mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 06:00:46 +00:00
389 lines
23 KiB
Plaintext
389 lines
23 KiB
Plaintext
------------------------------------------------------------------------------
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v 1.8.0 Jul 8, 2016
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------------------------------------------------------------------------------
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* Added `CallbackManager.RunWaitAllCallbacks` (pr #292)
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* Added `KeyValue.AsUnsignedByte`. (pr #270)
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* Added `KeyValue.AsUnsignedInteger`. (pr #255)
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* Added `KeyValue.AsUnsignedShort`. (pr #270)
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* Added `SteamUserStats.GetNumberOfCurrentPlayers(GameID)`. (pr #234)
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* Added the ability to persist the server list to Isolated Storage. (pr #293)
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* Added the ability to persist the server list to a file. (pr #293)
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* Added support for fetching server list from the Steam Directory API. (pr #293)
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* Fixed a crash on Windows if WMI is unavailable.
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* Fixed a memory leak when reconnecting to Steam with the same `SteamClient` instance (pr #292)
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* Updated `SteamUserStats.GetNumberOfCurrentPlayers` to use messages that Steam continues to respond to. (pr #234)
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* Updated Steam enums and protobufs. (pr #271, pr #274, pr #296)
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* Updated game-related GC messages and protobufs.
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* Removed the hardcoded list of Steam server addresses. (pr #293)
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BREAKING CHANGES
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* `SmartCMServerList` APIs have changed to accomodate new server management behaviour.
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------------------------------------------------------------------------------
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v 1.7.0 Dec 21, 2015
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------------------------------------------------------------------------------
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* Added awaitable API for job-based messages. APIs which returned a `JobID` now return an `AsyncJob<>`, which can be used to asynchronously await for results. (pr #170)
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* Added `SteamApps.PICSGetAccessTokens` overload with singular parameters. (pr #190)
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* Added `SteamFriends.RequestMessageHistory` and `SteamFriends.RequestOfflineMessages` (pr #193)
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* Added the ability to connect to Developer instances of Steam (`EUniverse.Dev`). If anyone at Valve is using this internally, hi!
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* Added the ability to set a `LoginID` in `SteamUser.LogOnDetails` so that multiple instances can connect from the same host concurrenctly. (pr #217)
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* Added `SteamClient.DebugNetworkListener` API to intercept and log raw messages. (pr #204)
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* Added the ability to dump messages in NetHook2 format for debugging purposes. (pr #204)
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* Upgraded the encryption protocol used to communicate with the Steam servers.
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* Implemented protection against man-in-the-middle attacks. (pr #214)
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* Server List will now maintain ordering from Steam, increasing the chances of a successful and geographically local connection. (pr #218)
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* After calling `SteamUser.LogOff` or `SteamGameServer.LogOff`, `SteamClient.DisconnectedCallback.UserInitiated` will be `true`. (pr #205)
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* Fixed a crash when parsing a Steam ID of the format '[i:1:234]'.
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* Fixed a crash when logging on in an environment where the hard disk has no serial ID, such as Hyper-V.
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* Fixed a bug when parsing a KeyValue file that contains a `/` followed by a newline. (pr #187)
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* Updated Steam enums and protobufs.
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* Updated game-related GC messages and protobufs.
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BREAKING CHANGES
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* SteamKit2 now requires .NET 4.5 or equivalent (Mono 3.0), or higher.
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* Removed obsoleted `ICallbackMsg` extension methods `IsType<>` and `Handle<>`. (pr #221)
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* Game Coordinator base messages are now generated per-game, instead of relying on Dota 2. GC messages should use the base messages for their game, which is separated by namespace. (pr #180)
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* Cell IDs are now consistently `uint`s within `SteamDirectory`.
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------------------------------------------------------------------------------
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v 1.6.5 Oct 17, 2015
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------------------------------------------------------------------------------
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* Added inventory service unified protobufs.
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* Added the ability to specify the client's prefered Cell ID in `LogOnDetails.CellID`. (pr #148)
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* `KeyValue` objects can now be serialized (both text and binary) to streams with `SaveToStream`.
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* Fixed an issue with `CDNClient` session initialization involving sessionid values.
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* Added setter for `KeyValue`'s indexer operator.
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* Added `ELeaderboardDisplayType` and various leaderboard retrieval functions to `SteamUserStats`. (pr #153)
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* Implemented machine id support for logon for when the Steam servers inevitably require it. (pr #152)
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* Fixed case where logging on with a different account could lead to an anonymous logon instead. (bug #160)
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* `SteamFriends.SetPersonaName` now supports `JobID`s and has a new associated callback: `PersonaChangeCallback`
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* Updated game-related GC messages and protobufs.
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------------------------------------------------------------------------------
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v 1.6.4 Aug 03, 2015
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------------------------------------------------------------------------------
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* Added smarter server selection logic.
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* Added ability to load initial server list from Steam Directory Web API. See `SteamDirectory.Initialize`.
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* Added ability to persist internal server list. See Sample 7 for details.
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* Added `SteamFriends.InviteUserToChat`.
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* Added support in `SteamUser` for passwordless login with a login key.
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* Added `NumChatMembers`, `ChatRoomName` and `ChatMembers` to `ChatEnterCallback`.
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* Added new API for callback subscriptions, `CallbackManager.Subscribe`.
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* Added `SteamApps.RequestFreeLicense` to request Free On-Demand licences.
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* Exposed `ClientOSType` and `ClientLanguage` when logging in as a specific or as an anonymous user.
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* Fixed `KeyValue` binary deserialization returning a dummy parent node containing the actually deserialized `KeyValue`. You must change to the new `Try`-prefixed methods to adopt the fixed behavior.
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* Updated Steam enums and protobufs.
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* Updated game-related GC messages and protobufs.
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DEPRECATIONS
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* `ICallbackMsg.IsType<>` and `ICallbackMsg.Handle<>` are deprecated and will be removed soon in a future version of SteamKit. Please use `CallbackManager.Subscribe` instead.
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* `Callback<T>` is deprecated and will be removed in a future version of SteamKit. Please use `CallbackManager.Subscribe` instead.
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* `KeyValue.ReadAsBinary` and `KeyValue.LoadAsBinary` are deprecated and will be removed in a future version of SteamKit. Use the `Try`-prefixed methods as outlined above.
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------------------------------------------------------------------------------
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v 1.6.3 Jun 20, 2015
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------------------------------------------------------------------------------
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* Added support for parsing older representations of Steam3 Steam IDs such as those from Counter-Strike: Global Offensive, i.e. `[M:1:123(456)]`.
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* Steam IDs parsed from Steam3 string representations will now have the correct instance ID set.
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* KeyValues can now be serialized to binary, however all values will be serialized as the string type.
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* Improved reliability of TCP connections to the CM and UFS servers.
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* Added `UserInitiated` property to `SteamClient.DisconnectedCallback` and `UFSClient.DisconnectedCallback` to indicate whether a disconnect was caused by the user, or by another source (Steam servers, bad network connection).
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* Updated Steam protobufs.
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* Updated game-related GC messages and protobufs.
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------------------------------------------------------------------------------
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v 1.6.2 Dec 16, 2014
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------------------------------------------------------------------------------
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* Fixed a crash when receiving a `ServiceMethod` message.
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* Fixed `ServiceMethodCallback.RpcName` having a leading '.' character (e.g. '.MethodName' instead of 'MethodName).
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* Fixed web responses in `CDNClient` not being closed, which could lead to running out of system resources.
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* Added error handling for `ClientMsgHandler`. Any unhandled exceptions will be logged to `DebugLog` and trigger `SteamClient` to disconnect.
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* Updated `EMsg` list.
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* Updated Steam protobufs.
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* Updated game-related GC messages and protobufs.
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------------------------------------------------------------------------------
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v 1.6.1 Nov 30, 2014
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------------------------------------------------------------------------------
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* Added support for VZip when decompressing depot chunks.
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* Improved thread safety and error handling inside `TcpConnection`.
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* Added `DownloadDepotChunk` overload for consumers who insist on connecting to particular CDNs.
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* Updated `EResult` with the new field `NotModified`.
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* Updated `EMsg` list.
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* Updated `EOSType`.
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* The short names for Windows versions (e.g. `Win8` instead of `Windows8`) are preferred.
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* Addded `MacOS1010` for OS X 10.10 'Yosemite'
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* Removed various long-obsolete values from enums where the value was renamed.
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* Removed `EUniverse.RC`.
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* Updated game related GC messages and protobufs.
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------------------------------------------------------------------------------
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v 1.6.0 Oct 11, 2014
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------------------------------------------------------------------------------
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* Updated EOSType for newer Linux and Windows versions.
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* A LoggedOnCallback with EResult.NoConnection is now posted when attempting to logon without being
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connected to the remote Steam server.
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* Fixed anonymous gameserver logon.
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* CDNClient.Server's constructor now accepts a DnsEndPoint.
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* Updated EResult with the following new fields: AccountLogonDeniedNeedTwoFactorCode, ItemDeleted,
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AccountLoginDeniedThrottle, TwoFactorCodeMismatch
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* Added public utility class for working with DateTime and unix epochs: DateUtils
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* Added GetSingleFileInfo, ShareFile and related callbacks for dealing with Steam cloud files with the
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SteamCloud handler.
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* Fixed a potential crash when failing to properly deserialize network messages.
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* Updated EMsg list.
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* Refactored the internals of tcp connections to Steam servers to be more resiliant and threadsafe.
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* CallbackMsg.Handle will now return a boolean indiciating that the passed in callback matches the
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generic type parameter.
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* Added support for logging into accounts with two-factor auth enabled. See the
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SteamUser.LogOnDetails.TwoFactorCode field.
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* Updated the bootstrap list of Steam CM servers that SteamKit will initially attempt to connect to.
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* Added SteamFriends.FriendMsgEchoCallback for echoed messages sent to other logged in client
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instances.
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* Updated game related GC messages and protobufs.
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BREAKING CHANGES
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* JobCallback API has been merged with Callback. For help with transitioning code, please see the following
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wiki notes: https://github.com/SteamRE/SteamKit/wiki/JobCallback-Transition.
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* UFSClient.UploadFileResponseCallback.JobID has been renamed to RemoteJobID in order to not conflict with
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CallbackMsg's new JobID member.
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* UFSClient.UploadDetails.JobID has been renamed to RemoteJobID.
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* CDNClient has been refactored to support multiple authdepot calls for a single instance of the client
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and to support CDN servers.
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* The following EResult fields have been renamed:
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PSNAccountNotLinked -> ExternalAccountUnlinked
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InvalidPSNTicket -> PSNTicketInvalid
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PSNAccountAlreadyLinked -> ExternalAccountAlreadyLinked
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------------------------------------------------------------------------------
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v 1.5.1 Mar 15, 2014
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------------------------------------------------------------------------------
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* Added a parameterless public constructor to DepotManifest.ChunkData to support serialization.
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* SteamWorkshop.RequestPublishedFileDetails has been obsoleted and is no longer supported. This functionality will be
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dropped in a future SteamKit release. See the the PublishedFile WebAPI service for a functional replacement.
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* Added the request and response messages for the PublishedFile service.
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* Fixed an unhandled exception when requesting metadata-only PICS product info.
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* Exposed the following additional fields in the LoggedOnCallback: VanityURL, NumLoginFailuresToMigrate, NumDisconnectsToMigrate.
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* Exposed the HTTP url details for PICS product info, see: PICSProductInfoCallback.PICSProductInfo.HttpUri and UseHttp.
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* Added EEconTradeResponse.InitiatorPasswordResetProbation and InitiatorNewDeviceCooldown.
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* Fixed SteamGameServer.LogOn and LogOnAnonymous sending the wrong message.
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* Added support for token authentication for game server logon.
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* Added the request and response messages for the GameServers service.
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* Added the ability to specify server type for game servers, see: SteamGameServer.SendStatus.
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* Exposed a few more fields on TradeResultCallback: NumDaysSteamGuardRequired, NumDaysNewDeviceCooldown,
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DefaultNumDaysPasswordResetProbation, NumDaysPasswordResetProbation.
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* Fixed being unable to download depot manifests.
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* Added SteamID.SetFromSteam3String.
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* Obsoleted SteamApps.SendGuestPass. This functionality will be dropped in a future SteamKit release.
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* Updated EResult with the following new fields: UnexpectedError, Disabled, InvalidCEGSubmission, RestrictedDevice.
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* Updated EMsg list.
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* Updated game related GC messages.
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BREAKING CHANGES
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* Fixed ServiceMethodResponse.RpcName containing a leading '.'.
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------------------------------------------------------------------------------
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v 1.5.0 Oct 26, 2013
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------------------------------------------------------------------------------
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* Added DebugLog.ClearListeners().
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* Added WebAPI.AsyncInterface, a .NET TPL'd version of WebAPI.Interface.
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* Added SteamClient.ServerListCallback.
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* Added SteamUser.WebAPIUserNonceCallback, and a method to request it: SteamUser.RequestWebAPIUserNonce().
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* Added SteamUser.MarketingMessageCallback.
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* Added a new member to CMClient: CellID. This is the Steam server's recommended CellID.
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* Added the ability to specify AccountID in SteamUser.LogOnDetails.
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* Added a helper API to SteamUnifiedMessages for service messages.
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* Fixed issue where CallbackManager was not triggering for JobCallback<T>.
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* Fixed unhandled protobuf-net exception when (de)serializing messages with enums that are out of date.
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* Fixed a bug where all WebAPI.Interface requests would instantly timeout.
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* Fixed Manifest.HashFileName and Manifest.HashContent being swapped.
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* Updated Emsg list.
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* Updated game related GC messages.
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* Updated the following enums: EResult, EChatEntryType, EAccountFlags, EClanPermission, EFriendFlags, EOSType, EServerType,
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EBillingType, EChatMemberStateChange, EDepotFileFlag, EEconTradeResponse.
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* The following members of EChatRoomEnterResponse have been obsoleted: NoRankingDataLobby, NoRankingDataUser, RankOutOfRange.
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* EOSType.Win7 has been obsoleted and renamed to EOSType.Windows7.
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* EEconTradeResponse.InitiatorAlreadyTrading has been obsoleted and renamed to EEconTradeResponse.AlreadyTrading.
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* EEconTradeResponse.Error has been obsoleted and renamed to EEconTradeResponse.AlreadyHasTradeRequest.
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* EEconTradeResponse.Timeout has been obsoleted and renamed to EEconTradeResponse.NoResponse.
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* EChatEntryType.Emote has been obsoleted. Emotes are no longer supported by Steam.
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* SteamFriends.ProfileInfoCallback.RecentPlaytime has been obsoleted. This data is no longer sent by the Steam servers.
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* Updated to latest protobuf-net.
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BREAKING CHANGES
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* SteamUser.LoggedOnCallback.Steam2Ticket is now exposed as a byte array, rather than a Steam2Ticket object.
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* The SteamKit2.Blob namespace and all related classes have been removed.
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* Support for Steam2 servers and the various classes within SteamKit have been removed.
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* CDNClient has been heavily refactored to be more developer friendly.
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* All DateTimes in callbacks are now DateTimeKind.Utc.
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------------------------------------------------------------------------------
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v 1.4.1 Jul 15, 2013
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------------------------------------------------------------------------------
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* Added the ability to manipulate UFS (Steam cloud) files with UFSClient.
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* Added SteamScreenshots handler for interacting with user screenshots.
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* Added an optional parameter to SteamID.Render() to render SteamIDs to their Steam3 representations.
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* Added the ability to specify the timeout of WebAPI requests with Interface.Timeout.
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* The RSACrypto and KeyDictionary utility classes are now accessible to consumers.
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* Updated EMsg list.
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* Updated game related GC messages.
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------------------------------------------------------------------------------
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v 1.4.0 Jun 08, 2013
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------------------------------------------------------------------------------
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* KeyValues now correctly writes out strings in UTF8.
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* Fixed an exception that could occur with an invalid string passed to SteamID's constructor.
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* Added SteamFriends.ClanStateCallback.
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* Added EPersonaStateFlag. This value is now exposed in SteamFriends.PersonaStateCallback.
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* Added MsgClientCreateChat and MsgClientCreateChatResponse messages.
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* Added GlobalID base class for globally unique values (such as JobIDs, UGCHandles) in Steam.
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* Updated EMsg list.
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* Updated game related GC messages.
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* Added initial support for the Steam Cloud file system with UFSClient. This feature should be considered unstable and may
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have breaking changes in the future.
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BREAKING CHANGES
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* STATIC_CALLBACKS builds of SteamKit have now been completely removed.
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* Message classes for unified messages have moved namespaces from SteamKit2.Steamworks to SteamKit2.Unified.Internal.
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------------------------------------------------------------------------------
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v 1.3.1 Mar 10, 2013
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------------------------------------------------------------------------------
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* Fixed issue where the avatar hash of a clan was always null.
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* Introduced better handling of networking related cryptographic exceptions.
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* Updated EMsg list.
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* Exposed SteamClient.JobCallback<T> for external consumers.
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* STATIC_CALLBACK builds of SteamKit and related code has been obsoleted and will be removed in the next version.
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* Implemented GameID.ToString().
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* Implemented game pass sending and recieving with SteamApps.SendGuestPass(), SteamApps.GuestPassListCallback, and
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SteamApps.SendGuestPassCallback.
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* Implemented requesting Steam community profile info with SteamFriends.RequestProfileInfo(), and SteamFriends.ProfileInfoCallback
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* CMClient now exposes a ConnectionTimeout field to control the timeout when connecting to Steam. The default timeout is 5 seconds.
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* Updated the internal list of CM servers to help alleviate some issues with connecting to dead servers.
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* Implemented SteamClient.CMListCallback to retrieve the current list of CM servers.
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* Implemented initial support for unified messages through the SteamUnifiedMessages handler.
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BREAKING CHANGES
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* CMClient.Connect has been refactored significantly. It is no longer possible to use unencrypted connections. The Connect function
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now accepts an IPEndPoint to allow consumers to specify which Steam server they wish to connect to. Along with this,
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CMClient.Servers is now exposed as a collection of IPEndPoints, instead of IPAddresses.
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* SteamApps.PackageInfoCallback now exposes the immediate child KeyValue for the data, to be more consistent with
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SteamApps.AppInfoCallback.
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------------------------------------------------------------------------------
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v 1.3.0 Jan 16, 2013
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------------------------------------------------------------------------------
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* Fixed case where friend and chat messages were incorrectly trimming the last character.
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* Steam2 ServerClient now exposes a IsConnected property.
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* Steam2 ContentServerClient can now optionally not perform a server handshake when opening a storage session.
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* Added various enums: EClanPermission, EMarketingMessageFlags, ENewsUpdateType, ESystemIMType, EChatFlags,
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ERemoteStoragePlatform, EDRMBlobDownloadType, EDRMBlobDownloadErrorDetail, EClientStat, EClientStatAggregateMethod,
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ELeaderboardDataRequest, ELeaderboardSortMethod, ELeaderboardUploadScoreMethod, and EChatPermission.
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* Fixed case where SteamKit was throwing an unhandled exception during Steam3 tcp connection teardown.
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* Added PICS support to the SteamApps handler: PICSGetAccessTokens, PICSGetChangesSince, and PICSGetProductInfo.
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* Added anonymous download support to CDNClient.
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* Updated the following enums: EMsg, EUniverse, EChatEntryType, EPersonaState, EFriendRelationship, EFriendFlags,
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EClientPersonaStateFlag, ELicenseFlags, ELicenseType, EPaymentMethod, EIntroducerRouting, EClanRank, EClanRelationship,
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EAppInfoSection, EContentDownloadSourceType, EOSType, EServerType, ECurrencyCode, EDepotFileFlag, EEconTradeResponse,
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ESystemIMType, ERemoteStoragePlatform, and EResult.
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* Exposed the following properties in SteamUser.LoggedOnCallback: CellIDPingThreshold, UsePICS, WebAPIUserNonce, and
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IPCountryCode.
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* Fixed case where SteamKit was incorrectly handling certain logoff messages during Steam server unavailability.
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* Fixed potential crash in Steam2 ContentServerClient when opening a storage session.
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* Updated to latest protobuf-net.
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BREAKING CHANGES
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* DepotManifest.ChunkData.CRC is now named DepotManifest.ChunkData.Checksum.
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------------------------------------------------------------------------------
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v 1.2.2 Nov 11, 2012
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------------------------------------------------------------------------------
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* Fixed critical issue that occured while serializing protobuf messages.
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------------------------------------------------------------------------------
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v 1.2.1 Nov 11, 2012
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------------------------------------------------------------------------------
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* Added EPersonaState.LookingToTrade and EPersonaState.LookingToPlay.
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* Added SteamFriends.UnbanChatMember.
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* Removed GeneralDSClient.GetAuthServerList as Steam2 auth servers no longer exist.
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* Removed dependency on Classless.Hasher.
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* Updated to latest protobuf-net.
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------------------------------------------------------------------------------
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v 1.2.0 Nov 04, 2012
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------------------------------------------------------------------------------
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* Fixed issue where LoginKeyCallback was being passed incorrect data.
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* Fixed ClientGCMsg PacketMessage constructor.
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* WebAPI list and array parameters are now accepted and flattened to x[n]=y format.
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* Fixed KeyValue issue when multiple duplicate children exist.
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* Updated protobuf definitions for internal message classes to their latest definitions.
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* Updated EMsgs.
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* Fixed critical MsgMulti handling.
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* Added EEconTradeResponse.
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* Added SteamTrading client message handler.
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* Modified Steam3 TCP socket shutdown to play well with Mono.
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* Modified CMClient.Connect method to be properly async.
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* Implemented friend blocking/unblocking with SteamFriends.IgnoreFriend and SteamFriends.IgnoreFriendCallback.
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* Fixed gameserver logon.
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* Local user is now given the persona name [unassigned] before SteamUser.AccountInfoCallback comes in.
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* Updated SteamKit2's bootstrap CM list, this should reduce how often SK2 will connect to an offline/dead server.
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* Steam2 ServerClient's now expose a ConnectionTimeout member.
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BREAKING CHANGES
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* Dota GC EMsgs are now longer located in SteamKit2.GC.Dota.EGCMsg, they are now in SteamKit2.Gc.Dota.Internal.EDOTAGCMsg.
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* Base GC EMsgs are now longer located in SyteamKit2.GC.EGCMsgBase, they are now in multiple enums in the SteamKit2.GC.Internal namespace:
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EGCBaseMsg, EGCSystemMsg, EGCSharedMsg, ESOMsg, EGCItemMsg
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* SteamApps.AppInfoCallback now exposes the immediate child KeyValue for every Section, instead of an empty root parent.
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------------------------------------------------------------------------------
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v 1.1.0 May 14, 2012
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------------------------------------------------------------------------------
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* Added SteamWorkshop for enumerating and requesting details of published workshop files.
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* Large overhaul of SteamGameCoordinator to support the sending and receiving of GC messages.
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* Added SteamFriends ChatInviteCallback.
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* Added SteamFriends KickChatMember and BanChatMember.
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* Fixed invalid handling of PackageInfoCallback response.
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* Updated protobuf definitions for internal message classes to their latest definitions.
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BREAKING CHANGES
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* Consumers of SteamClient.JobCallback<T> will have to change their handler functions to take a "JobID" parameter instead of a "ulong".
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These are functionally equivalent, and JobIDs can be implicitly casted to and from ulongs.
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v 1.0.0 Feb 26, 2012
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* Initial release.
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