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Misc
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@@ -117,7 +117,7 @@ namespace ArchiSteamFarm {
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// This call verifies if JSON is alright
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// We don't wrap it in try catch as it should always be the case
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// And if it's not, we want to know about it (in a crash) and correc itt in future version
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// And if it's not, we want to know about it (in a crash) and correct it in future version
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JsonConvert.DeserializeObject<BotDatabase>(json);
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lock (FileLock) {
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@@ -118,7 +118,7 @@ namespace ArchiSteamFarm {
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// This call verifies if JSON is alright
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// We don't wrap it in try catch as it should always be the case
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// And if it's not, we want to know about it (in a crash) and correc itt in future version
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// And if it's not, we want to know about it (in a crash) and correct it in future version
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JsonConvert.DeserializeObject<GlobalDatabase>(json);
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lock (FileLock) {
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