mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2026-01-01 22:20:52 +00:00
Bring SK2 1.8.0
Finally... :)
This commit is contained in:
@@ -89,8 +89,8 @@
|
||||
<HintPath>..\packages\protobuf-net.2.0.0.668\lib\net40\protobuf-net.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamKit2, Version=1.7.0.33680, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SteamKit2.1.7.0\lib\net45\SteamKit2.dll</HintPath>
|
||||
<Reference Include="SteamKit2, Version=1.8.0.26737, Culture=neutral, PublicKeyToken=ed3ce47ed5aad940, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SteamKit2.1.8.0\lib\net45\SteamKit2.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
|
||||
@@ -6,5 +6,5 @@
|
||||
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.0-beta13" targetFramework="net461" />
|
||||
<package id="protobuf-net" version="2.0.0.668" targetFramework="net45" />
|
||||
<package id="SteamKit2" version="1.7.0" targetFramework="net452" />
|
||||
<package id="SteamKit2" version="1.8.0" targetFramework="net461" />
|
||||
</packages>
|
||||
BIN
packages/SteamKit2.1.7.0/SteamKit2.1.7.0.nupkg
vendored
BIN
packages/SteamKit2.1.7.0/SteamKit2.1.7.0.nupkg
vendored
Binary file not shown.
BIN
packages/SteamKit2.1.7.0/lib/net45/SteamKit2.dll
vendored
BIN
packages/SteamKit2.1.7.0/lib/net45/SteamKit2.dll
vendored
Binary file not shown.
BIN
packages/SteamKit2.1.8.0/SteamKit2.1.8.0.nupkg
vendored
Normal file
BIN
packages/SteamKit2.1.8.0/SteamKit2.1.8.0.nupkg
vendored
Normal file
Binary file not shown.
BIN
packages/SteamKit2.1.8.0/lib/net45/SteamKit2.dll
vendored
Normal file
BIN
packages/SteamKit2.1.8.0/lib/net45/SteamKit2.dll
vendored
Normal file
Binary file not shown.
@@ -1478,81 +1478,174 @@
|
||||
</summary>
|
||||
<returns>The data.</returns>
|
||||
</member>
|
||||
<member name="T:SteamKit2.ServerQuality">
|
||||
<member name="T:SteamKit2.Discovery.FileStorageServerListProvider">
|
||||
<summary>
|
||||
A server list provider that uses a file to persist the server list using protobuf
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.FileStorageServerListProvider.#ctor(System.String)">
|
||||
<summary>
|
||||
Initialize a new instance of FileStorageServerListProvider
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.FileStorageServerListProvider.FetchServerListAsync">
|
||||
<summary>
|
||||
Read the stored list of servers from the file
|
||||
</summary>
|
||||
<returns>List of servers if persisted, otherwise an empty list</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.FileStorageServerListProvider.UpdateServerListAsync(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Writes the supplied list of servers to persistent storage
|
||||
</summary>
|
||||
<param name="endpoints">List of server endpoints</param>
|
||||
<returns>Awaitable task for write completion</returns>
|
||||
</member>
|
||||
<member name="T:SteamKit2.Discovery.NullServerListProvider">
|
||||
<summary>
|
||||
A server list provider that returns an empty list, for consumers that populate the server list themselves
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.NullServerListProvider.FetchServerListAsync">
|
||||
<summary>
|
||||
No-op implementation that returns an empty server list
|
||||
</summary>
|
||||
<returns>Empty server list</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.NullServerListProvider.UpdateServerListAsync(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
No-op implementation that does not persist server list
|
||||
</summary>
|
||||
<param name="endpoints">Server list</param>
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||||
<returns>Completed task</returns>
|
||||
</member>
|
||||
<member name="T:SteamKit2.Discovery.ServerQuality">
|
||||
<summary>
|
||||
Currently marked quality of a server. All servers start off as Undetermined.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SteamKit2.ServerQuality.Good">
|
||||
<member name="F:SteamKit2.Discovery.ServerQuality.Good">
|
||||
<summary>
|
||||
Known good server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:SteamKit2.ServerQuality.Bad">
|
||||
<member name="F:SteamKit2.Discovery.ServerQuality.Bad">
|
||||
<summary>
|
||||
Known bad server.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:SteamKit2.SmartCMServerList">
|
||||
<member name="T:SteamKit2.Discovery.SmartCMServerList">
|
||||
<summary>
|
||||
Smart list of CM servers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SteamKit2.SmartCMServerList.BadConnectionMemoryTimeSpan">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.#ctor(SteamKit2.Discovery.IServerListProvider,System.Boolean)">
|
||||
<summary>
|
||||
Initialize SmartCMServerList with a given server list provider
|
||||
</summary>
|
||||
<param name="provider">The ServerListProvider to persist servers</param>
|
||||
<param name="allowDirectoryFetch">Specifies if we can query SteamDirectory to discover more servers</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.#ctor">
|
||||
<summary>
|
||||
Initialize SmartCMServerList with the default <see cref="T:SteamKit2.Discovery.NullServerListProvider"/> server list provider
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SteamKit2.Discovery.SmartCMServerList.ServerListProvider">
|
||||
<summary>
|
||||
The server list provider chosen to provide a persistent list of servers to connect to
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SteamKit2.Discovery.SmartCMServerList.CellID">
|
||||
<summary>
|
||||
The preferred cell id for retrieving the list of servers from the Steam directory
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SteamKit2.Discovery.SmartCMServerList.BadConnectionMemoryTimeSpan">
|
||||
<summary>
|
||||
Determines how long a server's bad connection state is remembered for.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.ResetOldScores">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.ResetOldScores">
|
||||
<summary>
|
||||
Resets the scores of all servers which has a last bad connection more than <see cref="P:SteamKit2.SmartCMServerList.BadConnectionMemoryTimeSpan"/> ago.
|
||||
Resets the scores of all servers which has a last bad connection more than <see cref="P:SteamKit2.Discovery.SmartCMServerList.BadConnectionMemoryTimeSpan"/> ago.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.TryAdd(System.Net.IPEndPoint)">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.ReplaceList(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Adds an <see cref="T:System.Net.IPEndPoint" /> to the server list.
|
||||
Replace the list with a new list of servers provided to us by the Steam servers.
|
||||
</summary>
|
||||
<param name="endPoint">The <see cref="T:System.Net.IPEndPoint"/> to add.</param>
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||||
<returns>false if the server is already in the list, true otherwise.</returns>
|
||||
<param name="endpointList">The <see cref="T:System.Net.IPEndPoint"/>s to use for this <see cref="T:SteamKit2.Discovery.SmartCMServerList"/>.</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.TryAddRange(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Adds the elements of the specified collection of <see cref="T:System.Net.IPEndPoint" />s to the server list.
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||||
</summary>
|
||||
<param name="endPoints">The collection of <see cref="T:System.Net.IPEndPoint"/>s to add.</param>
|
||||
<returns>false if any of the specified servers are already in the list, true otherwise.</returns>
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||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.MergeWithList(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Merges the list with a new list of servers provided to us by the Steam servers.
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||||
This adds the new list of <see cref="T:System.Net.IPEndPoint"/>s to the beginning of the list,
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||||
ensuring that any pre-existing servers are moved into their new place in order near
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||||
the beginning of the list.
|
||||
</summary>
|
||||
<param name="listToMerge">The <see cref="T:System.Net.IPEndPoint"/>s to merge into this <see cref="T:SteamKit2.SmartCMServerList"/>.</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.ResetBadServers">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.ResetBadServers">
|
||||
<summary>
|
||||
Explicitly resets the known state of all servers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.Clear">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.GetNextServerCandidateInternal">
|
||||
<summary>
|
||||
Removes all servers from the list.
|
||||
Perform the actual score lookup of the server list and return the candidate
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||||
</summary>
|
||||
<returns>IPEndPoint candidate</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.GetNextServerCandidate">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.GetNextServerCandidate">
|
||||
<summary>
|
||||
Get the next server in the list.
|
||||
</summary>
|
||||
<returns>An <see cref="T:System.Net.IPEndPoint"/>, or null if the list is empty.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SmartCMServerList.GetAllEndPoints">
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.GetNextServerCandidateAsync">
|
||||
<summary>
|
||||
Get the next server in the list.
|
||||
</summary>
|
||||
<returns>An <see cref="T:System.Net.IPEndPoint"/>, or null if the list is empty.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.SmartCMServerList.GetAllEndPoints">
|
||||
<summary>
|
||||
Gets the <see cref="T:System.Net.IPEndPoint"/>s of all servers in the server list.
|
||||
</summary>
|
||||
<returns>An <see cref="T:System.Net.IPEndPoint[]"/> array contains the <see cref="T:System.Net.IPEndPoint"/>s of the servers in the list</returns>
|
||||
</member>
|
||||
<member name="T:SteamKit2.Discovery.IsolatedStorageServerListProvider">
|
||||
<summary>
|
||||
A server list provider that uses IsolatedStorage to persist the server list
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.IsolatedStorageServerListProvider.#ctor">
|
||||
<summary>
|
||||
Initialize a new instance of IsolatedStorageServerListProvider using <see cref="M:System.IO.IsolatedStorage.IsolatedStorageFile.GetUserStoreForAssembly"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.IsolatedStorageServerListProvider.FetchServerListAsync">
|
||||
<summary>
|
||||
Read the stored list of servers from IsolatedStore
|
||||
</summary>
|
||||
<returns>List of servers if persisted, otherwise an empty list</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.IsolatedStorageServerListProvider.UpdateServerListAsync(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Writes the supplied list of servers to persistent storage
|
||||
</summary>
|
||||
<param name="endpoints">List of server endpoints</param>
|
||||
<returns>Awaitable task for write completion</returns>
|
||||
</member>
|
||||
<member name="T:SteamKit2.Discovery.IServerListProvider">
|
||||
<summary>
|
||||
An interface for persisting the server list for connection discovery
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.IServerListProvider.FetchServerListAsync">
|
||||
<summary>
|
||||
Ask a provider to fetch any servers that it has available
|
||||
</summary>
|
||||
<returns>A list of IPEndPoints representing servers</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Discovery.IServerListProvider.UpdateServerListAsync(System.Collections.Generic.IEnumerable{System.Net.IPEndPoint})">
|
||||
<summary>
|
||||
Update the persistent list of endpoints
|
||||
</summary>
|
||||
<param name="endpoints">List of endpoints</param>
|
||||
</member>
|
||||
<member name="T:SteamKit2.CDNClient">
|
||||
<summary>
|
||||
The CDNClient class is used for downloading game content from the Steam servers.
|
||||
@@ -2788,6 +2881,14 @@
|
||||
<param name="gameId">The GameID to request the number of players for.</param>
|
||||
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamUserStats.NumberOfPlayersCallback"/>.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SteamUserStats.GetNumberOfCurrentPlayers(System.UInt32)">
|
||||
<summary>
|
||||
Retrieves the number of current players for a given app id.
|
||||
Results are returned in a <see cref="T:SteamKit2.SteamUserStats.NumberOfPlayersCallback"/>.
|
||||
</summary>
|
||||
<param name="appId">The app id to request the number of players for.</param>
|
||||
<returns>The Job ID of the request. This can be used to find the appropriate <see cref="T:SteamKit2.SteamUserStats.NumberOfPlayersCallback"/>.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SteamUserStats.FindLeaderboard(System.UInt32,System.String)">
|
||||
<summary>
|
||||
Asks the Steam back-end for a leaderboard by name for a given appid.
|
||||
@@ -2831,7 +2932,7 @@
|
||||
</member>
|
||||
<member name="T:SteamKit2.SteamUserStats.NumberOfPlayersCallback">
|
||||
<summary>
|
||||
This callback is fired in response to <see cref="M:SteamKit2.SteamUserStats.GetNumberOfCurrentPlayers(SteamKit2.GameID)" />.
|
||||
This callback is fired in response to <see cref="M:SteamKit2.SteamUserStats.GetNumberOfCurrentPlayers(System.UInt32)" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:SteamKit2.SteamUserStats.NumberOfPlayersCallback.Result">
|
||||
@@ -3074,6 +3175,13 @@
|
||||
</summary>
|
||||
<param name="timeout">The length of time to block.</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.CallbackManager.RunWaitAllCallbacks(System.TimeSpan)">
|
||||
<summary>
|
||||
Blocks the current thread to run all queued callbacks.
|
||||
If no callback is queued, the method will block for the given timeout.
|
||||
</summary>
|
||||
<param name="timeout">The length of time to block.</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.CallbackManager.RunWaitCallbacks">
|
||||
<summary>
|
||||
Blocks the current thread to run a single queued callback.
|
||||
@@ -6322,8 +6430,8 @@
|
||||
<summary>
|
||||
Gets or sets the LoginID. This number is used for identifying logon session.
|
||||
The purpose of this field is to allow multiple sessions to the same steam account from the same machine.
|
||||
This is because Steam Network doesn't allow more than one session with the same LoginID to access given account at the same time.
|
||||
If you want to establish more than one active session to given account, you must make sure that every session (to that account) has unique LoginID.
|
||||
This is because Steam Network doesn't allow more than one session with the same LoginID to access given account at the same time from the same public IP.
|
||||
If you want to establish more than one active session to given account, you must make sure that every session (to that account) from the same public IP has a unique LoginID.
|
||||
By default LoginID is automatically generated based on machine's primary bind address, which is the same for all sessions.
|
||||
Null value will cause this property to be automatically generated based on default behaviour.
|
||||
If in doubt, set this property to null.
|
||||
@@ -6734,6 +6842,14 @@
|
||||
<param name="timeout">The length of time to block.</param>
|
||||
<returns>A callback object from the queue if a callback has been posted, or null if the timeout has elapsed.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SteamClient.GetAllCallbacks(System.Boolean,System.TimeSpan)">
|
||||
<summary>
|
||||
Blocks the calling thread until the queue contains a callback object. Returns all callbacks, and optionally frees them.
|
||||
</summary>
|
||||
<param name="freeLast">if set to <c>true</c> this function also frees all callbacks.</param>
|
||||
<param name="timeout">The length of time to block.</param>
|
||||
<returns>All current callback objects in the queue.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.SteamClient.FreeLastCallback">
|
||||
<summary>
|
||||
Frees the last callback in the queue.
|
||||
@@ -7031,6 +7147,22 @@
|
||||
</summary>
|
||||
<returns>The value of this instance as a string.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.KeyValue.AsUnsignedByte(System.Byte)">
|
||||
<summary>
|
||||
Attempts to convert and return the value of this instance as an unsigned byte.
|
||||
If the conversion is invalid, the default value is returned.
|
||||
</summary>
|
||||
<param name="defaultValue">The default value to return if the conversion is invalid.</param>
|
||||
<returns>The value of this instance as an unsigned byte.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.KeyValue.AsUnsignedShort(System.UInt16)">
|
||||
<summary>
|
||||
Attempts to convert and return the value of this instance as an unsigned short.
|
||||
If the conversion is invalid, the default value is returned.
|
||||
</summary>
|
||||
<param name="defaultValue">The default value to return if the conversion is invalid.</param>
|
||||
<returns>The value of this instance as an unsigned short.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.KeyValue.AsInteger(System.Int32)">
|
||||
<summary>
|
||||
Attempts to convert and return the value of this instance as an integer.
|
||||
@@ -7039,6 +7171,14 @@
|
||||
<param name="defaultValue">The default value to return if the conversion is invalid.</param>
|
||||
<returns>The value of this instance as an integer.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.KeyValue.AsUnsignedInteger(System.UInt32)">
|
||||
<summary>
|
||||
Attempts to convert and return the value of this instance as an unsigned integer.
|
||||
If the conversion is invalid, the default value is returned.
|
||||
</summary>
|
||||
<param name="defaultValue">The default value to return if the conversion is invalid.</param>
|
||||
<returns>The value of this instance as an unsigned integer.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.KeyValue.AsLong(System.Int64)">
|
||||
<summary>
|
||||
Attempts to convert and return the value of this instance as a long.
|
||||
@@ -7325,11 +7465,11 @@
|
||||
<param name="protobuf">if set to <c>true</c>, the message is protobuf flagged.</param>
|
||||
<returns>A crafted EMsg, flagged if requested.</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.TcpConnection.Connect(System.Net.IPEndPoint,System.Int32)">
|
||||
<member name="M:SteamKit2.TcpConnection.Connect(System.Threading.Tasks.Task{System.Net.IPEndPoint},System.Int32)">
|
||||
<summary>
|
||||
Connects to the specified end point.
|
||||
</summary>
|
||||
<param name="endPoint">The end point.</param>
|
||||
<param name="endPointTask">Task returning the end point.</param>
|
||||
<param name="timeout">Timeout in milliseconds</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.TcpConnection.NetLoop">
|
||||
@@ -7394,11 +7534,11 @@
|
||||
The highest sequence number we've processed.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.UdpConnection.Connect(System.Net.IPEndPoint,System.Int32)">
|
||||
<member name="M:SteamKit2.UdpConnection.Connect(System.Threading.Tasks.Task{System.Net.IPEndPoint},System.Int32)">
|
||||
<summary>
|
||||
Connects to the specified CM server.
|
||||
</summary>
|
||||
<param name="endPoint">The CM server.</param>
|
||||
<param name="endPointTask">Task returning the CM server.</param>
|
||||
<param name="timeout">Timeout in milliseconds</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.UdpConnection.Disconnect">
|
||||
@@ -7460,7 +7600,7 @@
|
||||
</summary>
|
||||
<returns>True if a message was dispatched, false otherwise</returns>
|
||||
</member>
|
||||
<member name="M:SteamKit2.UdpConnection.NetLoop">
|
||||
<member name="M:SteamKit2.UdpConnection.NetLoop(System.Object)">
|
||||
<summary>
|
||||
Processes incoming packets, maintains connection consistency, and oversees outgoing packets.
|
||||
</summary>
|
||||
@@ -7528,11 +7668,11 @@
|
||||
Occurs when the physical connection is broken.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Connection.Connect(System.Net.IPEndPoint,System.Int32)">
|
||||
<member name="M:SteamKit2.Connection.Connect(System.Threading.Tasks.Task{System.Net.IPEndPoint},System.Int32)">
|
||||
<summary>
|
||||
Connects to the specified end point.
|
||||
</summary>
|
||||
<param name="endPoint">The end point.</param>
|
||||
<param name="endPointTask">Task returning the end point.</param>
|
||||
<param name="timeout">Timeout in milliseconds</param>
|
||||
</member>
|
||||
<member name="M:SteamKit2.Connection.Disconnect">
|
||||
@@ -1,3 +1,25 @@
|
||||
------------------------------------------------------------------------------
|
||||
v 1.8.0 Jul 8, 2016
|
||||
------------------------------------------------------------------------------
|
||||
* Added `CallbackManager.RunWaitAllCallbacks` (pr #292)
|
||||
* Added `KeyValue.AsUnsignedByte`. (pr #270)
|
||||
* Added `KeyValue.AsUnsignedInteger`. (pr #255)
|
||||
* Added `KeyValue.AsUnsignedShort`. (pr #270)
|
||||
* Added `SteamUserStats.GetNumberOfCurrentPlayers(GameID)`. (pr #234)
|
||||
* Added the ability to persist the server list to Isolated Storage. (pr #293)
|
||||
* Added the ability to persist the server list to a file. (pr #293)
|
||||
* Added support for fetching server list from the Steam Directory API. (pr #293)
|
||||
* Fixed a crash on Windows if WMI is unavailable.
|
||||
* Fixed a memory leak when reconnecting to Steam with the same `SteamClient` instance (pr #292)
|
||||
* Updated `SteamUserStats.GetNumberOfCurrentPlayers` to use messages that Steam continues to respond to. (pr #234)
|
||||
* Updated Steam enums and protobufs. (pr #271, pr #274, pr #296)
|
||||
* Updated game-related GC messages and protobufs.
|
||||
* Removed the hardcoded list of Steam server addresses. (pr #293)
|
||||
|
||||
BREAKING CHANGES
|
||||
* `SmartCMServerList` APIs have changed to accomodate new server management behaviour.
|
||||
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
v 1.7.0 Dec 21, 2015
|
||||
------------------------------------------------------------------------------
|
||||
@@ -13,7 +35,7 @@ v 1.7.0 Dec 21, 2015
|
||||
* Server List will now maintain ordering from Steam, increasing the chances of a successful and geographically local connection. (pr #218)
|
||||
* After calling `SteamUser.LogOff` or `SteamGameServer.LogOff`, `SteamClient.DisconnectedCallback.UserInitiated` will be `true`. (pr #205)
|
||||
* Fixed a crash when parsing a Steam ID of the format '[i:1:234]'.
|
||||
* Fixed a crash when logging on in an enviromnent where the hard disk has no serial ID, such as Hyper-V.
|
||||
* Fixed a crash when logging on in an environment where the hard disk has no serial ID, such as Hyper-V.
|
||||
* Fixed a bug when parsing a KeyValue file that contains a `/` followed by a newline. (pr #187)
|
||||
* Updated Steam enums and protobufs.
|
||||
* Updated game-related GC messages and protobufs.
|
||||
Reference in New Issue
Block a user