Files
ArchiSteamFarm/ArchiSteamFarm/GlobalDatabase.cs
JustArchi 8980667620 Misc
2017-03-15 08:34:21 +01:00

138 lines
4.0 KiB
C#

/*
_ _ _ ____ _ _____
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
Copyright 2015-2017 Łukasz "JustArchi" Domeradzki
Contact: JustArchi@JustArchi.net
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Newtonsoft.Json;
namespace ArchiSteamFarm {
internal sealed class GlobalDatabase : IDisposable {
private static readonly JsonSerializerSettings CustomSerializerSettings = new JsonSerializerSettings {
Converters = new List<JsonConverter>(2) {
new IPAddressConverter(),
new IPEndPointConverter()
}
};
[JsonProperty(Required = Required.DisallowNull)]
internal readonly Guid Guid = Guid.NewGuid();
[JsonProperty(Required = Required.DisallowNull)]
internal readonly InMemoryServerListProvider ServerListProvider = new InMemoryServerListProvider();
private readonly object FileLock = new object();
internal uint CellID {
get { return _CellID; }
set {
if ((value == 0) || (_CellID == value)) {
return;
}
_CellID = value;
Save();
}
}
[JsonProperty(Required = Required.DisallowNull)]
private uint _CellID;
private string FilePath;
// This constructor is used when creating new database
private GlobalDatabase(string filePath) : this() {
if (string.IsNullOrEmpty(filePath)) {
throw new ArgumentNullException(nameof(filePath));
}
FilePath = filePath;
Save();
}
// This constructor is used only by deserializer
private GlobalDatabase() {
ServerListProvider.ServerListUpdated += OnServerListUpdated;
}
public void Dispose() => ServerListProvider.ServerListUpdated -= OnServerListUpdated;
internal static GlobalDatabase Load(string filePath) {
if (string.IsNullOrEmpty(filePath)) {
ASF.ArchiLogger.LogNullError(nameof(filePath));
return null;
}
if (!File.Exists(filePath)) {
return new GlobalDatabase(filePath);
}
GlobalDatabase globalDatabase;
try {
globalDatabase = JsonConvert.DeserializeObject<GlobalDatabase>(File.ReadAllText(filePath), CustomSerializerSettings);
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
return null;
}
if (globalDatabase == null) {
ASF.ArchiLogger.LogNullError(nameof(globalDatabase));
return null;
}
globalDatabase.FilePath = filePath;
return globalDatabase;
}
private void OnServerListUpdated(object sender, EventArgs e) => Save();
private void Save() {
string json = JsonConvert.SerializeObject(this, CustomSerializerSettings);
if (string.IsNullOrEmpty(json)) {
ASF.ArchiLogger.LogNullError(nameof(json));
return;
}
// This call verifies if JSON is alright
// We don't wrap it in try catch as it should always be the case
// And if it's not, we want to know about it (in a crash) and correct it in future version
JsonConvert.DeserializeObject<GlobalDatabase>(json);
lock (FileLock) {
for (byte i = 0; i < 5; i++) {
try {
File.WriteAllText(FilePath, json);
break;
} catch (Exception e) {
ASF.ArchiLogger.LogGenericException(e);
}
Thread.Sleep(1000);
}
}
}
}
}