import os import hashlib import shutil import tempfile import py7zr import traceback from PySide6.QtWidgets import QMessageBox from PySide6.QtCore import QTimer from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO from utils import msgbox_frame from utils.logger import setup_logger # 初始化logger logger = setup_logger("offline_mode_manager") class OfflineModeManager: """离线模式管理器,用于管理离线模式下的补丁安装和检测""" def __init__(self, main_window): """初始化离线模式管理器 Args: main_window: 主窗口实例,用于访问UI和状态 """ self.main_window = main_window self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else "" self.offline_patches = {} # 存储离线补丁信息 {补丁名称: 文件路径} self.is_offline_mode = False self.installed_games = [] # 跟踪本次实际安装的游戏 def _is_debug_mode(self): """检查是否处于调试模式 Returns: bool: 是否处于调试模式 """ try: if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager: if hasattr(self.main_window.debug_manager, '_is_debug_mode'): # 尝试直接从debug_manager获取状态 return self.main_window.debug_manager._is_debug_mode() elif hasattr(self.main_window, 'config'): # 如果debug_manager还没准备好,尝试从配置中获取 return self.main_window.config.get('debug_mode', False) # 如果以上都不可行,返回False return False except Exception: # 捕获任何异常,默认返回False return False def scan_for_offline_patches(self, directory=None): """扫描指定目录(默认为软件所在目录)查找离线补丁文件 Args: directory: 要扫描的目录,如果为None则使用软件所在目录 Returns: dict: 找到的补丁文件 {补丁名称: 文件路径} """ if directory is None: # 获取软件所在目录 directory = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) debug_mode = self._is_debug_mode() # 无论是否为调试模式,都记录扫描操作 logger.info(f"扫描离线补丁文件,目录: {directory}") # 要查找的补丁文件名 patch_files = ["vol.1.7z", "vol.2.7z", "vol.3.7z", "vol.4.7z", "after.7z"] found_patches = {} # 扫描目录中的文件 for file in os.listdir(directory): if file.lower() in patch_files: file_path = os.path.join(directory, file) if os.path.isfile(file_path): patch_name = file.lower() found_patches[patch_name] = file_path # 无论是否为调试模式,都记录找到的补丁文件 logger.info(f"找到离线补丁文件: {patch_name} 路径: {file_path}") if debug_mode: logger.debug(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}") self.offline_patches = found_patches # 记录扫描结果 if found_patches: logger.info(f"共找到 {len(found_patches)} 个离线补丁文件: {list(found_patches.keys())}") else: logger.info("未找到任何离线补丁文件") return found_patches def has_offline_patches(self): """检查是否有可用的离线补丁文件 Returns: bool: 是否有可用的离线补丁 """ if not self.offline_patches: self.scan_for_offline_patches() return len(self.offline_patches) > 0 def set_offline_mode(self, enabled): """设置离线模式状态 Args: enabled: 是否启用离线模式 Returns: bool: 是否成功设置离线模式 """ debug_mode = self._is_debug_mode() if enabled: # 检查是否有离线补丁文件 if not self.has_offline_patches() and not debug_mode: msgbox_frame( f"离线模式错误 - {self.app_name}", "\n未找到任何离线补丁文件,无法启用离线模式。\n\n请将补丁文件放置在软件所在目录后再尝试。\n", QMessageBox.StandardButton.Ok ).exec() logger.warning("尝试启用离线模式失败:未找到任何离线补丁文件") return False if debug_mode: logger.debug("DEBUG: 已启用离线模式(调试模式下允许强制启用)") self.is_offline_mode = enabled # 更新窗口标题 if hasattr(self.main_window, 'setWindowTitle'): from data.config import APP_NAME, APP_VERSION mode_indicator = "[离线模式]" if enabled else "[在线模式]" self.main_window.setWindowTitle(f"{APP_NAME} v{APP_VERSION} {mode_indicator}") # 同时更新UI中的标题标签 if hasattr(self.main_window, 'ui') and hasattr(self.main_window.ui, 'title_label'): self.main_window.ui.title_label.setText(f"{APP_NAME} v{APP_VERSION} {mode_indicator}") # 同步更新UI菜单中的模式选择状态 if hasattr(self.main_window, 'ui_manager'): ui_manager = self.main_window.ui_manager if hasattr(ui_manager, 'online_mode_action') and hasattr(ui_manager, 'offline_mode_action'): ui_manager.online_mode_action.setChecked(not enabled) ui_manager.offline_mode_action.setChecked(enabled) # 无论是否为调试模式,都记录离线模式状态变化 logger.info(f"离线模式已{'启用' if enabled else '禁用'}") if debug_mode: logger.debug(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}") return True def get_offline_patch_path(self, game_version): """根据游戏版本获取对应的离线补丁文件路径 Args: game_version: 游戏版本名称,如"NEKOPARA Vol.1" Returns: str: 离线补丁文件路径,如果没有找到则返回None """ # 确保已扫描过补丁文件 if not self.offline_patches: self.scan_for_offline_patches() # 根据游戏版本获取对应的补丁文件名 patch_file = None if "Vol.1" in game_version: patch_file = "vol.1.7z" elif "Vol.2" in game_version: patch_file = "vol.2.7z" elif "Vol.3" in game_version: patch_file = "vol.3.7z" elif "Vol.4" in game_version: patch_file = "vol.4.7z" elif "After" in game_version: patch_file = "after.7z" # 检查是否有对应的补丁文件 if patch_file and patch_file in self.offline_patches: return self.offline_patches[patch_file] return None def prepare_offline_patch(self, game_version, target_path): """准备离线补丁文件,复制到缓存目录 Args: game_version: 游戏版本名称 target_path: 目标路径(通常是缓存目录中的路径) Returns: bool: 是否成功准备补丁文件 """ source_path = self.get_offline_patch_path(game_version) if not source_path: return False debug_mode = self._is_debug_mode() try: # 确保目标目录存在 os.makedirs(os.path.dirname(target_path), exist_ok=True) # 复制文件 shutil.copy2(source_path, target_path) if debug_mode: logger.debug(f"DEBUG: 已复制离线补丁文件 {source_path} 到 {target_path}") return True except Exception as e: if debug_mode: logger.error(f"DEBUG: 复制离线补丁文件失败: {e}") return False def verify_patch_hash(self, game_version, file_path): """验证补丁文件的哈希值,使用patch_detector模块 Args: game_version: 游戏版本名称 file_path: 补丁压缩包文件路径 Returns: bool: 哈希值是否匹配 """ debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 开始验证补丁文件哈希: {file_path}") # 创建进度对话框 from utils.helpers import ProgressHashVerifyDialog from data.config import PLUGIN_HASH from workers.hash_thread import OfflineHashVerifyThread # 创建并显示进度对话框 progress_dialog = ProgressHashVerifyDialog( f"验证补丁文件 - {self.app_name}", f"正在验证 {game_version} 的补丁文件完整性...", self.main_window ) # 创建哈希验证线程 hash_thread = OfflineHashVerifyThread(game_version, file_path, PLUGIN_HASH, self.main_window) # 连接信号 hash_thread.progress.connect(progress_dialog.update_progress) hash_thread.finished.connect(lambda result, error: self._on_hash_verify_finished(result, error, progress_dialog)) # 启动线程 hash_thread.start() # 显示对话框,阻塞直到对话框关闭 result = progress_dialog.exec() # 如果用户取消了验证,停止线程 if result == ProgressHashVerifyDialog.Rejected and hash_thread.isRunning(): if debug_mode: logger.debug(f"DEBUG: 用户取消了哈希验证") hash_thread.terminate() hash_thread.wait() return False # 返回对话框中存储的验证结果 return hasattr(progress_dialog, 'hash_result') and progress_dialog.hash_result def _on_hash_verify_finished(self, result, error, dialog): """哈希验证线程完成后的回调 Args: result: 验证结果 error: 错误信息 dialog: 进度对话框 """ debug_mode = self._is_debug_mode() # 存储结果到对话框,以便在exec()返回后获取 dialog.hash_result = result if result: if debug_mode: logger.debug(f"DEBUG: 哈希验证成功") dialog.set_status("验证成功") # 短暂延时后关闭对话框 QTimer.singleShot(500, dialog.accept) else: if debug_mode: logger.debug(f"DEBUG: 哈希验证失败: {error}") dialog.set_status(f"验证失败: {error}") dialog.set_message("补丁文件验证失败,可能已损坏或被篡改。") # 将取消按钮改为关闭按钮 dialog.cancel_button.setText("关闭") # 不自动关闭,让用户查看错误信息 def install_offline_patches(self, selected_games): """直接安装离线补丁,完全绕过下载模块 Args: selected_games: 用户选择安装的游戏列表 Returns: bool: 是否成功启动安装流程 """ debug_mode = self._is_debug_mode() if debug_mode: logger.debug(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}") if not self.is_in_offline_mode(): if debug_mode: logger.warning("DEBUG: 当前不是离线模式,无法使用离线安装") return False # 确保已扫描过补丁文件 if not self.offline_patches: self.scan_for_offline_patches() if not self.offline_patches: if debug_mode: logger.warning("DEBUG: 未找到任何离线补丁文件") msgbox_frame( f"离线安装错误 - {self.app_name}", "\n未找到任何离线补丁文件,无法进行离线安装。\n\n请将补丁文件放置在软件所在目录后再尝试。\n", QMessageBox.StandardButton.Ok ).exec() return False # 获取游戏目录 game_dirs = self.main_window.game_detector.identify_game_directories_improved( self.main_window.download_manager.selected_folder ) if not game_dirs: if debug_mode: logger.warning("DEBUG: 未识别到任何游戏目录") return False self.main_window.setEnabled(False) # 重置已安装游戏列表 self.installed_games = [] # 设置到主窗口,供结果显示使用 self.main_window.download_queue_history = selected_games # 记录未找到离线补丁文件的游戏 self.missing_offline_patches = [] # 创建安装任务列表 install_tasks = [] for game_version in selected_games: # 获取离线补丁文件路径 patch_file = self.get_offline_patch_path(game_version) if not patch_file: if debug_mode: logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过") # 记录未找到离线补丁文件的游戏 self.missing_offline_patches.append(game_version) continue # 获取游戏目录 game_folder = game_dirs.get(game_version) if not game_folder: if debug_mode: logger.warning(f"DEBUG: 未找到 {game_version} 的游戏目录,跳过") continue # 获取目标路径 if "Vol.1" in game_version: _7z_path = os.path.join(PLUGIN, "vol.1.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.2" in game_version: _7z_path = os.path.join(PLUGIN, "vol.2.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.3" in game_version: _7z_path = os.path.join(PLUGIN, "vol.3.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "Vol.4" in game_version: _7z_path = os.path.join(PLUGIN, "vol.4.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) elif "After" in game_version: _7z_path = os.path.join(PLUGIN, "after.7z") plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"]) else: if debug_mode: logger.warning(f"DEBUG: {game_version} 不是支持的游戏版本,跳过") continue # 添加到安装任务列表 install_tasks.append((patch_file, game_folder, game_version, _7z_path, plugin_path)) # 开始执行第一个安装任务 if install_tasks: if debug_mode: logger.info(f"DEBUG: 开始离线安装流程,安装游戏数量: {len(install_tasks)}") self.process_next_offline_install_task(install_tasks) else: if debug_mode: logger.warning("DEBUG: 没有可安装的游戏,安装流程结束") msgbox_frame( f"离线安装信息 - {self.app_name}", "\n没有可安装的游戏或未找到对应的离线补丁文件。\n", QMessageBox.StandardButton.Ok ).exec() self.main_window.setEnabled(True) self.main_window.ui.start_install_text.setText("开始安装") return True def process_next_offline_install_task(self, install_tasks): """处理下一个离线安装任务 Args: install_tasks: 安装任务列表,每个任务是一个元组 (patch_file, game_folder, game_version, _7z_path, plugin_path) """ debug_mode = self._is_debug_mode() if not install_tasks: # 所有任务完成,进行后检查 if debug_mode: logger.info("DEBUG: 所有离线安装任务完成,进行后检查") # 使用patch_detector进行安装后哈希比较 self.main_window.patch_detector.after_hash_compare() # 检查是否有未找到离线补丁文件的游戏 if hasattr(self, 'missing_offline_patches') and self.missing_offline_patches: if debug_mode: logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}") # 在安装完成后询问用户是否切换到在线模式 msg_box = msgbox_frame( f"离线安装完成 - {self.app_name}", f"\n以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n\n是否切换到在线模式继续安装?\n", QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No ) result = msg_box.exec() if result == QMessageBox.StandardButton.Yes: if debug_mode: logger.debug("DEBUG: 用户选择切换到在线模式") # 切换到在线模式 if hasattr(self.main_window, 'ui_manager'): self.main_window.ui_manager.switch_work_mode("online") # 重置UI状态 self.main_window.setEnabled(True) self.main_window.ui.start_install_text.setText("开始安装") else: if debug_mode: logger.debug("DEBUG: 用户选择不切换到在线模式") # 恢复UI状态 self.main_window.setEnabled(True) self.main_window.ui.start_install_text.setText("开始安装") else: # 恢复UI状态 self.main_window.setEnabled(True) self.main_window.ui.start_install_text.setText("开始安装") return # 获取下一个任务 patch_file, game_folder, game_version, _7z_path, plugin_path = install_tasks.pop(0) if debug_mode: logger.debug(f"DEBUG: 处理离线安装任务: {game_version}") logger.debug(f"DEBUG: 补丁文件: {patch_file}") logger.debug(f"DEBUG: 游戏目录: {game_folder}") # 确保目标目录存在 os.makedirs(os.path.dirname(_7z_path), exist_ok=True) try: # 复制补丁文件到缓存目录 shutil.copy2(patch_file, _7z_path) if debug_mode: logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}") logger.debug(f"DEBUG: 开始验证补丁文件哈希值") # 显示哈希验证窗口 - 使用离线特定消息 self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True) # 验证补丁文件哈希 hash_valid = self.verify_patch_hash(game_version, _7z_path) # 关闭哈希验证窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None if hash_valid: if debug_mode: logger.info(f"DEBUG: 补丁文件哈希验证成功,开始解压") # 显示解压窗口 - 使用离线特定消息 self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_extraction", is_offline=True) try: # 创建解压线程 extraction_thread = self.main_window.create_extraction_thread( _7z_path, game_folder, plugin_path, game_version ) # 正确连接信号 extraction_thread.finished.connect( lambda success, error, game_ver: self.on_extraction_thread_finished( success, error, game_ver, install_tasks ) ) # 启动解压线程 extraction_thread.start() except Exception as e: if debug_mode: logger.error(f"DEBUG: 创建或启动解压线程失败: {e}") # 关闭解压窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None # 显示错误消息 msgbox_frame( f"解压错误 - {self.app_name}", f"\n{game_version} 的解压过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) else: if debug_mode: logger.warning(f"DEBUG: 补丁文件哈希验证失败") # 显示错误消息 msgbox_frame( f"哈希验证失败 - {self.app_name}", f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) except Exception as e: if debug_mode: logger.error(f"DEBUG: 离线安装任务处理失败: {e}") # 显示错误消息 msgbox_frame( f"安装错误 - {self.app_name}", f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 继续下一个任务 self.process_next_offline_install_task(install_tasks) def on_extraction_thread_finished(self, success, error_message, game_version, remaining_tasks): """解压线程完成后的处理 Args: success: 是否解压成功 error_message: 错误信息 game_version: 游戏版本 remaining_tasks: 剩余的安装任务列表 """ debug_mode = self._is_debug_mode() # 关闭解压窗口 if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible(): self.main_window.hash_msg_box.close() self.main_window.hash_msg_box = None if debug_mode: logger.debug(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}") if not success: logger.error(f"DEBUG: 错误信息: {error_message}") if not success: # 显示错误消息 msgbox_frame( f"解压失败 - {self.app_name}", f"\n{game_version} 的补丁解压失败。\n\n错误信息: {error_message}\n\n跳过此游戏的安装。\n", QMessageBox.StandardButton.Ok ).exec() # 更新安装状态 self.main_window.installed_status[game_version] = False else: # 更新安装状态 self.main_window.installed_status[game_version] = True # 添加到已安装游戏列表 if game_version not in self.installed_games: self.installed_games.append(game_version) # 处理下一个任务 self.process_next_offline_install_task(remaining_tasks) def is_offline_mode_available(self): """检查是否可以使用离线模式 Returns: bool: 是否可以使用离线模式 """ # 在调试模式下始终允许离线模式 if self._is_debug_mode(): return True # 检查是否有离线补丁文件 return self.has_offline_patches() def is_in_offline_mode(self): """检查当前是否处于离线模式 Returns: bool: 是否处于离线模式 """ return self.is_offline_mode