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https://github.com/JustArchiNET/ArchiSteamFarm.git
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Use MD5 for single instance path
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@@ -23,6 +23,7 @@ using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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@@ -114,7 +115,14 @@ namespace ArchiSteamFarm {
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return false;
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}
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string uniqueName = "Global\\" + GetOsResourceName(nameof(SingleInstance)) + "-" + BitConverter.ToString(Encoding.UTF8.GetBytes(Directory.GetCurrentDirectory())).Replace("-", "");
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string uniqueName;
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// The only purpose of using hashingAlgorithm here is to cut on a potential size of the resource name - paths can be really long, and we almost certainly have some upper limit on the resource name we can allocate
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// At the same time it'd be the best if we avoided all special characters, such as '/' found e.g. in base64, as we can't be sure that it's not a prohibited character in regards to native OS implementation
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// Because of that, MD5 is sufficient for our case, as it generates alphanumeric characters only, and is barely 128-bit long. We don't need any kind of complex cryptography or collision detection here, any hashing algorithm will do, and the shorter the better
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using (MD5 hashingAlgorithm = MD5.Create()) {
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uniqueName = "Global\\" + GetOsResourceName(nameof(SingleInstance)) + "-" + BitConverter.ToString(hashingAlgorithm.ComputeHash(Encoding.UTF8.GetBytes(Directory.GetCurrentDirectory()))).Replace("-", "");
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}
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Mutex singleInstance = new Mutex(true, uniqueName, out bool result);
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