mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-17 15:00:29 +00:00
Compare commits
7 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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137e8d1f63 | ||
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fed3ac3404 | ||
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3ba90e5d6d | ||
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71227168cf | ||
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2545e7bbf3 | ||
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411f796fab | ||
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fa6dbed593 |
@@ -35,6 +35,7 @@ namespace ArchiSteamFarm {
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AlreadyOwned = 9,
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InvalidKey = 14,
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DuplicatedKey = 15,
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BaseGameRequired = 24,
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OnCooldown = 53
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}
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@@ -51,6 +51,9 @@
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</DocumentationFile>
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<Prefer32Bit>true</Prefer32Bit>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationIcon>cirno.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="HtmlAgilityPack, Version=1.4.9.0, Culture=neutral, PublicKeyToken=bd319b19eaf3b43a, processorArchitecture=MSIL">
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<HintPath>..\packages\HtmlAgilityPack.1.4.9\lib\Net45\HtmlAgilityPack.dll</HintPath>
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@@ -83,6 +86,7 @@
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<Compile Include="Bot.cs" />
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<Compile Include="CardsFarmer.cs" />
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<Compile Include="CMsgClientClanInviteAction.cs" />
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<Compile Include="Debugging.cs" />
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<Compile Include="Logging.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -107,7 +111,24 @@
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<Install>false</Install>
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</BootstrapperPackage>
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</ItemGroup>
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<ItemGroup>
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<Content Include="cirno.ico" />
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</ItemGroup>
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||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent Condition=" '$(OS)' != 'Unix' ">(robocopy $(ProjectDir)config $(TargetDir)config /S /E) ^& IF %25ERRORLEVEL%25 GEQ 2 exit 0
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if $(ConfigurationName) == Release (
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mkdir "$(TargetDir)out" "$(TargetDir)out\config"
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copy "$(TargetDir)config\example.xml" "$(TargetDir)out\config"
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"$(SolutionDir)tools\ILMerge.exe" /out:"$(TargetDir)out\ASF.exe" "$(TargetDir)$(TargetName).exe" "$(TargetDir)*.dll" /target:exe /targetplatform:v4,C:\Windows\Microsoft.NET\Framework64\v4.0.30319 /wildcards
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del "$(TargetDir)out\ASF.pdb"
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)</PostBuildEvent>
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</PropertyGroup>
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<PropertyGroup>
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<PreBuildEvent>
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</PreBuildEvent>
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</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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@@ -35,40 +35,58 @@ namespace ArchiSteamFarm {
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internal class Bot {
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private const ushort CallbackSleep = 500; // In miliseconds
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private readonly Dictionary<string, string> Config = new Dictionary<string, string>();
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private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
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internal readonly string BotName;
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private readonly string ConfigFile;
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private readonly string SentryFile;
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private readonly CardsFarmer CardsFarmer;
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internal ulong BotID { get; private set; }
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private bool IsRunning = false;
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private string AuthCode, TwoFactorAuth;
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internal readonly string BotName;
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internal ArchiHandler ArchiHandler { get; private set; }
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internal ArchiWebHandler ArchiWebHandler { get; private set; }
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internal CallbackManager CallbackManager { get; private set; }
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internal CardsFarmer CardsFarmer { get; private set; }
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internal SteamClient SteamClient { get; private set; }
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internal SteamFriends SteamFriends { get; private set; }
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internal SteamUser SteamUser { get; private set; }
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internal Trading Trading { get; private set; }
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// Config variables
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internal bool Enabled { get { return bool.Parse(Config["Enabled"]); } }
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private string SteamLogin { get { return Config["SteamLogin"]; } }
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private string SteamPassword { get { return Config["SteamPassword"]; } }
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private string SteamNickname { get { return Config["SteamNickname"]; } }
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private string SteamApiKey { get { return Config["SteamApiKey"]; } }
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private string SteamParentalPIN { get { return Config["SteamParentalPIN"]; } }
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internal ulong SteamMasterID { get { return ulong.Parse(Config["SteamMasterID"]); } }
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private ulong SteamMasterClanID { get { return ulong.Parse(Config["SteamMasterClanID"]); } }
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internal HashSet<uint> Blacklist { get; } = new HashSet<uint>();
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internal bool Statistics { get { return bool.Parse(Config["Statistics"]); } }
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internal bool Enabled { get; private set; } = true;
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internal string SteamLogin { get; private set; } = "null";
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internal string SteamPassword { get; private set; } = "null";
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internal string SteamNickname { get; private set; } = "null";
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internal string SteamApiKey { get; private set; } = "null";
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internal string SteamParentalPIN { get; private set; } = "0";
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internal ulong SteamMasterID { get; private set; } = 76561198006963719;
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internal ulong SteamMasterClanID { get; private set; } = 0;
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internal bool ShutdownOnFarmingFinished { get; private set; } = false;
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internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint> { 368020 };
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internal bool Statistics { get; private set; } = true;
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internal static int GetRunningBotsCount() {
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int result;
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lock (Bots) {
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result = Bots.Count;
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}
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return result;
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}
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internal static async Task ShutdownAllBots() {
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List<Task> tasks = new List<Task>();
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lock (Bots) {
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foreach (Bot bot in Bots) {
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tasks.Add(Task.Run(async () => await bot.Shutdown().ConfigureAwait(false)));
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}
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}
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await Task.WhenAll(tasks).ConfigureAwait(false);
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}
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internal Bot(string botName) {
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BotName = botName;
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CardsFarmer = new CardsFarmer(this);
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ConfigFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".xml");
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SentryFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".bin");
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@@ -79,44 +97,11 @@ namespace ArchiSteamFarm {
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return;
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}
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Start();
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}
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private void ReadConfig() {
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using (XmlReader reader = XmlReader.Create(ConfigFile)) {
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while (reader.Read()) {
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if (reader.NodeType != XmlNodeType.Element) {
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continue;
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}
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string key = reader.Name;
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if (string.IsNullOrEmpty(key)) {
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continue;
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}
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string value = reader.GetAttribute("value");
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if (string.IsNullOrEmpty(value)) {
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continue;
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}
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Config.Add(key, value);
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switch (key) {
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case "Blacklist":
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foreach (string appID in value.Split(',')) {
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Blacklist.Add(uint.Parse(appID));
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}
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break;
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}
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}
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}
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}
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internal void Start() {
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if (SteamClient != null) {
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return;
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lock (Bots) {
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Bots.Add(this);
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}
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// Initialize
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SteamClient = new SteamClient();
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ArchiHandler = new ArchiHandler();
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@@ -141,20 +126,107 @@ namespace ArchiSteamFarm {
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CallbackManager.Subscribe<ArchiHandler.PurchaseResponseCallback>(OnPurchaseResponse);
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ArchiWebHandler = new ArchiWebHandler(this, SteamApiKey);
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CardsFarmer = new CardsFarmer(this);
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Trading = new Trading(this);
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SteamClient.Connect();
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Task.Run(() => HandleCallbacks());
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// Start
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Start();
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}
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internal void Stop() {
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if (SteamClient == null) {
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private void ReadConfig() {
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using (XmlReader reader = XmlReader.Create(ConfigFile)) {
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while (reader.Read()) {
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if (reader.NodeType != XmlNodeType.Element) {
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continue;
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}
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||||
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||||
string key = reader.Name;
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if (string.IsNullOrEmpty(key)) {
|
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continue;
|
||||
}
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||||
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||||
string value = reader.GetAttribute("value");
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||||
if (string.IsNullOrEmpty(value)) {
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continue;
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}
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switch (key) {
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case "Enabled":
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Enabled = bool.Parse(value);
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break;
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case "SteamLogin":
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SteamLogin = value;
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break;
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case "SteamPassword":
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SteamPassword = value;
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break;
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case "SteamNickname":
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SteamNickname = value;
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break;
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case "SteamApiKey":
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SteamApiKey = value;
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break;
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case "SteamParentalPIN":
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SteamParentalPIN = value;
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break;
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case "SteamMasterID":
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SteamMasterID = ulong.Parse(value);
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break;
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case "SteamMasterClanID":
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SteamMasterClanID = ulong.Parse(value);
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break;
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case "ShutdownOnFarmingFinished":
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ShutdownOnFarmingFinished = bool.Parse(value);
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break;
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case "Blacklist":
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foreach (string appID in value.Split(',')) {
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Blacklist.Add(uint.Parse(appID));
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}
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break;
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case "Statistics":
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Statistics = bool.Parse(value);
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break;
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default:
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Logging.LogGenericWarning(BotName, "Unrecognized config value: " + key + "=" + value);
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break;
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}
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}
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}
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}
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||||
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internal void Start() {
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if (IsRunning) {
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return;
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}
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SteamClient.Connect();
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IsRunning = true;
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Task.Run(() => HandleCallbacks());
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}
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internal async Task Stop() {
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if (!IsRunning) {
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return;
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}
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await CardsFarmer.StopFarming().ConfigureAwait(false);
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SteamClient.Disconnect();
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SteamClient = null;
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CallbackManager = null;
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IsRunning = false;
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}
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internal async Task Shutdown() {
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await Stop().ConfigureAwait(false);
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lock (Bots) {
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Bots.Remove(this);
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}
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Program.OnBotShutdown(this);
|
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}
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internal async Task OnFarmingFinished() {
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if (ShutdownOnFarmingFinished) {
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await Shutdown().ConfigureAwait(false);
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}
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}
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internal void PlayGame(params ulong[] gameIDs) {
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@@ -163,7 +235,7 @@ namespace ArchiSteamFarm {
|
||||
|
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private void HandleCallbacks() {
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TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
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while (CallbackManager != null) {
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while (IsRunning) {
|
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CallbackManager.RunWaitCallbacks(timeSpan);
|
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}
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}
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@@ -186,21 +258,17 @@ namespace ArchiSteamFarm {
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sentryHash = CryptoHelper.SHAHash(sentryFileContent);
|
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}
|
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|
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string steamLogin = SteamLogin;
|
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if (string.IsNullOrEmpty(steamLogin) || steamLogin.Equals("null")) {
|
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steamLogin = Program.GetUserInput(BotName, Program.EUserInputType.Login);
|
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Config["SteamLogin"] = steamLogin;
|
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if (SteamLogin.Equals("null")) {
|
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SteamLogin = Program.GetUserInput(BotName, Program.EUserInputType.Login);
|
||||
}
|
||||
|
||||
string steamPassword = SteamPassword;
|
||||
if (string.IsNullOrEmpty(steamPassword) || steamPassword.Equals("null")) {
|
||||
steamPassword = Program.GetUserInput(BotName, Program.EUserInputType.Password);
|
||||
Config["SteamPassword"] = steamPassword;
|
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if (SteamPassword.Equals("null")) {
|
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SteamPassword = Program.GetUserInput(BotName, Program.EUserInputType.Password);
|
||||
}
|
||||
|
||||
SteamUser.LogOn(new SteamUser.LogOnDetails {
|
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Username = steamLogin,
|
||||
Password = steamPassword,
|
||||
Username = SteamLogin,
|
||||
Password = SteamPassword,
|
||||
AuthCode = AuthCode,
|
||||
TwoFactorCode = TwoFactorAuth,
|
||||
SentryFileHash = sentryHash
|
||||
@@ -247,7 +315,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
}
|
||||
|
||||
private void OnFriendMsg(SteamFriends.FriendMsgCallback callback) {
|
||||
private async void OnFriendMsg(SteamFriends.FriendMsgCallback callback) {
|
||||
if (callback == null) {
|
||||
return;
|
||||
}
|
||||
@@ -269,6 +337,15 @@ namespace ArchiSteamFarm {
|
||||
if (message.Length == 17 && message[5] == '-' && message[11] == '-') {
|
||||
ArchiHandler.RedeemKey(message);
|
||||
}
|
||||
|
||||
switch (message) {
|
||||
case "!farm":
|
||||
await CardsFarmer.StartFarming().ConfigureAwait(false);
|
||||
break;
|
||||
case "!exit":
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnPersonaState(SteamFriends.PersonaStateCallback callback) {
|
||||
@@ -304,10 +381,6 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
if (callback.ClientSteamID != 0) {
|
||||
BotID = callback.ClientSteamID;
|
||||
}
|
||||
|
||||
EResult result = callback.Result;
|
||||
switch (result) {
|
||||
case EResult.AccountLogonDenied:
|
||||
@@ -319,18 +392,15 @@ namespace ArchiSteamFarm {
|
||||
case EResult.OK:
|
||||
Logging.LogGenericInfo(BotName, "Successfully logged on!");
|
||||
|
||||
string steamNickname = SteamNickname;
|
||||
if (!string.IsNullOrEmpty(steamNickname) && !steamNickname.Equals("null")) {
|
||||
SteamFriends.SetPersonaName(steamNickname);
|
||||
if (!SteamNickname.Equals("null")) {
|
||||
SteamFriends.SetPersonaName(SteamNickname);
|
||||
}
|
||||
|
||||
string steamParentalPIN = SteamParentalPIN;
|
||||
if (string.IsNullOrEmpty(steamParentalPIN) || steamParentalPIN.Equals("null")) {
|
||||
steamParentalPIN = Program.GetUserInput(BotName, Program.EUserInputType.SteamParentalPIN);
|
||||
Config["SteamParentalPIN"] = steamParentalPIN;
|
||||
if (SteamParentalPIN.Equals("null")) {
|
||||
SteamParentalPIN = Program.GetUserInput(BotName, Program.EUserInputType.SteamParentalPIN);
|
||||
}
|
||||
|
||||
await ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, callback.VanityURL, steamParentalPIN).ConfigureAwait(false);
|
||||
await ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, callback.VanityURL, SteamParentalPIN).ConfigureAwait(false);
|
||||
|
||||
ulong clanID = SteamMasterClanID;
|
||||
if (clanID != 0) {
|
||||
@@ -347,13 +417,13 @@ namespace ArchiSteamFarm {
|
||||
case EResult.Timeout:
|
||||
case EResult.TryAnotherCM:
|
||||
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult + ", retrying...");
|
||||
Stop();
|
||||
await Stop().ConfigureAwait(false);
|
||||
Thread.Sleep(5000);
|
||||
Start();
|
||||
break;
|
||||
default:
|
||||
Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult);
|
||||
Stop();
|
||||
await Shutdown().ConfigureAwait(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,20 +31,33 @@ namespace ArchiSteamFarm {
|
||||
internal class CardsFarmer {
|
||||
private const byte StatusCheckSleep = 5; // In minutes, how long to wait before checking the appID again
|
||||
|
||||
private readonly ManualResetEvent FarmResetEvent = new ManualResetEvent(false);
|
||||
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
|
||||
private readonly Bot Bot;
|
||||
private bool NowFarming;
|
||||
private readonly AutoResetEvent AutoResetEvent = new AutoResetEvent(false);
|
||||
|
||||
private volatile bool NowFarming = false;
|
||||
|
||||
internal CardsFarmer(Bot bot) {
|
||||
Bot = bot;
|
||||
}
|
||||
|
||||
internal async Task StartFarming() {
|
||||
await StopFarming().ConfigureAwait(false);
|
||||
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
if (NowFarming) {
|
||||
Semaphore.Release();
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo(Bot.BotName, "Checking badges...");
|
||||
|
||||
// Find the number of badge pages
|
||||
HtmlDocument badgesDocument = await Bot.ArchiWebHandler.GetBadgePage(1).ConfigureAwait(false);
|
||||
if (badgesDocument == null) {
|
||||
Logging.LogGenericWarning(Bot.BotName, "Could not get badges information, farming is stopped!");
|
||||
Semaphore.Release();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -74,13 +87,13 @@ namespace ArchiSteamFarm {
|
||||
foreach (HtmlNode badgesPageNode in badgesPageNodes) {
|
||||
string steamLink = badgesPageNode.GetAttributeValue("href", null);
|
||||
if (steamLink == null) {
|
||||
Logging.LogGenericWarning(Bot.BotName, "Couldn't get steamLink for one of the games: " + badgesPageNode.OuterHtml);
|
||||
Logging.LogGenericError(Bot.BotName, "Couldn't get steamLink for one of the games: " + badgesPageNode.OuterHtml);
|
||||
continue;
|
||||
}
|
||||
|
||||
uint appID = (uint) Utilities.OnlyNumbers(steamLink);
|
||||
if (appID == 0) {
|
||||
Logging.LogGenericWarning(Bot.BotName, "Couldn't get appID for one of the games: " + badgesPageNode.OuterHtml);
|
||||
Logging.LogGenericError(Bot.BotName, "Couldn't get appID for one of the games: " + badgesPageNode.OuterHtml);
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -99,11 +112,31 @@ namespace ArchiSteamFarm {
|
||||
if (await Farm(appID).ConfigureAwait(false)) {
|
||||
appIDs.Remove(appID);
|
||||
} else {
|
||||
break;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo(Bot.BotName, "Farming finished!");
|
||||
await Bot.OnFarmingFinished().ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal async Task StopFarming() {
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
if (!NowFarming) {
|
||||
Semaphore.Release();
|
||||
return;
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo(Bot.BotName, "Sending signal to stop farming");
|
||||
FarmResetEvent.Set();
|
||||
while (NowFarming) {
|
||||
Logging.LogGenericInfo(Bot.BotName, "Waiting for reaction...");
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
FarmResetEvent.Reset();
|
||||
Logging.LogGenericInfo(Bot.BotName, "Farming stopped!");
|
||||
Semaphore.Release();
|
||||
}
|
||||
|
||||
private async Task<bool?> ShouldFarm(ulong appID) {
|
||||
@@ -119,12 +152,6 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
private async Task<bool> Farm(ulong appID) {
|
||||
if (NowFarming) {
|
||||
AutoResetEvent.Set();
|
||||
Thread.Sleep(1000);
|
||||
AutoResetEvent.Reset();
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
bool? keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
|
||||
while (keepFarming == null || keepFarming.Value) {
|
||||
@@ -132,17 +159,20 @@ namespace ArchiSteamFarm {
|
||||
NowFarming = true;
|
||||
Logging.LogGenericInfo(Bot.BotName, "Now farming: " + appID);
|
||||
Bot.PlayGame(appID);
|
||||
Semaphore.Release(); // We're farming, allow other tasks to shut us down
|
||||
} else {
|
||||
Logging.LogGenericInfo(Bot.BotName, "Still farming: " + appID);
|
||||
}
|
||||
if (AutoResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
|
||||
if (FarmResetEvent.WaitOne(1000 * 60 * StatusCheckSleep)) {
|
||||
success = false;
|
||||
break;
|
||||
}
|
||||
keepFarming = await ShouldFarm(appID).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + appID);
|
||||
Bot.PlayGame(0);
|
||||
NowFarming = false;
|
||||
Logging.LogGenericInfo(Bot.BotName, "Stopped farming: " + appID);
|
||||
return success;
|
||||
}
|
||||
}
|
||||
|
||||
40
ArchiSteamFarm/Debugging.cs
Normal file
40
ArchiSteamFarm/Debugging.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
/*
|
||||
_ _ _ ____ _ _____
|
||||
/ \ _ __ ___ | |__ (_)/ ___| | |_ ___ __ _ _ __ ___ | ___|__ _ _ __ _ __ ___
|
||||
/ _ \ | '__|/ __|| '_ \ | |\___ \ | __|/ _ \ / _` || '_ ` _ \ | |_ / _` || '__|| '_ ` _ \
|
||||
/ ___ \ | | | (__ | | | || | ___) || |_| __/| (_| || | | | | || _|| (_| || | | | | | | |
|
||||
/_/ \_\|_| \___||_| |_||_||____/ \__|\___| \__,_||_| |_| |_||_| \__,_||_| |_| |_| |_|
|
||||
|
||||
Copyright 2015 Łukasz "JustArchi" Domeradzki
|
||||
Contact: JustArchi@JustArchi.net
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
|
||||
*/
|
||||
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal static class Debugging {
|
||||
internal static bool IsReleaseBuild { get; private set; } = true;
|
||||
|
||||
static Debugging() {
|
||||
MarkIfDebug();
|
||||
}
|
||||
|
||||
[Conditional("DEBUG")]
|
||||
private static void MarkIfDebug() {
|
||||
IsReleaseBuild = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,7 +24,6 @@
|
||||
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Threading;
|
||||
@@ -44,9 +43,11 @@ namespace ArchiSteamFarm {
|
||||
internal const string ConfigDirectoryPath = "config";
|
||||
private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
|
||||
|
||||
private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
|
||||
internal static readonly object ConsoleLock = new object();
|
||||
internal static string Version { get { return Assembly.GetExecutingAssembly().GetName().Version.ToString(); } }
|
||||
private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
|
||||
private static readonly AssemblyName AssemblyName = Assembly.GetExecutingAssembly().GetName();
|
||||
private static readonly string ExeName = AssemblyName.Name + ".exe";
|
||||
private static readonly string Version = AssemblyName.Version.ToString();
|
||||
|
||||
private static async Task CheckForUpdate() {
|
||||
JObject response = await Utilities.UrlToJObject(LatestGithubReleaseURL).ConfigureAwait(false);
|
||||
@@ -61,17 +62,22 @@ namespace ArchiSteamFarm {
|
||||
|
||||
string localVersion = Version;
|
||||
|
||||
if (localVersion.CompareTo(remoteVersion) < 0) {
|
||||
Logging.LogGenericNotice("", "New version is available!");
|
||||
Logging.LogGenericNotice("", "Local version: " + localVersion);
|
||||
Logging.LogGenericNotice("", "Remote version: " + remoteVersion);
|
||||
|
||||
int comparisonResult = localVersion.CompareTo(remoteVersion);
|
||||
if (localVersion.CompareTo(remoteVersion) < 0) {
|
||||
Logging.LogGenericNotice("", "New version is available!");
|
||||
Logging.LogGenericNotice("", "Consider updating yourself!");
|
||||
Thread.Sleep(5000);
|
||||
} else if (localVersion.CompareTo(remoteVersion) > 0) {
|
||||
Logging.LogGenericNotice("", "You're currently using pre-release version!");
|
||||
Logging.LogGenericNotice("", "Be careful!");
|
||||
}
|
||||
}
|
||||
|
||||
internal static void Exit(int exitCode = 0) {
|
||||
ShutdownAllBots();
|
||||
internal static async Task Exit(int exitCode = 0) {
|
||||
await Bot.ShutdownAllBots().ConfigureAwait(false);
|
||||
Environment.Exit(exitCode);
|
||||
}
|
||||
|
||||
@@ -101,12 +107,11 @@ namespace ArchiSteamFarm {
|
||||
return result;
|
||||
}
|
||||
|
||||
private static void ShutdownAllBots() {
|
||||
lock (Bots) {
|
||||
foreach (Bot bot in Bots) {
|
||||
bot.Stop();
|
||||
}
|
||||
Bots.Clear();
|
||||
internal static void OnBotShutdown(Bot bot) {
|
||||
if (Bot.GetRunningBotsCount() == 0) {
|
||||
Logging.LogGenericInfo("Main", "No bots are running, exiting");
|
||||
Thread.Sleep(5000); // This might be the only message user gets, consider giving him some time
|
||||
ShutdownResetEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,29 +120,24 @@ namespace ArchiSteamFarm {
|
||||
|
||||
Task.Run(async () => await CheckForUpdate().ConfigureAwait(false)).Wait();
|
||||
|
||||
// Config directory may not be in the same directory as the .exe, check maximum of 3 levels lower
|
||||
for (var i = 0; i < 4 && !Directory.Exists(ConfigDirectoryPath); i++) {
|
||||
Directory.SetCurrentDirectory("..");
|
||||
}
|
||||
|
||||
if (!Directory.Exists(ConfigDirectoryPath)) {
|
||||
Logging.LogGenericError("Main", "Config directory doesn't exist!");
|
||||
Console.ReadLine();
|
||||
Exit(1);
|
||||
Task.Run(async () => await Exit(1).ConfigureAwait(false)).Wait();
|
||||
}
|
||||
|
||||
lock (Bots) {
|
||||
foreach (var configFile in Directory.EnumerateFiles(ConfigDirectoryPath, "*.xml")) {
|
||||
string botName = Path.GetFileNameWithoutExtension(configFile);
|
||||
Bot bot = new Bot(botName);
|
||||
Bots.Add(bot);
|
||||
if (!bot.Enabled) {
|
||||
Logging.LogGenericInfo(botName, "Not starting this instance because it's disabled in config file");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Thread.Sleep(Timeout.Infinite);
|
||||
// Check if we got any bots running
|
||||
OnBotShutdown(null);
|
||||
|
||||
ShutdownResetEvent.WaitOne();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.4.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.4.0.0")]
|
||||
[assembly: AssemblyVersion("0.5.0.0")]
|
||||
[assembly: AssemblyFileVersion("0.5.0.0")]
|
||||
|
||||
@@ -55,9 +55,14 @@ namespace ArchiSteamFarm {
|
||||
internal bool from_real_time_trade { get; set; }
|
||||
|
||||
// Extra
|
||||
private ulong _OtherSteamID64 = 0;
|
||||
internal ulong OtherSteamID64 {
|
||||
get {
|
||||
return new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
|
||||
if (_OtherSteamID64 == 0 && accountid_other != 0) {
|
||||
_OtherSteamID64 = new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
|
||||
}
|
||||
|
||||
return _OtherSteamID64;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,9 +28,9 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace ArchiSteamFarm {
|
||||
internal sealed class Trading {
|
||||
private Bot Bot;
|
||||
private readonly Bot Bot;
|
||||
private readonly SemaphoreSlim Semaphore = new SemaphoreSlim(1);
|
||||
private volatile byte ParsingTasks = 0;
|
||||
private SemaphoreSlim semaphore = new SemaphoreSlim(1);
|
||||
|
||||
internal Trading(Bot bot) {
|
||||
Bot = bot;
|
||||
@@ -44,7 +44,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
private async Task ParseActiveTrades() {
|
||||
await semaphore.WaitAsync().ConfigureAwait(false);
|
||||
await Semaphore.WaitAsync().ConfigureAwait(false);
|
||||
|
||||
List<SteamTradeOffer> tradeOffers = Bot.ArchiWebHandler.GetTradeOffers();
|
||||
if (tradeOffers != null) {
|
||||
@@ -62,7 +62,7 @@ namespace ArchiSteamFarm {
|
||||
}
|
||||
|
||||
ParsingTasks--;
|
||||
semaphore.Release();
|
||||
Semaphore.Release();
|
||||
}
|
||||
|
||||
private async Task ParseTrade(SteamTradeOffer tradeOffer) {
|
||||
@@ -75,11 +75,11 @@ namespace ArchiSteamFarm {
|
||||
return;
|
||||
}
|
||||
|
||||
ulong steamID = tradeOffer.OtherSteamID64;
|
||||
ulong otherSteamID = tradeOffer.OtherSteamID64;
|
||||
bool success = false;
|
||||
bool tradeAccepted = false;
|
||||
|
||||
if (tradeOffer.items_to_give.Count == 0 || steamID == Bot.SteamMasterID) {
|
||||
if (tradeOffer.items_to_give.Count == 0 || otherSteamID == Bot.SteamMasterID) {
|
||||
tradeAccepted = true;
|
||||
success = await Bot.ArchiWebHandler.AcceptTradeOffer(tradeID).ConfigureAwait(false);
|
||||
} else {
|
||||
|
||||
@@ -86,10 +86,6 @@ namespace ArchiSteamFarm {
|
||||
return result;
|
||||
}
|
||||
|
||||
internal static async Task<HttpResponseMessage> UrlToHttpResponse(string websiteAddress) {
|
||||
return await UrlToHttpResponse(websiteAddress, null).ConfigureAwait(false);
|
||||
}
|
||||
|
||||
internal static async Task<HtmlDocument> UrlToHtmlDocument(string websiteAddress, Dictionary<string, string> cookieVariables = null) {
|
||||
if (string.IsNullOrEmpty(websiteAddress)) {
|
||||
return null;
|
||||
|
||||
BIN
ArchiSteamFarm/cirno.ico
Normal file
BIN
ArchiSteamFarm/cirno.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 361 KiB |
@@ -9,11 +9,11 @@
|
||||
|
||||
<!-- This is your steam login, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter login on every startup -->
|
||||
<SteamLogin type="string" value="Foo"/>
|
||||
<SteamLogin type="string" value="null"/>
|
||||
|
||||
<!-- This is your steam password, the one you use for logging in to steam -->
|
||||
<!-- TIP: You can use "null" if you wish to enter password on every startup -->
|
||||
<SteamPassword type="string" value="Bar"/>
|
||||
<SteamPassword type="string" value="null"/>
|
||||
|
||||
<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
|
||||
<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
|
||||
@@ -35,6 +35,12 @@
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<SteamMasterClanID type="ulong" value="0"/>
|
||||
|
||||
<!-- This switch defines if bot should disconnect once farming is finished -->
|
||||
<!-- When no bots are active, ASF will shutdown as well -->
|
||||
<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
|
||||
<!-- Choose yourself what you prefer -->
|
||||
<ShutdownOnFarmingFinished type="bool" value="false"/>
|
||||
|
||||
<!-- Comma-separated list of IDs that should not be considered for farming -->
|
||||
<!-- TIP: Most likely you don't want to change it -->
|
||||
<Blacklist type="HashSet(uint)" value="368020"/>
|
||||
|
||||
BIN
tools/ILMerge.exe
Normal file
BIN
tools/ILMerge.exe
Normal file
Binary file not shown.
Reference in New Issue
Block a user