mirror of
https://github.com/JustArchiNET/ArchiSteamFarm.git
synced 2025-12-16 06:20:34 +00:00
Many improvements
Most notable: - Support for older configs, with auto-selecting defaults for missing ones - Auto exit when all bots are done
This commit is contained in:
@@ -35,40 +35,56 @@ namespace ArchiSteamFarm {
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internal class Bot {
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private const ushort CallbackSleep = 500; // In miliseconds
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private readonly Dictionary<string, string> Config = new Dictionary<string, string>();
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private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
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internal readonly string BotName;
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private readonly string ConfigFile;
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private readonly string SentryFile;
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private readonly CardsFarmer CardsFarmer;
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internal ulong BotID { get; private set; }
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private bool IsRunning = false;
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private string AuthCode, TwoFactorAuth;
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internal readonly string BotName;
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internal ArchiHandler ArchiHandler { get; private set; }
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internal ArchiWebHandler ArchiWebHandler { get; private set; }
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internal CallbackManager CallbackManager { get; private set; }
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internal CardsFarmer CardsFarmer { get; private set; }
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internal SteamClient SteamClient { get; private set; }
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internal SteamFriends SteamFriends { get; private set; }
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internal SteamUser SteamUser { get; private set; }
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internal Trading Trading { get; private set; }
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// Config variables
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internal bool Enabled { get { return bool.Parse(Config["Enabled"]); } }
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private string SteamLogin { get { return Config["SteamLogin"]; } }
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private string SteamPassword { get { return Config["SteamPassword"]; } }
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private string SteamNickname { get { return Config["SteamNickname"]; } }
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private string SteamApiKey { get { return Config["SteamApiKey"]; } }
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private string SteamParentalPIN { get { return Config["SteamParentalPIN"]; } }
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internal ulong SteamMasterID { get { return ulong.Parse(Config["SteamMasterID"]); } }
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private ulong SteamMasterClanID { get { return ulong.Parse(Config["SteamMasterClanID"]); } }
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internal HashSet<uint> Blacklist { get; } = new HashSet<uint>();
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internal bool Statistics { get { return bool.Parse(Config["Statistics"]); } }
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internal bool Enabled { get; private set; } = true;
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internal string SteamLogin { get; private set; } = "null";
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internal string SteamPassword { get; private set; } = "null";
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internal string SteamNickname { get; private set; } = "null";
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internal string SteamApiKey { get; private set; } = "null";
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internal string SteamParentalPIN { get; private set; } = "0";
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internal ulong SteamMasterID { get; private set; } = 76561198006963719;
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internal ulong SteamMasterClanID { get; private set; } = 0;
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internal bool ShutdownOnFarmingFinished { get; private set; } = true;
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internal HashSet<uint> Blacklist { get; private set; } = new HashSet<uint> { 368020 };
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internal bool Statistics { get; private set; } = true;
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internal static int GetRunningBotsCount() {
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int result;
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lock (Bots) {
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result = Bots.Count;
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}
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return result;
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}
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internal static void ShutdownAllBots() {
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lock (Bots) {
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foreach (Bot bot in Bots) {
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bot.Shutdown();
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}
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}
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}
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internal Bot(string botName) {
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BotName = botName;
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CardsFarmer = new CardsFarmer(this);
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ConfigFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".xml");
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SentryFile = Path.Combine(Program.ConfigDirectoryPath, BotName + ".bin");
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@@ -79,44 +95,11 @@ namespace ArchiSteamFarm {
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return;
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}
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Start();
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}
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private void ReadConfig() {
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using (XmlReader reader = XmlReader.Create(ConfigFile)) {
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while (reader.Read()) {
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if (reader.NodeType != XmlNodeType.Element) {
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continue;
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}
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string key = reader.Name;
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if (string.IsNullOrEmpty(key)) {
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continue;
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}
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string value = reader.GetAttribute("value");
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if (string.IsNullOrEmpty(value)) {
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continue;
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}
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Config.Add(key, value);
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switch (key) {
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case "Blacklist":
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foreach (string appID in value.Split(',')) {
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Blacklist.Add(uint.Parse(appID));
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}
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break;
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}
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}
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}
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}
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internal void Start() {
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if (SteamClient != null) {
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return;
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lock (Bots) {
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Bots.Add(this);
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}
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// Initialize
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SteamClient = new SteamClient();
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ArchiHandler = new ArchiHandler();
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@@ -141,20 +124,106 @@ namespace ArchiSteamFarm {
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CallbackManager.Subscribe<ArchiHandler.PurchaseResponseCallback>(OnPurchaseResponse);
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ArchiWebHandler = new ArchiWebHandler(this, SteamApiKey);
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CardsFarmer = new CardsFarmer(this);
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Trading = new Trading(this);
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// Start
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Start();
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}
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private void ReadConfig() {
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using (XmlReader reader = XmlReader.Create(ConfigFile)) {
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while (reader.Read()) {
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if (reader.NodeType != XmlNodeType.Element) {
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continue;
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}
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string key = reader.Name;
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if (string.IsNullOrEmpty(key)) {
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continue;
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}
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string value = reader.GetAttribute("value");
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if (string.IsNullOrEmpty(value)) {
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continue;
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}
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switch (key) {
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case "Enabled":
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Enabled = bool.Parse(value);
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break;
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case "SteamLogin":
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SteamLogin = value;
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break;
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case "SteamPassword":
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SteamPassword = value;
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break;
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case "SteamNickname":
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SteamNickname = value;
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break;
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case "SteamApiKey":
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SteamApiKey = value;
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break;
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case "SteamParentalPIN":
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SteamParentalPIN = value;
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break;
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case "SteamMasterID":
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SteamMasterID = ulong.Parse(value);
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break;
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case "SteamMasterClanID":
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SteamMasterClanID = ulong.Parse(value);
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break;
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case "ShutdownOnFarmingFinished":
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ShutdownOnFarmingFinished = bool.Parse(value);
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break;
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case "Blacklist":
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foreach (string appID in value.Split(',')) {
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Blacklist.Add(uint.Parse(appID));
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}
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break;
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case "Statistics":
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Statistics = bool.Parse(value);
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break;
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default:
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Logging.LogGenericWarning(BotName, "Unrecognized config value: " + key + "=" + value);
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break;
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}
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}
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}
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}
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internal void Start() {
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if (IsRunning) {
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return;
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}
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SteamClient.Connect();
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Task.Run(() => HandleCallbacks());
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IsRunning = true;
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Task.Run(() => HandleCallbacks());
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}
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internal void Stop() {
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if (SteamClient == null) {
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if (!IsRunning) {
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return;
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}
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SteamClient.Disconnect();
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SteamClient = null;
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CallbackManager = null;
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IsRunning = false;
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}
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internal void Shutdown() {
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Stop();
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lock (Bots) {
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Bots.Remove(this);
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}
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Program.OnBotShutdown(this);
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}
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internal void OnFarmingFinished() {
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if (ShutdownOnFarmingFinished) {
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Shutdown();
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}
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}
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internal void PlayGame(params ulong[] gameIDs) {
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@@ -163,7 +232,7 @@ namespace ArchiSteamFarm {
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private void HandleCallbacks() {
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TimeSpan timeSpan = TimeSpan.FromMilliseconds(CallbackSleep);
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while (CallbackManager != null) {
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while (IsRunning) {
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CallbackManager.RunWaitCallbacks(timeSpan);
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}
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}
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@@ -186,21 +255,17 @@ namespace ArchiSteamFarm {
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sentryHash = CryptoHelper.SHAHash(sentryFileContent);
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}
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string steamLogin = SteamLogin;
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if (string.IsNullOrEmpty(steamLogin) || steamLogin.Equals("null")) {
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steamLogin = Program.GetUserInput(BotName, Program.EUserInputType.Login);
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Config["SteamLogin"] = steamLogin;
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if (SteamLogin.Equals("null")) {
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SteamLogin = Program.GetUserInput(BotName, Program.EUserInputType.Login);
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}
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string steamPassword = SteamPassword;
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if (string.IsNullOrEmpty(steamPassword) || steamPassword.Equals("null")) {
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steamPassword = Program.GetUserInput(BotName, Program.EUserInputType.Password);
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Config["SteamPassword"] = steamPassword;
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if (SteamPassword.Equals("null")) {
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SteamPassword = Program.GetUserInput(BotName, Program.EUserInputType.Password);
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}
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SteamUser.LogOn(new SteamUser.LogOnDetails {
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Username = steamLogin,
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Password = steamPassword,
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Username = SteamLogin,
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Password = SteamPassword,
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AuthCode = AuthCode,
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TwoFactorCode = TwoFactorAuth,
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SentryFileHash = sentryHash
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@@ -304,10 +369,6 @@ namespace ArchiSteamFarm {
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return;
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}
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if (callback.ClientSteamID != 0) {
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BotID = callback.ClientSteamID;
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}
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EResult result = callback.Result;
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switch (result) {
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case EResult.AccountLogonDenied:
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@@ -319,18 +380,15 @@ namespace ArchiSteamFarm {
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case EResult.OK:
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Logging.LogGenericInfo(BotName, "Successfully logged on!");
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string steamNickname = SteamNickname;
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if (!string.IsNullOrEmpty(steamNickname) && !steamNickname.Equals("null")) {
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SteamFriends.SetPersonaName(steamNickname);
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if (!SteamNickname.Equals("null")) {
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SteamFriends.SetPersonaName(SteamNickname);
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}
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string steamParentalPIN = SteamParentalPIN;
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if (string.IsNullOrEmpty(steamParentalPIN) || steamParentalPIN.Equals("null")) {
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steamParentalPIN = Program.GetUserInput(BotName, Program.EUserInputType.SteamParentalPIN);
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Config["SteamParentalPIN"] = steamParentalPIN;
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if (SteamParentalPIN.Equals("null")) {
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SteamParentalPIN = Program.GetUserInput(BotName, Program.EUserInputType.SteamParentalPIN);
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}
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await ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, callback.VanityURL, steamParentalPIN).ConfigureAwait(false);
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await ArchiWebHandler.Init(SteamClient, callback.WebAPIUserNonce, callback.VanityURL, SteamParentalPIN).ConfigureAwait(false);
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ulong clanID = SteamMasterClanID;
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if (clanID != 0) {
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@@ -353,7 +411,7 @@ namespace ArchiSteamFarm {
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break;
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default:
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Logging.LogGenericWarning(BotName, "Unable to login to Steam: " + callback.Result + " / " + callback.ExtendedResult);
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Stop();
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Shutdown();
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break;
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}
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}
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@@ -99,11 +99,12 @@ namespace ArchiSteamFarm {
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if (await Farm(appID).ConfigureAwait(false)) {
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appIDs.Remove(appID);
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} else {
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break;
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return;
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}
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}
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Logging.LogGenericInfo(Bot.BotName, "Farming finished!");
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Bot.OnFarmingFinished();
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}
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private async Task<bool?> ShouldFarm(ulong appID) {
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@@ -24,7 +24,6 @@
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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@@ -44,7 +43,7 @@ namespace ArchiSteamFarm {
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internal const string ConfigDirectoryPath = "config";
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private const string LatestGithubReleaseURL = "https://api.github.com/repos/JustArchi/ArchiSteamFarm/releases/latest";
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private static readonly HashSet<Bot> Bots = new HashSet<Bot>();
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private static readonly ManualResetEvent ShutdownResetEvent = new ManualResetEvent(false);
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internal static readonly object ConsoleLock = new object();
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internal static string Version { get { return Assembly.GetExecutingAssembly().GetName().Version.ToString(); } }
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@@ -71,7 +70,7 @@ namespace ArchiSteamFarm {
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}
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internal static void Exit(int exitCode = 0) {
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ShutdownAllBots();
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Bot.ShutdownAllBots();
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Environment.Exit(exitCode);
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}
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@@ -101,12 +100,11 @@ namespace ArchiSteamFarm {
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return result;
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}
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private static void ShutdownAllBots() {
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lock (Bots) {
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foreach (Bot bot in Bots) {
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bot.Stop();
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}
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Bots.Clear();
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internal static void OnBotShutdown(Bot bot) {
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if (Bot.GetRunningBotsCount() == 0) {
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Logging.LogGenericInfo("Main", "No bots are running, exiting");
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Thread.Sleep(5000); // This might be the only message user gets, consider giving him some time
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ShutdownResetEvent.Set();
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}
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}
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@@ -126,18 +124,18 @@ namespace ArchiSteamFarm {
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Exit(1);
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}
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lock (Bots) {
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foreach (var configFile in Directory.EnumerateFiles(ConfigDirectoryPath, "*.xml")) {
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string botName = Path.GetFileNameWithoutExtension(configFile);
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Bot bot = new Bot(botName);
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Bots.Add(bot);
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if (!bot.Enabled) {
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Logging.LogGenericInfo(botName, "Not starting this instance because it's disabled in config file");
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}
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foreach (var configFile in Directory.EnumerateFiles(ConfigDirectoryPath, "*.xml")) {
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string botName = Path.GetFileNameWithoutExtension(configFile);
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Bot bot = new Bot(botName);
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if (!bot.Enabled) {
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Logging.LogGenericInfo(botName, "Not starting this instance because it's disabled in config file");
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}
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}
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Thread.Sleep(Timeout.Infinite);
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// Check if we got any bots running
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OnBotShutdown(null);
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ShutdownResetEvent.WaitOne();
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}
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}
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}
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@@ -56,7 +56,7 @@ namespace ArchiSteamFarm {
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// Extra
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internal ulong OtherSteamID64 {
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get {
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get { // This is quite costly, consider getting only once
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return new SteamID((uint) accountid_other, EUniverse.Public, EAccountType.Individual).ConvertToUInt64();
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}
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}
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@@ -86,10 +86,6 @@ namespace ArchiSteamFarm {
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return result;
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}
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internal static async Task<HttpResponseMessage> UrlToHttpResponse(string websiteAddress) {
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return await UrlToHttpResponse(websiteAddress, null).ConfigureAwait(false);
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}
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internal static async Task<HtmlDocument> UrlToHtmlDocument(string websiteAddress, Dictionary<string, string> cookieVariables = null) {
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if (string.IsNullOrEmpty(websiteAddress)) {
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return null;
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@@ -3,17 +3,17 @@
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<!-- Every bot should have it's own unique .xml configuration file, this is example on which you can base on -->
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<!-- Master switch to turn account on and off, set to "true" after you're done -->
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<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
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<Enabled type="bool" value="false"/>
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<!-- Master switch to turn account on and off, set to "true" after you're done -->
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<!-- TIP: This bot instance won't run unless below switch is set to "true" -->
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<Enabled type="bool" value="true"/>
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<!-- This is your steam login, the one you use for logging in to steam -->
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<!-- TIP: You can use "null" if you wish to enter login on every startup -->
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<SteamLogin type="string" value="Foo"/>
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<SteamLogin type="string" value="null"/>
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<!-- This is your steam password, the one you use for logging in to steam -->
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<!-- TIP: You can use "null" if you wish to enter password on every startup -->
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<SteamPassword type="string" value="Bar"/>
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<SteamPassword type="string" value="null"/>
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<!-- This is steam nickname, the one you want to use for bot. Can be anything up to 32 characters -->
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<!-- TIP: You can use "null" if you wish to preserve your actual nickname -->
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@@ -35,6 +35,12 @@
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<!-- TIP: Most likely you don't want to change it -->
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<SteamMasterClanID type="ulong" value="0"/>
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<!-- This switch defines if bot should disconnect once farming is finished -->
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<!-- When no bots are active, ASF will shutdown as well -->
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<!-- Some people may want to keep their bots 24/7, other disconnect them after job is done -->
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<!-- Choose yourself what you prefer -->
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<ShutdownOnFarmingFinished type="bool" value="true"/>
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<!-- Comma-separated list of IDs that should not be considered for farming -->
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<!-- TIP: Most likely you don't want to change it -->
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<Blacklist type="HashSet(uint)" value="368020"/>
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Reference in New Issue
Block a user