dde-dock/plugins/network/networkmanager.h
石博文 133b711d1f update license
Change-Id: I9df92e43b79f7c2b3688b595f80df7b3a7bb7ed2
2018-02-07 11:52:47 +08:00

98 lines
3.0 KiB
C++

/*
* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
*
* Author: sbw <sbw@sbw.so>
*
* Maintainer: sbw <sbw@sbw.so>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NETWORKMANAGER_H
#define NETWORKMANAGER_H
#include "dbus/dbusnetwork.h"
#include "networkdevice.h"
#include <QJsonObject>
#include <QJsonDocument>
#include <QJsonArray>
class NetworkManager : public QObject
{
Q_OBJECT
public:
enum GlobalNetworkState {
Unknown = 0,
Asleep = 10,
Disconnected = 20,
Disconnecting = 30,
Connecting = 40,
ConnectedLocal = 50,
ConnectedSite = 60,
ConnectedGlobal = 70,
};
public:
static NetworkManager *instance(QObject *parent = nullptr);
void init();
GlobalNetworkState globalNetworkState() const;
const NetworkDevice::NetworkTypes states() const;
const NetworkDevice::NetworkTypes types() const;
const QSet<NetworkDevice> deviceList() const;
const QSet<QUuid> activeConnSet() const;
const QSet<QString> activeDeviceSet() const { return m_activeDeviceSet; }
NetworkDevice::NetworkState deviceState(const QString &path) const;
bool deviceEnabled(const QString &path) const;
void setDeviceEnabled(const QString path, const bool enable);
const QString deviceHwAddr(const QString &path) const;
const QString devicePath(const QString &path) const;
const QJsonObject deviceConnInfo(const QString &path) const;
const QSet<NetworkDevice>::const_iterator device(const QString &path) const;
signals:
void globalNetworkStateChanged() const;
void deviceAdded(const NetworkDevice &device) const;
void deviceChanged(const NetworkDevice &device) const;
void deviceRemoved(const NetworkDevice &device) const;
void activeConnectionChanged(const QUuid &uuid) const;
void networkStateChanged(const NetworkDevice::NetworkTypes &states) const;
void deviceTypesChanged(const NetworkDevice::NetworkTypes &types) const;
private:
explicit NetworkManager(QObject *parent = 0);
private slots:
void reloadDevices();
void reloadActiveConnections();
void reloadNetworkState();
private:
NetworkDevice::NetworkTypes m_states;
NetworkDevice::NetworkTypes m_types;
DBusNetwork *m_networkInter;
QSet<NetworkDevice> m_deviceSet;
QSet<QUuid> m_activeConnSet;
QSet<QString> m_activeDeviceSet;
static NetworkManager *INSTANCE;
};
#endif // NETWORKMANAGER_H