Files
FRAISEMOE-Addons-Installer-…/source/core/offline_mode_manager.py
hyb-oyqq 09d6883432 feat(core): 优化解压和哈希验证流程
- 在解压线程中添加已解压文件路径参数,支持直接使用已解压的补丁文件,提升解压效率。
- 更新下载管理器,简化下载成功后的处理逻辑,直接进入解压阶段,去除冗余的哈希验证步骤。
- 在离线模式管理器中增强哈希验证功能,确保在解压后进行哈希校验,提升补丁文件的完整性检查。
- 增强日志记录,确保在关键操作中提供详细的调试信息,便于后续排查和用户反馈。
2025-08-08 11:27:11 +08:00

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import os
import hashlib
import shutil
import tempfile
import py7zr
import traceback
from PySide6 import QtWidgets, QtCore
from PySide6.QtCore import QTimer
from PySide6.QtWidgets import QMessageBox
from data.config import PLUGIN, PLUGIN_HASH, GAME_INFO
from utils import msgbox_frame
from utils.logger import setup_logger
# 初始化logger
logger = setup_logger("offline_mode_manager")
class OfflineModeManager:
"""离线模式管理器,用于管理离线模式下的补丁安装和检测"""
def __init__(self, main_window):
"""初始化离线模式管理器
Args:
main_window: 主窗口实例用于访问UI和状态
"""
self.main_window = main_window
self.app_name = main_window.APP_NAME if hasattr(main_window, 'APP_NAME') else ""
self.offline_patches = {} # 存储离线补丁信息 {补丁名称: 文件路径}
self.is_offline_mode = False
self.installed_games = [] # 跟踪本次实际安装的游戏
def _is_debug_mode(self):
"""检查是否处于调试模式
Returns:
bool: 是否处于调试模式
"""
try:
if hasattr(self.main_window, 'debug_manager') and self.main_window.debug_manager:
if hasattr(self.main_window.debug_manager, '_is_debug_mode'):
# 尝试直接从debug_manager获取状态
return self.main_window.debug_manager._is_debug_mode()
elif hasattr(self.main_window, 'config'):
# 如果debug_manager还没准备好尝试从配置中获取
return self.main_window.config.get('debug_mode', False)
# 如果以上都不可行返回False
return False
except Exception:
# 捕获任何异常默认返回False
return False
def scan_for_offline_patches(self, directory=None):
"""扫描指定目录(默认为软件所在目录)查找离线补丁文件
Args:
directory: 要扫描的目录如果为None则使用软件所在目录
Returns:
dict: 找到的补丁文件 {补丁名称: 文件路径}
"""
if directory is None:
# 获取软件所在目录
directory = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
debug_mode = self._is_debug_mode()
# 无论是否为调试模式,都记录扫描操作
logger.info(f"扫描离线补丁文件,目录: {directory}")
# 要查找的补丁文件名
patch_files = ["vol.1.7z", "vol.2.7z", "vol.3.7z", "vol.4.7z", "after.7z"]
found_patches = {}
# 扫描目录中的文件
for file in os.listdir(directory):
if file.lower() in patch_files:
file_path = os.path.join(directory, file)
if os.path.isfile(file_path):
patch_name = file.lower()
found_patches[patch_name] = file_path
# 无论是否为调试模式,都记录找到的补丁文件
logger.info(f"找到离线补丁文件: {patch_name} 路径: {file_path}")
if debug_mode:
logger.debug(f"DEBUG: 找到离线补丁文件: {patch_name} 路径: {file_path}")
self.offline_patches = found_patches
# 记录扫描结果
if found_patches:
logger.info(f"共找到 {len(found_patches)} 个离线补丁文件: {list(found_patches.keys())}")
else:
logger.info("未找到任何离线补丁文件")
return found_patches
def has_offline_patches(self):
"""检查是否有可用的离线补丁文件
Returns:
bool: 是否有可用的离线补丁
"""
if not self.offline_patches:
self.scan_for_offline_patches()
return len(self.offline_patches) > 0
def set_offline_mode(self, enabled):
"""设置离线模式状态
Args:
enabled: 是否启用离线模式
Returns:
bool: 是否成功设置离线模式
"""
debug_mode = self._is_debug_mode()
if enabled:
# 检查是否有离线补丁文件
if not self.has_offline_patches() and not debug_mode:
msgbox_frame(
f"离线模式错误 - {self.app_name}",
"\n未找到任何离线补丁文件,无法启用离线模式。\n\n请将补丁文件放置在软件所在目录后再尝试。\n",
QMessageBox.StandardButton.Ok
).exec()
logger.warning("尝试启用离线模式失败:未找到任何离线补丁文件")
return False
if debug_mode:
logger.debug("DEBUG: 已启用离线模式(调试模式下允许强制启用)")
self.is_offline_mode = enabled
# 更新窗口标题
if hasattr(self.main_window, 'setWindowTitle'):
from data.config import APP_NAME, APP_VERSION
mode_indicator = "[离线模式]" if enabled else "[在线模式]"
self.main_window.setWindowTitle(f"{APP_NAME} v{APP_VERSION} {mode_indicator}")
# 同时更新UI中的标题标签
if hasattr(self.main_window, 'ui') and hasattr(self.main_window.ui, 'title_label'):
self.main_window.ui.title_label.setText(f"{APP_NAME} v{APP_VERSION} {mode_indicator}")
# 同步更新UI菜单中的模式选择状态
if hasattr(self.main_window, 'ui_manager'):
ui_manager = self.main_window.ui_manager
if hasattr(ui_manager, 'online_mode_action') and hasattr(ui_manager, 'offline_mode_action'):
ui_manager.online_mode_action.setChecked(not enabled)
ui_manager.offline_mode_action.setChecked(enabled)
# 无论是否为调试模式,都记录离线模式状态变化
logger.info(f"离线模式已{'启用' if enabled else '禁用'}")
if debug_mode:
logger.debug(f"DEBUG: 离线模式已{'启用' if enabled else '禁用'}")
return True
def get_offline_patch_path(self, game_version):
"""根据游戏版本获取对应的离线补丁文件路径
Args:
game_version: 游戏版本名称,如"NEKOPARA Vol.1"
Returns:
str: 离线补丁文件路径如果没有找到则返回None
"""
# 确保已扫描过补丁文件
if not self.offline_patches:
self.scan_for_offline_patches()
# 根据游戏版本获取对应的补丁文件名
patch_file = None
if "Vol.1" in game_version:
patch_file = "vol.1.7z"
elif "Vol.2" in game_version:
patch_file = "vol.2.7z"
elif "Vol.3" in game_version:
patch_file = "vol.3.7z"
elif "Vol.4" in game_version:
patch_file = "vol.4.7z"
elif "After" in game_version:
patch_file = "after.7z"
# 检查是否有对应的补丁文件
if patch_file and patch_file in self.offline_patches:
return self.offline_patches[patch_file]
return None
def prepare_offline_patch(self, game_version, target_path):
"""准备离线补丁文件,复制到缓存目录
Args:
game_version: 游戏版本名称
target_path: 目标路径(通常是缓存目录中的路径)
Returns:
bool: 是否成功准备补丁文件
"""
source_path = self.get_offline_patch_path(game_version)
if not source_path:
return False
debug_mode = self._is_debug_mode()
try:
# 确保目标目录存在
os.makedirs(os.path.dirname(target_path), exist_ok=True)
# 复制文件
shutil.copy2(source_path, target_path)
if debug_mode:
logger.debug(f"DEBUG: 已复制离线补丁文件 {source_path}{target_path}")
return True
except Exception as e:
if debug_mode:
logger.error(f"DEBUG: 复制离线补丁文件失败: {e}")
return False
def verify_patch_hash(self, game_version, file_path):
"""验证补丁文件的哈希值使用patch_detector模块
Args:
game_version: 游戏版本名称
file_path: 补丁压缩包文件路径
Returns:
bool: 哈希值是否匹配
"""
debug_mode = self._is_debug_mode()
if debug_mode:
logger.debug(f"DEBUG: 开始验证补丁文件哈希: {file_path}")
# 创建进度对话框
from utils.helpers import ProgressHashVerifyDialog
from data.config import PLUGIN_HASH
from workers.hash_thread import OfflineHashVerifyThread
# 创建并显示进度对话框
progress_dialog = ProgressHashVerifyDialog(
f"验证补丁文件 - {self.app_name}",
f"正在验证 {game_version} 的补丁文件完整性...",
self.main_window
)
# 创建哈希验证线程
hash_thread = OfflineHashVerifyThread(game_version, file_path, PLUGIN_HASH, self.main_window)
# 连接信号
hash_thread.progress.connect(progress_dialog.update_progress)
hash_thread.finished.connect(lambda result, error, extracted_path: self._on_hash_verify_finished(result, error, extracted_path, progress_dialog))
# 启动线程
hash_thread.start()
# 显示对话框,阻塞直到对话框关闭
result = progress_dialog.exec()
# 如果用户取消了验证,停止线程
if result == ProgressHashVerifyDialog.Rejected and hash_thread.isRunning():
if debug_mode:
logger.debug(f"DEBUG: 用户取消了哈希验证")
hash_thread.terminate()
hash_thread.wait()
return False
# 返回对话框中存储的验证结果
return hasattr(progress_dialog, 'hash_result') and progress_dialog.hash_result
def _on_hash_verify_finished(self, result, error, extracted_path, dialog):
"""哈希验证线程完成后的回调
Args:
result: 验证结果
error: 错误信息
extracted_path: 解压后的补丁文件路径,如果哈希验证成功则包含此路径
dialog: 进度对话框
"""
debug_mode = self._is_debug_mode()
# 存储结果到对话框以便在exec()返回后获取
dialog.hash_result = result
if result:
if debug_mode:
logger.debug(f"DEBUG: 哈希验证成功")
if extracted_path:
logger.debug(f"DEBUG: 解压后的补丁文件路径: {extracted_path}")
dialog.set_status("验证成功")
# 短暂延时后关闭对话框
QTimer.singleShot(500, dialog.accept)
else:
if debug_mode:
logger.debug(f"DEBUG: 哈希验证失败: {error}")
dialog.set_status(f"验证失败: {error}")
dialog.set_message("补丁文件验证失败,可能已损坏或被篡改。")
# 将取消按钮改为关闭按钮
dialog.cancel_button.setText("关闭")
# 不自动关闭,让用户查看错误信息
def _on_offline_install_hash_finished(self, result, error, extracted_path, dialog, game_version, _7z_path, game_folder, plugin_path, install_tasks):
"""离线安装哈希验证线程完成后的回调
Args:
result: 验证结果
error: 错误信息
extracted_path: 解压后的补丁文件路径
dialog: 进度对话框
game_version: 游戏版本
_7z_path: 7z文件路径
game_folder: 游戏文件夹路径
plugin_path: 插件路径
install_tasks: 剩余的安装任务列表
"""
debug_mode = self._is_debug_mode()
# 导入所需模块
from data.config import GAME_INFO
# 存储结果到对话框以便在exec()返回后获取
dialog.hash_result = result
# 关闭哈希验证窗口
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
self.main_window.hash_msg_box.close()
self.main_window.hash_msg_box = None
if not result:
# 哈希验证失败
if debug_mode:
logger.warning(f"DEBUG: 补丁文件哈希验证失败: {error}")
# 显示错误消息
msgbox_frame(
f"哈希验证失败 - {self.app_name}",
f"\n{game_version} 的补丁文件哈希验证失败,可能已损坏或被篡改。\n\n跳过此游戏的安装。\n",
QMessageBox.StandardButton.Ok
).exec()
# 继续下一个任务
self.process_next_offline_install_task(install_tasks)
return
# 哈希验证成功,直接进行安装(复制文件)
if debug_mode:
logger.debug(f"DEBUG: 哈希验证成功,直接进行安装")
if extracted_path:
logger.debug(f"DEBUG: 使用已解压的补丁文件: {extracted_path}")
# 显示安装进度窗口
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_installation", is_offline=True)
try:
# 直接复制已解压的文件到游戏目录
os.makedirs(game_folder, exist_ok=True)
# 获取目标文件路径
target_file = None
if "Vol.1" in game_version:
target_file = os.path.join(game_folder, "adultsonly.xp3")
elif "Vol.2" in game_version:
target_file = os.path.join(game_folder, "adultsonly.xp3")
elif "Vol.3" in game_version:
target_file = os.path.join(game_folder, "update00.int")
elif "Vol.4" in game_version:
target_file = os.path.join(game_folder, "vol4adult.xp3")
elif "After" in game_version:
target_file = os.path.join(game_folder, "afteradult.xp3")
if not target_file:
raise ValueError(f"未知的游戏版本: {game_version}")
# 复制文件
shutil.copy2(extracted_path, target_file)
# 对于NEKOPARA After还需要复制签名文件
if game_version == "NEKOPARA After":
# 从已解压文件的目录中获取签名文件
extracted_dir = os.path.dirname(extracted_path)
sig_filename = os.path.basename(GAME_INFO[game_version]["sig_path"])
sig_path = os.path.join(extracted_dir, sig_filename)
# 如果签名文件存在,则复制它
if os.path.exists(sig_path):
shutil.copy(sig_path, game_folder)
else:
# 如果签名文件不存在,则使用原始路径
sig_path = os.path.join(PLUGIN, GAME_INFO[game_version]["sig_path"])
shutil.copy(sig_path, game_folder)
# 更新安装状态
self.main_window.installed_status[game_version] = True
# 添加到已安装游戏列表
if game_version not in self.installed_games:
self.installed_games.append(game_version)
if debug_mode:
logger.debug(f"DEBUG: 成功安装 {game_version} 补丁文件")
# 关闭安装进度窗口
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
self.main_window.hash_msg_box.close()
self.main_window.hash_msg_box = None
# 继续下一个任务
self.process_next_offline_install_task(install_tasks)
except Exception as e:
if debug_mode:
logger.error(f"DEBUG: 安装补丁文件失败: {e}")
# 关闭安装进度窗口
if self.main_window.hash_msg_box and self.main_window.hash_msg_box.isVisible():
self.main_window.hash_msg_box.close()
self.main_window.hash_msg_box = None
# 显示错误消息
msgbox_frame(
f"安装错误 - {self.app_name}",
f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
QMessageBox.StandardButton.Ok
).exec()
# 继续下一个任务
self.process_next_offline_install_task(install_tasks)
def _on_extraction_finished_with_hash_check(self, success, error_message, game_version, install_tasks):
"""解压完成后进行哈希校验
Args:
success: 是否解压成功
error_message: 错误信息
game_version: 游戏版本
install_tasks: 剩余的安装任务列表
"""
# 这个方法已不再使用,保留为空以兼容旧版本调用
pass
def on_extraction_thread_finished(self, success, error_message, game_version, install_tasks):
"""解压线程完成后的处理(兼容旧版本)
Args:
success: 是否解压成功
error_message: 错误信息
game_version: 游戏版本
install_tasks: 剩余的安装任务列表
"""
# 这个方法已不再使用,但为了兼容性,我们直接处理下一个任务
if success:
# 更新安装状态
self.main_window.installed_status[game_version] = True
# 添加到已安装游戏列表
if game_version not in self.installed_games:
self.installed_games.append(game_version)
else:
# 更新安装状态
self.main_window.installed_status[game_version] = False
# 显示错误消息
debug_mode = self._is_debug_mode()
if debug_mode:
logger.error(f"DEBUG: 解压失败: {error_message}")
# 继续下一个任务
self.process_next_offline_install_task(install_tasks)
def install_offline_patches(self, selected_games):
"""直接安装离线补丁,完全绕过下载模块
Args:
selected_games: 用户选择安装的游戏列表
Returns:
bool: 是否成功启动安装流程
"""
debug_mode = self._is_debug_mode()
if debug_mode:
logger.debug(f"DEBUG: 开始离线安装流程,选择的游戏: {selected_games}")
if not self.is_in_offline_mode():
if debug_mode:
logger.warning("DEBUG: 当前不是离线模式,无法使用离线安装")
return False
# 确保已扫描过补丁文件
if not self.offline_patches:
self.scan_for_offline_patches()
if not self.offline_patches:
if debug_mode:
logger.warning("DEBUG: 未找到任何离线补丁文件")
msgbox_frame(
f"离线安装错误 - {self.app_name}",
"\n未找到任何离线补丁文件,无法进行离线安装。\n\n请将补丁文件放置在软件所在目录后再尝试。\n",
QMessageBox.StandardButton.Ok
).exec()
return False
# 获取游戏目录
game_dirs = self.main_window.game_detector.identify_game_directories_improved(
self.main_window.download_manager.selected_folder
)
if not game_dirs:
if debug_mode:
logger.warning("DEBUG: 未识别到任何游戏目录")
return False
self.main_window.setEnabled(False)
# 重置已安装游戏列表
self.installed_games = []
# 设置到主窗口,供结果显示使用
self.main_window.download_queue_history = selected_games
# 记录未找到离线补丁文件的游戏
self.missing_offline_patches = []
# 创建安装任务列表
install_tasks = []
for game_version in selected_games:
# 获取离线补丁文件路径
patch_file = self.get_offline_patch_path(game_version)
if not patch_file:
if debug_mode:
logger.warning(f"DEBUG: 未找到 {game_version} 的离线补丁文件,跳过")
# 记录未找到离线补丁文件的游戏
self.missing_offline_patches.append(game_version)
continue
# 获取游戏目录
game_folder = game_dirs.get(game_version)
if not game_folder:
if debug_mode:
logger.warning(f"DEBUG: 未找到 {game_version} 的游戏目录,跳过")
continue
# 获取目标路径
if "Vol.1" in game_version:
_7z_path = os.path.join(PLUGIN, "vol.1.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
elif "Vol.2" in game_version:
_7z_path = os.path.join(PLUGIN, "vol.2.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
elif "Vol.3" in game_version:
_7z_path = os.path.join(PLUGIN, "vol.3.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
elif "Vol.4" in game_version:
_7z_path = os.path.join(PLUGIN, "vol.4.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
elif "After" in game_version:
_7z_path = os.path.join(PLUGIN, "after.7z")
plugin_path = os.path.join(PLUGIN, GAME_INFO[game_version]["plugin_path"])
else:
if debug_mode:
logger.warning(f"DEBUG: {game_version} 不是支持的游戏版本,跳过")
continue
# 添加到安装任务列表
install_tasks.append((patch_file, game_folder, game_version, _7z_path, plugin_path))
# 开始执行第一个安装任务
if install_tasks:
if debug_mode:
logger.info(f"DEBUG: 开始离线安装流程,安装游戏数量: {len(install_tasks)}")
self.process_next_offline_install_task(install_tasks)
else:
if debug_mode:
logger.warning("DEBUG: 没有可安装的游戏,安装流程结束")
# 检查是否有未找到离线补丁文件的游戏
if self.missing_offline_patches:
if debug_mode:
logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}")
# 询问用户是否切换到在线模式
msg_box = msgbox_frame(
f"离线安装信息 - {self.app_name}",
f"\n本地未发现对应离线文件,是否切换为在线模式安装?\n\n以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
)
result = msg_box.exec()
if result == QMessageBox.StandardButton.Yes:
if debug_mode:
logger.debug("DEBUG: 用户选择切换到在线模式")
# 切换到在线模式
if hasattr(self.main_window, 'ui_manager'):
self.main_window.ui_manager.switch_work_mode("online")
# 直接启动下载流程
self.main_window.setEnabled(True)
# 保存当前选择的游戏列表,以便在线模式使用
missing_games = self.missing_offline_patches.copy()
# 启动下载流程
QTimer.singleShot(500, lambda: self._start_online_download(missing_games))
else:
if debug_mode:
logger.debug("DEBUG: 用户选择不切换到在线模式")
# 恢复UI状态
self.main_window.setEnabled(True)
self.main_window.ui.start_install_text.setText("开始安装")
else:
# 没有缺少离线补丁的游戏,显示一般消息
msgbox_frame(
f"离线安装信息 - {self.app_name}",
"\n没有可安装的游戏或未找到对应的离线补丁文件。\n",
QMessageBox.StandardButton.Ok
).exec()
self.main_window.setEnabled(True)
self.main_window.ui.start_install_text.setText("开始安装")
return True
def _start_online_download(self, games_to_download):
"""启动在线下载流程
Args:
games_to_download: 要下载的游戏列表
"""
debug_mode = self._is_debug_mode()
if debug_mode:
logger.debug(f"DEBUG: 启动在线下载流程,游戏列表: {games_to_download}")
# 确保下载管理器已初始化
if hasattr(self.main_window, 'download_manager'):
# 使用直接下载方法,绕过补丁判断
self.main_window.download_manager.direct_download_action(games_to_download)
else:
if debug_mode:
logger.error("DEBUG: 下载管理器未初始化,无法启动下载流程")
# 显示错误消息
msgbox_frame(
f"错误 - {self.app_name}",
"\n下载管理器未初始化,无法启动下载流程。\n",
QMessageBox.StandardButton.Ok
).exec()
def process_next_offline_install_task(self, install_tasks):
"""处理下一个离线安装任务
Args:
install_tasks: 安装任务列表,每个任务是一个元组 (patch_file, game_folder, game_version, _7z_path, plugin_path)
"""
debug_mode = self._is_debug_mode()
if not install_tasks:
# 所有任务完成,进行后检查
if debug_mode:
logger.info("DEBUG: 所有离线安装任务完成,进行后检查")
# 使用patch_detector进行安装后哈希比较
self.main_window.patch_detector.after_hash_compare()
# 检查是否有未找到离线补丁文件的游戏
if hasattr(self, 'missing_offline_patches') and self.missing_offline_patches:
if debug_mode:
logger.debug(f"DEBUG: 有未找到离线补丁文件的游戏: {self.missing_offline_patches}")
# 先显示已安装的结果
if self.installed_games:
installed_msg = f"已成功安装以下补丁:\n\n{chr(10).join(self.installed_games)}\n\n"
else:
installed_msg = ""
# 使用QTimer延迟显示询问对话框确保安装结果窗口先显示并关闭
QTimer.singleShot(500, lambda: self._show_missing_patches_dialog(installed_msg))
else:
# 恢复UI状态
self.main_window.setEnabled(True)
self.main_window.ui.start_install_text.setText("开始安装")
return
# 获取下一个任务
patch_file, game_folder, game_version, _7z_path, plugin_path = install_tasks.pop(0)
if debug_mode:
logger.debug(f"DEBUG: 处理离线安装任务: {game_version}")
logger.debug(f"DEBUG: 补丁文件: {patch_file}")
logger.debug(f"DEBUG: 游戏目录: {game_folder}")
# 确保目标目录存在
os.makedirs(os.path.dirname(_7z_path), exist_ok=True)
try:
# 复制补丁文件到缓存目录
shutil.copy2(patch_file, _7z_path)
if debug_mode:
logger.debug(f"DEBUG: 已复制补丁文件到缓存目录: {_7z_path}")
logger.debug(f"DEBUG: 开始验证补丁文件哈希值")
# 验证补丁文件哈希
hash_valid = False
extracted_path = None
# 显示哈希验证窗口 - 使用离线特定消息
self.main_window.hash_msg_box = self.main_window.hash_manager.hash_pop_window(check_type="offline_verify", is_offline=True)
# 验证补丁文件哈希
# 使用特殊版本的verify_patch_hash方法它会返回哈希验证结果和解压后的文件路径
from utils.helpers import ProgressHashVerifyDialog
from data.config import PLUGIN_HASH
from workers.hash_thread import OfflineHashVerifyThread
# 创建并显示进度对话框
progress_dialog = ProgressHashVerifyDialog(
f"验证补丁文件 - {self.app_name}",
f"正在验证 {game_version} 的补丁文件完整性...",
self.main_window
)
# 创建哈希验证线程
hash_thread = OfflineHashVerifyThread(game_version, _7z_path, PLUGIN_HASH, self.main_window)
# 存储解压后的文件路径
extracted_file_path = ""
# 连接信号
hash_thread.progress.connect(progress_dialog.update_progress)
hash_thread.finished.connect(
lambda result, error, path: self._on_offline_install_hash_finished(
result, error, path, progress_dialog, game_version, _7z_path, game_folder, plugin_path, install_tasks
)
)
# 启动线程
hash_thread.start()
# 显示对话框,阻塞直到对话框关闭
progress_dialog.exec()
# 如果用户取消了验证,停止线程并继续下一个任务
if hash_thread.isRunning():
hash_thread.terminate()
hash_thread.wait()
self.process_next_offline_install_task(install_tasks)
return
except Exception as e:
if debug_mode:
logger.error(f"DEBUG: 离线安装任务处理失败: {e}")
# 显示错误消息
msgbox_frame(
f"安装错误 - {self.app_name}",
f"\n{game_version} 的安装过程中发生错误: {str(e)}\n\n跳过此游戏的安装。\n",
QMessageBox.StandardButton.Ok
).exec()
# 继续下一个任务
self.process_next_offline_install_task(install_tasks)
def is_offline_mode_available(self):
"""检查是否可以使用离线模式
Returns:
bool: 是否可以使用离线模式
"""
# 在调试模式下始终允许离线模式
if self._is_debug_mode():
return True
# 检查是否有离线补丁文件
return self.has_offline_patches()
def is_in_offline_mode(self):
"""检查当前是否处于离线模式
Returns:
bool: 是否处于离线模式
"""
return self.is_offline_mode
def _show_missing_patches_dialog(self, installed_msg):
"""显示缺少离线补丁文件的对话框
Args:
installed_msg: 已安装的补丁信息
"""
debug_mode = self._is_debug_mode()
# 在安装完成后询问用户是否切换到在线模式
msg_box = msgbox_frame(
f"离线安装完成 - {self.app_name}",
f"\n{installed_msg}以下游戏未找到对应的离线补丁文件:\n\n{chr(10).join(self.missing_offline_patches)}\n\n是否切换到在线模式继续安装?\n",
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No
)
result = msg_box.exec()
if result == QMessageBox.StandardButton.Yes:
if debug_mode:
logger.debug("DEBUG: 用户选择切换到在线模式")
# 切换到在线模式
if hasattr(self.main_window, 'ui_manager'):
self.main_window.ui_manager.switch_work_mode("online")
# 直接启动下载流程
self.main_window.setEnabled(True)
# 保存当前选择的游戏列表,以便在线模式使用
missing_games = self.missing_offline_patches.copy()
# 启动下载流程
QTimer.singleShot(500, lambda: self._start_online_download(missing_games))
else:
if debug_mode:
logger.debug("DEBUG: 用户选择不切换到在线模式")
# 恢复UI状态
self.main_window.setEnabled(True)
self.main_window.ui.start_install_text.setText("开始安装")