mirror of
https://github.com/linuxdeepin/dde-dock.git
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98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/*
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* Copyright (C) 2011 ~ 2018 Deepin Technology Co., Ltd.
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*
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* Author: sbw <sbw@sbw.so>
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*
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* Maintainer: sbw <sbw@sbw.so>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NETWORKMANAGER_H
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#define NETWORKMANAGER_H
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#include "dbus/dbusnetwork.h"
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#include "networkdevice.h"
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#include <QJsonObject>
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#include <QJsonDocument>
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#include <QJsonArray>
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class NetworkManager : public QObject
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{
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Q_OBJECT
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public:
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enum GlobalNetworkState {
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Unknown = 0,
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Asleep = 10,
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Disconnected = 20,
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Disconnecting = 30,
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Connecting = 40,
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ConnectedLocal = 50,
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ConnectedSite = 60,
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ConnectedGlobal = 70,
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};
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public:
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static NetworkManager *instance(QObject *parent = nullptr);
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void init();
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GlobalNetworkState globalNetworkState() const;
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const NetworkDevice::NetworkTypes states() const;
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const NetworkDevice::NetworkTypes types() const;
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const QSet<NetworkDevice> deviceList() const;
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const QSet<QUuid> activeConnSet() const;
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const QSet<QString> activeDeviceSet() const { return m_activeDeviceSet; }
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NetworkDevice::NetworkState deviceState(const QString &path) const;
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bool deviceEnabled(const QString &path) const;
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void setDeviceEnabled(const QString path, const bool enable);
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const QString deviceHwAddr(const QString &path) const;
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const QString devicePath(const QString &path) const;
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const QJsonObject deviceConnInfo(const QString &path) const;
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const QSet<NetworkDevice>::const_iterator device(const QString &path) const;
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signals:
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void globalNetworkStateChanged() const;
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void deviceAdded(const NetworkDevice &device) const;
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void deviceChanged(const NetworkDevice &device) const;
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void deviceRemoved(const NetworkDevice &device) const;
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void activeConnectionChanged(const QUuid &uuid) const;
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void networkStateChanged(const NetworkDevice::NetworkTypes &states) const;
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void deviceTypesChanged(const NetworkDevice::NetworkTypes &types) const;
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private:
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explicit NetworkManager(QObject *parent = 0);
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private slots:
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void reloadDevices();
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void reloadActiveConnections();
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void reloadNetworkState();
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private:
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NetworkDevice::NetworkTypes m_states;
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NetworkDevice::NetworkTypes m_types;
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DBusNetwork *m_networkInter;
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QSet<NetworkDevice> m_deviceSet;
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QSet<QUuid> m_activeConnSet;
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QSet<QString> m_activeDeviceSet;
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static NetworkManager *INSTANCE;
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};
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#endif // NETWORKMANAGER_H
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