First important change is for all requests sent by ASF. Across those 4 years of development I do not remember a single situation where retrying on 4xx status code brought any improvement, bad request has to be handled by us, access denied and not found won't disappear after retry, all other ones are rather unused. Therefore, it makes sense to skip remaining tries on 4xx errors and do not flood the service with requests that are very unlikely to change anything. Second change is smaller one and it allows the consumer of WebBrowser to declare that he's interested in handling client error codes himself. This way he can add extra logic and appropriately react to them - ASF uses it in statistics module, where the listing can signal refusal to list due to e.g. outdated ASF version through 403. Previously this was treated on the same level as timeout, which wasn't optimal.
ArchiSteamFarm
Description
ASF is a C# application that allows you to farm steam cards using multiple steam accounts simultaneously. Unlike Idle Master which works only for one account at given time, requires steam client running in background, and launches additional processes imitating "game playing" status, ASF doesn't require any steam client running in the background, doesn't launch any additional processes and is made to handle unlimited steam accounts at once. In addition to that, it's meant to be run on servers or other desktop-less machines, and features full cross-OS support, which makes it possible to launch on any .NET Core-supported operating system, such as Windows, Linux or OS X. ASF is possible thanks to gigantic amount of work done in marvelous SteamKit2 library.
ASF doesn't require and doesn't interfere in any way with Steam client. In addition to that, it doesn't require exclusive access to given account, which means that you can use your main account in Steam client, and use ASF for idling the same account at the same time. If you decide to launch a game, ASF will get disconnected, and resume idling once you finish playing your game, being as transparent as possible during entire process.
Core features
- Automatic idling of available games with card drops using any number of active accounts
- No requirement of running or even having official Steam client installed
- Guarantee of being VAC-free
- Complex error-reporting mechanism, allowing ASF to be smart and resume idling even in case of Steam or networking problems
- Customizable cards idling algorithm which will push performance of card drops to the maximum
- Offline idling, allowing you to skip in-game status and stop confusing your friends
- Advanced support for alt accounts, including ability to redeem keys, redeem gifts, accept trades and more through a simple Steam chat
- Support for latest Steam security features, including SteamGuard, SteamParental and two-factor authentication
- Unique ASF 2FA mechanism allowing ASF to act as a mobile authenticator (if needed)
- StreamTradeMatcher integration allowing ASF to help you in completing your steam badges by accepting dupe trades
- Rebased on .NET Core 2.0, cross-OS compatibility, official support for Windows, Linux and OS X
- ...and many more!
Setting up / Help
Detailed guide regarding setting up and using ASF is available on our wiki in setting up section.
Compatibility / Supported operating systems
ASF officially supports Windows, Linux and OS X operating systems. Please visit compatibility section on the wiki for more info.
Want to know more?
Our wiki includes a lot of other articles that might help you further with using ASF, as well as show you everything that you can make use of.