Commit Graph

4423 Commits

Author SHA1 Message Date
JustArchi
b5c0ec009c Packages update 2.3.1.8 2017-06-11 20:06:32 +02:00
JustArchi
c9abffda59 Improve SendTradePeriod to use new looting code 2017-06-11 20:05:34 +02:00
JustArchi
7543f283bc Translation updates 2017-06-08 04:28:11 +02:00
JustArchi
40acae82c7 Bump 2017-06-07 06:54:18 +02:00
JustArchi
99b898a7d2 Packages update 2.3.1.7 2017-06-06 22:06:26 +02:00
JustArchi
782983780d Make !pause affect GamesPlayedWhileIdle 2017-06-06 22:01:40 +02:00
JustArchi
d77b6aa13f Fix build 2017-06-03 19:08:02 +02:00
JustArchi
9db9f7fafa Fix build 2017-06-03 19:07:35 +02:00
JustArchi
0892467526 Packages update 2017-06-03 19:05:54 +02:00
JustArchi
a09271ae3e Cleanup old winter sale code 2017-06-03 18:59:22 +02:00
JustArchi
76a98c09e8 Misc 2017-05-31 21:49:42 +02:00
Łukasz Domeradzki
51a4cd0834 Merge pull request #559 from Evanito/patch-1
Spelling: Reproducable -> Reproducible
2017-05-31 01:47:26 +02:00
Evan
2cfb100c5e Spelling: Reproducable -> Reproducible 2017-05-30 16:12:32 -07:00
JustArchi
148f431925 Misc
Null messages are sometimes being sent by improperly coded bots, no need to raise warning on them
2017-05-30 00:33:53 +02:00
JustArchi
ac3daf7369 Optimize offline messages
This is something I stumbled upon by accident when analyzing things in ArchiBoT.
Valve actually does tell us all steamIDs we have pending messages from BEFORE we even ask for offline messages, so we can use that info in order to check if there is actually anybody permitted to use commands, if not, we can skip asking for those messages as they'd not result in executing any command anyway, and this way we can skip marking messages as read when there is nothing interesting for us to see.
2017-05-30 00:30:04 +02:00
JustArchi
ee60cbecef Misc 2017-05-29 23:19:58 +02:00
JustArchi
f7e0fca199 Packages update 2017-05-28 18:11:18 +02:00
JustArchi
949a201745 Attempt to fix OS X Mono build 2017-05-28 13:09:15 +02:00
JustArchi
ea0a1ab086 Bump 2017-05-26 04:59:07 +02:00
JustArchi
6e00d35622 Rewrite Tuple to C# 7.0 ValueTuple
I wonder if Mono compiles this
2.3.1.6
2017-05-26 04:39:25 +02:00
JustArchi
af0c0074ca Translations update 2017-05-25 06:40:15 +02:00
JustArchi
a376b74c63 crowdin-cli 2.0.15 2017-05-25 06:39:23 +02:00
JustArchi
278ded5a33 Update ILRepack to latest version (official) 2017-05-25 06:24:58 +02:00
JustArchi
cc9fcb8e59 Fix build 2017-05-25 06:22:28 +02:00
JustArchi
2d95534c38 Packages update 2017-05-25 06:19:45 +02:00
JustArchi
325ec12697 Improve greatly proper order of splitted messages
There's too high chance Valve servers will get it in wrong order when not using delay, 300ms is sufficient in ArchiBoT, so we make it 500ms in ASF. There's no delay enforced when message is not being split.
2017-05-25 06:13:59 +02:00
JustArchi
2606652582 Fix build 2017-05-23 07:01:46 +02:00
JustArchi
4c93050b8e Packages update 2017-05-23 06:43:11 +02:00
JustArchi
5a44c8a96c Improve ShutdownOnFarmingFinished #557
Previously we always skipped first shutdown event, which is appropriate but only if we actually don't have anything to farm, so owner of account can execute command and redeem keys when given bot is !started without a trouble of bot instantly turning off.
Add proper routine for stopping bot immediately if either we farmed something already, or if IdleFarmingPeriod is 0
2017-05-23 05:33:39 +02:00
JustArchi
91d6249c82 Further fix for #484 2017-05-21 20:22:32 +02:00
JustArchi
525b116611 Fix previous commit 2017-05-18 19:53:41 +02:00
JustArchi
bfe653f2c9 Forward/Distribute keys only to bots where user has operator+ access
> @Ryzhehvost: Archi, I was talking in #general-russian with a user today, and he told me that in multi-user configuration (part of bots have one master, other part - another), if forwarding or/and distribution is enabled, keys would be forwarded/distributed to any bot, not to the bots of same master. I took a look at code, and seems he is right. Maybe this should be fixed? Without that multi-user configuration is not very useful...
2017-05-18 19:40:47 +02:00
JustArchi
7fb5c7beaa Bump 2017-05-17 23:42:37 +02:00
JustArchi
5b60fd59df Packages update 2.3.1.5 2017-05-17 02:36:49 +02:00
JustArchi
17b742b6aa Translation updates 2017-05-17 02:13:23 +02:00
JustArchi
ab9893b51c crowdin-cli 2.0.14 2017-05-17 02:13:16 +02:00
JustArchi
45b974fb05 Misc optimization of #554 + missing case for bots initialization 2017-05-17 02:09:42 +02:00
Łukasz Domeradzki
888078bb44 Merge pull request #554 from NotMrFlibble/fixes
Ignore dot files in the configuration directory.
2017-05-17 02:02:04 +02:00
Not Mr Flibble
bb8f83e3c5 Ignore dot files in the configuration directory.
Various *nix-based editors create these as lock files when editing.
2017-05-17 00:16:56 +01:00
JustArchi
548f8128c3 Fix attempts to start broken bots 2017-05-14 16:02:39 +02:00
JustArchi
a7938fad8b Actually make use of Valve fuckup if user doesn't have HandleOfflineMessages enabled 2017-05-08 22:33:22 +02:00
JustArchi
b67cfa769c Update bitcoin donate link 2017-05-08 22:31:23 +02:00
JustArchi
58764fe12c Skip Fody on Unix or debug builds 2017-05-08 17:35:02 +02:00
JustArchi
1ffa7ab037 Revert "It seems Mono started working with Fody already"
This reverts commit 3b7652d4a9.

Nope, not yet, at least for my server.
2017-05-08 17:32:34 +02:00
JustArchi
3b7652d4a9 It seems Mono started working with Fody already 2017-05-08 07:38:17 +02:00
JustArchi
598999d4d7 Merge branch 'master' of https://github.com/JustArchi/ArchiSteamFarm 2017-05-08 07:30:19 +02:00
JustArchi
8c5aa39c4e Packages update 2017-05-08 07:30:09 +02:00
Łukasz Domeradzki
1909808453 Update ISSUE_TEMPLATE.md 2017-05-08 05:15:52 +02:00
JustArchi
6f075ec5c1 Misc fix of ... being wrongly interpreted by crappy Steam client as http 2017-05-07 17:19:53 +02:00
JustArchi
c5b0dad6ee Misc 2017-05-06 03:04:12 +02:00