mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-20 05:48:35 +00:00
- 在下载管理器和离线模式管理器中集成哈希验证功能,确保补丁文件的完整性。 - 添加进度对话框以显示哈希验证过程,提升用户体验。 - 优化哈希验证线程,支持进度更新和错误处理,确保在验证失败时提供清晰反馈。 - 更新相关逻辑以支持新功能,提升代码可维护性和可读性。
631 lines
26 KiB
Python
631 lines
26 KiB
Python
import os
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import hashlib
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import shutil
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import tempfile
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import py7zr
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import traceback
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from PySide6.QtWidgets import QMessageBox
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from PySide6.QtCore import QTimer
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from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO
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from utils import msgbox_frame
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from utils.logger import setup_logger
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# 初始化logger
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logger = setup_logger("offline_mode_manager")
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class OfflineModeManager:
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"""离线模式管理器,用于管理离线模式下的补丁安装和检测"""
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def __init__(self, main_window):
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"""初始化离线模式管理器
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Args:
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main_window: 主窗口实例,用于访问UI和状态
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"""
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self.main_window = main_window
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self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else ""
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self.offline_patches = {} # 存储离线补丁信息 {补丁名称: 文件路径}
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self.is_offline_mode = False
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self.installed_games = [] # 跟踪本次实际安装的游戏
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def _is_debug_mode(self):
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"""检查是否处于调试模式
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Returns:
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bool: 是否处于调试模式
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"""
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try:
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if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager:
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if hasattr(self.main_window.debug_manager, '_is_debug_mode'):
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# 尝试直接从debug_manager获取状态
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return self.main_window.debug_manager._is_debug_mode()
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elif hasattr(self.main_window, 'config'):
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# 如果debug_manager还没准备好,尝试从配置中获取
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return self.main_window.config.get('debug_mode', False)
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# 如果以上都不可行,返回False
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return False
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except Exception:
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# 捕获任何异常,默认返回False
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return False
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def scan_for_offline_patches(self, directory=None):
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"""扫描指定目录(默认为软件所在目录)查找离线补丁文件
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Args:
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directory: 要扫描的目录,如果为None则使用软件所在目录
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Returns:
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dict: 找到的补丁文件 {补丁名称: 文件路径}
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"""
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if directory is None:
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# 获取软件所在目录
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directory = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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debug_mode = self._is_debug_mode()
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# 无论是否为调试模式,都记录扫描操作
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logger.info(f"扫描离线补丁文件,目录: {directory}")
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# 要查找的补丁文件名
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patch_files = ["vol.1.7z", "vol.2.7z", "vol.3.7z", "vol.4.7z", "after.7z"]
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found_patches = {}
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# 扫描目录中的文件
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for file in os.listdir(directory):
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if file.lower() in patch_files:
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file_path = os.path.join(directory, file)
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if os.path.isfile(file_path):
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patch_name = file.lower()
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found_patches[patch_name] = file_path
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# 无论是否为调试模式,都记录找到的补丁文件
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logger.info(f"找到离线补丁文件: {patch_name} 路径: {file_path}")
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if debug_mode:
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logger.debug(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}")
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self.offline_patches = found_patches
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# 记录扫描结果
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if found_patches:
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logger.info(f"共找到 {len(found_patches)} 个离线补丁文件: {list(found_patches.keys())}")
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else:
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logger.info("未找到任何离线补丁文件")
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return found_patches
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def has_offline_patches(self):
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"""检查是否有可用的离线补丁文件
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Returns:
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bool: 是否有可用的离线补丁
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"""
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if not self.offline_patches:
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self.scan_for_offline_patches()
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return len(self.offline_patches) > 0
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def set_offline_mode(self, enabled):
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"""设置离线模式状态
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Args:
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enabled: 是否启用离线模式
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Returns:
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bool: 是否成功设置离线模式
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"""
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debug_mode = self._is_debug_mode()
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if enabled:
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# 检查是否有离线补丁文件
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if not self.has_offline_patches() and not debug_mode:
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msgbox_frame(
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f"离线模式错误 - {self.app_name}",
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"\n未找到任何离线补丁文件,无法启用离线模式。\n\n请将补丁文件放置在软件所在目录后再尝试。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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logger.warning("尝试启用离线模式失败:未找到任何离线补丁文件")
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return False
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if debug_mode:
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logger.debug("DEBUG: 已启用离线模式(调试模式下允许强制启用)")
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self.is_offline_mode = enabled
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# 更新窗口标题
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if hasattr(self.main_window, 'setWindowTitle'):
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from data.config import APP_NAME, APP_VERSION
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mode_indicator = "[离线模式]" if enabled else "[在线模式]"
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self.main_window.setWindowTitle(f"{APP_NAME} v{APP_VERSION} {mode_indicator}")
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# 同时更新UI中的标题标签
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if hasattr(self.main_window, 'ui') and hasattr(self.main_window.ui, 'title_label'):
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self.main_window.ui.title_label.setText(f"{APP_NAME} v{APP_VERSION} {mode_indicator}")
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# 同步更新UI菜单中的模式选择状态
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if hasattr(self.main_window, 'ui_manager'):
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ui_manager = self.main_window.ui_manager
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if hasattr(ui_manager, 'online_mode_action') and hasattr(ui_manager, 'offline_mode_action'):
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ui_manager.online_mode_action.setChecked(not enabled)
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ui_manager.offline_mode_action.setChecked(enabled)
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# 无论是否为调试模式,都记录离线模式状态变化
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logger.info(f"离线模式已{'启用' if enabled else '禁用'}")
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if debug_mode:
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logger.debug(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}")
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return True
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def get_offline_patch_path(self, game_version):
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"""根据游戏版本获取对应的离线补丁文件路径
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Args:
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game_version: 游戏版本名称,如"NEKOPARA Vol.1"
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Returns:
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str: 离线补丁文件路径,如果没有找到则返回None
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"""
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# 确保已扫描过补丁文件
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if not self.offline_patches:
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self.scan_for_offline_patches()
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# 根据游戏版本获取对应的补丁文件名
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patch_file = None
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if "Vol.1" in game_version:
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patch_file = "vol.1.7z"
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elif "Vol.2" in game_version:
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patch_file = "vol.2.7z"
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elif "Vol.3" in game_version:
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patch_file = "vol.3.7z"
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elif "Vol.4" in game_version:
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patch_file = "vol.4.7z"
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elif "After" in game_version:
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patch_file = "after.7z"
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# 检查是否有对应的补丁文件
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if patch_file and patch_file in self.offline_patches:
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return self.offline_patches[patch_file]
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return None
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def prepare_offline_patch(self, game_version, target_path):
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"""准备离线补丁文件,复制到缓存目录
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Args:
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game_version: 游戏版本名称
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target_path: 目标路径(通常是缓存目录中的路径)
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Returns:
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bool: 是否成功准备补丁文件
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"""
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source_path = self.get_offline_patch_path(game_version)
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if not source_path:
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return False
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debug_mode = self._is_debug_mode()
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try:
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# 确保目标目录存在
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os.makedirs(os.path.dirname(target_path), exist_ok=True)
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# 复制文件
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shutil.copy2(source_path, target_path)
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if debug_mode:
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logger.debug(f"DEBUG: 已复制离线补丁文件 {source_path} 到 {target_path}")
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return True
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except Exception as e:
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if debug_mode:
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logger.error(f"DEBUG: 复制离线补丁文件失败: {e}")
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return False
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def verify_patch_hash(self, game_version, file_path):
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"""验证补丁文件的哈希值,使用patch_detector模块
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Args:
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game_version: 游戏版本名称
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file_path: 补丁压缩包文件路径
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Returns:
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bool: 哈希值是否匹配
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"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 开始验证补丁文件哈希: {file_path}")
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# 创建进度对话框
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from utils.helpers import ProgressHashVerifyDialog
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from data.config import PLUGIN_HASH
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from workers.hash_thread import OfflineHashVerifyThread
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# 创建并显示进度对话框
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progress_dialog = ProgressHashVerifyDialog(
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f"验证补丁文件 - {self.app_name}",
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f"正在验证 {game_version} 的补丁文件完整性...",
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self.main_window
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)
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# 创建哈希验证线程
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hash_thread = OfflineHashVerifyThread(game_version, file_path, PLUGIN_HASH, self.main_window)
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# 连接信号
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hash_thread.progress.connect(progress_dialog.update_progress)
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hash_thread.finished.connect(lambda result, error: self._on_hash_verify_finished(result, error, progress_dialog))
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# 启动线程
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hash_thread.start()
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# 显示对话框,阻塞直到对话框关闭
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result = progress_dialog.exec()
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# 如果用户取消了验证,停止线程
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if result == ProgressHashVerifyDialog.Rejected and hash_thread.isRunning():
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if debug_mode:
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logger.debug(f"DEBUG: 用户取消了哈希验证")
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hash_thread.terminate()
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hash_thread.wait()
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return False
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# 返回对话框中存储的验证结果
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return hasattr(progress_dialog, 'hash_result') and progress_dialog.hash_result
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def _on_hash_verify_finished(self, result, error, dialog):
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"""哈希验证线程完成后的回调
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Args:
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result: 验证结果
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error: 错误信息
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dialog: 进度对话框
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"""
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debug_mode = self._is_debug_mode()
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# 存储结果到对话框,以便在exec()返回后获取
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dialog.hash_result = result
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if result:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希验证成功")
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dialog.set_status("验证成功")
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# 短暂延时后关闭对话框
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QTimer.singleShot(500, dialog.accept)
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else:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希验证失败: {error}")
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dialog.set_status(f"验证失败: {error}")
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dialog.set_message("补丁文件验证失败,可能已损坏或被篡改。")
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# 将取消按钮改为关闭按钮
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dialog.cancel_button.setText("关闭")
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# 不自动关闭,让用户查看错误信息
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def install_offline_patches(self, selected_games):
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"""直接安装离线补丁,完全绕过下载模块
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Args:
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selected_games: 用户选择安装的游戏列表
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Returns:
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bool: 是否成功启动安装流程
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"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}")
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if not self.is_in_offline_mode():
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if debug_mode:
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logger.warning("DEBUG: 当前不是离线模式,无法使用离线安装")
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return False
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# 确保已扫描过补丁文件
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if not self.offline_patches:
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self.scan_for_offline_patches()
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if not self.offline_patches:
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if debug_mode:
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logger.warning("DEBUG: 未找到任何离线补丁文件")
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msgbox_frame(
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f"离线安装错误 - {self.app_name}",
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"\n未找到任何离线补丁文件,无法进行离线安装。\n\n请将补丁文件放置在软件所在目录后再尝试。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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return False
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# 获取游戏目录
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game_dirs = self.main_window.game_detector.identify_game_directories_improved(
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self.main_window.download_manager.selected_folder
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)
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if not game_dirs:
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if debug_mode:
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logger.warning("DEBUG: 未识别到任何游戏目录")
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return False
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self.main_window.setEnabled(False)
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# 重置已安装游戏列表
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self.installed_games = []
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# 设置到主窗口,供结果显示使用
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self.main_window.download_queue_history = selected_games
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# 记录未找到离线补丁文件的游戏
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self.missing_offline_patches = []
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# 创建安装任务列表
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install_tasks = []
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for game_version in selected_games:
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# 获取离线补丁文件路径
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patch_file = self.get_offline_patch_path(game_version)
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if not patch_file:
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if debug_mode:
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logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
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# 记录未找到离线补丁文件的游戏
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self.missing_offline_patches.append(game_version)
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continue
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# 获取游戏目录
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game_folder = game_dirs.get(game_version)
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if not game_folder:
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if debug_mode:
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logger.warning(f"DEBUG: 未找到 {game_version} 的游戏目录,跳过")
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continue
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# 获取目标路径
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if "Vol.1" in game_version:
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_7z_path = os.path.join(PLUGIN, "vol.1.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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elif "Vol.2" in game_version:
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_7z_path = os.path.join(PLUGIN, "vol.2.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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elif "Vol.3" in game_version:
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_7z_path = os.path.join(PLUGIN, "vol.3.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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elif "Vol.4" in game_version:
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_7z_path = os.path.join(PLUGIN, "vol.4.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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elif "After" in game_version:
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_7z_path = os.path.join(PLUGIN, "after.7z")
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plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
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else:
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if debug_mode:
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logger.warning(f"DEBUG: {game_version} 不是支持的游戏版本,跳过")
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continue
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# 添加到安装任务列表
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install_tasks.append((patch_file, game_folder, game_version, _7z_path, plugin_path))
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# 开始执行第一个安装任务
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if install_tasks:
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if debug_mode:
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logger.info(f"DEBUG: 开始离线安装流程,安装游戏数量: {len(install_tasks)}")
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self.process_next_offline_install_task(install_tasks)
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else:
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if debug_mode:
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logger.warning("DEBUG: 没有可安装的游戏,安装流程结束")
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msgbox_frame(
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||
f"离线安装信息 - {self.app_name}",
|
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"\n没有可安装的游戏或未找到对应的离线补丁文件。\n",
|
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QMessageBox.StandardButton.Ok
|
||
).exec()
|
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self.main_window.setEnabled(True)
|
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self.main_window.ui.start_install_text.setText("开始安装")
|
||
|
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return True
|
||
|
||
def process_next_offline_install_task(self, install_tasks):
|
||
"""处理下一个离线安装任务
|
||
|
||
Args:
|
||
install_tasks: 安装任务列表,每个任务是一个元组 (patch_file, game_folder, game_version, _7z_path, plugin_path)
|
||
"""
|
||
debug_mode = self._is_debug_mode()
|
||
|
||
if not install_tasks:
|
||
# 所有任务完成,进行后检查
|
||
if debug_mode:
|
||
logger.info("DEBUG: 所有离线安装任务完成,进行后检查")
|
||
|
||
# 使用patch_detector进行安装后哈希比较
|
||
self.main_window.patch_detector.after_hash_compare()
|
||
|
||
# 检查是否有未找到离线补丁文件的游戏
|
||
if hasattr(self, 'missing_offline_patches') and self.missing_offline_patches:
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}")
|
||
|
||
# 在安装完成后询问用户是否切换到在线模式
|
||
msg_box = msgbox_frame(
|
||
f"离线安装完成 - {self.app_name}",
|
||
f"\n以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n\n是否切换到在线模式继续安装?\n",
|
||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
|
||
)
|
||
result = msg_box.exec()
|
||
|
||
if result == QMessageBox.StandardButton.Yes:
|
||
if debug_mode:
|
||
logger.debug("DEBUG: 用户选择切换到在线模式")
|
||
|
||
# 切换到在线模式
|
||
if hasattr(self.main_window, 'ui_manager'):
|
||
self.main_window.ui_manager.switch_work_mode("online")
|
||
|
||
# 重置UI状态
|
||
self.main_window.setEnabled(True)
|
||
self.main_window.ui.start_install_text.setText("开始安装")
|
||
else:
|
||
if debug_mode:
|
||
logger.debug("DEBUG: 用户选择不切换到在线模式")
|
||
|
||
# 恢复UI状态
|
||
self.main_window.setEnabled(True)
|
||
self.main_window.ui.start_install_text.setText("开始安装")
|
||
else:
|
||
# 恢复UI状态
|
||
self.main_window.setEnabled(True)
|
||
self.main_window.ui.start_install_text.setText("开始安装")
|
||
|
||
return
|
||
|
||
# 获取下一个任务
|
||
patch_file, game_folder, game_version, _7z_path, plugin_path = install_tasks.pop(0)
|
||
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 处理离线安装任务: {game_version}")
|
||
logger.debug(f"DEBUG: 补丁文件: {patch_file}")
|
||
logger.debug(f"DEBUG: 游戏目录: {game_folder}")
|
||
|
||
# 确保目标目录存在
|
||
os.makedirs(os.path.dirname(_7z_path), exist_ok=True)
|
||
|
||
try:
|
||
# 复制补丁文件到缓存目录
|
||
shutil.copy2(patch_file, _7z_path)
|
||
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}")
|
||
logger.debug(f"DEBUG: 开始验证补丁文件哈希值")
|
||
|
||
# 显示哈希验证窗口 - 使用离线特定消息
|
||
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True)
|
||
|
||
# 验证补丁文件哈希
|
||
hash_valid = self.verify_patch_hash(game_version, _7z_path)
|
||
|
||
# 关闭哈希验证窗口
|
||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||
self.main_window.hash_msg_box.close()
|
||
self.main_window.hash_msg_box = None
|
||
|
||
if hash_valid:
|
||
if debug_mode:
|
||
logger.info(f"DEBUG: 补丁文件哈希验证成功,开始解压")
|
||
|
||
# 显示解压窗口 - 使用离线特定消息
|
||
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_extraction", is_offline=True)
|
||
|
||
try:
|
||
# 创建解压线程
|
||
extraction_thread = self.main_window.create_extraction_thread(
|
||
_7z_path, game_folder, plugin_path, game_version
|
||
)
|
||
|
||
# 正确连接信号
|
||
extraction_thread.finished.connect(
|
||
lambda success, error, game_ver: self.on_extraction_thread_finished(
|
||
success, error, game_ver, install_tasks
|
||
)
|
||
)
|
||
|
||
# 启动解压线程
|
||
extraction_thread.start()
|
||
except Exception as e:
|
||
if debug_mode:
|
||
logger.error(f"DEBUG: 创建或启动解压线程失败: {e}")
|
||
|
||
# 关闭解压窗口
|
||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||
self.main_window.hash_msg_box.close()
|
||
self.main_window.hash_msg_box = None
|
||
|
||
# 显示错误消息
|
||
msgbox_frame(
|
||
f"解压错误 - {self.app_name}",
|
||
f"\n{game_version} 的解压过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
|
||
QMessageBox.StandardButton.Ok
|
||
).exec()
|
||
|
||
# 继续下一个任务
|
||
self.process_next_offline_install_task(install_tasks)
|
||
else:
|
||
if debug_mode:
|
||
logger.warning(f"DEBUG: 补丁文件哈希验证失败")
|
||
|
||
# 显示错误消息
|
||
msgbox_frame(
|
||
f"哈希验证失败 - {self.app_name}",
|
||
f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n",
|
||
QMessageBox.StandardButton.Ok
|
||
).exec()
|
||
|
||
# 继续下一个任务
|
||
self.process_next_offline_install_task(install_tasks)
|
||
except Exception as e:
|
||
if debug_mode:
|
||
logger.error(f"DEBUG: 离线安装任务处理失败: {e}")
|
||
|
||
# 显示错误消息
|
||
msgbox_frame(
|
||
f"安装错误 - {self.app_name}",
|
||
f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
|
||
QMessageBox.StandardButton.Ok
|
||
).exec()
|
||
|
||
# 继续下一个任务
|
||
self.process_next_offline_install_task(install_tasks)
|
||
|
||
def on_extraction_thread_finished(self, success, error_message, game_version, remaining_tasks):
|
||
"""解压线程完成后的处理
|
||
|
||
Args:
|
||
success: 是否解压成功
|
||
error_message: 错误信息
|
||
game_version: 游戏版本
|
||
remaining_tasks: 剩余的安装任务列表
|
||
"""
|
||
debug_mode = self._is_debug_mode()
|
||
|
||
# 关闭解压窗口
|
||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||
self.main_window.hash_msg_box.close()
|
||
self.main_window.hash_msg_box = None
|
||
|
||
if debug_mode:
|
||
logger.debug(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}")
|
||
if not success:
|
||
logger.error(f"DEBUG: 错误信息: {error_message}")
|
||
|
||
if not success:
|
||
# 显示错误消息
|
||
msgbox_frame(
|
||
f"解压失败 - {self.app_name}",
|
||
f"\n{game_version} 的补丁解压失败。\n\n错误信息: {error_message}\n\n跳过此游戏的安装。\n",
|
||
QMessageBox.StandardButton.Ok
|
||
).exec()
|
||
|
||
# 更新安装状态
|
||
self.main_window.installed_status[game_version] = False
|
||
else:
|
||
# 更新安装状态
|
||
self.main_window.installed_status[game_version] = True
|
||
|
||
# 添加到已安装游戏列表
|
||
if game_version not in self.installed_games:
|
||
self.installed_games.append(game_version)
|
||
|
||
# 处理下一个任务
|
||
self.process_next_offline_install_task(remaining_tasks)
|
||
|
||
def is_offline_mode_available(self):
|
||
"""检查是否可以使用离线模式
|
||
|
||
Returns:
|
||
bool: 是否可以使用离线模式
|
||
"""
|
||
# 在调试模式下始终允许离线模式
|
||
if self._is_debug_mode():
|
||
return True
|
||
|
||
# 检查是否有离线补丁文件
|
||
return self.has_offline_patches()
|
||
|
||
def is_in_offline_mode(self):
|
||
"""检查当前是否处于离线模式
|
||
|
||
Returns:
|
||
bool: 是否处于离线模式
|
||
"""
|
||
return self.is_offline_mode |