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ArchiSteamFarm/ArchiSteamFarm/OS.cs

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// _ _ _ ____ _ _____
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// / \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
// / _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
// / ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
// /_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
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// |
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// Copyright 2015-2020 Łukasz "JustArchi" Domeradzki
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// Contact: JustArchi@JustArchi.net
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// |
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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
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// |
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// http://www.apache.org/licenses/LICENSE-2.0
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// |
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// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using ArchiSteamFarm.Helpers;
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using ArchiSteamFarm.Localization;
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using JetBrains.Annotations;
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namespace ArchiSteamFarm {
internal static class OS {
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// We need to keep this one assigned and not calculated on-demand
internal static readonly string ProcessFileName = Process.GetCurrentProcess().MainModule?.FileName ?? throw new ArgumentNullException(nameof(ProcessFileName));
internal static bool IsUnix => RuntimeInformation.IsOSPlatform(OSPlatform.Linux) || RuntimeInformation.IsOSPlatform(OSPlatform.OSX);
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[NotNull]
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internal static string Variant => RuntimeInformation.OSDescription.Trim();
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private static bool IsWindows => RuntimeInformation.IsOSPlatform(OSPlatform.Windows);
private static Mutex SingleInstance;
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internal static void CoreInit() {
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if (IsWindows && !Console.IsOutputRedirected) {
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// Normally we should use UTF-8 encoding as it's the most correct one for our case, and we already use it on other OSes such as Linux
// However, older Windows versions, mainly 7/8.1 can't into UTF-8 without appropriate console font, and expecting from users to change it manually is unwanted
// As irrational as it can sound, those versions actually can work with unicode encoding instead, as they magically map it into proper chars despite of incorrect font
// We could in theory conditionally use UTF-8 for Windows 10+ and unicode otherwise, but Windows version detection is simply not worth the hassle in this case
// Therefore, until we can drop support for Windows < 10, we'll stick with Unicode for all Windows boxes, unless there will be valid reasoning for conditional switch
// See https://github.com/JustArchiNET/ArchiSteamFarm/issues/1289 for more details
Console.OutputEncoding = Encoding.Unicode;
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// Quick edit mode will freeze when user start selecting something on the console until the selection is cancelled
// Users are very often doing it accidentally without any real purpose, and we want to avoid this common issue which causes the whole process to hang
// See http://stackoverflow.com/questions/30418886/how-and-why-does-quickedit-mode-in-command-prompt-freeze-applications for more details
WindowsDisableQuickEditMode();
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}
}
internal static ICrossProcessSemaphore CreateCrossProcessSemaphore(string objectName) {
if (string.IsNullOrEmpty(objectName)) {
ASF.ArchiLogger.LogNullError(nameof(objectName));
return null;
}
string resourceName = GetOsResourceName(objectName);
return new CrossProcessFileBasedSemaphore(resourceName);
}
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internal static void Init(bool systemRequired, GlobalConfig.EOptimizationMode optimizationMode) {
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if (!Enum.IsDefined(typeof(GlobalConfig.EOptimizationMode), optimizationMode)) {
ASF.ArchiLogger.LogNullError(nameof(optimizationMode));
return;
}
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if (IsWindows) {
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if (systemRequired) {
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WindowsKeepSystemActive();
}
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}
switch (optimizationMode) {
case GlobalConfig.EOptimizationMode.MaxPerformance:
// No specific tuning required for now, ASF is optimized for max performance by default
break;
case GlobalConfig.EOptimizationMode.MinMemoryUsage:
// We can disable regex cache which will slightly lower memory usage (for a huge performance hit)
Regex.CacheSize = 0;
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break;
default:
ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningUnknownValuePleaseReport, nameof(optimizationMode), optimizationMode));
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return;
}
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}
internal static bool RegisterProcess() {
if (SingleInstance != null) {
return false;
}
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string uniqueName;
// The only purpose of using hashingAlgorithm here is to cut on a potential size of the resource name - paths can be really long, and we almost certainly have some upper limit on the resource name we can allocate
// At the same time it'd be the best if we avoided all special characters, such as '/' found e.g. in base64, as we can't be sure that it's not a prohibited character in regards to native OS implementation
// Because of that, MD5 is sufficient for our case, as it generates alphanumeric characters only, and is barely 128-bit long. We don't need any kind of complex cryptography or collision detection here, any hashing algorithm will do, and the shorter the better
using (MD5 hashingAlgorithm = MD5.Create()) {
uniqueName = "Global\\" + GetOsResourceName(nameof(SingleInstance)) + "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Directory.GetCurrentDirectory()))).Replace("-", "");
}
Mutex singleInstance = new Mutex(true, uniqueName, out bool result);
if (!result) {
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singleInstance.Dispose();
return false;
}
SingleInstance = singleInstance;
return true;
}
internal static void UnixSetFileAccess(string path, EUnixPermission permission) {
if (string.IsNullOrEmpty(path)) {
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ASF.ArchiLogger.LogNullError(nameof(path));
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return;
}
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if (!IsUnix) {
return;
}
if (!File.Exists(path) && !Directory.Exists(path)) {
ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningFailedWithError, "!" + nameof(path)));
return;
}
// Chmod() returns 0 on success, -1 on failure
if (NativeMethods.Chmod(path, (int) permission) != 0) {
ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningFailedWithError, Marshal.GetLastWin32Error()));
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}
}
internal static void UnregisterProcess() {
if (SingleInstance == null) {
return;
}
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// We should release the mutex here, but that can be done only from the same thread due to thread affinity
// Instead, we'll dispose the mutex which should automatically release it by the CLR
SingleInstance.Dispose();
SingleInstance = null;
}
private static string GetOsResourceName(string objectName) {
if (string.IsNullOrEmpty(objectName)) {
ASF.ArchiLogger.LogNullError(nameof(objectName));
return null;
}
return SharedInfo.AssemblyName + "-" + objectName;
}
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private static void WindowsDisableQuickEditMode() {
if (!IsWindows) {
return;
}
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IntPtr consoleHandle = NativeMethods.GetStdHandle(NativeMethods.StandardInputHandle);
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if (!NativeMethods.GetConsoleMode(consoleHandle, out uint consoleMode)) {
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ASF.ArchiLogger.LogGenericError(Strings.WarningFailed);
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return;
}
consoleMode &= ~NativeMethods.EnableQuickEditMode;
if (!NativeMethods.SetConsoleMode(consoleHandle, consoleMode)) {
ASF.ArchiLogger.LogGenericError(Strings.WarningFailed);
}
}
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private static void WindowsKeepSystemActive() {
if (!IsWindows) {
return;
}
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// This function calls unmanaged API in order to tell Windows OS that it should not enter sleep state while the program is running
// If user wishes to enter sleep mode, then he should use ShutdownOnFarmingFinished or manage ASF process with third-party tool or script
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// See https://docs.microsoft.com/windows/win32/api/winbase/nf-winbase-setthreadexecutionstate for more details
NativeMethods.EExecutionState result = NativeMethods.SetThreadExecutionState(NativeMethods.AwakeExecutionState);
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// SetThreadExecutionState() returns NULL on failure, which is mapped to 0 (EExecutionState.None) in our case
if (result == NativeMethods.EExecutionState.None) {
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ASF.ArchiLogger.LogGenericError(string.Format(Strings.WarningFailedWithError, result));
}
}
[Flags]
internal enum EUnixPermission : ushort {
OtherExecute = 0x1,
OtherWrite = 0x2,
OtherRead = 0x4,
GroupExecute = 0x8,
GroupWrite = 0x10,
GroupRead = 0x20,
UserExecute = 0x40,
UserWrite = 0x80,
UserRead = 0x100,
Combined755 = UserRead | UserWrite | UserExecute | GroupRead | GroupExecute | OtherRead | OtherExecute,
Combined777 = UserRead | UserWrite | UserExecute | GroupRead | GroupWrite | GroupExecute | OtherRead | OtherWrite | OtherExecute
}
private static class NativeMethods {
internal const EExecutionState AwakeExecutionState = EExecutionState.SystemRequired | EExecutionState.AwayModeRequired | EExecutionState.Continuous;
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internal const uint EnableQuickEditMode = 0x0040;
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internal const sbyte StandardInputHandle = -10;
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[DllImport("libc", EntryPoint = "chmod", SetLastError = true)]
internal static extern int Chmod(string path, int mode);
[DllImport("kernel32.dll")]
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internal static extern bool GetConsoleMode(IntPtr hConsoleHandle, out uint lpMode);
[DllImport("kernel32.dll")]
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internal static extern IntPtr GetStdHandle(int nStdHandle);
[DllImport("kernel32.dll")]
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internal static extern bool SetConsoleMode(IntPtr hConsoleHandle, uint dwMode);
[DllImport("kernel32.dll")]
internal static extern EExecutionState SetThreadExecutionState(EExecutionState executionState);
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[Flags]
internal enum EExecutionState : uint {
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None = 0,
SystemRequired = 0x00000001,
AwayModeRequired = 0x00000040,
Continuous = 0x80000000
}
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}
}
}