod PaymentMethod, DateTime TimeCreated)>();
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private readonly Statistics Statistics;
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private readonly SteamApps SteamApps;
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private readonly SteamClient SteamClient;
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@@ -313,10 +313,38 @@ namespace ArchiSteamFarm {
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return null;
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}
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internal async Task<uint> GetAppIDForIdling(uint appID, bool allowRecursiveDiscovery = true) {
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internal async Task<(uint PlayableAppID, DateTime IgnoredUntil)> GetAppDataForIdling(uint appID, bool allowRecursiveDiscovery = true) {
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if (appID == 0) {
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ArchiLogger.LogNullError(nameof(appID));
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return 0;
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return (0, DateTime.MinValue);
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}
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if (!BotConfig.IdleRefundableGames) {
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if (!Program.GlobalDatabase.AppIDsToPackageIDs.TryGetValue(appID, out ConcurrentHashSet<uint> packageIDs)) {
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return (0, DateTime.MinValue);
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}
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if (packageIDs.Count > 0) {
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DateTime mostRecent = DateTime.MinValue;
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// ReSharper disable once LoopCanBePartlyConvertedToQuery - C# 7.0 out can't be used within LINQ query yet | https://github.com/dotnet/roslyn/issues/15619
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foreach (uint packageID in packageIDs) {
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if (!OwnedPackageIDs.TryGetValue(packageID, out (EPaymentMethod PaymentMethod, DateTime TimeCreated) packageData)) {
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continue;
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}
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if ((packageData.PaymentMethod != EPaymentMethod.ActivationCode) && (packageData.TimeCreated > mostRecent)) {
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mostRecent = packageData.TimeCreated;
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}
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}
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if (mostRecent != DateTime.MinValue) {
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DateTime playableIn = mostRecent.AddDays(14);
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if (playableIn > DateTime.UtcNow) {
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return (0, playableIn);
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}
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}
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}
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}
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AsyncJobMultiple<SteamApps.PICSProductInfoCallback>.ResultSet productInfoResultSet;
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@@ -325,7 +353,7 @@ namespace ArchiSteamFarm {
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productInfoResultSet = await SteamApps.PICSGetProductInfo(appID, null, false);
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} catch (Exception e) {
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ArchiLogger.LogGenericException(e);
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return appID;
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return (0, DateTime.MinValue);
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}
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// ReSharper disable once LoopCanBePartlyConvertedToQuery - C# 7.0 out can't be used within LINQ query yet | https://github.com/dotnet/roslyn/issues/15619
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@@ -353,7 +381,7 @@ namespace ArchiSteamFarm {
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break;
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case "PRELOADONLY":
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case "PRERELEASE":
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return 0;
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return (0, DateTime.MinValue);
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default:
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ArchiLogger.LogGenericWarning(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(releaseState), releaseState));
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break;
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@@ -362,7 +390,7 @@ namespace ArchiSteamFarm {
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string type = commonProductInfo["type"].Value;
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if (string.IsNullOrEmpty(type)) {
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return appID;
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return (appID, DateTime.MinValue);
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}
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// We must convert this to uppercase, since Valve doesn't stick to any convention and we can have a case mismatch
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@@ -373,7 +401,7 @@ namespace ArchiSteamFarm {
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case "GAME":
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case "MOVIE":
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case "VIDEO":
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return appID;
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return (appID, DateTime.MinValue);
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// Types that can't be idled
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case "ADVERTISING":
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@@ -390,12 +418,12 @@ namespace ArchiSteamFarm {
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}
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if (!allowRecursiveDiscovery) {
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return 0;
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return (0, DateTime.MinValue);
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}
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string listOfDlc = productInfo["extended"]["listofdlc"].Value;
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if (string.IsNullOrEmpty(listOfDlc)) {
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return appID;
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return (appID, DateTime.MinValue);
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}
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string[] dlcAppIDsString = listOfDlc.Split(new[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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@@ -405,16 +433,81 @@ namespace ArchiSteamFarm {
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break;
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}
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dlcAppID = await GetAppIDForIdling(dlcAppID, false).ConfigureAwait(false);
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if (dlcAppID != 0) {
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return dlcAppID;
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(uint PlayableAppID, DateTime IgnoredUntil) dlcAppData = await GetAppDataForIdling(dlcAppID, false).ConfigureAwait(false);
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if (dlcAppData.PlayableAppID != 0) {
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return (dlcAppData.PlayableAppID, DateTime.MinValue);
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}
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}
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return appID;
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return (appID, DateTime.MinValue);
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}
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return appID;
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if (!productInfoResultSet.Complete || productInfoResultSet.Failed) {
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return (0, DateTime.MinValue);
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}
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return (appID, DateTime.MinValue);
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}
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internal async Task<Dictionary<uint, HashSet<uint>>> GetAppIDsToPackageIDs(IEnumerable<uint> packageIDs) {
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AsyncJobMultiple<SteamApps.PICSProductInfoCallback>.ResultSet productInfoResultSet;
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try {
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productInfoResultSet = await SteamApps.PICSGetProductInfo(Enumerable.Empty<uint>(), packageIDs);
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} catch (Exception e) {
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ArchiLogger.LogGenericException(e);
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return null;
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}
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Dictionary<uint, HashSet<uint>> result = new Dictionary<uint, HashSet<uint>>();
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foreach (KeyValuePair<uint, SteamApps.PICSProductInfoCallback.PICSProductInfo> productInfoPackages in productInfoResultSet.Results.SelectMany(productInfoResult => productInfoResult.Packages)) {
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KeyValue productInfo = productInfoPackages.Value.KeyValues;
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if (productInfo == KeyValue.Invalid) {
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ArchiLogger.LogNullError(nameof(productInfo));
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return null;
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}
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KeyValue apps = productInfo["appids"];
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if (apps == KeyValue.Invalid) {
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continue;
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}
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if (apps.Children.Count == 0) {
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if (!result.TryGetValue(0, out HashSet<uint> packages)) {
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packages = new HashSet<uint>();
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result[0] = packages;
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}
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packages.Add(productInfoPackages.Key);
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continue;
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}
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foreach (string app in apps.Children.Select(app => app.Value)) {
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if (!uint.TryParse(app, out uint appID) || (appID == 0)) {
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ArchiLogger.LogNullError(nameof(appID));
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return null;
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}
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if (!result.TryGetValue(appID, out HashSet<uint> packages)) {
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packages = new HashSet<uint>();
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result[appID] = packages;
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}
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packages.Add(productInfoPackages.Key);
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}
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}
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foreach (uint packageID in productInfoResultSet.Results.SelectMany(productInfoResult => productInfoResult.UnknownPackages)) {
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if (!result.TryGetValue(0, out HashSet<uint> packages)) {
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packages = new HashSet<uint>();
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result[0] = packages;
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}
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packages.Add(packageID);
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}
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return result;
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}
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internal static async Task InitializeSteamConfiguration(ProtocolTypes protocolTypes, uint cellID, InMemoryServerListProvider serverListProvider) {
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@@ -1461,7 +1554,7 @@ namespace ArchiSteamFarm {
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Trading.OnDisconnected();
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FirstTradeSent = false;
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HandledGifts.ClearAndTrim();
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HandledGifts.Clear();
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// If we initiated disconnect, do not attempt to reconnect
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if (callback.UserInitiated) {
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@@ -1615,7 +1708,14 @@ namespace ArchiSteamFarm {
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return;
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}
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OwnedPackageIDs.ReplaceWith(callback.LicenseList.Select(license => license.PackageID));
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OwnedPackageIDs.Clear();
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foreach (SteamApps.LicenseListCallback.License license in callback.LicenseList) {
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OwnedPackageIDs[license.PackageID] = (license.PaymentMethod, license.TimeCreated);
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}
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if ((OwnedPackageIDs.Count > 0) && !BotConfig.IdleRefundableGames) {
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Program.GlobalDatabase.RefreshPackageIDs(this, OwnedPackageIDs.Keys).Forget();
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}
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await Task.Delay(1000).ConfigureAwait(false); // Wait a second for eventual PlayingSessionStateCallback or SharedLibraryLockStatusCallback
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@@ -2972,7 +3072,7 @@ namespace ArchiSteamFarm {
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foreach (string game in games) {
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// Check if this is gameID
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if (uint.TryParse(game, out uint gameID) && (gameID != 0)) {
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if (OwnedPackageIDs.Contains(gameID)) {
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if (OwnedPackageIDs.ContainsKey(gameID)) {
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response.Append(FormatBotResponse(string.Format(Strings.BotOwnedAlready, gameID)));
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continue;
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}
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@@ -3375,7 +3475,7 @@ namespace ArchiSteamFarm {
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Bot thisBot = this;
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bool alreadyHandled = false;
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foreach (Bot bot in Bots.Where(bot => (bot.Value != currentBot) && (!redeemFlags.HasFlag(ERedeemFlags.SkipInitial) || (bot.Value != thisBot)) && bot.Value.IsConnectedAndLoggedOn && bot.Value.IsOperator(steamID) && ((items.Count == 0) || items.Keys.Any(packageID => !bot.Value.OwnedPackageIDs.Contains(packageID)))).OrderBy(bot => bot.Key).Select(bot => bot.Value)) {
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foreach (Bot bot in Bots.Where(bot => (bot.Value != currentBot) && (!redeemFlags.HasFlag(ERedeemFlags.SkipInitial) || (bot.Value != thisBot)) && bot.Value.IsConnectedAndLoggedOn && bot.Value.IsOperator(steamID) && ((items.Count == 0) || items.Keys.Any(packageID => !bot.Value.OwnedPackageIDs.ContainsKey(packageID)))).OrderBy(bot => bot.Key).Select(bot => bot.Value)) {
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await LimitGiftsRequestsAsync().ConfigureAwait(false);
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ArchiHandler.PurchaseResponseCallback otherResult = await bot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
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@@ -85,6 +85,11 @@ namespace ArchiSteamFarm {
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internal readonly bool HandleOfflineMessages;
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#pragma warning restore 649
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#pragma warning disable 649
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool IdleRefundableGames = true;
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#pragma warning restore 649
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#pragma warning disable 649
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[JsonProperty(Required = Required.DisallowNull)]
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internal readonly bool IsBotAccount;
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@@ -338,10 +338,10 @@ namespace ArchiSteamFarm {
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continue;
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}
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if (IgnoredAppIDs.TryGetValue(appID, out DateTime lastPICSReport)) {
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if (lastPICSReport.AddHours(HoursToIgnore) < DateTime.UtcNow) {
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if (IgnoredAppIDs.TryGetValue(appID, out DateTime ignoredUntil)) {
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if (ignoredUntil < DateTime.UtcNow) {
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// This game served its time as being ignored
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IgnoredAppIDs.TryRemove(appID, out lastPICSReport);
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IgnoredAppIDs.TryRemove(appID, out _);
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} else {
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// This game is still ignored
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continue;
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@@ -555,20 +555,37 @@ namespace ArchiSteamFarm {
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// If we have restricted card drops, we use complex algorithm
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Complex"));
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while (GamesToFarm.Count > 0) {
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HashSet<Game> gamesToFarmSolo = GamesToFarm.Count > 1 ? new HashSet<Game>(GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) : new HashSet<Game>(GamesToFarm);
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if (gamesToFarmSolo.Count > 0) {
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while (gamesToFarmSolo.Count > 0) {
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Game game = gamesToFarmSolo.First();
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if (await FarmSolo(game).ConfigureAwait(false)) {
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gamesToFarmSolo.Remove(game);
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HashSet<Game> playableGamesToFarmSolo = new HashSet<Game>();
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foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed >= HoursToBump)) {
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if (await IsPlayableGame(game).ConfigureAwait(false)) {
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playableGamesToFarmSolo.Add(game);
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}
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}
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if (playableGamesToFarmSolo.Count > 0) {
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while (playableGamesToFarmSolo.Count > 0) {
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Game playableGame = playableGamesToFarmSolo.First();
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if (await FarmSolo(playableGame).ConfigureAwait(false)) {
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playableGamesToFarmSolo.Remove(playableGame);
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} else {
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NowFarming = false;
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return;
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}
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}
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} else {
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if (FarmMultiple(GamesToFarm.OrderByDescending(game => game.HoursPlayed).Take(ArchiHandler.MaxGamesPlayedConcurrently))) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", GamesToFarm.Select(game => game.AppID))));
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HashSet<Game> playableGamesToFarmMultiple = new HashSet<Game>();
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foreach (Game game in GamesToFarm.Where(game => game.HoursPlayed < HoursToBump).OrderByDescending(game => game.HoursPlayed)) {
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if (await IsPlayableGame(game).ConfigureAwait(false)) {
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playableGamesToFarmMultiple.Add(game);
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}
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if (playableGamesToFarmMultiple.Count >= ArchiHandler.MaxGamesPlayedConcurrently) {
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break;
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}
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}
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if (FarmMultiple(playableGamesToFarmMultiple)) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingFinishedForGames, string.Join(", ", playableGamesToFarmMultiple.Select(game => game.AppID))));
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} else {
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NowFarming = false;
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return;
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@@ -579,9 +596,20 @@ namespace ArchiSteamFarm {
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// If we have unrestricted card drops, we use simple algorithm
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.ChosenFarmingAlgorithm, "Simple"));
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while (GamesToFarm.Count > 0) {
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Game game = GamesToFarm.First();
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if (await FarmSolo(game).ConfigureAwait(false)) {
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continue;
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Game playableGame = null;
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foreach (Game game in GamesToFarm) {
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if (!await IsPlayableGame(game).ConfigureAwait(false)) {
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continue;
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}
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playableGame = game;
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break;
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}
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if (playableGame != null) {
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if (await FarmSolo(playableGame).ConfigureAwait(false)) {
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continue;
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}
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}
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NowFarming = false;
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@@ -590,7 +618,7 @@ namespace ArchiSteamFarm {
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}
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} while ((await IsAnythingToFarm().ConfigureAwait(false)).GetValueOrDefault());
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CurrentGamesFarming.ClearAndTrim();
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CurrentGamesFarming.Clear();
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NowFarming = false;
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Bot.ArchiLogger.LogGenericInfo(Strings.IdlingFinished);
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@@ -605,37 +633,31 @@ namespace ArchiSteamFarm {
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bool success = true;
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uint appID = await Bot.GetAppIDForIdling(game.AppID).ConfigureAwait(false);
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if (appID != 0) {
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if (appID != game.AppID) {
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Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningIdlingGameMismatch, game.AppID, game.GameName, appID));
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if (game.AppID != game.PlayableAppID) {
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Bot.ArchiLogger.LogGenericWarning(string.Format(Strings.WarningIdlingGameMismatch, game.AppID, game.GameName, game.PlayableAppID));
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}
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Bot.PlayGame(game.PlayableAppID, Bot.BotConfig.CustomGamePlayedWhileFarming);
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DateTime endFarmingDate = DateTime.UtcNow.AddHours(Program.GlobalConfig.MaxFarmingTime);
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bool? keepFarming = await ShouldFarm(game).ConfigureAwait(false);
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while (keepFarming.GetValueOrDefault(true) && (DateTime.UtcNow < endFarmingDate)) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName));
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DateTime startFarmingPeriod = DateTime.UtcNow;
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if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
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FarmResetEvent.Reset();
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success = KeepFarming;
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}
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Bot.PlayGame(appID, Bot.BotConfig.CustomGamePlayedWhileFarming);
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DateTime endFarmingDate = DateTime.UtcNow.AddHours(Program.GlobalConfig.MaxFarmingTime);
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// Don't forget to update our GamesToFarm hours
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game.HoursPlayed += (float) DateTime.UtcNow.Subtract(startFarmingPeriod).TotalHours;
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bool? keepFarming = await ShouldFarm(game).ConfigureAwait(false);
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while (keepFarming.GetValueOrDefault(true) && (DateTime.UtcNow < endFarmingDate)) {
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StillIdling, game.AppID, game.GameName));
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DateTime startFarmingPeriod = DateTime.UtcNow;
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if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
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FarmResetEvent.Reset();
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success = KeepFarming;
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}
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// Don't forget to update our GamesToFarm hours
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game.HoursPlayed += (float) DateTime.UtcNow.Subtract(startFarmingPeriod).TotalHours;
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if (!success) {
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break;
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}
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||||
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keepFarming = await ShouldFarm(game).ConfigureAwait(false);
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if (!success) {
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break;
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}
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} else {
|
||||
IgnoredAppIDs[game.AppID] = DateTime.UtcNow;
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingGameNotPossible, game.AppID, game.GameName));
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keepFarming = await ShouldFarm(game).ConfigureAwait(false);
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}
|
||||
|
||||
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.StoppedIdling, game.AppID, game.GameName));
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@@ -699,7 +721,7 @@ namespace ArchiSteamFarm {
|
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Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdlingList, string.Join(", ", CurrentGamesFarming.Select(game => game.AppID))));
|
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bool result = FarmHours(CurrentGamesFarming);
|
||||
CurrentGamesFarming.ClearAndTrim();
|
||||
CurrentGamesFarming.Clear();
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -714,7 +736,7 @@ namespace ArchiSteamFarm {
|
||||
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.NowIdling, game.AppID, game.GameName));
|
||||
|
||||
bool result = await Farm(game).ConfigureAwait(false);
|
||||
CurrentGamesFarming.ClearAndTrim();
|
||||
CurrentGamesFarming.Clear();
|
||||
|
||||
if (!result) {
|
||||
return false;
|
||||
@@ -783,7 +805,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
GamesToFarm.ClearAndTrim();
|
||||
GamesToFarm.Clear();
|
||||
|
||||
List<Task> tasks = new List<Task>();
|
||||
Task mainTask = CheckPage(htmlDocument);
|
||||
@@ -830,6 +852,18 @@ namespace ArchiSteamFarm {
|
||||
return true;
|
||||
}
|
||||
|
||||
private async Task<bool> IsPlayableGame(Game game) {
|
||||
(uint PlayableAppID, DateTime IgnoredUntil) appData = await Bot.GetAppDataForIdling(game.AppID).ConfigureAwait(false);
|
||||
if (appData.PlayableAppID != 0) {
|
||||
game.PlayableAppID = appData.PlayableAppID;
|
||||
return true;
|
||||
}
|
||||
|
||||
IgnoredAppIDs[game.AppID] = appData.IgnoredUntil != DateTime.MaxValue ? appData.IgnoredUntil : DateTime.UtcNow.AddHours(HoursToIgnore);
|
||||
Bot.ArchiLogger.LogGenericInfo(string.Format(Strings.IdlingGameNotPossible, game.AppID, game.GameName));
|
||||
return false;
|
||||
}
|
||||
|
||||
private async Task<bool?> ShouldFarm(Game game) {
|
||||
if (game == null) {
|
||||
Bot.ArchiLogger.LogNullError(nameof(game));
|
||||
@@ -911,6 +945,8 @@ namespace ArchiSteamFarm {
|
||||
[JsonProperty]
|
||||
internal float HoursPlayed { get; set; }
|
||||
|
||||
internal uint PlayableAppID { get; set; }
|
||||
|
||||
internal Game(uint appID, string gameName, float hoursPlayed, ushort cardsRemaining, byte badgeLevel) {
|
||||
if ((appID == 0) || string.IsNullOrEmpty(gameName) || (hoursPlayed < 0) || (cardsRemaining == 0)) {
|
||||
throw new ArgumentOutOfRangeException(nameof(appID) + " || " + nameof(gameName) + " || " + nameof(hoursPlayed) + " || " + nameof(cardsRemaining));
|
||||
@@ -921,6 +957,8 @@ namespace ArchiSteamFarm {
|
||||
HoursPlayed = hoursPlayed;
|
||||
CardsRemaining = cardsRemaining;
|
||||
BadgeLevel = badgeLevel;
|
||||
|
||||
PlayableAppID = appID;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj) {
|
||||
|
||||
@@ -1,52 +0,0 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Nito.AsyncEx;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class ConcurrentEnumerator<T> : IEnumerator<T> {
|
||||
public T Current => Enumerator.Current;
|
||||
|
||||
private readonly IEnumerator<T> Enumerator;
|
||||
private readonly IDisposable Lock;
|
||||
|
||||
object IEnumerator.Current => Current;
|
||||
|
||||
internal ConcurrentEnumerator(ICollection<T> collection, AsyncReaderWriterLock rwLock) {
|
||||
if ((collection == null) || (rwLock == null)) {
|
||||
throw new ArgumentNullException(nameof(collection) + " || " + nameof(rwLock));
|
||||
}
|
||||
|
||||
Lock = rwLock.ReaderLock();
|
||||
Enumerator = collection.GetEnumerator();
|
||||
}
|
||||
|
||||
public void Dispose() => Lock.Dispose();
|
||||
public bool MoveNext() => Enumerator.MoveNext();
|
||||
public void Reset() => Enumerator.Reset();
|
||||
}
|
||||
}
|
||||
@@ -23,168 +23,103 @@
|
||||
*/
|
||||
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Nito.AsyncEx;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class ConcurrentHashSet<T> : IReadOnlyCollection<T>, ISet<T> {
|
||||
public int Count {
|
||||
get {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class ConcurrentHashSet<T> : ISet<T> {
|
||||
public int Count => BackingCollection.Count;
|
||||
public bool IsReadOnly => false;
|
||||
|
||||
private readonly HashSet<T> HashSet = new HashSet<T>();
|
||||
private readonly AsyncReaderWriterLock Lock = new AsyncReaderWriterLock();
|
||||
private readonly ConcurrentDictionary<T, bool> BackingCollection = new ConcurrentDictionary<T, bool>();
|
||||
|
||||
public bool Add(T item) {
|
||||
using (Lock.WriterLock()) {
|
||||
return HashSet.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public bool Contains(T item) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.Contains(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(T[] array, int arrayIndex) {
|
||||
using (Lock.ReaderLock()) {
|
||||
HashSet.CopyTo(array, arrayIndex);
|
||||
}
|
||||
}
|
||||
public bool Add(T item) => BackingCollection.TryAdd(item, true);
|
||||
public void Clear() => BackingCollection.Clear();
|
||||
public bool Contains(T item) => BackingCollection.ContainsKey(item);
|
||||
public void CopyTo(T[] array, int arrayIndex) => BackingCollection.Keys.CopyTo(array, arrayIndex);
|
||||
|
||||
public void ExceptWith(IEnumerable<T> other) {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.ExceptWith(other);
|
||||
foreach (T item in other) {
|
||||
Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator() => new ConcurrentEnumerator<T>(HashSet, Lock);
|
||||
public IEnumerator<T> GetEnumerator() => BackingCollection.Keys.GetEnumerator();
|
||||
|
||||
public void IntersectWith(IEnumerable<T> other) {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.IntersectWith(other);
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
foreach (T item in this.Where(item => !collection.Contains(item))) {
|
||||
Remove(item);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsProperSubsetOf(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.IsProperSubsetOf(other);
|
||||
}
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
return (collection.Count != Count) && IsSubsetOf(collection);
|
||||
}
|
||||
|
||||
public bool IsProperSupersetOf(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.IsProperSupersetOf(other);
|
||||
}
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
return (collection.Count != Count) && IsSupersetOf(collection);
|
||||
}
|
||||
|
||||
public bool IsSubsetOf(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.IsSubsetOf(other);
|
||||
}
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
return this.AsParallel().All(collection.Contains);
|
||||
}
|
||||
|
||||
public bool IsSupersetOf(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.IsSupersetOf(other);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Overlaps(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.Overlaps(other);
|
||||
}
|
||||
}
|
||||
|
||||
public bool Remove(T item) {
|
||||
using (Lock.WriterLock()) {
|
||||
return HashSet.Remove(item);
|
||||
}
|
||||
}
|
||||
public bool IsSupersetOf(IEnumerable<T> other) => other.AsParallel().All(Contains);
|
||||
public bool Overlaps(IEnumerable<T> other) => other.AsParallel().Any(Contains);
|
||||
public bool Remove(T item) => BackingCollection.TryRemove(item, out _);
|
||||
|
||||
public bool SetEquals(IEnumerable<T> other) {
|
||||
using (Lock.ReaderLock()) {
|
||||
return HashSet.SetEquals(other);
|
||||
}
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
return (collection.Count == Count) && collection.AsParallel().All(Contains);
|
||||
}
|
||||
|
||||
public void SymmetricExceptWith(IEnumerable<T> other) {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.SymmetricExceptWith(other);
|
||||
ICollection<T> collection = other as ICollection<T> ?? other.ToList();
|
||||
|
||||
HashSet<T> removed = new HashSet<T>();
|
||||
foreach (T item in collection.Where(Contains)) {
|
||||
removed.Add(item);
|
||||
Remove(item);
|
||||
}
|
||||
|
||||
foreach (T item in collection.Where(item => !removed.Contains(item))) {
|
||||
Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnionWith(IEnumerable<T> other) {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.UnionWith(other);
|
||||
foreach (T otherElement in other) {
|
||||
Add(otherElement);
|
||||
}
|
||||
}
|
||||
|
||||
void ICollection<T>.Add(T item) => Add(item);
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
internal bool AddRange(IEnumerable<T> items) {
|
||||
using (Lock.WriterLock()) {
|
||||
// We use Count() and not Any() because we must ensure full loop pass
|
||||
return items.Count(item => HashSet.Add(item)) > 0;
|
||||
// We use Count() and not Any() because we must ensure full loop pass
|
||||
internal bool AddRange(IEnumerable<T> items) => items.Count(Add) > 0;
|
||||
|
||||
// We use Count() and not Any() because we must ensure full loop pass
|
||||
internal bool RemoveRange(IEnumerable<T> items) => items.Count(Remove) > 0;
|
||||
|
||||
internal bool ReplaceIfNeededWith(ICollection<T> other) {
|
||||
if (SetEquals(other)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
ReplaceWith(other);
|
||||
return true;
|
||||
}
|
||||
|
||||
internal void ClearAndTrim() {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.Clear();
|
||||
HashSet.TrimExcess();
|
||||
}
|
||||
}
|
||||
|
||||
internal bool RemoveRange(IEnumerable<T> items) {
|
||||
using (Lock.WriterLock()) {
|
||||
// We use Count() and not Any() because we must ensure full loop pass
|
||||
return items.Count(item => HashSet.Remove(item)) > 0;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool ReplaceIfNeededWith(ICollection<T> items) {
|
||||
using (Lock.WriterLock()) {
|
||||
if (HashSet.SetEquals(items)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
HashSet.Clear();
|
||||
|
||||
foreach (T item in items) {
|
||||
HashSet.Add(item);
|
||||
}
|
||||
|
||||
HashSet.TrimExcess();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal void ReplaceWith(IEnumerable<T> items) {
|
||||
using (Lock.WriterLock()) {
|
||||
HashSet.Clear();
|
||||
|
||||
foreach (T item in items) {
|
||||
HashSet.Add(item);
|
||||
}
|
||||
|
||||
HashSet.TrimExcess();
|
||||
internal void ReplaceWith(IEnumerable<T> other) {
|
||||
BackingCollection.Clear();
|
||||
foreach (T item in other) {
|
||||
BackingCollection[item] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,11 +23,19 @@
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class GlobalDatabase : IDisposable {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal readonly ConcurrentDictionary<uint, ConcurrentHashSet<uint>> AppIDsToPackageIDs = new ConcurrentDictionary<uint, ConcurrentHashSet<uint>>();
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal readonly Guid Guid = Guid.NewGuid();
|
||||
|
||||
@@ -36,6 +44,8 @@ namespace ArchiSteamFarm {
|
||||
|
||||
private readonly object FileLock = new object();
|
||||
|
||||
private readonly SemaphoreSlim PackagesRefreshSemaphore = new SemaphoreSlim(1);
|
||||
|
||||
internal uint CellID {
|
||||
get => _CellID;
|
||||
set {
|
||||
@@ -96,6 +106,42 @@ namespace ArchiSteamFarm {
|
||||
return globalDatabase;
|
||||
}
|
||||
|
||||
internal async Task RefreshPackageIDs(Bot bot, ICollection<uint> packageIDs) {
|
||||
if ((bot == null) || (packageIDs == null) || (packageIDs.Count == 0)) {
|
||||
ASF.ArchiLogger.LogNullError(nameof(bot) + " || " + nameof(packageIDs));
|
||||
return;
|
||||
}
|
||||
|
||||
await PackagesRefreshSemaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
try {
|
||||
HashSet<uint> missingPackageIDs = new HashSet<uint>(packageIDs.AsParallel().Where(packageID => AppIDsToPackageIDs.Values.All(packages => !packages.Contains(packageID))));
|
||||
if (missingPackageIDs.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
Dictionary<uint, HashSet<uint>> appIDsToPackageIDs = await bot.GetAppIDsToPackageIDs(missingPackageIDs);
|
||||
if ((appIDsToPackageIDs == null) || (appIDsToPackageIDs.Count == 0)) {
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<uint, HashSet<uint>> appIDtoPackageID in appIDsToPackageIDs) {
|
||||
if (!AppIDsToPackageIDs.TryGetValue(appIDtoPackageID.Key, out ConcurrentHashSet<uint> packages)) {
|
||||
packages = new ConcurrentHashSet<uint>();
|
||||
AppIDsToPackageIDs[appIDtoPackageID.Key] = packages;
|
||||
}
|
||||
|
||||
foreach (uint package in appIDtoPackageID.Value) {
|
||||
packages.Add(package);
|
||||
}
|
||||
}
|
||||
|
||||
Save();
|
||||
} finally {
|
||||
PackagesRefreshSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnServerListUpdated(object sender, EventArgs e) => Save();
|
||||
|
||||
private void Save() {
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
public void Dispose() => TradesSemaphore.Dispose();
|
||||
|
||||
internal void OnDisconnected() => IgnoredTrades.ClearAndTrim();
|
||||
internal void OnDisconnected() => IgnoredTrades.Clear();
|
||||
|
||||
internal async Task OnNewTrade() {
|
||||
// We aim to have a maximum of 2 tasks, one already parsing, and one waiting in the queue
|
||||
@@ -71,6 +71,76 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsTradeNeutralOrBetter(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
|
||||
if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
|
||||
ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now let's create a map which maps items to their amount in our EQ
|
||||
// This has to be done as we might have multiple items of given ClassID with multiple amounts
|
||||
Dictionary<ulong, uint> itemAmounts = new Dictionary<ulong, uint>();
|
||||
foreach (Steam.Item item in inventory) {
|
||||
if (itemAmounts.TryGetValue(item.ClassID, out uint amount)) {
|
||||
itemAmounts[item.ClassID] = amount + item.Amount;
|
||||
} else {
|
||||
itemAmounts[item.ClassID] = item.Amount;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate our value of items to give on per-game basis
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToGive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in itemsToGive) {
|
||||
if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToGive)) {
|
||||
amountsToGive = new List<uint>();
|
||||
itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
amountsToGive.Add(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
amountsToGive.Add(amount);
|
||||
itemAmountsToGive[item.ClassID] = amount - 1; // We're giving one, so we have one less
|
||||
}
|
||||
|
||||
// Sort all the lists of amounts to give on per-game basis ascending
|
||||
foreach (List<uint> amountsToGive in itemAmountToGivePerGame.Values) {
|
||||
amountsToGive.Sort();
|
||||
}
|
||||
|
||||
// Calculate our value of items to receive on per-game basis
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToReceive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in itemsToReceive) {
|
||||
if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToReceive)) {
|
||||
amountsToReceive = new List<uint>();
|
||||
itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
amountsToReceive.Add(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
amountsToReceive.Add(amount);
|
||||
itemAmountsToReceive[item.ClassID] = amount + 1; // We're getting one, so we have one more
|
||||
}
|
||||
|
||||
// Sort all the lists of amounts to receive on per-game basis ascending
|
||||
foreach (List<uint> amountsToReceive in itemAmountToReceivePerGame.Values) {
|
||||
amountsToReceive.Sort();
|
||||
}
|
||||
|
||||
// Calculate final neutrality result
|
||||
// This is quite complex operation of taking minimum difference from all differences on per-game basis
|
||||
// When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
|
||||
int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
|
||||
return difference > 0;
|
||||
}
|
||||
|
||||
private async Task ParseActiveTrades() {
|
||||
HashSet<Steam.TradeOffer> tradeOffers = await Bot.ArchiWebHandler.GetActiveTradeOffers().ConfigureAwait(false);
|
||||
if ((tradeOffers == null) || (tradeOffers.Count == 0)) {
|
||||
@@ -264,76 +334,6 @@ namespace ArchiSteamFarm {
|
||||
return new ParseTradeResult(tradeOffer.TradeOfferID, accept ? ParseTradeResult.EResult.AcceptedWithItemLose : (Bot.BotConfig.IsBotAccount ? ParseTradeResult.EResult.RejectedPermanently : ParseTradeResult.EResult.RejectedTemporarily));
|
||||
}
|
||||
|
||||
private static bool IsTradeNeutralOrBetter(HashSet<Steam.Item> inventory, HashSet<Steam.Item> itemsToGive, HashSet<Steam.Item> itemsToReceive) {
|
||||
if ((inventory == null) || (inventory.Count == 0) || (itemsToGive == null) || (itemsToGive.Count == 0) || (itemsToReceive == null) || (itemsToReceive.Count == 0)) {
|
||||
ASF.ArchiLogger.LogNullError(nameof(inventory) + " || " + nameof(itemsToGive) + " || " + nameof(itemsToReceive));
|
||||
return false;
|
||||
}
|
||||
|
||||
// Now let's create a map which maps items to their amount in our EQ
|
||||
// This has to be done as we might have multiple items of given ClassID with multiple amounts
|
||||
Dictionary<ulong, uint> itemAmounts = new Dictionary<ulong, uint>();
|
||||
foreach (Steam.Item item in inventory) {
|
||||
if (itemAmounts.TryGetValue(item.ClassID, out uint amount)) {
|
||||
itemAmounts[item.ClassID] = amount + item.Amount;
|
||||
} else {
|
||||
itemAmounts[item.ClassID] = item.Amount;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate our value of items to give on per-game basis
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToGivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToGive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in itemsToGive) {
|
||||
if (!itemAmountToGivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToGive)) {
|
||||
amountsToGive = new List<uint>();
|
||||
itemAmountToGivePerGame[(item.Type, item.RealAppID)] = amountsToGive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToGive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
amountsToGive.Add(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
amountsToGive.Add(amount);
|
||||
itemAmountsToGive[item.ClassID] = amount - 1; // We're giving one, so we have one less
|
||||
}
|
||||
|
||||
// Sort all the lists of amounts to give on per-game basis ascending
|
||||
foreach (List<uint> amountsToGive in itemAmountToGivePerGame.Values) {
|
||||
amountsToGive.Sort();
|
||||
}
|
||||
|
||||
// Calculate our value of items to receive on per-game basis
|
||||
Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>> itemAmountToReceivePerGame = new Dictionary<(Steam.Item.EType Type, uint AppID), List<uint>>();
|
||||
Dictionary<ulong, uint> itemAmountsToReceive = new Dictionary<ulong, uint>(itemAmounts);
|
||||
foreach (Steam.Item item in itemsToReceive) {
|
||||
if (!itemAmountToReceivePerGame.TryGetValue((item.Type, item.RealAppID), out List<uint> amountsToReceive)) {
|
||||
amountsToReceive = new List<uint>();
|
||||
itemAmountToReceivePerGame[(item.Type, item.RealAppID)] = amountsToReceive;
|
||||
}
|
||||
|
||||
if (!itemAmountsToReceive.TryGetValue(item.ClassID, out uint amount)) {
|
||||
amountsToReceive.Add(0);
|
||||
continue;
|
||||
}
|
||||
|
||||
amountsToReceive.Add(amount);
|
||||
itemAmountsToReceive[item.ClassID] = amount + 1; // We're getting one, so we have one more
|
||||
}
|
||||
|
||||
// Sort all the lists of amounts to receive on per-game basis ascending
|
||||
foreach (List<uint> amountsToReceive in itemAmountToReceivePerGame.Values) {
|
||||
amountsToReceive.Sort();
|
||||
}
|
||||
|
||||
// Calculate final neutrality result
|
||||
// This is quite complex operation of taking minimum difference from all differences on per-game basis
|
||||
// When calculating per-game difference, we sum only amounts at proper indexes, because user might be overpaying
|
||||
int difference = itemAmountToGivePerGame.Min(kv => kv.Value.Select((t, i) => (int) (t - itemAmountToReceivePerGame[kv.Key][i])).Sum());
|
||||
return difference > 0;
|
||||
}
|
||||
|
||||
private sealed class ParseTradeResult {
|
||||
internal readonly EResult Result;
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
"FarmOffline": false,
|
||||
"GamesPlayedWhileIdle": [],
|
||||
"HandleOfflineMessages": false,
|
||||
"IdleRefundableGames": true,
|
||||
"IsBotAccount": false,
|
||||
"LootableTypes": [
|
||||
1,
|
||||
|
||||
Reference in New Issue
Block a user