mirror of
https://github.com/hyb-oyqq/FRAISEMOE-Addons-Installer-NEXT.git
synced 2025-12-22 06:48:35 +00:00
feat(core): 优化解压和哈希验证流程
- 在解压线程中添加已解压文件路径参数,支持直接使用已解压的补丁文件,提升解压效率。 - 更新下载管理器,简化下载成功后的处理逻辑,直接进入解压阶段,去除冗余的哈希验证步骤。 - 在离线模式管理器中增强哈希验证功能,确保在解压后进行哈希校验,提升补丁文件的完整性检查。 - 增强日志记录,确保在关键操作中提供详细的调试信息,便于后续排查和用户反馈。
This commit is contained in:
@@ -4,8 +4,9 @@ import shutil
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import tempfile
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import py7zr
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import traceback
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from PySide6.QtWidgets import QMessageBox
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from PySide6 import QtWidgets, QtCore
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from PySide6.QtCore import QTimer
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from PySide6.QtWidgets import QMessageBox
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from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO
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from utils import msgbox_frame
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@@ -254,7 +255,7 @@ class OfflineModeManager:
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# 连接信号
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hash_thread.progress.connect(progress_dialog.update_progress)
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hash_thread.finished.connect(lambda result, error: self._on_hash_verify_finished(result, error, progress_dialog))
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hash_thread.finished.connect(lambda result, error, extracted_path: self._on_hash_verify_finished(result, error, extracted_path, progress_dialog))
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# 启动线程
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hash_thread.start()
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@@ -273,12 +274,13 @@ class OfflineModeManager:
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# 返回对话框中存储的验证结果
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return hasattr(progress_dialog, 'hash_result') and progress_dialog.hash_result
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def _on_hash_verify_finished(self, result, error, dialog):
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def _on_hash_verify_finished(self, result, error, extracted_path, dialog):
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"""哈希验证线程完成后的回调
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Args:
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result: 验证结果
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error: 错误信息
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extracted_path: 解压后的补丁文件路径,如果哈希验证成功则包含此路径
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dialog: 进度对话框
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"""
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debug_mode = self._is_debug_mode()
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@@ -289,6 +291,8 @@ class OfflineModeManager:
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if result:
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if debug_mode:
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logger.debug(f"DEBUG: 哈希验证成功")
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if extracted_path:
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logger.debug(f"DEBUG: 解压后的补丁文件路径: {extracted_path}")
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dialog.set_status("验证成功")
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# 短暂延时后关闭对话框
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QTimer.singleShot(500, dialog.accept)
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@@ -301,6 +305,173 @@ class OfflineModeManager:
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dialog.cancel_button.setText("关闭")
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# 不自动关闭,让用户查看错误信息
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def _on_offline_install_hash_finished(self, result, error, extracted_path, dialog, game_version, _7z_path, game_folder, plugin_path, install_tasks):
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"""离线安装哈希验证线程完成后的回调
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Args:
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result: 验证结果
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error: 错误信息
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extracted_path: 解压后的补丁文件路径
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dialog: 进度对话框
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game_version: 游戏版本
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_7z_path: 7z文件路径
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game_folder: 游戏文件夹路径
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plugin_path: 插件路径
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install_tasks: 剩余的安装任务列表
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"""
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debug_mode = self._is_debug_mode()
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# 导入所需模块
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from data.config import GAME_INFO
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# 存储结果到对话框,以便在exec()返回后获取
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dialog.hash_result = result
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# 关闭哈希验证窗口
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.close()
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self.main_window.hash_msg_box = None
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if not result:
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# 哈希验证失败
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if debug_mode:
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logger.warning(f"DEBUG: 补丁文件哈希验证失败: {error}")
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# 显示错误消息
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msgbox_frame(
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f"哈希验证失败 - {self.app_name}",
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f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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# 继续下一个任务
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self.process_next_offline_install_task(install_tasks)
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return
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# 哈希验证成功,直接进行安装(复制文件)
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if debug_mode:
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logger.debug(f"DEBUG: 哈希验证成功,直接进行安装")
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if extracted_path:
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logger.debug(f"DEBUG: 使用已解压的补丁文件: {extracted_path}")
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# 显示安装进度窗口
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self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_installation", is_offline=True)
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try:
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# 直接复制已解压的文件到游戏目录
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os.makedirs(game_folder, exist_ok=True)
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# 获取目标文件路径
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target_file = None
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if "Vol.1" in game_version:
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target_file = os.path.join(game_folder, "adultsonly.xp3")
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elif "Vol.2" in game_version:
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target_file = os.path.join(game_folder, "adultsonly.xp3")
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elif "Vol.3" in game_version:
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target_file = os.path.join(game_folder, "update00.int")
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elif "Vol.4" in game_version:
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target_file = os.path.join(game_folder, "vol4adult.xp3")
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elif "After" in game_version:
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target_file = os.path.join(game_folder, "afteradult.xp3")
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if not target_file:
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raise ValueError(f"未知的游戏版本: {game_version}")
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# 复制文件
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shutil.copy2(extracted_path, target_file)
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# 对于NEKOPARA After,还需要复制签名文件
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if game_version == "NEKOPARA After":
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# 从已解压文件的目录中获取签名文件
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extracted_dir = os.path.dirname(extracted_path)
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sig_filename = os.path.basename(GAME_INFO[game_version]["sig_path"])
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sig_path = os.path.join(extracted_dir, sig_filename)
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# 如果签名文件存在,则复制它
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if os.path.exists(sig_path):
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shutil.copy(sig_path, game_folder)
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else:
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# 如果签名文件不存在,则使用原始路径
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sig_path = os.path.join(PLUGIN, GAME_INFO[game_version]["sig_path"])
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shutil.copy(sig_path, game_folder)
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# 更新安装状态
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self.main_window.installed_status[game_version] = True
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# 添加到已安装游戏列表
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if game_version not in self.installed_games:
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self.installed_games.append(game_version)
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if debug_mode:
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logger.debug(f"DEBUG: 成功安装 {game_version} 补丁文件")
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# 关闭安装进度窗口
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.close()
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self.main_window.hash_msg_box = None
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# 继续下一个任务
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self.process_next_offline_install_task(install_tasks)
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except Exception as e:
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if debug_mode:
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logger.error(f"DEBUG: 安装补丁文件失败: {e}")
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# 关闭安装进度窗口
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.close()
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self.main_window.hash_msg_box = None
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# 显示错误消息
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msgbox_frame(
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f"安装错误 - {self.app_name}",
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f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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# 继续下一个任务
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self.process_next_offline_install_task(install_tasks)
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def _on_extraction_finished_with_hash_check(self, success, error_message, game_version, install_tasks):
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"""解压完成后进行哈希校验
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Args:
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success: 是否解压成功
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error_message: 错误信息
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game_version: 游戏版本
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install_tasks: 剩余的安装任务列表
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"""
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# 这个方法已不再使用,保留为空以兼容旧版本调用
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pass
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def on_extraction_thread_finished(self, success, error_message, game_version, install_tasks):
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"""解压线程完成后的处理(兼容旧版本)
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Args:
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success: 是否解压成功
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error_message: 错误信息
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game_version: 游戏版本
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install_tasks: 剩余的安装任务列表
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"""
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# 这个方法已不再使用,但为了兼容性,我们直接处理下一个任务
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if success:
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# 更新安装状态
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self.main_window.installed_status[game_version] = True
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# 添加到已安装游戏列表
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if game_version not in self.installed_games:
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self.installed_games.append(game_version)
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else:
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# 更新安装状态
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self.main_window.installed_status[game_version] = False
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# 显示错误消息
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.error(f"DEBUG: 解压失败: {error_message}")
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# 继续下一个任务
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self.process_next_offline_install_task(install_tasks)
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def install_offline_patches(self, selected_games):
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"""直接安装离线补丁,完全绕过下载模块
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@@ -406,16 +577,77 @@ class OfflineModeManager:
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else:
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if debug_mode:
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logger.warning("DEBUG: 没有可安装的游戏,安装流程结束")
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msgbox_frame(
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f"离线安装信息 - {self.app_name}",
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"\n没有可安装的游戏或未找到对应的离线补丁文件。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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# 检查是否有未找到离线补丁文件的游戏
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if self.missing_offline_patches:
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if debug_mode:
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logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}")
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# 询问用户是否切换到在线模式
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msg_box = msgbox_frame(
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f"离线安装信息 - {self.app_name}",
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f"\n本地未发现对应离线文件,是否切换为在线模式安装?\n\n以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
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)
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result = msg_box.exec()
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if result == QMessageBox.StandardButton.Yes:
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if debug_mode:
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logger.debug("DEBUG: 用户选择切换到在线模式")
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# 切换到在线模式
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if hasattr(self.main_window, 'ui_manager'):
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self.main_window.ui_manager.switch_work_mode("online")
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# 直接启动下载流程
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self.main_window.setEnabled(True)
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# 保存当前选择的游戏列表,以便在线模式使用
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missing_games = self.missing_offline_patches.copy()
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# 启动下载流程
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QTimer.singleShot(500, lambda: self._start_online_download(missing_games))
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else:
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if debug_mode:
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logger.debug("DEBUG: 用户选择不切换到在线模式")
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# 恢复UI状态
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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else:
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# 没有缺少离线补丁的游戏,显示一般消息
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msgbox_frame(
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f"离线安装信息 - {self.app_name}",
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"\n没有可安装的游戏或未找到对应的离线补丁文件。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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return True
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def _start_online_download(self, games_to_download):
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"""启动在线下载流程
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Args:
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games_to_download: 要下载的游戏列表
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"""
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debug_mode = self._is_debug_mode()
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if debug_mode:
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logger.debug(f"DEBUG: 启动在线下载流程,游戏列表: {games_to_download}")
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# 确保下载管理器已初始化
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if hasattr(self.main_window, 'download_manager'):
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# 使用直接下载方法,绕过补丁判断
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self.main_window.download_manager.direct_download_action(games_to_download)
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else:
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if debug_mode:
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logger.error("DEBUG: 下载管理器未初始化,无法启动下载流程")
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# 显示错误消息
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msgbox_frame(
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f"错误 - {self.app_name}",
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"\n下载管理器未初始化,无法启动下载流程。\n",
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QMessageBox.StandardButton.Ok
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).exec()
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def process_next_offline_install_task(self, install_tasks):
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"""处理下一个离线安装任务
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@@ -437,32 +669,14 @@ class OfflineModeManager:
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if debug_mode:
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logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}")
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# 在安装完成后询问用户是否切换到在线模式
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msg_box = msgbox_frame(
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f"离线安装完成 - {self.app_name}",
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f"\n以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n\n是否切换到在线模式继续安装?\n",
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
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)
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result = msg_box.exec()
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if result == QMessageBox.StandardButton.Yes:
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if debug_mode:
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logger.debug("DEBUG: 用户选择切换到在线模式")
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# 切换到在线模式
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if hasattr(self.main_window, 'ui_manager'):
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self.main_window.ui_manager.switch_work_mode("online")
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# 重置UI状态
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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# 先显示已安装的结果
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if self.installed_games:
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installed_msg = f"已成功安装以下补丁:\n\n{chr(10).join(self.installed_games)}\n\n"
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else:
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if debug_mode:
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logger.debug("DEBUG: 用户选择不切换到在线模式")
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# 恢复UI状态
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self.main_window.setEnabled(True)
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self.main_window.ui.start_install_text.setText("开始安装")
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installed_msg = ""
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# 使用QTimer延迟显示询问对话框,确保安装结果窗口先显示并关闭
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QTimer.singleShot(500, lambda: self._show_missing_patches_dialog(installed_msg))
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else:
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# 恢复UI状态
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self.main_window.setEnabled(True)
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@@ -489,70 +703,53 @@ class OfflineModeManager:
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logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}")
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logger.debug(f"DEBUG: 开始验证补丁文件哈希值")
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# 验证补丁文件哈希
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hash_valid = False
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extracted_path = None
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# 显示哈希验证窗口 - 使用离线特定消息
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self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True)
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# 验证补丁文件哈希
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hash_valid = self.verify_patch_hash(game_version, _7z_path)
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# 使用特殊版本的verify_patch_hash方法,它会返回哈希验证结果和解压后的文件路径
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from utils.helpers import ProgressHashVerifyDialog
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from data.config import PLUGIN_HASH
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from workers.hash_thread import OfflineHashVerifyThread
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# 关闭哈希验证窗口
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if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
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self.main_window.hash_msg_box.close()
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self.main_window.hash_msg_box = None
|
||||
# 创建并显示进度对话框
|
||||
progress_dialog = ProgressHashVerifyDialog(
|
||||
f"验证补丁文件 - {self.app_name}",
|
||||
f"正在验证 {game_version} 的补丁文件完整性...",
|
||||
self.main_window
|
||||
)
|
||||
|
||||
if hash_valid:
|
||||
if debug_mode:
|
||||
logger.info(f"DEBUG: 补丁文件哈希验证成功,开始解压")
|
||||
|
||||
# 显示解压窗口 - 使用离线特定消息
|
||||
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_extraction", is_offline=True)
|
||||
|
||||
try:
|
||||
# 创建解压线程
|
||||
extraction_thread = self.main_window.create_extraction_thread(
|
||||
_7z_path, game_folder, plugin_path, game_version
|
||||
)
|
||||
|
||||
# 正确连接信号
|
||||
extraction_thread.finished.connect(
|
||||
lambda success, error, game_ver: self.on_extraction_thread_finished(
|
||||
success, error, game_ver, install_tasks
|
||||
)
|
||||
)
|
||||
|
||||
# 启动解压线程
|
||||
extraction_thread.start()
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
logger.error(f"DEBUG: 创建或启动解压线程失败: {e}")
|
||||
|
||||
# 关闭解压窗口
|
||||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||||
self.main_window.hash_msg_box.close()
|
||||
self.main_window.hash_msg_box = None
|
||||
|
||||
# 显示错误消息
|
||||
msgbox_frame(
|
||||
f"解压错误 - {self.app_name}",
|
||||
f"\n{game_version} 的解压过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
|
||||
QMessageBox.StandardButton.Ok
|
||||
).exec()
|
||||
|
||||
# 继续下一个任务
|
||||
self.process_next_offline_install_task(install_tasks)
|
||||
else:
|
||||
if debug_mode:
|
||||
logger.warning(f"DEBUG: 补丁文件哈希验证失败")
|
||||
|
||||
# 显示错误消息
|
||||
msgbox_frame(
|
||||
f"哈希验证失败 - {self.app_name}",
|
||||
f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n",
|
||||
QMessageBox.StandardButton.Ok
|
||||
).exec()
|
||||
|
||||
# 继续下一个任务
|
||||
# 创建哈希验证线程
|
||||
hash_thread = OfflineHashVerifyThread(game_version, _7z_path, PLUGIN_HASH, self.main_window)
|
||||
|
||||
# 存储解压后的文件路径
|
||||
extracted_file_path = ""
|
||||
|
||||
# 连接信号
|
||||
hash_thread.progress.connect(progress_dialog.update_progress)
|
||||
hash_thread.finished.connect(
|
||||
lambda result, error, path: self._on_offline_install_hash_finished(
|
||||
result, error, path, progress_dialog, game_version, _7z_path, game_folder, plugin_path, install_tasks
|
||||
)
|
||||
)
|
||||
|
||||
# 启动线程
|
||||
hash_thread.start()
|
||||
|
||||
# 显示对话框,阻塞直到对话框关闭
|
||||
progress_dialog.exec()
|
||||
|
||||
# 如果用户取消了验证,停止线程并继续下一个任务
|
||||
if hash_thread.isRunning():
|
||||
hash_thread.terminate()
|
||||
hash_thread.wait()
|
||||
self.process_next_offline_install_task(install_tasks)
|
||||
return
|
||||
|
||||
except Exception as e:
|
||||
if debug_mode:
|
||||
logger.error(f"DEBUG: 离线安装任务处理失败: {e}")
|
||||
@@ -566,48 +763,6 @@ class OfflineModeManager:
|
||||
|
||||
# 继续下一个任务
|
||||
self.process_next_offline_install_task(install_tasks)
|
||||
|
||||
def on_extraction_thread_finished(self, success, error_message, game_version, remaining_tasks):
|
||||
"""解压线程完成后的处理
|
||||
|
||||
Args:
|
||||
success: 是否解压成功
|
||||
error_message: 错误信息
|
||||
game_version: 游戏版本
|
||||
remaining_tasks: 剩余的安装任务列表
|
||||
"""
|
||||
debug_mode = self._is_debug_mode()
|
||||
|
||||
# 关闭解压窗口
|
||||
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
|
||||
self.main_window.hash_msg_box.close()
|
||||
self.main_window.hash_msg_box = None
|
||||
|
||||
if debug_mode:
|
||||
logger.debug(f"DEBUG: 离线解压完成,状态: {'成功' if success else '失败'}")
|
||||
if not success:
|
||||
logger.error(f"DEBUG: 错误信息: {error_message}")
|
||||
|
||||
if not success:
|
||||
# 显示错误消息
|
||||
msgbox_frame(
|
||||
f"解压失败 - {self.app_name}",
|
||||
f"\n{game_version} 的补丁解压失败。\n\n错误信息: {error_message}\n\n跳过此游戏的安装。\n",
|
||||
QMessageBox.StandardButton.Ok
|
||||
).exec()
|
||||
|
||||
# 更新安装状态
|
||||
self.main_window.installed_status[game_version] = False
|
||||
else:
|
||||
# 更新安装状态
|
||||
self.main_window.installed_status[game_version] = True
|
||||
|
||||
# 添加到已安装游戏列表
|
||||
if game_version not in self.installed_games:
|
||||
self.installed_games.append(game_version)
|
||||
|
||||
# 处理下一个任务
|
||||
self.process_next_offline_install_task(remaining_tasks)
|
||||
|
||||
def is_offline_mode_available(self):
|
||||
"""检查是否可以使用离线模式
|
||||
@@ -628,4 +783,42 @@ class OfflineModeManager:
|
||||
Returns:
|
||||
bool: 是否处于离线模式
|
||||
"""
|
||||
return self.is_offline_mode
|
||||
return self.is_offline_mode
|
||||
|
||||
def _show_missing_patches_dialog(self, installed_msg):
|
||||
"""显示缺少离线补丁文件的对话框
|
||||
|
||||
Args:
|
||||
installed_msg: 已安装的补丁信息
|
||||
"""
|
||||
debug_mode = self._is_debug_mode()
|
||||
|
||||
# 在安装完成后询问用户是否切换到在线模式
|
||||
msg_box = msgbox_frame(
|
||||
f"离线安装完成 - {self.app_name}",
|
||||
f"\n{installed_msg}以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n\n是否切换到在线模式继续安装?\n",
|
||||
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
|
||||
)
|
||||
result = msg_box.exec()
|
||||
|
||||
if result == QMessageBox.StandardButton.Yes:
|
||||
if debug_mode:
|
||||
logger.debug("DEBUG: 用户选择切换到在线模式")
|
||||
|
||||
# 切换到在线模式
|
||||
if hasattr(self.main_window, 'ui_manager'):
|
||||
self.main_window.ui_manager.switch_work_mode("online")
|
||||
|
||||
# 直接启动下载流程
|
||||
self.main_window.setEnabled(True)
|
||||
# 保存当前选择的游戏列表,以便在线模式使用
|
||||
missing_games = self.missing_offline_patches.copy()
|
||||
# 启动下载流程
|
||||
QTimer.singleShot(500, lambda: self._start_online_download(missing_games))
|
||||
else:
|
||||
if debug_mode:
|
||||
logger.debug("DEBUG: 用户选择不切换到在线模式")
|
||||
|
||||
# 恢复UI状态
|
||||
self.main_window.setEnabled(True)
|
||||
self.main_window.ui.start_install_text.setText("开始安装")
|
||||
Reference in New Issue
Block a user