mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-17 15:00:29 +00:00
Compare commits
24 Commits
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acfad624fb |
@@ -28,7 +28,6 @@ using SteamKit2;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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@@ -222,7 +221,7 @@ namespace ArchiSteamFarm {
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return result;
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}
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internal List<Steam.TradeOffer> GetTradeOffers() {
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internal HashSet<Steam.TradeOffer> GetTradeOffers() {
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if (string.IsNullOrEmpty(Bot.BotConfig.SteamApiKey)) {
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return null;
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}
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@@ -236,6 +235,7 @@ namespace ArchiSteamFarm {
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response = iEconService.GetTradeOffers(
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get_received_offers: 1,
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active_only: 1,
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get_descriptions: 1,
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secure: !Program.GlobalConfig.ForceHttp
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);
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} catch (Exception e) {
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@@ -249,33 +249,128 @@ namespace ArchiSteamFarm {
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return null;
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}
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List<Steam.TradeOffer> result = new List<Steam.TradeOffer>();
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Dictionary<Tuple<ulong, ulong>, uint> appIDMap = new Dictionary<Tuple<ulong, ulong>, uint>();
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Dictionary<Tuple<ulong, ulong>, Steam.Item.EType> typeMap = new Dictionary<Tuple<ulong, ulong>, Steam.Item.EType>();
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foreach (KeyValue description in response["descriptions"].Children) {
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ulong classID = description["classid"].AsUnsignedLong();
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if (classID == 0) {
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continue;
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}
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ulong instanceID = description["instanceid"].AsUnsignedLong();
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Tuple<ulong, ulong> key = new Tuple<ulong, ulong>(classID, instanceID);
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if (!appIDMap.ContainsKey(key)) {
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string hashName = description["market_hash_name"].Value;
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if (!string.IsNullOrEmpty(hashName)) {
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int index = hashName.IndexOf('-');
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if (index < 1) {
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continue;
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}
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uint appID;
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if (!uint.TryParse(hashName.Substring(0, index), out appID)) {
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continue;
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}
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appIDMap[key] = appID;
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}
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}
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if (!typeMap.ContainsKey(key)) {
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string type = description["type"].Value;
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if (!string.IsNullOrEmpty(type)) {
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switch (type) {
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case "Booster Pack":
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typeMap[key] = Steam.Item.EType.BoosterPack;
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break;
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case "Coupon":
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typeMap[key] = Steam.Item.EType.Coupon;
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break;
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case "Gift":
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typeMap[key] = Steam.Item.EType.Gift;
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break;
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case "Steam Gems":
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typeMap[key] = Steam.Item.EType.SteamGems;
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break;
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default:
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if (type.EndsWith("Emoticon", StringComparison.Ordinal)) {
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typeMap[key] = Steam.Item.EType.Emoticon;
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} else if (type.EndsWith("Foil Trading Card", StringComparison.Ordinal)) {
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typeMap[key] = Steam.Item.EType.FoilTradingCard;
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} else if (type.EndsWith("Profile Background", StringComparison.Ordinal)) {
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typeMap[key] = Steam.Item.EType.ProfileBackground;
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} else if (type.EndsWith("Trading Card", StringComparison.Ordinal)) {
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typeMap[key] = Steam.Item.EType.TradingCard;
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} else {
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typeMap[key] = Steam.Item.EType.Unknown;
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}
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break;
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}
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}
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}
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}
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HashSet<Steam.TradeOffer> result = new HashSet<Steam.TradeOffer>();
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foreach (KeyValue trade in response["trade_offers_received"].Children) {
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// TODO: Correct some of these when SK2 with https://github.com/SteamRE/SteamKit/pull/255 gets released
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Steam.TradeOffer tradeOffer = new Steam.TradeOffer {
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tradeofferid = trade["tradeofferid"].AsString(),
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accountid_other = (uint) trade["accountid_other"].AsUnsignedLong(), // TODO: Correct this when SK2 with https://github.com/SteamRE/SteamKit/pull/255 gets released
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trade_offer_state = trade["trade_offer_state"].AsEnum<Steam.TradeOffer.ETradeOfferState>()
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TradeOfferID = trade["tradeofferid"].AsUnsignedLong(),
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OtherSteamID3 = (uint) trade["accountid_other"].AsUnsignedLong(),
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State = trade["trade_offer_state"].AsEnum<Steam.TradeOffer.ETradeOfferState>()
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};
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foreach (KeyValue item in trade["items_to_give"].Children) {
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tradeOffer.items_to_give.Add(new Steam.Item {
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appid = item["appid"].AsString(),
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contextid = item["contextid"].AsString(),
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assetid = item["assetid"].AsString(),
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classid = item["classid"].AsString(),
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instanceid = item["instanceid"].AsString(),
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amount = item["amount"].AsString(),
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});
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Steam.Item steamItem = new Steam.Item {
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AppID = (uint) item["appid"].AsUnsignedLong(),
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ContextID = item["contextid"].AsUnsignedLong(),
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AssetID = item["assetid"].AsUnsignedLong(),
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ClassID = item["classid"].AsUnsignedLong(),
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InstanceID = item["instanceid"].AsUnsignedLong(),
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Amount = (uint) item["amount"].AsUnsignedLong()
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};
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Tuple<ulong, ulong> key = new Tuple<ulong, ulong>(steamItem.ClassID, steamItem.InstanceID);
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uint realAppID;
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if (appIDMap.TryGetValue(key, out realAppID)) {
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steamItem.RealAppID = realAppID;
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}
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Steam.Item.EType type;
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if (typeMap.TryGetValue(key, out type)) {
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steamItem.Type = type;
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}
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tradeOffer.ItemsToGive.Add(steamItem);
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}
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foreach (KeyValue item in trade["items_to_receive"].Children) {
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tradeOffer.items_to_receive.Add(new Steam.Item {
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appid = item["appid"].AsString(),
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contextid = item["contextid"].AsString(),
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assetid = item["assetid"].AsString(),
|
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classid = item["classid"].AsString(),
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instanceid = item["instanceid"].AsString(),
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amount = item["amount"].AsString(),
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});
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Steam.Item steamItem = new Steam.Item {
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AppID = (uint) item["appid"].AsUnsignedLong(),
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ContextID = item["contextid"].AsUnsignedLong(),
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AssetID = item["assetid"].AsUnsignedLong(),
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ClassID = item["classid"].AsUnsignedLong(),
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InstanceID = item["instanceid"].AsUnsignedLong(),
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Amount = (uint) item["amount"].AsUnsignedLong()
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};
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Tuple<ulong, ulong> key = new Tuple<ulong, ulong>(steamItem.ClassID, steamItem.InstanceID);
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uint realAppID;
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if (appIDMap.TryGetValue(key, out realAppID)) {
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steamItem.RealAppID = realAppID;
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}
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Steam.Item.EType type;
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if (typeMap.TryGetValue(key, out type)) {
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steamItem.Type = type;
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}
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tradeOffer.ItemsToReceive.Add(steamItem);
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}
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result.Add(tradeOffer);
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}
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@@ -300,8 +395,8 @@ namespace ArchiSteamFarm {
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string request = SteamCommunityURL + "/gid/" + clanID;
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Dictionary<string, string> data = new Dictionary<string, string>(2) {
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{"sessionID", sessionID},
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{"action", "join"}
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{ "sessionID", sessionID },
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{ "action", "join" }
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};
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bool result = false;
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@@ -336,9 +431,9 @@ namespace ArchiSteamFarm {
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string request = referer + "/accept";
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Dictionary<string, string> data = new Dictionary<string, string>(3) {
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{"sessionid", sessionID},
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{"serverid", "1"},
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{"tradeofferid", tradeID.ToString()}
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{ "sessionid", sessionID },
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{ "serverid", "1" },
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{ "tradeofferid", tradeID.ToString() }
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};
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bool result = false;
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@@ -354,14 +449,14 @@ namespace ArchiSteamFarm {
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return true;
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}
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internal async Task<List<Steam.Item>> GetMyTradableInventory() {
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internal async Task<HashSet<Steam.Item>> GetMyTradableInventory() {
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if (!await RefreshSessionIfNeeded().ConfigureAwait(false)) {
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return null;
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}
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JObject jObject = null;
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for (byte i = 0; i < WebBrowser.MaxRetries && jObject == null; i++) {
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jObject = await WebBrowser.UrlGetToJObject(SteamCommunityURL + "/my/inventory/json/753/6?trading=1").ConfigureAwait(false);
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jObject = await WebBrowser.UrlGetToJObject(SteamCommunityURL + "/my/inventory/json/" + Steam.Item.SteamAppID + "/" + Steam.Item.SteamContextID + "?trading=1").ConfigureAwait(false);
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}
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if (jObject == null) {
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@@ -375,7 +470,7 @@ namespace ArchiSteamFarm {
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return null;
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}
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List<Steam.Item> result = new List<Steam.Item>();
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HashSet<Steam.Item> result = new HashSet<Steam.Item>();
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foreach (JToken jToken in jTokens) {
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try {
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result.Add(JsonConvert.DeserializeObject<Steam.Item>(jToken.ToString()));
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@@ -387,7 +482,7 @@ namespace ArchiSteamFarm {
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return result;
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}
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internal async Task<bool> SendTradeOffer(List<Steam.Item> inventory, ulong partnerID, string token = null) {
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internal async Task<bool> SendTradeOffer(HashSet<Steam.Item> inventory, ulong partnerID, string token = null) {
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if (inventory == null || inventory.Count == 0 || partnerID == 0) {
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return false;
|
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}
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@@ -402,26 +497,30 @@ namespace ArchiSteamFarm {
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return false;
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}
|
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|
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List<Steam.TradeOfferRequest> trades = new List<Steam.TradeOfferRequest>(1 + inventory.Count / Trading.MaxItemsPerTrade);
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HashSet<Steam.TradeOfferRequest> trades = new HashSet<Steam.TradeOfferRequest>();
|
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|
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Steam.TradeOfferRequest singleTrade = null;
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for (ushort i = 0; i < inventory.Count; i++) {
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if (i % Trading.MaxItemsPerTrade == 0) {
|
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|
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byte itemID = 0;
|
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foreach (Steam.Item item in inventory) {
|
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if (itemID % Trading.MaxItemsPerTrade == 0) {
|
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if (trades.Count >= Trading.MaxTradesPerAccount) {
|
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break;
|
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}
|
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|
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singleTrade = new Steam.TradeOfferRequest();
|
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trades.Add(singleTrade);
|
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itemID = 0;
|
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}
|
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|
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Steam.Item item = inventory[i];
|
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singleTrade.me.assets.Add(new Steam.Item() {
|
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appid = "753",
|
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contextid = "6",
|
||||
amount = item.amount,
|
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assetid = item.id
|
||||
singleTrade.ItemsToGive.Assets.Add(new Steam.Item() {
|
||||
AppID = Steam.Item.SteamAppID,
|
||||
ContextID = Steam.Item.SteamContextID,
|
||||
Amount = item.Amount,
|
||||
AssetID = item.AssetID
|
||||
});
|
||||
|
||||
itemID++;
|
||||
}
|
||||
|
||||
string referer = SteamCommunityURL + "/tradeoffer/new";
|
||||
@@ -429,12 +528,12 @@ namespace ArchiSteamFarm {
|
||||
|
||||
foreach (Steam.TradeOfferRequest trade in trades) {
|
||||
Dictionary<string, string> data = new Dictionary<string, string>(6) {
|
||||
{"sessionid", sessionID},
|
||||
{"serverid", "1"},
|
||||
{"partner", partnerID.ToString()},
|
||||
{"tradeoffermessage", "Sent by ASF"},
|
||||
{"json_tradeoffer", JsonConvert.SerializeObject(trade)},
|
||||
{"trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : $"{{\"trade_offer_access_token\":\"{token}\"}}"}
|
||||
{ "sessionid", sessionID },
|
||||
{ "serverid", "1" },
|
||||
{ "partner", partnerID.ToString() },
|
||||
{ "tradeoffermessage", "Sent by ASF" },
|
||||
{ "json_tradeoffer", JsonConvert.SerializeObject(trade) },
|
||||
{ "trade_offer_create_params", string.IsNullOrEmpty(token) ? "" : $"{{\"trade_offer_access_token\":\"{token}\"}}" }
|
||||
};
|
||||
|
||||
bool result = false;
|
||||
|
||||
@@ -33,6 +33,7 @@ using System.Security.Cryptography;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class Bot {
|
||||
@@ -100,9 +101,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Steam keys are offered in many formats: https://support.steampowered.com/kb_article.php?ref=7480-WUSF-3601
|
||||
// It's pointless to implement them all, so we'll just do a simple check if key is supposed to be valid
|
||||
// Every valid key, apart from Prey one has at least two dashes
|
||||
return Utilities.GetCharCountInString(key, '-') >= 2;
|
||||
// This regex should catch all of them, we can always further extend it in future
|
||||
return Regex.IsMatch(key, @"[0-9A-Z]{4,5}-[0-9A-Z]{4,5}-[0-9A-Z]{4,5}-?(?:(?:[0-9A-Z]{4,5}-?)?(?:[0-9A-Z]{4,5}))?");
|
||||
}
|
||||
|
||||
internal Bot(string botName) {
|
||||
@@ -463,6 +463,7 @@ namespace ArchiSteamFarm {
|
||||
Logging.LogGenericInfo("ASF requires a few more steps to complete authenticator import...", BotName);
|
||||
|
||||
if (!InitializeLoginAndPassword()) {
|
||||
BotDatabase.SteamGuardAccount = null;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -473,10 +474,12 @@ namespace ArchiSteamFarm {
|
||||
case LoginResult.Need2FA:
|
||||
userLogin.TwoFactorCode = Program.GetUserInput(Program.EUserInputType.TwoFactorAuthentication, BotName);
|
||||
if (string.IsNullOrEmpty(userLogin.TwoFactorCode)) {
|
||||
BotDatabase.SteamGuardAccount = null;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
BotDatabase.SteamGuardAccount = null;
|
||||
Logging.LogGenericError("Unhandled situation: " + loginResult, BotName);
|
||||
return;
|
||||
}
|
||||
@@ -588,7 +591,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
await Trading.LimitInventoryRequestsAsync().ConfigureAwait(false);
|
||||
List<Steam.Item> inventory = await ArchiWebHandler.GetMyTradableInventory().ConfigureAwait(false);
|
||||
HashSet<Steam.Item> inventory = await ArchiWebHandler.GetMyTradableInventory().ConfigureAwait(false);
|
||||
|
||||
if (inventory == null || inventory.Count == 0) {
|
||||
return "Nothing to send, inventory seems empty!";
|
||||
@@ -774,12 +777,16 @@ namespace ArchiSteamFarm {
|
||||
while (!string.IsNullOrEmpty(key) && currentBot != null) {
|
||||
if (validate && !IsValidCdKey(key)) {
|
||||
key = reader.ReadLine(); // Next key
|
||||
continue; // Without changing the bot
|
||||
continue; // Keep current bot
|
||||
}
|
||||
|
||||
if (currentBot.SteamClient.IsConnected) {
|
||||
if (!currentBot.SteamClient.IsConnected) {
|
||||
currentBot = null; // Either bot will be changed, or loop aborted
|
||||
} else {
|
||||
ArchiHandler.PurchaseResponseCallback result = await currentBot.ArchiHandler.RedeemKey(key).ConfigureAwait(false);
|
||||
if (result != null) {
|
||||
if (result == null) {
|
||||
currentBot = null; // Either bot will be changed, or loop aborted
|
||||
} else {
|
||||
switch (result.PurchaseResult) {
|
||||
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.DuplicatedKey:
|
||||
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.InvalidKey:
|
||||
@@ -787,7 +794,12 @@ namespace ArchiSteamFarm {
|
||||
response.Append(Environment.NewLine + "<" + currentBot.BotName + "> Key: " + key + " | Status: " + result.PurchaseResult + " | Items: " + string.Join("", result.Items));
|
||||
|
||||
key = reader.ReadLine(); // Next key
|
||||
break; // Next bot (if needed)
|
||||
|
||||
if (result.PurchaseResult == ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OK) {
|
||||
break; // Next bot (if needed)
|
||||
} else {
|
||||
continue; // Keep current bot
|
||||
}
|
||||
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.AlreadyOwned:
|
||||
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.BaseGameRequired:
|
||||
case ArchiHandler.PurchaseResponseCallback.EPurchaseResult.OnCooldown:
|
||||
@@ -1226,14 +1238,27 @@ namespace ArchiSteamFarm {
|
||||
|
||||
string sms = Program.GetUserInput(Program.EUserInputType.SMS, BotName);
|
||||
if (string.IsNullOrEmpty(sms)) {
|
||||
Logging.LogGenericWarning("Aborted!", BotName);
|
||||
DelinkMobileAuthenticator();
|
||||
return;
|
||||
}
|
||||
|
||||
AuthenticatorLinker.FinalizeResult finalizeResult = authenticatorLinker.FinalizeAddAuthenticator(sms);
|
||||
if (finalizeResult != AuthenticatorLinker.FinalizeResult.Success) {
|
||||
Logging.LogGenericError("Unhandled situation: " + finalizeResult, BotName);
|
||||
DelinkMobileAuthenticator();
|
||||
return;
|
||||
AuthenticatorLinker.FinalizeResult finalizeResult;
|
||||
while ((finalizeResult = authenticatorLinker.FinalizeAddAuthenticator(sms)) != AuthenticatorLinker.FinalizeResult.Success) {
|
||||
switch (finalizeResult) {
|
||||
case AuthenticatorLinker.FinalizeResult.BadSMSCode:
|
||||
sms = Program.GetUserInput(Program.EUserInputType.SMS, BotName);
|
||||
if (string.IsNullOrEmpty(sms)) {
|
||||
Logging.LogGenericWarning("Aborted!", BotName);
|
||||
DelinkMobileAuthenticator();
|
||||
return;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericError("Unhandled situation: " + finalizeResult, BotName);
|
||||
DelinkMobileAuthenticator();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure that we also save changes made by finalization step (if any)
|
||||
@@ -1248,13 +1273,13 @@ namespace ArchiSteamFarm {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool result = BotDatabase.SteamGuardAccount.DeactivateAuthenticator();
|
||||
|
||||
if (result) {
|
||||
// Try to deactivate authenticator, and assume we're safe to remove if it wasn't fully enrolled yet (even if request fails)
|
||||
if (BotDatabase.SteamGuardAccount.DeactivateAuthenticator() || !BotDatabase.SteamGuardAccount.FullyEnrolled) {
|
||||
BotDatabase.SteamGuardAccount = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
return result;
|
||||
return false;
|
||||
}
|
||||
|
||||
private void JoinMasterChat() {
|
||||
@@ -1364,10 +1389,6 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!KeepRunning) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (InvalidPassword) {
|
||||
InvalidPassword = false;
|
||||
if (!string.IsNullOrEmpty(BotDatabase.LoginKey)) { // InvalidPassword means usually that login key has expired, if we used it
|
||||
@@ -1389,6 +1410,10 @@ namespace ArchiSteamFarm {
|
||||
await Utilities.SleepAsync(Program.GlobalConfig.AccountPlayingDelay * 60 * 1000).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (!KeepRunning || SteamClient.IsConnected) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo("Reconnecting...", BotName);
|
||||
|
||||
// 2FA tokens are expiring soon, use limiter only when we don't have any pending
|
||||
|
||||
@@ -68,6 +68,9 @@ namespace ArchiSteamFarm {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool AcceptGifts { get; private set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool SteamTradeMatcher { get; private set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool ForwardKeysToOtherBots { get; private set; } = false;
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace ArchiSteamFarm {
|
||||
internal readonly ConcurrentDictionary<uint, float> GamesToFarm = new ConcurrentDictionary<uint, float>();
|
||||
internal readonly HashSet<uint> CurrentGamesFarming = new HashSet<uint>();
|
||||
|
||||
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
|
||||
private readonly ManualResetEventSlim FarmResetEvent = new ManualResetEventSlim(false);
|
||||
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
|
||||
private readonly Bot Bot;
|
||||
private readonly Timer Timer;
|
||||
@@ -421,7 +421,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
|
||||
for (ushort farmingTime = 0; farmingTime <= 60 * Program.GlobalConfig.MaxFarmingTime && keepFarming.GetValueOrDefault(true); farmingTime += Program.GlobalConfig.FarmingDelay) {
|
||||
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
|
||||
if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
@@ -452,7 +452,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
bool success = true;
|
||||
while (maxHour < 2) {
|
||||
if (FarmResetEvent.WaitOne(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
|
||||
if (FarmResetEvent.Wait(60 * 1000 * Program.GlobalConfig.FarmingDelay)) {
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -55,6 +55,9 @@ namespace ArchiSteamFarm {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool AutoUpdates { get; private set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool AutoRestart { get; private set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
|
||||
|
||||
|
||||
@@ -28,40 +28,161 @@ using System.Collections.Generic;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Steam {
|
||||
internal sealed class Item {
|
||||
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal string appid { get; set; }
|
||||
internal sealed class Item { // REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_Asset
|
||||
internal const ushort SteamAppID = 753;
|
||||
internal const byte SteamContextID = 6;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal string contextid { get; set; }
|
||||
internal enum EType : byte {
|
||||
Unknown,
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal string assetid { get; set; }
|
||||
BoosterPack,
|
||||
Coupon,
|
||||
Gift,
|
||||
SteamGems,
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal string id {
|
||||
get { return assetid; }
|
||||
set { assetid = value; }
|
||||
Emoticon,
|
||||
FoilTradingCard,
|
||||
ProfileBackground,
|
||||
TradingCard
|
||||
}
|
||||
|
||||
[JsonProperty(Required = Required.AllowNull)]
|
||||
internal string classid { get; set; }
|
||||
internal uint AppID;
|
||||
|
||||
[JsonProperty(Required = Required.AllowNull)]
|
||||
internal string instanceid { get; set; }
|
||||
[JsonProperty(PropertyName = "appid", Required = Required.DisallowNull)]
|
||||
internal string AppIDString {
|
||||
get {
|
||||
return AppID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal string amount { get; set; }
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
AppID = result;
|
||||
}
|
||||
}
|
||||
|
||||
internal ulong ContextID;
|
||||
|
||||
[JsonProperty(PropertyName = "contextid", Required = Required.DisallowNull)]
|
||||
internal string ContextIDString {
|
||||
get {
|
||||
return ContextID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ContextID = result;
|
||||
}
|
||||
}
|
||||
|
||||
internal ulong AssetID;
|
||||
|
||||
[JsonProperty(PropertyName = "assetid", Required = Required.DisallowNull)]
|
||||
internal string AssetIDString {
|
||||
get {
|
||||
return AssetID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
AssetID = result;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(PropertyName = "id", Required = Required.DisallowNull)]
|
||||
internal string id {
|
||||
get { return AssetIDString; }
|
||||
set { AssetIDString = value; }
|
||||
}
|
||||
|
||||
internal ulong ClassID;
|
||||
|
||||
[JsonProperty(PropertyName = "classid", Required = Required.DisallowNull)]
|
||||
internal string ClassIDString {
|
||||
get {
|
||||
return ClassID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ClassID = result;
|
||||
}
|
||||
}
|
||||
|
||||
internal ulong InstanceID;
|
||||
|
||||
[JsonProperty(PropertyName = "instanceid", Required = Required.DisallowNull)]
|
||||
internal string InstanceIDString {
|
||||
get {
|
||||
return InstanceID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
InstanceID = result;
|
||||
}
|
||||
}
|
||||
|
||||
internal uint Amount;
|
||||
|
||||
[JsonProperty(PropertyName = "amount", Required = Required.Always)]
|
||||
internal string AmountString {
|
||||
get {
|
||||
return Amount.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint result;
|
||||
if (!uint.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Amount = result;
|
||||
}
|
||||
}
|
||||
|
||||
internal uint RealAppID { get; set; }
|
||||
internal EType Type { get; set; }
|
||||
}
|
||||
|
||||
internal sealed class ItemList {
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal List<Steam.Item> assets { get; } = new List<Steam.Item>();
|
||||
}
|
||||
|
||||
internal sealed class TradeOffer {
|
||||
// REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
|
||||
internal sealed class TradeOffer { // REF: https://developer.valvesoftware.com/wiki/Steam_Web_API/IEconService#CEcon_TradeOffer
|
||||
internal enum ETradeOfferState : byte {
|
||||
Unknown,
|
||||
Invalid,
|
||||
@@ -77,46 +198,152 @@ namespace ArchiSteamFarm {
|
||||
OnHold
|
||||
}
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal string tradeofferid { get; set; }
|
||||
internal ulong TradeOfferID;
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal uint accountid_other { get; set; }
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal ETradeOfferState trade_offer_state { get; set; }
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal List<Steam.Item> items_to_give { get; } = new List<Steam.Item>();
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal List<Steam.Item> items_to_receive { get; } = new List<Steam.Item>();
|
||||
|
||||
// Extra
|
||||
private ulong _OtherSteamID64 = 0;
|
||||
internal ulong OtherSteamID64 {
|
||||
[JsonProperty(PropertyName = "tradeofferid", Required = Required.Always)]
|
||||
internal string TradeOfferIDString {
|
||||
get {
|
||||
if (_OtherSteamID64 == 0 && accountid_other != 0) {
|
||||
_OtherSteamID64 = new SteamID(accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
|
||||
return TradeOfferID.ToString();
|
||||
}
|
||||
set {
|
||||
if (string.IsNullOrEmpty(value)) {
|
||||
return;
|
||||
}
|
||||
|
||||
return _OtherSteamID64;
|
||||
ulong result;
|
||||
if (!ulong.TryParse(value, out result)) {
|
||||
return;
|
||||
}
|
||||
|
||||
TradeOfferID = result;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(PropertyName = "accountid_other", Required = Required.Always)]
|
||||
internal uint OtherSteamID3 { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "trade_offer_state", Required = Required.Always)]
|
||||
internal ETradeOfferState State { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "items_to_give", Required = Required.Always)]
|
||||
internal HashSet<Item> ItemsToGive { get; } = new HashSet<Item>();
|
||||
|
||||
[JsonProperty(PropertyName = "items_to_receive", Required = Required.Always)]
|
||||
internal HashSet<Item> ItemsToReceive { get; } = new HashSet<Item>();
|
||||
|
||||
// Extra
|
||||
internal ulong OtherSteamID64 {
|
||||
get {
|
||||
if (OtherSteamID3 == 0) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return new SteamID(OtherSteamID3, EUniverse.Public, EAccountType.Individual);
|
||||
}
|
||||
set {
|
||||
if (value == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
OtherSteamID3 = new SteamID(value).AccountID;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool IsSteamCardsOnlyTrade {
|
||||
get {
|
||||
foreach (Item item in ItemsToGive) {
|
||||
if (item.AppID != Item.SteamAppID || item.ContextID != Item.SteamContextID || (item.Type != Item.EType.FoilTradingCard && item.Type != Item.EType.TradingCard)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Item item in ItemsToReceive) {
|
||||
if (item.AppID != Item.SteamAppID || item.ContextID != Item.SteamContextID || (item.Type != Item.EType.FoilTradingCard && item.Type != Item.EType.TradingCard)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
internal bool IsPotentiallyDupesTrade {
|
||||
get {
|
||||
Dictionary<uint, Dictionary<Item.EType, uint>> ItemsToGivePerGame = new Dictionary<uint, Dictionary<Item.EType, uint>>();
|
||||
foreach (Item item in ItemsToGive) {
|
||||
Dictionary<Item.EType, uint> ItemsPerType;
|
||||
if (!ItemsToGivePerGame.TryGetValue(item.RealAppID, out ItemsPerType)) {
|
||||
ItemsPerType = new Dictionary<Item.EType, uint>();
|
||||
ItemsPerType[item.Type] = item.Amount;
|
||||
ItemsToGivePerGame[item.RealAppID] = ItemsPerType;
|
||||
} else {
|
||||
uint amount;
|
||||
if (ItemsPerType.TryGetValue(item.Type, out amount)) {
|
||||
ItemsPerType[item.Type] = amount + item.Amount;
|
||||
} else {
|
||||
ItemsPerType[item.Type] = item.Amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Dictionary<uint, Dictionary<Item.EType, uint>> ItemsToReceivePerGame = new Dictionary<uint, Dictionary<Item.EType, uint>>();
|
||||
foreach (Item item in ItemsToReceive) {
|
||||
Dictionary<Item.EType, uint> ItemsPerType;
|
||||
if (!ItemsToReceivePerGame.TryGetValue(item.RealAppID, out ItemsPerType)) {
|
||||
ItemsPerType = new Dictionary<Item.EType, uint>();
|
||||
ItemsPerType[item.Type] = item.Amount;
|
||||
ItemsToReceivePerGame[item.RealAppID] = ItemsPerType;
|
||||
} else {
|
||||
uint amount;
|
||||
if (ItemsPerType.TryGetValue(item.Type, out amount)) {
|
||||
ItemsPerType[item.Type] = amount + item.Amount;
|
||||
} else {
|
||||
ItemsPerType[item.Type] = item.Amount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure that amount per type and per game matches
|
||||
foreach (KeyValuePair<uint, Dictionary<Item.EType, uint>> ItemsPerGame in ItemsToGivePerGame) {
|
||||
Dictionary<Item.EType, uint> otherItemsPerType;
|
||||
if (!ItemsToReceivePerGame.TryGetValue(ItemsPerGame.Key, out otherItemsPerType)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (KeyValuePair<Item.EType, uint> ItemsPerType in ItemsPerGame.Value) {
|
||||
uint otherAmount;
|
||||
if (!otherItemsPerType.TryGetValue(ItemsPerType.Key, out otherAmount)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ItemsPerType.Value != otherAmount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class TradeOfferRequest {
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal bool newversion { get; } = true;
|
||||
internal sealed class ItemList {
|
||||
[JsonProperty(PropertyName = "assets", Required = Required.Always)]
|
||||
internal HashSet<Item> Assets { get; } = new HashSet<Item>();
|
||||
}
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal int version { get; } = 2;
|
||||
[JsonProperty(PropertyName = "newversion", Required = Required.Always)]
|
||||
internal bool NewVersion { get; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal Steam.ItemList me { get; } = new Steam.ItemList();
|
||||
[JsonProperty(PropertyName = "version", Required = Required.Always)]
|
||||
internal int Version { get; } = 2;
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
internal Steam.ItemList them { get; } = new Steam.ItemList();
|
||||
[JsonProperty(PropertyName = "me", Required = Required.Always)]
|
||||
internal ItemList ItemsToGive { get; } = new ItemList();
|
||||
|
||||
[JsonProperty(PropertyName = "them", Required = Required.Always)]
|
||||
internal ItemList ItemsToReceive { get; } = new ItemList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -65,13 +65,12 @@ namespace ArchiSteamFarm {
|
||||
|
||||
private const string GithubReleaseURL = "https://api.github.com/repos/" + GithubRepo + "/releases"; // GitHub API is HTTPS only
|
||||
|
||||
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
|
||||
internal static readonly Version Version = Assembly.GetName().Version;
|
||||
internal static readonly Version Version = Assembly.GetEntryAssembly().GetName().Version;
|
||||
|
||||
private static readonly object ConsoleLock = new object();
|
||||
private static readonly SemaphoreSlim SteamSemaphore = new SemaphoreSlim(1);
|
||||
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
|
||||
private static readonly string ExecutableFile = Assembly.Location;
|
||||
private static readonly ManualResetEventSlim ShutdownResetEvent = new ManualResetEventSlim(false);
|
||||
private static readonly string ExecutableFile = Assembly.GetEntryAssembly().Location;
|
||||
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
|
||||
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
|
||||
private static readonly WCF WCF = new WCF();
|
||||
@@ -187,7 +186,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
GitHub.Asset binaryAsset = null;
|
||||
foreach (var asset in releaseResponse.Assets) {
|
||||
if (string.IsNullOrEmpty(asset.Name) || !asset.Name.Equals(ExecutableName)) {
|
||||
if (string.IsNullOrEmpty(asset.Name) || !asset.Name.Equals(ExecutableName, StringComparison.OrdinalIgnoreCase)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -251,10 +250,17 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo("Update process is finished! ASF will now restart itself...");
|
||||
await Utilities.SleepAsync(5000);
|
||||
Logging.LogGenericInfo("Update process finished!");
|
||||
|
||||
Restart();
|
||||
if (GlobalConfig.AutoRestart) {
|
||||
Logging.LogGenericInfo("Restarting...");
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false);
|
||||
Restart();
|
||||
} else {
|
||||
Logging.LogGenericInfo("Exiting...");
|
||||
await Utilities.SleepAsync(5000).ConfigureAwait(false);
|
||||
Exit();
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Exit(int exitCode = 0) {
|
||||
@@ -516,7 +522,7 @@ namespace ArchiSteamFarm {
|
||||
Init(args);
|
||||
|
||||
// Wait for signal to shutdown
|
||||
ShutdownResetEvent.WaitOne();
|
||||
ShutdownResetEvent.Wait();
|
||||
|
||||
// We got a signal to shutdown
|
||||
Exit();
|
||||
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.0.3.1")]
|
||||
[assembly: AssemblyFileVersion("2.0.3.1")]
|
||||
[assembly: AssemblyVersion("2.0.3.7")]
|
||||
[assembly: AssemblyFileVersion("2.0.3.7")]
|
||||
|
||||
@@ -37,6 +37,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
private readonly Bot Bot;
|
||||
private readonly SemaphoreSlim TradesSemaphore = new SemaphoreSlim(1);
|
||||
private readonly HashSet<ulong> RecentlyParsedTrades = new HashSet<ulong>();
|
||||
|
||||
private byte ParsingTasks;
|
||||
|
||||
@@ -79,31 +80,50 @@ namespace ArchiSteamFarm {
|
||||
TradesSemaphore.Release();
|
||||
}
|
||||
|
||||
private async Task ForgetRecentTrade(ulong tradeID) {
|
||||
await Utilities.SleepAsync(24 * 60 * 60 * 1000).ConfigureAwait(false);
|
||||
lock (RecentlyParsedTrades) {
|
||||
RecentlyParsedTrades.Remove(tradeID);
|
||||
RecentlyParsedTrades.TrimExcess();
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ParseActiveTrades() {
|
||||
List<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
|
||||
if (tradeOffers == null) {
|
||||
HashSet<Steam.TradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
|
||||
if (tradeOffers == null || tradeOffers.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
lock (RecentlyParsedTrades) {
|
||||
tradeOffers.RemoveWhere(trade => RecentlyParsedTrades.Contains(trade.TradeOfferID));
|
||||
}
|
||||
|
||||
if (tradeOffers.Count == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (Steam.TradeOffer tradeOffer in tradeOffers) {
|
||||
lock (RecentlyParsedTrades) {
|
||||
RecentlyParsedTrades.Add(tradeOffer.TradeOfferID);
|
||||
}
|
||||
|
||||
ForgetRecentTrade(tradeOffer.TradeOfferID).Forget();
|
||||
}
|
||||
|
||||
await tradeOffers.ForEachAsync(ParseTrade).ConfigureAwait(false);
|
||||
await Bot.AcceptConfirmations(true, Confirmation.ConfirmationType.Trade).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task ParseTrade(Steam.TradeOffer tradeOffer) {
|
||||
if (tradeOffer == null || tradeOffer.trade_offer_state != Steam.TradeOffer.ETradeOfferState.Active) {
|
||||
return;
|
||||
}
|
||||
|
||||
ulong tradeID;
|
||||
if (!ulong.TryParse(tradeOffer.tradeofferid, out tradeID)) {
|
||||
if (tradeOffer == null || tradeOffer.State != Steam.TradeOffer.ETradeOfferState.Active) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (ShouldAcceptTrade(tradeOffer)) {
|
||||
Logging.LogGenericInfo("Accepting trade: " + tradeID, Bot.BotName);
|
||||
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
|
||||
Logging.LogGenericInfo("Accepting trade: " + tradeOffer.TradeOfferID, Bot.BotName);
|
||||
await Bot.ArchiWebHandler.AcceptTradeOffer(tradeOffer.TradeOfferID).ConfigureAwait(false);
|
||||
} else {
|
||||
Logging.LogGenericInfo("Ignoring trade: " + tradeID, Bot.BotName);
|
||||
Logging.LogGenericInfo("Ignoring trade: " + tradeOffer.TradeOfferID, Bot.BotName);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,9 +133,9 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Always accept trades when we're not losing anything
|
||||
if (tradeOffer.items_to_give.Count == 0) {
|
||||
if (tradeOffer.ItemsToGive.Count == 0) {
|
||||
// Unless it's steam fuckup and we're dealing with broken trade
|
||||
return tradeOffer.items_to_receive.Count > 0;
|
||||
return tradeOffer.ItemsToReceive.Count > 0;
|
||||
}
|
||||
|
||||
// Always accept trades from SteamMasterID
|
||||
@@ -123,10 +143,25 @@ namespace ArchiSteamFarm {
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: Add optional SteamTradeMatcher integration here
|
||||
// If we don't have SteamTradeMatcher enabled, this is the end for us
|
||||
if (!Bot.BotConfig.SteamTradeMatcher) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If no rule above matched this trade, reject it
|
||||
return false;
|
||||
// Rule 1 - We always trade the same amount of items
|
||||
if (tradeOffer.ItemsToGive.Count != tradeOffer.ItemsToReceive.Count) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Rule 2 - We always trade steam cards and only for the same set
|
||||
if (!tradeOffer.IsSteamCardsOnlyTrade || !tradeOffer.IsPotentiallyDupesTrade) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// This STM trade SHOULD be fine
|
||||
// Potential TODO: Ensure that our inventory in fact has proper amount of both received and given cards
|
||||
// This way we could calculate amounts before and after trade, ensuring that we're in fact trading dupes and not 1 + 2 -> 0 + 3
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,20 +64,5 @@ namespace ArchiSteamFarm {
|
||||
|
||||
return Task.Delay(miliseconds);
|
||||
}
|
||||
|
||||
internal static uint GetCharCountInString(string s, char c) {
|
||||
if (string.IsNullOrEmpty(s)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint count = 0;
|
||||
foreach (char singleChar in s) {
|
||||
if (singleChar == c) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
"Debug": false,
|
||||
"Headless": false,
|
||||
"AutoUpdates": true,
|
||||
"AutoRestart": true,
|
||||
"UpdateChannel": 1,
|
||||
"SteamProtocol": 6,
|
||||
"SteamOwnerID": 0,
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
"FarmOffline": false,
|
||||
"HandleOfflineMessages": false,
|
||||
"AcceptGifts": false,
|
||||
"SteamTradeMatcher": false,
|
||||
"ForwardKeysToOtherBots": false,
|
||||
"DistributeKeys": false,
|
||||
"UseAsfAsMobileAuthenticator": false,
|
||||
|
||||
@@ -68,6 +68,9 @@ namespace ConfigGenerator {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool AcceptGifts { get; set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool SteamTradeMatcher { get; set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool ForwardKeysToOtherBots { get; set; } = false;
|
||||
|
||||
|
||||
@@ -54,6 +54,9 @@ namespace ConfigGenerator {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool AutoUpdates { get; set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool AutoRestart { get; set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public EUpdateChannel UpdateChannel { get; set; } = EUpdateChannel.Stable;
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace ConfigGenerator {
|
||||
|
||||
private const string ASFDirectory = "ArchiSteamFarm";
|
||||
|
||||
private static readonly string ExecutableDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
|
||||
private static readonly string ExecutableDirectory = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
|
||||
@@ -135,6 +135,7 @@
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<!--
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
"$(SolutionDir)tools\ILRepack\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(SolutionDir)out\ASF-GUI.exe.config"
|
||||
@@ -143,6 +144,7 @@
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(SolutionDir)out/ASF-GUI.exe.config"
|
||||
</PostBuildEvent>
|
||||
-->
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
|
||||
Reference in New Issue
Block a user