mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-17 23:10:30 +00:00
Compare commits
21 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
2b3a5ff337 | ||
|
|
0387eb3746 | ||
|
|
3ebc6d618a | ||
|
|
92d9e10cb8 | ||
|
|
d0d670f1a5 | ||
|
|
3597c8f138 | ||
|
|
8a8ec29b41 | ||
|
|
a3352d032d | ||
|
|
d5f8647fcc | ||
|
|
79a700d786 | ||
|
|
bc223f0644 | ||
|
|
2b0d82453b | ||
|
|
fa0150e745 | ||
|
|
c95d11ef66 | ||
|
|
63b268f9c4 | ||
|
|
03d38f8a2a | ||
|
|
c88d9bf123 | ||
|
|
053ebe15bb | ||
|
|
b03bfb6bbc | ||
|
|
e48867000e | ||
|
|
e08cdbd74d |
3
.gitignore
vendored
3
.gitignore
vendored
@@ -12,6 +12,9 @@ ArchiSteamFarm/config/*
|
||||
ArchiSteamFarm/log.txt
|
||||
ArchiSteamFarm/debug/*
|
||||
|
||||
# Ignore out
|
||||
out/
|
||||
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.23107.0
|
||||
VisualStudioVersion = 14.0.24720.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArchiSteamFarm", "ArchiSteamFarm\ArchiSteamFarm.csproj", "{35AF7887-08B9-40E8-A5EA-797D8B60B30C}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SteamAuth", "SteamAuth\SteamAuth.csproj", "{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConfigGenerator", "ConfigGenerator\ConfigGenerator.csproj", "{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{35AF7887-08B9-40E8-A5EA-797D8B60B30C} = {35AF7887-08B9-40E8-A5EA-797D8B60B30C}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@@ -21,6 +26,10 @@ Global
|
||||
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5AD0934E-F6C4-4AE5-83AF-C788313B2A87}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -160,20 +160,20 @@
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
mkdir "$(TargetDir)out" "$(TargetDir)out\config"
|
||||
copy "$(TargetDir)config\ASF.json" "$(TargetDir)out\config"
|
||||
copy "$(TargetDir)config\example.json" "$(TargetDir)out\config"
|
||||
copy "$(TargetDir)config\minimal.json" "$(TargetDir)out\config"
|
||||
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(TargetDir)out\ASF.exe.config"
|
||||
mkdir "$(SolutionDir)out" "$(SolutionDir)out\config"
|
||||
copy "$(TargetDir)config\ASF.json" "$(SolutionDir)out\config"
|
||||
copy "$(TargetDir)config\example.json" "$(SolutionDir)out\config"
|
||||
copy "$(TargetDir)config\minimal.json" "$(SolutionDir)out\config"
|
||||
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(SolutionDir)out\ASF.exe.config"
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
mkdir -p "$(TargetDir)out" "$(TargetDir)out/config"
|
||||
cp "$(TargetDir)config/ASF.json" "$(TargetDir)out/config"
|
||||
cp "$(TargetDir)config/example.json" "$(TargetDir)out/config"
|
||||
cp "$(TargetDir)config/minimal.json" "$(TargetDir)out/config"
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(TargetDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(TargetDir)out/ASF.exe.config"
|
||||
mkdir -p "$(SolutionDir)out" "$(SolutionDir)out/config"
|
||||
cp "$(TargetDir)config/ASF.json" "$(SolutionDir)out/config"
|
||||
cp "$(TargetDir)config/example.json" "$(SolutionDir)out/config"
|
||||
cp "$(TargetDir)config/minimal.json" "$(SolutionDir)out/config"
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(SolutionDir)out/ASF.exe.config"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
||||
@@ -43,10 +43,6 @@ namespace ArchiSteamFarm {
|
||||
|
||||
private static readonly uint LoginID = MsgClientLogon.ObfuscationMask; // This must be the same for all ASF bots and all ASF processes
|
||||
|
||||
private readonly string SentryFile;
|
||||
private readonly Timer AcceptConfirmationsTimer;
|
||||
private readonly Timer SendItemsTimer;
|
||||
|
||||
internal readonly string BotName;
|
||||
internal readonly ArchiHandler ArchiHandler;
|
||||
internal readonly ArchiWebHandler ArchiWebHandler;
|
||||
@@ -54,6 +50,9 @@ namespace ArchiSteamFarm {
|
||||
internal readonly BotDatabase BotDatabase;
|
||||
internal readonly SteamClient SteamClient;
|
||||
|
||||
private readonly string SentryFile;
|
||||
private readonly Timer AcceptConfirmationsTimer;
|
||||
private readonly Timer SendItemsTimer;
|
||||
private readonly CallbackManager CallbackManager;
|
||||
private readonly CardsFarmer CardsFarmer;
|
||||
private readonly SteamApps SteamApps;
|
||||
@@ -63,8 +62,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
internal bool KeepRunning { get; private set; } = false;
|
||||
|
||||
private bool InvalidPassword = false;
|
||||
private bool LoggedInElsewhere = false;
|
||||
private bool InvalidPassword, LoggedInElsewhere;
|
||||
private string AuthCode, TwoFactorAuth;
|
||||
|
||||
internal static async Task RefreshCMs(uint cellID) {
|
||||
@@ -87,6 +85,14 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsOwner(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return steamID == Program.GlobalConfig.SteamOwnerID;
|
||||
}
|
||||
|
||||
private static bool IsValidCdKey(string key) {
|
||||
if (string.IsNullOrEmpty(key)) {
|
||||
return false;
|
||||
@@ -171,14 +177,16 @@ namespace ArchiSteamFarm {
|
||||
BotDatabase = BotDatabase.Load(botPath + ".db");
|
||||
SentryFile = botPath + ".bin";
|
||||
|
||||
// Support and convert SDA files
|
||||
string maFilePath = botPath + ".maFile";
|
||||
if (BotDatabase.SteamGuardAccount == null && File.Exists(maFilePath)) {
|
||||
ImportAuthenticator(maFilePath);
|
||||
if (BotDatabase.SteamGuardAccount == null) {
|
||||
// Support and convert SDA files
|
||||
string maFilePath = botPath + ".maFile";
|
||||
if (File.Exists(maFilePath)) {
|
||||
ImportAuthenticator(maFilePath);
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize
|
||||
SteamClient = new SteamClient();
|
||||
SteamClient = new SteamClient(Program.GlobalConfig.SteamProtocol);
|
||||
|
||||
if (Program.GlobalConfig.Debug && !Debugging.NetHookAlreadyInitialized && Directory.Exists(Program.DebugDirectory)) {
|
||||
try {
|
||||
@@ -232,7 +240,7 @@ namespace ArchiSteamFarm {
|
||||
|
||||
if (BotConfig.SendTradePeriod > 0 && SendItemsTimer == null) {
|
||||
SendItemsTimer = new Timer(
|
||||
async e => await ResponseSendTrade().ConfigureAwait(false),
|
||||
async e => await ResponseSendTrade(BotConfig.SteamMasterID).ConfigureAwait(false),
|
||||
null,
|
||||
TimeSpan.FromHours(BotConfig.SendTradePeriod), // Delay
|
||||
TimeSpan.FromHours(BotConfig.SendTradePeriod) // Period
|
||||
@@ -244,7 +252,15 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Start
|
||||
Start().Wait();
|
||||
Task.Run(async () => await Start().ConfigureAwait(false)).Forget();
|
||||
}
|
||||
|
||||
internal bool IsMaster(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return steamID == BotConfig.SteamMasterID || IsOwner(steamID);
|
||||
}
|
||||
|
||||
internal async Task AcceptConfirmations(Confirmation.ConfirmationType allowedConfirmationType = Confirmation.ConfirmationType.Unknown) {
|
||||
@@ -294,99 +310,97 @@ namespace ArchiSteamFarm {
|
||||
|
||||
internal async Task OnFarmingFinished(bool farmedSomething) {
|
||||
if (farmedSomething && BotConfig.SendOnFarmingFinished) {
|
||||
await ResponseSendTrade().ConfigureAwait(false);
|
||||
await ResponseSendTrade(BotConfig.SteamMasterID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (BotConfig.ShutdownOnFarmingFinished) {
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
}
|
||||
}
|
||||
|
||||
internal async Task<string> HandleMessage(string message) {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
internal async Task<string> Response(ulong steamID, string message) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!message.StartsWith("!")) {
|
||||
return await ResponseRedeem(BotName, message, true).ConfigureAwait(false);
|
||||
return await ResponseRedeem(steamID, BotName, message, true).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
if (!message.Contains(" ")) {
|
||||
switch (message) {
|
||||
case "!2fa":
|
||||
return Response2FA();
|
||||
return Response2FA(steamID);
|
||||
case "!2faoff":
|
||||
return Response2FAOff();
|
||||
return Response2FAOff(steamID);
|
||||
case "!2faok":
|
||||
return await Response2FAOK().ConfigureAwait(false);
|
||||
return await Response2FAOK(steamID).ConfigureAwait(false);
|
||||
case "!exit":
|
||||
Program.Exit();
|
||||
return null;
|
||||
return ResponseExit(steamID);
|
||||
case "!farm":
|
||||
return await ResponseFarm().ConfigureAwait(false);
|
||||
return await ResponseFarm(steamID).ConfigureAwait(false);
|
||||
case "!loot":
|
||||
return await ResponseSendTrade().ConfigureAwait(false);
|
||||
return await ResponseSendTrade(steamID).ConfigureAwait(false);
|
||||
case "!rejoinchat":
|
||||
return ResponseRejoinChat();
|
||||
return ResponseRejoinChat(steamID);
|
||||
case "!restart":
|
||||
Program.Restart();
|
||||
return null;
|
||||
return ResponseRestart(steamID);
|
||||
case "!status":
|
||||
return ResponseStatus();
|
||||
return ResponseStatus(steamID);
|
||||
case "!statusall":
|
||||
return ResponseStatusAll();
|
||||
return ResponseStatusAll(steamID);
|
||||
case "!stop":
|
||||
return await ResponseStop().ConfigureAwait(false);
|
||||
return await ResponseStop(steamID).ConfigureAwait(false);
|
||||
case "!update":
|
||||
await Program.CheckForUpdate().ConfigureAwait(false);
|
||||
return "Done!";
|
||||
return await ResponseUpdate(steamID).ConfigureAwait(false);
|
||||
default:
|
||||
return "Unrecognized command: " + message;
|
||||
return ResponseUnknown(steamID);
|
||||
}
|
||||
} else {
|
||||
string[] args = message.Split(' ');
|
||||
switch (args[0]) {
|
||||
case "!2fa":
|
||||
return Response2FA(args[1]);
|
||||
return Response2FA(steamID, args[1]);
|
||||
case "!2faoff":
|
||||
return Response2FAOff(args[1]);
|
||||
return Response2FAOff(steamID, args[1]);
|
||||
case "!2faok":
|
||||
return await Response2FAOK(args[1]).ConfigureAwait(false);
|
||||
return await Response2FAOK(steamID, args[1]).ConfigureAwait(false);
|
||||
case "!addlicense":
|
||||
if (args.Length > 2) {
|
||||
return await ResponseAddLicense(args[1], args[2]).ConfigureAwait(false);
|
||||
return await ResponseAddLicense(steamID, args[1], args[2]).ConfigureAwait(false);
|
||||
} else {
|
||||
return await ResponseAddLicense(BotName, args[1]).ConfigureAwait(false);
|
||||
return await ResponseAddLicense(steamID, BotName, args[1]).ConfigureAwait(false);
|
||||
}
|
||||
case "!farm":
|
||||
return await ResponseFarm(args[1]).ConfigureAwait(false);
|
||||
return await ResponseFarm(steamID, args[1]).ConfigureAwait(false);
|
||||
case "!loot":
|
||||
return await ResponseSendTrade(args[1]).ConfigureAwait(false);
|
||||
return await ResponseSendTrade(steamID, args[1]).ConfigureAwait(false);
|
||||
case "!owns":
|
||||
if (args.Length > 2) {
|
||||
return await ResponseOwns(args[1], args[2]).ConfigureAwait(false);
|
||||
return await ResponseOwns(steamID, args[1], args[2]).ConfigureAwait(false);
|
||||
} else {
|
||||
return await ResponseOwns(BotName, args[1]).ConfigureAwait(false);
|
||||
return await ResponseOwns(steamID, BotName, args[1]).ConfigureAwait(false);
|
||||
}
|
||||
case "!play":
|
||||
if (args.Length > 2) {
|
||||
return await ResponsePlay(args[1], args[2]).ConfigureAwait(false);
|
||||
return await ResponsePlay(steamID, args[1], args[2]).ConfigureAwait(false);
|
||||
} else {
|
||||
return await ResponsePlay(BotName, args[1]).ConfigureAwait(false);
|
||||
return await ResponsePlay(steamID, BotName, args[1]).ConfigureAwait(false);
|
||||
}
|
||||
case "!redeem":
|
||||
if (args.Length > 2) {
|
||||
return await ResponseRedeem(args[1], args[2], false).ConfigureAwait(false);
|
||||
return await ResponseRedeem(steamID, args[1], args[2], false).ConfigureAwait(false);
|
||||
} else {
|
||||
return await ResponseRedeem(BotName, args[1], false).ConfigureAwait(false);
|
||||
return await ResponseRedeem(steamID, BotName, args[1], false).ConfigureAwait(false);
|
||||
}
|
||||
case "!start":
|
||||
return await ResponseStart(args[1]).ConfigureAwait(false);
|
||||
return await ResponseStart(steamID, args[1]).ConfigureAwait(false);
|
||||
case "!status":
|
||||
return ResponseStatus(args[1]);
|
||||
return ResponseStatus(steamID, args[1]);
|
||||
case "!stop":
|
||||
return await ResponseStop(args[1]).ConfigureAwait(false);
|
||||
return await ResponseStop(steamID, args[1]).ConfigureAwait(false);
|
||||
default:
|
||||
return "Unrecognized command: " + args[0];
|
||||
return ResponseUnknown(steamID);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -492,7 +506,15 @@ namespace ArchiSteamFarm {
|
||||
Logging.LogGenericInfo("Successfully finished importing mobile authenticator!", BotName);
|
||||
}
|
||||
|
||||
private string ResponseStatus() {
|
||||
private string ResponseStatus(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (CardsFarmer.CurrentGamesFarming.Count > 0) {
|
||||
return "Bot " + BotName + " is currently farming appIDs: " + string.Join(", ", CardsFarmer.CurrentGamesFarming) + " and has a total of " + CardsFarmer.GamesToFarm.Count + " games left to farm.";
|
||||
} else {
|
||||
@@ -500,8 +522,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static string ResponseStatus(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static string ResponseStatus(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -510,17 +532,25 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return bot.ResponseStatus();
|
||||
return bot.ResponseStatus(steamID);
|
||||
}
|
||||
|
||||
private static string ResponseStatusAll() {
|
||||
private static string ResponseStatusAll(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsOwner(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
StringBuilder result = new StringBuilder(Environment.NewLine);
|
||||
|
||||
int totalBotsCount = Bots.Count;
|
||||
int runningBotsCount = 0;
|
||||
|
||||
foreach (Bot bot in Bots.Values) {
|
||||
result.Append(bot.ResponseStatus() + Environment.NewLine);
|
||||
result.Append(bot.ResponseStatus(steamID) + Environment.NewLine);
|
||||
if (bot.KeepRunning) {
|
||||
runningBotsCount++;
|
||||
}
|
||||
@@ -530,7 +560,15 @@ namespace ArchiSteamFarm {
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private async Task<string> ResponseSendTrade() {
|
||||
private async Task<string> ResponseSendTrade(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BotConfig.SteamMasterID == 0) {
|
||||
return "Trade couldn't be send because SteamMasterID is not defined!";
|
||||
}
|
||||
@@ -550,8 +588,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseSendTrade(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static async Task<string> ResponseSendTrade(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -560,10 +598,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseSendTrade().ConfigureAwait(false);
|
||||
return await bot.ResponseSendTrade(steamID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private string Response2FA() {
|
||||
private string Response2FA(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BotDatabase.SteamGuardAccount == null) {
|
||||
return "That bot doesn't have ASF 2FA enabled!";
|
||||
}
|
||||
@@ -572,8 +618,8 @@ namespace ArchiSteamFarm {
|
||||
return "2FA Token: " + BotDatabase.SteamGuardAccount.GenerateSteamGuardCode() + " (expires in " + timeLeft + " seconds)";
|
||||
}
|
||||
|
||||
private static string Response2FA(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static string Response2FA(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -582,10 +628,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return bot.Response2FA();
|
||||
return bot.Response2FA(steamID);
|
||||
}
|
||||
|
||||
private string Response2FAOff() {
|
||||
private string Response2FAOff(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BotDatabase.SteamGuardAccount == null) {
|
||||
return "That bot doesn't have ASF 2FA enabled!";
|
||||
}
|
||||
@@ -597,8 +651,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static string Response2FAOff(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static string Response2FAOff(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -607,10 +661,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return bot.Response2FAOff();
|
||||
return bot.Response2FAOff(steamID);
|
||||
}
|
||||
|
||||
private async Task<string> Response2FAOK() {
|
||||
private async Task<string> Response2FAOK(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (BotDatabase.SteamGuardAccount == null) {
|
||||
return "That bot doesn't have ASF 2FA enabled!";
|
||||
}
|
||||
@@ -619,8 +681,8 @@ namespace ArchiSteamFarm {
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private static async Task<string> Response2FAOK(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static async Task<string> Response2FAOK(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -629,16 +691,37 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.Response2FAOK().ConfigureAwait(false);
|
||||
return await bot.Response2FAOK(steamID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponseFarm() {
|
||||
private static string ResponseExit(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsOwner(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Environment.Exit(0);
|
||||
return null;
|
||||
}
|
||||
|
||||
private async Task<string> ResponseFarm(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
await CardsFarmer.RestartFarming().ConfigureAwait(false);
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseFarm(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static async Task<string> ResponseFarm(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -647,11 +730,15 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseFarm().ConfigureAwait(false);
|
||||
return await bot.ResponseFarm(steamID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponseRedeem(string message, bool validate) {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
private async Task<string> ResponseRedeem(ulong steamID, string message, bool validate) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -791,8 +878,8 @@ namespace ArchiSteamFarm {
|
||||
return response.ToString();
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseRedeem(string botName, string message, bool validate) {
|
||||
if (string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(message)) {
|
||||
private static async Task<string> ResponseRedeem(ulong steamID, string botName, string message, bool validate) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(message)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -801,10 +888,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseRedeem(message, validate).ConfigureAwait(false);
|
||||
return await bot.ResponseRedeem(steamID, message, validate).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private static string ResponseRejoinChat() {
|
||||
private static string ResponseRejoinChat(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsOwner(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
foreach (Bot bot in Bots.Values) {
|
||||
bot.JoinMasterChat();
|
||||
}
|
||||
@@ -812,8 +907,25 @@ namespace ArchiSteamFarm {
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private async Task<string> ResponseAddLicense(HashSet<uint> gameIDs) {
|
||||
if (gameIDs == null || gameIDs.Count == 0) {
|
||||
private static string ResponseRestart(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsOwner(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
Program.Restart();
|
||||
return null;
|
||||
}
|
||||
|
||||
private async Task<string> ResponseAddLicense(ulong steamID, HashSet<uint> gameIDs) {
|
||||
if (steamID == 0 || gameIDs == null || gameIDs.Count == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -833,8 +945,8 @@ namespace ArchiSteamFarm {
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseAddLicense(string botName, string games) {
|
||||
if (string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
private static async Task<string> ResponseAddLicense(ulong steamID, string botName, string games) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -858,11 +970,15 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't parse any games given!";
|
||||
}
|
||||
|
||||
return await bot.ResponseAddLicense(gamesToRedeem).ConfigureAwait(false);
|
||||
return await bot.ResponseAddLicense(steamID, gamesToRedeem).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponseOwns(string games) {
|
||||
if (string.IsNullOrEmpty(games)) {
|
||||
private async Task<string> ResponseOwns(ulong steamID, string games) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(games)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -900,8 +1016,8 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseOwns(string botName, string games) {
|
||||
if (string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
private static async Task<string> ResponseOwns(ulong steamID, string botName, string games) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -910,11 +1026,15 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseOwns(games).ConfigureAwait(false);
|
||||
return await bot.ResponseOwns(steamID, games).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponsePlay(HashSet<uint> gameIDs) {
|
||||
if (gameIDs == null || gameIDs.Count == 0) {
|
||||
private async Task<string> ResponsePlay(ulong steamID, HashSet<uint> gameIDs) {
|
||||
if (steamID == 0 || gameIDs == null || gameIDs.Count == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -930,8 +1050,8 @@ namespace ArchiSteamFarm {
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private static async Task<string> ResponsePlay(string botName, string games) {
|
||||
if (string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
private static async Task<string> ResponsePlay(ulong steamID, string botName, string games) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName) || string.IsNullOrEmpty(games)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -955,10 +1075,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't parse any games given!";
|
||||
}
|
||||
|
||||
return await bot.ResponsePlay(gamesToPlay).ConfigureAwait(false);
|
||||
return await bot.ResponsePlay(steamID, gamesToPlay).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponseStart() {
|
||||
private async Task<string> ResponseStart(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (KeepRunning) {
|
||||
return "That bot instance is already running!";
|
||||
}
|
||||
@@ -967,8 +1095,8 @@ namespace ArchiSteamFarm {
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseStart(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static async Task<string> ResponseStart(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -977,10 +1105,18 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseStart().ConfigureAwait(false);
|
||||
return await bot.ResponseStart(steamID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async Task<string> ResponseStop() {
|
||||
private async Task<string> ResponseStop(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!KeepRunning) {
|
||||
return "That bot instance is already inactive!";
|
||||
}
|
||||
@@ -989,8 +1125,8 @@ namespace ArchiSteamFarm {
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseStop(string botName) {
|
||||
if (string.IsNullOrEmpty(botName)) {
|
||||
private static async Task<string> ResponseStop(ulong steamID, string botName) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(botName)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
@@ -999,7 +1135,32 @@ namespace ArchiSteamFarm {
|
||||
return "Couldn't find any bot named " + botName + "!";
|
||||
}
|
||||
|
||||
return await bot.ResponseStop().ConfigureAwait(false);
|
||||
return await bot.ResponseStop(steamID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private string ResponseUnknown(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsMaster(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return "ERROR: Unknown command!";
|
||||
}
|
||||
|
||||
private static async Task<string> ResponseUpdate(ulong steamID) {
|
||||
if (steamID == 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!IsOwner(steamID)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
await Program.CheckForUpdate().ConfigureAwait(false);
|
||||
return "Done!";
|
||||
}
|
||||
|
||||
private void HandleCallbacks() {
|
||||
@@ -1009,12 +1170,12 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private async Task HandleMessage(ulong steamID, string message) {
|
||||
if (steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
private async Task HandleMessage(ulong chatID, ulong steamID, string message) {
|
||||
if (chatID == 0 || steamID == 0 || string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
SendMessage(steamID, await HandleMessage(message).ConfigureAwait(false));
|
||||
SendMessage(chatID, await Response(steamID, message).ConfigureAwait(false));
|
||||
}
|
||||
|
||||
private void SendMessage(ulong steamID, string message) {
|
||||
@@ -1223,7 +1384,7 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.PatronID != BotConfig.SteamMasterID) {
|
||||
if (!IsMaster(callback.PatronID)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1239,7 +1400,7 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.ChatterID != BotConfig.SteamMasterID) {
|
||||
if (!IsMaster(callback.ChatterID)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1248,7 +1409,7 @@ namespace ArchiSteamFarm {
|
||||
SteamFriends.LeaveChat(callback.ChatRoomID);
|
||||
break;
|
||||
default:
|
||||
await HandleMessage(callback.ChatRoomID, callback.Message).ConfigureAwait(false);
|
||||
await HandleMessage(callback.ChatRoomID, callback.ChatterID, callback.Message).ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1268,9 +1429,10 @@ namespace ArchiSteamFarm {
|
||||
// TODO: Accept clan invites from master?
|
||||
break;
|
||||
default:
|
||||
if (friend.SteamID == BotConfig.SteamMasterID) {
|
||||
SteamFriends.AddFriend(friend.SteamID);
|
||||
if (!IsMaster(friend.SteamID)) {
|
||||
break;
|
||||
}
|
||||
SteamFriends.AddFriend(friend.SteamID);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1285,11 +1447,7 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.Sender != BotConfig.SteamMasterID) {
|
||||
return;
|
||||
}
|
||||
|
||||
await HandleMessage(callback.Sender, callback.Message).ConfigureAwait(false);
|
||||
await HandleMessage(callback.Sender, callback.Sender, callback.Message).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private async void OnFriendMsgHistory(SteamFriends.FriendMsgHistoryCallback callback) {
|
||||
@@ -1301,7 +1459,7 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.SteamID != BotConfig.SteamMasterID) {
|
||||
if (!IsMaster(callback.SteamID)) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1323,7 +1481,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
// Handle the message
|
||||
await HandleMessage(callback.SteamID, lastMessage.Message).ConfigureAwait(false);
|
||||
await HandleMessage(callback.SteamID, callback.SteamID, lastMessage.Message).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
private void OnAccountInfo(SteamUser.AccountInfoCallback callback) {
|
||||
@@ -1379,19 +1537,18 @@ namespace ArchiSteamFarm {
|
||||
Program.GlobalDatabase.CellID = callback.CellID;
|
||||
}
|
||||
|
||||
// Support and convert SDA files
|
||||
string maFilePath = Path.Combine(Program.ConfigDirectory, callback.ClientSteamID.ConvertToUInt64() + ".maFile");
|
||||
if (BotDatabase.SteamGuardAccount == null && File.Exists(maFilePath)) {
|
||||
ImportAuthenticator(maFilePath);
|
||||
}
|
||||
|
||||
if (BotConfig.UseAsfAsMobileAuthenticator && TwoFactorAuth == null && BotDatabase.SteamGuardAccount == null) {
|
||||
LinkMobileAuthenticator();
|
||||
if (BotDatabase.SteamGuardAccount == null) {
|
||||
// Support and convert SDA files
|
||||
string maFilePath = Path.Combine(Program.ConfigDirectory, callback.ClientSteamID.ConvertToUInt64() + ".maFile");
|
||||
if (File.Exists(maFilePath)) {
|
||||
ImportAuthenticator(maFilePath);
|
||||
} else if (TwoFactorAuth == null && BotConfig.UseAsfAsMobileAuthenticator) {
|
||||
LinkMobileAuthenticator();
|
||||
}
|
||||
}
|
||||
|
||||
// Reset one-time-only access tokens
|
||||
AuthCode = null;
|
||||
TwoFactorAuth = null;
|
||||
AuthCode = TwoFactorAuth = null;
|
||||
|
||||
ResetGamesPlayed();
|
||||
|
||||
@@ -1405,20 +1562,24 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
if (BotConfig.DismissInventoryNotifications) {
|
||||
await ArchiWebHandler.MarkInventory().ConfigureAwait(false);
|
||||
Task.Run(async () => await ArchiWebHandler.MarkInventory().ConfigureAwait(false)).Forget();
|
||||
}
|
||||
|
||||
if (BotConfig.SteamMasterClanID != 0) {
|
||||
await ArchiWebHandler.JoinClan(BotConfig.SteamMasterClanID).ConfigureAwait(false);
|
||||
JoinMasterChat();
|
||||
Task.Run(async () => {
|
||||
await ArchiWebHandler.JoinClan(BotConfig.SteamMasterClanID).ConfigureAwait(false);
|
||||
JoinMasterChat();
|
||||
}).Forget();
|
||||
}
|
||||
|
||||
if (Program.GlobalConfig.Statistics) {
|
||||
await ArchiWebHandler.JoinClan(ArchiSCFarmGroup).ConfigureAwait(false);
|
||||
SteamFriends.JoinChat(ArchiSCFarmGroup);
|
||||
Task.Run(async () => {
|
||||
await ArchiWebHandler.JoinClan(ArchiSCFarmGroup).ConfigureAwait(false);
|
||||
SteamFriends.JoinChat(ArchiSCFarmGroup);
|
||||
}).Forget();
|
||||
}
|
||||
|
||||
Trading.CheckTrades();
|
||||
Task.Run(() => Trading.CheckTrades()).Forget();
|
||||
|
||||
Task.Run(async () => await CardsFarmer.StartFarming().ConfigureAwait(false)).Forget();
|
||||
break;
|
||||
|
||||
@@ -57,10 +57,10 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
[JsonProperty(Required = Required.AllowNull)]
|
||||
[JsonProperty]
|
||||
private string _LoginKey;
|
||||
|
||||
[JsonProperty(Required = Required.AllowNull)]
|
||||
[JsonProperty]
|
||||
private SteamGuardAccount _SteamGuardAccount;
|
||||
|
||||
private string FilePath;
|
||||
|
||||
@@ -26,6 +26,7 @@ using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class GlobalConfig {
|
||||
@@ -47,6 +48,12 @@ namespace ArchiSteamFarm {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal EUpdateChannel UpdateChannel { get; private set; } = EUpdateChannel.Stable;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal ProtocolType SteamProtocol { get; private set; } = ProtocolType.Tcp;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal ulong SteamOwnerID { get; private set; } = 0;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal byte MaxFarmingTime { get; private set; } = 10;
|
||||
|
||||
@@ -77,6 +84,9 @@ namespace ArchiSteamFarm {
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal ushort WCFPort { get; private set; } = 1242;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool LogToFile { get; private set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
internal bool Statistics { get; private set; } = true;
|
||||
|
||||
@@ -101,6 +111,18 @@ namespace ArchiSteamFarm {
|
||||
return null;
|
||||
}
|
||||
|
||||
// SK2 supports only TCP and UDP steam protocols
|
||||
// Make sure that user can't screw this up
|
||||
switch (globalConfig.SteamProtocol) {
|
||||
case ProtocolType.Tcp:
|
||||
case ProtocolType.Udp:
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ", default TCP protocol will be used instead");
|
||||
globalConfig.SteamProtocol = ProtocolType.Tcp;
|
||||
break;
|
||||
}
|
||||
|
||||
return globalConfig;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,18 +31,18 @@ namespace ArchiSteamFarm {
|
||||
internal static class Logging {
|
||||
private static readonly object FileLock = new object();
|
||||
|
||||
internal static bool? LogToFile { get; set; } = null;
|
||||
private static bool LogToFile = false;
|
||||
|
||||
internal static void Init() {
|
||||
if (!LogToFile.HasValue) {
|
||||
LogToFile = true;
|
||||
}
|
||||
LogToFile = Program.GlobalConfig.LogToFile;
|
||||
|
||||
lock (FileLock) {
|
||||
try {
|
||||
File.Delete(Program.LogFile);
|
||||
} catch (Exception e) {
|
||||
LogGenericException(e);
|
||||
if (LogToFile) {
|
||||
lock (FileLock) {
|
||||
try {
|
||||
File.Delete(Program.LogFile);
|
||||
} catch (Exception e) {
|
||||
LogGenericException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -123,7 +123,7 @@ namespace ArchiSteamFarm {
|
||||
} catch { }
|
||||
}
|
||||
|
||||
if (LogToFile.GetValueOrDefault()) {
|
||||
if (LogToFile) {
|
||||
lock (FileLock) {
|
||||
try {
|
||||
File.AppendAllText(Program.LogFile, loggedMessage);
|
||||
|
||||
@@ -242,34 +242,15 @@ namespace ArchiSteamFarm {
|
||||
Logging.LogGenericInfo("Update process is finished! ASF will now restart itself...");
|
||||
await Utilities.SleepAsync(5000);
|
||||
|
||||
if (!Restart()) {
|
||||
// Make sure that we won't try updating again in this case
|
||||
if (AutoUpdatesTimer != null) {
|
||||
AutoUpdatesTimer.Dispose();
|
||||
AutoUpdatesTimer = null;
|
||||
}
|
||||
|
||||
// Inform user about failure
|
||||
Logging.LogGenericWarning("ASF could not restart itself, you may need to restart it manually!");
|
||||
await Utilities.SleepAsync(5000);
|
||||
}
|
||||
Restart();
|
||||
}
|
||||
|
||||
internal static void Exit(int exitCode = 0) {
|
||||
Environment.Exit(exitCode);
|
||||
}
|
||||
|
||||
internal static bool Restart() {
|
||||
internal static void Restart() {
|
||||
try {
|
||||
if (Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1))) != null) {
|
||||
Exit();
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
Process.Start(ExecutableFile, string.Join(" ", Environment.GetCommandLineArgs().Skip(1)));
|
||||
Environment.Exit(0);
|
||||
} catch (Exception e) {
|
||||
Logging.LogGenericException(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -343,6 +324,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo("No bots are running, exiting");
|
||||
Thread.Sleep(5000);
|
||||
ShutdownResetEvent.Set();
|
||||
}
|
||||
|
||||
@@ -351,14 +333,14 @@ namespace ArchiSteamFarm {
|
||||
if (GlobalConfig == null) {
|
||||
Logging.LogGenericError("Global config could not be loaded, please make sure that ASF.json exists and is valid!");
|
||||
Thread.Sleep(5000);
|
||||
Exit(1);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
GlobalDatabase = GlobalDatabase.Load();
|
||||
if (GlobalDatabase == null) {
|
||||
Logging.LogGenericError("Global database could not be loaded!");
|
||||
Thread.Sleep(5000);
|
||||
Exit(1);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
ArchiWebHandler.Init();
|
||||
@@ -371,13 +353,6 @@ namespace ArchiSteamFarm {
|
||||
switch (arg) {
|
||||
case "--client":
|
||||
Mode = EMode.Client;
|
||||
Logging.LogToFile = false;
|
||||
break;
|
||||
case "--log":
|
||||
Logging.LogToFile = true;
|
||||
break;
|
||||
case "--no-log":
|
||||
Logging.LogToFile = false;
|
||||
break;
|
||||
case "--server":
|
||||
Mode = EMode.Server;
|
||||
@@ -424,7 +399,7 @@ namespace ArchiSteamFarm {
|
||||
Logging.LogGenericException(args.Exception);
|
||||
}
|
||||
|
||||
private static void Main(string[] args) {
|
||||
private static void Init(string[] args) {
|
||||
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
|
||||
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
|
||||
|
||||
@@ -451,11 +426,11 @@ namespace ArchiSteamFarm {
|
||||
|
||||
// If debugging is on, we prepare debug directory prior to running
|
||||
if (GlobalConfig.Debug) {
|
||||
if (Directory.Exists(Program.DebugDirectory)) {
|
||||
Directory.Delete(Program.DebugDirectory, true);
|
||||
if (Directory.Exists(DebugDirectory)) {
|
||||
Directory.Delete(DebugDirectory, true);
|
||||
Thread.Sleep(1000); // Dirty workaround giving Windows some time to sync
|
||||
}
|
||||
Directory.CreateDirectory(Program.DebugDirectory);
|
||||
Directory.CreateDirectory(DebugDirectory);
|
||||
|
||||
SteamKit2.DebugLog.AddListener(new Debugging.DebugListener(Path.Combine(Program.DebugDirectory, "debug.txt")));
|
||||
SteamKit2.DebugLog.Enabled = true;
|
||||
@@ -475,7 +450,7 @@ namespace ArchiSteamFarm {
|
||||
if (!Directory.Exists(ConfigDirectory)) {
|
||||
Logging.LogGenericError("Config directory doesn't exist!");
|
||||
Thread.Sleep(5000);
|
||||
Exit(1);
|
||||
Environment.Exit(1);
|
||||
}
|
||||
|
||||
CheckForUpdate().Wait();
|
||||
@@ -483,6 +458,8 @@ namespace ArchiSteamFarm {
|
||||
// Before attempting to connect, initialize our list of CMs
|
||||
Bot.RefreshCMs(GlobalDatabase.CellID).Wait();
|
||||
|
||||
bool isRunning = false;
|
||||
|
||||
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectory, "*.json")) {
|
||||
string botName = Path.GetFileNameWithoutExtension(configFile);
|
||||
if (botName.Equals(ASF)) {
|
||||
@@ -490,7 +467,9 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
Bot bot = new Bot(botName);
|
||||
if (bot.BotConfig == null || !bot.BotConfig.Enabled) {
|
||||
if (bot.BotConfig != null && bot.BotConfig.Enabled) {
|
||||
isRunning = true;
|
||||
} else {
|
||||
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
|
||||
}
|
||||
}
|
||||
@@ -500,23 +479,28 @@ namespace ArchiSteamFarm {
|
||||
string botName = Path.GetFileNameWithoutExtension(configFile);
|
||||
Logging.LogGenericWarning("Found legacy " + botName + ".xml config file, it will now be converted to new ASF V2.0 format!");
|
||||
Bot bot = new Bot(botName);
|
||||
if (bot.BotConfig == null || !bot.BotConfig.Enabled) {
|
||||
if (bot.BotConfig != null && bot.BotConfig.Enabled) {
|
||||
isRunning = true;
|
||||
} else {
|
||||
Logging.LogGenericInfo("Not starting this instance because it's disabled in config file", botName);
|
||||
}
|
||||
}
|
||||
// CONVERSION END
|
||||
|
||||
// Check if we got any bots running
|
||||
OnBotShutdown();
|
||||
if (!isRunning) {
|
||||
OnBotShutdown();
|
||||
}
|
||||
}
|
||||
|
||||
private static void Main(string[] args) {
|
||||
Init(args);
|
||||
|
||||
// Wait for signal to shutdown
|
||||
ShutdownResetEvent.WaitOne();
|
||||
|
||||
// We got a signal to shutdown, consider giving user some time to read the message
|
||||
Thread.Sleep(5000);
|
||||
|
||||
// This is over, cleanup only now
|
||||
WCF.StopServer();
|
||||
// We got a signal to shutdown
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.0.1.1")]
|
||||
[assembly: AssemblyFileVersion("2.0.1.1")]
|
||||
[assembly: AssemblyVersion("2.0.1.5")]
|
||||
[assembly: AssemblyFileVersion("2.0.1.5")]
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace ArchiSteamFarm {
|
||||
Logging.LogGenericInfo("Received command: " + input);
|
||||
|
||||
string command = '!' + input;
|
||||
string output = bot.HandleMessage(command).Result; // TODO: This should be asynchronous
|
||||
string output = bot.Response(Program.GlobalConfig.SteamOwnerID, command).Result; // TODO: This should be asynchronous
|
||||
|
||||
Logging.LogGenericInfo("Answered to command: " + input + " with: " + output);
|
||||
return output;
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
"Debug": false,
|
||||
"AutoUpdates": true,
|
||||
"UpdateChannel": 1,
|
||||
"SteamProtocol": 6,
|
||||
"SteamOwnerID": 0,
|
||||
"MaxFarmingTime": 10,
|
||||
"IdleFarmingPeriod": 3,
|
||||
"FarmingDelay": 5,
|
||||
@@ -12,6 +14,7 @@
|
||||
"HttpTimeout": 60,
|
||||
"WCFHostname": "localhost",
|
||||
"WCFPort": 1242,
|
||||
"LogToFile": true,
|
||||
"Statistics": true,
|
||||
"HackIgnoreMachineID": false,
|
||||
"Blacklist": [
|
||||
|
||||
6
ConfigGenerator/App.config
Normal file
6
ConfigGenerator/App.config
Normal file
@@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.1" />
|
||||
</startup>
|
||||
</configuration>
|
||||
121
ConfigGenerator/ConfigGenerator.csproj
Normal file
121
ConfigGenerator/ConfigGenerator.csproj
Normal file
@@ -0,0 +1,121 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{C3F6FE68-5E75-415E-BEA1-1E7C16D6A433}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>ConfigGenerator</RootNamespace>
|
||||
<AssemblyName>ConfigGenerator</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>
|
||||
</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="EnhancedPropertyGrid.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Debugging.cs" />
|
||||
<Compile Include="GlobalConfig.cs" />
|
||||
<Compile Include="GlobalConfigPage.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Logging.cs" />
|
||||
<Compile Include="MainForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainForm.Designer.cs">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="GlobalConfigPage.resx">
|
||||
<DependentUpon>GlobalConfigPage.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="MainForm.resx">
|
||||
<DependentUpon>MainForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent Condition=" '$(OS)' != 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
mkdir "$(SolutionDir)out" "$(SolutionDir)out\config"
|
||||
"$(SolutionDir)tools\ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out\ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
del "$(SolutionDir)out\ASF-GUI.exe.config"
|
||||
</PostBuildEvent>
|
||||
<PostBuildEvent Condition=" '$(OS)' == 'Unix' AND '$(ConfigurationName)' == 'Release' ">
|
||||
mkdir -p "$(SolutionDir)out" "$(SolutionDir)out/config"
|
||||
mono -O=all "$(SolutionDir)tools/ILRepack.exe" /ndebug /internalize /parallel /targetplatform:v4 /wildcards /out:"$(SolutionDir)out/ASF-GUI.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll"
|
||||
rm "$(SolutionDir)out/ASF-GUI.exe.config"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
38
ConfigGenerator/Debugging.cs
Normal file
38
ConfigGenerator/Debugging.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal static class Debugging {
|
||||
#if DEBUG
|
||||
internal static readonly bool IsDebugBuild = true;
|
||||
#else
|
||||
internal static readonly bool IsDebugBuild = false;
|
||||
#endif
|
||||
|
||||
internal static bool IsReleaseBuild => !IsDebugBuild;
|
||||
}
|
||||
}
|
||||
20
ConfigGenerator/EnhancedPropertyGrid.cs
Normal file
20
ConfigGenerator/EnhancedPropertyGrid.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal sealed class EnhancedPropertyGrid : PropertyGrid {
|
||||
private GlobalConfig GlobalConfig;
|
||||
internal EnhancedPropertyGrid(GlobalConfig globalConfig) : base() {
|
||||
if (globalConfig == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
GlobalConfig = globalConfig;
|
||||
|
||||
SelectedObject = globalConfig;
|
||||
Anchor = AnchorStyles.Left | AnchorStyles.Right | AnchorStyles.Top;
|
||||
Dock = DockStyle.Fill;
|
||||
HelpVisible = false;
|
||||
ToolbarVisible = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
154
ConfigGenerator/GlobalConfig.cs
Normal file
154
ConfigGenerator/GlobalConfig.cs
Normal file
@@ -0,0 +1,154 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Net.Sockets;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal sealed class GlobalConfig {
|
||||
internal enum EUpdateChannel : byte {
|
||||
Unknown,
|
||||
Stable,
|
||||
Experimental
|
||||
}
|
||||
|
||||
// This is hardcoded blacklist which should not be possible to change
|
||||
internal static readonly HashSet<uint> GlobalBlacklist = new HashSet<uint> { 267420, 303700, 335590, 368020, 425280 };
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool Debug { get; set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool AutoUpdates { get; set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public EUpdateChannel UpdateChannel { get; set; } = EUpdateChannel.Stable;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ProtocolType SteamProtocol { get; set; } = ProtocolType.Tcp;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ulong SteamOwnerID { get; set; } = 0;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte MaxFarmingTime { get; set; } = 10;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte IdleFarmingPeriod { get; set; } = 3;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte FarmingDelay { get; set; } = 5;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte AccountPlayingDelay { get; set; } = 5;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte LoginLimiterDelay { get; set; } = 7;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte InventoryLimiterDelay { get; set; } = 3;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool ForceHttp { get; set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public byte HttpTimeout { get; set; } = 60;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public string WCFHostname { get; set; } = "localhost";
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public ushort WCFPort { get; set; } = 1242;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool LogToFile { get; set; } = true;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool Statistics { get; set; } = true;
|
||||
|
||||
// TODO: Please remove me immediately after https://github.com/SteamRE/SteamKit/issues/254 gets fixed
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public bool HackIgnoreMachineID { get; set; } = false;
|
||||
|
||||
[JsonProperty(Required = Required.DisallowNull)]
|
||||
public List<uint> Blacklist { get; set; } = new List<uint>();
|
||||
|
||||
private string FilePath;
|
||||
|
||||
internal static GlobalConfig Load(string filePath) {
|
||||
if (string.IsNullOrEmpty(filePath)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (!File.Exists(filePath)) {
|
||||
return new GlobalConfig(filePath);
|
||||
}
|
||||
|
||||
GlobalConfig globalConfig;
|
||||
try {
|
||||
globalConfig = JsonConvert.DeserializeObject<GlobalConfig>(File.ReadAllText(filePath));
|
||||
} catch (Exception e) {
|
||||
Logging.LogGenericException(e);
|
||||
return null;
|
||||
}
|
||||
|
||||
globalConfig.FilePath = filePath;
|
||||
|
||||
// SK2 supports only TCP and UDP steam protocols
|
||||
// Make sure that user can't screw this up
|
||||
switch (globalConfig.SteamProtocol) {
|
||||
case ProtocolType.Tcp:
|
||||
case ProtocolType.Udp:
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning("Configured SteamProtocol is invalid: " + globalConfig.SteamProtocol + ", default TCP protocol will be used instead");
|
||||
globalConfig.SteamProtocol = ProtocolType.Tcp;
|
||||
break;
|
||||
}
|
||||
|
||||
return globalConfig;
|
||||
}
|
||||
|
||||
internal void Save() {
|
||||
lock (FilePath) {
|
||||
try {
|
||||
File.WriteAllText(FilePath, JsonConvert.SerializeObject(this, Formatting.Indented));
|
||||
} catch (Exception e) {
|
||||
Logging.LogGenericException(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// This constructor is used only by deserializer
|
||||
private GlobalConfig() { }
|
||||
|
||||
private GlobalConfig(string filePath) {
|
||||
FilePath = filePath;
|
||||
Blacklist.AddRange(GlobalBlacklist);
|
||||
}
|
||||
}
|
||||
}
|
||||
51
ConfigGenerator/GlobalConfigPage.cs
Normal file
51
ConfigGenerator/GlobalConfigPage.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal sealed class GlobalConfigPage : TabPage {
|
||||
|
||||
internal GlobalConfig GlobalConfig { get; private set; }
|
||||
|
||||
private EnhancedPropertyGrid EnhancedPropertyGrid;
|
||||
|
||||
internal GlobalConfigPage(string filePath) : base() {
|
||||
if (string.IsNullOrEmpty(filePath)) {
|
||||
return;
|
||||
}
|
||||
|
||||
GlobalConfig = GlobalConfig.Load(filePath);
|
||||
if (GlobalConfig == null) {
|
||||
Logging.LogNullError("GlobalConfig");
|
||||
return;
|
||||
}
|
||||
|
||||
Text = Path.GetFileNameWithoutExtension(filePath);
|
||||
|
||||
EnhancedPropertyGrid = new EnhancedPropertyGrid(GlobalConfig);
|
||||
Controls.Add(EnhancedPropertyGrid);
|
||||
|
||||
Panel panel = new Panel() {
|
||||
Height = 20,
|
||||
Dock = DockStyle.Bottom,
|
||||
};
|
||||
|
||||
panel.Controls.Add(new Button() {
|
||||
Dock = DockStyle.Left,
|
||||
Text = "Load"
|
||||
});
|
||||
|
||||
panel.Controls.Add(new Button() {
|
||||
Dock = DockStyle.Right,
|
||||
Text = "Save"
|
||||
});
|
||||
|
||||
Controls.Add(panel);
|
||||
}
|
||||
|
||||
private void InitializeComponent() {
|
||||
this.SuspendLayout();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
123
ConfigGenerator/GlobalConfigPage.resx
Normal file
123
ConfigGenerator/GlobalConfigPage.resx
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="$this.TrayLargeIcon" type="System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
|
||||
<value>False</value>
|
||||
</metadata>
|
||||
</root>
|
||||
93
ConfigGenerator/Logging.cs
Normal file
93
ConfigGenerator/Logging.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015-2016 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal static class Logging {
|
||||
internal static void LogGenericWTF(string message, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + message, "WTF", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
internal static void LogGenericError(string message, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
|
||||
internal static void LogGenericException(Exception exception, [CallerMemberName] string previousMethodName = "") {
|
||||
if (exception == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + exception.Message + Environment.NewLine + exception.StackTrace, "Exception", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
|
||||
if (exception.InnerException != null) {
|
||||
LogGenericException(exception.InnerException, previousMethodName);
|
||||
}
|
||||
}
|
||||
|
||||
internal static void LogGenericWarning(string message, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + message, "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
|
||||
}
|
||||
|
||||
internal static void LogGenericInfo(string message, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + message, "Info", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
|
||||
internal static void LogNullError(string nullObjectName, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(nullObjectName)) {
|
||||
return;
|
||||
}
|
||||
|
||||
LogGenericError(nullObjectName + " is null!", previousMethodName);
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
internal static void LogGenericDebug(string message, [CallerMemberName] string previousMethodName = "") {
|
||||
if (string.IsNullOrEmpty(message)) {
|
||||
return;
|
||||
}
|
||||
|
||||
MessageBox.Show(previousMethodName + "() " + message, "Debug", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
}
|
||||
}
|
||||
135
ConfigGenerator/MainForm.Designer.cs
generated
Normal file
135
ConfigGenerator/MainForm.Designer.cs
generated
Normal file
@@ -0,0 +1,135 @@
|
||||
namespace ConfigGenerator {
|
||||
partial class MainForm {
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing) {
|
||||
if (disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent() {
|
||||
this.MenuPanel = new System.Windows.Forms.MenuStrip();
|
||||
this.FileMenu = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.FileMenuHelp = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.BotMenu = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.BotMenuNew = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.BotMenuDelete = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.MainTab = new System.Windows.Forms.TabControl();
|
||||
this.FileMenuExit = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.MenuPanel.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// MenuPanel
|
||||
//
|
||||
this.MenuPanel.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.FileMenu,
|
||||
this.BotMenu});
|
||||
this.MenuPanel.Location = new System.Drawing.Point(0, 0);
|
||||
this.MenuPanel.Name = "MenuPanel";
|
||||
this.MenuPanel.Size = new System.Drawing.Size(784, 24);
|
||||
this.MenuPanel.TabIndex = 0;
|
||||
this.MenuPanel.Text = "menuStrip1";
|
||||
//
|
||||
// FileMenu
|
||||
//
|
||||
this.FileMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.FileMenuHelp,
|
||||
this.FileMenuExit});
|
||||
this.FileMenu.Name = "FileMenu";
|
||||
this.FileMenu.Size = new System.Drawing.Size(37, 20);
|
||||
this.FileMenu.Text = "File";
|
||||
//
|
||||
// FileMenuHelp
|
||||
//
|
||||
this.FileMenuHelp.Name = "FileMenuHelp";
|
||||
this.FileMenuHelp.Size = new System.Drawing.Size(152, 22);
|
||||
this.FileMenuHelp.Text = "Help";
|
||||
this.FileMenuHelp.Click += new System.EventHandler(this.FileMenuHelp_Click);
|
||||
//
|
||||
// BotMenu
|
||||
//
|
||||
this.BotMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.BotMenuNew,
|
||||
this.BotMenuDelete});
|
||||
this.BotMenu.Name = "BotMenu";
|
||||
this.BotMenu.Size = new System.Drawing.Size(37, 20);
|
||||
this.BotMenu.Text = "Bot";
|
||||
//
|
||||
// BotMenuNew
|
||||
//
|
||||
this.BotMenuNew.Name = "BotMenuNew";
|
||||
this.BotMenuNew.Size = new System.Drawing.Size(107, 22);
|
||||
this.BotMenuNew.Text = "New";
|
||||
this.BotMenuNew.Click += new System.EventHandler(this.BotMenuNew_Click);
|
||||
//
|
||||
// BotMenuDelete
|
||||
//
|
||||
this.BotMenuDelete.Name = "BotMenuDelete";
|
||||
this.BotMenuDelete.Size = new System.Drawing.Size(107, 22);
|
||||
this.BotMenuDelete.Text = "Delete";
|
||||
this.BotMenuDelete.Click += new System.EventHandler(this.BotMenuDelete_Click);
|
||||
//
|
||||
// MainTab
|
||||
//
|
||||
this.MainTab.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
|
||||
| System.Windows.Forms.AnchorStyles.Left)
|
||||
| System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.MainTab.Location = new System.Drawing.Point(12, 27);
|
||||
this.MainTab.Name = "MainTab";
|
||||
this.MainTab.SelectedIndex = 0;
|
||||
this.MainTab.Size = new System.Drawing.Size(760, 522);
|
||||
this.MainTab.TabIndex = 1;
|
||||
//
|
||||
// FileMenuExit
|
||||
//
|
||||
this.FileMenuExit.Name = "FileMenuExit";
|
||||
this.FileMenuExit.Size = new System.Drawing.Size(152, 22);
|
||||
this.FileMenuExit.Text = "Exit";
|
||||
this.FileMenuExit.Click += new System.EventHandler(this.FileMenuExit_Click);
|
||||
//
|
||||
// MainForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(784, 561);
|
||||
this.Controls.Add(this.MainTab);
|
||||
this.Controls.Add(this.MenuPanel);
|
||||
this.MainMenuStrip = this.MenuPanel;
|
||||
this.Name = "MainForm";
|
||||
this.Text = "Form1";
|
||||
this.Load += new System.EventHandler(this.MainForm_Load);
|
||||
this.MenuPanel.ResumeLayout(false);
|
||||
this.MenuPanel.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.MenuStrip MenuPanel;
|
||||
private System.Windows.Forms.ToolStripMenuItem BotMenu;
|
||||
private System.Windows.Forms.ToolStripMenuItem BotMenuNew;
|
||||
private System.Windows.Forms.ToolStripMenuItem BotMenuDelete;
|
||||
private System.Windows.Forms.TabControl MainTab;
|
||||
private System.Windows.Forms.ToolStripMenuItem FileMenu;
|
||||
private System.Windows.Forms.ToolStripMenuItem FileMenuHelp;
|
||||
private System.Windows.Forms.ToolStripMenuItem FileMenuExit;
|
||||
}
|
||||
}
|
||||
|
||||
52
ConfigGenerator/MainForm.cs
Normal file
52
ConfigGenerator/MainForm.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
public partial class MainForm : Form {
|
||||
public MainForm() {
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void BotMenuNew_Click(object sender, EventArgs e) {
|
||||
if (sender == null || e == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericError("This option is not ready yet!");
|
||||
}
|
||||
|
||||
private void BotMenuDelete_Click(object sender, EventArgs e) {
|
||||
if (sender == null || e == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericError("This option is not ready yet!");
|
||||
}
|
||||
|
||||
private void FileMenuHelp_Click(object sender, EventArgs e) {
|
||||
if (sender == null || e == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Process.Start("https://github.com/JustArchi/ArchiSteamFarm/wiki/Configuration");
|
||||
}
|
||||
|
||||
private void FileMenuExit_Click(object sender, EventArgs e) {
|
||||
if (sender == null || e == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Application.Exit();
|
||||
}
|
||||
|
||||
private void MainForm_Load(object sender, EventArgs e) {
|
||||
if (sender == null || e == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
MainTab.TabPages.Add(new GlobalConfigPage(Path.Combine(Program.ConfigDirectory, Program.GlobalConfigFile)));
|
||||
}
|
||||
}
|
||||
}
|
||||
123
ConfigGenerator/MainForm.resx
Normal file
123
ConfigGenerator/MainForm.resx
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="MenuPanel.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
77
ConfigGenerator/Program.cs
Normal file
77
ConfigGenerator/Program.cs
Normal file
@@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ConfigGenerator {
|
||||
internal static class Program {
|
||||
internal const string ASF = "ASF";
|
||||
internal const string ConfigDirectory = "config";
|
||||
internal const string GlobalConfigFile = ASF + ".json";
|
||||
|
||||
private const string ASFDirectory = "ArchiSteamFarm";
|
||||
|
||||
private static readonly Assembly Assembly = Assembly.GetExecutingAssembly();
|
||||
private static readonly string ExecutableFile = Assembly.Location;
|
||||
private static readonly string ExecutableName = Path.GetFileName(ExecutableFile);
|
||||
private static readonly string ExecutableDirectory = Path.GetDirectoryName(ExecutableFile);
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
private static void Main() {
|
||||
Init();
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new MainForm());
|
||||
}
|
||||
|
||||
private static void Init() {
|
||||
AppDomain.CurrentDomain.UnhandledException += UnhandledExceptionHandler;
|
||||
TaskScheduler.UnobservedTaskException += UnobservedTaskExceptionHandler;
|
||||
|
||||
Directory.SetCurrentDirectory(ExecutableDirectory);
|
||||
|
||||
// Allow loading configs from source tree if it's a debug build
|
||||
if (Debugging.IsDebugBuild) {
|
||||
|
||||
// Common structure is bin/(x64/)Debug/ArchiSteamFarm.exe, so we allow up to 4 directories up
|
||||
for (byte i = 0; i < 4; i++) {
|
||||
Directory.SetCurrentDirectory("..");
|
||||
if (Directory.Exists(ASFDirectory)) {
|
||||
Directory.SetCurrentDirectory(ASFDirectory);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// If config directory doesn't exist after our adjustment, abort all of that
|
||||
if (!Directory.Exists(ConfigDirectory)) {
|
||||
Directory.SetCurrentDirectory(ExecutableDirectory);
|
||||
}
|
||||
}
|
||||
|
||||
if (!Directory.Exists(ConfigDirectory)) {
|
||||
Logging.LogGenericError("Config directory could not be found!");
|
||||
Application.Exit();
|
||||
}
|
||||
}
|
||||
|
||||
private static void UnhandledExceptionHandler(object sender, UnhandledExceptionEventArgs args) {
|
||||
if (sender == null || args == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericException((Exception) args.ExceptionObject);
|
||||
}
|
||||
|
||||
private static void UnobservedTaskExceptionHandler(object sender, UnobservedTaskExceptionEventArgs args) {
|
||||
if (sender == null || args == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericException(args.Exception);
|
||||
}
|
||||
}
|
||||
}
|
||||
36
ConfigGenerator/Properties/AssemblyInfo.cs
Normal file
36
ConfigGenerator/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ConfigGenerator")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("ConfigGenerator")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("c3f6fe68-5e75-415e-bea1-1e7c16d6a433")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
62
ConfigGenerator/Properties/Resources.Designer.cs
generated
Normal file
62
ConfigGenerator/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ConfigGenerator.Properties {
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if ((resourceMan == null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ConfigGenerator.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
ConfigGenerator/Properties/Resources.resx
Normal file
117
ConfigGenerator/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
26
ConfigGenerator/Properties/Settings.Designer.cs
generated
Normal file
26
ConfigGenerator/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ConfigGenerator.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings) (global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
ConfigGenerator/Properties/Settings.settings
Normal file
7
ConfigGenerator/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
4
ConfigGenerator/packages.config
Normal file
4
ConfigGenerator/packages.config
Normal file
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net451" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user