dde-dock/frame/screenspliter/screenspliter_wayland.h

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// Copyright (C) 2022 ~ 2022 Deepin Technology Co., Ltd.
// SPDX-FileCopyrightText: 2018 - 2023 UnionTech Software Technology Co., Ltd.
//
// SPDX-License-Identifier: LGPL-3.0-or-later
#ifndef SCREENSPLITER_WAYLAND_H
#define SCREENSPLITER_WAYLAND_H
#include "screenspliter.h"
#include <QWidget>
#include <QMap>
namespace KWayland {
namespace Client {
class Registry;
class DDEShell;
class DDEShellSurface;
class EventQueue;
class Compositor;
class Surface;
class ClientManagement;
class ConnectionThread;
}
}
class AppItem;
class QWindow;
class QThread;
class SplitWindowManager;
class WindowInfo;
typedef QMap<quint32, WindowInfo> WindowInfoMap;
using namespace KWayland::Client;
class ScreenSpliter_Wayland : public ScreenSpliter
{
Q_OBJECT
public:
explicit ScreenSpliter_Wayland(AppItem *appItem, QObject *parent);
~ScreenSpliter_Wayland() override;
void startSplit(const QRect &rect) override;
bool split(SplitDirection direction) override;
bool suportSplitScreen() override;
bool releaseSplit() override;
private:
void setMaskVisible(const QRect &rect, bool visible);
bool windowSupportSplit(const QString &uuid) const;
private:
static SplitWindowManager *m_splitManager;
QRect m_splitRect;
};
class SplitWindowManager : public QObject
{
Q_OBJECT
friend class ScreenSpliter_Wayland;
protected:
explicit SplitWindowManager(QObject *parent = Q_NULLPTR);
~SplitWindowManager() override;
bool canSplit(const QString &uuid) const;
void requestSplitWindow(const char *uuid, const ScreenSpliter::SplitDirection &direction);
private Q_SLOTS:
void onConnectionFinished();
private:
ClientManagement *m_clientManagement;
QThread *m_connectionThread;
ConnectionThread *m_connectionThreadObject;
QMap<QString, int> m_splitWindowState;
};
#endif // SCREENSPLITER_WAYLAND_H