mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-10 05:34:25 +00:00
645 lines
32 KiB
XML
645 lines
32 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0"/>
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string"/>
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<xsd:attribute name="type" type="xsd:string"/>
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<xsd:attribute name="mimetype" type="xsd:string"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string"/>
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<xsd:attribute name="name" type="xsd:string"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
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<xsd:attribute ref="xml:space"/>
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required"/>
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="AcceptingTrade" xml:space="preserve">
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<value>接受交易︰{0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="AutoUpdateCheckInfo" xml:space="preserve">
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<value>ASF 將會在每 {0} 小時自動檢查新版本。</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="Content" xml:space="preserve">
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<value>內容︰{0}</value>
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<comment>{0} will be replaced by content string. Please note that this string should include newline for formatting.</comment>
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</data>
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<data name="ErrorConfigPropertyInvalid" xml:space="preserve">
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<value>設置的 {0} 屬性無效︰ {1}</value>
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<comment>{0} will be replaced by name of the configuration property, {1} will be replaced by invalid value</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionInfo" xml:space="preserve">
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<value>核心的日誌記錄模組甚至在能夠初始化之前,ASF V{0} 就陷入嚴重例外錯誤 !</value>
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<comment>{0} will be replaced by version number</comment>
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</data>
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<data name="ErrorEarlyFatalExceptionPrint" xml:space="preserve">
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<value>例外錯誤︰ {0}() {1} 堆疊追蹤:{2}</value>
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<comment>{0} will be replaced by function name, {1} will be replaced by exception message, {2} will be replaced by entire stack trace. Please note that this string should include newlines for formatting.</comment>
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</data>
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<data name="ErrorFailingRequest" xml:space="preserve">
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<value>請求失敗︰ {0}</value>
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<comment>{0} will be replaced by URL of the request</comment>
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</data>
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<data name="ErrorGlobalConfigNotLoaded" xml:space="preserve">
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<value>全域設置無法載入,請確保 {0} 存在並且是有效的 !如果仍有疑惑,至 wiki 上參照設定指南。</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorIsInvalid" xml:space="preserve">
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<value>{0} 無效 !</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorMobileAuthenticatorInvalidDeviceID" xml:space="preserve">
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<value>因在 ASF 2FA 中設定的 DeviceID 無效,該功能無法執行!</value>
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</data>
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<data name="ErrorNoBotsDefined" xml:space="preserve">
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<value>沒有設定機器人,你忘了設定你的 ASF 嗎?</value>
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</data>
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<data name="ErrorObjectIsNull" xml:space="preserve">
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<value>{0} 為空值!</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorParsingObject" xml:space="preserve">
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<value>分析 {0} 失敗 !</value>
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<comment>{0} will be replaced by object's name</comment>
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</data>
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<data name="ErrorRemovingOldBinary" xml:space="preserve">
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<value>無法刪除舊的 ASF 二進位檔,請按順序地手動刪除 {0} ,使更新功能正常運作!</value>
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<comment>{0} will be replaced by file's path</comment>
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</data>
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<data name="ErrorRequestFailedTooManyTimes" xml:space="preserve">
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<value>請求失敗,儘管嘗試了 {0} 次!</value>
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<comment>{0} will be replaced by maximum number of tries</comment>
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</data>
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<data name="ErrorUpdateCheckFailed" xml:space="preserve">
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<value>無法檢查最新版本!</value>
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</data>
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<data name="ErrorUpdateNoAssetForThisBinary" xml:space="preserve">
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<value>沒有資源集與當前運行中的二進位檔案相關而無法更新 !請確認您的 ASF 二進位檔案名稱是正確的 !</value>
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</data>
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<data name="ErrorUpdateNoAssets" xml:space="preserve">
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<value>因該版本不含任何資源集而無法進行更新 !</value>
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</data>
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<data name="ErrorUserInputRunningInHeadlessMode" xml:space="preserve">
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<value>收到一個使用者輸入請求,但已運行在無標頭模式下 !</value>
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</data>
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<data name="ErrorWCFAccessDenied" xml:space="preserve">
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<value>因為未設置 SteamOwnerID,無法處理該請求!</value>
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<comment>SteamOwnerID is name of bot config property, it should not be translated</comment>
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</data>
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<data name="Exiting" xml:space="preserve">
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<value>正在結束...</value>
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</data>
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<data name="WarningFailed" xml:space="preserve">
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<value>失敗!</value>
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</data>
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<data name="GlobalConfigChanged" xml:space="preserve">
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<value>已更改全域設定檔 !</value>
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</data>
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<data name="ErrorGlobalConfigRemoved" xml:space="preserve">
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<value>全域設定檔已被刪除 !</value>
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</data>
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<data name="IgnoringTrade" xml:space="preserve">
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<value>忽略交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="LoggingIn" xml:space="preserve">
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<value>正在登錄到 {0}...</value>
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<comment>{0} will be replaced by service's name</comment>
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</data>
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<data name="NoBotsAreRunning" xml:space="preserve">
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<value>無機器人在運行,正在退出...</value>
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</data>
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<data name="RefreshingOurSession" xml:space="preserve">
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<value>更新會話 !</value>
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</data>
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<data name="RejectingTrade" xml:space="preserve">
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<value>拒絕交易︰ {0}</value>
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<comment>{0} will be replaced by trade number</comment>
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</data>
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<data name="Restarting" xml:space="preserve">
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<value>正在重新開啟…</value>
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</data>
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<data name="WarningRuntimeUnsupported" xml:space="preserve">
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<value>ASF 檢測到不受支援的運行庫版本,程式可能無法正常運作在當前的環境。你將不支援情況下執行它,風險自負 !</value>
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</data>
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<data name="RuntimeVersionComparison" xml:space="preserve">
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<value>所需的版本︰{0} | 找到的版本︰{1}</value>
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<comment>{0} will be replaced by required version, {1} will be replaced by current version</comment>
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</data>
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<data name="RuntimeVersionOK" xml:space="preserve">
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<value>您的 {0} 運行庫版本沒有問題。</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="WarningRuntimeVersionTooOld" xml:space="preserve">
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<value>您的 {0} 運行庫版本過於老舊。</value>
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<comment>{0} will be replaced by runtime name (e.g. "Mono")</comment>
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</data>
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<data name="Starting" xml:space="preserve">
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<value>正在開啟…</value>
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</data>
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<data name="StatusCode" xml:space="preserve">
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<value>狀態碼︰ {0}</value>
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<comment>{0} will be replaced by status code number/name</comment>
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</data>
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<data name="Success" xml:space="preserve">
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<value>成功!</value>
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</data>
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<data name="TimeSpanDay" xml:space="preserve">
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<value>一天</value>
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</data>
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<data name="TimeSpanDays" xml:space="preserve">
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<value>{0} 天</value>
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<comment>{0} will be replaced by number of days</comment>
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</data>
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<data name="TimeSpanHour" xml:space="preserve">
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<value>一小時</value>
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</data>
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<data name="TimeSpanHours" xml:space="preserve">
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<value>{0} 小時</value>
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<comment>{0} will be replaced by number of hours</comment>
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</data>
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<data name="TimeSpanMinute" xml:space="preserve">
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<value>一分鐘</value>
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</data>
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<data name="TimeSpanMinutes" xml:space="preserve">
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<value>{0} 分鐘</value>
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<comment>{0} will be replaced by number of minutes</comment>
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</data>
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<data name="TimeSpanSecond" xml:space="preserve">
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<value>一秒鐘</value>
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</data>
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<data name="TimeSpanSeconds" xml:space="preserve">
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<value>{0} 秒鐘</value>
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<comment>{0} will be replaced by number of seconds</comment>
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</data>
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<data name="UnlockingParentalAccount" xml:space="preserve">
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<value>正在解鎖父帳戶...</value>
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</data>
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<data name="UpdateCheckingNewVersion" xml:space="preserve">
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<value>正在檢查新版本...</value>
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</data>
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<data name="UpdateDownloadingNewVersion" xml:space="preserve">
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<value>正在下載新版本... 等待期間,如果喜歡這個軟體,請考慮捐助ASF! :)</value>
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</data>
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<data name="UpdateFinished" xml:space="preserve">
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<value>更新完成 !</value>
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</data>
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<data name="UpdateNewVersionAvailable" xml:space="preserve">
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<value>ASF 有新版本可用 !請自行手動更新 !</value>
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</data>
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<data name="UpdateVersionInfo" xml:space="preserve">
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<value>現在版本: {0} | 最新版本: {1}</value>
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<comment>{0} will be replaced by current version, {1} will be replaced by remote version</comment>
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</data>
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<data name="UserInputDeviceID" xml:space="preserve">
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<value><{0} > 請輸入您的裝置識別碼 (包括"android:"): </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteam2FA" xml:space="preserve">
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<value><{0} > 請輸入您在的Steam行動驗證器上的代碼︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamGuard" xml:space="preserve">
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<value><{0} > 請輸入您電子郵件收到的 SteamGuard 認證碼︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamLogin" xml:space="preserve">
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<value><{0} > 請輸入您的Steam帳號︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamParentalPIN" xml:space="preserve">
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<value><{0} > 請輸入Steam家庭監護 PIN 碼︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputSteamPassword" xml:space="preserve">
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<value><{0} > 請輸入您的Steam密碼︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputUnknown" xml:space="preserve">
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<value><{0}> 請輸入未記錄的值 {1}: </value>
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<comment>{0} will be replaced by bot's name, {1} will be replaced by property name. Please note that this translation should end with space</comment>
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</data>
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<data name="UserInputWCFHost" xml:space="preserve">
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<value><{0} > 請輸入您的 WCF 主機名字︰ </value>
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<comment>{0} will be replaced by bot's name. Please note that this translation should end with space</comment>
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</data>
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<data name="WarningMobileAuthenticatorUnknownConfirmationType" xml:space="preserve">
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<value>收到未知的確認類型,請回報這個問題:{0}</value>
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<comment>{0} will be replaced by unknown confirmation type</comment>
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</data>
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<data name="WarningTooManyGamesToPlay" xml:space="preserve">
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<value>不能同時玩超過 {0} 個的遊戲,只會使用 {1} 中的前 {0} 個條目!</value>
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<comment>{0} will be replaced by max number of games, {1} will be replaced by name of the configuration property</comment>
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</data>
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<data name="WarningWCFIgnoringCommand" xml:space="preserve">
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<value>忽略 WCF 命令,因為 --client 未指定︰{0}</value>
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<comment>{0} will be replaced by WCF command</comment>
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</data>
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<data name="ErrorWCFAddressAccessDeniedException" xml:space="preserve">
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<value>由於 AddressAccessDeniedException,無法啟動 WCF 服務!如果要使用 ASF 提供的 WCF 服務,請考慮以系統管理員身份開啟 ASF,或者給予適當的權限!</value>
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</data>
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<data name="WCFAnswered" xml:space="preserve">
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<value>對 WCF 指令:{0} 的回應為:{1}</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF answer</comment>
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</data>
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<data name="WCFReady" xml:space="preserve">
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<value>WCF 伺服器準備好了!</value>
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</data>
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<data name="WCFResponseReceived" xml:space="preserve">
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<value>收到的 WCF 回應︰{0}</value>
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<comment>{0} will be replaced by WCF response</comment>
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</data>
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<data name="WCFSendingCommand" xml:space="preserve">
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<value>正在發送指令:{0} 到 WCF 伺服器 {1}…</value>
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<comment>{0} will be replaced by WCF command, {1} will be replaced by WCF hostname</comment>
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</data>
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<data name="WCFStarting" xml:space="preserve">
|
||
<value>正在 {0} 上啟動 WCF 伺服器…</value>
|
||
<comment>{0} will be replaced by WCF hostname</comment>
|
||
</data>
|
||
<data name="BotAlreadyStopped" xml:space="preserve">
|
||
<value>該帳號實例已經停止了!</value>
|
||
</data>
|
||
<data name="BotNotFound" xml:space="preserve">
|
||
<value>找不到任何名為 {0} 的帳號!</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotsStatusOverview" xml:space="preserve">
|
||
<value>有 {0}/{1} 個帳號正在運行,總共有 {2} 個遊戲 ({3} 張卡片) 等待掛卡。</value>
|
||
<comment>{0} will be replaced by number of active bots, {1} will be replaced by total number of bots, {2} will be replaced by total number of games left to idle, {3} will be replaced by total number of cards left to idle</comment>
|
||
</data>
|
||
<data name="BotStatusIdling" xml:space="preserve">
|
||
<value>帳號 {0} 正在掛卡的遊戲:{1} ({2},剩餘 {3} 張卡片掉落),總共剩餘 {4} 個遊戲 (總數 {5} 張卡片) 等待掛卡 (剩餘 {6})。</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name, {3} will be replaced by number of cards left to idle, {4} will be replaced by total number of games to idle, {5} will be replaced by total number of cards to idle, {6} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="BotStatusIdlingList" xml:space="preserve">
|
||
<value>帳號 {0} 正在掛卡的遊戲:{1},總共有 {2} 個遊戲 ({3} 張卡片) 等待掛卡 (剩餘 {4})。</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by list of the games (appIDs, numbers), {2} will be replaced by total number of games to idle, {3} will be replaced by total number of cards to idle, {4} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="CheckingFirstBadgePage" xml:space="preserve">
|
||
<value>正在檢查徽章頁面第一頁…</value>
|
||
</data>
|
||
<data name="CheckingOtherBadgePages" xml:space="preserve">
|
||
<value>正在檢查其他的徽章頁面…</value>
|
||
</data>
|
||
<data name="ChosenFarmingAlgorithm" xml:space="preserve">
|
||
<value>選擇的掛卡方式為:{0}</value>
|
||
<comment>{0} will be replaced by the name of chosen idling algorithm</comment>
|
||
</data>
|
||
<data name="Done" xml:space="preserve">
|
||
<value>已完成!</value>
|
||
</data>
|
||
<data name="GamesToIdle" xml:space="preserve">
|
||
<value>總共有 {0} 個遊戲 (總數 {1} 張卡片) 需要掛卡 (剩餘 {2})…</value>
|
||
<comment>{0} will be replaced by number of games, {1} will be replaced by number of cards, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="IdlingFinished" xml:space="preserve">
|
||
<value>完成掛卡!</value>
|
||
</data>
|
||
<data name="IdlingFinishedForGame" xml:space="preserve">
|
||
<value>已完成掛卡:{0} ({1}),一共耗時 {2}!</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by translated TimeSpan string built from TimeSpan* translation parts</comment>
|
||
</data>
|
||
<data name="IdlingFinishedForGames" xml:space="preserve">
|
||
<value>已完成掛卡的遊戲:{0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="IdlingStatusForGame" xml:space="preserve">
|
||
<value>{0} ({1}) 的掛卡狀態:剩餘 {2} 張卡片</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name, {2} will be replaced by number of cards left to idle</comment>
|
||
</data>
|
||
<data name="IdlingStopped" xml:space="preserve">
|
||
<value>已停止掛卡!</value>
|
||
</data>
|
||
|
||
<data name="NothingToIdle" xml:space="preserve">
|
||
<value>這個帳戶已經沒有任何卡片可以掉落!</value>
|
||
</data>
|
||
<data name="NowIdling" xml:space="preserve">
|
||
<value>正在掛卡: {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="NowIdlingList" xml:space="preserve">
|
||
<value>正在掛卡︰ {0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
|
||
<data name="StillIdling" xml:space="preserve">
|
||
<value>仍在掛卡: {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StillIdlingList" xml:space="preserve">
|
||
<value>仍在掛卡: {0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="StoppedIdling" xml:space="preserve">
|
||
<value>停止掛卡: {0} ({1})</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="StoppedIdlingList" xml:space="preserve">
|
||
<value>停止掛卡: {0}</value>
|
||
<comment>{0} will be replaced by list of the games (appIDs, numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="UnknownCommand" xml:space="preserve">
|
||
<value>未知的指令!</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckBadges" xml:space="preserve">
|
||
<value>無法取得徽章頁資訊,我們將稍後再試 !</value>
|
||
</data>
|
||
<data name="WarningCouldNotCheckCardsStatus" xml:space="preserve">
|
||
<value>無法檢查卡片狀態︰{0} ({1}),我們將稍後再試 !</value>
|
||
<comment>{0} will be replaced by game's appID (number), {1} will be replaced by game's name</comment>
|
||
</data>
|
||
<data name="BotAcceptingGift" xml:space="preserve">
|
||
<value>已接受禮物︰{0}...</value>
|
||
<comment>{0} will be replaced by giftID (number)</comment>
|
||
</data>
|
||
<data name="BotAccountLimited" xml:space="preserve">
|
||
<value>這個帳戶是受限制的,在移除限制之前掛卡行程為永久不可用!</value>
|
||
</data>
|
||
<data name="BotAddLicenseResponse" xml:space="preserve">
|
||
<value><{0} > GameID:{1} | 狀態︰{2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotAddLicenseResponseWithItems" xml:space="preserve">
|
||
<value><{0} > GameID:{1} | 狀態︰{2} | 項目:{3}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by gameID (number), {2} will be replaced by status string, {3} will be replaced by list of granted appIDs (numbers), separated by a comma</comment>
|
||
</data>
|
||
<data name="BotAlreadyRunning" xml:space="preserve">
|
||
<value>該帳號實例已經在運行了!</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotAuthenticatorConverting" xml:space="preserve">
|
||
<value>正在將 .maFile 轉化成 ASF 的文件格式…</value>
|
||
</data>
|
||
|
||
<data name="BotAuthenticatorInvalidDeviceID" xml:space="preserve">
|
||
<value>您的 DeviceID 不正確或者不存在!</value>
|
||
</data>
|
||
<data name="BotAuthenticatorToken" xml:space="preserve">
|
||
<value>2FA 令牌:{0}</value>
|
||
<comment>{0} will be replaced by generated 2FA token (string)</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowPaused" xml:space="preserve">
|
||
<value>現已暫停自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingNowResumed" xml:space="preserve">
|
||
<value>現已恢復自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedAlready" xml:space="preserve">
|
||
<value>已經暫停自動掛卡!</value>
|
||
</data>
|
||
<data name="BotAutomaticIdlingPausedWithCountdown" xml:space="preserve">
|
||
<value>現已暫停自動掛卡!您有 {0} 分鐘的時間開啟遊戲。</value>
|
||
<comment>{0} will be replaced by number of minutes</comment>
|
||
</data>
|
||
<data name="BotAutomaticIdlingResumedAlready" xml:space="preserve">
|
||
<value>已經恢復自動掛卡!</value>
|
||
</data>
|
||
<data name="BotConnected" xml:space="preserve">
|
||
<value>已連線到 Steam!</value>
|
||
</data>
|
||
<data name="BotDisconnected" xml:space="preserve">
|
||
<value>已與 Steam 中斷連線!</value>
|
||
</data>
|
||
<data name="BotDisconnecting" xml:space="preserve">
|
||
<value>正在中斷連線…</value>
|
||
</data>
|
||
<data name="BotEncryptedPassword" xml:space="preserve">
|
||
<value>[{0}] 密碼︰{1}</value>
|
||
<comment>{0} will be replaced by password encryption method (string), {1} will be replaced by encrypted password using that method (string)</comment>
|
||
</data>
|
||
|
||
|
||
<data name="BotLoggedOff" xml:space="preserve">
|
||
<value>已從 Steam 登出:{0}</value>
|
||
<comment>{0} will be replaced by logging off reason (string)</comment>
|
||
</data>
|
||
<data name="BotLoggedOn" xml:space="preserve">
|
||
<value>已成功登入!</value>
|
||
</data>
|
||
<data name="BotLoggingIn" xml:space="preserve">
|
||
<value>登入中...</value>
|
||
</data>
|
||
<data name="BotLogonSessionReplaced" xml:space="preserve">
|
||
<value>這個帳戶似乎正被另一個 ASF 實例使用中,這是未定義的行為,拒絕讓它繼續執行!</value>
|
||
</data>
|
||
<data name="BotLootingFailed" xml:space="preserve">
|
||
<value>交易提案已失敗!</value>
|
||
</data>
|
||
<data name="BotLootingMasterNotDefined" xml:space="preserve">
|
||
<value>交易提案無法發送,因為還沒有設定 SteamMasterID!</value>
|
||
<comment>SteamMasterID is name of bot config property, it should not be translated</comment>
|
||
</data>
|
||
|
||
|
||
|
||
<data name="BotLootingSuccess" xml:space="preserve">
|
||
<value>交易提案發送成功!</value>
|
||
</data>
|
||
|
||
|
||
|
||
<data name="BotNotConnected" xml:space="preserve">
|
||
<value>這個帳號實例還沒有進行連線!</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotNotOwnedYet" xml:space="preserve">
|
||
<value><{0} > 尚未擁有︰{1}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by query (string)</comment>
|
||
</data>
|
||
<data name="BotOwnedAlready" xml:space="preserve">
|
||
<value><{0} > 已經擁有︰{1} | {2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by game's appID (number), {2} will be replaced by game's name</comment>
|
||
</data>
|
||
|
||
<data name="BotReconnecting" xml:space="preserve">
|
||
<value>正在重新連線...</value>
|
||
</data>
|
||
<data name="BotRedeemResponse" xml:space="preserve">
|
||
<value><{0} > 產品序號:{1} | 狀態︰{2}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string</comment>
|
||
</data>
|
||
<data name="BotRedeemResponseWithItems" xml:space="preserve">
|
||
<value><{0} > 產品序號:{1} | 狀態︰{2} | 項目:{3}</value>
|
||
<comment>{0} will be replaced by bot's name, {1} will be replaced by cd-key (string), {2} will be replaced by status string, {3} will be replaced by list of key-value pairs, separated by a comma</comment>
|
||
</data>
|
||
<data name="BotRemovedExpiredLoginKey" xml:space="preserve">
|
||
<value>已刪除了過期的登錄金鑰!</value>
|
||
</data>
|
||
<data name="BotsStatusNotIdling" xml:space="preserve">
|
||
<value>帳號 {0} 目前沒有在掛卡。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusLimited" xml:space="preserve">
|
||
<value>帳號 {0} 是受限制的,所以不會通過掛卡得到任何卡片。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusNotConnected" xml:space="preserve">
|
||
<value>帳號 {0} 未連線。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusNotRunning" xml:space="preserve">
|
||
<value>帳號 {0} 未執行。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusPaused" xml:space="preserve">
|
||
<value>帳號 {0} 是已被暫停的或者正執行在手動模式下。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotStatusPlayingNotAvailable" xml:space="preserve">
|
||
<value>當前正在使用的帳號為 {0}。</value>
|
||
<comment>{0} will be replaced by bot's name</comment>
|
||
</data>
|
||
<data name="BotUnableToConnect" xml:space="preserve">
|
||
<value>無法連線至 Steam:{0}</value>
|
||
<comment>{0} will be replaced by failure reason (string)</comment>
|
||
</data>
|
||
<data name="BotUnableToLogin" xml:space="preserve">
|
||
<value>無法登入到 Steam︰{0}/{1}</value>
|
||
<comment>{0} will be replaced by failure reason (string), {1} will be replaced by extended failure reason (string)</comment>
|
||
</data>
|
||
<data name="ErrorIsEmpty" xml:space="preserve">
|
||
<value>{0} 是空的!</value>
|
||
<comment>{0} will be replaced by object's name</comment>
|
||
</data>
|
||
<data name="UnusedKeys" xml:space="preserve">
|
||
<value>未使用的產品序號︰{0}</value>
|
||
<comment>{0} will be replaced by list of cd-keys (strings), separated by a comma</comment>
|
||
</data>
|
||
<data name="WarningFailedWithError" xml:space="preserve">
|
||
<value>由於錯誤而失敗︰{0}</value>
|
||
<comment>{0} will be replaced by failure reason (string)</comment>
|
||
</data>
|
||
<data name="BotConnectionLost" xml:space="preserve">
|
||
<value>與 Steam 網路的連線中斷,正在重新進行連線...</value>
|
||
</data>
|
||
<data name="BotAccountFree" xml:space="preserve">
|
||
<value>帳戶不再被佔用,掛卡行程已恢復!</value>
|
||
</data>
|
||
<data name="BotAccountOccupied" xml:space="preserve">
|
||
<value>賬戶目前正被使用,ASF 會在恢復空閒後繼續掛卡…</value>
|
||
</data>
|
||
|
||
<data name="BotConnecting" xml:space="preserve">
|
||
<value>正在連線...</value>
|
||
</data>
|
||
|
||
<data name="BotSteamDirectoryInitializationFailed" xml:space="preserve">
|
||
<value>無法初始化 SteamDirectory,與 Steam 的網路連線可能需要比平常更長的時間!</value>
|
||
</data>
|
||
<data name="BotStopping" xml:space="preserve">
|
||
<value>正在停止...</value>
|
||
</data>
|
||
|
||
|
||
|
||
|
||
|
||
</root> |